MitiS - Life Of Sin Pt.4

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__Phantomhive__
Wow, great beatmap. Looks so great :D
MoE-Ayase

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Haha lol junge geh mal pennen' xD 02:16 Uhr in der früh, also echt! :/

Topic Starter
Astarte

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Thanks :'> glad you like it eventhough it's nowhere near finished
__Phantomhive__

MoE-Ayase wrote:

__Phantomhive__ wrote:

Wow, great beatmap. Looks so great :D
Haha lol junge geh mal pennen' xD 02:16 Uhr in der früh, also echt! :/

Stalkerin xd
erlinadewi-
pls rank this beatmap :D i love this song so much <3
Shortthu
Hope this finish soon :D
Shortthu
Topic Starter
Astarte
Thx for the support and star, will try to finish and rank as best as I can
CyberX
M4M for Astarte

    1. You have inconsistent combo colors on Hard. Easy and Normal have the same colour while Hard have more, make them same
    2. Imo the "star2" is pretty annoying when you do the gameplay, better to delete it, or if you still decided to keep it, i suggest you to make it in Yellow colour, since the BG its pretty much yellow
    3. Not sure if people still using "comboburst" nowdays, imo just delete those, it makes the file size bigger tho well not much tho LOL
    4. Nice Sb you got there, i Loved it specially those 2nd kiai part
    1. 00:48:026 (1,3) - can be blanket
    2. 00:57:372 - Spinner should start here
    3. 01:01:641 (2) - better map it with 2 hitcircle because, this part 01:01:872 - its kidda strong to be ignored
    4. 01:02:333 (4,5) - would do slider, same reason as above
    5. 01:05:333 (2,3,4,5) - same issue as above
    6. 01:35:333 (4,5) - pretty evil spacing for Hard difficult, and compare to previous spacing this kidda far, or else NC this 01:35:564 (5) -
    7. 01:40:641 (3,5) - can be blanket
    8. 01:46:179 (3,4,5,6) - Spacing stuff
    9. 01:49:872 (3,4,5,6) - well at least this point you know what im talking about too lazy to list them out
    10. 03:13:872 (1,2) - can be blanket
    11. 03:17:102 (5,6) - emm.. this one its pretty bad, pretty sure you should change this
    12. 03:19:756 (2,3) - presonally i dislike the way you mapped this, why you decided to suddenly follow this rhythm instead of consistently follow the drum?
    13. 03:38:103 (2,3) - if you decided to not change the mod above "^" pretty sure you kidda off at this part, since you mapped the previous sound with 1/4 blue tick, and now you're using 1/2 on red tick
    14. 03:42:949 (5) - NC, since its a different sound
    15. 04:25:641 (3,1) - can be blanket
    16. 04:27:833 - would start the spinner here
Pretty good job you did here, Good Luck with this set, come to me whenever you need me
Topic Starter
Astarte

CyberX wrote:

M4M for Astarte

    1. You have inconsistent combo colors on Hard. Easy and Normal have the same colour while Hard have more, make them same yea I'll add them when I start working on E and N
    2. Imo the "star2" is pretty annoying when you do the gameplay, better to delete it, or if you still decided to keep it, i suggest you to make it in Yellow colour, since the BG its pretty much yellow well I'll consider. supposed to be cherry blossom petals
    3. Not sure if people still using "comboburst" nowdays, imo just delete those, it makes the file size bigger tho well not much tho LOL Everyone uses their own skin anyway \:v/
    4. Nice Sb you got there, i Loved it specially those 2nd kiai part tks, spent a ton of time on that compared to the rest
    1. 00:48:026 (1,3) - can be blanket I don't have intention to blanket that
    2. 00:57:372 - Spinner should start here yup
    3. 01:01:641 (2) - better map it with 2 hitcircle because, this part 01:01:872 - its kidda strong to be ignored I'll remap this part and below orz ;w;
    4. 01:02:333 (4,5) - would do slider, same reason as above ^
    5. 01:05:333 (2,3,4,5) - same issue as above ^
    6. 01:35:333 (4,5) - pretty evil spacing for Hard difficult, and compare to previous spacing this kidda far, or else NC this 01:35:564 (5) - idk how to fix this :/ cuz I don't want to follow ds for 5 continious 1/1 hit objects, that'd be boring so I tried some jumps instead. Will consider remapping as well remap all D:
    7. 01:40:641 (3,5) - can be blanket believe this is already blanketed
    8. 01:46:179 (3,4,5,6) - Spacing stuff ^
    9. 01:49:872 (3,4,5,6) - well at least this point you know what im talking about too lazy to list them out ^
    10. 03:13:872 (1,2) - can be blanket I don't have intention to blanket that
    11. 03:17:102 (5,6) - emm.. this one its pretty bad, pretty sure you should change this yea somehow
    12. 03:19:756 (2,3) - presonally i dislike the way you mapped this, why you decided to suddenly follow this rhythm instead of consistently follow the drum? I followed the melody since that start of this kiai, but I'll consider if they pop up again
    13. 03:38:103 (2,3) - if you decided to not change the mod above "^" pretty sure you kidda off at this part, since you mapped the previous sound with 1/4 blue tick, and now you're using 1/2 on red tick I listened very carefully and believe it's on a 1/2 tick
    14. 03:42:949 (5) - NC, since its a different sound yup
    15. 04:25:641 (3,1) - can be blanket yup
    16. 04:27:833 - would start the spinner here yup
Pretty good job you did here, Good Luck with this set, come to me whenever you need me tks don't mind if I do
Thanks for modding. Can't believe you mod 2 maps xD
CaffeAmericano
2016-09-11 15:40 Astarte: i got complains about 01:31:641 (4,5) - these jumps
2016-09-11 15:41 Astarte: 03:19:756 (2,3) - and these 1/4 sliders lol
2016-09-11 15:42 CaffeAmericano: 01:31:641 (4,5) -
2016-09-11 15:42 CaffeAmericano: why jump here :3
2016-09-11 15:42 Astarte: yea thought so :v
2016-09-11 15:42 CaffeAmericano: I am asking because
2016-09-11 15:42 CaffeAmericano: you've done it consistently
2016-09-11 15:42 CaffeAmericano: so as long as you have a reason
2016-09-11 15:43 CaffeAmericano: it should be fine imo xD
2016-09-11 15:43 Astarte: i guess 5 continious 1/1 circles following ds is boring
2016-09-11 15:43 Astarte: so i just try a jump :<
2016-09-11 15:43 CaffeAmericano: Everyone does emphasis differently
2016-09-11 15:43 CaffeAmericano: way I'd do it is
2016-09-11 15:44 CaffeAmericano: 01:43:641 -
2016-09-11 15:44 CaffeAmericano: 01:43:872 -
2016-09-11 15:44 CaffeAmericano: palces like these
2016-09-11 15:44 CaffeAmericano: with high pitch instrument
2016-09-11 15:45 Astarte: ah so jump there instead?
2016-09-11 15:45 CaffeAmericano: I'd do that xD
2016-09-11 15:45 CaffeAmericano: or other place where sound stand out in the music
2016-09-11 15:45 CaffeAmericano: as for 1/4 sliders
2016-09-11 15:46 CaffeAmericano: I'm not sure if it's good, but should be easy fix if you need to fix later :3
2016-09-11 15:46 CaffeAmericano: another jump I noticed you're doing consistently is 01:04:641 (1) -
2016-09-11 15:46 CaffeAmericano: or rather
2016-09-11 15:46 CaffeAmericano: you're consistently doing a flow break
2016-09-11 15:47 Astarte: i guess i should follow ds throughout lol
2016-09-11 15:47 Astarte: just to be safe
2016-09-11 15:47 CaffeAmericano: nono
2016-09-11 15:47 CaffeAmericano: that will cause problem too, from my experience
2016-09-11 15:47 CaffeAmericano: I got a lot of mods like "this is boring, insert jumps pls" xD
2016-09-11 15:47 Astarte: cuz this is supposed to be an easier hard
2016-09-11 15:48 Astarte: D:
2016-09-11 15:48 CaffeAmericano: I think you're doing jumps pretty well, because they are consistent
2016-09-11 15:48 CaffeAmericano: You're doing it every other measure
2016-09-11 15:48 CaffeAmericano: 01:00:949 -
2016-09-11 15:48 CaffeAmericano: 01:04:641 -
2016-09-11 15:48 CaffeAmericano: 01:08:333 -
2016-09-11 15:48 Astarte: love consistency :3
2016-09-11 15:48 CaffeAmericano: either jump
2016-09-11 15:48 CaffeAmericano: or flow break
2016-09-11 15:48 CaffeAmericano: but the way I'd do it
2016-09-11 15:49 CaffeAmericano: is 01:02:795 -
2016-09-11 15:49 CaffeAmericano: 01:06:487 -
2016-09-11 15:49 CaffeAmericano: 01:10:179 -
2016-09-11 15:49 CaffeAmericano: etc
2016-09-11 15:49 CaffeAmericano: because this music repeats every 2 measures (with variation)
2016-09-11 15:49 CaffeAmericano: and locations I'd put jump/flow break is where the new repeat starts
2016-09-11 15:49 Astarte: ah i see
2016-09-11 15:50 CaffeAmericano: but I think important thing is just being able to explain your reasoning
2016-09-11 15:50 CaffeAmericano: so what you've done is fine too, as long as you can justify it xD
2016-09-11 15:50 Astarte: nah if it feels weird there's no explainations
2016-09-11 15:51 Astarte: so jumps here01:32:333 (1) - if i get that right?
2016-09-11 15:51 Astarte: 01:36:026 (1) - etc?
2016-09-11 15:52 CaffeAmericano: I'd make 01:32:564 - clickable
2016-09-11 15:52 CaffeAmericano: and put jump there
2016-09-11 15:52 Astarte: replace with 2 circles?
2016-09-11 15:52 CaffeAmericano: at least that's how I mapped my diff :3
2016-09-11 15:53 CaffeAmericano: i did c-c-s
2016-09-11 15:53 CaffeAmericano: c = circle
2016-09-11 15:53 CaffeAmericano: s = 1/2 slider
2016-09-11 15:53 CaffeAmericano: so yes, replace with 2 circles
2016-09-11 15:53 Astarte: that'd be a total of 6 circles from previous ones
2016-09-11 15:53 Astarte: i guess i'll change that then
2016-09-11 15:55 CaffeAmericano: I'd change 01:31:872 (5,6) - into slider
2016-09-11 15:55 CaffeAmericano: to prevent 6 consecutive circle
2016-09-11 15:55 CaffeAmericano: but do what makes sense to you xD
2016-09-11 15:56 Astarte: yup tks
2016-09-11 15:57 Astarte: oh and 1 more thing i forgot
2016-09-11 15:57 Astarte: 03:42:718 (4,1,2,3,4) - would this be too hard for a hard
2016-09-11 15:58 CaffeAmericano: i think it's not too hard
2016-09-11 15:58 CaffeAmericano: but it would be good to add more 1/4 notes
2016-09-11 15:58 CaffeAmericano: triples :3
2016-09-11 15:59 CaffeAmericano: just so that part isn't the only part that stand out
2016-09-11 15:59 Astarte: besides those drums idk where else :c
2016-09-11 16:00 CaffeAmericano: hmm
2016-09-11 16:01 CaffeAmericano: this song
2016-09-11 16:01 CaffeAmericano: about half of this song
2016-09-11 16:01 CaffeAmericano: has constant 1/4 beat
2016-09-11 16:01 CaffeAmericano: so I think as long as you pick one spot that stand out
2016-09-11 16:01 CaffeAmericano: and be consistent with it
2016-09-11 16:01 CaffeAmericano: it will be fine
2016-09-11 16:02 CaffeAmericano: I think starting 03:13:872 - has most 1/4 beats
2016-09-11 16:02 Astarte: hmm i'll try to change up a bit
2016-09-11 16:03 Astarte: thanks for the help
2016-09-11 16:03 CaffeAmericano: np np
[A L P H A]
why all of your maps have sb?
Topic Starter
Astarte
good question
Reazen
Awesome map :3 Good luck with rank it :3
Star for you :33
Topic Starter
Astarte
omg thanks xDD
erlinadewi-
whyy kaori ;w;
Topic Starter
Astarte
bcuz life's unfair and fuk anime creators

also might revive this with a cut size idk
BanchoBot
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