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xi - Halcyon -Long Version-

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on lunes, 19 de diciembre de 2016 at 20:38:06

Artist: xi
Title: Halcyon -Long Version-
Source: BMS
Tags: Groundbreaking stream RENAISSANCE HARDCORE euny BOF2010 COMPILATION ALBUM SOUND VOLTEX III GRAVITY WARS YUSUKE ISHIWATA Diverse System Parousia Cytus
BPM: 96
Filesize: 30500kb
Play Time: 05:00
Difficulties Available:
  1. Deity (6,5 stars, 1681 notes)
  2. Demigod (5,31 stars, 1296 notes)
  3. Human (4,28 stars, 989 notes)
Download: xi - Halcyon -Long Version-
Information: Scores/Beatmap Listing
---------------

Beatmap: cute Natsu
Hitsounds: Euny
Timing: Pishifat
pishifat
allein
yay
Euny
hsing

00:12:419 (2,3) - give more ds for fit music

00:39:155 (3) - put note

01:09:923 (1,3) - perfect stack

01:50:132 (1) - ctrl G better for flow
captin1
said things
2016-11-07 18:42 captin1: 01:37:253 (5,6,7,8,1,2,3) - this was pretty weird to read
2016-11-07 18:43 Natsu: the slider 01:37:881 (3) - ?=
2016-11-07 18:43 captin1: yea
2016-11-07 18:43 Natsu: https://osu.ppy.sh/ss/6517959 ?
2016-11-07 18:43 captin1: probably betr ya
2016-11-07 18:44 captin1: 01:51:389 - 01:53:902 - the first stream has a pretty clear melody pattern, but is mapped basically the same way as the second one, i think it'd be cooler if you had an actual pattern to fit the music here rather than just generic stream
2016-11-07 18:45 Natsu: yeah, i'll change the shape of it
2016-11-07 18:47 captin1: not a fan of the 3/4 spam in the kiai but that's w/e, altho you do skip a drum beat with 01:12:436 (1) - this oen
2016-11-07 18:48 captin1: mostly fine otherwise
2016-11-07 18:49 Natsu: yeah reduced to 1/2
Euny
https://www.dropbox.com/s/mw3wzrcbocgbb ... n.osz?dl=0


Hitsound done

악보없는덴 노오력으로 청음해서 박았어
Topic Starter
Natsu

Euny wrote:

https://www.dropbox.com/s/mw3wzrcbocgbbb1/xi%20-%20Halcyon.osz?dl=0


Hitsound done

악보없는덴 노오력으로 청음해서 박았어
updated 토닥토닥 bobi
Low
M4M

[General]
- put who did what in the description (mapping, keysounding, etc.)
- i really love the concept behind this map. the varying BGs, sliderborders, and the piano keysounding is really unique and well done
- i don't think "hardcore" needs to be listed in the tags twice. pretty sure you could delete the first one so that "RENAISSANCE HARDCORE" is still a full searchable string
- according to remywiki, a very reputable source of rhythm game information, the correct title of this should be "Halcyon -Long Version-"

- add some relevant tags. examples: "Groundbreaking", "BOF2010", "COMPILATION ALBUM", "SOUND VOLTEX III GRAVITY WARS", "YUSUKE ISHIWATA" (xi's real name), "BEMANI", "KONAMI", etc.. the more relevant tags, the better, since more people can find this through searching for these strings
- there's a lot of sections in all of the difficulties that use 5% volume on the slidertracks. normally this would be okay, but it also silences the ticks of the sliders. according to the ranking critieria, silencing both the tracks and the ticks is not allowed, so you want to check that out. the solution i would use is adding volume sections to only the ticks of the slider to give it some audible feedback

[Human]
- lots of unsnapped slider stuff
SPOILER
http://puu.sh/sebVa/82690428ad.png
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them
00:39:472 (1) - clap keysound here clashes with the music pretty badly
01:03:782 (4) - the repeat of this slider is silenced, which i'm fairly certain is unrankable. the end is also silenced, which is fine, but why would you silence these in the first place? there's piano here
01:25:787 (4,1) - make these parallel to be more aesthetically pleasing
02:45:577 (2,3) - the slight overlap between these two sliders looks rather bad. shift 02:45:891 (3,4) to the right a bit to remedy this
03:27:171 (3) - whistle keysound clashes with the music
03:36:089 (2) - you can't silence a slider beginning or repeat
04:40:958 (1,1,1,1,1,1) - you should silence the ends of all of these. sounds a lot better and provides for a much better musical effect

[Demigod]
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them
00:39:472 (1) - clap keysound here clashes with the music pretty badly
02:16:834 (5,1) - these don't flow into each other well at all. perhaps curve (1) like this to continue the flow more smoothly. you may want to re-arrange the subsequent pattern slightly in order to preserve the flow there as well
02:19:661 (5) - reversing this feels a lot more fun to play. it's also consistent with the back and forth arrangement of 02:19:347 (3,4)
03:27:171 (3) - whistle keysound clashes with the music
03:36:089 (2) - can't silence a slider beginning or repeat
04:20:068 (7,8) - rather ugly pattern. why not just overlap the sliderends?
04:40:958 (1,1,1,1,1,1,1) - silence the ends of these for the same reason as in the previous difficulty

[Deity]
- for some reason, on this difficulty, the sliderborder and slidertrack colors blend in moreso with the background than the other difficulties. this made it a bit difficult to read this, so you might want to try messing around with the BG brightness/contrast in a photo editing software to fix this.
- all of the things i said in the previous diffs about silenced hitsounds and clashing keysounds (and the uninherited section and inherited section overlapping) apply here as well, since the hitsounding appears to be nearly identical
00:54:870 (3,1) - this was very confusing to read. i didn't expect the slider to end 1/8 later since the previous slider looks nearly identical to this. the jump between the end of the slider and the circle also caught me off guard. there are a few ways to fix this. you could shorten the slider to end on the red tick, you could move the circle closer to the end of the slider, or you could do something else that fixes it to you.
02:28:928 (4) - reverse this. it flows way better
03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should use the zigzag pattern for this stream starting here. using it early here takes away the effect of the piano trill starting at 03:39:388 (1). if i were you, i would re-arrange 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) to be a normal stream and leave the rest of the stream the same to match the piano.
03:46:770 (3,1) - make these parallel to be more aesthetically pleasing
04:40:958 (1,1,1,1,1,1) - silence ends

really well designed set. you can tell this was worked very hard on! good luck, and star
Sonnyc
General.
-- I strongly recommend to use a lighter slidertrackoverride. The current black override is way too dark, and it was really hard to tell the sliderpaths along a dark BG.

Deity.
00:54:870 (3,1,2) - Huh This is super confusing to read the rhythms properly.
01:04:515 (1,1,1,1) - Not a bad attempt, but since the sounds weren't 100% consistent each, using all the same slider shape didn't really felt effective.
02:03:169 (4,6) - Are you sure these having no keysounds?
02:20:132 - The beat was pretty clear here. Omitting this didn't felt nice along the song.
02:22:803 (1) - ^ For this, comparing the piano sounds with 02:24:059 (1) will make things more clear.
02:38:666 (7,1,2) - I think grouping these as one combo will feel better along the piano sounds. Besides, the jump towards 02:38:981 felt way too excessive or maybe it was (7,1) being too small in spacing. Try comparing with 02:39:923 (1,2,1).
02:41:572 (7) - Should be C:25.
03:00:185 (2) - 03:04:190 - Is this the correct key sound?
03:35:618 - This is offtime.
03:36:089 - Inaudible.
03:47:555 (4,5,1) - To indicate the 1/2 properly in (5,1), why not placing more space between?
04:27:058 (7) - Should be C:35.
04:38:602 - 04:46:927 (4,6) - Key doesn't feel right.
04:53:367 - ^. Try C:36?
04:44:257 (7,8) - Are these a correct key sound? These really feel off. Other's kinda merged with the song so it was okayish but this was so badly noticable.
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/527811

[Human]
  1. 01:04:515 (1) - i know you want to follow the violin but this drum sound 01:04:909 - is really obvious, 3/4 slider is weird
    other two diffs are same
  2. 01:19:661 (8) - use stream to make consistent with 01:09:452 (2,3,4,5,6,7) - and 01:22:174 (1,2,3,4) - ?
  3. 01:26:258 - make it clickable or remove the hitsound. A huge hitsound at reverse point is relly weird
    02:47:934 - 03:08:038 - 04:33:419 - 04:53:524 - ^
    diff "Demigod" is same
  4. 02:41:964 (2,3) - use same ds as 02:44:478 (6,7) -
  5. 02:45:577 (2,3) - not so beautiful imo
[Demigod]
  1. 00:56:127 (1,2,3,4) - i don't think this pattern is fit for the song. http://b1.loli.io/images/YDew.jpg for ths sound "C D ♭E F"
  2. 01:37:567 (1,2) - this jump is a bit too big
  3. 03:09:923 - 03:10:237 - make them clickable (03:09:766 (1,2,3) - ctrl+G in rhythm) or change the hitsound
[Deity]
  1. 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - maybe reduce ds here, so you can emphasize 02:12:750 (1,2,3,4,1,2,3,4) - , because you didn't add clap on 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - but add clap on 02:12:750 (1,2,3,4,1,2,3,4) - . Changing hitsound is ok too
  2. 03:38:759 (1,2,3,4,1,2,3,4) - two tick-slider instead? Now 03:38:759 (1,2,3,4,1,2,3,4) - and 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are same but the music are different
  3. 03:56:979 (1,2,1,2,1,2,1,2,1,2,1,2) - increase ds for clap (or change the hitsound)
  4. 05:00:121 (1) - players won't know they should http://b1.loli.io/images/4JWp.jpg or http://b1.loli.io/images/ljyg.jpg, maybe it's unrankable?
amazing hitsound and map, take my star
Lily Bread
M4M

[Human]
01:14:792 (1,2) - 01:15:420 (3,4) - these two..

02:14:635 (3,4) - try this? i think there has a beat at - 02:14:871 -in music.
http://puu.sh/seENG/063a1bd205.jpg

[Demigod]
03:39:388 (1,2,3,4) - though here have 1/4 snap, i recommend not to put long 1/4 streams. because this part is quieter than other part. if you want to express these 1/4, you can use stream mixed with 1/4 reverse slider.

[Deity]
01:12:436 (1) - according to -01:22:488 (1) - and next kiai part, this should be a 3/4?

too hard for me to mod. so star, good luck.
Underforest
hi, from your m4m queue
map to mod: p/5603559
re-edited the mod because it looked very lazy

human

00:36:636 (1) - something like this would fit better, it will look very clean and the shape too
01:26:258 - make it clickable because its current condition looks weird I guess
02:51:389 (4,1) - use same ds as 02:50:447 (1,2,3) - to make consistency

demigod
00:42:647 (1) - idk if it's me but this shape fail doesn't look very well http://puu.sh/sfi57.jpg :lol:

deity
00:56:755 (1,2,3) - those seems to be a pixel unstacked, not a big problem but fix it
02:20:132 - please map this beat
02:38:666 (7,1,2)- NC?
04:44:257 (7,8) - I guess there's messed keysounds here, I mean, wrong keysounds?

really beautiful map and good keyboard using :D
star o/
good luck
toybot
m4m

some of the pitches in the keysounding are off, like 00:45:755 (1) - , 02:41:572 (7) - , and whatnot. i can try and fix them if you want. nvm this would be incredibly difficult to change manually lmao
credit http://www.pixiv.net/member.php?id=211515?

[Deity]
  1. it would be pretty okay to use normal-hitnormal for your 2 and 4 claps, since it makes it less empty and doesn't interfere with the keysounding
  2. 00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden
  3. 00:54:870 (3) - the elongation is pretty awkward to play, since it ignores both the violin and the drum at the red tick. it also makes the movement to 1 pretty abrupt
  4. 01:16:912 (7,8) - i think the timing of this double could be more clarified, either by placing it closer to 6 by stacking under 5 or whatnot
  5. 01:30:028 (1,1) - align these vertically?
  6. 01:49:504 (1,2,3,4) - these should all be 1/3 triplets. it'll make the glissando smoother
  7. 02:10:237 (1,2,3,4,5,6,7,8) - i think you should keep spacing to a minimum, as this section is simply only a buildup section. at 03:54:466 - , you don't use jumps with anywhere near the same spacing intensity, such as 7 -> 8 being 5.00x ds while none of the jumps in the other section getting past 4x ds
  8. 02:04:739 (8,9,10,11,12,13,1) - maybe move this up to x432 y192 to maintain a more circular stream shape
  9. 02:14:635 (1,2,3) - bringing out the dotted rhythm would be cool
  10. 02:20:054 (3) - this ignores the drum on the red tick, you could do circle -> kickslider but plz let that drum be clickable
  11. 02:28:928 (4) - ctrl+g?
  12. 02:30:656 (1,2,3) - place 1 further away from 2, to clarify the rhythm timing; confusing 1/2 spacing w/ 1/4 spacing
  13. 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should map these as the same streams as 03:39:388 - , because they represent completely different things, but mapped this way it makes it all feel like a continuation
  14. 03:47:241 (2,3,4) - i don't get why its timed in 1/6
star, gl~
Topic Starter
Natsu

Low wrote:

M4M

[General]
- put who did what in the description (mapping, keysounding, etc.) yeah we are planning to add a banner with the info, but later
- i really love the concept behind this map. the varying BGs, sliderborders, and the piano keysounding is really unique and well done thank you
- i don't think "hardcore" needs to be listed in the tags twice. pretty sure you could delete the first one so that "RENAISSANCE HARDCORE" is still a full searchable string removed
- according to remywiki, a very reputable source of rhythm game information, the correct title of this should be "Halcyon -Long Version-" fixed
- add some relevant tags. examples: "Groundbreaking", "BOF2010", "COMPILATION ALBUM", "SOUND VOLTEX III GRAVITY WARS", "YUSUKE ISHIWATA" (xi's real name), "BEMANI", "KONAMI", etc.. the more relevant tags, the better, since more people can find this through searching for these strings added most of them
- there's a lot of sections in all of the difficulties that use 5% volume on the slidertracks. normally this would be okay, but it also silences the ticks of the sliders. according to the ranking critieria, silencing both the tracks and the ticks is not allowed, so you want to check that out. the solution i would use is adding volume sections to only the ticks of the slider to give it some audible feedback I'll recheck the hitsounds, but most of the 5% one are in part where there is nothing in the music, they are acceptable nowaydas

[Human]
- lots of unsnapped slider stuff wao a 1x sv was missing
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't Hitsounds
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them Hitsounds
00:39:472 (1) - clap keysound here clashes with the music pretty badly Hitsounds
01:03:782 (4) - the repeat of this slider is silenced, which i'm fairly certain is unrankable. the end is also silenced, which is fine, but why would you silence these in the first place? there's piano here Hitsounds
01:25:787 (4,1) - make these parallel to be more aesthetically pleasing yes
02:45:577 (2,3) - the slight overlap between these two sliders looks rather bad. shift 02:45:891 (3,4) to the right a bit to remedy this sure
03:27:171 (3) - whistle keysound clashes with the music Hitsounds
03:36:089 (2) - you can't silence a slider beginning or repeat Hitsounds
04:40:958 (1,1,1,1,1,1) - you should silence the ends of all of these. sounds a lot better and provides for a much better musical effect Hitsounds

[Demigod]
00:11:898 (2) - there's both an uninherited and an inherited timing section on this note. according to the ranking criteria, this isn't allowed unless you're changing the slider velocity, which you aren't Hitsounds
00:39:155 (3) - the clap and the finish keysounds here clash with each other really hard. it sounds very unpleasant, so i recommend only using one of them Hitsounds
00:39:472 (1) - clap keysound here clashes with the music pretty badly Hitsounds
02:16:834 (5,1) - these don't flow into each other well at all. perhaps curve (1) like this to continue the flow more smoothly. you may want to re-arrange the subsequent pattern slightly in order to preserve the flow there as well I love my current way, in my opinion it flows really nice, since this is more a personal preference, I'll keep it like it is
02:19:661 (5) - reversing this feels a lot more fun to play. it's also consistent with the back and forth arrangement of 02:19:347 (3,4) cool
03:27:171 (3) - whistle keysound clashes with the music Hitsounds
03:36:089 (2) - can't silence a slider beginning or repeat Hitsounds
04:20:068 (7,8) - rather ugly pattern. why not just overlap the sliderends? yeah
04:40:958 (1,1,1,1,1,1,1) - silence the ends of these for the same reason as in the previous difficulty Hitsounds

[Deity]
- for some reason, on this difficulty, the sliderborder and slidertrack colors blend in moreso with the background than the other difficulties. this made it a bit difficult to read this, so you might want to try messing around with the BG brightness/contrast in a photo editing software to fix this. fixed
- all of the things i said in the previous diffs about silenced hitsounds and clashing keysounds (and the uninherited section and inherited section overlapping) apply here as well, since the hitsounding appears to be nearly identical Hitsounds
00:54:870 (3,1) - this was very confusing to read. i didn't expect the slider to end 1/8 later since the previous slider looks nearly identical to this. the jump between the end of the slider and the circle also caught me off guard. there are a few ways to fix this. you could shorten the slider to end on the red tick, you could move the circle closer to the end of the slider, or you could do something else that fixes it to you. I reworked this section
02:28:928 (4) - reverse this. it flows way better yeah
03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should use the zigzag pattern for this stream starting here. using it early here takes away the effect of the piano trill starting at 03:39:388 (1). if i were you, i would re-arrange 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) to be a normal stream and leave the rest of the stream the same to match the piano. reworked this part
03:46:770 (3,1) - make these parallel to be more aesthetically pleasing k
04:40:958 (1,1,1,1,1,1) - silence ends Hitsounds

really well designed set. you can tell this was worked very hard on! good luck, and star
thank you

Sonnyc wrote:

General.
-- I strongly recommend to use a lighter slidertrackoverride. The current black override is way too dark, and it was really hard to tell the sliderpaths along a dark BG. sure thing

Deity.
00:54:870 (3,1,2) - Huh This is super confusing to read the rhythms properly. yeah, I fixed it in the above mod
01:04:515 (1,1,1,1) - Not a bad attempt, but since the sounds weren't 100% consistent each, using all the same slider shape didn't really felt effective. cool
02:03:169 (4,6) - Are you sure these having no keysounds? Hitsounds
02:20:132 - The beat was pretty clear here. Omitting this didn't felt nice along the song. I made the slider a 1/4 repeat, should be fine now
02:22:803 (1) - ^ For this, comparing the piano sounds with 02:24:059 (1) will make things more clear. I made it two 1/4 sliders
02:38:666 (7,1,2) - I think grouping these as one combo will feel better along the piano sounds. Besides, the jump towards 02:38:981 felt way too excessive or maybe it was (7,1) being too small in spacing. Try comparing with 02:39:923 (1,2,1). yes fixed, I also increased the spacing there, since the jumpy feeling is cute
02:41:572 (7) - Should be C:25. Hitsounds
03:00:185 (2) - 03:04:190 - Is this the correct key sound? Hitsounds
03:35:618 - This is offtime. I'll get opinions about this, tbh is really weird lol, since all the other beats are going in time, I'll ask a few qats if they think I should add a line there or if is more intuitive to keep the slider, since the keysound kinda fix the sound.
03:36:089 - Inaudible. Hitsounds
03:47:555 (4,5,1) - To indicate the 1/2 properly in (5,1), why not placing more space between? sure
04:27:058 (7) - Should be C:35. Hitsounds
04:38:602 - 04:46:927 (4,6) - Key doesn't feel right. Hitsounds
04:53:367 - ^. Try C:36? Hitsounds
04:44:257 (7,8) - Are these a correct key sound? These really feel off. Other's kinda merged with the song so it was okayish but this was so badly noticable. Hitsounds
thank you

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/527811

[Human]
  1. 01:04:515 (1) - i know you want to follow the violin but this drum sound 01:04:909 - is really obvious, 3/4 slider is weird
    other two diffs are same I think that will ruin the intro, since the violin hold notes are more important, at least for me
  2. 01:19:661 (8) - use stream to make consistent with 01:09:452 (2,3,4,5,6,7) - and 01:22:174 (1,2,3,4) - ? not really I tried to introduce a bit less streams on this diff, that's why you can see this kind of patterns often or a few new consistent objects, rhythm is basically the same with the variation of some repeat sliders
  3. 01:26:258 - make it clickable or remove the hitsound. A huge hitsound at reverse point is relly weird
    02:47:934 - 03:08:038 - 04:33:419 - 04:53:524 - ^
    diff "Demigod" is same Hitsounds
  4. 02:41:964 (2,3) - use same ds as 02:44:478 (6,7) - I didn't make it the same, but I moved them a bit
  5. 02:45:577 (2,3) - not so beautiful imo fixed in previous mod
[Demigod]
  1. 00:56:127 (1,2,3,4) - i don't think this pattern is fit for the song. http://b1.loli.io/images/YDew.jpg for ths sound "C D ♭E F" following the music that close sometimes isn't that fun, I ctrl G 00:56:284 (2,4) - tho
  2. 01:37:567 (1,2) - this jump is a bit too big I don't think is that big o;
  3. 03:09:923 - 03:10:237 - make them clickable (03:09:766 (1,2,3) - ctrl+G in rhythm) or change the hitsound pattern got changed
[Deity]
  1. 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - maybe reduce ds here, so you can emphasize 02:12:750 (1,2,3,4,1,2,3,4) - , because you didn't add clap on 02:10:237 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2) - but add clap on 02:12:750 (1,2,3,4,1,2,3,4) - . Changing hitsound is ok too I changed the way that the comboing work there,but I didnt changed the structure of jumps, since I asked for a bunch of test plays and this is really fine for playing
  2. 03:38:759 (1,2,3,4,1,2,3,4) - two tick-slider instead? Now 03:38:759 (1,2,3,4,1,2,3,4) - and 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - are same but the music are different yes this part got heavily reworked from previous mods
  3. 03:56:979 (1,2,1,2,1,2,1,2,1,2,1,2) - increase ds for clap (or change the hitsound) Maybe tbh I kinda don't want to make them bigger, I'll wait for more opinions, since I think is actually fine
  4. 05:00:121 (1) - players won't know they should http://b1.loli.io/images/4JWp.jpg or http://b1.loli.io/images/ljyg.jpg, maybe it's unrankable? I used this same slider in other ranked map, no I'm not telling u is fine because was used before, but is fine because most of players read it easily, since usually in osu we use the curve in that way, for the contrary the other way is unnaturally
amazing hitsound and map, take my star
thank you

Lily Bread wrote:

M4M

[Human]
01:14:792 (1,2) - 01:15:420 (3,4) - these two.. if more people complain about this I'll change it, the pattern is similar yes, but the rhythm and the spacing are different, so I guess is fine to read, reading is also a skill tho

02:14:635 (3,4) - try this? i think there has a beat at - 02:14:871 -in music. yes there is a beat, but I'm ignoring some beats here, since the rhythm is more friendly than in the other two diffs, also the beat isn't an important one
http://puu.sh/seENG/063a1bd205.jpg

[Demigod]
03:39:388 (1,2,3,4) - though here have 1/4 snap, i recommend not to put long 1/4 streams. because this part is quieter than other part. if you want to express these 1/4, you can use stream mixed with 1/4 reverse slider. all this part: 03:39:388 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the piano sounds exquisite, not mapping it with circles would be a crime

[Deity]
01:12:436 (1) - according to -01:22:488 (1) - and next kiai part, this should be a 3/4? yeah you are right, fixed.

too hard for me to mod. so star, good luck.
thank you!

Underforest wrote:

hi, from your m4m queue
map to mod: p/5603559
re-edited the mod because it looked very lazy

human

00:36:636 (1) - something like this would fit better, it will look very clean and the shape too dI don't want to sound rude, but my slider looks alot better and cleaner than yours, specially because the last curve in yours.
01:26:258 - make it clickable because its current condition looks weird I guess the only click that really matters is the one that goes with the piano, the rest are secondary beats, at least in this diff
02:51:389 (4,1) - use same ds as 02:50:447 (1,2,3) - to make consistency done

demigod
00:42:647 (1) - idk if it's me but this shape fail doesn't look very well http://puu.sh/sfi57.jpg :lol: that's extremely nazi you know, I don't think someone playing the map would notice that o.o

deity
00:56:755 (1,2,3) - those seems to be a pixel unstacked, not a big problem but fix it this pattern not longer exist, since I changed the rhythm from a previous mod
02:20:132 - please map this beat fixed from sonnyc mod
02:38:666 (7,1,2)- NC? I think you really copied sonny mod
04:44:257 (7,8) - I guess there's messed keysounds here, I mean, wrong keysounds? fixed from sonnyc mod too

really beautiful map and good keyboard using :D
star o/
good luck
thanks, but all what you posted was from the previous mods o.o, I'll mod your map anyways, but don't expect me to do a good mod

toybot wrote:

m4m

some of the pitches in the keysounding are off, like 00:45:755 (1) - , 02:41:572 (7) - , and whatnot. i can try and fix them if you want. nvm this would be incredibly difficult to change manually lmao Hitsounds
credit http://www.pixiv.net/member.php?id=211515? sure

[Deity]
  1. it would be pretty okay to use normal-hitnormal for your 2 and 4 claps, since it makes it less empty and doesn't interfere with the keysounding Hitsounds
  2. 00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden yeah, I know, but is the only way to map this part without making it that empty, idk a long slider would be not that nice IMO, what do you suggest?
  3. 00:54:870 (3) - the elongation is pretty awkward to play, since it ignores both the violin and the drum at the red tick. it also makes the movement to 1 pretty abruptyeah, this part got reworked.
  4. 01:16:912 (7,8) - i think the timing of this double could be more clarified, either by placing it closer to 6 by stacking under 5 or whatnot sure
  5. 01:30:028 (1,1) - align these vertically? okay
  6. 01:49:504 (1,2,3,4) - these should all be 1/3 triplets. it'll make the glissando smoother awesome
  7. 02:10:237 (1,2,3,4,5,6,7,8) - i think you should keep spacing to a minimum, as this section is simply only a buildup section. at 03:54:466 - , you don't use jumps with anywhere near the same spacing intensity, such as 7 -> 8 being 5.00x ds while none of the jumps in the other section getting past 4x ds yeah, I keeped it a bit jumpy, but I scaled them down :o
  8. 02:04:739 (8,9,10,11,12,13,1) - maybe move this up to x432 y192 to maintain a more circular stream shape I tried this, but I didn't liked it, I think the current shape plays better
  9. 02:14:635 (1,2,3) - bringing out the dotted rhythm would be cool
  10. 02:20:054 (3) - this ignores the drum on the red tick, you could do circle -> kickslider but plz let that drum be clickable oh this got fixed from previous mods
  11. 02:28:928 (4) - ctrl+g? yeah fixed from low's mod
  12. 02:30:656 (1,2,3) - place 1 further away from 2, to clarify the rhythm timing; confusing 1/2 spacing w/ 1/4 spacing I just stacked 1 and 2
  13. 03:38:445 (1,2,3,4,1,2,3,4,1,2,3,4) - i don't think you should map these as the same streams as 03:39:388 - , because they represent completely different things, but mapped this way it makes it all feel like a continuation this part got remapped!
  14. 03:47:241 (2,3,4) - i don't get why its timed in 1/6 ups
star, gl~
thank you

Btw I marked with green the hitsounds, because we are still working on them, thank you for the input on them
Underforest

Natsu wrote:

thanks, but all what you posted was from the previous mods o.o, I'll mod your map anyways, but don't expect me to do a good mod
wtf i didn't notice it orz my mistake, sorry :oops:
Topic Starter
Natsu

Underforest wrote:

wtf i didn't notice it orz my mistake, sorry :oops:
I think is super similar to be a coincidence lol, anyways don't worry I'll mod your map.

Updated, thanks everyone~
toybot

Natsu wrote:

00:46:703 (1,2) - slightly awkward how you map to the drums then ignore them in favor or the violin all of a sudden yeah, I know, but is the only way to map this part without making it that empty, idk a long slider would be not that nice IMO, what do you suggest?
try 3/4 reverse slider? keeps object density low while keeping drum beat intact
Topic Starter
Natsu
I did something at that part for now.
__Hatsune_Miku
is my problme or something? i cant heard music of hitsound :/

[*] Remove -Long Version- on title
[*] add tag -> Parousia Bof2010 Cytus
[*]look one more time aumod
[*] Deity -> 01:04:515 (1,2,1,2) - make longer slider is better
Topic Starter
Natsu

_ Hatsune Miku wrote:

is my problme or something? i cant heard music of hitsound :/ I don't get what you mean o.O

[*] Remove -Long Version- on title But is the correct title
[*] add tag -> Parousia Bof2010 Cytus okay
[*]look one more time aumod I'll check it later
[*] Deity -> 01:04:515 (1,2,1,2) - make longer slider is better no the timing don't allow me to do that, also my rhythm is fine
ty
Enon
I don't know whether natsu must remove "-Long Version-" on title or not. but, I think you should provide with a proper reason to confirm the metadata correctly, not just say like "remove this".

OK, anyway take my star bro XD
Topic Starter
Natsu
lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Satellite
Hello ~

[General]
  1. Wave hitsounds with possible delay 5ms about soft-hitfinish62.wav
  2. Please confirm whether you use all wav file once again
[Demigod]
  1. 00:01:453 (2) - add Nc. because please check Deity diff (and if you changed nc pattern please fix Human diff)
  2. 01:45:106 (1,2) - why only not stack pattern ? i think stack pattern more better.
  3. 03:38:026 (3) - same Deity diff. (and if you changed nc pattern please fix Human diff)
  4. 04:36:875 (5) - 1ms unsnapped
[Deity]
  1. 00:07:434 (1) - I understand that you are conscious of this slider blanket 00:05:233 (2) - but please wait. i think It is the object which I cannot confirm anymore. so 00:07:434 (1) - this slider try changed ”ctrl + h” more better flow!
  2. 00:26:600 (1) - really good slider. but there was a place to be worried about 00:27:188 - ~ 00:27:384 - this place why you used straight follow? i think changed more curve pattern better.
  3. 00:34:110 (2) - i like this pattern. it's sugguestion.
  4. 00:50:472 (4) - why not start nc pattern ?
  5. 00:53:613 (6) - I think that you should move this 00:53:613 (6) - to the center of 00:52:985 (5) -
  6. 00:56:441 (3,4,1) - I think some these flows are dirty. so changed " 00:56:127 (1,2) - ctrl+g and 00:56:441 (3,4) - ctrl+g " ?
  7. 02:23:195 (4) - There is no sound of the piano only in this place. so i think remove note more better rhythm.
  8. 02:51:389 (1) - 04:36:875 (1) - more +1 repeat ?
  9. 03:01:755 (8,1) - 04:47:241 (8) - swap nc ?
  10. 03:07:567 (1) - 04:53:053 (1) - not need Nc imo
  11. 03:14:320 (5) - add nc ?
  12. 03:20:305 (1) - i think changed ctrl+g more better flow.
  13. 03:38:026 (3) - It knows that there is a sound in this place, but thinks that you should do remove note because it is a too weak sound.
  14. 03:54:466 - lol start monstrata part LOL
  15. 04:36:875 (1) - slider end 1ms unsnapped.
  16. 04:40:958 (1,1,1,1,1,1) - really fun :D
  17. 04:59:807 (1,1) - why yellow color + yellow color lol
  18. 05:00:121 (1) - lol hello Amnesia www
Human diff looks fine to me. but There is something that I am worried about "StackLeniency" 0.2 is fine?

Good Luck!
Topic Starter
Natsu

Satellite wrote:

Hello ~

[General]
  1. Wave hitsounds with possible delay 5ms about soft-hitfinish62.wavI'll ask first, tbh isn't meant to bring feedback >:
  2. Please confirm whether you use all wav file once again fixed
[Demigod]
  1. 00:01:453 (2) - add Nc. because please check Deity diff (and if you changed nc pattern please fix Human diff) done
  2. 01:45:106 (1,2) - why only not stack pattern ? i think stack pattern more better. stack will be bored, this is more original and fun to read
  3. 03:38:026 (3) - same Deity diff. (and if you changed nc pattern please fix Human diff) cool
  4. 04:36:875 (5) - 1ms unsnapped k
[Deity]
  1. 00:07:434 (1) - I understand that you are conscious of this slider blanket 00:05:233 (2) - but please wait. i think It is the object which I cannot confirm anymore. so 00:07:434 (1) - this slider try changed ”ctrl + h” more better flow! I really like my current one is the slow part with sliders so both ways are fine
  2. 00:26:600 (1) - really good slider. but there was a place to be worried about 00:27:188 - ~ 00:27:384 - this place why you used straight follow? i think changed more curve pattern better. the slider straight part don't have any meaning, only design and to be stacked with 00:26:434 (4) - that' sall
  3. 00:34:110 (2) - i like this pattern. it's sugguestion. thank you
  4. 00:50:472 (4) - why not start nc pattern ? sure thing
  5. 00:53:613 (6) - I think that you should move this 00:53:613 (6) - to the center of 00:52:985 (5) - done
  6. 00:56:441 (3,4,1) - I think some these flows are dirty. so changed " 00:56:127 (1,2) - ctrl+g and 00:56:441 (3,4) - ctrl+g " ? oh man, I really like my current flow and pattern, gonna keep it
  7. 02:23:195 (4) - There is no sound of the piano only in this place. so i think remove note more better rhythm. yes
  8. 02:51:389 (1) - 04:36:875 (1) - more +1 repeat ? yes
  9. 03:01:755 (8,1) - 04:47:241 (8) - swap nc ? my current one follows the music better
  10. 03:07:567 (1) - 04:53:053 (1) - not need Nc imo I like them and they fit those parts imo
  11. 03:14:320 (5) - add nc ? I also think my current pattern is better
  12. 03:20:305 (1) - i think changed ctrl+g more better flow. I think is basically the same
  13. 03:38:026 (3) - It knows that there is a sound in this place, but thinks that you should do remove note because it is a too weak sound. yes, cool done
  14. 03:54:466 - lol start monstrata part LOL I did monstrata before monstrata was a thing
  15. 04:36:875 (1) - slider end 1ms unsnapped. k
  16. 04:40:958 (1,1,1,1,1,1) - really fun :D thank you
  17. 04:59:807 (1,1) - why yellow color + yellow color lol lol
  18. 05:00:121 (1) - lol hello Amnesia www [/color]
Human diff looks fine to me. but There is something that I am worried about "StackLeniency" 0.2 is fine?

Good Luck!
thanks
I Must Decrease
log
19:04 Xexxar: what is an acceptable amount of time i need to wait for to call a bn
19:04 Natsu: the time u take to bubble and icon mine maybe
19:04 Natsu: LOL
19:04 Xexxar: oh i forgot ya
19:04 Xexxar: lo
19:04 Xexxar: link again
19:05 *Natsu is listening to [https://osu.ppy.sh/b/1124153 xi - Halcyon -Long Version-]
19:05 Natsu: don't worry much alacat and sonnyc are my other 2 bns
19:05 Xexxar: oh rly
19:05 Xexxar: ill just check for unrankable then
19:05 Natsu: so will be fine i guess ye
19:06 Xexxar: should be long enough since my last Heart.
19:06 Xexxar: *flame
19:06 Xexxar: also hypothetically
19:06 Xexxar: would you check my MGQ map as well
19:06 Xexxar: its literally only 400 objects between all diffs
19:06 Xexxar: 90 bpm ds map
19:06 Natsu: https://puu.sh/snZqd.jpg this guy firs try
19:06 Xexxar: ya pretty ok i guess
19:07 Xexxar: 01:13:850 (2) -
19:07 Xexxar: how come these blankets so close
19:09 Xexxar: are you okay for irc?
19:09 *Xexxar is editing [https://osu.ppy.sh/b/1121435 xi - Halcyon -Long Version- [Deity]]
19:09 Xexxar: refering to blanket comment
19:12 Xexxar: 26600,627.615062761506,4,2,84,50,1,0
19:12 Xexxar: lol
19:12 Xexxar: 00:26:600 -
19:12 Xexxar: these two timing points should have the same value
19:12 Xexxar: for diety and demigod
19:12 Xexxar: its currently two different volumes for the same tick (one red one green)
19:12 Xexxar: please fix that
19:13 *Xexxar is editing [https://osu.ppy.sh/b/1124153 xi - Halcyon -Long Version- [Demigod]]
19:13 Xexxar: 02:42:122 (3) -
19:13 Xexxar: blanket could be a little better but
19:13 Xexxar: w/e
19:15 Xexxar: call me when that stuff is fixed
19:21 Natsu: k
19:25 Xexxar: i got my gif
19:25 Xexxar: all ready and primed
19:25 Xexxar: http://www.allyouranime.net/wp-content/ ... ame-7b.gif
19:32 Natsu: done
19:34 Xexxar: kk
19:35 Xexxar: did you change the spacing of those blankets
19:35 Xexxar: cause they were unnaturally close imo
19:35 Natsu: Yes
19:35 Xexxar: cool was i helpful enough to warrant kudosu and flames?
19:36 Natsu: yes
19:38 Xexxar: alright posting log
I Must Decrease
im legally retarded

pishifat
uh... i don't think you wanted to do that lol

(since it's not clear, xexxar qualified instead of bubbled at first)
Topic Starter
Natsu

pishifat wrote:

uh... i don't think you wanted to do that lol
.
xDDDDDDDDDDD
I Must Decrease
now you all know why
Krah

Natsu wrote:

lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version" (and yes it's the same version as yours)
If you ask me how xi wanted to name it matter more xD
Topic Starter
Natsu

Krah wrote:

Natsu wrote:

lol Enon your avatar so cute haha thanks for star~


BTW metadata: https://remywiki.com/Halcyon

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version"
If you ask me how xi wanted to name it matter more xD
Are you sure is the long version of the song? I'll as to IamKwan or Alacat later to confirm it
Krah

Natsu wrote:

Krah wrote:

Well the song also appear in https://diverse.direct/diverse-system/100sr-a013/ and there is no "long version"
If you ask me how xi wanted to name it matter more xD
Are you sure is the long version of the song? I'll as to IamKwan or Alacat later to confirm it
Answered in pm blame ninja edits but if needed for kwan/alacat idk who. Yap i'm sure http://puu.sh/so1EB/e8fb5c1ccd.jpg (check track9 length)
hehe
i actually have no idea where you got the mp3 but the songs are p much the same from both albums fwiw, just the lengths are different. 5:12 from Groundbreaking, 5:09 from Parousia.
Piine
Well from looking at the release times between Parousia and Groundbreaking -BOF2010 COMPILATION ALBUM-, Parousia came after. So most likely xi changed the name in general due personal choice plus the fact, Halcyon started 2 minute short song in SDVX. Hence why it was named "Long vers.: in -BOF2010 COMPILATION ALBUM-, and soon after finally Halcyon in the Parousia album o3o.
Kroytz
Could include Diverse System into tags since that is his record label.
Also, BG has been used before :<
alacat

Sulker wrote:

Well from looking at the release times between Parousia and Groundbreaking -BOF2010 COMPILATION ALBUM-, Parousia came after. So most likely xi changed the name in general due personal choice plus the fact, Halcyon started 2 minute short song in SDVX. Hence why it was named "Long vers.: in -BOF2010 COMPILATION ALBUM-, and soon after finally Halcyon in the Parousia album o3o.
Yes. I checked both, the titile is fine to me.

BOF2010 : http://www.gdbg.tv/2010/download/index.html Disc 2, track 34
Kyouren

Kroytz wrote:

Could include Diverse System into tags since that is his record label.
Also, BG has been used before :<
Agree :< (https://osu.ppy.sh/s/359191)

But it's really not important since I see Kroytz used same BG too in Happy End of the World map xD
Topic Starter
Natsu
Changed BG, added tags, I don't know where I get the mp3, also we edited it a bit, so I think I'll keep as alacat suggested
I Must Decrease
ok mom
alacat
cute Natsu

General :
00:11:898 - The green section is not necessary.
03:47:087 - unsnapped green section ?.?

Deity :
01:37:881 (3,1,2) - try to move right this part for design like this ?
02:38:824 (2,3) - I feel the flow is unnatural on jumps from here 02:38:352 (6,1) - prefer to use ctrl + g flow
04:05:775 (1) - no hitsound to here ? :O
04:55:880 (4,1) - The slider is not good flow for stream part, How about this ?

Demigod :
02:22:096 (6) - ,02:22:567 (10) - Please add new combo for players to here, i feel it's hard to read stream if these are same colors.
03:02:070 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - I have a sense of discomfort with this stream, try to follow the background sound like this ?
04:47:556 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - ^ Same
03:33:419 (1,2,3) - same reason about combo color, it's better to add it from here 03:33:733 (2) - for reading.

;)
Topic Starter
Natsu

alacat wrote:

cute Natsu

General :
00:11:898 - The green section is not necessary. fixed
03:47:087 - unsnapped green section ?.? fixed

Deity :
01:37:881 (3,1,2) - try to move right this part for design like this ? done
02:38:824 (2,3) - I feel the flow is unnatural on jumps from here 02:38:352 (6,1) - prefer to use ctrl + g flow fixed
04:05:775 (1) - no hitsound to here ? :O I'm going to check this later
04:55:880 (4,1) - The slider is not good flow for stream part, How about this ? cool


Demigod :
02:22:096 (6) - ,02:22:567 (10) - Please add new combo for players to here, i feel it's hard to read stream if these are same colors. done
03:02:070 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - I have a sense of discomfort with this stream, try to follow the background sound like this ? if you notice there are two rhythms at this part, that's why I'm starting my streams in red, since the sounds are similars to 02:41:651 (1,2,3,4,1,2,3,4) - but with 1/4 beats, so I think my current way is more close to the song
04:47:556 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7) - ^ Same
03:33:419 (1,2,3) - same reason about combo color, it's better to add it from here 03:33:733 (2) - for reading. Fixed


;)
I'm going to fix the hitsound later :)
Euny
@alacat : fixed all thanks for tell me!

@Irvin : update with this
https://www.dropbox.com/s/is69ba1u6ssmuyg/xi%20-%20Halcyon%20-Long%20Version-.osz?dl=0
Topic Starter
Natsu
!!
alacat
Did you use soft-hitwhistle23 ? maybe it's unused :o
Topic Starter
Natsu
removed D:
I Must Decrease
lol
alacat
#2
Topic Starter
Natsu
thanks ><
Gero
Nothing much to point out.

Log (Spanish)
15:29 Natsu: maje rankeame mi mapa QQ
15:29 Gero: cual maje?
15:29 Natsu: tiene 2 bubbles y una es de un QAT
15:29 Natsu: https://osu.ppy.sh/s/448919
15:30 Gero: le damos ahora, estoy libre
15:30 Natsu: si demole
15:31 *Gero is editing [http://osu.ppy.sh/b/1121435 xi - Halcyon -Long Version- [Deity]]
15:31 Gero: 00:02:404 (7) - NC debido a que hay un cambio de spacing y de estrofa tambien
15:31 Natsu: hecho
15:31 Gero: 00:06:805 (5) - Suena mejor con un clap, encaja con la instrumental
15:32 Natsu: done
15:33 Gero: 00:32:573 (1,2) - siento que este blanket se puede mejorar un poco, hazlo un poco mas circular
15:33 Gero: 00:35:688 (4) - NC
15:33 Natsu: lo mejore tambien
15:34 Gero: 00:35:688 (4) - whistle suena mucho mejor
15:34 Natsu: ups se me habia olvidado
15:34 Gero: 03:59:178 (1) - 03:59:178 (4) - un NC aqui maje? para que sea mas legible
15:35 Gero: eso seria todo, puedes actualizar
15:36 Natsu: subiendo
15:37 Natsu: hecho mae
15:37 Natsu: espera
15:38 Gero: okay avisame
15:39 Natsu: ya mae
Gero
~ Approved (Qualified) ~
Topic Starter
Natsu
thanks xexxar, alacat and gero! ;)
Euny
thanks xexxar, alacat and gero!!! c:♥
Affirmation
Good~
Anxient
hoyl.. congrats!
Lasse
A lot of your keysound samples have horrible amounts of clipping :c
examples would be
01:28:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
02:37:096 (1,2,3,4,5,1,2,3,4,5) -
and most other keysounded things
seems like you went a bit too far when increasing volume of them

since you forced default soft hitnormals anyways*, using higher volume settings overall for the map, but lower volume for the hitnormals + not boosting volume of the keysounds so much would've possible been a better solution
* (which I personally don't really like for stream heavy maps as they just don't give much feedback. but that's your choice after all and not the point of this post)
Topic Starter
Natsu

Lasse wrote:

A lot of your keysound samples have horrible amounts of clipping :c
examples would be
01:28:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
02:37:096 (1,2,3,4,5,1,2,3,4,5) -
and most other keysounded things
seems like you went a bit too far when increasing volume of them

since you forced default soft hitnormals anyways*, using higher volume settings overall for the map, but lower volume for the hitnormals + not boosting volume of the keysounds so much would've possible been a better solution
* (which I personally don't really like for stream heavy maps as they just don't give much feedback. but that's your choice after all and not the point of this post)
I think the volume is really fine, since if the keysounds blend too much then will bring not feedback, the hitnormal is not that strong, I really prefer to keep the current way, since is the one we feel bring more feedback :l we got much opinions about the volume lvl
Lasse
that was not my point
yes the volume of the samples is fine, but the way you achieved the volume is not as they ended up with horrible clipping
if you can't notice it yourself ingame, try listening to the keysound samples on their own
Topic Starter
Natsu

Lasse wrote:

that was not my point
yes the volume of the samples is fine, but the way you achieved the volume is not as they ended up with horrible clipping
if you can't notice it yourself ingame, try listening to the keysound samples on their own
oh that can't be helped tho, I don't have the original files anymore and will be a pain to find, plus isn't that noticeable in game, unless you're really picky o.o
Shiirn
Hi Natsu!

I know you hate me and will be sorely tempted to just deny this offhand because you probably think I'm just being a dick, but I feel like there is some genuine improvement that can and should be made to this map. It has piles of potential and I love Halcyon a lot, so I want it to be the best map it can be before actually getting ranked. You only get one shot, after all.

Your bordercolor seems pointless and useless. Care to explain why it's even there?

I'm skipping the incredibly badly clipped hitsounds that I'll let someone else go over. I'm no hitsound expert so I'll let someone else take care of that, so let's just go directly over the mapping itself because it appears nobody has actually tried to mod this map to improve it within your own mapping concepts, they just went over it for obvious mistakes and that's it. That's lazy as balls and I don't like it, so here I am.

also, keysounding means you can't actually use snares or kicks or claps or finishes or whistles or other hitsound emphasis which imo is far more vital to player enjoyment than pianos ringing in their ears. Please don't use the "I can't be assed to fix it" excuse when it's something that you hate me for.

Deity
  1. 00:37:940 (2) - Was nobody willing to tell you this one looks bad? Clean it up with a couple more grey nodes, that first curve is warped. Given the smooth curving of the rest of the section, you might want that last linear node to be smoothed out as well.
  2. 00:40:107 (1,2,3,1,2,3,1) - The emphasis here is incorrect. The strong wavering begins on 3. The proper setup would be 12,12,12,1. Sets of three are not in line with the pitch and tones used.
  3. 00:42:647 (1,2) - These... are not only borderline burai, but they're incredibly out of place both in the fact that the first curve is squished as hell and the straight line feels really out of place with the wavering of the violin. Please, please make these curvy sliders to fit with the violin. Shit works so good.
  4. 00:47:017 - I understand if you want to skip these beats, but I feel like they're important enough to mention. Since you mapped it 00:48:587 (3) - here, you should be consistent with it. Follow the background thumps or don't, don't just do the loudest one.
  5. 00:54:713 (2) - Don't pussy out by making the piano hit at the end here the slider ending. You've mapped every hit here, don't pussy out and skip this one just because it's slightly off the normal snapping. Players won't fuck up on it. Believe me.
  6. 01:05:304 (2,2) - I really feel like these sliders detract from the power of the long violin holds of 01:04:515 (1) - and 01:06:167 (1) - . This is one of those "It's up to you" choices, but you focused really hard on the violin and piano for this section, it's a bit weird to have sliderstarts on the weak background drum.
  7. 01:09:923 (1,2) - I'm only going to mention this once, but it applies to every single chorus and every single repeat of this measure: Why the hell are you skipping the beat on 01:10:080 - ??????? It's 75% of what makes Halcyon such a powerful piece of music. It kicks off the offbeat pattern right at the start of the measure and smacks the listener in the face with it. Skipping it makes the entire measure just this weak version of itself. This repeats every 8 beats so I'm sure you did it on purpose and I'm sure you'll call it "your style" but believe me when I say you're missing out on the strongest possible emphasis you can put in this map by skipping these.
  8. 01:14:792 (1,2,3,4,5) - I disagree with your use of a stream here but the drums are faintly there on 1,3,4 and 5 so i suppose you can justify it.
  9. 01:16:049 (1,2,3,4,5) - This has the same issue as ^that but I feel like your piano keysounding is directly conflicting with the mapping style you're trying to push on this track. The piano sounds are so loud and overwhelming, but you're trying to utilize much weaker and softer drum lines to provide a more complicated rhythm. This is very counter-productive, given that Halcyon as a whole is a piece of music that relies on its violins, piano, and synth, not its drums, to evoke emotions.
  10. 01:28:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I am going to call this the "cool stream" because I like it alot due to how it properly emphasizes the 123412341234 musical patterns in the music. When, in the future of this mod, I reference "The cool stream", I'm not saying to use streamjumps, but to properly emphasize the varying pitch and tone in that section like this stream does here.
    That said, I don't know why you only ever use jumpstreams here. Seems like too much of a vast difference in difficulty between "Normal streams" and "chorus-ending streams". Jumpstreams are really damn hard, you know. Even just spacing them different but overlapping would make them way more fair.
  11. 01:36:310 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This stream fails to live up to the Cool Stream because the music very clearly does four repeats of 1234, but this stream has one circle for the first 12345678, while the second has 5678 properly curving but no new combo to go along with it. Basically, it's inconsistent with itself. Either you emphasize each individual set of four beats, or you emphasize none of them. You can't just do the last one in the set of four.
  12. 01:37:881 (3,2) - These aren't in a straight line like 01:37:881 (3,1) - are, but.... this is tiny shit.
  13. 01:39:452 (1,2,3,4,5,6,7,8) - This is fine because it changes on 5, but you need to actually be consistent with whether you new combo them or not. New combos are more than just for measure resets.
  14. 01:44:478 (1,2,3,4,5,6,7,8) - This looks familiar :thinking:
  15. 01:46:363 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Again, part of what makes halcyon powerful is its usage of piano pitch. This is another example of a set of four fours listed as two eights. That's not necessarily bad, but it's inconsistent.
  16. 01:50:447 (2) - Inconsistent with 01:40:394 (1) - , 01:30:342 (1) - , etc needs new combo or remove new combo from the others. Either way, be consistent. I prefer the 1,1, new combo setup, myself.
  17. 01:51:389 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - here is where we get into the REALLY fancy shit that truly makes Halcyon, Halcyon. These notes are a set of four 3's and a 4! e,g, it's 123,123,123,123,1234. This is one of Xi's favorite "fuck you" rolls. Now, these are hard as fuck to emphasize so I don't blame you for stepping out and giving up. But new combos and slight spacing changes could work, if you want to make your map special?
  18. 01:59:242 (1,2,3,4,5,6,7,8,9,10,11,12) - See you actually have spacing changes on the sets of 4 changes here. Good.
  19. 02:00:499 (2) - Inconsistent with 01:40:394 (1) - , needs new combo or remove new combo from the others. Either way, be consistent. I prefer the 1,1, new combo setup, myself. etc etc. Last time I'll mention these. Like Irre says, you should only need to mention it once and you'll magically fix every other one right? xD
  20. 02:12:750 (1,2,3,4) - Any reason you change from counterclockwise to clockwise at 2->3? Then you just go into weird back-and-forth-ish patterns. If you did this on-beat or something it'd be okay, but as-is just seems weird. Heck, I remember you getting on my ass about this on felys.
  21. 02:14:635 (1,2,3) - This feels like you're intentionally skipping the beat on 02:14:871 - . Surely you could use a 1/2 slider and a circle on 02:14:871 - to properly capture every slap there, maybe? I don't think it'd make the section too busy, it's just another alternate button hit amongst a singletap section, which'd fit for a specially different measure.
  22. 02:18:091 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This is just another one of those "It's three sets of four but you only new comboed the first set and only had a direction change on the first set" things. I'm pointing out every one of these because Halcyon can get fairly complex and some of these are legitimately 123412345678 or something similar to that, and given this map as evidence, you can't really tell so I'm helping you out.
  23. 02:19:661 (1,2,3) - This is just so weird and out of place given your obsession with keeping things onbeat and neat. This bluetick slider has no polarization into it and reads really badly, especially when you can satisfiably replace 02:19:897 (2,3) - with circle-1/4slider-1/4slider
  24. 02:21:860 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Wait, maybe you areable to tell when the music uses different patterns? But this is one of many! you did it right here, do it right everywhere else! T_T
  25. 02:30:813 (2,3) - lemme just say i can see what you did here and while i personally feel that the strength of 02:30:970 - in the musical pattern warrants a click, i can understand you forgoing that in favor of the 3-3 pattern. But mostly just in this case.
  26. Xi starts copy+pasting like crazy and so do you, so there'll be more space between commentary from now on.
  27. 03:02:070 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Here's where your emphasis via new combos goes completely bonkers. Xi's just doing his standard 123412341234 shit dude, don't put new combos on red ticks here (see next line). Either do 1234,1234, or 12345678. Don't do this 10 and 6 and other stuff.
  28. 03:04:269 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - It's funny to say this righta fter saying "don't put new combos on red ticks" because here xi actually starts his sets of four on 03:04:426 - , which means the red ticks are the proper new combo spots. Why is this? Because 03:04:347 - doesn't actually have a beat. Also because Xi is nuts.
  29. 03:07:881 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I don't think i've ever seen a more blatant "fill empty space with a stream" example in my life. One of the few times in the map where the drums are actually prominent and you can map them to fill the piano space? Nope, better chuck a weirdo 13-note stream there.
  30. 03:09:766 (1,2,3,4,5) - ^except 1/4 sliders
  31. 03:12:750 (1,2,3) - Just my opinion but a 3/4 slider with a bit of a hop to the note would do way better expressing the woosh noise than... three 1/2 circles.
  32. 03:14:320 (5) - pretty violin, ugly slider. :(
  33. hey yo ima take a break from the criticism and just let you know that i really really really do like how you did the patterning for the slow bit from here on out. top shelf man just wish the sliders were a bit less angular and harsh for such a pretty, gentle section.
  34. 03:27:799 (1,2,3,1,2,3,1) - Just like before, this is 12,12,12,1. But your patterning already does this with back and forths, so a new combo change is all u really need
  35. 03:47:843 - pretty sure the harp is around here. Weirdo shit tho.
  36. 03:51:953 (1,2,3,4,5,6,7,8) - This curve is really harsh and weird despite how clean the rest of them are.
  37. 03:54:466 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Now here's the problem, see. I've always called these "the rain sections" in my head because the original video has a rainstorm over these 1/2 sections. The first one doesnt have this 1,2,12,12,1,21,2,12,12, stuff. The first one has a nice set of patterns that, while at one time weirdly changing rotation, fit the music pattern-wise. This is just a bunch of 1,2 jumps with no real pattern. It has a rotation, but that's just boring. It's beneath you, and it's insulting to the music, to use such a plain and uninventive way to map this 1/2 section.
  38. 04:05:775 (1,2,3,4) - This is the problem with overmapping streams to fill dead space. You lead into a 123123 section with a 1234 and it just feels so weird, especially when you hit 04:06:795 (1,2) - because the strongest final set of three's final strong beat is a slider ending. It could not be more plain that the hitsounding was done independently of the mapping than right here, because no sane mapper would have the strongest hitsound on the only beat in the entire measure where there isn't a click.
  39. That said, this stream section is done much better than the early ones. Evidence that a mapper can get better at mapping a song simply over the time it takes him to map it?
  40. 04:40:958 (1,1,1,1,1,1) - neat
  41. 04:49:754 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - See 03:04:269 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - . Keysounding or not, it comes off as weird
  42. 04:53:367 (1,2,3,4,5,6,1,2,3,4,5,6,1) - another silly filler
  43. 05:00:121 (1) - 50% sure this is unrankable as it is not clear which direction it goes in. And it's impossible to tell because it bends on the same point, and doesn't flow into the circle evenly to hint that thats how it goes. I for one thought that because it was symmetrical it'd "bounce" off the middle. Also, for nazi, the circle is off.


Let me say that I like this map, and I really want a good halcyon in ranked. But that's just it; I want a good halcyon that fits and follows its own rules. This map is inconsistent and has many small errors that detract from it. Meme me all you want but you know that this map wasn't meticulously gone over as much as it should have been.

If this map gets any more attention, I'll be happy to come back and go over the other two difficulties. I spent a decent chunk of time on Deity and if it's just going to get brushed aside I don't want to have wasted my time on the other difficulties.
Kroytz
Are these keysounds considered inaudible hitsounds? :thinking: :thinking: //summon Irreversible

Also, a small incomplete list of incorrect keysounds:

00:09:950 (1) - low F
00:10:270 (2) - middle C
00:11:233 (1) - slider-end is middle C
00:12:911 (1) - low G
00:13:225 (2) - middle C
00:13:540 (3) - idk what this is but it isn't what you used lol
00:16:056 (4) - better just to make as chord. I don't think this note is correct either on its own, though.
00:17:961 (2) - low A#
00:29:748 (3) - repeat is on low F, end is on low A#
00:35:688 (1) - A#
00:39:155 (3) - this is chord D,F,B. Simplified as B.
00:39:472 (1) - higher B,D,F chord. Simplified as B too, but would sound miles better if both were chorded.
00:45:755 (1) - A#
01:37:881 (3,1,2,1,2,3,4,5,6,7,8) - Half of this isn't correct
02:09:295 (1,2,3,4,1,2,3,4) - ouch this isn't remotely close.... starting from high to low it's: A, G, G#, D#, D, C, A#, A, G, F#, D#, C, A#, A, G, F#, D#, D, C, A#, A, G, F#, D# (total 24 beats on 1/12 [I think it's 1/12?]).
02:26:886 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - Super duper wrong because you hit 02:27:358 (3) - as one key lower than it should be (needs to be F) throwing off the rest of the arpeggio >>;


Sorry, but I'm gonna stop here because the more I listen to the keysounds, the more wrong I find in them. Not just the intro part but also the chorus, and so many other places... It's not good Natsu :/
I should also mention these samples are badly clipped as two other people have pointed out. And for those who disable custom hitsounds, there are a TON of wonky hitsounding because of how you chose to go about hitsounding. Especially on the quiet parts with keysounded claps over whistles which is a bit confusing when the pianos are identically emphasized.

Edit: gonna tag along with Shiirn's point here and say that keysounding this particular song wasn't a good idea at the core because there are 3 unique types of instruments being played at the same time. There are much better ways to hitsound it using Drum samples mixed with Softs whistles/claps or Normals mixed with Drums, etc. There aren't many exciting things to be done when this song is keysounded, it just plays flat and repetitive.
Monstrata
Idk about you, but I actually really enjoy the keysounding. The keysounds aren't always following the song, but rather, are providing a harmony to complement the song.

Stuff like 00:09:635 (4,1) - doesn't follow the song, but it still sounds nice because the note harmonizes with the track.
00:29:748 (3,1,2,3,4) - ^ Same. It sounds really nice, and provides a contrast between the hitsounds and the actual song, something that typical keysounding usually falls flat in.

I'm pretty sure the stuff Kroytz point out is intentional, but I'd still go over it to be sure.
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