Brian The Sun - HEROES

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Reazen
from #modreq
M4M https://osu.ppy.sh/s/455482
00:10:211 (1) - too long, should end at red tick ( maybe add reverse)
00:26:886 (3,1) - stack 00:27:796 (1) - under beginning of 00:26:886 (3) -
00:45:835 (5) - fix stack pls
01:01:752 (1,3) - ^^
01:08:574 (4,1) - ^^
00:14:456 (1,2) - spacing is confusing
00:24:764 (3) - change to slider
00:33:708 (4,5) - too close each other and start new combo from 00:34:011 (5) -
ctrl+A - so much space is undeveloped, everything is focused in the center, you should use corners wisely.
Overall map looks nice :P
Topic Starter
Flake

Reazen wrote:

from #modreq
M4M https://osu.ppy.sh/s/455482
00:10:211 (1) - too long, should end at red tick ( maybe add reverse) thx
00:26:886 (3,1) - stack 00:27:796 (1) - under beginning of 00:26:886 (3) - thx
00:45:835 (5) - fix stack pls thx lol
01:01:752 (1,3) - ^^ intentional, for the flow of (2)
01:08:574 (4,1) - ^^ thx
00:14:456 (1,2) - spacing is confusing thx
00:24:764 (3) - change to slider thx
00:33:708 (4,5) - too close each other and start new combo from 00:34:011 (5) - thx
ctrl+A - so much space is undeveloped, everything is focused in the center, you should use corners wisely. I dunno, I rarely make maps that feature notes on edges.. but i'll take it as advice. thx!
Overall map looks nice :Pthx (lol)
thanks for the mod!
Nitrous
From my Modding Queue

Normal
  1. Fix Distance Snap
  2. Uninherited Timing Points conflict with Extra Difficulty
  3. 00:14:456 - The sudden SV change is a bit overwhelming for Normal
  4. 00:31:434 (3,4) - Move (3) to make (4)'s Slider start a bit more visible
  5. 00:34:466 (5,1) - Use (5)'s slider ball circle to blanket (1)
  6. 00:45:987 (4,5) - Fix Blanket
  7. 01:26:007 (1,2) - Use (1)'s slider ball circle to blanket (2)

Short mod though... of course, Pilipino din ako! :)
Topic Starter
Flake

-Nitrous wrote:

From my Modding Queue

Normal
  1. Fix Distance Snap ??
  2. Uninherited Timing Points conflict with Extra Difficulty ???
  3. 00:14:456 - The sudden SV change is a bit overwhelming for Normal thx
  4. 00:31:434 (3,4) - Move (3) to make (4)'s Slider start a bit more visible thx
  5. 00:34:466 (5,1) - Use (5)'s slider ball circle to blanket (1) thx
  6. 00:45:987 (4,5) - Fix Blanket thx
  7. 01:26:007 (1,2) - Use (1)'s slider ball circle to blanket (2)
thx

Short mod though... of course, Pilipino din ako! :):DDD
hyouri
hello from modq

[General]
  1. Tags: Remove following... hero (you are using it twice), brian the sun (your name is in creator), heroes (useless), anime (useless), all might midoriya deku (useless)
    Add following... ending, tv, size
  2. Disable Countdown and Widescreen support
  3. normal-hitclap.wav is never used. Remove it or add it where it fits
  4. 128kb/s audio? Feels kind of low for an anime from 2016, I'm sure you can find better audio quality somewhere (192kb/s is max according to RC)
  5. Check AiMod


[Extra]
  1. 00:01:116 (1,2,3,4,1,2) - These should use Normal sampleset.
  2. 00:10:821 - Green tick is off, making it uselss to 00:10:821 (1) -
  3. 00:13:853 (4) - NC
  4. 00:25:374 (1,2,3,4,5,6,7,8,1,2,3,1,2,3) - this entire section is weird since you went from mix placements to vocals-only
  5. 00:40:533 (4) - NC
  6. 00:41:140 (7) - ^
  7. 00:41:746 (10) - ^
  8. 00:43:565 (1,2,3,4) - Should be a stream
  9. 00:54:177 (5) - off-placed
  10. 00:54:934 (2,3,4,5,6) - uneven spacing
  11. 00:58:724 (8) - NC
  12. 00:58:421 (7) - CTRL +G
  13. 01:00:998 (2,3,4,5,6) - bad spacing D:
  14. 01:07:820 - the sudden change of SV here kind of ruined the entire section
  15. 00:44:778 - kiai starts here and 01:15:096 - Kiai ends here

Topic Starter
Flake

Alveryn wrote:

hello from modq

[General]
  1. Tags: Remove following... hero (you are using it twice), brian the sun (your name is in creator), heroes (useless), anime (useless), all might midoriya deku (useless) lol thx, I was just typing what I could think of
    Add following... ending, tv, size
  2. Disable Countdown and Widescreen support done
  3. normal-hitclap.wav is never used. Remove it or add it where it fits I was finding this hitsound. Thought it was soft. Thx!
  4. 128kb/s audio? Feels kind of low for an anime from 2016, I'm sure you can find better audio quality somewhere (192kb/s is max according to RC) ??
  5. Check AiMod


[Extra]
  1. 00:01:116 (1,2,3,4,1,2) - These should use Normal sampleset. fixed
  2. 00:10:821 - Green tick is off, making it uselss to 00:10:821 (1) - thx
  3. 00:13:853 (4) - NC thx
  4. 00:25:374 (1,2,3,4,5,6,7,8,1,2,3,1,2,3) - this entire section is weird since you went from mix placements to vocals-only I planned it to be like that
  5. 00:41:140 (7) - ^ thx
  6. 00:41:746 (10) - ^ thx
  7. 00:43:565 (1,2,3,4) - Should be a stream fixed
  8. 00:54:177 (5) - off-placed fixed
  9. 00:54:934 (2,3,4,5,6) - uneven spacing fixed
  10. 00:58:724 (8) - NC fixed
  11. 00:58:421 (7) - CTRL +G fixed
  12. 01:00:998 (2,3,4,5,6) - bad spacing D: idk if I did fix it though
  13. 01:07:820 - the sudden change of SV here kind of ruined the entire section fixed
  14. 00:44:778 - kiai starts here and 01:15:096 - Kiai ends here thought aimod didn't accept that long. thx
thanks for the mod!
Froskya
Hi!~ Mod from my queue~ ;):D
General

  1. Delete white combo colour
  2. Delete one "academia" from tags (repeating)
  3. 00:44:020 - set preview moment here in all diffs
  4. 00:44:778 - 01:16:309 - hear wrong BPM. Ask someone for check
Normal

  1. Approach Rate: 5 or below
  2. 00:14:460 (1) - Use for all objects one spacing - 1.0x
  3. Changing slider track's speed in Normal is unrankable
  4. 00:01:116 (1,2,3,4) - try do square, because this looks boring
  5. 00:12:034 (4) - cut one repeat, because that hard read for amateurs
  6. 00:38:714 (4) - ^
  7. 00:30:225 (1) - ^
  8. 00:31:438 (3) - ^
  9. 00:55:692 (3,4) - ^
  10. 01:03:575 (4) - ^
  11. 00:13:247 (5) - set NC
  12. 01:09:033 (5) - ^
  13. 00:14:460 (1) - delete NC
  14. 00:29:012 (1) - ^
  15. 00:21:130 (2) - ugly slider :c
  16. 00:28:406 (2) - ^
  17. 00:40:533 (2) - ^
  18. 01:03:575 (4) - ^
  19. 01:17:522 (3) - ^
  20. 00:26:587 (3,4,5) - hard for reading, set this objects on white ticks
  21. 00:29:012 (1,2,3) - ^
  22. 01:26:011 (1,2) - ^
  23. 00:34:470 (5,1) - slider don't need for be up than next
  24. 00:47:203 (1,2) - ^
  25. 00:34:470 (5) - ctrl + H
  26. 00:42:049 (5) - delete
  27. 00:42:352 (1) - cut spinner to 00:43:565
  28. 01:09:033 (5,6) - looks like bad, try copy (6)
  29. 00:22:949 - delete this Timing Point (excess)
  30. 00:14:460 - ^
  31. 00:43:565 - ^
  32. 00:44:475 - ^
  33. 00:52:054 - ^
  34. 00:59:331 - ^
  35. 01:13:883 - ^
  36. 01:20:553 - ^
  37. 01:20:553 - ^
  38. 01:20:553 - ^
  39. 01:24:495 - ^
  40. 01:26:011 - ^

Good luck!~ :)
Topic Starter
Flake

Revialink wrote:

Hi!~ Mod from my queue~ ;):D
General

  1. Delete white combo colour
  2. Delete one "academia" from tags (repeating)
  3. 00:44:020 - set preview moment here in all diffs
  4. 00:44:778 - 01:16:309 - hear wrong BPM. Ask someone for check
Normal

  1. Approach Rate: 5 or below
  2. 00:14:460 (1) - Use for all objects one spacing - 1.0x
  3. Changing slider track's speed in Normal is unrankable
  4. 00:01:116 (1,2,3,4) - try do square, because this looks boring
  5. 00:12:034 (4) - cut one repeat, because that hard read for amateurs
  6. 00:38:714 (4) - ^
  7. 00:30:225 (1) - ^
  8. 00:31:438 (3) - ^
  9. 00:55:692 (3,4) - ^
  10. 01:03:575 (4) - ^
  11. 00:13:247 (5) - set NC
  12. 01:09:033 (5) - ^
  13. 00:14:460 (1) - delete NC
  14. 00:29:012 (1) - ^
  15. 00:21:130 (2) - ugly slider :c
  16. 00:28:406 (2) - ^
  17. 00:40:533 (2) - ^
  18. 01:03:575 (4) - ^
  19. 01:17:522 (3) - ^
  20. 00:26:587 (3,4,5) - hard for reading, set this objects on white ticks
  21. 00:29:012 (1,2,3) - ^
  22. 01:26:011 (1,2) - ^
  23. 00:34:470 (5,1) - slider don't need for be up than next
  24. 00:47:203 (1,2) - ^
  25. 00:34:470 (5) - ctrl + H I recently fixed it and looks fine to me :/
  26. 00:42:049 (5) - delete
  27. 00:42:352 (1) - cut spinner to 00:43:565
  28. 01:09:033 (5,6) - looks like bad, try copy (6)
  29. 00:22:949 - delete this Timing Point (excess)
  30. 00:14:460 - ^
  31. 00:43:565 - ^
  32. 00:44:475 - ^
  33. 00:52:054 - ^
  34. 00:59:331 - ^
  35. 01:13:883 - ^
  36. 01:20:553 - ^
  37. 01:20:553 - ^
  38. 01:20:553 - ^
  39. 01:24:495 - ^
  40. 01:26:011 - ^

Good luck!~ :)
Thanks! I didnt add much comment since most were accepted. thx
LeQuack
Quick M4M from #modreqs :) (My map: https://osu.ppy.sh/s/450256)

General

  1. Clear up the few issues in aimod
  2. 00:10:821 - I would have this timing point as either drum or normal as i think soft is better suited for the verse
  3. Needs more NC on the hard diff (just follow your other difficulties)
- Considering this is the easiest difficulty (as of now anyway) i think that the distance between notes needs to be more consistent so new players can relate the
distance to the rhythm
01:02:969 (3) - Make this slider fit the pattern the other 2 made (Start at x:272 y:240)
01:05:394 (3) - Move the end node 1 grid space up to better fit with next slider
01:13:883 (1) - Have this end on the next white tick
01:26:011 (1) - Move this to the next red tick
01:26:617 (2) - Delete this slider
01:27:223 (3) - Have this start a white tick earlier but end where it does currently (extending its length by one whole tick)
00:25:374 (1) - I think the map works better if this is reduced to either the previous red or blue tick
01:03:878 (5,6) - All your other single notes are stacked and this part of the song doesnt sound like it should change that so i would stack these somehow
01:23:585 (2,3,4) - All NC to match previous patterns
01:26:011 (5) - NC here as well
- I think the AR should be reduced (Anywhere between 8-8.5 should be fine)
00:01:116 (1) - This should be the same distance away as the next 3 notes
00:43:565 (1,2,3,4) - This was a struggle for me and i'm at the stage where I can pretty comfortably pass most songs under 4.5* i would suggest to nerf it
01:27:527 (4,5,6) - Might need a nerf as well (not as urgent as the square)
01:13:883 (1) - I think this is too slow and breaks the flow i would suggest changing the SV to 0.75x
01:26:390 (2) - Start this on the next red tick
01:26:769 (3) - Start this on the next white tick (still end in the same spot)

GL with the map :D
[-Chocola-]
[ Extra ]

first of all is the Distance is very unstable and more likely to not ever going to be rank for instant vvv

00:13:853 (1,2,3,4,5) - i suggest normal distance
00:16:279 (3,4,5) - sudden small jump ,make the distance bit like 00:17:188 (2,3) - this
00:18:098 (1,2,3,4) - ever heard copy past? ctrl+c than ctrl+v after that rotate them with ctrl+shift+r, change the angle
00:19:310 (1,2,3,4,5,6,7,8) - higher jump pls
00:28:254 (2,3,1) - unstable distance
00:31:438 (1,2,3,4,5,6,7,8) -
00:36:289 (1,3) - overlaps
00:37:198 (4,1) - ^
00:43:565 (1,2,3,4,5,6,7,8,9,10) - make this stream abit more agresive like this vvv
00:14:460 (1) - could you atlest blanket this?
00:35:682 (7) - blanket this properly
00:44:475 - remove the timing here

to lazy to mod more :D
Sakurauchi Riko
Hello, random mod from #modreq. No need to m4m unless you want to, would appreciate it https://osu.ppy.sh/s/432153
I'm not good at modding I'm just telling you my thoughts on some patterns. Mostly relating on flow.

00:12:489 (3) - NC maybe?
00:14:156 (5,6) - copy paste slider 5, ctrl+h ctrl+j it and place it to the position of 6
00:16:279 (3,4,5,6) - make this triangel prettier or more like symmetrical
00:18:098 (1,2,3,4) - i would do this symmetrical aswell by copy pasting 1 (maybe do a better more accurate shape) and rotate it anticlockwise: like this
00:38:108 (3,4,5) - same, c+p 4 do ctrl+h and j place it right where you want and extend the slider 5 ofc (looks better imo)
00:19:310 (1,2,3,4,5,6,7,8) - this looks not that resourceful and creative to me, but its your map u decide your patterns ^-^
00:22:039 (2,4) - stack them (sliderend with 4 obviously)
00:22:039 (2,4) - blanket
00:25:071 (5,6,7,8,1) - use distance snap (DS) for streams
00:43:565 (1,2,3,4,5,6,7,8,9) - ^
00:36:289 (1,3) - avoid ugly overlaps like these
01:02:969 (1,2) - ^
01:04:182 (1,3,4) - ^ (i probably see your idea but it makes no sense to overlap imo :x)
01:05:394 (1,3) - ^
01:06:910 (3,4) - ^
01:10:245 (1,3) - ^
01:11:913 (2,3,4) - ^ (i get your idea again but either avoid overlaps or try to make them flow into each other)
00:37:198 (4,1) - same here but maybe stack 4 with sliderend of 1?
00:40:230 (3,3,3) - make those sliders evenly, same goes for the circles in that repeating pattern tbh
00:49:326 (10,1) - i see what you were thinking of but tbh it doesnt look very nice imo :( but up to you just leave it if you want to

Over all you should create more structure. Avoid random things like those 01:27:527 (4,5,6) - jumps which are not related to anything. Try to stack more objectives instead of overlapping.
Also I dont know about random slider velocity changes like 00:44:475 (10) -

Anyway, I'm too bad to mod lower difficulties but I hope my Mod for Expert was useful in any way. Good luck and happy mapping
Topic Starter
Flake
what the heck too many mods at the same time
help me
Topic Starter
Flake

LeQuack wrote:

Quick M4M from #modreqs :) (My map: https://osu.ppy.sh/s/450256)

General

  1. Clear up the few issues in aimod
  2. 00:10:821 - I would have this timing point as either drum or normal as i think soft is better suited for the verse
  3. Needs more NC on the hard diff (just follow your other difficulties)
- Considering this is the easiest difficulty (as of now anyway) i think that the distance between notes needs to be more consistent so new players can relate the
distance to the rhythm
01:02:969 (3) - Make this slider fit the pattern the other 2 made (Start at x:272 y:240)
01:05:394 (3) - Move the end node 1 grid space up to better fit with next slider
01:13:883 (1) - Have this end on the next white tick
01:26:011 (1) - Move this to the next red tick changed to something harder for a more annoying end
01:26:617 (2) - Delete this slider ^
01:27:223 (3) - Have this start a white tick earlier but end where it does currently (extending its length by one whole tick)
00:25:374 (1) - I think the map works better if this is reduced to either the previous red or blue tick
01:03:878 (5,6) - All your other single notes are stacked and this part of the song doesnt sound like it should change that so i would stack these somehow
01:23:585 (2,3,4) - All NC to match previous patterns
01:26:011 (5) - NC here as well
- I think the AR should be reduced (Anywhere between 8-8.5 should be fine)
00:01:116 (1) - This should be the same distance away as the next 3 notes
00:43:565 (1,2,3,4) - This was a struggle for me and i'm at the stage where I can pretty comfortably pass most songs under 4.5* i would suggest to nerf it
01:27:527 (4,5,6) - Might need a nerf as well (not as urgent as the square)
01:13:883 (1) - I think this is too slow and breaks the flow i would suggest changing the SV to 0.75x
01:26:390 (2) - Start this on the next red tick
01:26:769 (3) - Start this on the next white tick (still end in the same spot) rip that one note that is on the exact spot

GL with the map :D
Most weren't answered because most were also accepted. You modded so much it shocked me thx!
Topic Starter
Flake

[-Chocola-] wrote:

[ Extra ]

first of all is the Distance is very unstable and more likely to not ever going to be rank for instant vvv

00:13:853 (1,2,3,4,5) - i suggest normal distance
00:16:279 (3,4,5) - sudden small jump ,make the distance bit like 00:17:188 (2,3) - this
00:18:098 (1,2,3,4) - ever heard copy past? ctrl+c than ctrl+v after that rotate them with ctrl+shift+r, change the angle
00:19:310 (1,2,3,4,5,6,7,8) - higher jump pls
00:28:254 (2,3,1) - unstable distance
00:31:438 (1,2,3,4,5,6,7,8) -
00:36:289 (1,3) - overlaps
00:37:198 (4,1) - ^
00:43:565 (1,2,3,4,5,6,7,8,9,10) - make this stream abit more agresive like this vvv
00:14:460 (1) - could you atlest blanket this?
00:35:682 (7) - blanket this properly
00:44:475 - remove the timing here

to lazy to mod more :D
thx :)
Topic Starter
Flake

Phyloukz wrote:

Hello, random mod from #modreq. No need to m4m unless you want to, would appreciate it https://osu.ppy.sh/s/432153
I'm not good at modding I'm just telling you my thoughts on some patterns. Mostly relating on flow.

00:12:489 (3) - NC maybe?
00:14:156 (5,6) - copy paste slider 5, ctrl+h ctrl+j it and place it to the position of 6
00:16:279 (3,4,5,6) - make this triangel prettier or more like symmetrical
00:18:098 (1,2,3,4) - i would do this symmetrical aswell by copy pasting 1 (maybe do a better more accurate shape) and rotate it anticlockwise: like this
00:38:108 (3,4,5) - same, c+p 4 do ctrl+h and j place it right where you want and extend the slider 5 ofc (looks better imo)
00:19:310 (1,2,3,4,5,6,7,8) - this looks not that resourceful and creative to me, but its your map u decide your patterns ^-^
00:22:039 (2,4) - stack them (sliderend with 4 obviously)
00:22:039 (2,4) - blanket
00:25:071 (5,6,7,8,1) - use distance snap (DS) for streams
00:43:565 (1,2,3,4,5,6,7,8,9) - ^
00:36:289 (1,3) - avoid ugly overlaps like these
01:02:969 (1,2) - ^
01:04:182 (1,3,4) - ^ (i probably see your idea but it makes no sense to overlap imo :x)
01:05:394 (1,3) - ^
01:06:910 (3,4) - ^
01:10:245 (1,3) - ^
01:11:913 (2,3,4) - ^ (i get your idea again but either avoid overlaps or try to make them flow into each other)
00:37:198 (4,1) - same here but maybe stack 4 with sliderend of 1?
00:40:230 (3,3,3) - make those sliders evenly, same goes for the circles in that repeating pattern tbh
00:49:326 (10,1) - i see what you were thinking of but tbh it doesnt look very nice imo :( but up to you just leave it if you want to made into a butt instead. Been waiting for this moment to happen

Over all you should create more structure. Avoid random things like those 01:27:527 (4,5,6) - jumps which are not related to anything. Try to stack more objectives instead of overlapping.
Also I dont know about random slider velocity changes like 00:44:475 (10) - It's my habit to make slower sv changes before a chorus

Anyway, I'm too bad to mod lower difficulties but I hope my Mod for Expert was useful in any way. Good luck and happy mapping
I accepted most in since some were mentioned by the others awhilago. Didn't expect things and mods to come up suddenly eh, k then :)
Deafsun
Normal-

Some sliders are touching/overlapping and some arent, despite being the same time distance apart. It would be easier for a new player to follow the rhythm if they were all the same distance apart IMO. (i am mainly referring to the first half where one beat long sliders are used extensively


Hard-

-from the beginning to the middle area, it is difficult to tell how many times the reverse sliders will bounce due to the high slider speed. I would reccomend converting some of them to standard sliders so that it is a bit easier to read, and i think it might also flow a bit nicer

Insane-

at 1:01:150 there is a hitcircle covering the reverse arrow and i think it might be difficult to notice that its a reverse slider since the hitcircle dosent go away until just before it reaches the end off the slider. (one reccomendation would be to change it from a reverse slider to hit circles or normal sliders)

Hope this helped somewhat xD 8-)
wajinshu
Hello M4M
[Normal]
00:11:731 (3,4) - just a suggestion but maybe make something like that? http://puu.sh/p2px9/840d51ad43.png
00:13:853 (2,3) - Can it be not stack?
00:18:704 (2,3) - please fix this overlap
00:22:342 (4,2) - overlap but maybe can you stack end slider 00:23:555 (2) - with end slider 00:22:342 (4) -
00:42:049 (5) - start spinner maybe here?
00:45:991 (4,5) - fix this blanket?
01:19:644 (3,4,3,4,3,4) - i think its not good idea stack circle with end slider in diff Normal
[Ex]
00:28:254 (2) - try this http://puu.sh/p2qjA/3c242050db.png
00:33:257 (3,4) - http://puu.sh/p2qtG/fb4d394f9b.png
00:35:531 (6) - may u move this circle farther

I hope this help. GL!
CaffeAmericano
Hello

  • Normal
  1. I think SV is too large for the easiest difficulty of the mapset
  2. 00:01:116 (1) - is not snapped
  3. 00:01:116 (1,2,3,4) - I recommend NC on all of them. Better for health drain.
  4. I think slider might be better for covering drum beats
  5. Honestly, I think it would be best to remap the Normal. Remapping will be easier than fixing all the small details. These are general advice based on what I've seen in your map:
    1) For easy and normal, all notes should be distance snapped. You can toggle distance snap on from the right side of the editor screen ( http://puu.sh/p2KgX/2db2fe0e18.jpg )
    2) The easiest diff should have less than 2 stars
    3) Use slider velocity 1 or less. BPM is too high for 1.4
    4) Try not to put more than 3 circles next to each other (example of not to do http://puu.sh/p2Ksn/205e5b367c.jpg )
    5) Reduce number of stacked notes
    6) Try to avoid awkward overlaps

    Sorry if you prefer more specific mod, but this is the best advice from me
    Hard
  6. Why is the intro empty on hard, but not on other diffs?
  7. 00:13:247 (1,4) - Small overlap looks awkward
  8. 00:12:034 (5) - Consider adding NC here
  9. 00:14:460 (5) - ^
  10. 00:16:885 (5) -
  11. 00:19:310 (7) - etc. I think it would be better to put NC every measure, rather than every other measure.
  12. 00:24:313 (6,7) - I feel like this is a wrong place to put an emphasis with large distance
  13. 00:39:927 (1,1) - I think you've done other diffs better. Two spinners there looks lazy


gl~
Topic Starter
Flake
planning on changing Insane and Normal. thx
Topic Starter
Flake

wajinshu wrote:

Hello M4M
[Normal]
00:11:731 (3,4) - just a suggestion but maybe make something like that? http://puu.sh/p2px9/840d51ad43.png
00:13:853 (2,3) - Can it be not stack?
00:18:704 (2,3) - please fix this overlap
00:22:342 (4,2) - overlap but maybe can you stack end slider 00:23:555 (2) - with end slider 00:22:342 (4) -
00:42:049 (5) - start spinner maybe here?
00:45:991 (4,5) - fix this blanket?
01:19:644 (3,4,3,4,3,4) - i think its not good idea stack circle with end slider in diff Normal
[Ex]
00:28:254 (2) - try this http://puu.sh/p2qjA/3c242050db.png
00:33:257 (3,4) - http://puu.sh/p2qtG/fb4d394f9b.png
00:35:531 (6) - may u move this circle farther

aggh, I remapped Normal, but thanks. I have a better one and I feel like I can actually make easier diffs now.
for Ex I accepted all thanks

I hope this help. GL!
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