[deetz' Easy]
• 00:13:332 (1) - Change the sampleset to Auto so the sliderslide is silenced like it's most likely supposed to. If not just add another sliderslide.wav.
Maybe you should nerf the SV a little bit so make the SR between yours and Normal a bit larger.
[Normal]
• 00:06:158 (2,3,4,5) - Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
• 00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
• 00:08:115 (1,2) - Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
• 00:09:419 (3,4,1) - Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually.
• 00:16:593 (2,3) - Again an unfitting jump that should be avoided.
• 00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
• 00:21:158 (1,2,3,4) - Something I suggest for every diff: Please don't change the spacing between each circle. It makes the patterns just look weird since the pitch in the music doesn't change at all but just the volume. And even if you wanna emphasize that (in other diffs tho because inconsistent spacing usually isn't a thing in Normals, as I already said) you should slightly highlight the third circle then rather than the second where the volume goes down.
• 00:23:115 (1,1,1) - Spacing issues that would just confuse new players. I'd suggest to remove them all due the density changes some players might be not used to because pretty much every Normal diff (especially with this starrating) is mapped really simple with equal density for good readability. Also the second circle in this case doesn't have something audible to click unlike the other two.
• 00:41:375 (2) - Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
• 00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible.
• 01:13:984 (1,2,3,4) - Could also be a square for cleaner structuring.
[Hard]
• 00:10:723 (1,2) - Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
• 00:16:593 (2,3) - Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
• 00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern.
• 00:40:723 (1) - Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
• 00:57:027 (4,5,1) - Making a triangle here with (5) should give you the possibility to blanket (5) and (1).
[Skyfoll]
• Pretty sure you wanna apply some things from previous diffs here too. Just a reminder. :^)
• 00:16:593 (2) - CTRL + J flows way better.
• 00:17:245 (3,4) - Consider shaping the slider not that hard to blanket it properly with the circle. Aesthetics!
• 00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
• 01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.
Not much to say to the last diff since the map (or more likely song) itself is really repetetive so the issues just repeat over and over.
• 00:13:332 (1) - Change the sampleset to Auto so the sliderslide is silenced like it's most likely supposed to. If not just add another sliderslide.wav.
Maybe you should nerf the SV a little bit so make the SR between yours and Normal a bit larger.
[Normal]
• 00:06:158 (2,3,4,5) - Making a triangle here looks better and more structured. Also (5) is slightly overlapping with (2).
• 00:06:158 (2,1) - If you accepted the suggestion above you should be able to stack them. Dunno if you need to adjust the slidershape then, might work tho.
• 00:08:115 (1,2) - Having a slidertail and circle stacked should be avoided in a Normal diff because newer players need to see the approach circle properly. And since it's never used in any Normal ever it might be confusing too.
• 00:09:419 (3,4,1) - Jumps usually aren't a thing in Normals except it's done consistently and only with a slightly DS. Since it's not the case here I'd suggest to just rearrange them with 1,0x DS as usually.
• 00:16:593 (2,3) - Again an unfitting jump that should be avoided.
• 00:19:528 (2) - Stack that shouldn't be there as I explained above. Probably don't need to pick everything out since I explained it clearly, I suppose.
• 00:21:158 (1,2,3,4) - Something I suggest for every diff: Please don't change the spacing between each circle. It makes the patterns just look weird since the pitch in the music doesn't change at all but just the volume. And even if you wanna emphasize that (in other diffs tho because inconsistent spacing usually isn't a thing in Normals, as I already said) you should slightly highlight the third circle then rather than the second where the volume goes down.
• 00:23:115 (1,1,1) - Spacing issues that would just confuse new players. I'd suggest to remove them all due the density changes some players might be not used to because pretty much every Normal diff (especially with this starrating) is mapped really simple with equal density for good readability. Also the second circle in this case doesn't have something audible to click unlike the other two.
• 00:41:375 (2) - Using two repeats is already questionable because it's anti-meta, but having more than that especially with this SV is a bad idea because there is not enough time to react to more than one repeat that is common in Normal diffs.
• 00:45:288 (2) - Should rather be placed on the previous red tick and extended to the downbeat again so the sliderhead here also has something audible.
• 01:13:984 (1,2,3,4) - Could also be a square for cleaner structuring.
[Hard]
• 00:10:723 (1,2) - Pattern could look cleaner with a better shape. Example. This way you have proper blankets that look pretty nice. Same goes for the pattern that comes a few measures later.
• 00:16:593 (2,3) - Here you have two choices to make it look better: Either move it more to the left for a more natural (and more expectable) flow or blanket it properly. The way you placed it makes it more look like a blanket as it's a common pattern in Hard diffs nowadays.
• 00:21:158 (1,2,3,4) - The same thing I mentioned in the Normal diff applies here. If you changed the spacing for having more variety then it's better to change the pattern.
• 00:40:723 (1) - Since we have are strong beat on this in the music it would make more sense to have it highlighted with more spacing.
• 00:57:027 (4,5,1) - Making a triangle here with (5) should give you the possibility to blanket (5) and (1).
[Skyfoll]
• Pretty sure you wanna apply some things from previous diffs here too. Just a reminder. :^)
• 00:16:593 (2) - CTRL + J flows way better.
• 00:17:245 (3,4) - Consider shaping the slider not that hard to blanket it properly with the circle. Aesthetics!
• 00:18:549 (1) - CTRL + H here? Gives a kinda circular flow.
• 01:04:202 (1,2,3,4,5) - Consider rotating it a bit clock-wise so the transition from the previous slider to the first circle here is more comfortable. The same goes for the next pattern.
Not much to say to the last diff since the map (or more likely song) itself is really repetetive so the issues just repeat over and over.