bor wrote:
Natsu wrote:
so hurting the gameplay is improving it? wow!
No I requested a DQ myself before when I saw things to improve, now most of the post have things that I really dont' want to apply (overmodding always ruin maps take https://osu.ppy.sh/b/724015&m=0 this as example, before was even better) , since it will not feel like my map anymore if I change those.
Its not possible to harm gameplay by removing hitsounds that doesn't follow the rhythm your hitsounding to. And if I failed to mention before, you can still have a break between the sliders without harming gameplay.
Also you can't achieve "overmodding" unless you apply mods as they are, the point of a mod is to express issues in a map, that doesn't mean the modder says you have to move certain objects to specific places if it makes it inconsistent with the idea you have going on. But in the same regard when you are trying to avoid inconsistencies, you should listen to those pointing them out.
For example when I look at your highest diff in this map you introduce movement like 00:01:453 (1,2,3,4,5,6) - , the notes are fast but the motion is still smooth and there are no unwarranted spacing increases. 00:12:242 (1,2,3) - this on the other hand is very sharp although you in the same section of music without any drastic changes in SOUND to warrant this kind of sharp movement. the music progresses and you see 00:25:934 (1,2,3,4) - which is where you express something moving very smoothly, sure pitch is increasing but it hits its highest point and you create an increase of momentum without changing the type of movement 00:29:429 (1,2,3) - this is arguably smooth, but then you introduce sharp movement again here. 00:36:004 (2,3,4,5) -
in this case you are inconsistent in how smooth or sharp you make the movement when there is no sound to warrant this.
As for the others' comments on your rhythm I have not much to say since you are "consistent" about choosing to "undermap" some parts. Although it is worth mentioning that your kiais are weaker than other parts of the song due to this, which does create a problem imo
sure people complain about drastic difficulty spikes in kiais of the song, but this is just the opposite of that, drastic troughs in difficult at the kiai when the music becomes more involved
hitsounds aren't mean to be 1/1 with the music, but to decorate it, most of maps do this, ofc if add a random clap for decorating the song every 2 and 4 no one will complain, then again I love the current ones, why kill something that the mapper and some people love.
Drastic difficulty spikes? the map is consistent, the stream space the jumps etc, yes there are some hard parts, but is still at same level of difficulty, then again no one complain about tv sizes having a random full screenjumps at the end of the map.
00:12:242 (1,2,3) this is a really simple pattern man, is just for add variation at the slow part of the map.
00:36:004 (2,3,4,5) same ^
Kiai have undermap beats yes, but 01:09:923 (1,2,3,4,1,2,3,4) - I think anymapper would map to the strong beats instead of everytiny sound in parts like that, since those are the soul of the chorus.
what I mean of overmodding is to change things that are fine, but other that also are fines, I made the mistakes of change things in my past maps just for the sake of ranking them and i feeld bad about those now tbh, Modding should be fore improving understanding what the mapper is trying to do, not to change things that are fine, take for example shiirn I explained him my points 6 months ago, then I remapped 2 times and I keeped the things I love about my map, then I explained him like 3-5 times again.
We should respect mapper choice tbh, your points are valid, but also try to understand I'm not you and you would express the music different than me, take this as example:
https://osu.ppy.sh/s/527661 https://osu.ppy.sh/s/522857 , one maps almost everything while the other don't, they both get love, people tried to make monstrata's map in a way that he don't want, but thanks god he keep it in the way he want, what people are trying to do here is basically the same, make me change things that I really don't want to change. Check the previous DQ post or mods, I take a lot from them, because I think they improve my map, ofc I deny things that I don't think would improve it. There is a point were mods makes more bad than good and in my experience that's starting to happen here.