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xi - Halcyon -Long Version-

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Topic Starter
Natsu
Check alacat post, she explained it, wait let me check it, is so hidden atm LOL

Here: p/5624657
Akasha-
so Parousia came after Groundbreaking album
I think the lastest is the most correct tho

But since they have 2 conflicted song name, then just keep what you think is the best.
Topic Starter
Natsu

Kuo Kyoka wrote:

so Parousia came after Groundbreaking album
I think the lastest is the most correct tho

But since they have 2 conflicted song name, then just keep what you think is the best.
yeah that's what we discussed there.
Shiranai
I have concern on human diff, due to this rule:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
Isn't this kind of wiggle are not allowed 02:09:295 (2) - , 03:53:524 (2) - and 04:14:257 (7) - ? Let's we compared the length of these (2) and (3) http://puu.sh/t3kml/3003703f0b.jpg literally they both use 7/4 slider but by using so many red nodes on (2) it will make its length shorter about half than it supposed to be without having slow sv manipulation on it, which I think that against the current rules above

And why using 1/4 slider stream here 03:12:750 (4,5) - ? yet on demigod and deity use more simple rhythm, a bit questionable to me when the easier diff use denser rhythm choice than higher diffs. The comparison,




Just my two cents when I played the diff :)
Topic Starter
Natsu

Mako Sakata wrote:

I have concern on human diff, due to this rule:

Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
Isn't this kind of wiggle are not allowed 02:09:295 (2) - , 03:53:524 (2) - and 04:14:257 (7) - ? Let's we compared the length of these (2) and (3) http://puu.sh/t3kml/3003703f0b.jpg literally they both use 7/4 slider but by using so many red nodes on (2) it will make its length shorter about half than it supposed to be without having slow sv manipulation on it, which I think that against the current rules above


They are allowed, since they have a clear slider patch.

And why using 1/4 slider stream here 03:12:750 (4,5) - ? yet on demigod and deity use more simple rhythm, a bit questionable to me when the easier diff use denser rhythm choice than higher diffs. The comparison,




because they are different diffs, they don't need to be consistent with each other and both rhythms are valid there tho, btw the slider is easier to play than the 3 circles


Just my two cents when I played the diff :)
Fycho
On one side, can you reply Kibbleru's post: p/5703486?
I think it's worthy a fix most among these posts.
Topic Starter
Natsu

Fycho wrote:

On one side, can you reply Kibbleru's post: p/5703486?
I think it's worthy a fix in the most.
I was thinking alot about it and tbh, I think is fine, but I don't have problems changing it either, I just tho the pianos were more prominent in the second one.
Shiranai
I'm talking about manipulating slider speed without having an actual sv change because of the bunch of red nodes, not the slider's path lol
But oh well

Hope for the best~
Topic Starter
Natsu

Mako Sakata wrote:

I'm talking about manipulating slider speed without having an actual sv change because of the bunch of red nodes, not the slider's path lol
But oh well

Hope for the best~
yeah, they are fine, that rules is mostly for unreadable sliders that you can't guess the patch
Euny


congratulation Irvin c:
and you guys so thanks for helped me and him > <
happy new year enjoy it!
Shiirn
your hitsounding sucked though, it was a very large chunk of what made this map questionable
VINXIS
Thanks
Nuolong
congrats~ and happy new year >w<
HappyRocket88
Congratulations! ;3
Topic Starter
Natsu

Shiirn wrote:

your hitsounding sucked though, it was a very large chunk of what made this map questionable
I always liked them tbh, your first approach to the map was nice, the rest was a bit not nice >:, anyways thanks for the suggestions tho!

Euny wrote:



congratulation Irvin c:
and you guys so thanks for helped me and him > <
happy new year enjoy it!
yeah finally! xDDDD

Thanks wrote:

Thanks
Thanks

Nuolong wrote:

congrats~ and happy new year >w<
thanks and happy new year too

HappyRocket88 wrote:

Congratulations! ;3
gracias!
Shiirn
The map is still a pile of unpolished crap. I was nice the first time because everyone has those moments where they overlook something.


The second time, with the same map, with the same BNs, just tells me you don't give a shit. And that makes me stop giving a shit how you think or feel.
headphonewearer
It's a good map shiirn! It's not as bad as you think like, I know you have your opinions about the map, but you know what? Your opinions about the map doesn't have to be real issues, just issues to you.
Topic Starter
Natsu

Shiirn wrote:

The map is still a pile of unpolished crap. I was nice the first time because everyone has those moments where they overlook something.


The second time, with the same map, with the same BNs, just tells me you don't give a shit. And that makes me stop giving a shit how you think or feel.
You are wrong the map is good LOL, u don't have idea on how much support and nice feedback I have! you don't like it that's fine lol, but isn't like I care. Yes you have your opinions about the map, but that doesn't make them correct! just move on alreadyl since almost no one agree with u here.
Cherry Blossom
Have you already played or even autoplayed any BMS ?
As i can see, no.
#free salt

There is nothing that justifies your 1/4 gap between sliders, with the way you use your hitsounds.
headphonewearer
It's ranked already stop complaining lol
-jordan-
04:38:603 (2) -

this out of key hitsound triggered af
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