https://osu.ppy.sh/s/431010[general]
drum-hitfinish2 is way louder on the right channel and pretty quiet overall
lots of silence after most hitsound files wating a good amount of space
this should fix everything:
http://puu.sh/pFtVy/52ad157709.zipother stuff seems fine
[hitsounding]
00:11:375 - 00:12:610 - would work well with gradually increasing hitsound volume to match the song volume //same for 01:01:140 (1,2,3,4,5,6,7,8) -
00:36:787 (1,2,3,4,5,6) - where are the hitsounds ;_; at least some soft whistles
01:11:022 (1,2,3,4) - might want some finished or sth for this part
01:19:493 - whistle on spinnerend for piano would fit
[pati]
00:02:551 (5) - spacing here is too much, the song is just starting to build up. putting the largest jumop of the whole intro here doesnt work.
(yes 00:05:375 (4,1) - is technically bigger, but due to how slider=>circle plays it's actually not)
not even cymbal on 00:08:551 - gets as much spacing
00:06:787 (5,6,7) - angle into triple is kinda awkward, why not sth like
http://i.imgur.com/iIGAqGu.jpg or sth
00:10:492 (3,4,5) - spacing like the other two triples here makes more sense (or increase spacing for triples gradually with the buildup, but only havin one stacked and the two right after with the same spacing is weird)
00:16:492 (5) - would rather but a change in the stream on a more musically significant beat like 00:16:316 (3) - 00:16:669 (7) -
00:21:787 (1,2,3) - makes more sense
00:23:551 (1,2,3,4,5,6,1) - music pretty much repeats itself, so suddenly having it this compressed makes no sense
00:27:257 (3,4,5,6) - 5 is really awkwardly positioned with the circular movement you build up before. going for either an actual flow break (green) or fitting with before (red) is way nicer
http://i.imgur.com/pkusGDF.jpg00:32:551 (1) - could be more spaced to emphasize cymbal, right now it's kinda low compared to some jumps you put on less significant beats like 00:33:257 (4) -
00:36:787 (1,2,1,2,1,2,1,2) - one musical pattern but you nc it like there was some significant 1-2 pattern. making this a single combo fits better
00:42:081 (1) - could consider extending this to 3/4 since it seems like it's meant to emphasize the vocal, skipping over weak drum should be fine in that case
00:48:787 (1,1,1) - doesnt really fit. they might be snapped correctly, but you get the strongest sound on a slidertail and also but a
1-2 pattern when the song is going in a
1-2-3 pattern emphasis wise
http://i.imgur.com/iFWnEV9.jpg or even
http://i.imgur.com/Nr2uWFt.jpg where the slider helps transition to new snap fit better
same for 01:13:140 (1,1,1) -
01:01:140 (1,2,3,4,5,6,7,8) - could be organized way cleaner (similar overlaps, equal visual spacing, ...) while still playing well and feeling less "random"
01:04:669 (5,6,7,8,1) - really awkward fast-slow-fast movement that continues in the same direction
http://i.imgur.com/dnPgy1v.jpg even sth like
http://i.imgur.com/gSZhG4y.jpg would be less awkward
01:08:022 (7,8) - you also might want to decide whether to space those or not lol // 01:10:140 (4,5,6) - // 01:05:199 (7,8,1) -
01:08:905 (3,4,5,6,1,2,3) - whole part has pretty high spacing and then suddenly this when the music doesnt change
[i]
00:06:434 (4,5,6) - ew pretty linear speedup ; \ some more acute angle here would be nice, like putting 00:06:963 (6) - on 00:06:081 (2) - or sth that keeps the structure
00:08:198 (5) - if this gets a jump 00:07:845 (3) - should too, it's liek the same thing
00:09:434 (5,6,7) - would reduce spacing for the triple so you get a nice increasing thing on 00:09:169 (3,4,5,6,7,8,9) - which fits the song nicely here. or put equal spacing on all 3
00:09:963 (1,2,3,4,5,6) - why not immediately start with a square? looks much more organized
http://i.imgur.com/6yVY6aH.jpg00:20:022 (2,3) - mapping it like this once is kinda weird since it's just a triple/rep.slider all other times. if you want variation at least do it more often/consistently
00:42:081 (1) - some for of sv change/unique shape or anything to emphasize the vocal (which seems to be your idea here judging from the nc) better would be good here
00:44:904 (5,6,2,4) - generally for overlap patterns like thise actually having them overlap the same amount, maybe even the same angle/mirrored makes for much cleaner visuals
01:07:846 (4,5,6,1) - more acute angle would make this speedup play much better
01:10:669 (6) - no jump for this finish ;_;
so many spots like 00:42:963 (4,5) - where you could actually use the outer parts of the playfield afterwards but it seems to always transition back to the middle which makes feel really center heavy : \
[h]
00:10:845 (5) - might actually want to fix spacing here cause it makes 5 get a followpoint unlike the others which looks weird lol
also fixing some other patterns where autostacking throws off your even spacing by a noticeable amount, like for example 00:15:610 (1,2,3,4,5) - would be great
http://i.imgur.com/sH2wZpC.jpg like the main reason ds is used is for nice even visuals, nobody is going to misread a pattern cause of a sudden 0.2x change, but if not even the visual thing is given then gg ds
00:11:728 (1) - doesnt need nc spam, you didnt even do that on insane and it doesnt really fit patterning or music // 01:01:140 (1) -
01:10:140 (2) - rip any for of emphasis, suddenly shifting to this which even puts cymbal on a repeat ;c
besides the visuals being killed by distance snapped stacks this seems mostly fine
[e]
00:35:022 (4,2) - why not just sth like
http://i.imgur.com/BuVbwVj.jpg for bit better readability instead of suddenly having 00:36:434 (3) - pop up under the hitburst
01:09:610 (3,4,1) - really easy to misread for beginners, movement on 3 leads more towards 01:11:022 (1) - which also appears way before you have to hit 01:10:669 (4) - try sth like
http://i.imgur.com/H8PyOqi.jpg ?
01:15:257 (1) - i'd start this later to let people actually click that last strong sound
gl