[General]- The title needs to be lowercase, otherwise it can't be ranked -
I know
As stated in the notes, I'll change this if this is close to ranking, which it isn't- Also, your NM is a HD icon. Nerf it or make a HD -
I'll check this with some people. If I do need a Normal between Easy and Hard, I'll just make the Easy a Normal, instead of making Normal a... proper Normal. This is because I want to keep Normal as consistent with the music as possible and reducing the SR will mean that I'm introducing inconsistencies. Yes, I could map different parts but that'll pretty much mean that I'm re-mapping Normal (again). I'm reasonably happy with Normal but not so much with Easy - so I'll just re-map Easy (for the third time) if I need a proper spread- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5. -
I have no idea of what to do with the OD/HP values. I'll just change it- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup. -
I don't like the pick-up, I don't think it's significant enough for me to map. Also, the drums there are extremely annoying. At first, there are three drum sounds in a beat (00:05:523 -, 00:05:638 -, 00:05:754 -) but then that switches to four in a beat (00:05:870 -, 00:05:956 -, 00:06:043 -, 00:06:130 -). Simplifiying them using a LN would make them inconsistent with the patterns in Normal, like 00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) -, where I've fully mapped out 1/4 snapped notes and I don't want to have a lead-in with Easy when Normal doesn't- .ogg is unrankable for a hitsound, switch them to .wav -
Dammit, I hate .wav files. The .ogg files were just converted from the original .wav files, though, so don't worry about giving me the conversions[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy. -
I used to do the same thing
Thankfully, that doesn't happen anymore, playing when both 6/7K00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4) -
I was pretty sure it was lower but you're the second person to say this so I'll just change it00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. -
I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.-
No change at the moment00:22:344 - Make this a double for the snare? -
I'll leave it as it is. I think that mapping the electric bass is fine at the moment - since I'm not trying to map everything. I'll change the hitsound on both the difficulties for more clarity00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds. -
as explained by yourself below00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me. -
:P00:37:084 (37084|2) - Ghost note if you're following the piano -
as I think you know, that's that bass. Thanks for the checking though 00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder? -
I know the snares are louder but the problem with that is that I'd want to map the three snares at the end of each bar as well - which is a bit difficult01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think). -
You're right. Changed, though the patterning needs work01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch. -
as with above[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. -
As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. -
It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3}00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. -
I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though.00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk. -
It does acutally look nice. The problem is the fact that the violins aren't going right anymore and it doesn't lead as nicely into the piano glissando. Alright, next section you follow vocals, so I'll avoid that part. -
Uh, I follow the vocals from there until 01:26:505 -00:32:228 (32228|5) - Make a double for the snare. -
that'd make it inconsistent with 00:32:228 (32228|5) -, 00:31:534 (31534|4,31534|5) -, 00:30:841 (30841|4,30841|1) -, etc. Note that, apart from 00:33:615 (33615|4,33789|5) - and the last bar of the section, I am not mapping the drums at all. Rather, I'm mapping the 1/1 bass and vocals whenever it appears. For me (or at least in this mapset) mapping another part would mean adding another note/s. Therefore, if I were to add a double at that point, I'd have to make places like 00:29:453 (29453|4,29453|3) - and 00:30:147 (30147|3,30147|5) - triples for consistency.00:32:922 - ^^ and you get the idea. -
as with above00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick? -
as explained above, I'm mapping 1/1 bass and vocals whenever they happen. If they happen simultaneously, I'll map out two notes00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5) -
I barely notice them, lol. Thanks for the suggestion, though 00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult. -
there are a lot of other places with a crash that I haven't mapped. Though, I guess I might have to sort out the consistency since there are places where I have mapped the crash :/00:39:078 - If you're making this a hard, add a note here for kick. -
I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though 00:42:806 and 00:42:979 - y u do dis (missing notes for kick). -
the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano. -
Um, I'm mapping the vocals