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posted
This beatmap was submitted using in-game submission on dimanche 29 octobre 2017 at 22:43:07

Artist: Shikata Akiko
Title: Ec Tisia
Source: アルトネリコ3 ~世界終焉の引鉄は少女の詩が弾く~
Tags: Ar Tonelico III ~Sekai Shuuen no Hikigane wa Shoujo no Uta ga Hiku~ The Girl's Song that Pulls the Trigger of World's Demise AT3 ATIII gust jrpg bestgame Tyria ティリア Frelia フレリア Shurelia シュレリア VN Visual Novel Hymn Ending ed woof
BPM: 116
Filesize: 14845kb
Play Time: 08:10
Difficulties Available:
  1. Trio of Elemia (4,14 stars, 1019 notes)


Download: Shikata Akiko - Ec Tisia
Information: Scores/Beatmap Listing
---------------
sstaary famntt ery na
 
lavv atally sertta
 
glar ndio ssta ryer
 varl taal
 
 
sstaary yiiel mory elle
 
vaudy sheu nta paulf er
 
uufa tiema eine
 yyl taal
posted
collapsed text
18:21 GoldenWolf: ces 2 superbes miss
18:24 Alheak: ignore les shitmisses je joue ac souris xd
18:25 GoldenWolf: j'avais deviné
18:25 Alheak: tu t'es laissé aller niveau esthétique dans la première partie de la map
18:25 GoldenWolf: comment ça?
18:26 Alheak: et pk tu t'es pété les couilles à timer tout le début si tu le mappes même pas
18:26 GoldenWolf: xd
18:26 GoldenWolf: j'ai même pas tout timé
18:26 GoldenWolf: les 30 premières secondes c'est freetiming
18:27 Alheak: niveau design wé y'a deux trois trucs qui m'ont dérangé
18:27 Alheak: genre 01:14:224 (1,2) -
18:28 Alheak: même si le blanket est correct la tête du 1 est vraiment trop près du corps du (2)
18:28 GoldenWolf: nazi
18:28 Alheak: 01:16:406 (1) - a un angle trop important
18:28 Alheak: http://i.imgur.com/2jgkW1f.png
18:29 Alheak: 01:17:497 (1) - ce slider ressemble à un étron
18:30 GoldenWolf: c ti létron
18:31 Alheak: 01:35:497 (1,2) - les angles trop sérrés sur les petits sliders spa trop joli je trouve
18:32 GoldenWolf: meh
18:32 GoldenWolf: moi j'aime bien
18:32 Alheak: en gros je pense que sur ce morceau même si c'est ton style tu aurais du éviter le high cs/low sv
18:32 Alheak: vu que la densité est très faible ça rend la map vide
18:33 Alheak: c'est chelou quand même dans l'éditeur ça rend mieux qu'en jouant
18:34 GoldenWolf: xd
18:36 Alheak: 02:56:770 (1) - je pense que là [http://i.imgur.com/umeCcPL.png ça] aurait suffit
18:36 Alheak: pck ça fait aussi très étron
18:36 Alheak: 03:02:770 (2) - uuuugghhhh
18:41 Alheak: 07:12:637 (2,1) -
18:41 Alheak: wew
18:42 Alheak: reste est good


wew
posted
Don't be fooled by the star rating, this is no normal insane :3

Wanna see this ranked doe.

02:38:224 (2) - this is so close to straight you could just make it straight :p
02:56:770 (1,2) - could blanket better, but eh
04:13:133 (1,2) - maybe looks better when lower 2 a little to align with 1
04:17:497 (1,2) - also this alignment is not PERFECT, not quite
04:34:815 (9,1) - blanket this better, gw I thought better of your blanketting skills
04:48:986 (1,2) - I never get these right T_T
05:09:272 (5,1) - using a ruler on screen you can see that 1 should be 1 pixel down or something
05:54:973 (2,3) - weh I prefer it stacked or slightly lower but aligned
06:40:002 (2,3) - gw use a ruler for aligning, srsly this is a catastrophe
07:48:611 (3,1) - come on, you can do better

I don't think I've ever been this picky, and I don't think I ever will be this picky again, there's really nothing that has to change here, my mod seems almost stupid x)

This maps sucks doe Kappa
posted

lazyboy007 wrote:

Don't be fooled by the star rating, this is no normal insane :3

Wanna see this ranked doe.

02:38:224 (2) - this is so close to straight you could just make it straight :p It's not even that close! It's to give a very small nudge toward the next slider slider. Also straight is sometimes boring #nohomo.
02:56:770 (1,2) - could blanket better, but eh damnit
04:13:133 (1,2) - maybe looks better when lower 2 a little to align with 1 I guess
04:17:497 (1,2) - also this alignment is not PERFECT, not quite r u hitler yet
04:34:815 (9,1) - blanket this better, gw I thought better of your blanketting skills It is as good as it gets with this type of slider&blanket though
04:48:986 (1,2) - I never get these right T_T A 3/4 at 105bpm plays like a 1/1 at 140bpm, if that can help you.
05:09:272 (5,1) - using a ruler on screen you can see that 1 should be 1 pixel down or something Actually 3 osu!pixels.
05:54:973 (2,3) - weh I prefer it stacked or slightly lower but aligned Well, it is stacked though, if I move it right under the slider, it's going to automatically stack like you see it there (the manual stacking is there so it doesn't get weird on HR), but I guess making it aligned with the slider looks a bit better
06:40:002 (2,3) - gw use a ruler for aligning, srsly this is a catastrophe ur mod is a catastrophe
07:48:611 (3,1) - come on, you can do better That one is intended though, since the slider bends downard.

I don't think I've ever been this picky, and I don't think I ever will be this picky again, there's really nothing that has to change here, my mod seems almost stupid x) I did nazi this mod coming.

This maps sucks doe Kappa Well, you suck at league, so we're even!
posted
Aha I suck at both osu and league though :p

Nazi mod, best mod :3 I mean if your map's not perfect how can I play it?

Also, diff name suggestions:
- Atonment? I mean it's in the (translated) lyrics, so it might fit.
- Willpower? lots of talk about will of something
- Utopia? that's kind of something they describe

http://artonelico.wikia.com/wiki/Ec_Tisia for reference
have fun ranking this though
posted
I thought about Utopia, I will probably pick that one
posted
I mean woof's fine too :3
posted
No it's not
posted
omg ar tonelico I love you
posted
Me too
posted
let's start:
[woof]
  1. 01:27:860 (3,4,5) - these may be not enough spaced (but more likely it just me being N00B and not able to read properly) and may confuse players to hit a bit faster. After all, if you can show them the speed of first triple with a bit bigger spacing, it wont be hard to recognize these doubles that follow up are the same speed.
  2. 02:10:270 (2,3) - these are not looking good for this section because the are stacked top-down, because you've been using this only for 1/2 rhythm before. But for example here 02:19:542 (6,1) - it looks and plays absolutely fine.
  3. 02:52:951 (3) - Shorten it to 1/2 and place a circle on 02:53:497 because imo that's some pretty strong sound on which next sliders start. But probably that wouldnt make sense but only break consistency of 1/2 sliders only in that section.
  4. 03:24:588 (4) - I think better place it like this https://osu.ppy.sh/ss/7484292 because i haven't seen you putting a circle right under an end of a slider only after 1/2 time gap up to this point of the map(only seen after 1/1). This would form a triangle and better flow. Or place it on the head of this 03:22:406 (4) - slider.
  5. 06:07:544 (3,4,1) - here you have this spacing, and 06:09:259 (3,4,1) - here you have smaller spacing, but just 2 seconds later you have a 1/6 stack with the same spacing as on 06:09:259. That wasnt a big problem for me to recognize it's actually 1/6 while playing, but still. I recommend to the same spacing as on 06:07:544. And here too 06:12:687 (3,4,1) - . I cannot see any song intensity changes that would justify these differences.
  6. 06:30:401 (2,3,4) - Maybe do a bit bigger spacing between these?
  7. 06:54:099 (2,3) - Probably better dont stack them like that, but do like on 06:57:345 (6,7,1) - ?



And look into AIMod!!!

Still, after looking into this map, i cannot understand, is it trying to be confusing intentionally or not? If so, then my suggestions are useless. But nonetheless, epic map for epic song. Well done

edited to fix typos and formatting
posted

den0saur wrote:

let's start:
[woof]
01:27:860 (3,4,5) - these may be not enough spaced (but more likely it just me being N00B and not able to read properly) and may confuse players to hit a bit faster. After all, if you can show them the speed of first triple with a bit bigger spacing, it wont be hard to recognize these doubles that follow up are the same speed. it isn't supposed to be spaced considering how calm this section, tbh it should be just a reverse slider lol

02:10:270 (2,3) - these are not looking good for this section because the are stacked top-down, because you've been using this only for 1/2 rhythm before. But for example here 02:19:542 (6,1) - it looks and plays absolutely fine. ya that slider looks ugly anyway so I changed it for something better

02:52:951 (3) - Shorten it to 1/2 and place a circle on 02:53:497 because imo that's some pretty strong sound on which fe next sliders start. But probably that wouldnt make sence but only break consistency of 1/2 sliders only in that section. as you said it would break consistency, the kinda faint kick isn't meant to be clickable anyway, it's just a pulse going on in the background

03:24:588 (4) - I think better place it like this https://osu.ppy.sh/ss/7484292 because i haven't seen you putting a circle right under an end of a slider only after 1/2 time gap up to this point of the map(only seen after 1/1). This would form a triangle and better flow. Or place it on the head of this 03:22:406 (4) - slider. that makes more sense, also stacking it below the sliderned was ugly anyway because it was too short lol

06:07:544 (3,4,1) - here you have this spacing, and 06:09:259 (3,4,1) - here you have smaller spacing, but just 2 seconds later you have a 1/6 stack with the same spacing as on 06:09:259. That wasnt a big problem for me to recognize it's actually 1/6 while playing, but still. I recommend to the same spacing as on 06:07:544. And here too 06:12:687 (3,4,1) - . I cannot see any song intensity changes that would justify these differences. this part is meant to play around some ambigousity on 1/4 to 1/6 spacing, altough probably not as much as it would be confusing enough to misread and miss or something, so I made the difference a bit more obvious

06:30:401 (2,3,4) - Maybe do a bit bigger spacing between these? I guess

06:54:099 (2,3) - Probably better dont stack them like that, but do like on 06:57:345 (6,7,1) - ? nah because these are the opening triple to that section, and I made them stacked when leading into another section


And look into AIMod!!! fixed

Still, after looking into this map, i cannot understand, is it trying to be cunfusing intentionally or not? If so, then my suggestions are useless. But nonetheless, epic map for epic song. Well done It does kinda play on that, altough not too much to be frustrating

well that was a nice mod, thanks
posted
dude this is a good shit , don't waste this wtf.

i'll mod this if you want to push this once more


edit:
yes, i managed to convince him

Trio of Elemia yet I don't even participate on this map feelsbadman

[GeneraL]
  1. soft-hitfinish3 trigger MA somehow might want to check it
  2. 07:26:040 - error on HS use.



["Trio" of Elemia cuz Shurelia isn't participating on this love but oh well]
  1. 00:02:446 - 00:56:770 - map this, yes.
  2. 01:17:315 (2) - might confuse people cause it's really looks like a two circles instead a slider it's caused by the slider's body that barely noticeable, prolly make it something looks clearer as a single slider or just change it into 2 circles
  3. 01:23:770 (2,3) - prolly unstack these and give some movement emphasize for 2>3
  4. 01:24:860 (4,1) - same thing
  5. 01:55:815 - prolly buff the HS volume around here? It's kinda hard for me to hear the HS , try 60~65
  6. 03:11:429 (3,4) - i don't know what these two supposed to be mean , it's weirdly snapped on 1/16 .
  7. 03:20:224 (5,1,2) - possibly to move 1 a bit left so it'll became a cute triangle
  8. 04:44:414 - alright, now this is my jam
  9. 04:49:557 - 04:56:127 - prolly breaks like this aren't really necessary imo so you can just remove it for the sake of being pretty map?
  10. 05:02:700 (1) - should go for 464|200 so it'll give better construct with 05:01:843 (4,5) - also stronger emphasizes
  11. 05:20:129 (2) - idk but i really want to click something on 05:20:700 - because the vocal is pretty strong at here , so can you shorten the slider and add a circle at there?
  12. 05:23:558 (2) - same issue
  13. 05:38:272 - missed a object at here, should add a circle
  14. 05:50:401 (1) - would go for 2 circles instead a slider tbh
  15. 06:26:687 (1) - dunno why you suddenly changed your mind and create a single slider instead something like 06:24:973 (1) - which is works better than a single slider
  16. 06:28:401 (1) - similar sound from 06:24:973 (1) - could be heard from here therefore should map something similar
  17. 06:31:830 - might as well to try a sweet slider art instead leaving it empty tbh. quite a waste
  18. 07:38:468 (2,3) - might to unstack these and put 2 somewhere else and give spacing emphasize for 2>3 tbh
  19. 07:55:182 - same issue , quite an unnecessary break
This is amazing , have some stars.
posted

Shurelia wrote:

dude this is a good shit , don't waste this wtf.

i'll mod this if you want to push this once more


edit:
yes, i managed to convince him awooo~

Trio of Elemia yet I don't even participate on this map feelsbadman hey dood it's k, there may be a next time :eyes:

[GeneraL]
  1. soft-hitfinish3 trigger MA somehow might want to check it Checked on Audacity, there is like not even half a millisecond of delay, not too sure why it triggered eh
  2. 07:26:040 - error on HS use.



["Trio" of Elemia cuz Shurelia isn't participating on this love but oh well]
  1. 00:02:446 - 00:56:770 - map this, yes.
  2. 01:17:315 (2) - might confuse people cause it's really looks like a two circles instead a slider it's caused by the slider's body that barely noticeable, prolly make it something looks clearer as a single slider or just change it into 2 circles Hmmm I think the fact there is only 1 approach circle, and on hidden there is one body that doesn't fade out should be enough to tell the player it's a slider, and not 2 circles. And even at worst, if they think it's 2 circles and mash it,
    they probably won't break bcs slider leniency (Though I expect them to not mash and it play properly)
  3. 01:23:770 (2,3) - prolly unstack these and give some movement emphasize for 2>3 It would be inconsistent why how I dealt with the flow in this map,
    as there are a looot of 1/2 stacks throughout, and this is no exception, also it is consistent with the very next stack right after, which are both on similar vocals and sounds
  4. 01:24:860 (4,1) - same thing
  5. 01:55:815 - prolly buff the HS volume around here? It's kinda hard for me to hear the HS , try 60~65 Tried 60 and it sounds good to me, the HS quite stand out since the song's volume isn't that high here, so 60 seems like a comfy spot to me
  6. 03:11:429 (3,4) - i don't know what these two supposed to be mean , it's weirdly snapped on 1/16 . Oh yeah, it follows the guitar strums you can hear on the right side, kinda of weird I'll give you, but it felt empty to me not to map them. Also the first one should be in 1/12 snapping, not 1/8, oopsies.
  7. 03:20:224 (5,1,2) - possibly to move 1 a bit left so it'll became a cute triangle Cute trioangle done
  8. 04:44:414 - alright, now this is my jam
  9. 04:49:557 - 04:56:127 - prolly breaks like this aren't really necessary imo so you can just remove it for the sake of being pretty map? They aren't necessary for hp drain, but they fit quite well with the song imo, if it's the section pass and fail sounds that can bother ppl I'll just add silent hitsounds for these xd
  10. 05:02:700 (1) - should go for 464|200 so it'll give better construct with 05:01:843 (4,5) - also stronger emphasizes Mh yeah, more emphasis on the strong sound, I like
  11. 05:20:129 (2) - idk but i really want to click something on 05:20:700 - because the vocal is pretty strong at here , so can you shorten the slider and add a circle at there? Hmm I only use 3/4 and such in this map when there is actually something on the blue tick, like at 05:28:700 (2,3) - where it feels much better to have such sliders, rather than only for clicking the sound it ends on.. But then again, it would maybe add something a bit more interesting to this part sooo let's try this
  12. 05:23:558 (2) - same issue
  13. 05:38:272 - missed a object at here, should add a circle Not really, since I'm mainly focusing the vocals during choruses, faint sounds like these than are also quite lost in the sea of sounds and echoes from other instruments are really secondary, it would be quite weird to map that one here.
  14. 05:50:401 (1) - would go for 2 circles instead a slider tbh I guess that would be consistent with 05:57:259 (1,2) - too, also both fits quite well so sure why not
  15. 06:26:687 (1) - dunno why you suddenly changed your mind and create a single slider instead something like 06:24:973 (1) - which is works better than a single slider Because there are 1/6s notes on 06:24:973 (1) - this one o.o
  16. 06:28:401 (1) - similar sound from 06:24:973 (1) - could be heard from here therefore should map something similar Here there are 1/4s in the background, altough since the vocals are stronger here I opted for a slider to emphasize it more
  17. 06:31:830 - might as well to try a sweet slider art instead leaving it empty tbh. quite a waste Meh, I'm not too much for slider arts, only when they really fit a particular sound in a song. That said, the reason why I left a break here it to highlight the contrast between the quite dense (actually densest part of the map) just before to the sudden stop in the song, which fits better to me
  18. 07:38:468 (2,3) - might to unstack these and put 2 somewhere else and give spacing emphasize for 2>3 tbh I think an anti-jump fits better on this place, and is also consistent with 07:31:754 (2,3) - this one, overall it's more of a matter of contrast that I opted for rather than linear spacing emphasis (also if you mash, you break your combo teehee)
  19. 07:55:182 - same issue , quite an unnecessary break That one was a bit trickier, the breal is really short, but leaving it empty felt weird too because of the way the chorus suddenly stops, there isn't a nice transition mapping-wise for this, so I put a break to not hold confusion on the player that would be waiting for the next object
This is amazing , have some stars.


Thanks for your mod! And the stars~ Now to map that intro..
posted
[anime]

01:06:315 (2,3) - how come spacing from 2 to 3 is big when before the spacing lands on 2 (ex 01:01:951 (2,3) - and 01:04:133 (2,3) - )
01:11:906 - I think there is some sound here, you can probably extend 4 to this beat
02:45:860 (4,1) - to me it would make more sense to make the big jump to 4 since there is more musical support
03:48:042 (5,6,7) - this is expected to be bigger especially since you have triangles of this size for different rhythms before like 03:37:679 (1,2,3) - and 03:42:042 (1,2,3) -
03:57:860 (1,2,3,4) - 04:02:224 (1,2,3,4) - how come these are stacked
04:12:588 (5,1) - this movement is really strange compared to most of your map where you encourage the mapper to follow sliders all the way through
06:30:401 (2,3,4,5) - its weird to vary the spacing like so when there is a mixture of 1/6 and 1/4 notes where spacing like this is used to differentiate between the two.
07:17:916 (2) - this isn't very strong, how come its spacing like !!!! (it takes away from the build-up)
07:21:769 - there is a bit more to this than just a circle

nice song
posted

_83 wrote:

[anime]

01:06:315 (2,3) - how come spacing from 2 to 3 is big when before the spacing lands on 2 (ex 01:01:951 (2,3) - and 01:04:133 (2,3) - ) Would make more sens to unstack them indeed, it's supposed to put emphasis on the sorta piano notes
01:11:906 - I think there is some sound here, you can probably extend 4 to this beat oh yeah
02:45:860 (4,1) - to me it would make more sense to make the big jump to 4 since there is more musical support But then it would get its feet into the next pattern, which is supposed to be set apart because of the 3 guitar notes
03:48:042 (5,6,7) - this is expected to be bigger especially since you have triangles of this size for different rhythms before like 03:37:679 (1,2,3) - and 03:42:042 (1,2,3) - Maybe, but the intensity goes down a notch here, so to make it a bit more intuitive, I broke the triangle structure with 03:46:406 (1,2) - this linear 1/2 pattern, so when the 3/4 triangle pops up, the overall spacing being bigger than the previous linear pattern should help determining it isn't a 1/2
03:57:860 (1,2,3,4) - 04:02:224 (1,2,3,4) - how come these are stacked Beginning of each new phrase (working in 2 measures here) have stacks, because of the vocals holding a longer note, and sort of making a pause, except being 1st and 4th, 1st because it did not play well at all having 1/2 stacks after 1/6 repeat sliders, and 4th because it builds up into the next chorus
04:12:588 (5,1) - this movement is really strange compared to most of your map where you encourage the mapper to follow sliders all the way through yeah it kind of breaks it a little bit, but not too much imo, it's mostly for visual coherence with the rest of the chorus, it doesn't seem too important that I'd change lots of patterns around it
06:30:401 (2,3,4,5) - its weird to vary the spacing like so when there is a mixture of 1/6 and 1/4 notes where spacing like this is used to differentiate between the two. The whole section has closely spaced 1/4s, I'm just evil like that~ (It fits the drums better imo, hence why I do it, but I'm still evil)
07:17:916 (2) - this isn't very strong, how come its spacing like !!!! (it takes away from the build-up) yeah I guess it's a bit overdone xd reduced it
07:21:769 - there is a bit more to this than just a circle Well, there are other ways to map it, one of them could involve some 1/8 sliders even, but I'm not sure if those would actually fit and play better than the current pattern

nice song


Thanks for your mod!
posted
yello~

[General]
Not a fan of the finishes in the intro, would consider replacing them with whistles or something. Examples: 00:51:889 - 00:04:208 - 00:12:688 - etc

[Trio of Elemia]
- 00:47:009 (1,1) - I dont understand the drastically different shape for very similar sounds here. Would recommend keeping both curved since the vocals are quite soft imo.
- 00:59:770 (2) - Doesn't need a slider in such a calm part either imo, circle works fine here.
- 01:33:315 (4,5,1) - Work on your manual stacking skills REEE
- 01:37:679 (2,3,1) - 1 needs more emphasis, is much stronger than 3 but gets the same spacing.
- 02:09:860 (1,2,3) - Dunno why you decided to go for more spaced 1/4 here but all the others aren't.
- 03:48:860 (7,8,9,1) - If anything I hear the 1/6 burst during the slider rather than before it x.x
- 06:01:544 (4) - EEE two circles works better here imo
- 06:47:930 (1,2) - Two most important vocals on slider ends :100: :joy:
- 06:52:330 (7) - Idk why this is getting so much more emphasis than 6 when it's weaker
- 06:55:001 (2) - Again stronger beat on a slider end. Would prefer two circles.
- 06:55:587 (3) - ???? ? ?? what is this following x.x
- 07:06:746 - This being skipped really makes me sad, it's the peak of this transition and you just skip it with a sliderbody.

Okay the map is pretty okay for the most part, what I don't like is how 06:41:477 - this part hardfocuses vocals to the point where it seems the same as a lot of the other parts but has a much more unique backing rhythm that gets ignored. Examples: 06:54:416 - 07:13:810 (1,2,3,4,1,2,3,1,2,1,2) -

Other parts: 06:02:687 (1,2) - has some nice harp plucking that gets ignored for a long vocal, 06:05:830 (4,1,2) - this bagpipe sounding thing gets ignored :( in fact for the most part drums are oddly ignored compared to the rest of the map where they're mapped, 06:27:259 (2) - ignores 1100 in the back

Generally I feel like the latter part of the map is really undermapped compared to the former parts, it just seems very weird especially when some of the more uniquer rhythms get pushed aside in favor of long held-out vocals which would make sense in an easier map but when 07:39:754 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - exists I think it's fair to say the undermapping doesn't fit. 05:33:558 (1,2,3,4,5,6,1,2,3,4,5,1) - was done quite well, blending both vocals and drums and the more unique rhythm of this part - 03:43:406 (4,5,6,7,1) - way earlier on actually puts drums more in focus than vocals which is nice cuz they're more interesting and stand out more, so I'd like to see more of that. As much as the vocals are very nice and soothing and cool I feel like you miss out on a lot of other cool instrumental stuff going on, and I'm pretty sure you can find a way to make both blend in together.

You can ask me to take a look again after some more work's been put into the latter parts of the map.
posted

Mir wrote:

yello~

[General]
Not a fan of the finishes in the intro, would consider replacing them with whistles or something. Examples: 00:51:889 - 00:04:208 - 00:12:688 - etc
I definitely don't agree with the first example, as the song HAS cymbals there.. however I did remove a few others that were too much in the intro

[Trio of Elemia]
- 00:47:009 (1,1) - I dont understand the drastically different shape for very similar sounds here. Would recommend keeping both curved since the vocals are quite soft imo. Vocals sure, but while the first slider has a light flute going with the vocals, the second one has sharper guitar notes (I think it's an Oud?) that kinda break the overall softness of this part
- 00:59:770 (2) - Doesn't need a slider in such a calm part either imo, circle works fine here. I guess
- 01:33:315 (4,5,1) - Work on your manual stacking skills REEE I am cucked by the editor there, I would need half pixel accuracy to make it perfect ;(
- 01:37:679 (2,3,1) - 1 needs more emphasis, is much stronger than 3 but gets the same spacing. Mmmmmeh, it would just break the linearity of the pattern and I don't think it would add much to compensate
- 02:09:860 (1,2,3) - Dunno why you decided to go for more spaced 1/4 here but all the others aren't. It was a rather dirty workaround while fixing the whole pattern because it was poop before, and I didn't bother cleaning it up.. until now :^)
- 03:48:860 (7,8,9,1) - If anything I hear the 1/6 burst during the slider rather than before it x.x The flute IS snapped in 1/6 before the crash, it does something afterward too but that is completely off. Also it would be bad to keep the stream going AFTER the crash hit, that also doesn't make sense rhythmically.
- 06:01:544 (4) - EEE two circles works better here imo hmmmm actually the slider should be 1/2 later, that fits the vocals better
- 06:47:930 (1,2) - Two most important vocals on slider ends :100: :joy: don't complain about the fix :^)
- 06:52:330 (7) - Idk why this is getting so much more emphasis than 6 when it's weaker What do you mean by that though? o.o 7 is getting about as much emphasis as 6 and 8 ?_?
- 06:55:001 (2) - Again stronger beat on a slider end. Would prefer two circles. k
- 06:55:587 (3) - ???? ? ?? what is this following x.x that fast tremolo sound the vocalist is doing ?_?
- 07:06:746 - This being skipped really makes me sad, it's the peak of this transition and you just skip it with a sliderbody. what.. how do you want me to map this? how am I supposed to guess what you have in mind here? how did I skip this thing? isn't it wholly covered with the slider? how do you want me to map this progressive sound other than with a slider? where should I even start it? there isn't any strong sound that I can start the slider on after the blue tick especially since the notes are off aswell. // NOTE: After discussing this point in irc, I now understand it and made some changes accordingly. Yay for communication! Don't skip communication day, kids!

Okay the map is pretty okay for the most part, what I don't like is how 06:41:477 - this part hardfocuses vocals to the point where it seems the same as a lot of the other parts but has a much more unique backing rhythm that gets ignored. Examples: 06:54:416 - 07:13:810 (1,2,3,4,1,2,3,1,2,1,2) - Because they're exactly that; backing rhythm. Even if they can make for more varied and complex rhythms, they are not the focus of this part, and as such I didn't put the spotlight on them, but rather on the excellent vocals that I think deserve it more

Other parts: 06:02:687 (1,2) - has some nice harp plucking that gets ignored for a long vocal, 06:05:830 (4,1,2) - this bagpipe sounding thing gets ignored :( in fact for the most part drums are oddly ignored compared to the rest of the map where they're mapped, 06:27:259 (2) - ignores 1100 in the back On top of the aforementionned reasons as to why I haven't mapped most of the background stuff, it is also because they're off. It isn't like they're on another offset or whatnot, but plainly irregular at times. Mapping and timing those would be a nightmare and would not even add much to improve the map/emphasize the song better too

Generally I feel like the latter part of the map is really undermapped compared to the former parts, it just seems very weird especially when some of the more uniquer rhythms get pushed aside in favor of long held-out vocals which would make sense in an easier map but when 07:39:754 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - exists I think it's fair to say the undermapping doesn't fit. 05:33:558 (1,2,3,4,5,6,1,2,3,4,5,1) - was done quite well, blending both vocals and drums and the more unique rhythm of this part - 03:43:406 (4,5,6,7,1) - way earlier on actually puts drums more in focus than vocals which is nice cuz they're more interesting and stand out more, so I'd like to see more of that. As much as the vocals are very nice and soothing and cool I feel like you miss out on a lot of other cool instrumental stuff going on, and I'm pretty sure you can find a way to make both blend in together.

You can ask me to take a look again after some more work's been put into the latter parts of the map.

It isn't so much about the difficulty curve than it is about the emphasis and focus put on vocals rather than the rest. The reason why I even mapped this song to begin with is because of the outstanding vocal work done on it, not the other instruments. Chosing to focus the vocals over the rest is a deliberate choice that represents how I interpret the song and how I see it best mapped, it isn't in a lack of skill or know-how to map more complex rhythms of the instruments -you know I'm a sucker for those-, I don't see it as a missed opportunity either, as I find the vocals to be expressing the emotions and intensity of the song rather than the instruments.

Anyway, enough rambling - I am not going to remap parts of the song to focus the instruments more, since I want to emphasize the vocals more than the instruments.

That said, I still did some work on cleaning up dirty patterns and other mishaps here and there, also hitsounding checks


beep boop
posted
- 01:33:860 (1) - you're just blind move it one pixel down = fix
- 01:38:224 (1) - true but consider ctrl+g'ing this? it's not a big deal since i get what you're going for but a last ditch attempt to make you change it lul
- 06:52:037 (6) - yea thing is this is strong so i can get the spacing increase but 06:52:037 (6,7,8) - as a whole decreases in pitch + intensity so it would make sense to lower the spacing relative to 06:51:743 (5) -

i'll accept your other reasoning for the ending stuff

call me back
posted

Mir wrote:

- 01:33:860 (1) - you're just blind move it one pixel down = fix an yes I am indeed, but still, reeeeee https://i.imgur.com/AR3Hy9R.png
- 01:38:224 (1) - true but consider ctrl+g'ing this? it's not a big deal since i get what you're going for but a last ditch attempt to make you change it lul hmmmmm that's kinda interesting, I quite like the way it feels, but it still breaks the up-down-up-down flow I have going on there.. but I still find it quite interesting so uhh moved stuff around afterward to make it work xd
- 06:52:037 (6) - yea thing is this is strong so i can get the spacing increase but 06:52:037 (6,7,8) - as a whole decreases in pitch + intensity so it would make sense to lower the spacing relative to 06:51:743 (5) - ahhh okay, that's true, but I wanted to make a symmetrical pattern here.. and this is why I don't make symmetrical patterns; they suck xd so uh changed it

i'll accept your other reasoning for the ending stuff

call me back
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