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Jack Lenz - Goosebumps Theme Song

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Topic Starter
Hobbes2
This beatmap was submitted using in-game submission on Thursday, March 2, 2017 at 2:47:13 PM

Artist: Jack Lenz
Title: Goosebumps Theme Song
Source: Goosebumps
Tags: rl stine Lanturn ezek Gero Kenterz Voli
BPM: 105
Filesize: 6569kb
Play Time: 00:59
Difficulties Available:
  1. Expert (5.53 stars, 243 notes)
  2. ezek's Normal (1.75 stars, 80 notes)
  3. Gero's Spooky Tales (6.37 stars, 255 notes)
  4. Hard (3.66 stars, 175 notes)
  5. Insane (4.64 stars, 192 notes)
  6. Kenterz's Extra (5.18 stars, 247 notes)
  7. Lanturn's Advanced (2.66 stars, 139 notes)
  8. Voli's Ominous Extreme (5.46 stars, 220 notes)


Download: Jack Lenz - Goosebumps Theme Song
Download: Jack Lenz - Goosebumps Theme Song (no video)
Information: Scores/Beatmap Listing
---------------
Player beware...you're in for a scare!

This set is a remap of one of my first mapsets, featuring a slew of skilled mappers. Check out their profiles below, and play their other maps!

ezek's Normal - ezek
Lanturn's Advanced - Lanturn
Hard - me
Insane - me
Kenterz's Extra - Kenterz
Voli's Ominous Extreme - Voli
Expert - me
Gero's Spooky Tales - Gero

Background obtained from here

Special thanks to Lexis for assisting with the timing!

Metadata proof - http://imgur.com/a/Rsuin - I e-mailed him, found his e-mail on his website, and he confirmed that he did in fact compose the song.
Kiki Iki
From M4M
This is looks like 2009 mapping. So good

Insane

00:09:680 (1,2,3,4,5) - Irregular jump distance. Bad spacing.

00:18:537 (1,2,3,4) - Align last note

00:29:966 (1,2,3,4,5,6,7,8,1,2) - Use big grid size and align all notes

00:35:394 (3,4,5,6) - I think it's better when it symmetrically

00:53:680 (5) - Change this slider


Light insane

00:16:966 (5,6) - Change it to notes

00:29:966 (1,2,3,4,5,6,7,8,1,2,3,4,1) - So hard

00:34:537 (1,2,3,4,5) - Align it


Hard

00:14:537 (4,5,6,7) - Irregular distance. Need to be aligned

00:57:394 (1,2,3,4,5,6) - Hmm. I think it's will be better when you change all distances equally each other


Normal

00:00:251 (1,2,3,4,1,2,3,1,2,3,4) - Looking good. But i think it's excess


Easy

Easy is good.
But i can offer add new note here - 00:59:108


Wait for your mod. Good luck!
Topic Starter
Hobbes2

Kiki Iki wrote:

From M4M
This is looks like 2009 mapping. So good

Insane

00:09:680 (1,2,3,4,5) - Irregular jump distance. Bad spacing. Fixed, I think

00:18:537 (1,2,3,4) - Align last note done

00:29:966 (1,2,3,4,5,6,7,8,1,2) - Use big grid size and align all notes great suggestion thank you

00:35:394 (3,4,5,6) - I think it's better when it symmetrically Agreed, fixed

00:53:680 (5) - Change this slider not sure what you want me to change it to or why?


Light insane

00:16:966 (5,6) - Change it to notes done

00:29:966 (1,2,3,4,5,6,7,8,1,2,3,4,1) - So hard think so? I think i'll get a second opinion on this part

00:34:537 (1,2,3,4,5) - Align it fixed


Hard

00:14:537 (4,5,6,7) - Irregular distance. Need to be aligned fixed

00:57:394 (1,2,3,4,5,6) - Hmm. I think it's will be better when you change all distances equally each other fixed


Normal

00:00:251 (1,2,3,4,1,2,3,1,2,3,4) - Looking good. But i think it's excess I think i'll get a second opinion


Easy

Easy is good.
But i can offer add new note here - 00:59:108 i dont have a note on that sound for any of the difficulties, intentionally


Wait for your mod. Good luck!
Thank you for your comprehensive mod :)
DeRandom Otaku
Hi~ queue and m4m stuff

General :
  1. Choose combo colors
  2. Disable countdown
  3. Disable widescreen support
  4. Adjust volume ~ 100% is too high

Insane :
  1. Decrease OD to 7
  2. increase AR
  3. 00:21:394 (2,4) - stack these properly
  4. 00:28:537 (4,5) - they are too close
  5. 00:29:966 (1,2,3,4,5,6,7,8,1,2) - this is toooo much over mapping ~ use 2 or 3 sliders between there

Light Insane :
  1. Again ~ Increase AR + Decrease OD
  2. 00:12:823 (3) - Ctrl+G
  3. 00:15:966 (7) - start the nc frmo this note
  4. 00:16:966 (5,6) - repeat 1/2 sliders like this make no sense in the modern mapping style
  5. 00:23:108 (3,4) - they are too close
  6. 00:29:966 (1,2,3,4,5,6,7,8,1,2,3,4) - ancient mapping style omg xd

Hard :
  1. Decrease OD

Aright , mod ends here~

Good Luck!~
Topic Starter
Hobbes2

DeRandom Otaku wrote:

Hi~ queue and m4m stuff

General :
  1. Choose combo colors lol cant believe i forgot
  2. Disable countdown k
  3. Disable widescreen support k
  4. Adjust volume ~ 100% is too high fair enough

Insane :
  1. Decrease OD to 7 done
  2. increase AR done
  3. 00:21:394 (2,4) - stack these properly done
  4. 00:28:537 (4,5) - they are too close fixed
  5. 00:29:966 (1,2,3,4,5,6,7,8,1,2) - this is toooo much over mapping ~ use 2 or 3 sliders between there fixed I think..

Light Insane :
  1. Again ~ Increase AR + Decrease OD
  2. 00:12:823 (3) - Ctrl+G done
  3. 00:15:966 (7) - start the nc frmo this note good catch!
  4. 00:16:966 (5,6) - repeat 1/2 sliders like this make no sense in the modern mapping style fair enough, i did what i could to fix
  5. 00:23:108 (3,4) - they are too close yes boss
  6. 00:29:966 (1,2,3,4,5,6,7,8,1,2,3,4) - ancient mapping style omg xd i take it this is a bad thing so I made some changes :)

Hard :
  1. Decrease OD ok

Aright , mod ends here~

Good Luck!~
tyty appreciate it much
Talmanaze
General

The background image is kinda low res and a bit mushy. You should find something else.

A video of the intro could probably be included at some point.

The blue and white combo colors are a bit bright.

Easy:
  1. I think that you could easily put the AR to 3 here.
  2. 00:09:680 (1,2) - I know the spinner means you need more space, but I think that it clicks better if you move the slider and the note after a quarter step back, then shorten the spinner.
  3. 00:48:823 (1) - like above, this slider should probably start at 00:48:394 instead. You hit the start of that beat instead of the third note in.
  4. 00:59:108 - I agree that a note right at the end would tie it together pretty well.


Normal:
  1. 00:00:251 (1,2,3,4) - Aren't quite symmetrical. it'd look a bit neater if they were.
  2. 00:14:251 (3) - This should line up with the 1 & 2 below it
  3. 00:16:823 (3,5) - This would look a bit nicer if these didn't clip
  4. 00:22:251 (1,2,3,4) - Juts out kinda awkwardly
  5. 00:29:966 (2) - Should probably be vertical
  6. 00:40:251 (1,2,3) - This comes off at a little shallow of an angle. make the difference between them and 00:39:108 (1,2,3,4) clearer?
  7. 00:50:251 (1,1) - Don't know how I feel about the double spinner here. putting some notes in might be a bit better
  8. 00:59:108 - Again, a note here would be nice.

Hard:
  1. Having all the harder difficulties not have notes at the very beginning is a little odd. It's kind of a one or the other type thing.
  2. 00:09:394 - It would be great if you could fit a note here. I know that the spinner is close, but I think starting with the music takes precedence.
  3. 00:48:251 (1,2,3,4,5,6) - I wouldn't say this is too hard on it's own, but its a little out of left field so close to the spinner.
  4. 00:29:394 (1,2,3,4,5,1,2,3,4,5) - Is pretty hard, but that might just be me.
  5. 00:36:537 (1,2,3,4,5,6,7) - Could be straightened out a bit.
  6. 00:53:680 (10,1) - End a little close together. could go either way.
  7. 00:59:108 - ;)


Okay, gonna look through the insanes in a second. Here's what I've got so far.
Topic Starter
Hobbes2

Talmanaze wrote:

General

The background image is kinda low res and a bit mushy. You should find something else. I'll think about it

A video of the intro could probably be included at some point. good idea

The blue and white combo colors are a bit bright. ill get a second opinion

Easy:
  1. I think that you could easily put the AR to 3 here. I think it's fine as is
  2. 00:09:680 (1,2) - I know the spinner means you need more space, but I think that it clicks better if you move the slider and the note after a quarter step back, then shorten the spinner. ehh not seeing it unilke below
  3. 00:48:823 (1) - like above, this slider should probably start at 00:48:394 instead. You hit the start of that beat instead of the third note in. good catch, this is fixed
  4. 00:59:108 - I agree that a note right at the end would tie it together pretty well. I'll consider it


Normal:
  1. 00:00:251 (1,2,3,4) - Aren't quite symmetrical. it'd look a bit neater if they were.
  2. 00:14:251 (3) - This should line up with the 1 & 2 below it fixed
  3. 00:16:823 (3,5) - This would look a bit nicer if these didn't clip fixed
  4. 00:22:251 (1,2,3,4) - Juts out kinda awkwardly adjusted
  5. 00:29:966 (2) - Should probably be vertical agreed
  6. 00:40:251 (1,2,3) - This comes off at a little shallow of an angle. make the difference between them and 00:39:108 (1,2,3,4) clearer? ehhh made a small change but overall i think its ok
  7. 00:50:251 (1,1) - Don't know how I feel about the double spinner here. putting some notes in might be a bit better I think its fine
  8. 00:59:108 - Again, a note here would be nice. thinking about it

Hard:
  1. Having all the harder difficulties not have notes at the very beginning is a little odd. It's kind of a one or the other type thing. cut the intro part for all the other diffs i agree it was bad
  2. 00:09:394 - It would be great if you could fit a note here. I know that the spinner is close, but I think starting with the music takes precedence. not feeling it tbh
  3. 00:48:251 (1,2,3,4,5,6) - I wouldn't say this is too hard on it's own, but its a little out of left field so close to the spinner. shortened spinner
  4. 00:29:394 (1,2,3,4,5,1,2,3,4,5) - Is pretty hard, but that might just be me. i honestly have no idea lol. i think its fine ill see what other ppl say
  5. 00:36:537 (1,2,3,4,5,6,7) - Could be straightened out a bit. made a fix
  6. 00:53:680 (10,1) - End a little close together. could go either way. its fine
  7. 00:59:108 - ;)


Okay, gonna look through the insanes in a second. Here's what I've got so far.
ty there was a lot of justice in this post
Pentori
hi there. m4m from my queue

[General]
dimensions of your bg are weird, you should crop it
check AIMod to fix all distance errors for easy & normal difficulties
use offset 822 so that the claps are on big white ticks
try redo your ncs so they start every 1 or 2 bars on the big white tick

[Easy]
00:21:108 (4,1) - avoid using blanket when ds is low because it looks messy
00:22:251 (2,3) - ^
00:59:108 - downbeat, so this needs a circle here

[Normal]
change to od 4
00:18:537 (1,2) - blanket better
00:39:108 (1,2,3,4,1,2,3) - make this even, right now its wobbly
00:44:251 (2,3) - fix blanket
00:50:251 (1,1) - what are these spinners following lol
00:57:394 (1,2) - distance
00:59:108 - map this

[Hard]
change to hp 5
00:06:823 (1) - this spinner should finish at 00:09:394
00:11:108 (1,2) - 00:12:823 (4,5) - why the random increase in distances?
00:35:394 (4,6) - fix blanket
00:50:823 (4) - 00:53:680 (10) - wtf? could you make these look nicer they kinda look like poop also 00:53:680 (10) -should finish on 00:54:823
00:53:394 (9) - nc
00:59:108 - mapperino

[Light Insane]
00:06:823 (1) - this spinner should finish at 00:09:394
00:16:966 (6) - nc
00:30:823 (5,1) - swap nc
'00:33:966 (6,1) - blanket
00:39:680 (3,4,5) - make spacing the same
00:50:823 (3) - 00:53:680 (5) - 00:55:966 (6) - ew
00:59:108 - mapperonis

[Insane]
change to od 8
this map needs some serious fixes. let me point some out
00:11:966 (2,3,4) - being a 4.33 star map, do you think anyone would want to play a stream of this ds? on top of that this is wonky
00:19:394 (1,2,3,4) - linear flow with high ds is hard
00:20:251 (1,2,3,4,1) - (4,1) should be combined into 1 slider. 00:19:394 (1,2,3,4) - and 00:18:537 (1,2,3,4) - are both 4 notes so this should be as well
00:34:251 (1) - listen to this slider here 00:32:251 (1) - this slider is good but the rest are placed incorrectly. listen to the notes and let the sliders follow the same rhythm
00:46:251 (4,5) - symmetry?
00:59:108 - same story. this should be mapped
Janpai

NM from my Queue

General
  1. Your offset is wrong, try to place it on 251, and also your BPM was doubled? idk but I think 105 fits more cuz you map the parts that don't really have rapid sounds
  2. Your BG is unrankable, Recommended BG sizes are 1366x768 or 1024x768
  3. Find a new BG? BG seems so dark it's pretty uncomfortable to play with bright combo colors but your BG is super dark
Easy
  1. 00:06:823 (1) - Unrankable, you need to recover 4 ticks after or before spinner.
  2. Use 1.00x DS instead of 0.80x
  3. 00:11:108 (2,3,4,1,2) - Continous gaps like this is pretty hard for beginners, try to make them 1/1 sliders instead
  4. 00:18:537 (1,2,3) - These three objects are so unpredictable for beginners and also for me x-x
  5. 00:25:394 (1) - Same reason about spinner above

Your new at mapping right? I'm not really good at explaining things but I'll give you some advices at mapping, but first of all Listen carefully to the music then start to think out what you should use, Circles are used for emphasizing strong beats which is most of the time found at the downbeat (big white tick) while sliders are used for on-hold vocals or something, don't just map what you've hear, think out if you place that beat there is it predictable? is it precise with the music? Not only vocals are followed all the time you must also include the background music, like here (on easy) 00:18:537 (1,2,3) - You just follow whats really obvious sound but do you think that it fits precisely? maybe yes to you cuz you are the mapper, you know where your objects will be clicked and shown but how about other players? are they aware that it is pretty late? I guess you need to consult the wiki more and observe maps that you've played, mostly in easy we map on white ticks continously so that players would not be so confused in the rhythms, try to question yourself "Is this part really deserve a circle or a slider?" and also about the flow of the map, I saw that you use super SPACED flow on the insanes, man that's not good it looks like overdone, your music is pretty calm yet you placed super spaced objects that emphasize nothing, although it's insane it doesn't mean that you can put much difficult beats, try to control it, I'm not really good at explaining things so sorry I can't be really helped a lot for now, as much as I wanted to help you I really can't because I'm really bad at explaining xD anyway goodluck to you!
Topic Starter
Hobbes2
Big changes, thank you both so much!

Pentori - Implemented practically everything. The one thing I'll say is that I didn't change the "poop" sliders near the end because they're supposed to be ugly; it's goosebumps.

Thanks for the offset :)

Janpai - Appreciate the input, I know I'm pretty bad right now but I'm still learning. IImplemented your suggestions and changed the spacing a bit on Light Insane to make it less "super spaced flow" as you said.

Thank you both again.

Deleted the Insane diff. It's bad. If someone wants to guestmap an insane, you're more than welcome to :)

Renamed the Light Insane "spooky". This is maybe tentative.

Changed BG.
Maq
M4M from modreqs

Easy
00:14:251 (2) - Make this start on the down beat (00:14:536) and make it two tick marks shorter
Move 00:22:251 (3) - down a bit and blanket at 00:23:108 (1,2) -
00:33:679 (4) - I think something like http://prntscr.com/b4xfo1 would sound better
00:50:536 (1,2) - Blanket

Normal
00:42:536 (3,4) - Don't overlap these
00:57:679 (2,3) - ^

Hard
00:10:251 (4,5,6) - Maybe it's just me, but i don't think (4) and (6) should be in the same spot. Doesn't feel right
00:29:966 (2,3,4,5,1,2,3,4,5,1) - SV feels too fast here
00:48:251 (1,2,3,4,5,6) - Too much overlapping like this doesn't play very well

Spooky
00:36:679 (1,2) - Perhaps stack these?
00:41:393 (1) - Make this bend a bit less sharp, or just a straight line
00:44:536 (4) - NC
00:44:536 (4) - Move this to 00:44:250

Map looks awesome so far! gl! :)
Topic Starter
Hobbes2

Maq wrote:

M4M from modreqs

Easy
00:14:251 (2) - Make this start on the down beat (00:14:536) and make it two tick marks shorter I'm not feeling this chnage personally
Move 00:22:251 (3) - down a bit and blanket at 00:23:108 (1,2) - done!
00:33:679 (4) - I think something like http://prntscr.com/b4xfo1 would sound better agreed
00:50:536 (1,2) - Blanket fixed

Normal
00:42:536 (3,4) - Don't overlap these I think they have to be. Same for below
00:57:679 (2,3) - ^

Hard
00:10:251 (4,5,6) - Maybe it's just me, but i don't think (4) and (6) should be in the same spot. Doesn't feel right I'll take your word for it
00:29:966 (2,3,4,5,1,2,3,4,5,1) - SV feels too fast here fair enough! reduced it
00:48:251 (1,2,3,4,5,6) - Too much overlapping like this doesn't play very well I'll take your word for it. Changed pattern.

Spooky
00:36:679 (1,2) - Perhaps stack these? k
00:41:393 (1) - Make this bend a bit less sharp, or just a straight line k
00:44:536 (4) - NC
00:44:536 (4) - Move this to 00:44:250 [b]done


Map looks awesome so far! gl! :)
appreciate the mod :)
Axon
Hello, m4m from #modreqs

00:25:393 (1) - Very odd placement for a spinner
00:29:964 (2,3,4,5,1,2,3,4) - This slider pattern has very bad rhythm and flow, feels too repetitive
00:33:964 (6) - I don't think a wavy slider is necessary here
00:40:536 (6) - this slider looks kind of weird: try making it straight
00:52:250 (4,1,2,3,4) - Terrible spacing, ruins flow and looks bad (Sorry!)
I'm sorry but I'm not good at modding hard diffs, but this needs lots of improvement.
00:27:964 (1,2,3,4,5) - Repetitive pattern
00:39:107 (1,2,3,4,1,2,3) - ^
00:53:393 (2,3) - fix blanket: like this
This diff is also very tricky to mod, I suggest remapping this and hard.

sorry for harsh mod :c
Topic Starter
Hobbes2
I appreciate any mod, even if it's harsh :)

For the hard and easy, what about them is the problem? You suggest a remap, but I'm not sure how remapping would change anything if I don't know what the problem is.

EDIT - Implemented your fixes for Spooky and Normal btw, practically all of them.
emilia
2016-05-17 16:11 estellia-: ok ez first
2016-05-17 16:11 Hobbes2: sounds good
2016-05-17 16:12 estellia-: 00:32:251 (1,2,3,4,5,6,7,8) - note density here seems a little high
2016-05-17 16:12 estellia-: you can cut down on the number of notes
2016-05-17 16:12 Hobbes2: kk
2016-05-17 16:13 estellia-: 00:56:822 - this note should be mapped imo, theres a rather strong drum
2016-05-17 16:14 Hobbes2: i had one there i think but a modder told me to remove
2016-05-17 16:14 estellia-: what
2016-05-17 16:14 Hobbes2: i might be thinking of something else
2016-05-17 16:14 estellia-: alternatively just extend this 00:55:679 (2) - to 00:56:822 - here
2016-05-17 16:15 Hobbes2: I like that idea
2016-05-17 16:15 estellia-: alright then!
2016-05-17 16:15 estellia-: thats kinda it for ez :v
2016-05-17 16:15 Hobbes2: kk
2016-05-17 16:15 estellia-: one general comment, some of your sliders arent very nice looking
2016-05-17 16:15 Hobbes2: :o ok ill work on that
2016-05-17 16:15 Hobbes2: could you provide an example?
2016-05-17 16:16 estellia-: 00:42:536 (4) - 00:52:822 (1,2) - feel free to refer to other easies and see what long sliders they have ;o
2016-05-17 16:16 Hobbes2: kk
2016-05-17 16:18 estellia-: next diff
2016-05-17 16:18 estellia-: 00:48:536 (3) - NC here?
2016-05-17 16:18 Hobbes2: noted
2016-05-17 16:19 estellia-: wow
2016-05-17 16:19 estellia-: this diff
2016-05-17 16:19 estellia-: nothing to pick on tbh ;o
2016-05-17 16:19 estellia-: only those very very minor flow and blanket issues
2016-05-17 16:19 estellia-: its good to go
2016-05-17 16:20 Hobbes2: cool
2016-05-17 16:20 Hobbes2: erm, quick note on hard
2016-05-17 16:20 estellia-: one thing to mention though: 00:39:107 (1,2,3,4,1,2,3) - too many hitcircles like that in a normal diff seems a little over done
2016-05-17 16:20 estellia-: yea?
2016-05-17 16:20 Hobbes2: recent modder said its full of issues and probably just needs a remap
2016-05-17 16:20 estellia-: oh
2016-05-17 16:20 Hobbes2: your opinion on that would be cool
2016-05-17 16:20 estellia-: do you want me to not mod it?
2016-05-17 16:20 estellia-: ohh
2016-05-17 16:20 estellia-: ok
2016-05-17 16:20 estellia-: i'll see
2016-05-17 16:21 Hobbes2: tyty
2016-05-17 16:21 Hobbes2: also, noted about the hitcircle thing
2016-05-17 16:21 estellia-: hmm
2016-05-17 16:21 estellia-: i can see why modder asked for remap
2016-05-17 16:22 estellia-: basically the distances are rather messed up, and the patterns are very wonky/dont fit a hard diff
2016-05-17 16:22 Hobbes2: yea that's a fair assesment
2016-05-17 16:22 Hobbes2: ill probably remap it then
2016-05-17 16:22 estellia-: uhh i could raise examples
2016-05-17 16:22 estellia-: but theres not much of a point
2016-05-17 16:22 Hobbes2: :o that'd be nice
2016-05-17 16:22 estellia-: its pretty much the whole map :v
2016-05-17 16:22 Hobbes2: o
2016-05-17 16:22 estellia-: oh i could separate the issues for you
2016-05-17 16:22 Hobbes2: k then lol
2016-05-17 16:22 Hobbes2: im not too good at the higher star diffs :V
2016-05-17 16:23 Hobbes2: he didnt have that prob with "spooky" tho
2016-05-17 16:23 Hobbes2: so idk
2016-05-17 16:23 estellia-: 00:09:393 (1,2,3,4,5,6,1) - jumps here super awkward, distancing is kinda compromised
2016-05-17 16:23 estellia-: 00:12:251 (3,4,5) - wonky pattern
2016-05-17 16:24 estellia-: 00:18:537 (1,2,3,4,1,2,3,4,1,2,3,4) - too hard for hard diff, they fit more a "stream" formation, more tightly packed and in a flowy motion
2016-05-17 16:24 estellia-: 00:31:680 (5) - wonky slider
2016-05-17 16:24 estellia-: thats pretty much it
2016-05-17 16:24 Hobbes2: I guess a good question would be is anything salvagable?
2016-05-17 16:24 estellia-: also all the hitcircle jumps are quite bad imo ;p
2016-05-17 16:24 estellia-: hmm
2016-05-17 16:24 estellia-: salvagable
2016-05-17 16:24 estellia-: i quite like these 2 sliders 00:50:823 (4,6) -
2016-05-17 16:25 estellia-: and you nailed the rhythm in general i guess
2016-05-17 16:25 Hobbes2: that's good to hear
2016-05-17 16:25 Hobbes2: so basically work on the spacing and
2016-05-17 16:25 Hobbes2: make the patterns less crap
2016-05-17 16:26 estellia-: uh
2016-05-17 16:26 estellia-: i'll give you one tip
2016-05-17 16:26 Hobbes2: and other things
2016-05-17 16:26 Hobbes2: :o
2016-05-17 16:26 estellia-: you can afford to set distance snap smaller
2016-05-17 16:27 estellia-: that will result in you being less likely to get out of playing space
2016-05-17 16:27 Hobbes2: hmm ok
2016-05-17 16:27 Hobbes2: do you have a number in mind? i have trouble deciding what DS to use on harder maps
2016-05-17 16:27 estellia-: uh
2016-05-17 16:27 Hobbes2: should i just see what other hards do
2016-05-17 16:28 estellia-: i uses typically 1.5 but your BPM is wayyy higher than the hard i did
2016-05-17 16:28 estellia-: basically its all down to feel
2016-05-17 16:28 estellia-: and down to aesthetics
2016-05-17 16:28 Hobbes2: kk
2016-05-17 16:28 estellia-: as long as it looks nice and plays well youre golden c:
2016-05-17 16:29 estellia-: i'll move to spoopy
2016-05-17 16:29 Hobbes2: thats the dream
2016-05-17 16:29 Hobbes2: k
2016-05-17 16:30 estellia-: yea uh the diff in general is better than hard
2016-05-17 16:30 estellia-: just a few qns
2016-05-17 16:30 estellia-: 00:18:536 (1,2,3) - why arent these mapped similar to the rhythm in hard?
2016-05-17 16:33 Hobbes2: test
2016-05-17 16:33 estellia-: ffs
2016-05-17 16:33 estellia-: 00:18:536 (1,2,3) - why arent these mapped similar to the rhythm in hard?
2016-05-17 16:33 estellia-: there you go
2016-05-17 16:33 Hobbes2: alrighty
2016-05-17 16:33 Hobbes2: to answer, now that you mention it
2016-05-17 16:33 Hobbes2: i have no idea
2016-05-17 16:33 Hobbes2: ill fix that lol
2016-05-17 16:33 estellia-: LOL
2016-05-17 16:33 estellia-: okok
2016-05-17 16:34 estellia-: actually thats it
2016-05-17 16:34 estellia-: i was thinking about you overmapping
2016-05-17 16:34 estellia-: but it shouldnt be too bad unless someone else says it
2016-05-17 16:35 Hobbes2: any part in particular that seems to be overmapped? so i know what to look for if other ppl complain
2016-05-17 16:35 Hobbes2: or is jut like
2016-05-17 16:35 Hobbes2: the whole thing
2016-05-17 16:35 estellia-: these massive slider spams 00:29:964 (2,3,4,5,6,7,8,9) -
2016-05-17 16:35 estellia-: cuz the rhythm is simpler than that
2016-05-17 16:35 Hobbes2: that's fair
2016-05-17 16:35 Hobbes2: hm
2016-05-17 16:36 Hobbes2: any suggestions? i hate to ask too much
2016-05-17 16:36 estellia-: oh no no worries i have time c:
2016-05-17 16:36 estellia-: bad slider shape 00:55:964 (6) -
2016-05-17 16:36 Hobbes2: kk
2016-05-17 16:37 estellia-: 00:41:393 (1,2) - if these were symmetrical it would be less messy ;o
2016-05-17 16:37 estellia-: 00:42:822 (3,1,2) - also this part was a spinner in your other diffs right? why not just do that
2016-05-17 16:38 Hobbes2: it isnt
2016-05-17 16:38 estellia-: uh
2016-05-17 16:38 estellia-: iirc it was in normal
2016-05-17 16:38 estellia-: it was at least earlier
2016-05-17 16:38 Hobbes2: scrolled through all the diffs none have spinners there
2016-05-17 16:38 Hobbes2: are you thinking of a different part?
2016-05-17 16:41 estellia-: hm
2016-05-17 16:41 estellia-: hu
2016-05-17 16:41 estellia-: yea in hard
2016-05-17 16:41 estellia-: 00:45:964 (1) -
2016-05-17 16:41 estellia-: light insane 00:45:679 (1) -
2016-05-17 16:42 estellia-: its not earlier its later LOL RIP
2016-05-17 16:42 estellia-: i just feel like you can emulate hard rhythm more here
2016-05-17 16:42 Hobbes2: I feel like my hard just was a really crappy slightly easier version of spooky
2016-05-17 16:43 estellia-: LOL YEA
2016-05-17 16:43 estellia-: accurate xd
2016-05-17 16:44 Hobbes2: ah about that symmetry thing
2016-05-17 16:44 Hobbes2: could you clarify what you meant
2016-05-17 16:44 Hobbes2: as in the shape or the location
2016-05-17 16:44 estellia-: oh
2016-05-17 16:44 estellia-: both
2016-05-17 16:44 estellia-: LOL
2016-05-17 16:45 estellia-: more the shape
2016-05-17 16:45 estellia-: less the location
2016-05-17 16:45 Hobbes2: kk i think i had it like that and misclicked when i was moving it
2016-05-17 16:45 Hobbes2: and never changed it back
2016-05-17 16:45 Hobbes2: oops
2016-05-17 16:48 Hobbes2: are the "jumps" all fine?
2016-05-17 16:48 estellia-: mostly yea
2016-05-17 16:49 Hobbes2: kk i was worried about that when i first made it
2016-05-17 16:57 Hobbes2: another quick q are the combo colors alright?
2016-05-17 16:57 Hobbes2: i sorta picked em on the spot without really thinking lol
2016-05-17 16:58 estellia-: hm
2016-05-17 16:58 estellia-: they arent that bad
2016-05-17 16:58 Hobbes2: I had a diff BG when i picked em also
2016-05-17 17:01 Hobbes2: Alright, I've worked on a lot of the stuff you've suggested ty so much c:
2016-05-17 17:02 Hobbes2: Don't think I have any other specific questions
2016-05-17 17:03 estellia-: okok then we done here
Topic Starter
Hobbes2
ty so much to est for the in depth irc mod.

with his input and more ive decided to remap hard. rn its a crappy version of spooky lol.
Rtyzen
hey its me ur modder xd
gonna ignore hard I guess since you said ur gonna remap

[Easy]
  1. 00:20:822 - Circle here maybe?
  2. 00:22:251 (3,1) - Blanket properly http://puu.sh/oV1kU/afe3238307.jpg
  3. 00:25:393 (1) - Spinner is too short for an easy
  4. 00:33:108 (3,4) - Blanket
  5. 00:34:536 (6,7) - Blanket
  6. 00:34:536 (6) - NC
  7. 00:41:393 (3) - NC
  8. 00:52:822 (1,2) - Flow is bad
  9. 00:53:965 (2,1) - Distance too wide (1.15x instead of 1.00x)
  10. 00:59:108 (3) - NC I think
[Normal]
  1. CS4 is abit too small for normal
  2. 00:18:536 (2) - This slider is too long, there's a sound at 00:18:964 - , so make this 1 red line shorter
  3. 00:19:393 (3,4) - Same for these 2 sliders ^
  4. 00:18:536 (2,3) - Blanket
  5. 00:25:393 (1) - Spinner is too short for normal too
  6. 00:48:536 (3) - NC
  7. 00:53:393 (2,3) - Blanket
  8. 00:59:107 (5) - NC
[Spooky]
  1. 00:13:679 (1) - Move the NC to 00:13:964 (3) -
  2. 00:15:964 (1) - ^ to 00:16:250 (3) -
  3. 00:16:964 (1) - Remove NC
  4. 00:22:822 (1) - Move the NC to 00:23:107 (3) -
  5. 00:29:822 (1) - ^ to 00:29:964 (2) -
  6. 00:36:679 (1) - ^ to 00:36:822 (2) -
  7. 00:43:822 - Theres quite alot of ignored sounds from 00:43:822 - to 00:45:393 -. You should at least map the drums like this http://puu.sh/oV1FU/4740673b29.png
  8. 00:50:250 (1,2) - The sudden decrease in spacing makes it quite awkward to play
  9. 00:50:822 (3) - This may not be rankable due to artificially reduced slider velocity. Don't make it so squished up
  10. 00:53:679 (5) - Same for this ^
  11. 00:59:107 (7) - NC

gl for rank :)
Topic Starter
Hobbes2
Easy - Did all the changes suggested ty

Normal - I think the CS is fine tbh. Did all other suggestions.

Spooky - All suggestions done. I hope the new spooky sliders aren't too squishy.

Thank you for the mod, the combo tips on the Spooky were very helpful.
Ikabob98
Easy:
  1. At 00:32:250 you broke up the beats into a "collection" of length 5 (a circle then a slider of length 4) and length 3 (a slider of length 2 and then a circle) but at 00:36:822 you broke it up into two "collections" of length 4. Slightly off putting. I would go with two "collections' of length 4 for both.

  2. Same this as above. 00:34:536 is a "collection" of length 3 followed by one of length 2, but 00:39:107 is a collection of length 4 followed by one of length 3. Either 4 then 3 or 3 then 4 would be fine.


Normal:
  1. Looks fine to me.


Hard:
  1. 00:37:393 - I would change this slider to two circles.
  2. 00:37:964 - I would also change this slider to two circles.
Topic Starter
Hobbes2
:P

Ikabob98 wrote:

Easy:
  1. At 00:32:250 you broke up the beats into a "collection" of length 5 (a circle then a slider of length 4) and length 3 (a slider of length 2 and then a circle) but at 00:36:822 you broke it up into two "collections" of length 4. Slightly off putting. I would go with two "collections' of length 4 for both.

  2. Same this as above. 00:34:536 is a "collection" of length 3 followed by one of length 2, but 00:39:107 is a collection of length 4 followed by one of length 3. Either 4 then 3 or 3 then 4 would be fine.


Normal:
  1. Looks fine to me.


Hard:
  1. 00:37:393 - I would change this slider to two circles.
  2. 00:37:964 - I would also change this slider to two circles.
Good point with the collection thing for easy, took your advice and fixed.

Considered changing the sliders in hard but decided against it.

Thanks for the mod!
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