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xi - Halcyon -Long Version-

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Topic Starter
Natsu

Mun wrote:

All of my mod was done with hitsounds at 0%, music at 100%, and osu! volume at 100%. I did not mishear anything.
I already explain you and you already requested a DQ, a QAT will review your post and my reply and he will decide what to do. just wait for it. Undermapping is not a problem and there are not overmaped things as I explain you, drums aren't the only things you have to map
Monstrata
There's a very consistent 1/4 track in the background. Honestly, it's hard to overmap a song like this. Maybe the 1/4's are just so redundant you stopped hearing them, like how yous top hearing a fan in a restaurant until suddenly it gets turned off and then you realize it's been there all along xD.
Izzywing

Monstrata wrote:

There's a very consistent 1/4 track in the background. Honestly, it's hard to overmap a song like this. Maybe the 1/4's are just so redundant you stopped hearing them, like how yous top hearing a fan in a restaurant until suddenly it gets turned off and then you realize it's been there all along xD.
lawyer monstrata when :o
Shiirn

Monstrata wrote:

There's a very consistent 1/4 track in the background. Honestly, it's hard to overmap a song like this. Maybe the 1/4's are just so redundant you stopped hearing them, like how yous top hearing a fan in a restaurant until suddenly it gets turned off and then you realize it's been there all along xD.

So you're saying that they're pretty much inaudible and are mentally ignored?



Then they shouldn't be mapped. But that's just my opinion. The map has more actual issues than just rhythm choice. Issues you didn't notice, apparently.
Topic Starter
Natsu

Shiirn wrote:

Monstrata wrote:

There's a very consistent 1/4 track in the background. Honestly, it's hard to overmap a song like this. Maybe the 1/4's are just so redundant you stopped hearing them, like how yous top hearing a fan in a restaurant until suddenly it gets turned off and then you realize it's been there all along xD.

So you're saying that they're pretty much inaudible and are mentally ignored?



Then they shouldn't be mapped. But that's just my opinion. The map has more actual issues than just rhythm choice. Issues you didn't notice, apparently.
yeah shiirn I already reply to you and is already posted in that request a dq thing, lets see if QATs agree with me or with you, i explained you 6 months ago, when this was DQ and yesterday, I'm tired of explaining you, so lets just wait what QATs think about this.
Shiirn
Like i said, I'm not arguing for a DQ based on your poor rhythm choices.



But on your inconsistent new comboing and general aesthetic failures and general lack of polish and quality.
Topic Starter
Natsu

Shiirn wrote:

Like i said, I'm not arguing for a DQ based on your poor rhythm choices.



But on your inconsistent new comboing and general aesthetic failures and general lack of polish and quality.
yes and I explained you 3 times, I don't try to avoid a dq, since I explained you when I was mapping it (and you asked me to show u), when I requested the DQ and now, I just prefer my way, anyways is posted there already, just wait and lets see what the QAT think about your points and my replys.

BTW I love that slider and I will not change it, the stream in both kiais, the ones mapped at the background are fine and new comboing depends on the pattern there are different ways to add them, from basic following stanzas, patterns, music etc. That's why we don't have a mapping prog.

anyways just lets wait I'm really tired of reply here, just lets see what QAT decides.
Mun

Monstrata wrote:

There's a very consistent 1/4 track in the background. Honestly, it's hard to overmap a song like this. Maybe the 1/4's are just so redundant you stopped hearing them, like how yous top hearing a fan in a restaurant until suddenly it gets turned off and then you realize it's been there all along xD.
As Shiirn has already said, if I'm totally ignoring a sound (that I cannot hear after listening to the song on volumes much higher than I normally would listen to them on), then that is a sound that is not prevalent in the song. If it is not prevalent in the song, then Natsu is contradicting himself. He told me in this PM conversation to "map main beats instead of everything."

Of course, this means he has messed up his emphasis to an extreme degree, and also has a horribly inconsistent map on his hands (oh no!), because he has decided to ignore perfectly audible, quite important sounds while mapping sounds that are unobtrusive and generally hard to perceive behind the, you know, actual song.

I hold that the rhythm and emphasis on this map have multiple mistakes, the hitsounding has at least one very noticeable mistake (that alone should be enough to merit DQ), and the entire map lacks polish.
Topic Starter
Natsu
1. I can map any beat I want that are my rhythm choices, check monstratas shelter and pishifat´s one to see how mappers think different.

2. Those streams are not overmapped as I explained you multiplet times

3. Ignore beats is totally fine man pls, is common sense for mapping lower diffs or emphasis certain things,

4. I'm not contradicting myself, I only explained you that you don't need to map everything.

5. You alreadyn posted in DQ thing, a QAT will check and decide stop comming to post the same over and over man is tired, if you have new things to add then fine.
anna apple
02:09:295 (1,2) - these are snapped wrong, there are probably others too, also might as well fix angle usage as you choose to have it compliment the song some times and not others.
(demigod)
Topic Starter
Natsu

bor wrote:

02:09:295 (1,2) - these are snapped wrong, there are probably others too, also might as well fix angle usage as you choose to have it compliment the song some times and not others.

yeah is like 1/12 or something like that, but in this cases is fine to make a simple rhythm for playability (a lot of maps do this)
anna apple

Natsu wrote:

bor wrote:

02:09:295 (1,2) - these are snapped wrong, there are probably others too, also might as well fix angle usage as you choose to have it compliment the song some times and not others.

yeah is like 1/12 or something like that, but in this cases is fine to make a simple rhythm for playability (a lot of maps do this)

There is no point in incorrectly rhythming when its not like changing them to 1/12 will make a change in playabilty since you choose to create a pause between the repeat sliders anyway because the players have time to recover in between, not to mention slider leniency still affects this break.
Topic Starter
Natsu

bor wrote:

There is no point in incorrectly rhythming when its not like changing them to 1/12 will make a change in playabilty since you choose to create a pause between the repeat sliders anyway because the players have time to recover in between, not to mention slider leniency still affects this break.
if i map it with 1/12 there would not be pauses and will hurt the playability alot, I tryed it in my first remap and almost anyone break there, anyways a QAT will read this and will also decide what to do, even tho I think the 1/8 is better, since is better for the gameplay and don't hurt rhythm that much is a common practice since years, you can found a lot of maps with 1/6s guitar mapped as 1/4s, is a similar case here.
anna apple

Natsu wrote:

if i map it with 1/12 there would not be pauses and will hurt the playability alot, I tryed it in my first remap and almost anyone break there, anyways a QAT will read this and will also decide what to do, even tho I think the 1/8 is better, since is better for the gameplay and don't hurt rhythm that much is a common practice since years, you can found a lot of maps with 1/6s guitar mapped as 1/4s, is a similar case here.

Understood, but the reason for most of those to occur is an underlying sound that is rhythmed to 1/4 beats, in this case if you chose that then the idea of "keysounding" states otherwise.

also I have no care for convincing a QAT, I would much rather convince YOU so you can make better decisions.


but it sounds like you have no care for improving, which is unfortunate and a bad example for the mapping commuinty.
Topic Starter
Natsu

bor wrote:

Natsu wrote:

if i map it with 1/12 there would not be pauses and will hurt the playability alot, I tryed it in my first remap and almost anyone break there, anyways a QAT will read this and will also decide what to do, even tho I think the 1/8 is better, since is better for the gameplay and don't hurt rhythm that much is a common practice since years, you can found a lot of maps with 1/6s guitar mapped as 1/4s, is a similar case here.

Understood, but the reason for most of those to occur is an underlying sound that is rhythmed to 1/4 beats, in this case if you chose that then the idea of "keysounding" states otherwise.

also I have no care for convincing a QAT, I would much rather convince YOU so you can make better decisions.


but it sounds like you have no care for improving, which is unfortunate and a bad example for the mapping commuinty.
so hurting the gameplay is improving it? wow!

No I requested a DQ myself before when I saw things to improve, now most of the post have things that I really dont' want to apply (overmodding always ruin maps take https://osu.ppy.sh/b/724015&m=0 this as example, before was even better) , since it will not feel like my map anymore if I change those.
anna apple

Natsu wrote:

so hurting the gameplay is improving it? wow!

No I requested a DQ myself before when I saw things to improve, now most of the post have things that I really dont' want to apply (overmodding always ruin maps take https://osu.ppy.sh/b/724015&m=0 this as example, before was even better) , since it will not feel like my map anymore if I change those.
Its not possible to harm gameplay by removing hitsounds that doesn't follow the rhythm your hitsounding to. And if I failed to mention before, you can still have a break between the sliders without harming gameplay.

Also you can't achieve "overmodding" unless you apply mods as they are, the point of a mod is to express issues in a map, that doesn't mean the modder says you have to move certain objects to specific places if it makes it inconsistent with the idea you have going on. But in the same regard when you are trying to avoid inconsistencies, you should listen to those pointing them out.

For example when I look at your highest diff in this map you introduce movement like 00:01:453 (1,2,3,4,5,6) - , the notes are fast but the motion is still smooth and there are no unwarranted spacing increases. 00:12:242 (1,2,3) - this on the other hand is very sharp although you in the same section of music without any drastic changes in SOUND to warrant this kind of sharp movement. the music progresses and you see 00:25:934 (1,2,3,4) - which is where you express something moving very smoothly, sure pitch is increasing but it hits its highest point and you create an increase of momentum without changing the type of movement 00:29:429 (1,2,3) - this is arguably smooth, but then you introduce sharp movement again here. 00:36:004 (2,3,4,5) -
in this case you are inconsistent in how smooth or sharp you make the movement when there is no sound to warrant this.

As for the others' comments on your rhythm I have not much to say since you are "consistent" about choosing to "undermap" some parts. Although it is worth mentioning that your kiais are weaker than other parts of the song due to this, which does create a problem imo

sure people complain about drastic difficulty spikes in kiais of the song, but this is just the opposite of that, drastic troughs in difficult at the kiai when the music becomes more involved
Topic Starter
Natsu

bor wrote:

Natsu wrote:

so hurting the gameplay is improving it? wow!

No I requested a DQ myself before when I saw things to improve, now most of the post have things that I really dont' want to apply (overmodding always ruin maps take https://osu.ppy.sh/b/724015&m=0 this as example, before was even better) , since it will not feel like my map anymore if I change those.
Its not possible to harm gameplay by removing hitsounds that doesn't follow the rhythm your hitsounding to. And if I failed to mention before, you can still have a break between the sliders without harming gameplay.

Also you can't achieve "overmodding" unless you apply mods as they are, the point of a mod is to express issues in a map, that doesn't mean the modder says you have to move certain objects to specific places if it makes it inconsistent with the idea you have going on. But in the same regard when you are trying to avoid inconsistencies, you should listen to those pointing them out.

For example when I look at your highest diff in this map you introduce movement like 00:01:453 (1,2,3,4,5,6) - , the notes are fast but the motion is still smooth and there are no unwarranted spacing increases. 00:12:242 (1,2,3) - this on the other hand is very sharp although you in the same section of music without any drastic changes in SOUND to warrant this kind of sharp movement. the music progresses and you see 00:25:934 (1,2,3,4) - which is where you express something moving very smoothly, sure pitch is increasing but it hits its highest point and you create an increase of momentum without changing the type of movement 00:29:429 (1,2,3) - this is arguably smooth, but then you introduce sharp movement again here. 00:36:004 (2,3,4,5) -
in this case you are inconsistent in how smooth or sharp you make the movement when there is no sound to warrant this.

As for the others' comments on your rhythm I have not much to say since you are "consistent" about choosing to "undermap" some parts. Although it is worth mentioning that your kiais are weaker than other parts of the song due to this, which does create a problem imo

sure people complain about drastic difficulty spikes in kiais of the song, but this is just the opposite of that, drastic troughs in difficult at the kiai when the music becomes more involved
hitsounds aren't mean to be 1/1 with the music, but to decorate it, most of maps do this, ofc if add a random clap for decorating the song every 2 and 4 no one will complain, then again I love the current ones, why kill something that the mapper and some people love.

Drastic difficulty spikes? the map is consistent, the stream space the jumps etc, yes there are some hard parts, but is still at same level of difficulty, then again no one complain about tv sizes having a random full screenjumps at the end of the map.

00:12:242 (1,2,3) this is a really simple pattern man, is just for add variation at the slow part of the map.

00:36:004 (2,3,4,5) same ^


Kiai have undermap beats yes, but 01:09:923 (1,2,3,4,1,2,3,4) - I think anymapper would map to the strong beats instead of everytiny sound in parts like that, since those are the soul of the chorus.

what I mean of overmodding is to change things that are fine, but other that also are fines, I made the mistakes of change things in my past maps just for the sake of ranking them and i feeld bad about those now tbh, Modding should be fore improving understanding what the mapper is trying to do, not to change things that are fine, take for example shiirn I explained him my points 6 months ago, then I remapped 2 times and I keeped the things I love about my map, then I explained him like 3-5 times again.

We should respect mapper choice tbh, your points are valid, but also try to understand I'm not you and you would express the music different than me, take this as example: https://osu.ppy.sh/s/527661 https://osu.ppy.sh/s/522857 , one maps almost everything while the other don't, they both get love, people tried to make monstrata's map in a way that he don't want, but thanks god he keep it in the way he want, what people are trying to do here is basically the same, make me change things that I really don't want to change. Check the previous DQ post or mods, I take a lot from them, because I think they improve my map, ofc I deny things that I don't think would improve it. There is a point were mods makes more bad than good and in my experience that's starting to happen here.
Kibbleru
02:19:661 (1,2,3) - this is fine, but since its such a special rhythm part isnt is kinda bad to be inconsistent with it? 04:03:890 (1,2,3,4) -

also guys stop trying to force ur opinion on natsu, he gave his fair reasoning, just wait for the QATs to judge it.
also stop saying his rhythm is 'incorrect' since there is no objectivity in that, his opinion is his hence he expressed it his map, ur opinion is urs.
anna apple

Natsu wrote:

hitsounds aren't mean to be 1/1 with the music, but to decorate it, most of maps do this, ofc if add a random clap for decorating the song every 2 and 4 no one will complain, then again I love the current ones, why kill something that the mapper and some people love.

Drastic difficulty spikes? the map is consistent, the stream space the jumps etc, yes there are some hard parts, but is still at same level of difficulty, then again no one complain about tv sizes having a random full screenjumps at the end of the map.

00:12:242 (1,2,3) this is a really simple pattern man, is just for add variation at the slow part of the map.

00:36:004 (2,3,4,5) same ^


Kiai have undermap beats yes, but 01:09:923 (1,2,3,4,1,2,3,4) - I think anymapper would map to the strong beats instead of everytiny sound in parts like that, since those are the soul of the chorus.

what I mean of overmodding is to change things that are fine, but other that also are fines, I made the mistakes of change things in my past maps just for the sake of ranking them and i feeld bad about those now tbh, Modding should be fore improving understanding what the mapper is trying to do, not to change things that are fine, take for example shiirn I explained him my points 6 months ago, then I remapped 2 times and I keeped the things I love about my map, then I explained him like 3-5 times again.

We should respect mapper choice tbh, your points are valid, but also try to understand I'm not you and you would express the music different than me, take this as example: https://osu.ppy.sh/s/527661 https://osu.ppy.sh/s/522857 , one maps almost everything while the other don't, they both get love, people tried to make monstrata's map in a way that he don't want, but thanks god he keep it in the way he want, what people are trying to do here is basically the same, make me change things that I really don't want to change. Check the previous DQ post or mods, I take a lot from them, because I think they improve my map, ofc I deny things that I don't think would improve it. There is a point were mods makes more bad than good and in my experience that's starting to happen here.

I think you misread what I said, YOUR map has difficulty TROUGHS, while other ranked maps have SPIKES, which I did say people complained about.

I also believe you have a false sense of how object placement affects difficulty, something linear and evenly and lowly spaced is much easier to play than something with the same or higher spacing and sharp angles. The closer a map can be to expressing a song in a consistent manner the better. Its inappropriate to not consider factors that change the map itself difficulty.

I also must say the objective of keysounding is accuracy, and I already pointed out the inaccuracy of how you created it.

It's also worth mentioning its possible to map strong beats while complimenting other occurring sounds.
Topic Starter
Natsu

bor wrote:

Natsu wrote:

hitsounds aren't mean to be 1/1 with the music, but to decorate it, most of maps do this, ofc if add a random clap for decorating the song every 2 and 4 no one will complain, then again I love the current ones, why kill something that the mapper and some people love.

Drastic difficulty spikes? the map is consistent, the stream space the jumps etc, yes there are some hard parts, but is still at same level of difficulty, then again no one complain about tv sizes having a random full screenjumps at the end of the map.

00:12:242 (1,2,3) this is a really simple pattern man, is just for add variation at the slow part of the map.

00:36:004 (2,3,4,5) same ^


Kiai have undermap beats yes, but 01:09:923 (1,2,3,4,1,2,3,4) - I think anymapper would map to the strong beats instead of everytiny sound in parts like that, since those are the soul of the chorus.

what I mean of overmodding is to change things that are fine, but other that also are fines, I made the mistakes of change things in my past maps just for the sake of ranking them and i feeld bad about those now tbh, Modding should be fore improving understanding what the mapper is trying to do, not to change things that are fine, take for example shiirn I explained him my points 6 months ago, then I remapped 2 times and I keeped the things I love about my map, then I explained him like 3-5 times again.

We should respect mapper choice tbh, your points are valid, but also try to understand I'm not you and you would express the music different than me, take this as example: https://osu.ppy.sh/s/527661 https://osu.ppy.sh/s/522857 , one maps almost everything while the other don't, they both get love, people tried to make monstrata's map in a way that he don't want, but thanks god he keep it in the way he want, what people are trying to do here is basically the same, make me change things that I really don't want to change. Check the previous DQ post or mods, I take a lot from them, because I think they improve my map, ofc I deny things that I don't think would improve it. There is a point were mods makes more bad than good and in my experience that's starting to happen here.

I think you misread what I said, YOUR map has difficulty TROUGHS, while other ranked maps have SPIKES, which I did say people complained about.

I also believe you have a false sense of how object placement affects difficulty, something linear and evenly and lowly spaced is much easier to play than something with the same or higher spacing and sharp angles. The closer a map can be to expressing a song in a consistent manner the better. Its inappropriate to not consider factors that change the map itself difficulty.

I also must say the objective of keysounding is accuracy, and I already pointed out the inaccuracy of how you created it.

It's also worth mentioning its possible to map strong beats while complimenting other occurring sounds.
yes what I meant is mapping the 1/12 would be super hard to play you really don't have idea how bad it was (that's why the hitsounds are only decorating that part and not doing a 1/1), that's why I decide to map it with 1/8s, this is my way of expressing the song after 8 months of work 2 remaps 1 dq and multiple mods and test plays. People are trying to DQ this so badly for any reason, there are no correct rhythms that is up to the mapper and their interpretation of the song, yes those pattern are different placed and no linear, linear things are harder to play than zigzag movements and is just the slow part of the song.

I gave my reasons to everything I don't want to change, just wait for a QAT and their decision.

For the people who say I don't want to improve this map, I remapped it 2 times, ask to Okorin I personally requested a DQ from him to improve this map, I asked multiple people for mods and test plays,



I can post tons of screenshoots from players who tested it, so don't say I didn't want to improve it, right now i just want to keep the integrity of my map and the patterns i love, for example see how a post wanted me to change a slider because is ugly, but I think is awesome, subjective things like that shouldn't be taken as issues. Just to add the music provide beats and is up to us the mappers to map them as we feel, if x mapper would map an easy diff only that's fine, if I want to map all the constant 1/4s is also fine.

to end this is fun how a modder want me to undermap the streams in the kiais while the other want me to map everything, see how subjective are the rhythm choices.
anna apple
there is no point in me continuing this "discussion" when it seems like you misinterpret what concerns.
Mun

Kibbleru wrote:

stop trying to force ur opinion on natsu, he gave his fair reasoning, just wait for the QATs to judge it.
also stop saying his rhythm is 'incorrect' since there is no objectivity in that, his opinion is his hence he expressed it his map, ur opinion is urs.
There are many correct rhythms for any given song which are defined upon the creation of the song.
There are many incorrect rhythms for any given song which are created by misinterpretations, mistakes, and ignorance.

It's not all a gray area, and a lot of small parts of this set fall into the "incorrect" side.
Kite
cool map
Kibbleru

Mun wrote:

Kibbleru wrote:

stop trying to force ur opinion on natsu, he gave his fair reasoning, just wait for the QATs to judge it.
also stop saying his rhythm is 'incorrect' since there is no objectivity in that, his opinion is his hence he expressed it his map, ur opinion is urs.
There are many correct rhythms for any given song which are defined upon the creation of the song.
There are many incorrect rhythms for any given song which are created by misinterpretations, mistakes, and ignorance.

It's not all a gray area, and a lot of small parts of this set fall into the "incorrect" side.
because ur not openminded :)
Topic Starter
Natsu

Mun wrote:

Kibbleru wrote:

stop trying to force ur opinion on natsu, he gave his fair reasoning, just wait for the QATs to judge it.
also stop saying his rhythm is 'incorrect' since there is no objectivity in that, his opinion is his hence he expressed it his map, ur opinion is urs.
There are many correct rhythms for any given song which are defined upon the creation of the song.
There are many incorrect rhythms for any given song which are created by misinterpretations, mistakes, and ignorance.

It's not all a gray area, and a lot of small parts of this set fall into the "incorrect" side.
because you are not open to other ideas, I put my interpretation here as I did in any of my maps, you are free to like it or dislike it that's fine, but also learn that no everyone do things as u like
Fycho
Please focus on the actual discussion on the map objectively, we will review the discussion soon.
headphonewearer
cool map!
polka
Yo natsuuuu congratulations!

I've been waiting for this map to get approved for a long time. This was my favorite pending map to play since you've submitted it, and it's actually helped me grow as a player, as it's helped me to better play streams at higher bpm and intensity.

As one of my favorite mappers, I thank you for fighting so hard to get this map where it is <3
Nuolong
Oh my gosh I don't think I've ever seen a map that had such nice and developed hitsounds omg so aesthetic. Also really fun IMO! I like being aesthetic but I dont know how to manage to make it so fun AND aesthetic at the same time TwT
Akasha-
But what about the title?
I know there got an album name "Groundbreaking -BOF2010 COMPILATION ALBUM-"
but from Parousia (xi's 1st album)
The title should be: Halcyon
https://diverse.direct/diverse-system/100sr-a013/

A little confused right now.
Topic Starter
Natsu
Check alacat post, she explained it, wait let me check it, is so hidden atm LOL

Here: p/5624657
Akasha-
so Parousia came after Groundbreaking album
I think the lastest is the most correct tho

But since they have 2 conflicted song name, then just keep what you think is the best.
Topic Starter
Natsu

Kuo Kyoka wrote:

so Parousia came after Groundbreaking album
I think the lastest is the most correct tho

But since they have 2 conflicted song name, then just keep what you think is the best.
yeah that's what we discussed there.
Shiranai
I have concern on human diff, due to this rule:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
Isn't this kind of wiggle are not allowed 02:09:295 (2) - , 03:53:524 (2) - and 04:14:257 (7) - ? Let's we compared the length of these (2) and (3) http://puu.sh/t3kml/3003703f0b.jpg literally they both use 7/4 slider but by using so many red nodes on (2) it will make its length shorter about half than it supposed to be without having slow sv manipulation on it, which I think that against the current rules above

And why using 1/4 slider stream here 03:12:750 (4,5) - ? yet on demigod and deity use more simple rhythm, a bit questionable to me when the easier diff use denser rhythm choice than higher diffs. The comparison,




Just my two cents when I played the diff :)
Topic Starter
Natsu

Mako Sakata wrote:

I have concern on human diff, due to this rule:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
Isn't this kind of wiggle are not allowed 02:09:295 (2) - , 03:53:524 (2) - and 04:14:257 (7) - ? Let's we compared the length of these (2) and (3) http://puu.sh/t3kml/3003703f0b.jpg literally they both use 7/4 slider but by using so many red nodes on (2) it will make its length shorter about half than it supposed to be without having slow sv manipulation on it, which I think that against the current rules above


They are allowed, since they have a clear slider patch.

And why using 1/4 slider stream here 03:12:750 (4,5) - ? yet on demigod and deity use more simple rhythm, a bit questionable to me when the easier diff use denser rhythm choice than higher diffs. The comparison,




because they are different diffs, they don't need to be consistent with each other and both rhythms are valid there tho, btw the slider is easier to play than the 3 circles


Just my two cents when I played the diff :)
Fycho
On one side, can you reply Kibbleru's post: p/5703486?
I think it's worthy a fix most among these posts.
Topic Starter
Natsu

Fycho wrote:

On one side, can you reply Kibbleru's post: p/5703486?
I think it's worthy a fix in the most.
I was thinking alot about it and tbh, I think is fine, but I don't have problems changing it either, I just tho the pianos were more prominent in the second one.
Shiranai
I'm talking about manipulating slider speed without having an actual sv change because of the bunch of red nodes, not the slider's path lol
But oh well

Hope for the best~
Topic Starter
Natsu

Mako Sakata wrote:

I'm talking about manipulating slider speed without having an actual sv change because of the bunch of red nodes, not the slider's path lol
But oh well

Hope for the best~
yeah, they are fine, that rules is mostly for unreadable sliders that you can't guess the patch
Euny


congratulation Irvin c:
and you guys so thanks for helped me and him > <
happy new year enjoy it!
Shiirn
your hitsounding sucked though, it was a very large chunk of what made this map questionable
VINXIS
Thanks
Nuolong
congrats~ and happy new year >w<
HappyRocket88
Congratulations! ;3
Topic Starter
Natsu

Shiirn wrote:

your hitsounding sucked though, it was a very large chunk of what made this map questionable
I always liked them tbh, your first approach to the map was nice, the rest was a bit not nice >:, anyways thanks for the suggestions tho!

Euny wrote:



congratulation Irvin c:
and you guys so thanks for helped me and him > <
happy new year enjoy it!
yeah finally! xDDDD

Thanks wrote:

Thanks
Thanks

Nuolong wrote:

congrats~ and happy new year >w<
thanks and happy new year too

HappyRocket88 wrote:

Congratulations! ;3
gracias!
Shiirn
The map is still a pile of unpolished crap. I was nice the first time because everyone has those moments where they overlook something.


The second time, with the same map, with the same BNs, just tells me you don't give a shit. And that makes me stop giving a shit how you think or feel.
headphonewearer
It's a good map shiirn! It's not as bad as you think like, I know you have your opinions about the map, but you know what? Your opinions about the map doesn't have to be real issues, just issues to you.
Topic Starter
Natsu

Shiirn wrote:

The map is still a pile of unpolished crap. I was nice the first time because everyone has those moments where they overlook something.


The second time, with the same map, with the same BNs, just tells me you don't give a shit. And that makes me stop giving a shit how you think or feel.
You are wrong the map is good LOL, u don't have idea on how much support and nice feedback I have! you don't like it that's fine lol, but isn't like I care. Yes you have your opinions about the map, but that doesn't make them correct! just move on alreadyl since almost no one agree with u here.
Cherry Blossom
Have you already played or even autoplayed any BMS ?
As i can see, no.
#free salt

There is nothing that justifies your 1/4 gap between sliders, with the way you use your hitsounds.
headphonewearer
It's ranked already stop complaining lol
-jordan-
04:38:603 (2) -

this out of key hitsound triggered af
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