00:12:489 (3) - NC maybe?
00:14:156 (5,6) - copy paste slider 5, ctrl+h ctrl+j it and place it to the position of 6
00:16:279 (3,4,5,6) - make this triangel prettier or more like symmetrical
00:18:098 (1,2,3,4) - i would do this symmetrical aswell by copy pasting 1 (maybe do a better more accurate shape) and rotate it anticlockwise: like this
00:38:108 (3,4,5) - same, c+p 4 do ctrl+h and j place it right where you want and extend the slider 5 ofc (looks better imo)
00:19:310 (1,2,3,4,5,6,7,8) - this looks not that resourceful and creative to me, but its your map u decide your patterns ^-^
00:22:039 (2,4) - stack them (sliderend with 4 obviously)
00:22:039 (2,4) - blanket
00:25:071 (5,6,7,8,1) - use distance snap (DS) for streams
00:43:565 (1,2,3,4,5,6,7,8,9) - ^
00:36:289 (1,3) - avoid ugly overlaps like these
01:02:969 (1,2) - ^
01:04:182 (1,3,4) - ^ (i probably see your idea but it makes no sense to overlap imo
)
01:05:394 (1,3) - ^
01:06:910 (3,4) - ^
01:10:245 (1,3) - ^
01:11:913 (2,3,4) - ^ (i get your idea again but either avoid overlaps or try to make them flow into each other)
00:37:198 (4,1) - same here but maybe stack 4 with sliderend of 1?
00:40:230 (3,3,3) - make those sliders evenly, same goes for the circles in that repeating pattern tbh
00:49:326 (10,1) - i see what you were thinking of but tbh it doesnt look very nice imo
but up to you just leave it if you want to
Over all you should create more structure. Avoid random things like those 01:27:527 (4,5,6) - jumps which are not related to anything. Try to stack more objectives instead of overlapping.Also I dont know about random slider velocity changes like 00:44:475 (10) -