Sorry for delay, already reply this for 3 days long.
Still no one get 2kds, maybe this is a cancer thread lol.
I said, thanks for your mod. _(:з」∠)_
Thanks for your mod.
[quote="- Frontier -"]
00:57:089 (1) - you don't need to have this **** note D: I really need this note. D:
[Briefness]
I think you don't need to have EZ cuz it's hard song lmao lmao I want to do the opposite.
[Moderate]
00:48:550 (4) - maybe nc here? Added.
[Uneath]
What does it mean? Not easy. (?)
Those 1/2 notes are too hard in this diff in this map. It should have a few! Maybe they aren't you can see it's just make SR about 3.
[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^ Still don't want to add here and there.
[Precise]
HIGH CS LOW AR WTF!? Come on it just almost distance snap!
00:19:012 (8) - Maybe NC here Oh, this , no, sorry.
00:42:089 (6) - ^ Yeah, this, changed, thanks.
Lazy GL!![/quote]
Thanks for yourlazy modding.
Still no one get 2kds, maybe this is a cancer thread lol.
sonic8889's moddddddd
Thanks for your great mod, I am appreciated for this!sonic8889 wrote:
my mod from my queue
it's weird that there's no kiai time. but you already justified it, and the whole song is the same so ye, i agree that no kiai time is needed, because if there was, almost the whole song would be kiai time. Yeah, thanks for your understanding.
I believe you asked me to mod your difficulties over 4.5 stars, so I'll do that! Correct me if I'm wrong and I'll re-mod. In fact what I mean is from Arduous, but I still really appreciate about your mod!
oh me oh my i love this map
it's insane and really short really nice
but anyway the mods:Precise
this difficulty name is oddly accurate because of the low cs Actually it's high CS
i wanna bring up that low cs makes distanced notes not have a follow-point and so they look awkward. So, you should check that. I finally know what you mean when I did changes on your mod, but it really looks like I should remap all pattern to let the follow-point can appear...
also you updated the beat-map right after I modded so sorry if this mod makes no sense sometimes ;'9 I'm sorry about this, but thanks for your remind!
00:07:012 (1) - New combo, follow-point is weird and slow. I add NC for two white tick except 1/2 stream and... yeah flow is a bit strange here, but I want to keep it for now.
00:15:320 (1) - I think this would be better as a curved slider. The straight edge makes it look impossible to hit the next note even though it's not. Changed.
00:08:281 (2) - Change this slider into a hitcircle, and make a slider after it. Pic cause I'm bad at explaining xd Changed.
00:08:858 (5,6,7) - You should distance these apart so that follow-points appear. That way it looks better, and it's easier to snap to, while very slightly increasing difficulty. pic Well... I don't know if I should fix all the missing follow-points or not, but in fact I am lazy, so I think now it's acceptable.
00:13:935 (3,4) - These are slanted and look sloppy. Make them parallel. pic cause its weird to try without one. i did this by copying the first slider, flipping it horizontally and vertically (ctrl + h and ctrl + j), then readjusting it. But this is what I want to do, not sloppy, let me keep this.
00:18:089 (1) - New combo. Makes it snappier, follow-point doesn't get in way, less distracting to singletap/stream it. I NC it now, then I think the distance is acceptable since this is different two patterns now.
00:21:550 (6) - Distance this so that it has a follow-point. Same reason as before. I don't know, I didn't change this distance before. It looks like already distance snap.
00:22:127 (8) - Maybe make this closer to the slider before it? Also make 00:22:473 (9) distanced to create a follow-point, finishing the combo. Nope, I use distance snap here, and about follow-point... I give up.
00:24:896 (1) - You can make a nice looking pattern with this. Copy and paste the slider before this, flip it (ctrl + h and ctrl + j) and realign it. piC cause pattern is precise just like this map's aim requires Changed a bit, hope no one will mod blanket about this, please.
00:25:820 (4,5) - You should change the first slider to be 1 tick longer, and replace the next slider with a hitcircle. It keeps the rhythm that you had going before. I know what you mean, but since the pattern now didn't overmap or something like that, no changed in this time.
00:30:550 (3,4) - same ^^^^ In fact, this is different two situations, but this time... yeah after a long time I should fix this now.
00:26:627 (2,3,4,5) - Distance the first 2 notes apart so that they create a follow-point. The last note, instead of going to the left again, make it go to the right. pic cause i cant explain things I'm sorry for saying that, but yes your pic doing really well for understanding what you mean this time lol, changed.
00:27:320 (1) - New combo. Makes it noticeable that something is going to change. Nope, in this whole part I add NC on the same moment.
00:31:012 (1) - You can make it a new combo? It might not matter as much. Just a possibility, 100% up to you I'm sorry.
00:32:281 (2) - super weird you made the slidertick sound like a hitcircle. might confuse the player tho. but you dont have to change, it sounds cool ;o (unless its my skin ha)I just don't want to them all the same. Also, because you said the skin, I changed to other skin to check the hitsound, but I found that the hitsound in my map works really weird...
00:33:550 (5) - Distance for follow-point to end combo + snappy Already snap?
00:47:281 (3) - same as above ^^ except not for combo, just snappy and looks better There are all x1.4 distance? About follow point, I don't know how to do if I don't want to remap it or change lots of distances, I am so sorry.
nice diff, it plays robust and fits the song really well.
lets get roighttt into the next diffRigorous
00:08:627 (5) - You should bend this slider the other way, leading to the next combo, because it looks nicer and people are not going to be following the slider 100% anyways. Oh, yes, I forget to change here, thanks.
00:10:704 (1,2,3) - Make this a moving triplet rather than a stacked triplet. Lets it flow better and looks better. But this diff is a bit harder than my expect now, so I don't want to change this sorry.
00:12:781 (7,8,9) - Try to make this triangle straighter/more equal. It will look nicer and people will snap to the notes easier. But I don't have the motivation to make it a triangle.
00:17:858 (5) - You should move this note down, to make the player have to jump to the next section. Move down makes weird for me.
00:18:089 (1,2,3,4,5,6,7,8) - For this section, I feel like you should do this. The note after the slider matches the theme before it (it is under the start of the slider), aka notes overlapping other notes, and the curves look better than the straight edges. Also, the slider can be confusing for those that have sliderends enabled. Can't really get what are you meaning, and in the pic I can't see the combo numbers, but anyway, changed.
00:23:627 (5,6,7) - Turn this into more of a triangle rather than an hourglass. Never seem this special shape for a hourglass lol, but I think it will be too hard so I didn't change this.
00:36:781 (3,4,5) - Maybe you should make these parallel. It could look more snappy. Try it and see what you think It's fine, so I changed.
00:42:089 (1,2,3) - You should make this a moving triplet; flows better Let me keep this. D:
00:48:550 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This is not over-mapped but really hard compared to the rest of the map. Maybe replace the square with a simpler pattern and make the notes a bit closer together? You don't have to, just my opinion. Yes I have to reduce this pattern so I changed.
00:57:089 (1) - This borders "bonsai sliders". But it should be fine. just pointing it out It's r. And I finally know what bonsai means.
this difficulty I feel is really polished, and plays tough + good flow.
nextFurious
00:07:012 (1,2,3,4,5) - I think for this section, you should do something like this: 00:05:166 (1,2,3,4) , it looks nice and matches to the song better than what you have now.
00:11:166 (6) - Distance this further from the next slider so that they don't touch. When sliders like this don't touch, it looks a bit neater. There is no space for me to do that, also I have the motivation to make this, so no changed.
00:11:050 (5) - Move this up rather than down, because it forces the player to change direction rather than just continue going down + looks nicer. Okay, changed.
00:18:550 (5,6,7,8) - You should make these closer together, because in it's current state it's confusing to play as it looks almost identical to the 4 notes before it. Dramatizing the effect will make it more impactful. Great, changed.
00:36:435 (5) - I think you should make this go into itself rather than protruding out. Just did a bit changed, still don't want make like that.
00:40:243 (1) - Place it so that the follow-point goes into itself, right now it looks off. Changed.
00:40:704 (4) - same ^^^ Changed.
00:49:473 (1) - You should make this go in the same direction as the triplet after it. No the direction the slider goes is strange for flow.
This, I feel, is another polished diff. Plays rough, like it should, while keeping good flow.
next difffInvolved
i think this diff is already too good for me to mod a lot of, so bare with me
00:35:973 (3) - Should move onto the slider-start to match the theme before it.Okay, although I think it will become harder to see it.See the following reply thanks.
00:42:666 (7) - You can move this to align it on the follow-point I want to make it crossover.
00:43:358 (2) - Move closer to the slider, the follow-point is slow and feels like it doesn't belong. Or new combo to get rid of the follow-point. I think is acceptable now, sorry that I don't know how to explain my thinking.
00:35:627 (1) - This slider is 1 grid above the actual stream. Move it down 1. Actually no misplacement here, that's because you stack 00:35:973(3) on the sliderhead so it cause the stack effect, and I think I should move back that circle, thanks for remind this.
like i said, this diff is really good. I don't think I can find any errors or anything that looks weird xd sorry
the last one woah woahDyspnea
Same as Involved, very polished diff. Might not be able to mod much. No actually imo this diff should stay in the graveyard forever lol.
00:03:320 (1,2,3,4) - I think instead of having jumps here, you should stack the notes on top of each-other. It creates suspense and gives a certain feel, and imo it looks better than the jumps. Changed.
00:06:781 (4) - Make this even with the other slider (00:06:550 (3) ), it looks nicer.Oh, yes, don't know why this happened.
00:10:935 (4,5,6,7,8,9) - Instead of having these be uneven, you should make them straight and parallel, like what you had in Involved, but larger. But I really want to did this different on this diff, so no changed.
00:42:319 (4,5,6,7,8,9) - Same ^^^ The same as above.
00:18:089 (1,2,1,2,1,2,1,2,1) - I feel like this does not fit the drums in the background. I think this fits better ;-&-;-&-; second picture because 1 can't fit all 8 notes. However, you should experiment with the combos if you use my pattern. You might like combo changing every 4 notes instead of 2. Looks different and plays different.Wow that's intense for CTB playersI don't know, I quite not like this placement style, so let me keep this now, will look for more opinions.
00:48:550 (1,2,1,2,1,2,1,2) - Same ^^^ The same as above.
00:38:973 (7) - You should make it higher to match the other note. It'll make it easier to hit the 2nd next note. Just move it right to get the same follow-point.
00:40:473 (3) - Same ^^^ Can't get what you mean here, sorry.
00:49:531 (2,3,4,5,6,7,8,9,10,11,1) - I think you should change this up a bit and have the follow-points create a star, as it's used in this difficulty a lot and ending with it just makes sense. Didn't think it need to change, but a good opinion.
I feel like this whole mapset is really good. All of the difficulties are well polished and have their own unique "style" but keep the trickery aspect, aka overlapping notes, and the names of them fit each style. I also enjoyed playing the difficulties, even though they are a challenge.
Good luck ranking it!
also if you still need a background I think i found one that you might like: click me ooooo but you'll have to resize it to the right size Can't get what the spade means here, sorry, but still thanks for your BG help!
啊啊,不好意思還特地讓你加了一條BPM限制的規則上去...感謝大大幫摸!_MiaoFUuU_ wrote:
Uneath
- 00:18:089 (2,3) - 把滑条头的clap移除了 可是我全部diff都是這樣擺,而且這裡的聲音的確是有的,所以就不拿掉了
- 00:24:896 - 这里节奏改这样怎样 https://osu.ppy.sh/ss/5508430 嗯改了雖然這裡已經沒什麼變化了
- 00:31:935 (1,2,3) - 和前面一样摆吧,打起来按得怪怪的 好的
- 00:42:435 - 折返结尾不应该在这个位置,这个是重音的开头,应该放打击的 https://osu.ppy.sh/ss/5508469 节奏大概这样 不知道為什麼聽起來怪怪的,而且這樣好像會很難,就不改了
Arduous
- 00:11:627 (1,2) - 建议做成长滑条 00:12:089 (3) - 做成两个圈 當初是考量前面是1/2連打所以這裡就擺成圓圈當休息,不過改成你說的了
- 00:43:358 (2,3,4) - 这里节奏有点奇怪 你看这样怎样 https://osu.ppy.sh/ss/5508307 大大說的是,當初一直懶改,現在改了
Rigorous
- 00:10:704 (1,2,3,4,5,6,7,8,9) - 太难了,可以从flow入手重做一下吗,估计没几个人能打得了 _(:з」∠)_
- 00:27:435 (6) - 这个圈有点难打,建议放这 https://osu.ppy.sh/ss/5508344 雖然自己覺得是順的,不過的確該改
- 00:34:704 (5) - 这个放可以放近点 改改改
- 00:48:896 (3,4,5,6,7,1,2,3,4,5) - 这里从flow入手重做一下吧,flow不爽 _(:з」∠)_
Kill me please. _(:з」∠)_HighTec wrote:
most difficult diffs as requested xd
idk maybe try to get some logic behind the diff names? *hides Yes, I know this issue, just don't want to add a lot of EX series so I did this.
[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here I changed the distance to indicate the change.
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~ Changed something.
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you swapped something.
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear Chhhhaaanngggggggged.
00:12:781 (3,2) - lo this overlap fixpls Okay.
00:23:627 (5) - u cud like NC this because of the change in the song Okay.
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well Okay.
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this Okay.
00:37:473 (1,2,3) - u cud make this more triangular Okay.
00:42:319 (4,5,6,7,8,9) - basically same as beforeBut this time it didn't mess up with other notes, let me keep this because I almost dead.
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa Okay.
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank Change the position.
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a I... I don't know because it will ruin the star and I can promise if I do this the next modder will said "star please."
Someone please take me to the hospital I am dying rrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) - Will fix 00:04:127(5,1) - because others mod this too, but this is not random spacing, I do this on no heavy sound's place, and it snap with distance 1.0x.
00:10:935 (4,6,8) - pls nc for readability ;w; I didn't even add NC on Dyspnea ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways Changed.
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play Changed.
00:46:243 (3) - u cud nc this Strange for me ;w; also it's only to 4. ;w;
00:48:320 (4) - keep the section consistent and make this a straight slider pls Just think that I should follow it to the next circle, anyway, changed.
00:49:012 (5,7) - nc for readability pls okthank Add pls okthank too
00:49:820 (6,8) - deserve NC tbh But NC on red tick here maybe a little weird tbh ;w;
[furious]
00:04:012 (4) - nc same as before xd Why there is distance snap. QAQ
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit snap now.
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way ctrl+G.
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it Change a bit.
00:33:550 (5,1) - blanket? aa Okay.
00:46:704 (1) - again sloppy connection, tryna improve it Thanks.
most errors repeat through the whole mapset try to look into it
i might mod more but not now gl with map!
I said, thanks for your mod. _(:з」∠)_
It's shit map I don't know how to check diffs over 5 stars lol, thanks for your mod.-Liddell wrote:
mod from my queue t/462074/start=0
Uneath, Arduous, and Precise onlySPOILERUneath
I think 00:06:089 (1) should be moved a lil upward to blanket note 7 (image below) Flow feels weird for me.
HAHAHAHA 00:57:089 (1)
Arduous
I think AR 8.3 is too much for a 3 star map. Try adjusting to maybe 7.5-8 But it's 4 stars, and some maps even use AR9 on 4 stars map.
A single straight slider 00:57:089 (1) feels weird. Maybe do the circle one like the one at Uneath diff But the alphabet comes "l" so I can only did this.
Precise
Woah CS 7 O.O
New combo at 00:34:704 (1) ?
^ 00:42:089 (6)
^00:10:704 (1) Added, all added, let's give a NC storm lol.
Remarks
Sorry I can't mod the higher diffs since I'm not good at it. This is a really cool map lol. Tbh this is not a good mod but that's the only errors I can see on the map. Good luck!
FUCK I should going to graveyard myself :[Shyotamaze wrote:
Hi, from my modding queue I'm sorry to bother you in the queue, really really sorry. ;w;General
- The black combo colour might be unrankable, try to make it a little bit brighter or something idk I'm already do my best... any other colours will ruin this feeling but I don't want to use only 2 colours, maybe wait for BNs (If they're really existence) to check this.
Furious
- 00:41:396 (2,3,4,5,6) - Maybe rotate by 20° to make a stack like this https://osu.ppy.sh/ss/5517458 Great opinion but I need to changed too many notes after this lol, let me keep this patterns now.
- 00:42:320 (4,6) - I have seen better blankets :^) Great. :^)
Involved
- 00:10:935 (4,5,6,7,8,9) - Collides and feels a bit messy imo, try to space them a bit more Don't know how to do this, it's already line up and I think maybe it can be accept.
- 00:18:204 (2,4,6) - ^ Have trying.
- 00:20:858 (2,4) - Try to make a better blanket like you did before Have trying.
DyspneaNice map FUCK
- Why lower HP than "Involved"? Involved use CS3.8 so I add some HP on it.
- 00:05:396 (3) - Try to blanket 00:04:935 (4) - 's sliderend for aesthetics and flow reasons K.
- 00:05:627 (4) - The flow here is a bit weird but it might be playable so it's up to you Change a bit.
- 00:08:396 (3,4) - I'd prefer them with curves like this https://osu.ppy.sh/ss/5517259 for better flow/aesthetics K.
- 00:09:089 (3,5) - Blanket maybe Maybe not sorry
- 00:35:627 (1,2,3,4) - Make the gaps between the sliders http://prntscr.com/bnoasn equal like you did here 00:04:243 (1,2,3,4) - K.
- 00:42:665 (7,9) - Collides, feels a bit messy Nice catch.
- 00:44:858 (1,2) - Blanket? It feels a bit weird right now K.
- 00:49:473 (1,2,3,4,5) - inb4 choke :^) In fact I can't read this, what do you mean? ;w;
- 00:57:089 (1) - FUCK
Good luck!
Thanks for your mod.
[quote="- Frontier -"]
From my q
[General]Grim Rapper wrote:
Cancer mapset style: NHIXUUUU NO it should be ENHIIXXUU YEAH.
00:57:089 (1) - you don't need to have this **** note D: I really need this note. D:
Yes, it's really a problem I know.Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
[Briefness]
I think you don't need to have EZ cuz it's hard song lmao lmao I want to do the opposite.
[Moderate]
00:48:550 (4) - maybe nc here? Added.
[Uneath]
What does it mean? Not easy. (?)
Those 1/2 notes are too hard in this diff in this map. It should have a few! Maybe they aren't you can see it's just make SR about 3.
[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^ Still don't want to add here and there.
[Precise]
HIGH CS LOW AR WTF!? Come on it just almost distance snap!
00:19:012 (8) - Maybe NC here Oh, this , no, sorry.
00:42:089 (6) - ^ Yeah, this, changed, thanks.
Lazy GL!!
Thanks for your