Loved when?
niхуia тi рeт@рDGokateigo wrote:
I love you, finnally a good bn who does his job
you're 69k with 2 pending maps, don't act like you're even remotely good enough at mapping nor playing to be able to judge thisGokateigo wrote:
You're 96k, you have 4 pending tv size maps from 11 days ago, your opinion is shit, you have no experience in mapping
+we don't flame the map because of pp (I don't even know how much pp is this shit), it's just an unplayable shitmap with ugly patterns because "lol metal is disgusting anime is better so I'll shitmap this and push it to ranked because a lot of BNs suck my dick"
Ca you tell me how this map has been demonstrated unrankable while it was Loved? Because all those A scores with over 93% acc say otherwise... Vaxei even passed this map on DT. If Loved is any indicator, it's an indicator that people can actually play the map so yes, I really do appreciate you giving more details about your veto, and at least which areas you think require work. The map isn't overdone in any way, if you disagree please point them out. I am ranking this map because of the concept, not because I want to rank the hardest map in the game, that was over a long time ago, and you've even nominated maps with a higher star rating (and the same bpm) as this.Kagetsu wrote:
hi
i'm vetoing this because i think it doesn't fit the ranked section, this map has proven to be unplayable while being in the loved section and it's pretty clear that even though people can pass it, its playability is far from being acceptable.
i do agree that the map concept is cool and i liked how you managed to structure your irregular shapes to represent the tougher sections of the music, but at the same time, i dislike how overdone the map is. you might be thinking that distance is subjective, and there's no limit to express the song intensity, which is in part true. what most of people would agree with, though, is that 280~ bpm full screen jumps aren't approachable even for the top part of the playerbase.i find this argument really basic because everything can be treated as "jumps" or "streams" or whatever thing that comes to your mind. under those ways of thinking, we could promote 500 bpm streams as official content because it would be a very basic stream at 500 bpm (i'm obviously exaggerating for the sake of making the explanation clearer) maps are meant to be played after all.Hobbes2 wrote:
I'd respond with the fact that this map in itself isn't actually that complex. The difficulty itself comes from the high bpm + jumps more than anything. The play-ability concerns I had were addressed in my mod.
nothing more to add i guess.
I have a shit ton of non submitted maps and a few gds so stfu ?Realazy wrote:
you're 69k with 2 pending maps, don't act like you're even remotely good enough at mapping nor playing to be able to judge this
if it is so unplayable and shitty, how about you mod it or explain why you feel that way other than saying "it's ugly so it must be bad!!"
Yeah, I think this veto was uncalled for especially without any reason given but because Kagetsu thinks it is too hard for top players.M a r v o l l o wrote:
I think everyone can make mistake, so imo Kagetsu should remove his veto because he didn't provide any really valid reason. Sad that I amn't a member of BNG, I would nominate this.And yeah, 800th post hooray
our real heroNaotoshi wrote:
uh. this argument is kind of strange and not really a valid reasoning imo.
consider that throughout osu's history, players have been constantly improving.
remember this map: https://osu.ppy.sh/s/1173 was once considered very difficult, and is now more or less trivial.
similarly, freedom dive was mapped under the premise of being impossible to pass, and here we are with numerous fcs on it.
a bit ago, ephemeralfetish attempted to rank the empress, an 8.78 star map which was also ridiculously hard to play, containing 270 bpm deathstreams; you supported it.
not to mention promethean kings like... exists. which is, as we can see from the leaderboard on that one, significantly harder than this map; one of the highest plays is a 65% acc pass done entirely by mashing.
aside from the fact that this argument has been proven again and again to be invalid in rankability, you didn't really suggest any solutions. should he just nerf the ending ("ending") jumps from being fullscreen? he's already done that, but are they not nerfed enough? is the concept of a high sr 280 bpm map inherently unrankable? please elaborate so he has the opportunity to respond rather than just being slammed into a brick wall that says "too hard, vetoed, bye."
brain damage wrote:
my name is what im getting from you guys here
and that could apply to that other guy you replied to. see how dumb that was?Gokateigo wrote:
I have a shit ton of non submitted maps and a few gds so stfu ?
brain damage wrote:
my name is what im getting from you guys here
in other words: plz change your sliders to nice looking curves with blankets because fuck your core idea of this map!MaridiuS wrote:
Random dude giving opinions, maybe more agree:
- Since osu! is completely community driven game, and QAT's functions are much less utilized, I believe that maps should follow the community's stuff.
This map caused a lot of controversy, and after being passive for a while, people were alright with that. But even with that much spiked hate for the map (be it logical, or blind hate), you still go to rank this map, causing even more controversy and hate. Usually when a maps gets in a ranking state, everybody is happy with that, sometimes there's controversy like in HW maps, but it gets somewhat more agreement with mappers and players. This is complete chaos, we're not even close to understanding how much people are happy or mad with this map. Meaning I think monstrata you should chill out, and move on, even if it may look unjustified to you, that's how the world works against masses. So I think you should just let this map go, I don't see much accomplished by ranking this.- I usually like to say, if a mapper bases his map on overlaps, he can't simply get away with every possible overlap. Not every overlap is good, and sometimes its just too extreme. Similar thing I could say for this map, as you kinda term it as "ugly", which i could kinda agree on some sliders. If you say its based on that, that doesn't mean you can go with the ugliest sliders ever, but should be toned down a bit to have some aesthetic value over some "art" "song is going like that" stuff.
- PS, I think the playability is fine, it follows logical patterns fitting the intensity of the song. Rhythm perfectly follows it, it's just the ugly sliders that i'm against of.
Not really asking for a complete change of sliders, jsut a few less curves on them, and a bit less randomness might be the way to go IMO,Eraser wrote:
in other words: plz change your sliders to nice looking curves with blankets because fuck your core idea of this map!
Left wrote:
i hated this map before, but now i support this map lol
Mentai wrote:
Left wrote:
i hated this map before, but now i support this map lol