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Electro.muster & WOM feat. Aoki Lapis - A Sugar Business

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kodapa
Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Topic Starter
tochiii

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:


Not a real mod but i might do one once i have more time :^)
The map is pretty solid doe. Good luck with this. (sick sb but that goes with out saying)
I guess he added the lines on the strong kicks in the song, and thanks!

kodapa wrote:

Awesome map/sb!
Are you planning to make more difficulties? I would love a 4* version.
Nah, it would be cool but im not able to as Okoratu :/
Topic Starter
tochiii

Smokeman wrote:

02:38:338 (2) -http://puu.sh/pw06Z/9068f8db88.jpg It doesnt have a bright line thingy. Is this intended D:
Misunderstood what you meant, but it's fixed now :3
Rizia
[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ?
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect
  3. 01:26:877 (1) - kinda worry this slider
  4. 05:33:113 (1) - slider flow kinda weird
  5. 07:08:844 (1) - i think it will be fun if make some rotation
that's all
Topic Starter
tochiii

Rizia wrote:

[Lactose Marathon]
  1. 00:31:596 (1) - continue to use circle like 00:26:203 (4,5) - ? I would if the electric sound wasn't there (i made sliders on all those sounds)
  2. 00:56:035 (1,1) - nice pattern, but if sv on both slider more faster, then it would perfect I increased it a bit!
  3. 01:26:877 (1) - kinda worry this slider Hmm idk, it fits with the music, and i've seen another map with it that is going to get ranked. But i will change if i get another warning!
  4. 05:33:113 (1) - slider flow kinda weird Hmm yes lol, but i don't think it's worth remaking.
  5. 07:08:844 (1) - i think it will be fun if make some rotation Fixed!
that's all
Thanks for the mod!
Updated
Cryptic
rip -Tochi?? plzno twas good map
Exile-
:<
yf_bmp
SB Load ?

Nice set though
Exile-
Who cares about SB Load
Neymarcus
cmon BNs
Topic Starter
tochiii
I'm back to rank this
-Visceral-
YES OH MY GOD
Linada

Smoothie World wrote:

YES OH MY GOD
OOOO
LowAccuracySS

-Tochi wrote:

I'm back to rank this
HOLYO
Spork Lover
jkhygfyifr9ou
HYPE
Keada
M4M :D

First thing to say, This storyboard and map is amazing :D
Second thing, I mod from my own mapping style so some things you might not like.

  1. I see you dont like corners :^) http://puu.sh/xfXwt/f976c93429.jpg
  2. 00:20:810 (1) - the spinner should end 00:24:012 - there. I listened to it alot of times and the music stops right there.
  3. 00:24:518 (2,1) - this overlap you can avoid xD
  4. 00:26:372 (5,3) - same here ^
  5. 00:27:046 (1,2,3) - 00:27:888 (1,2,3) - why is this suddenly more spaced than 00:25:697 (1,2,3,4,5) - 00:25:023 (1,2,3,4) - , its basically the same melody ¯\_(ツ)_/¯ same with some parts later. If you want to space them more you could gradually change the ds but like this is unconsistent
  6. 00:29:405 - would fit better with a triple since 00:29:490 - is not the same melody as 00:29:658 - 00:34:799 (1,2) - these two has the same melody so. If you see my point for later parts, if there are any, too lazy to check xD
  7. 00:30:838 - should be something here
  8. 00:37:495 (1,2,1,2,3,4) - this part looks like it has been copied xD from 00:26:709 (2,3,1,2,3,4) -
  9. 00:53:169 (4) - would look better if you placed it over instead, the overlap wouldnt be fucked up
  10. 00:55:697 (2) - this overlap was kinda ugly D: dunno what to do with it tho :/ dont get any ideas 00:55:023 (6) - could stack it with this one tho but I personally dont like it :/
  11. 00:57:214 (1) - would look a bit better if you stacked it with the slider completely http://puu.sh/xfWO5/3e06ae292f.jpg
  12. 01:03:282 (2) - would look better if you stacked it on the top end http://puu.sh/xfWSf/5a775ec7bb.jpg didnt do it perfect but yeah you see my point
  13. 01:05:136 (2) - ctrl+g this and stack sliderstart on 01:04:124 (1) - would play nice and would give more space for this 01:05:473 (1) -
  14. 01:08:506 (6) - I personally dont like stacking notes like this on sliderends of a kickslider, since alot of people will see this note as nothing and then break :/
  15. 01:11:203 (5,2) - this overlap could be avoided
  16. 01:13:900 (6,2) - dont know if its intentional overlaps tho ^ so Ill leave it for now
  17. 01:19:293 (6) - this is cool tho, nice overlap too
  18. 01:26:203 (4,1) - the transition is horrible D:
  19. 01:26:877 (1) - you could make this slider more symmetrical tbh D: http://puu.sh/xfX7b/66073d03a6.jpg <- after tweaking it a bit 01:27:214 - even tho the sliderend should be a beat since the music is strong there
  20. 01:33:113 (1) - would look better with the slider like http://puu.sh/xfXda/0997f7686d.jpg
  21. 01:45:248 (1) - Im sorry but this slider cant be ranked, it overlaps the erh cant remember the name of it, something Unstable rate just look in f5
  22. 01:49:546 (2,1) - why suddenly going backwards here, you dont do it anywhere else in the map xD
  23. 01:57:467 (2,3) - overlaps the UR thing D:
  24. 01:58:731 (1) - ^
  25. 01:59:742 (1) - this one is fine tho if you see
  26. 02:06:484 (2) - this overlap could be avoided
  27. 02:12:383 (2,1) - overlap intented i guess.
  28. 02:23:001 (1) - why not try a slider like this here? http://puu.sh/xfZP3/80f581a983.jpg just an opinion tho
  29. 02:30:585 (2) - put it slightly down so it doesnt overlap 02:30:079 (1) -
  30. 02:38:506 (1) - should be more spaced tbh since the same you did here 02:37:158 (1) -
  31. 02:45:922 (1) - this overlap was a bit ugly :/
  32. 03:01:259 (2,4) - ^
  33. 03:03:450 (1) - should be distanced further since its a stronger beat than 03:03:113 (5) - Downbeats :D
  34. 03:03:956 (1) - same as I said with a slider before
  35. 03:16:259 (1,2,3,4,1,2,3,4,1) - nothing wrong with the stream but just wanna give an idea to not make it so simple, Just listen to the music, where does it change, where does it have an impact. In my perspective I wouldve done something like http://puu.sh/xg0fM/da8a1ec073.jpg since the beat on 03:16:428 (3) - 03:16:765 (3) -
  36. 03:43:563 (1) - move this down a bit so it doesnt overlap 03:43:226 (1) -
  37. 03:48:113 (4) - the overlap in the middle doesnt look that good tbh :/ something like this? http://puu.sh/xg0mz/996b154efd.jpg
  38. 03:50:304 (3) - a bit higher so it doesnt overlap
  39. 03:54:686 (1,2,3) - the flow was bad here ouch
  40. 04:10:613 - I clearly hear a beat here which could be mapped, so you could start a new slider here 04:10:866 - cause this didnt fit the music well tbh 04:11:372 (2) -
  41. 04:29:068 (4) - double kickslider here would be cool and fitting to the music http://puu.sh/xg0yX/3f75987bd0.jpg since its like an intenste part why not make it intense :D
  42. 04:24:349 (1,2,3) - like what you did here but I think a stream of 5 notes would play better to the music xD same with later parts of the song (dont want to point out all)
  43. 04:52:158 - strong beat here
  44. 04:52:664 - same here, never do slider ends on downbeats unless it reeeeeeaaaally fits
  45. 05:18:282 (1,2) - overlap again D:
  46. 05:33:113 (1) - put a white point in the slider on the 2nd part after the red point to make it look more appealing http://puu.sh/xg0Lf/c930d5b1b4.jpg
  47. 05:34:124 (4) - blanket better and overlap xD
  48. 05:50:641 (1) - the first part of this slider looks a bit boring :/ http://puu.sh/xg0OT/96478a93c6.jpg but the 2nd half is Kreygasm
  49. 06:17:608 (1) - would be soooooo coool and fitting to the music if the slider would look different than a normal round slider. Example for slider: http://puu.sh/xg0Wr/1afbb252f8.jpg to do as I did you need to change the sv to 1,50 but I think it fits no matter what :D
  50. 06:28:394 (1) - you could do the same here, maybe with a new unique slider like: http://puu.sh/xg12g/e7face3edc.jpg same with the sv here
  51. 06:39:181 (4) - something here too, cant come up with anything on this one tho but try to experiment a bit. Take more time and effort in to the map, cause the map is amazing.
  52. 06:45:754 (7) - shouldnt be stacked with 06:45:417 (5) - since 06:45:417 (5) - has a waaaaay different beat than 06:45:754 (7) -
  53. 06:49:967 (1) - would be cool with a wiggle slider here. Example: http://puu.sh/xg19v/9f422cdd26.jpg
  54. 07:16:933 (1) - the slider room in the middle was a bit ugly, try to put one red tick up http://puu.sh/xg1cH/284fbdcc30.jpg

Sorry for such a long mod haha, was a cool map so I spent time with it :D
Good Luck on ranking.
Naxess
Greetings,
reply to the above first ^


  • [General]
  1. The soft-hitwhistle sounds way too much like the normal-hitnormal at the moment, which isn't good since they're used differently and sometimes interchangeably, so it ends up sounding like they're all the same hitsound, making parts in the map way too monotonous feedback-wise.
  2. Why does square.png have transparency? Seems a bit unnecessary, could probably crop s.png as well, unless this breaks some effect in the storyboard. Regardless, the storyboard is actually very optimized already and runs completely fine, so the SB Load being high doesn't matter. SB Load is just the result of how much of the screen is covered, and far from a direct correlation to drops in performance. Just fyi in case someone questions it later.

    [Lactose Marathon]
    Overall the NCs look quite messy and inconsistent. I like the idea of making them elaborate and intricate, but if consistency isn't maintained it generally ends up making things look random instead, which you'd want to avoid. There's some other stuff about hitsounding as well, but the map itself object-wise is nice.
  3. 00:35:641 (3,1,2,3,4) - Would be cool if the concept used for 00:24:855 (3,1,2,3,4) - 00:30:248 (3,1,2,3,4) - was also used here. That way you'd bring more contrast for when the song actually changes at 00:39:181 - .
  4. 00:37:327 (6) - Should probably NC this and remove from 00:37:495 - for consistency with 00:26:540 - .
  5. 00:42:214 - Compared to other combos around here this one seems a bit long, how about placing an NC here?
  6. 00:46:765 (1) - Compare this to 00:49:462 (5) - in terms of NCing, 00:47:271 (1,2,1,2,1,2,1,2,3,4) - with 00:58:057 (1,2,3,1,2,3,4,5,6) - , etc.
  7. 00:49:967 (1,2,3,4,5,6) - oh btw regarding your hitsounding usage of the kick drum things, avoid having them on all notes like this, as it'd just ruin the contrast it's there to build. Just makes it seem weird when stuff like 00:49:293 (4) - doesn't have one when everything else does, if that makes sense. So basically remove all of them except those that actually land on the respective sound, 00:49:967 - 00:50:810 - etc. Applies everywhere else as well. Stuff like 01:02:439 - sounds really strange compared to the surroundings like this, for instance, and also makes the kiai sort of misleading with half of the triples providing feedback and the rest not lol
  8. 01:02:102 - Compared to the other sections, this has way more NCing. It is a bit higher pitch and it is a sort of transitional phase, but I can't see all these combos being warranted compared to other parts with similar sounds. 01:02:439 (1,1,2,1,2,1,2) - is very similar to 00:51:315 (1,2,3,4,5,6) - , for example. Regardless, I would try balancing these across the map more equally, having all ncs in the same spot will not only mess up the HP drain calculation but also make it stand out when it's not warranted like in this case.
  9. Anyway there's a bunch of other inconsistencies in combos and I highly encourage you to look through the map again and make sure everything is in order, there's some really obvious ones like 01:21:484 (5) - 01:10:697 (1) - or 01:14:574 (4) - 01:25:360 (1) - and so on, you get the idea. Also in case you're doing pattern based NCing, try only relying on the song for NCing as much as you can, as the patterns themselves are also reliant on the song, after all. There's some tricks you can use for finding inconsistencies, like checking analogous parts, for example comparing 01:39:855 - with 05:39:855 - to notice that 01:41:877 (4) - is inconsistent with 05:41:877 (1) - etc.
  10. 01:29:068 - Snares are suddenly gone here hitsounding-wise, despite still being there in the song. Is this intentional and if so, why? Adding snares here would make much more sense and also contrast the feedback much better from what I can see. Having kick drums on every single object shares the same problems as the other point regarding this. If the snare you're using is too powerful, try a different sound, for example, although it's still the same sound as 01:39:855 - is using so /shrug
  11. 02:17:271 (1,2,2) - You could probably still add whistles to these like 00:29:405 (1,2,2) - , on top of the snares.
  12. 02:39:181 (1,2,3,4,1,2,3,1,2,3) - The intensity here is a bit sudden and unwarranted from what I can hear. 02:39:349 (2,3,4) - and 02:40:023 (2,3,1,2,3) - by themselves are probably fine, but having them consecutively like this makes it seem more intense than it actually is, especially comparing the density to the rest of the section. There are some faint hit-hats, but reflecting them like this seems like it's overdoing it a bit.
  13. 02:58:731 (3,4,1,2,3,1,2) - The rhythm here doesn't seem like it's following anything in particular. 02:56:035 (3,4) - are apparently done the same way as 02:58:731 (3,4) - , even though 02:59:068 (4) - is clearly different in the song. Similarly it doesn't seem like the drums are really taken into account when comparing 02:59:405 (1,2) - with 03:00:079 (1,2) - as they land on different spots, yet are the same in the map. Could try swapping 02:59:068 (4,1,2) - rhythmically, although 02:57:720 (1,2) - is likely going to get ambiguous with 02:59:068 - that way hm hm, but at least 02:59:405 - will accentuate the drums better by being 1/2 instead of circles.
  14. Oh ye about hitsounding, there seem to be some kick drums that are missed as well, for instance 03:05:978 - . According to other parts like 03:03:450 - , this would have a normal sampleset.
  15. 03:48:113 (4) - Could probably make this have a space in between the borders like this, as was done with 03:58:900 (4) - , 04:08:169 (1) - and 04:11:372 (2) - , for the sake of visual consistency.
  16. 07:16:933 (1) - Map commonly has a visual gap between slider borders, so could maintain consistency by doing the same thing here. makes the concept more defined and recognizable, and less like it's done randomly or unintentionally.
  17. 07:19:714 (1) - This spinner is going for way too long, it's already silent at 07:26:372 - so I'd have just ended it there. Makes no sense to keep spinning 400 rpm to complete silence, and it's not like you've got a 5 min threshold to keep since you're already up at 7 min here. Also would silence the slider end, feels a bit abrupt to end it with a drum sound out of nowhere.

    So in summary, the new combos are pretty inconsistent and there's too many examples for me to mention one by one, so try looking through this yourself a bit. You can still ask if you're unsure though. The hitsounding seemed really monotonous at first, but then I realized it's likely because of the soft-hitwhistle and normal-hitnormal sounding too similar. Well, there are still some minor hitsounding things that can be taken care of but the major thing is the kick-drum sounds. Switch the files for something else that'd be more fitting and different from the normal-hitnormal, and then adjust as you see needed. Again, you can ask if you'd like my opinion on things.
Me and Mir can help you push this forwards, if you'd like. Feel free to call me back after the map is bubbled. Just make sure ncing and hitsounding is taken care of before that.
Topic Starter
tochiii
Thanks for the great mods both of you! :)
I will respond to them tomorrow or on saturday, as well modding Keada's map on those days ;)
Topic Starter
tochiii

Keada wrote:

M4M :D

First thing to say, This storyboard and map is amazing :D
Second thing, I mod from my own mapping style so some things you might not like.

  1. I see you dont like corners :^) http://puu.sh/xfXwt/f976c93429.jpg Nah :^)
  2. 00:20:810 (1) - the spinner should end 00:24:012 - there. I listened to it alot of times and the music stops right there. I already tried to extend the slider to there when mapping this, but it sounds off for me.
  3. 00:24:518 (2,1) - this overlap you can avoid xD That overlap is intentional, I do it a lot in this map as it's a part of the style!
  4. 00:26:372 (5,3) - same here ^^
  5. 00:27:046 (1,2,3) - 00:27:888 (1,2,3) - why is this suddenly more spaced than 00:25:697 (1,2,3,4,5) - 00:25:023 (1,2,3,4) - , its basically the same melody ¯\_(ツ)_/¯ same with some parts later. If you want to space them more you could gradually change the ds but like this is unconsistent If you check from 00:35:136 - you will see that I do the same on this part too, so it's not inconsistent and it would be too repetitive to always have the same pattern which is what I want to avoid.
  6. 00:29:405 - would fit better with a triple since 00:29:490 - is not the same melody as 00:29:658 - 00:34:799 (1,2) - these two has the same melody so. If you see my point for later parts, if there are any, too lazy to check xD Wait what do you mean?? The sounds are the same, that's why I used the same hitsounds on them ô.ô
  7. 00:30:838 - should be something here I'm keeping the first section simple, so I don't map all the sounds available.
  8. 00:37:495 (1,2,1,2,3,4) - this part looks like it has been copied xD from 00:26:709 (2,3,1,2,3,4) - LOL it hasn't, it's just the same pattern with same sounds so I recreated it.
  9. 00:53:169 (4) - would look better if you placed it over instead, the overlap wouldnt be fucked up I did it on purpose, if you rest the map at that part you can see that it's easier to read when it stacked on the circle below, and that's what I was aiming for.
  10. 00:55:697 (2) - this overlap was kinda ugly D: dunno what to do with it tho :/ dont get any ideas 00:55:023 (6) - could stack it with this one tho but I personally dont like it :/ I don't see any overlaps...
  11. 00:57:214 (1) - would look a bit better if you stacked it with the slider completely http://puu.sh/xfWO5/3e06ae292f.jpg Fixed!
  12. 01:03:282 (2) - would look better if you stacked it on the top end http://puu.sh/xfWSf/5a775ec7bb.jpg didnt do it perfect but yeah you see my point Same explanation as 00:53:169 (4) -
  13. 01:05:136 (2) - ctrl+g this and stack sliderstart on 01:04:124 (1) - would play nice and would give more space for this 01:05:473 (1) - I wasn't aiming for a circular flow here, that's why the sliders are the same direction. Another reason is because I wanted to create the zigzag flow like the jumps' flow are like after those sliders.
  14. 01:08:506 (6) - I personally dont like stacking notes like this on sliderends of a kickslider, since alot of people will see this note as nothing and then break :/ It's more readable that stacking it under the sliderhead.
  15. 01:11:203 (5,2) - this overlap could be avoided This overlap is on purpose.
  16. 01:13:900 (6,2) - dont know if its intentional overlaps tho ^ so Ill leave it for now They're very much intentional xD
  17. 01:19:293 (6) - this is cool tho, nice overlap too Acutally this one wasn't intentional, so fixed it lol.
  18. 01:26:203 (4,1) - the transition is horrible D: Fixed!
  19. 01:26:877 (1) - you could make this slider more symmetrical tbh D: http://puu.sh/xfX7b/66073d03a6.jpg <- after tweaking it a bit 01:27:214 - even tho the sliderend should be a beat since the music is strong there I'm not sure what you mean by the symmetrical part here tbh.
  20. 01:33:113 (1) - would look better with the slider like http://puu.sh/xfXda/0997f7686d.jpg Fixed!
  21. 01:45:248 (1) - Im sorry but this slider cant be ranked, it overlaps the erh cant remember the name of it, something Unstable rate just look in f5 I will let this be for now, because it only overlaps the tiniest bit of the hit error meter for me, since I think you can adjust it in the settings(?)
  22. 01:49:546 (2,1) - why suddenly going backwards here, you dont do it anywhere else in the map xD It's practically now backwards, because when you play this ingame the flow on this is clockwise circular.
  23. 01:57:467 (2,3) - overlaps the UR thing D: Same explanation as 01:45:248 (1) -
  24. 01:58:731 (1) - ^ ^
  25. 01:59:742 (1) - this one is fine tho if you see Yeah.
  26. 02:06:484 (2) - this overlap could be avoided It's intentional so it's easier to read.
  27. 02:12:383 (2,1) - overlap intented i guess. Yup.
  28. 02:23:001 (1) - why not try a slider like this here? http://puu.sh/xfZP3/80f581a983.jpg just an opinion tho Because it doesn't compliment with the other sliders before it, by compliment I mean that it won't be the same shape as the other sliders in the same pattern.
  29. 02:30:585 (2) - put it slightly down so it doesnt overlap 02:30:079 (1) - The sliders are overlapped if the circle (not approach circle)
    touches each other, so this is not overlapped but close xD
  30. 02:38:506 (1) - should be more spaced tbh since the same you did here 02:37:158 (1) - The only difference on the distances are 0.02 so it's not even necessary to move it as it will break the pattern's alignment.
  31. 02:45:922 (1) - this overlap was a bit ugly :/ I don't see the ugliness in it as it's intentional :v
  32. 03:01:259 (2,4) - ^ ^
  33. 03:03:450 (1) - should be distanced further since its a stronger beat than 03:03:113 (5) - Downbeats :D That's not how it should necessarily work. It can also be that the the distance with the object before the downbeat is small, and then the distance with the next object after the downbeat is bigger.
  34. 03:03:956 (1) - same as I said with a slider before I still don't understand what you exactly meant...
  35. 03:16:259 (1,2,3,4,1,2,3,4,1) - nothing wrong with the stream but just wanna give an idea to not make it so simple, Just listen to the music, where does it change, where does it have an impact. In my perspective I wouldve done something like http://puu.sh/xg0fM/da8a1ec073.jpg since the beat on 03:16:428 (3) - 03:16:765 (3) - I wanted to keep it simple tho, and the direction cut is 90 degrees which makes it look more neat.
  36. 03:43:563 (1) - move this down a bit so it doesnt overlap 03:43:226 (1) - Fixed!
  37. 03:48:113 (4) - the overlap in the middle doesnt look that good tbh :/ something like this? http://puu.sh/xg0mz/996b154efd.jpg I don't see why it's bad tho.
  38. 03:50:304 (3) - a bit higher so it doesnt overlap Basically, my comment is the same as 02:30:585 (2) -
  39. 03:54:686 (1,2,3) - the flow was bad here ouch Not imo
  40. 04:10:613 - I clearly hear a beat here which could be mapped, so you could start a new slider here 04:10:866 - cause this didnt fit the music well tbh 04:11:372 (2) - Those sounds you heard are sounds that should be mapped if the part wasn't this simple tho lol, also imo it fits the music
  41. 04:29:068 (4) - double kickslider here would be cool and fitting to the music http://puu.sh/xg0yX/3f75987bd0.jpg since its like an intenste part why not make it intense :D Cool idea! Fixed!
  42. 04:24:349 (1,2,3) - like what you did here but I think a stream of 5 notes would play better to the music xD same with later parts of the song (dont want to point out all) I will keep it to my idea, since if I changed the concept the whole part will just break a bit with remapping because of adjusting the placements.
  43. 04:52:158 - strong beat here I ignored it because I followed the synth that is in the whole song.
  44. 04:52:664 - same here, never do slider ends on downbeats unless it reeeeeeaaaally fits Same as above, I don't emphasis the drums as they're always the same on this part, I follow the synth which is more noticeable imo.
  45. 05:18:282 (1,2) - overlap again D: Same respond as 02:30:585 (2) -
  46. 05:33:113 (1) - put a white point in the slider on the 2nd part after the red point to make it look more appealing http://puu.sh/xg0Lf/c930d5b1b4.jpg I want to keep it straight so it compliments the next object.
  47. 05:34:124 (4) - blanket better and overlap xD It's already nicely blanket :v
  48. 05:50:641 (1) - the first part of this slider looks a bit boring :/ http://puu.sh/xg0OT/96478a93c6.jpg but the 2nd half is Kreygasm Fixewd!
  49. 06:17:608 (1) - would be soooooo coool and fitting to the music if the slider would look different than a normal round slider. Example for slider: http://puu.sh/xg0Wr/1afbb252f8.jpg to do as I did you need to change the sv to 1,50 but I think it fits no matter what :D Round sliders are also cool tho :(
  50. 06:28:394 (1) - you could do the same here, maybe with a new unique slider like: http://puu.sh/xg12g/e7face3edc.jpg same with the sv here This one is already a cool slider tho, I don't want to always use the same shape.
  51. 06:39:181 (4) - something here too, cant come up with anything on this one tho but try to experiment a bit. Take more time and effort in to the map, cause the map is amazing. Round sliders fits too imo.
  52. 06:45:754 (7) - shouldnt be stacked with 06:45:417 (5) - since 06:45:417 (5) - has a waaaaay different beat than 06:45:754 (7) - I don't use stacking that way, I stacked it because the flow is good xD
  53. 06:49:967 (1) - would be cool with a wiggle slider here. Example: http://puu.sh/xg19v/9f422cdd26.jpg I think my slider fits more, as the sounds is not wiggly and my slider isn't not wiggly too.
  54. 07:16:933 (1) - the slider room in the middle was a bit ugly, try to put one red tick up http://puu.sh/xg1cH/284fbdcc30.jpg

Sorry for such a long mod haha, was a cool map so I spent time with it :D
Good Luck on ranking.
Thanks for the mod! :)
Topic Starter
tochiii

Naxess wrote:

Greetings,
reply to the above first ^


  • [General]
  1. The soft-hitwhistle sounds way too much like the normal-hitnormal at the moment, which isn't good since they're used differently and sometimes interchangeably, so it ends up sounding like they're all the same hitsound, making parts in the map way too monotonous feedback-wise. Fixed!
  2. Why does square.png have transparency? Seems a bit unnecessary, could probably crop s.png as well, unless this breaks some effect in the storyboard. Regardless, the storyboard is actually very optimized already and runs completely fine, so the SB Load being high doesn't matter. SB Load is just the result of how much of the screen is covered, and far from a direct correlation to drops in performance. Just fyi in case someone questions it later. I will ask Exile- about this!

    [Lactose Marathon]
    Overall the NCs look quite messy and inconsistent. I like the idea of making them elaborate and intricate, but if consistency isn't maintained it generally ends up making things look random instead, which you'd want to avoid. There's some other stuff about hitsounding as well, but the map itself object-wise is nice. I will look into it, and fix the NCs as much I can ^^
  3. 00:35:641 (3,1,2,3,4) - Would be cool if the concept used for 00:24:855 (3,1,2,3,4) - 00:30:248 (3,1,2,3,4) - was also used here. That way you'd bring more contrast for when the song actually changes at 00:39:181 - . Fixed!
  4. 00:37:327 (6) - Should probably NC this and remove from 00:37:495 - for consistency with 00:26:540 - . Fixed!
  5. 00:42:214 - Compared to other combos around here this one seems a bit long, how about placing an NC here? Fixed!
  6. 00:46:765 (1) - Compare this to 00:49:462 (5) - in terms of NCing, 00:47:271 (1,2,1,2,1,2,1,2,3,4) - with 00:58:057 (1,2,3,1,2,3,4,5,6) - , etc. Fixed!
  7. 00:49:967 (1,2,3,4,5,6) - oh btw regarding your hitsounding usage of the kick drum things, avoid having them on all notes like this, as it'd just ruin the contrast it's there to build. Just makes it seem weird when stuff like 00:49:293 (4) - doesn't have one when everything else does, if that makes sense. So basically remove all of them except those that actually land on the respective sound, 00:49:967 - 00:50:810 - etc. Applies everywhere else as well. Stuff like 01:02:439 - sounds really strange compared to the surroundings like this, for instance, and also makes the kiai sort of misleading with half of the triples providing feedback and the rest not lol Yeah i know what you mean here, what made it so weird was the hitsound itself but now I found a new one that I replaced, and it sounds 100% better since the hitsounds doesn't have any bass! So basically it's fixed.
  8. 01:02:102 - Compared to the other sections, this has way more NCing. It is a bit higher pitch and it is a sort of transitional phase, but I can't see all these combos being warranted compared to other parts with similar sounds. 01:02:439 (1,1,2,1,2,1,2) - is very similar to 00:51:315 (1,2,3,4,5,6) - , for example. Regardless, I would try balancing these across the map more equally, having all ncs in the same spot will not only mess up the HP drain calculation but also make it stand out when it's not warranted like in this case. Fixed!
  9. Anyway there's a bunch of other inconsistencies in combos and I highly encourage you to look through the map again and make sure everything is in order, there's some really obvious ones like 01:21:484 (5) - 01:10:697 (1) - or 01:14:574 (4) - 01:25:360 (1) - and so on, you get the idea. Also in case you're doing pattern based NCing, try only relying on the song for NCing as much as you can, as the patterns themselves are also reliant on the song, after all. There's some tricks you can use for finding inconsistencies, like checking analogous parts, for example comparing 01:39:855 - with 05:39:855 - to notice that 01:41:877 (4) - is inconsistent with 05:41:877 (1) - etc. I will take a great look in the whole map, and fix the NCs!
  10. 01:29:068 - Snares are suddenly gone here hitsounding-wise, despite still being there in the song. Is this intentional and if so, why? Adding snares here would make much more sense and also contrast the feedback much better from what I can see. Having kick drums on every single object shares the same problems as the other point regarding this. If the snare you're using is too powerful, try a different sound, for example, although it's still the same sound as 01:39:855 - is using so /shrug Fixed!
  11. 02:17:271 (1,2,2) - You could probably still add whistles to these like 00:29:405 (1,2,2) - , on top of the snares. Fixed!
  12. 02:39:181 (1,2,3,4,1,2,3,1,2,3) - The intensity here is a bit sudden and unwarranted from what I can hear. 02:39:349 (2,3,4) - and 02:40:023 (2,3,1,2,3) - by themselves are probably fine, but having them consecutively like this makes it seem more intense than it actually is, especially comparing the density to the rest of the section. There are some faint hit-hats, but reflecting them like this seems like it's overdoing it a bit. Fixed!
  13. 02:58:731 (3,4,1,2,3,1,2) - The rhythm here doesn't seem like it's following anything in particular. 02:56:035 (3,4) - are apparently done the same way as 02:58:731 (3,4) - , even though 02:59:068 (4) - is clearly different in the song. Similarly it doesn't seem like the drums are really taken into account when comparing 02:59:405 (1,2) - with 03:00:079 (1,2) - as they land on different spots, yet are the same in the map. Could try swapping 02:59:068 (4,1,2) - rhythmically, although 02:57:720 (1,2) - is likely going to get ambiguous with 02:59:068 - that way hm hm, but at least 02:59:405 - will accentuate the drums better by being 1/2 instead of circles. Fixed!
  14. Oh ye about hitsounding, there seem to be some kick drums that are missed as well, for instance 03:05:978 - . According to other parts like 03:03:450 - , this would have a normal sampleset. Fixed!
  15. 03:48:113 (4) - Could probably make this have a space in between the borders like this, as was done with 03:58:900 (4) - , 04:08:169 (1) - and 04:11:372 (2) - , for the sake of visual consistency. Fixed!
  16. 07:16:933 (1) - Map commonly has a visual gap between slider borders, so could maintain consistency by doing the same thing here. makes the concept more defined and recognizable, and less like it's done randomly or unintentionally. Fixed!
  17. 07:19:714 (1) - This spinner is going for way too long, it's already silent at 07:26:372 - so I'd have just ended it there. Makes no sense to keep spinning 400 rpm to complete silence, and it's not like you've got a 5 min threshold to keep since you're already up at 7 min here. Also would silence the slider end, feels a bit abrupt to end it with a drum sound out of nowhere. Fixed!

    So in summary, the new combos are pretty inconsistent and there's too many examples for me to mention one by one, so try looking through this yourself a bit. You can still ask if you're unsure though. The hitsounding seemed really monotonous at first, but then I realized it's likely because of the soft-hitwhistle and normal-hitnormal sounding too similar. Well, there are still some minor hitsounding things that can be taken care of but the major thing is the kick-drum sounds. Switch the files for something else that'd be more fitting and different from the normal-hitnormal, and then adjust as you see needed. Again, you can ask if you'd like my opinion on things.
Me and Mir can help you push this forwards, if you'd like. Feel free to call me back after the map is bubbled. Just make sure ncing and hitsounding is taken care of before that. Alright, my next update will have all the problems fixed! Thank you very much for the mod!
Topic Starter
tochiii
Alright, please redownload the map before modding if you already have it.
Lavender
something
  1. 00:29:237 (1) - NC feels random
  2. 00:48:619 (1,2) - 1/2 gap like this after a stream is confusing
  3. 01:47:439 (6) - two 1/4 sliders here would fit drums better
  4. 01:55:192 (5,1,2) - maybe make 1 further?
  5. 02:35:641 - You missed something here, I assume you follow instrument here, then 02:38:844 (2) - appears
  6. 03:01:259 (2,4) - I don't usually nazi but this could be improved. That's like some kinds of consistency break because you keep similar visual distance between 03:01:259 (2,1) - 03:00:754 (1,2) - but not here.
  7. 03:03:113 (5,6) - I know you used overlap 1/2 but it seems randomly placed. I can't sense any differences here.
  8. 03:11:119 (6,9) - Overmapped
  9. 03:14:911 (1,2,3,4,5,6,7) - It seems inaudible
  10. 04:06:147 (2) - Making slider end clickable would be better I guess, 04:06:821 - 04:07:832 - vocal here is ignored.
  11. 04:11:372 (2) - same as above, try to make every vocal clickable
  12. 04:19:293 (2,3,4) - 1/1 circles is better here because slider end like 04:19:630 - should be stressed.
  13. 06:00:585 (3) - Is there any 1/6?
There are some nice ideas in this map, but it lacks a little aesthetic though.
Fantastic storyboard.
PandaHero
Hello, m4m from your queue

[General]
1. I think that your normal-hitnormal is too loud ._.
2. Remove Reya from tags? (sorry cutie :(). Also why you have dots in your tags?
3. Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav

[Lactose Marathon]
  1. 00:30:248 (3,4,5,6,7) - when I saw this triangle first time, I really wanted to play it as a clockwise, so maybe it will be good idea to switch flow rotation here from anticlockwise to clockwise
  2. 02:12:720 (3,4,5,6,7) - same here, but from clockwise to anticlockwise
  3. 00:34:630 (1,2) - maybe swap ncs here for showing that instrument on 2 changes?
  4. 00:46:933 (6) - and 00:46:259 (3) - represent same vocal, will be cool if you make it with similar curve
  5. 00:53:169 (4) - hm, it will be more pleasant to read, if you will stack it with 2 note
  6. 00:54:686 (4,5) - what about make it parallel to 00:55:023 (6,7)? It will looks better
  7. 01:04:124 (3,4,5,6) - ah, as I say, such things looking so good
  8. 01:08:844 (1,2) - maybe switch this rhythm and make slider+note instead of note+slider? It feels strange, because you ignore strong sound on 01:09:181 while slider's head cover sound that I even can't hear
  9. 01:19:630 (1,2) - same sutiation here
  10. 01:47:271 (5,6) - and again
  11. 01:16:933 (1,2,3,4,5) - I don't really think this movements represent music well, try to make a skystar pattern? Smth like this - https://osu.ppy.sh/ss/8951667
  12. 01:45:248 (1) - slider's end overlap accuracy bar, can you move it a bit up?
  13. 03:09:686 (6,7) - 1/4 slider will represent this sound better imo, it works so good here - 03:08:169 (4,5,6)
  14. 03:56:203 (4) - move it a bit up for better visuals? https://osu.ppy.sh/ss/8951811
  15. 04:18:619 (2) - I would like to make two notes here and make slider's end clickable, it sounds strong enough for it
  16. 04:20:641 (4) - what about making this slider with the same angle as you did on 2, ctrl+g and then stack it's end with 3's head? Looks like cool pattern now https://osu.ppy.sh/ss/8951845 (also I suggest it because it's the same sound as you have on 2)
  17. 04:55:023 (5) - stack it with 04:55:360 (1) for better flow?
  18. 05:39:686 (1) - looks like nc spam for me
  19. 07:19:714 (1) - I guess you can gradually decrease volume lvl on it
That's all from me, good luck
NeilPerry
Hello. Let me mod some!

General: Recheck this thing cuz mod assistant cry warning abt this Oo - Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav

Marathon:
I dont find any issuses, just wanted to point some visual and space moments.

02:28:394 (1) - mby change this shape a bit for the same angle with it 02:29:068 (3) - (it will looks more structurized or smth l;ike that :D) https://puu.sh/xlkrt/ee2d04b7ec.jpg

04:08:169 (1) - i guess u can come up with new art here. Smthing more aesthetic and conceptable Owo
04:24:349 (1,2,3) - i think u can emphaze this sound without staking. (just simple example https://puu.sh/xlkKP/cb7d00288d.jpg) Wubs here so strong
04:29:742 (1,2,3) - 04:35:136 (1,2,3) - 04:40:529 (1,2,3) - same thing. Btw it's okay but looks unconsistent for ur spacing in this part
05:22:664 (1) - not the best way to put sliderend on that strong tick.
05:37:664 (2) - stack break a bit
05:50:641 (1) - same as told i abt sliderarts
06:14:911 (1,2,3) - 06:20:304 (1,2,3) - 06:25:697 (1,2,3) - 06:31:091 (1,2,3) - 06:36:484 (1,2,3) - 06:41:877 (1,2,3) - 06:47:271 (1,2,3) - 06:52:664 (1,2,3) - u know :D
05:57:888 (2,3) - guess this spacing unnecessary big


Amazing sb! Cant wait it will be ranked
Topic Starter
tochiii

Lavender wrote:

something
  1. 00:29:237 (1) - NC feels random It's to to emphasize the downbeat.
  2. 00:48:619 (1,2) - 1/2 gap like this after a stream is confusing It's a part of the mapping style, and I use it almost everytime so people will expect them.
  3. 01:47:439 (6) - two 1/4 sliders here would fit drums better I think a a slider is also fine here.
  4. 01:55:192 (5,1,2) - maybe make 1 further? What do you mean?
  5. 02:35:641 - You missed something here, I assume you follow instrument here, then 02:38:844 (2) - appears I only follow the sounds that is not the vocal, and there's some places where sound is on when she sings, so it looks like I miss some objects when she sings other places where there's no other sounds xD
  6. 03:01:259 (2,4) - I don't usually nazi but this could be improved. That's like some kinds of consistency break because you keep similar visual distance between 03:01:259 (2,1) - 03:00:754 (1,2) - but not here. You're right, fixed!
  7. 03:03:113 (5,6) - I know you used overlap 1/2 but it seems randomly placed. I can't sense any differences here. I used it here according to the snare.
  8. 03:11:119 (6,9) - Overmapped There's clearly sounds there, but I replaced them with kicksliders.
  9. 03:14:911 (1,2,3,4,5,6,7) - It seems inaudible Yeah that was my intention here, but it's only because of the hitsounds that it seems inaudible!
  10. 04:06:147 (2) - Making slider end clickable would be better I guess Fixed!, 04:06:821 - 04:07:832 - vocal here is ignored. It's way too faint to map in this part.
  11. 04:11:372 (2) - same as above, try to make every vocal clickable I think the slider here fits better.
  12. 04:19:293 (2,3,4) - 1/1 circles is better here because slider end like 04:19:630 - should be stressed. Fixed!
  13. 06:00:585 (3) - Is there any 1/6? Yes, but it's hard to hear when playing with playback at 25%
There are some nice ideas in this map, but it lacks a little aesthetic though. I see..
Fantastic storyboard. Thanks!
Thanks for the mod!
Topic Starter
tochiii

PandaHero wrote:

Hello, m4m from your queue

[General]
1. I think that your normal-hitnormal is too loud ._. I think it's ok
2. Remove Reya from tags? (sorry cutie :() Yeah I forgot. Also why you have dots in your tags? That's what they're called, their names are with dots xD
3. Unused hitsounds:
normal-hitfinish3.wav
soft-hitclap3.wav
Removed!

[Lactose Marathon]
  1. 00:30:248 (3,4,5,6,7) - when I saw this triangle first time, I really wanted to play it as a clockwise, so maybe it will be good idea to switch flow rotation here from anticlockwise to clockwise The reason why it's anticlockwise is to avoid the linear flow at 00:30:754 (6,7,1) - if it was clockwise.
  2. 02:12:720 (3,4,5,6,7) - same here, but from clockwise to anticlockwise Same reason as above.
  3. 00:34:630 (1,2) - maybe swap ncs here for showing that instrument on 2 changes? The NC fits better on the downbeat imo.
  4. 00:46:933 (6) - and 00:46:259 (3) - represent same vocal, will be cool if you make it with similar curve Fixed!
  5. 00:53:169 (4) - hm, it will be more pleasant to read, if you will stack it with 2 note Not ingame, it's harder to reack it there.
  6. 00:54:686 (4,5) - what about make it parallel to 00:55:023 (6,7)? It will looks better I don't think it's necessary since it will break the pattern.
  7. 01:04:124 (3,4,5,6) - ah, as I say, such things looking so good :D
  8. 01:08:844 (1,2) - maybe switch this rhythm and make slider+note instead of note+slider? It feels strange, because you ignore strong sound on 01:09:181 while slider's head cover sound that I even can't hear You have a point, but I like when the patterns are kinda irregular!
  9. 01:19:630 (1,2) - same sutiation here Yup yup.
  10. 01:47:271 (5,6) - and again Yup.
  11. 01:16:933 (1,2,3,4,5) - I don't really think this movements represent music well, try to make a skystar pattern? Smth like this - https://osu.ppy.sh/ss/8951667 I moved this 01:17:608 (5) - to x:46 y:233 so it seems better.
  12. 01:45:248 (1) - slider's end overlap accuracy bar, can you move it a bit up? Fixed! You're the second one pointing it out, so guess that it needs to be fixed.
  13. 03:09:686 (6,7) - 1/4 slider will represent this sound better imo, it works so good here - 03:08:169 (4,5,6) Yeah it works good there because of the vocal at the start of the second kickslider, but there's no vocal at the triplet you wanted to be a kickslider so it feels bad D:
  14. 03:56:203 (4) - move it a bit up for better visuals? https://osu.ppy.sh/ss/8951811 Imo the visual it already has seems better.
  15. 04:18:619 (2) - I would like to make two notes here and make slider's end clickable, it sounds strong enough for it I keep this slider, but I made the other sliders after clickable instead.
  16. 04:20:641 (4) - what about making this slider with the same angle as you did on 2, ctrl+g and then stack it's end with 3's head? Looks like cool pattern now https://osu.ppy.sh/ss/8951845 (also I suggest it because it's the same sound as you have on 2) I already remade this part on the other mod!
  17. 04:55:023 (5) - stack it with 04:55:360 (1) for better flow? Nah, I wanted to achieve a circular flow instead.
  18. 05:39:686 (1) - looks like nc spam for me This NC is a must because the SV is different here.
  19. 07:19:714 (1) - I guess you can gradually decrease volume lvl on it Fixed!
That's all from me, good luck
Thanks for the mod!
Topic Starter
tochiii

NeilPerry wrote:

Hello. Let me mod some!

General: Recheck this thing cuz mod assistant cry warning abt this Oo - Unused hitsounds: Yup, it's true I fixed it in last mod!
normal-hitfinish3.wav
soft-hitclap3.wav

Marathon:
I dont find any issuses, just wanted to point some visual and space moments. Alright

02:28:394 (1) - mby change this shape a bit for the same angle with it 02:29:068 (3) - (it will looks more structurized or smth l;ike that :D) https://puu.sh/xlkrt/ee2d04b7ec.jpg Fixed, but another way!

04:08:169 (1) - i guess u can come up with new art here. Smthing more aesthetic and conceptable Owo I think this art is good enough, but I can try later!
04:24:349 (1,2,3) - i think u can emphaze this sound without staking. (just simple example https://puu.sh/xlkKP/cb7d00288d.jpg) Wubs here so strong That's too much, I would rather keep it simple/keep the current concept on those parts!
04:29:742 (1,2,3) - 04:35:136 (1,2,3) - 04:40:529 (1,2,3) - same thing. Btw it's okay but looks unconsistent for ur spacing in this part I fixed a bit of the inconsistent spacing by a bit.
05:22:664 (1) - not the best way to put sliderend on that strong tick. It's ok since i showed it by changing the SV to something higher, and the start of the slider is also a strong kick so yeah.
05:37:664 (2) - stack break a bit Fixed!
05:50:641 (1) - same as told i abt sliderarts I know I'm bad at sliderarts.... These are fine xD
06:14:911 (1,2,3) - 06:20:304 (1,2,3) - 06:25:697 (1,2,3) - 06:31:091 (1,2,3) - 06:36:484 (1,2,3) - 06:41:877 (1,2,3) - 06:47:271 (1,2,3) - 06:52:664 (1,2,3) - u know :D Yes I do, and you know the answer xD
05:57:888 (2,3) - guess this spacing unnecessary big It seems fine to me.


Amazing sb! Cant wait it will be ranked thanks!
Thanks for the mod!
Mir
hello hello im here!

[Lactose Marathon]
- 00:32:608 (2,3,4,5,6,7) - 7 stands out quite a bit from here since it doesn't fit into the pattern so maybe bring it closer like this https://i.imgur.com/JwSOffB.png it still gets emphasis through spacing so yeah
- 01:32:102 (3,5) - nazi but can you tilt these the same as 01:33:113 (1,3,4) - the slight difference is kinda bothering me lol
- 01:35:136 (3,4) - I feel like doing this https://i.imgur.com/wkf4UoL.png would look nicer or at least polish it to be the same level as 03:00:754 (1,2,3,4) -
- 03:58:900 (4) - The last one of these was completely red anchors so maybe remove the grey anchor in this one?
- 04:29:911 - 1/4 slider since there is still melody on 04:29:995 - ? Was also done for 04:35:304 -
- 05:33:113 (1) - Looks kinda lopsided, try https://i.imgur.com/zCvGVY4.png ?
[ ]

~
Topic Starter
tochiii

Mir wrote:

hello hello im here!

[Lactose Marathon]
- 00:32:608 (2,3,4,5,6,7) - 7 stands out quite a bit from here since it doesn't fit into the pattern so maybe bring it closer like this https://i.imgur.com/JwSOffB.png it still gets emphasis through spacing so yeah Fixed!
- 01:32:102 (3,5) - nazi but can you tilt these the same as 01:33:113 (1,3,4) - the slight difference is kinda bothering me lol Fixed!
- 01:35:136 (3,4) - I feel like doing this https://i.imgur.com/wkf4UoL.png would look nicer or at least polish it to be the same level as 03:00:754 (1,2,3,4) - Fixed!
- 03:58:900 (4) - The last one of these was completely red anchors so maybe remove the grey anchor in this one? Fixed!
- 04:29:911 - 1/4 slider since there is still melody on 04:29:995 - ? Was also done for 04:35:304 - Fixed!
- 05:33:113 (1) - Looks kinda lopsided, try https://i.imgur.com/zCvGVY4.png ? That was purely intentional, because the straight part of it makes the flow visually better.
[ ]

~
Btw, can you recheck the part at 06:14:237 - and see if it looks good? I redid it, so ye! https://osu.ppy.sh/ss/9074973
Thanks for the mod!!
Mir
Reminds me of that one song about milk..

Metadata: http://cosmic.surpara.com/1204_asb.html, https://puu.sh/xy4ud/3b897ee67e.jpg, https://puu.sh/xy4x8/b320e4984a.log

Catlogs:
SPOILER
19:46 -Tochi: hey, i replied to your mod p/6247284
19:46 -Tochi: thanks man!
19:48 Mir: part looks fine to me
19:48 -Tochi: alright cool
19:49 Mir: i dont think i noticed any missing hitsounds
19:49 Mir: but if you want to check again you can
19:49 -Tochi: yeah, i checked twice already
19:49 -Tochi: i found some in the wub parts, but fixed
19:49 Mir: do you have a source for the metadata then
19:50 -Tochi: yeah, let me find it real quick
19:51 -Tochi: http://vocadb.net/Al/1959
19:52 -Tochi: http://puu.sh/xy46W/bfefde5ba5.png
19:52 -Tochi: 3. track
19:52 Mir: mm preferably i'd need a more official source than this
19:53 Mir: luckily it links some
19:53 Mir: http://cosmic.surpara.com/1204_asb.html
19:53 Mir: should have this instead
19:53 -Tochi: are you able to read japanese
19:54 Mir: i wish, all i saw was https://i.imgur.com/1RR9tJo.png
19:54 -Tochi: yeah me too
19:55 -Tochi: i had the album on my pc with the Disc images where the song is listed
19:55 -Tochi: i can dl it again, and show you if you want
19:56 Mir: the images yes
19:56 Mir: provided it has title + artist
20:00 -Tochi: alright, here is it
20:00 -Tochi: http://puu.sh/xy4ud/3b897ee67e.jpg
20:01 Mir: so where is the ft. Aoki Lapis
20:01 -Tochi: take a look on this
20:01 -Tochi: http://puu.sh/xy4x8/b320e4984a.log
20:01 -Tochi: Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business
20:02 -Tochi: wow, i need to change it to that
20:02 Mir: there you go lol
20:02 -Tochi: xD
20:02 Mir: i was wondering if that was really the title but i think that's more accurate
20:02 Mir: it says on all the other sources too so
20:04 -Tochi: yeah, let me updaye
20:04 -Tochi: update*
20:04 -Tochi: http://puu.sh/xy4Gt/e6897ef8e8.jpg
20:05 -Tochi: should be like this right?
20:05 Mir: that looks about right
20:05 Mir: well if it becomes a problem dq+rq is always an option
20:05 Mir: it's just metadata haHAA
20:05 Mir: i hate it when songs have such complicated metadata e.e
20:06 -Tochi: same, especially old electronic songs like this
20:07 -Tochi: should be updated now
20:08 Mir: delete the .osb of the old artist
20:08 Mir: then it should be ok
20:09 Mir: i trust naxess checked all the sb stuff cuz im lazy for that lol
20:11 -Tochi: alright
20:11 -Tochi: sec
20:12 -Tochi: well there isn't much into the sb part to check anyways lol
20:12 Mir: looking at your letters can't you crop those more
20:12 Mir: especially stuff like https://i.imgur.com/ssISVYp.png
20:13 Mir: lots of space that's unused
20:13 -Tochi: ah, that's Exile-'s files
20:13 -Tochi: I remember i poked him about it
20:13 -Tochi: he told me to just do whatever lol
20:14 -Tochi: by letters, do you mean the SB Collab letters
20:14 -Tochi: or the ones at the start 00:41:990 -
20:17 -Tochi: ok fixed everything to that
20:17 -Tochi: http://puu.sh/xy5eo/b6e842f04e.jpg
20:18 -Tochi: and some other files too, that needed cropping
20:18 Mir: kk
20:19 -Tochi: updating now, but need to reconnect real quick
20:39 -Tochi: did Naxess say anything?
20:42 Mir: uhhh
20:42 *-Tochi is away: brb toilet
20:42 Mir: https://i.imgur.com/LyMG5ve.png
20:46 -Tochi: eh, did he redownload the map?
20:47 -Tochi: im pretty sure i fixed all that
20:48 -Tochi: also, s.png is transparent in the sb but not the file itself http://puu.sh/xy6xZ/6bee3e536f.gif
20:48 Mir: o ok
20:52 -Tochi: if he sees that square.png has tiny transparency, it's because Exile didn't use the Fade effect on them in the sb here 03:31:850 -
20:53 Mir: naxess says sb elements seem fine now
20:53 -Tochi: ah ok, cool!
20:53 Mir: nothing broke yes?
20:53 -Tochi: nope
20:53 Mir: cool
20:53 Mir: well prepare for bubble
20:53 -Tochi: alright
20:54 Mir: the letters
20:54 Mir: hmm
20:54 Mir: the X in exile looks a bit off
20:54 Mir: 03:11:540 - around here mostly
20:54 Mir: idk if that's ok
20:55 -Tochi: what do you mean by off xd
20:55 Mir: nothing im dumb
20:55 Mir: can you add 1 layer border transparency around square.png
20:55 -Tochi: LOL oki
20:56 Mir: it has aliasing at 03:24:025 -
20:56 -Tochi: yes
20:56 Mir: apparently
20:56 -Tochi: ahhhh
20:56 -Tochi: didn't notice
20:56 -Tochi: is 2 pixels fine?
20:56 Mir: should be fine
20:56 Mir: wait uhh
20:57 Mir: i mean yeah but
20:57 Mir: you can do 1px if you want
20:57 -Tochi: okok
20:59 -Tochi: ok updated
20:59 -Tochi: the aliasing isn't there anymore
21:00 Mir: kk
21:00 Mir: time to redl for the 5th time
21:00 -Tochi: holy
21:00 -Tochi: LOL
21:03 -Tochi: wait
21:03 -Tochi: i noticed one thing
21:04 -Tochi: the tags, i should replace "Electro.muster" with "Taishi"
21:05 Mir: ok fix it
21:05 Mir: tell me when you're ready
21:05 -Tochi: oki
21:14 -Tochi: ready soon
21:20 -Tochi: ok im ready
21:20 -Tochi: i changed tags and the credits in the start 00:25:487 -
21:20 Mir: so i have to redl again
21:21 Mir: re
21:21 -Tochi: sadly yes
21:21 Mir: sbs are fun things
21:21 -Tochi: so true
21:22 Mir: ok
21:22 Mir: lets do this

Let's go. Bubbled!
Topic Starter
tochiii
Thanks for the bubble Mir!
salchow
SIXTYNITHESU :^ )
Naxess
21:21 Mir: sbs are fun things
Shmiklak
Grats
Linada
gratz tochi :D
Gloria Guard
nic

t o c h i

'w'/
Kyouren
Congratulations! <3
Topic Starter
tochiii
thanks everyone, and for those who supported me!
Dreamtwolf
Glad to see you back!

Holy... that SB
IamKwaN
why would you use something like https://puu.sh/xy4x8/b320e4984a.log to confirm metadata? isn't it something you can manually edit?

also,
> Filename D:\Музыка\VOCALOID\Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business\Electro.muster & WOM - A Sugar Business.wav

i strongly believe Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business is for the album, not the specific song
Topic Starter
tochiii
The log file was included in the album, so it has to be Taishi/Electro.muster who made it. Also the log file were the best source I found to get the metadata as the other sources doesn't give much info about the actual song metadata

And for the > Filename D:\Музыка\VOCALOID\Electro.muster & WOM feat. 蒼姫ラピス - A Sugar Business\Electro.muster & WOM - A Sugar Business.wav

I think the part after "VOCALOID" is the song metadata, and the next part after the \ is the album name, or perhaps it's the opposite (?)
But yeah, I think this is a tricky one...
IamKwaN
well i guess i better leave it because i could find nothing more convincing but i do recommend using Electro.muster(Taishi)&WOM as artist as it's stated in http://cosmic.surpara.com/1204_asb.html

> アーティスト:Electro.muster(Taishi)&WOM
Topic Starter
tochiii
I wonder which artist name is the most convincing, but I choose Electro.muster & WOM feat. Aoki Lapis because it seems more promising considering that the vocaloid is the feature and taishi is basically Electro.muster and the other producer is WOM :?: :!:
Lasse
https://puu.sh/xDwxK/210b652bcd.jpg
this should help clear things up?
scans of the booklet
IamKwaN
based on booklet artist would be solely 蒼姫ラピ because we prioritize vocalist if it's a song with lyrics

but in this case 蒼姫ラピ is vocaloid so we should normally only put composer to the artist

adding feat. only applies when it's stated somewhere officially
Topic Starter
tochiii
So it should just be Electro.muster - A sugar business only?
IamKwaN
its best case, i think

but since you provide me the log file, i don't want to argue much
Topic Starter
tochiii
The question now is; is it necessary to change/is the current metadata good for rank?
My answer is yes, but let's hear yours.
IamKwaN
just leave it
Topic Starter
tochiii
alright
J1NX1337
Took you long enough :)

Grats!
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