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Wakeshima Kanon - World's End, Girl's Rondo [OsuMania]

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Topic Starter
Cipse
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jukkaduei wrote:

Easy (Extra)
00:08:298 (8298|2) - Move to column 1 - That would make three left-hand notes in {1} in a row, with the other two notes being 00:08:992 (8992|1,9686|1) -
00:11:073 (11073|1) - Move to column 2 - I'm not sure what the difference is
00:14:541 (14541|1) - Move to column 2- As with above
00:40:379 (40379|3) - Move to column 4 - Done. I'm not too sure why they were in the same column before :/
Easy
00:17:663 (17663|4) - Move to column 5 - I don't want a shield without a reason, especially with an Easy difficulty
00:18:703 (18703|1) - Move to column 2 - Reason?
00:20:090 (20090|2) - Move to column 0 - ^
00:22:518 (22518|4) - Move to column 5 - ^
00:23:905 (23905|5) - Move to column 4 - ^
00:24:599 (24599|4) - Move to column 2 - The left-hand/right-hand alternations are constant throughout the use of 1/1 bass mapping, so I'm leaving it
00:28:587 (28587|1) - Move to column 2 - 00:28:414 (28414|1,28587|1) - have the same pitch so they should not be going in different columns
00:29:975 (29975|2) - Move to column 1 - ^
00:31:362 (31362|0) - Move to column 2 - ^
00:32:749 (32749|2) - Move to column 3 - ^

I've left everything as it is. Those LNs don't make that part of the difficulty abnormally hard and I don't believe they are uncomfortable to play.
Normal
00:06:218 (6218|4) - Delete this LN
00:08:298 (8298|2) - ^
00:08:992 (8992|3) - ^
00:10:206 (10206|1) - ^
00:11:767 (11767|3) - ^
00:13:848 (13848|2) - ^
I didn't really change much but thanks for the mod
Topic Starter
Cipse

Muu-chan wrote:

I'll mod only Normal diff :3 since it is hard to mod Hard diff
The Hard difficulty is probably going to be deleted definitely being deleted with the next update :P

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Muu-chan wrote:

General
* Put セレクター spread WIXOSS in the source box. - Opps
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 - - I'm not too sure about this, since Kiai doesn't change any of the map's playability. Also, I personally hate Kiai - when I played Taiko, I would constantly lose an SS due to Kiai disorientating me (too bright and too much contrast). I'll ask to see if this is needed
Normal
* I'll more focus on hand balance since it is 6k. In my point of view, making a 6k mapset have to focus on the hand balance for the comfortable. What i mean about hand balance in 6k is when you put double/triple/more notes, make sure to put it on same finger. Ex: left point finger together with right point finger. But after all, it is still depends on the situation and bgm :3 it just my opinion. Before modding, i want to say sorry if make many changes later :) feel free to ignore, Here we go~ - Your changes are fine :D

* 00:06:218 - I suggest https://osu.ppy.sh/ss/5294316 - It feels much better to play. Applied
* 00:07:431 (7431|3,7605|2) - if applied^ CTRL + H those notes. - As above :)
* 00:08:819 - I suggest https://osu.ppy.sh/ss/5294344 - I can't do this. I need the 2nd/4th beat of the bars to be played with the right-hand and the note before this to be played by the left-hand. This is for emphasis. I could be biased, though, due to the fact that it was an early change (Lenfried's mod). I'll look more at the playability of this section, though. I might seriously re-map between 00:06:218 - and 00:15:582 - now. That section was created without much regard to balance
* 00:12:634 - I suggest https://osu.ppy.sh/ss/5294366 - Same as above :(
* 00:13:848 - If applied^ I suggest http://osu.ppy.sh/ss/5294407 Sorry D:
* 00:24:772 - I hear piano here - There's also piano between 00:16:969 - and 00:26:853 - :P I'm keeping this section relatively simple due to the fact that the music has a music lighter texture in comparison to the rest of the song
* 00:26:506 - make it single since it is Normal diff - The double is for the drums and vocals. I've changed the vocals at that point to a LN for more clarity and removed some of the pitch relevancy due to bad playability. The problem is that the LN might have made that part more difficult :/
* I think the rest is okay, just make it easier for Normal diff especially 6K, also pay more attention to the hand balance as i said :3 - I'll definitely make sure that some of my testing is dedicated to this
Thanks for the mod and star :)
By the way, I love the hand-balance advice - it'll probably help a lot later on :D
Lude
Interlude's M4M

1 | 2 | 3 | 4 | 5 | 6


[General Check List]
  1. Add up tags that could describe the map
  2. Use Kiai's to highlight your song. Maybe 01:01:708 -
  3. I'm not sure if this was intentional, but you got your preview section of the song is at the beginning of the song. I'd like to suggest to set up the preview section on the verse section or bridge section, because its where most of the people are going to listen to the song before playing. It pretty much contributes also to make decision to play the song or not.
[Easy]
  1. 00:06:737 (6737|1) - This Long note, if I'm interpreting this correctly, is used to highlight the long violin sound, but it actually ends at 00:07:257 - , and has 4 more descending sounds, at 00:07:257 - ,00:07:430 - 00:07:604 - ,00:07:777 - . Here's my suggestion (example) of the pattern change. You could consider it to change it.
  2. 00:09:338 - Add up a note at col 1, there's a sound missing for the pattern
  3. 00:10:205 (10205|2) - This note could actually be a long note, just like 00:11:419 (11419|5) - .
  4. 00:26:505 (26505|3) - Shift to col 2
  5. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh
  6. 01:06:390 - There's a sound change of the high-pitch, so you could cut 01:05:696 (65696|0) - this note up to the marked point.
  7. 01:27:719 (87719|3) - Shift this to col 5
  8. 01:27:893 (87893|3) - Shift this to col 6. Jacks are not good for 6K starters, so maybe make them stairs instead.
[Normal]
  1. 00:15:494 - There's a snare sound here too.
  2. 00:22:344 - There's a loose high hat sound here, so maybe you could use a long note to emphasize it.
  3. 00:24:771 - If those notes represent vocal, you could add up a note here, there's a shift on vocal sound
  4. 00:45:234 - Add a note at col 3, 00:45:581 - add a note at 5, 00:45:754 - add a note at 2. There are bass sounds, so ignoring them might be bad
  5. 00:47:835 - Here too. Add up some notes, if you wish to.
  6. 00:59:974 - These sounds should definitely be highlighted. Same 01:01:014 - . Add a double chord maybe
  7. 01:25:465 (85465|1,85465|2) - These notes seem ghost for me, not sure which sound you intended to highlight. If they are snare, they should be snapped at 01:25:638 - .
This could be it. Good luck!
DeletedUser_3886246


Yoooo, M4M trough queue.
Still gotta use my banner :3 I should make a new one .-. Well, don't judge the mod, never modded 6K before =w=



Columns
| 1 | 2 | 3 | 4 | 5 | 6 |


Why is there no kiai time?

Easy

● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5
● 00:28:586 (28586|1) - I suggest moving this to 1, 3 or 4 so they don't jack, it's way too hard for an easy
● 00:29:974 (29974|2) - ^
● 00:31:361 (31361|0) - ^
● 00:32:748 (32748|2) - ^
● 00:34:136 (34136|1) - ^
● 00:35:523 (35523|3) - ^ There is no reason to keep those above the previous note. 00:39:511 (39511|1,39685|3,40031|2,40205|4) - You didn't do that in this part, tho it's basically the exact same sound.
● 01:07:951 (67951|4,68124|4,68471|1,68644|1,68991|3,69164|3) - I still think this is too hard for easy, but I have to admit that these fit well. Do what you want with them :3
● 01:27:546 (87546|3,87719|3,87893|3) - Nope. Way too hard for an easy. Pls pull the note - 01:27:719 (87719|3) - somewhere, but don't jack them. Not in an easy.

Normal

● That's pretty neat. Nice!

If you want me to recheck your map when the other difficulties are done, pm me :3
Good luck with your map~
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Interlude- wrote:

[General Check List]
  1. Add up tags that could describe the map - I'm not sure what to put :/
  2. Use Kiai's to highlight your song. Maybe 01:01:708 - - Will apply soon
  3. I'm not sure if this was intentional, but you got your preview section of the song is at the beginning of the song. I'd like to suggest to set up the preview section on the verse section or bridge section, because its where most of the people are going to listen to the song before playing. It pretty much contributes also to make decision to play the song or not. - I'll also apply this soon. Bad habit of mine, putting the preview at the beginning
[Easy]
  1. 00:06:737 (6737|1) - This Long note, if I'm interpreting this correctly, is used to highlight the long violin sound, but it actually ends at 00:07:257 - , and has 4 more descending sounds, at 00:07:257 - ,00:07:430 - 00:07:604 - ,00:07:777 - . Here's my suggestion (example) of the pattern change. You could consider it to change it. - opps, added the new notes and changes the slider lengths. But don't the relative pitches go: high, low, middle, low (the same low as before)?
  2. 00:09:338 - Add up a note at col 1, there's a sound missing for the pattern - opps
  3. 00:10:205 (10205|2) - This note could actually be a long note, just like 00:11:419 (11419|5) - . - ._.
  4. 00:26:505 (26505|3) - Shift to col 2 - I thought {4,3,4+5} would be easier than {2,3,4+5} but I'll change it
  5. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh - I'm mapping the bass, not the piano D:
    That's why there are jacks in this shields in this section (otherwise, I'd leave them out, especially in an easy difficulty)
  6. 01:06:390 - There's a sound change of the high-pitch, so you could cut 01:05:696 (65696|0) - this note up to the marked point.
  7. 01:27:719 (87719|3) - Shift this to col 5 - it would have been easier to refer to this as 01:27:546 (87546|3,87719|3,87893|3) - :P Changed, especially since I'm not using jacks for drums in this difficulty (how come I didn't notice this before)
  8. 01:27:893 (87893|3) - Shift this to col 6. Jacks are not good for 6K starters, so maybe make them stairs instead. - ^
[Normal]
  1. 00:15:494 - There's a snare sound here too. - opps
  2. 00:22:344 - There's a loose high hat sound here, so maybe you could use a long note to emphasize it. - I'd prefer not, as I was this section relatively plain. Deciding whether to add the bass, 00:22:344 (22344|0) -, took me a while as well
  3. 00:24:771 - If those notes represent vocal, you could add up a note here, there's a shift on vocal sound - opps. The patterning in that area needs working on now :(
  4. 00:45:234 - Add a note at col 3, 00:45:581 - add a note at 5, 00:45:754 - add a note at 2. There are bass sounds, so ignoring them might be bad - I've omitted bass notation in this section, as in between 00:39:164 - and 00:50:610 -. Just the vocals/drums are mapped. I tried keeping them in after Minseo's mod (originally I mapped vocals/bass and used drums inconsistently) but it made this section way too hard - especially between 00:49:222 - and 00:50:610 -
  5. 00:47:835 - Here too. Add up some notes, if you wish to.
  6. 00:59:974 - These sounds should definitely be highlighted. Same 01:01:014 - . Add a double chord maybe
  7. 01:25:465 (85465|1,85465|2) - These notes seem ghost for me, not sure which sound you intended to highlight. If they are snare, they should be snapped at 01:25:638 - . - That'd be the piano, although my hitsounds are really misleading. I'll change the hitsounds soon
This could be it. Good luck!
Your mod was pretty helpful I seriously thought I got rid of my inconsistencies, but obviously I wrong :/
Thanks and good luck with your map too :)
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

G3m4sSt4ffLP wrote:

Why is there no kiai time? - I'll add it in now :lol:

Easy

● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5 - moved 00:09:858 (9858|5) - to {5}. I'm still relatively sure that 00:10:205 (10205|2) - has the lower pitch, though, so I'm leaving it as it is until someone can confirm
● 00:28:586 (28586|1) - I suggest moving this to 1, 3 or 4 so they don't jack, it's way too hard for an easy - I'm keeping the places where tones instruments are mapped as pitch relevant as possible. Also, there aren't multiple layers and the shields are very consistent so there's nothing else they would expect
● 00:29:974 (29974|2) - ^ - as with above
● 00:31:361 (31361|0) - ^ - ^
● 00:32:748 (32748|2) - ^ - ^
● 00:34:136 (34136|1) - ^ - ^
● 00:35:523 (35523|3) - ^ There is no reason to keep those above the previous note. 00:39:511 (39511|1,39685|3,40031|2,40205|4) - You didn't do that in this part, tho it's basically the exact same sound. - 00:35:349 (35349|3,35523|3,35870|5,36216|4) - is mapping the bass. 00:36:737 (36737|3,36910|1,37084|3,37257|5,37430|3,37604|1) - is also mapping the bass. The bass isn't the same in those two bars. My patterning isn't very pitch relevant, though, so I'll change that
● 01:07:951 (67951|4,68124|4,68471|1,68644|1,68991|3,69164|3) - I still think this is too hard for easy, but I have to admit that these fit well. Do what you want with them :3 - I'm definitely changing them. Notating the drums as jacks is inconsistent with some of the other times I've used drums so there's no reason for me to keep it the way it is
● 01:27:546 (87546|3,87719|3,87893|3) - Nope. Way too hard for an easy. Pls pull the note - 01:27:719 (87719|3) - somewhere, but don't jack them. Not in an easy. - Too many complaints against this pattern, plus the fact that it's actually an inconsistency :( Changed it

Normal

● That's pretty neat. Nice! - Thanks :)
Even more inconsistencies :/
Thanks for pointing them out :)

G3m4sSt4ffLP wrote:


If you want me to recheck your map when the other difficulties are done, pm me :3
Good luck with your map~
I don't feel like making any other difficulties because I feel that I can't do so without some serious overmapping. That means that these two difficulties are going to be the only ones in the set. I tried making a Hard difficulty (as in one that wasn't borderline Normal) but that didn't go too well.
Good luck with your map too
Lude
Hmm.. I could try making an Insane difficulty, if you wish to :) Just PM me.
Topic Starter
Cipse
Sorry, not at the moment - although, judging by your map, Azusa Tadokoro - Junshin Always, if you made one it'd probably be better than my difficulties :lol:
KcHecKa
osu!mania mod whatever
--------------------
Overall:
This map confuses me, whats will all the weird hitsounds .ogg noise things what the heck man how the heck am
i supposed to actually listen to the freaking song itself man why the heck do you think thats ok
--------------------
Easy:
Whats with the short LN's Such as 00:09:858 (9858|4,28586|1,28933|4) -
i really see no point for these during this part of the song

00:40:378 add a note here? not really need but idk i personally think there should be one here, as well
as the other parts of the four note pattern thingy

KIAI TIME SHOULD START HERE 01:01:708


good job with note LNs during the kiai time
--------------------
Normal:

00:11:419 (11419|4) - move this note to the RIGHT MOST column

the short LN's such as 00:11:419 (11419|4) -
i mean, it kinda goes with the vocals but i wouldve just used regular notes, its up to you though.

AGAIN, KIAI TIME SHOULD START AT 01:01:708

the LN's in the kiai time see all justified so good i guess
--------------------
notes
a pretty simple map, mostly seems good, so i cant give much advice on what to do
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

KcHecKa wrote:

Overall:
This map confuses me, whats will all the weird hitsounds .ogg noise things what the heck man how the heck am i supposed to actually listen to the freaking song itself man why the heck do you think thats ok - I'm not entirely sure of what you're trying to say but, if I'm interpreting it correctly, you think my hitsounds are bad and too loud. To be honest, I can't improve on the hitsounds without appropriate suggestions, since I'm not intentionally adding bad hitsounds. I think the volume is okay because they're audible when they have the same volume percentage as the audio but, at least in my mind, not too loud. I personally play at 65/50;sound effects/audio

Easy:
Whats with the short LN's Such as 00:09:858 (9858|4,28586|1,28933|4) -. i really see no point for these during this part of the song - Everything between 00:06:217 - and 00:15:754 -, which includes 00:09:858 (9858|4) -, is mapped on the violins. Everything between 00:28:586 - and 00:37:604 -, which includes 00:28:586 (28586|1,28933|4) -, is mapped on the bass.

00:40:378 add a note here? not really need but idk i personally think there should be one here, as well as the other parts of the four note pattern thingy - Things like 00:39:511 (39511|1,39685|3,40031|2,40205|4) - are mapped on the bass. There is no bass at 00:40:378 -, that's the drums

KIAI TIME SHOULD START HERE 01:01:708 - I've never used Kiai before and I forgot to change the preview point. Because of that, I somehow managed to get confused and placed the start of Kiai where the preview was supposed to be... then forget about actually putting in the preview

Normal:

00:11:419 (11419|4) - move this note to the RIGHT MOST column - Using jacks for the drums. It might be more appropriate to put it in {5} but I'll keep it as it is for now

the short LN's such as 00:11:419 (11419|4) -. i mean, it kinda goes with the vocals but i wouldve just used regular notes, its up to you though. - All vocals lasting longer than a 1/2 beat should have LNs. The vocals that last a 1/2 beat are given LNs when it isn't clear that I'm mapping the vocals and if they don't make a particular passage extremely difficult to play. Vocals that last less than a 1/2 beat should be notated by SNs

AGAIN, KIAI TIME SHOULD START AT 01:01:708 - As with before
Still can't believe I messed up the Kiai/preview points
Thanks for the mod
Protastic101
Placeholdering a mod for now, since I'm finishing up a GD first. As for hitsounds, I might be able to help with those, but since I procrastinate a lot, I'm not promising anything. If I get some free time, then maybe I'll consider hitsounding this, but I'm so done with hs atm T.T
lenpai
ninja!!!!

WOOSH

ok ill remod as PMed

normal
00:37:604 - with an introduction of a new layer, I eliminated adjacency between notes for a more expressive effect https://osu.ppy.sh/ss/5341056
00:42:112 (42112|3,42199|2,42286|1) - this is pretty uncomfy so do 345 instead
00:41:766 (41766|4) - you can try putting this in 2
01:01:014 (61014|3,61014|1,61188|3,61188|1) - with an ln at the right hand just jack at the left as [23][23] or [12][12] i prefer [12][12]
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix
01:19:396 (79396|2,79742|3) - swap, same reason
01:25:985 (85985|1,86505|2,87026|3) - o dem dis some o2jam shit right here, personally, ill move those to 456

easy
01:08:991 (68991|3,69164|2,69511|1) - 5 2 6 respectivey

ocake map looks very consistent now, gj

no kds
Topic Starter
Cipse

Protastic101 wrote:

Placeholdering a mod for now, since I'm finishing up a GD first. As for hitsounds, I might be able to help with those, but since I procrastinate a lot, I'm not promising anything. If I get some free time, then maybe I'll consider hitsounding this, but I'm so done with hs atm T.T
I don't mind waiting and if you don't want to do anything with the hitsounds, don't worry about that too :)

___

Lenfried- wrote:

no kds - I keep on seeing your mod and I know that it was helpful - every time I scroll past it I'm tempted to press the button.
Technically, between now and the first mod, Normal/Easy were re-mapped so shouldn't I be able to give kudosu again? :?
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Lenfried- wrote:

ninja!!!! - lol
normal
00:37:604 - with an introduction of a new layer, I eliminated adjacency between notes for a more expressive effect https://osu.ppy.sh/ss/5341056 - you didn't just do that, you made it so comfortable to play. How do you even do stuff like this? :O
00:42:112 (42112|3,42199|2,42286|1) - this is pretty uncomfy so do 345 instead - Yeah, that problem has come up repeatedly in mods and was the worst bit to map. Changed to {3,4,5}, and also moved 00:41:766 (41766|4) - to {2} for, if you ask me, slightly better playability with the new pattern
00:41:766 (41766|4) - you can try putting this in 2 - lol... I did it before I looked here :lol:
01:01:014 (61014|3,61014|1,61188|3,61188|1) - with an ln at the right hand just jack at the left as [23][23] or [12][12] i prefer [12][12] - I agree with {1+2,1+2}. Previously, I kept a jack on each hand for slightly more consistency but, as you just pointed out, playabilty is probably more important in this case
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :)
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment)
01:25:985 (85985|1,86505|2,87026|3) - o dem dis some o2jam shit right here, personally, ill move those to 456 - Done. I've never played o2jam, though :(
easy
01:08:991 (68991|3,69164|2,69511|1) - 5 2 6 respectivey - oh, that's brilliant
ocake map looks very consistent now, gj - <- this comment make my day. I was pretty worried that it was going to be just as bad or worse than when I first started. Thanks so much :3
Frim4503
M4M here
to be honest idk how to mod this map. cuz you mainly following vocal (in mania we mainly following instruments )

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff
-change HP and OD if you apply the mod above easy= 7 and normal 8

*NORMAL
00:06:217 - follow the main sound. example = http://puu.sh/pljik/c31abff3af.png
00:07:257 (7257|5,7951|5) - change these note to double
00:11:419 (11419|4,11592|4) - ^
00:15:754 - you can add more varian to this kind of sound [url=00:15:754 -]example[/url],
00:17:662 - suggest to follow piano and drum sound (not vocal) example= http://puu.sh/pljzS/58a37eb114.png single for piano and double for drum
00:32:228 (32228|5) - change this to double cuz the other sound is double
00:28:413 - for this part you can make this 00:28:760 - and this 00:29:107 - double for whistle and clap + adding single note in red line to follow piano
00:39:511 - for this part just follow violin and drum sound
etc...

it's hard to explain it but tomorrow (or this weekend) i will make an example diff. so, you can more understand what i'm talking about
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Frim4503 wrote:

to be honest idk how to mod this map. cuz you mainly following vocal (in mania we mainly following instruments ) - I know, this annoys some other people as well :lol:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen)
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above

*NORMAL
00:06:217 - follow the main sound. example = http://puu.sh/pljik/c31abff3af.png - I'm mapping the electric guitar/percussion in this section
00:07:257 (7257|5,7951|5) - change these note to double - Mainly for the purposes of keeping the complexity appropriate for the difficulty, I'll leave the drums as single notes and differientiate them solely by placing them in the right hand (with the note before always being in the left)
00:11:419 (11419|4,11592|4) - ^ - As with above
00:15:754 - you can add more varian to this kind of sound [url=00:15:754 -]example[/url], - I'm not sure what you mean :(
00:17:662 - suggest to follow piano and drum sound (not vocal) example= http://puu.sh/pljzS/58a37eb114.png single for piano and double for drum - I'm keeping the vocal mapping as it is - since I don't think it ruins the playabilty, I'd like to keep it as it is. Vocal mapping is also a "feature" of this difficulty so that's one reason why I don't want to take it out. Then there's the fact that'd have to re-map everything if I took out the vocals, for consistency - I find that it simply feels wrong to fully map the vocals of any section when the rest of the sections aren't mapped on vocals in the same way
00:32:228 (32228|5) - change this to double cuz the other sound is double - unlike most people that I've seen whilst modding, I don't like to set a maximum number of notes to certain sounds. For example, I wouldn't give the first note of every bar a double, every drum a double, replace an SN with an LN when there's a vocals and drums (to keep the total of notes at the point 2). Instead, I give one note to each part.
Basically, every double that you've seen for this sound is not me giving this sound a double - rather, one note is for the bass and a second note is for the vocals, whether the vocals were mapped with an SN or an LN

00:28:413 - for this part you can make this 00:28:760 - and this 00:29:107 - double for whistle and clap + adding single note in red line to follow piano - I'm still following the vocals/bass in this section. The only part where I've mapped the piano, in this difficulty, is between 00:16:968 - and 00:17:315 - then between 01:23:904 - and 01:27:026 -
00:39:511 - for this part just follow violin and drum sound - I'd be much too easy if I did that. I could potentially add it to Easy, though, since that difficulty is, overall, quite dull
etc...

it's hard to explain it but tomorrow (or this weekend) i will make an example diff. so, you can more understand what i'm talking about - as long as it doesn't take too much time to make :)
Thanks for the mod, Frim. But sorry about the fact that my mod wasn't exactly the best - long songs are the most difficult for me to mod :(
Protastic101
Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am.
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you.

1|2|3|4|5|6

Mod here, yay
[General]- The title needs to be lowercase, otherwise it can't be ranked, because people are Nazis about metadata.
- Also, your NM is a HD icon. Nerf it or make a HD, cause people are also Nazis about spread (myself included).
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5.
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup.
- .ogg is unrankable for a hitsound, switch them to .wav

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy.
00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4)
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note.
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.
00:22:344 - Make this a double for the snare?
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds.
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me.
00:37:084 (37084|2) - Ghost note if you're following the piano
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder?
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think).
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch.

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff.
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this.
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk.
Alright, next section you follow vocals, so I'll avoid that part.
00:32:228 (32228|5) - Make a double for the snare.
00:32:922 - ^^ and you get the idea.
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick?
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult.
00:39:078 - If you're making this a hard, add a note here for kick.
00:42:806 and 00:42:979 - y u do dis (missing notes for kick).
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano.

Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy.
Topic Starter
Cipse
Dammit, I've made the reply huge. Why can't I give small replies and mods, it'd be much easier :cry:
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Protastic101 wrote:

Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am. - sorry about TV Size. I really hate marathons, though. It's harder to find modders for marathons. Then, the main two reasons, they're much harder to check for consistency (and I already take ages to mod/map) and I personally hate playing long maps, meaning I won't even play my map if it gets ranked
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you. - About the hitsounds, I don't like the soft1 hitsound, which I've used for the piano and violins. As well as that, I don't like the hitsounds between 00:28:413 - and 00:37:951 - in the Easy difficulty because everyone thinks I'm mapping the piano/bass/drums/etc when I'm mapping the electric bass. I'm relatively happy with the rest of the hitsounds, though they probably aren't the best


Mod here, yay
[General]- The title needs to be lowercase, otherwise it can't be ranked - I know :lol:
As stated in the notes, I'll change this if this is close to ranking, which it isn't

- Also, your NM is a HD icon. Nerf it or make a HD - I'll check this with some people. If I do need a Normal between Easy and Hard, I'll just make the Easy a Normal, instead of making Normal a... proper Normal. This is because I want to keep Normal as consistent with the music as possible and reducing the SR will mean that I'm introducing inconsistencies. Yes, I could map different parts but that'll pretty much mean that I'm re-mapping Normal (again). I'm reasonably happy with Normal but not so much with Easy - so I'll just re-map Easy (for the third time) if I need a proper spread
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5. - I have no idea of what to do with the OD/HP values. I'll just change it
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup. - I don't like the pick-up, I don't think it's significant enough for me to map. Also, the drums there are extremely annoying. At first, there are three drum sounds in a beat (00:05:523 -, 00:05:638 -, 00:05:754 -) but then that switches to four in a beat (00:05:870 -, 00:05:956 -, 00:06:043 -, 00:06:130 -). Simplifiying them using a LN would make them inconsistent with the patterns in Normal, like 00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) -, where I've fully mapped out 1/4 snapped notes and I don't want to have a lead-in with Easy when Normal doesn't
- .ogg is unrankable for a hitsound, switch them to .wav - Dammit, I hate .wav files. The .ogg files were just converted from the original .wav files, though, so don't worry about giving me the conversions

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy. - I used to do the same thing :lol:
Thankfully, that doesn't happen anymore, playing when both 6/7K

00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4) - I was pretty sure it was lower but you're the second person to say this so I'll just change it
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment
00:22:344 - Make this a double for the snare? - I'll leave it as it is. I think that mapping the electric bass is fine at the moment - since I'm not trying to map everything. I'll change the hitsound on both the difficulties for more clarity
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds. - as explained by yourself below
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me. - :P
00:37:084 (37084|2) - Ghost note if you're following the piano - as I think you know, that's that bass. Thanks for the checking though :)
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder? - I know the snares are louder but the problem with that is that I'd want to map the three snares at the end of each bar as well - which is a bit difficult
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think). - You're right. Changed, though the patterning needs work
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch. - as with above

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3}
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk. - It does acutally look nice. The problem is the fact that the violins aren't going right anymore and it doesn't lead as nicely into the piano glissando.
Alright, next section you follow vocals, so I'll avoid that part. - Uh, I follow the vocals from there until 01:26:505 -
00:32:228 (32228|5) - Make a double for the snare. - that'd make it inconsistent with 00:32:228 (32228|5) -, 00:31:534 (31534|4,31534|5) -, 00:30:841 (30841|4,30841|1) -, etc. Note that, apart from 00:33:615 (33615|4,33789|5) - and the last bar of the section, I am not mapping the drums at all. Rather, I'm mapping the 1/1 bass and vocals whenever it appears. For me (or at least in this mapset) mapping another part would mean adding another note/s. Therefore, if I were to add a double at that point, I'd have to make places like 00:29:453 (29453|4,29453|3) - and 00:30:147 (30147|3,30147|5) - triples for consistency.
00:32:922 - ^^ and you get the idea. - as with above
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick? - as explained above, I'm mapping 1/1 bass and vocals whenever they happen. If they happen simultaneously, I'll map out two notes
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5) - I barely notice them, lol. Thanks for the suggestion, though :)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult. - there are a lot of other places with a crash that I haven't mapped. Though, I guess I might have to sort out the consistency since there are places where I have mapped the crash :/
00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:(
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano. - Um, I'm mapping the vocals
Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy. - like I've said, don't do the .ogg -> .wav thing, I've got the .wav files already
Thanks for modding, even though you don't like TV Size. The changes will take a while to apply since I'm halfway through a mod. I would have replied after I completed it but I hate waiting for replies for any mods I do so I'm not going to do the same to you :lol:

About the hitsounds, like I said before, don't worry about them. I'm definitely happy with this mod already and I might as well search myself since I'm going to have to do it myself later on. Criticism on my current hitsounds, what to look for in a good hitsound and where to find them would be helpful though :)
Hidden-
Mods for Mods from my moding queue One Miss & TVsize225 Modding Que

Formatting [0|1|2|3|4|5]
Wakeshima Kanon - World's End, Girls's Rondo
Easy
SPOILER
Not a lot to say about this diff, really good finger balance, nice voice change, really fluid and easy to play. play well and sound well.
Normal
SPOILER
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal.
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this:
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too.
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance.

Aside from that pretty great, a couple of spot doesn't follow pitch relevance but can be appropriate because of finger balance.
Is Normal Old a standalone map? I can mod it too if it's the case.

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

TvSize225 wrote:

Normal
SPOILER
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal. - Done. Re-patterned the area before and after it as well
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this: - Explained below
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too. - Use a screenshot here, you can't change patterns using editor codes, you can only refer to notes using them >.< Anyways, with these changes, there's a shield between the LN, at 00:44:193 -, and the SN, at 00:44:887 -, as they are both in {3}. Then you have a big playability problem with notes at 00:44:887 -, 00:44:974 -, and 00:45:060 -. Using the new pattern, the left hand would be playing {0 (LN here) ,2,1}, which isn't the easiest SN pattern and definitely isn't better with the hold in {0}
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance - You're right. Changed
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance. - as with above
Is Normal Old a standalone map? I can mod it too if it's the case. - Na, that's just the Normal map with a very small difference somewhere around 26 seconds (I think), with the rest being the exact same

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
Sorry about the wait time. Couldn't use this computer for the last two days and the editor doesn't work with the other one (Apple :/)

I did put aside pitch relevancy for better playability (or at least, that's what I thought at the time) and I guess it might be time to re-look at it to find whether I can do both. But if I change it, I won't be sacrificing too much playability.
Thanks for the mod and compliments, although Easy might start looking a bit weird soon when I up the SR for spread reasons. Good luck with mapping and modding :D
Topic Starter
Cipse
The original .wav hitsounds have replaced their .ogg conversions rip .ogg

Easy will be changed into a Normal and Normal will be re-named Hard
Easy has been renamed as Normal (old). An altered version of this difficulty, with a higher SR, is now called Normal. The previous Normal has been re-named to Hard
Protastic101

Cipse wrote:

The hitsounds aren't the best at the moment. They will be changed if I don't fail horribly trying I failed horribly :/
XD Ayy lmao. Anyways, just posting to say I just now began hitsounding, and also so I don't forget, because I know I will if I don't set a reminder for myself.
One Miss
hi m4m from my que, o/ sorry it took me a few days i have been pretty busy.

|1|2|3|4|5|6|


widescreen support is on. turn it off if your not using a storyboard.


Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.

Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
  2. cant find anything else honestly this is a good mapset so far.
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

One Miss wrote:

hi m4m from my que, o/ sorry it took me a few days i have been pretty busy. - a few days isn't that long. Don't worry about it :)

widescreen support is on. turn it off if your not using a storyboard. - I swear I turned this off before. Maybe it was for a different beatmap, or I disabled the countdown :/

Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
    I'm very sure that 00:07:430 - and 00:07:777 - have the same pitch. Also, I'm sure that 00:08:471 -/00:09:511 -, 00:08:644 -/00:09:685 - and 00:08:818 -/00:09:858 - have the same pitches as well, so it's ideal to have them in the same column. Then, the pitches of 00:08:471 (8471|2,8644|3,8818|4,9338|1,9511|2,9685|3,9858|4) - are the same as 00:14:020 (14020|2,14193|3,14367|4,14887|1,15060|2,15234|3,15407|4) -, so it doesn't make sense for them to be notated any differently from one another - if playability is not an issue
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again
Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
    it's a bit unexpected to throw in a few jacks there, though - since sudden spikes of difficulty are normally placed close to the end of a phrase (this is a bit far from that
  2. cant find anything else honestly this is a good mapset so far. - Thanks :)
    I'm not making any more difficulties, though
Topic Starter
Cipse
Taking a look at all the previous changes that I was unsure of, since it's about time that I looked at it. It's also nice for me to keep a semi-organized log.

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Minseo2000 wrote:

Normal Hard
To make the next mods make sense
00:50:611 - Add note for vocals? - I think it's mapped by 00:50:437 (50437|5) -
01:12:980 - ^ - When I play it at 25%, it sounds like three notes suit it. Playing it at 100% makes it seem like two LNs are fine. I'm not really sure, so I'll wait until later - added another LN
01:24:250 - ^ - Not sure about this either, though I'm pretty sure I'll add it - as with above

-SoraGami- wrote:

Easy Normal
- for starters pushing this 00:12:980 (12980|0) will be hard since its in the outer column and it will affect by releasing the LN in the previous note and in this part the notes are mostly laying on the left side, maybe move these 00:12:980 (12980|0,13154|3) to 3 and 5 - I'll probably leave it as it is, since I want to focus on pitch relevancy between 00:06:218 - and 00:15:755 -. 00:12:980 (12980|0,13327|0) - are in the same column due to them having the same pitch and they should be in column 1 because 00:12:287 (12287|1) - has a higher pitch than them - I'm keeping pitch relevancy throughout the whole difficulty now. The patterns are staying as they are
- you can add a notes here 00:26:506 and 00:26:680 - cuz the sounds are too loud and it will be weird to play if it is empty - I find that mapping two notes for the triple drums is a bit weird too. I'll change if too many people think my version is weird - Changed the triple drums to an LN with an SN. It has to, since I've now mapped triple drums with the same pattern
- 00:36:738 (36738|3,36911|1,37085|3,37258|5,37431|3,37605|1) - why not just map the instruments instead, it's too sudden that you included the vocals - That's still the bass - the vocals don't have that rhythm. If this isn't clear enough for other people, I'll definitely change the pattern - Keeping the bass as it is. Changed the pattern for better pitch relevancy, though

Normal Hard
- 00:42:113 (42113|3,42287|1) - swap columns, feels uncomfortbale to play - Will change if it is brought up again. I spent ages trying to remake from 00:42:287 - to 00:41:767 -. One of most annoying things was trying to make it comfortable to play, especially 00:42:113 (42113|3,42200|2,42287|1) -. I felt that {1+2} at 00:42:113 - felt awkward to play, even if 00:42:200 (42200|2,42287|1) - was made easier. That's why I made 00:42:113 (42113|0,42113|3) - {1+4} - this has been changed, although I've used Lenfried's pattern

Wonki wrote:

Normal Hard
00:26:853 (26853|1,27200|2) - switch - Like with the above change, this also makes it much more smooth to play. I think it looks a bit weird, though. I might change it later after I get used to its looks Applied! removed again :/ - applied again :lol:

Muu-chan wrote:

General
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 - I'm not too sure about this, since Kiai doesn't change any of the map's playability. Also, I personally hate Kiai - when I played Taiko, I would constantly lose an SS due to Kiai disorientating me (too bright and too much contrast). I'll ask to see if this is needed - done. I guess it doesn't really matter too much either way :)

Interlude- wrote:

Easy Normal
  1. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh - I'm mapping the bass, not the piano D: - I guess I'm still keeping it

G3m4sSt4ffLP wrote:

Easy Normal
● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5 - moved 00:09:858 (9858|5) - to {5}. I'm still relatively sure that 00:10:205 (10205|2) - has the lower pitch, though, so I'm leaving it as it is until someone can confirm - confirmed that it was higher pitched

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen) - applied, due to me needing a Normal/Hard, not a Easy/Hard
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed - Easy bumped to Normal, Hard stayed the same (had a name change, though)
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3} - moving the LN left one, to create a pattern similar to 01:12:459 (72459|4,72546|3,72633|2,72719|3,72806|4) - just made it worse. Sorry about that. I'll definitely change it if I find a better pattern
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change - no change, too difficult

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
For easy referencing

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
Topic Starter
Cipse
Changed the .mp3
There's not much of a difference in terms of sound quality but keeping the old one will give you weird timings - their offsets are over a second apart from each other

The opening can also be skipped now
Soul Evans
Here is my mod as requested:
Normal
00:00:277 Add note at 1
00:00:624 Add note at 2
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? well feel free for changing anything in it lol the map itself is a mess i have to say
i can't hear what you're following so it will need a rework i believe so in anycase, good luck!
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Soul Evans wrote:

Normal
00:00:277 Add note at 1 - I've left it as it is. Reasoning is outside the box
00:00:624 Add note at 2 - the same applies to everything else
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? - I don't really feel that the intro needs mapping

well feel free for changing anything in it lol the map itself is a mess i have to say - it's not exactly helpful if you don't say why the map is a mess :/
i can't hear what you're following so it will need a rework i believe so - explained below
I'll just point out the parts I'm following. In both difficulties, they're self-explanatory, because the different sounds get different hitsounds. Here's an overview of both of the difficulties anyway

General Overview


This is how I mapped both the difficulties in general. Exceptions are not listed

Normal
Remap in progress

Hard
00:07:907 - to 00:18:918 -: remapping this section
00:19:005 - to 00:29:757 -: vocals. Vocal mapping lasts the entirety of the difficulty, so assume that it belongs in all of the sections - minus the intro and outro
00:30:103 - to 00:41:028 -: 1/1 kicks
00:41:202 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: 1/1 kicks and violins
01:03:398 - to 01:08:601 -: 1/1 kicks
01:08:947 - to 01:14:410 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:29:583 -: piano

Detailed Overview


This is how every note in both difficulties were mapped out. All exceptions are listed

Normal
Remap in progress

Hard
00:07:907 - to 00:19:005 -: remap in progress
00:19:005 - to 00:28:023 -: vocals, minus the bass at 00:24:034 (24034|5) -. There's vocal mapping in every section apart from the intro and outro, so assume they're listed in the appropriate sections
00:28:196 - to 00:29:757 -: violins and drums
00:30:103 - to 00:39:468 -: 1/1 kicks, minus 00:35:306 (35306|4,35479|5) - for the drums
00:39:641 - to 00:41:202 -: kicks/drums every 1/2 snap. 00:40:768 - should technically have a kick but this ruins the playability
00:41:549 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks, apart from 00:52:300 (52300|1) - which is a finish
00:57:849 - to 01:00:450 -: 1/1 kicks and violins
01:00:624 - to 01:02:878 -: kicks/drums, with the exception of 01:00:624 (60624|0) - for the violin
01:03:398 - to 01:08:601 -: 1/1 kicks, with 01:03:398 (63398|2) - for extra emphasis at the start of the chorus
01:08:947 - to 01:11:202 -: drums/kicks, apart from the violin at 01:11:202 (71202|5) -
01:11:722 - to 01:14:410 -: drums
01:14:497 - to 01:19:699 -: 1/1 kicks
01:20:046 - to 01:21:086 -: violins
01:22:820 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violins, minus 01:29:583 (89583|0) - for the finish

__

If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring. The main percussion in this song is a 1/1 kick which never changes it's rhythm - apart from a small section between 00:41:202 - and 00:50:739 -
Hard can get away with the constant use of 1/1 kicks because vocals are diverse enough to map

As a side note, Normal always follows pitch relevancy. Hard also does this but it is removed when it affects playability too much
Soul Evans

Cipse wrote:

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Soul Evans wrote:

Normal
00:00:277 Add note at 1 - I've left it as it is. Reasoning is outside the box
00:00:624 Add note at 2 - the same applies to everything else
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2
Well basically i did the intro for ya since how could you left that out? - I don't really feel that the intro needs mapping

well feel free for changing anything in it lol the map itself is a mess i have to say - it's not exactly helpful if you don't say why the map is a mess :/
i can't hear what you're following so it will need a rework i believe so - explained below
I'll just point out the parts I'm following. In both difficulties, they're self-explanatory, because the different sounds get different hitsounds. Here's an overview of both of the difficulties anyway

General Overview


This is how I mapped both the difficulties in general. Exceptions are not listed

Normal
00:07:907 - to 00:18:485 -: violins
00:19:005 - to 00:29:757 -: 1/1 kicks
00:30:103 - to 00:39:641 -: electric bass
00:40:161 - to 00:52:127 -: drums and kicks
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: violins
01:03:398 - to 01:08:601 -: 1/1 kicks and chordal changes
01:08:947 - to 01:14:323 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks and chordal changes
01:25:595 - to 01:29:583 -: piano

Hard
00:07:907 - to 00:18:918 -: drums, electric guitar and kicks. Kicks don't appear when there are drums
00:19:005 - to 00:29:757 -: vocals. Vocal mapping lasts the entirety of the difficulty, so assume that it belongs in all of the sections - minus the intro and outro
00:30:103 - to 00:41:028 -: 1/1 kicks
00:41:202 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: 1/1 kicks and violins
01:03:398 - to 01:08:601 -: 1/1 kicks
01:08:947 - to 01:14:410 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:29:583 -: piano

Detailed Overview


This is how every note in both difficulties were mapped out. All exceptions are listed

Normal
00:07:907 - to 00:18:485 -: violins
00:19:005 - to 00:28:023 -: 1/1 kicks, apart from 00:24:034 (24034|0) - which is the bass
00:28:543 - to 00:29:757 -: drums and violins, drums mapped by SNs and violins by LNs
00:30:103 - to 00:39:641 -: bass, minus 00:30:103 (30103|4) - and 00:39:641 (39641|5) - which are drums
00:40:161 - to 00:40:855 -: 1/1 drums, simplified from 1/2 drums
00:41:202 - to 00:52:127 -: drums and kicks. 1/4 drums are simplified using LNs
00:52:300 - to 00:57:502 -: kicks and electric guitar, with the exception of 00:52:300 (52300|5) - which is a finish
00:57:849 - to 01:00:450 -: violins, excluding 00:57:849 (57849|0) - for the vocals
01:00:624 - to 01:02:878 -: drums and kick sounds, minus the violins with 01:00:624 (60624|5) -
01:03:398 - to 01:08:601 -: 1/1 kicks and chordal changes, kicks mapped by SN and chordal changes with LNs
01:08:947 - to 01:12:936 -: drums, excluding 01:11:202 (71202|0) - for the violin
01:13:283 - to 01:14:323 -: piano
01:14:497 - to 01:19:699 -: 1/1 kicks and chordal changes, as before
01:20:046 - to 01:21:086 -: violins
01:21:433 - to 01:25:248 -: 1/1 kicks and chordal changes, again
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violin, apart from 01:29:583 (89583|0) - which is a finish

Hard
00:07:907 - to 00:17:444 - electric guitar, drums and kicks. Electric guitar is mapped by the LNs, drums are mapped every 2nd/4th beat, bass get every 1/2 snap that doesn't have a drum
00:17:444 - to 00:18:485 -: violins and drums
00:18:658 - to 00:19:005 -: piano glissando
00:19:005 - to 00:28:023 -: vocals, minus the bass at 00:24:034 (24034|5) -. There's vocal mapping in every section apart from the intro and outro, so assume they're listed in the appropriate sections
00:28:196 - to 00:29:757 -: violins and drums
00:30:103 - to 00:39:468 -: 1/1 kicks, minus 00:35:306 (35306|4,35479|5) - for the drums
00:39:641 - to 00:41:202 -: kicks/drums every 1/2 snap. 00:40:768 - should technically have a kick but this ruins the playability
00:41:549 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks, apart from 00:52:300 (52300|1) - which is a finish
00:57:849 - to 01:00:450 -: 1/1 kicks and violins
01:00:624 - to 01:02:878 -: kicks/drums, with the exception of 01:00:624 (60624|0) - for the violin
01:03:398 - to 01:08:601 -: 1/1 kicks, with 01:03:398 (63398|2) - for extra emphasis at the start of the chorus
01:08:947 - to 01:11:202 -: drums/kicks, apart from the violin at 01:11:202 (71202|5) -
01:11:722 - to 01:14:410 -: drums
01:14:497 - to 01:19:699 -: 1/1 kicks
01:20:046 - to 01:21:086 -: violins
01:22:820 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violins, minus 01:29:583 (89583|0) - for the finish

__

If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring. The main percussion in this song is a 1/1 kick which never changes it's rhythm - apart from a small section between 00:41:202 - and 00:50:739 -
Hard can get away with the constant use of 1/1 kicks because vocals are diverse enough to map

As a side note, Normal always follows pitch relevancy. Hard also does this but it is removed when it affects playability too much

tfw why did you give me kodosu but i see your point here although for a normal diff is kinda??? but you're the mapper so i wouldn't judge haha
lenpai
ya im stalking this thread

mod didnt help any bit = no kds
juankristal
So lets see.. This map seems cool already so might just end up pointing suggestions.

In general I am unsure about the reason of the first green line (00:07:907 - ) so I think you have to remove it. You dont change sample, vol or SV at all.

Hard
00:09:988 (9988|3,10681|1,11895|2) - Maybe its fine if you end up deleting this ones. You only use doubles in the long notes and I feel it might be more confortable without them. There is no real need to have doubles anyway so.

00:15:537 (15537|2) - Maybe you can make this LN a bit shorter (00:16:924 - until here) and put the stream after it so it can be easier to hit and its a cool way to add emphasys to the drum change. Also, you will have more space to rearange the stream which being in just one hand can be a bit tricky. It is a Hard diff yeah, but the structure isnt really complex in general so that stream might be a bit out of place as it is.

00:22:473 (22473|2) - I am not too sure but if you are following vocals there is 2 vocals in this long note. (in the red 00:22:647 - )

00:24:381 - I would add 2 notes here (one in red and one in white tick) to add a mark to the bass sounds. Might work out

00:27:329 (27329|5) - Why not long note for the vocal? :o. I think it is a 1/2 LN

00:32:184 (32184|2,32184|0) - That should be a single note?

00:33:918 (33918|5) - Should be double?

00:33:572 (33572|1) - I think this long note and 00:34:439 (34439|1) - that one work better as single/double notes. Because there are 2 vocals in sequence. Using doubles to accent short long note sounds might be a good idea. (00:34:612 (34612|4) - plus that one should be double and doing this you kill two birds in one shot :D)

00:35:306 (35306|4,35479|5) - I would use them in the same column. Drums! :D/

00:37:734 (37734|2,37734|3) - Should be single?

00:39:121 (39121|2,39468|3) - Both singles, right?

00:39:121 (39121|2) - I would add notes in the red ticks perhaps. Theyy follow the drums that you were previously using in the 1/4s so yeah. That section feels a bit empty and thats the reason. Plus you also have 00:47:791 - sections like that one to have a bit of a silence or break to make it really drum flowy

Well, the map in general feels a bit empty but it is fine at least in this section pre-chorus. Its like a bit of calm after the dense section with the 1/4s. One thing that bugs me a bit is that you dont use the 1/3s on the vocals ;_;

Maybe? The pointed note is an added one by me, I think it fits but its up to you.


(they are 1/3 snaps)

01:13:283 - Noooooo why not using that awesome piano stuff D:. Maybe something like this
To be honest I am quite unsure but its a really good part that you should consider doing something about haha

01:17:791 (77791|2) - That shouldnt be a long note I think
01:24:207 (84207|4) - Should be 1 long note combining this one and the previous one.

The rest looks alright :D

Normal
00:28:196 (28196|1) - I think that plays better as a normal note. It kinda works to make it look as a 1/4 but the LN is just too short.
00:29:236 (29236|5) - Maybe that one as well as a single note (which would leave a double note over there to accent the long note :D)
00:30:103 (30103|1,30277|1) - Ouch. I would suggest you to avoid using that kind of jacks in the whole diff. As a Normal diff it shouldnt be hard and those are quite hard. Not only because of the jack but also the hold and release that are shorts.

00:33:745 (33745|1,34265|2) - Also, this kind of holds are fine but I would change them into something easier as well. Keep in mind that the player needs to use the same hand in order to hold+release+press another note (and then jack lol). When you have simple holds and notes like that works better to split them a bit between the two hands.

00:55:075 (55075|4,55075|5,56462|4) - ^

01:00:624 (60624|5,60624|2,60797|2) - That jack might be to hard. The following ones are "okey"

01:13:283 (73283|2,73456|0,73629|5,73803|4,73976|3,74150|2,74323|1,74497|5,74497|0) - YES!

01:18:485 - Maybe rearrange this section into something that fits the drums better?



That should be it. Once again, I am sorry for the huge delay D:

Hope that it works for you and wish you good luck for this set o7
Topic Starter
Cipse
I didn't actually check the mods in order, so some of the replies might be a bit weirdly worded. I'd go back and correct those but I think that the reply is coherent enough

I really need to stop writing as many more words as the original mod had.
I am not joking about this - your mod had 782 words, the reply (including your stuff) has 1884. That means that my reply has 1102 words (not including this box here). Like, wtf D:
need help please
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

juankristal wrote:

In general I am unsure about the reason of the first green line (00:07:907 - ) so I think you have to remove it. You dont change sample, vol or SV at all. - opps

Hard
00:09:988 (9988|3,10681|1,11895|2) - Maybe its fine if you end up deleting this ones. You only use doubles in the long notes and I feel it might be more confortable without them. There is no real need to have doubles anyway so. - unlike what I've seen other mappers do, I'm adding one note for every sound. Using that point as example, there's a bass sound and an electric guitar sound - so there's two notes there. Same applies to stuff later on - like if drums and vocals happen at the same time there are two notes instead of one, like with 00:45:364 (45364|3,45364|2) - (I don't know why I chose an example so far into the piece)

00:15:537 (15537|2) - Maybe you can make this LN a bit shorter (00:16:924 - until here) and put the stream after it so it can be easier to hit and its a cool way to add emphasys to the drum change. Also, you will have more space to rearange the stream which being in just one hand can be a bit tricky. It is a Hard diff yeah, but the structure isnt really complex in general so that stream might be a bit out of place as it is. - I've changed the pattern at the moment. I'll see what some other people have to say about it. Maybe having this removed might make it more applicable to shorten the LN 00:17:444 (17444|0) - as well (here comes Prot's mod again)

00:22:473 (22473|2) - I am not too sure but if you are following vocals there is 2 vocals in this long note. (in the red 00:22:647 - ) - like I said before, I'm going to check other points for vocal inconsistencies. Thanks for this :)

00:24:381 - I would add 2 notes here (one in red and one in white tick) to add a mark to the bass sounds. Might work out - isn't the sound at 00:24:381 - a piano, not a bass? The reason why 00:24:034 (24034|5) - exists is because of the strong bass/drum at the same time. I was going to leave it out, to make this section more simplistic, but Lenfried and I think some other people said it was a bit strong to leave empty. Those other two points aren't significantly strong enough for me to add in more notes (as in, they have approximately the same strength as the rest of this section)

00:27:329 (27329|5) - Why not long note for the vocal? :o. I think it is a 1/2 LN - adding this in at the moment. Might be changed again when I do the whole vocals review. I knew vocal mapping was unconventional but I didn't realize that this many note length/amount problems would come from it

00:32:184 (32184|2,32184|0) - That should be a single note? - an example of vocals plus bass getting one note each. If there isn't a bass there I'll definitely remove the note, though

00:33:918 (33918|5) - Should be double? - single sounds get single notes. The bass sound happens without any vocals at the same time so there's only one note

00:33:572 (33572|1) - I think this long note and 00:34:439 (34439|1) - that one work better as single/double notes. Because there are 2 vocals in sequence. Using doubles to accent short long note sounds might be a good idea. (00:34:612 (34612|4) - plus that one should be double and doing this you kill two birds in one shot :D) - I'm not sure what you mean by this T.T Either way, it might be revised when I do the vocal revision thing in the weekend

00:35:306 (35306|4,35479|5) - I would use them in the same column. Drums! :D/ - opps. Another one of those inconsistencies :(

00:37:734 (37734|2,37734|3) - Should be single? - no, vocals/bass get a note each

00:39:121 (39121|2,39468|3) - Both singles, right? - 00:39:121 (39121|0,39121|2) - is vocals plus bass. 00:39:468 (39468|3) - is already a single :P

00:39:121 (39121|2) - I would add notes in the red ticks perhaps. Theyy follow the drums that you were previously using in the 1/4s so yeah. That section feels a bit empty and thats the reason. Plus you also have 00:47:791 - sections like that one to have a bit of a silence or break to make it really drum flowy - isn't the sounds at 00:39:121 - simply vocals and a kick, with no drums? I'm not sure what you mean by adding notes on the reds as well. 00:39:294 - doesn't have any drum (just electric bass and vocals). 00:39:641 (39641|5,39988|3) - have one note for the drums. Very strictly speaking, 00:40:335 (40335|4,40681|2) - should actually have notes for the kicks but that makes it a bit difficult (also why I left out 00:40:768 - for the time being) and ruins the downwards pattern for the drums/vocals. There's no drum at 00:41:028 -.
Maybe you're not even talking about here and I wasted my time :lol:


Well, the map in general feels a bit empty but it is fine at least in this section pre-chorus. Its like a bit of calm after the dense section with the 1/4s. One thing that bugs me a bit is that you dont use the 1/3s on the vocals ;_;
Maybe? The pointed note is an added one by me, I think it fits but its up to you. - the problem with how you've mapped the 1/3 snaps is the fact that I don't think it accurately portrays the vocal sounds. Since the pitch of the vocals are the same, there are three ways I'd map it. The first is what I've already done - simplifying the sound by notating it using one LN. I would also consider using an LN-wall-type pattern but that's a bit too difficult for the current SR. The last way that I think matches the lyrics is by using a trill with the notes being next to each other (I'm mapping two layers so this makes it much clearer that the trill is for the vocals). But this is also too difficult for the SR, especially since I think that a {0,1} trill looks the best.
The reason why I say that the pattern doesn't fit is because the vocals mainly follow pitch relevancy. The stairs imply a constant ascending or descending pitch. Yes, I have thrown away pitch relevancy before but that's because it's not always possible to notate every sound and keep a comfortable pattern (but if someone finds a more comfortable pattern that follows PR better, I'll probably change it). The vocal sounds seem to also be like an extra sound effect, unlike a different word/syllable/change in pitch - so I feel fine leaving it out. Then the LN with the release mirrors 00:52:127 (52127|5,52994|4) -, something that I think is quite nice.

(they are 1/3 snaps)

01:13:283 - Noooooo why not using that awesome piano stuff D:. Maybe something like this
To be honest I am quite unsure but its a really good part that you should consider doing something about haha - I see what you mean but mapping the drums fits quite well with the vocals. Having a nice descending line for the piano's PR (also looks better) is not going to work well when there are long LNs that hog up some columns. I'll get back to this if I find anything that looks/plays nice but it's probably going to stay the same

01:17:791 (77791|2) - That shouldnt be a long note I think - Damn vocal mapping :lol:
01:24:207 (84207|4) - Should be 1 long note combining this one and the previous one. - I'm quite sure there are two different syllables - the second part of 信 (shin) is sung, so 01:24:034 (84034|2) - for "sh" and 01:24:207 (84207|4) - for "in"

The rest looks alright :D - :D

Normal
00:28:196 (28196|1) - I think that plays better as a normal note. It kinda works to make it look as a 1/4 but the LN is just too short. - it'll be inconsistent with the 1/4 drum mapping if I change it to a 1/4 note. If I change the notation of the other 1/4 snapped drums to a single SN, I'll change this later
00:29:236 (29236|5) - Maybe that one as well as a single note (which would leave a double note over there to accent the long note :D) - I really don't want to map a sustained note with a LN. It just feels wrong to me. Also, that'll make it inconsistent with stuff like 00:28:543 (28543|3) -, 00:55:075 (55075|5) - and 01:11:202 (71202|0) -

00:30:103 (30103|1,30277|1) - Ouch. I would suggest you to avoid using that kind of jacks in the whole diff. As a Normal diff it shouldnt be hard and those are quite hard. Not only because of the jack but also the hold and release that are shorts. - I'll see if I can get something that follows the music well enough (in my opinion) to make it easier
00:33:745 (33745|1,34265|2) - Also, this kind of holds are fine but I would change them into something easier as well. Keep in mind that the player needs to use the same hand in order to hold+release+press another note (and then jack lol). When you have simple holds and notes like that works better to split them a bit between the two hands. - these patterns are done like this because of pitch relevancy but if the above change is made, this section will probably go without it

00:55:075 (55075|4,55075|5,56462|4) - ^ - done

01:00:624 (60624|5,60624|2,60797|2) - That jack might be to hard. The following ones are "okey" - I'm most likely going to leave it as it is but if the changes to the jacks before happen I guess this might also change as well

01:13:283 (73283|2,73456|0,73629|5,73803|4,73976|3,74150|2,74323|1,74497|5,74497|0) - YES! - it was a bit boring without it :) Plus, the drums at the end, which are mapped by 01:14:150 (74150|4,74236|3,74323|2,74410|3,74497|4) - in Hard, doesn't play very well when it's the only layer being mapped

01:18:485 - Maybe rearrange this section into something that fits the drums better? - I'm sticking with 1/1 kick mapping. I might revise it later but I think 1/1 kicks and LNs are fine at the moment



That should be it. Once again, I am sorry for the huge delay D: - I've already told you, don't worry about it. I wouldn't have minded if you put it off for longer (seriously, though)

Hope that it works for you and wish you good luck for this set o7 - thanks :)
I think calling these two difficulties a "set" slightly amusing, though, since there's only two difficulties :lol:
Protastic101
So I was kind of on time for those hitsounds. Yay me.
Also, there's a few parts I have to double check cause I finished these in a rush since I wanted to go to sleep lol.
Topic Starter
Cipse
Cheers, Prot. I'll look at this after I finish looking at juan's mod.
I procrastinated for too long, as you know. I should have done this when you were hitsounding

Edit: just finished going over juan's mod, which took much longer than expected. I'm going to play some stuff then get some sleep instead of looking over this (sorry :()
Raediaufar
First, your hitsound is too loud. It's bad for my and everybody ears. Consider to use lower volume or just change your hitsound from normal to soft hitsound

click
00:07:907 (7907|4,9988|2,10681|3,11895|1,13456|3,15537|2,17444|0) - I don't understand with the LN mapping over here. There's much more clearer and louder synth sound that you can map

00:16:924 (16924|3,17011|4,17098|5,17184|4,17271|3) - this pattern is tricky and not comfortable for hand, you can just put 00:17:184 (17184|4,17271|3) - on the "left hand column" (in 1, 2 or 3) maybe you try to follow the "pitch" here but the playability of this.. is really bad

00:18:658 (18658|5,18745|4,18832|3,18918|2,19005|1) - the stairs should be snapped in 1/6 (I've aldready playing the taiko map of this and it's really 1/6)

uhh honestly I can't go any further since vocal mapping isn't my thing

And I'm afraid that any BNs or QAT can accept vocal mapping. This is a really risky move

don't kds if this isn't helpful
Topic Starter
Cipse
Another long mod reply...

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Raediaufar wrote:

First, your hitsound is too loud. It's bad for my and everybody ears. Consider to use lower volume or just change your hitsound from normal to soft hitsound - the hitsounds have their current volume so they are audible when the music and effects volumes are equal. I intend for this to happen - I find it counter-intuitive when the effects volume needs to be much higher than the music volume to be able to hear the hitsounds, even if a lot of !mania maps require you to do this anyway. Being honest, I probably would have gone and made my hitsounds practically inaudible if it weren't for the small amount of time that I spend playing Taiko

click
00:07:907 (7907|4,9988|2,10681|3,11895|1,13456|3,15537|2,17444|0) - I don't understand with the LN mapping over here. There's much more clearer and louder synth sound that you can map - if you mean the violins, that would make the difficulty a bit hard - mapping that and the kicks/drums. The electric guitar is also loud enough to be audible - it's not one of those sounds that you need to turn up the volume and set the playback to 0.25 in order to hear.

00:16:924 (16924|3,17011|4,17098|5,17184|4,17271|3) - this pattern is tricky and not comfortable for hand, you can just put 00:17:184 (17184|4,17271|3) - on the "left hand column" (in 1, 2 or 3) maybe you try to follow the "pitch" here but the playability of this.. is really bad - changed. The pattern is now spread between the left and right hands

00:18:658 (18658|5,18745|4,18832|3,18918|2,19005|1) - the stairs should be snapped in 1/6 (I've aldready playing the taiko map of this and it's really 1/6) - It's a piano glissando, the notes in it are actually much more than 5, as I've mapped it, or 7, as that Taiko map has mapped it

uhh honestly I can't go any further since vocal mapping isn't my thing - I don't think it's anyone's thing :lol:

And I'm afraid that any BNs or QAT can accept vocal mapping. This is a really risky move - I know that vocal mapping isn't really done in mania - in fact, I can't actually think of any maps that have any difficulties centered around the vocals at all. But I don't see why I'm not allowed to. Vocals quite often have the most variety out of all the parts which, to me, makes the map more interesting to play. The percussion instruments in this song mainly have repetitive rhythms that can make playing the map slightly boring.
Then there's the fact that the vocals are the most prominent part in the song. There's no part in the song where there are vocals and you can't hear it. But other stuff, like the kicks that I've also mapped, can sometimes be missed. An example of this is at 00:40:768 -. I doubt that everyone would realize that there is a kick there.
Additionally, I don't see the difference between mapping the melody when it is sung in the vocals when compared to mapping the melody when an instrument plays it. They're both the melody so I don't see the difference.

If there is a reason why vocal mapping isn't accepted, I'll be happy to listen
Thanks for the mod :)
Raediaufar
well, the thing is because vocal has weird rhythm. Which makes the map is not consistent and somehow awkward to play if they don't know how the vocal sounds in the song. But drums are, mostly consistent. They have steady rhythm. But from my humble opinion why most of us won't do vocal mapping is because it plays weird. But if you think that your chart is safe (for ranking) then you can continue c:
Topic Starter
Cipse
I'll ask around and edit this when I find out
Chronocide
Status: Active
Normal mod request
  1. Are you planning on adding Insane and Another? I feel there's a lot of potential for harder difficulties. The intro is also missing, there's a lot of potential for cool patterns. I mean, 00:07:213 (7213|2) is pretty sick.
  2. Also, to prevent confusion for the modder/player, please remove x Mod and x Old from the listing and have them somewhere as backup.
  3. The hitsounds are rather loud as well (not to mention weird), so please fix that
Before you read the mods, I have nothing against you and don't hate your map, let that be clear.
Normal Mod
Mod
Maybe I'm rusty, but this felt really awkward to play, then I saw your post regarding how you decided to 'chart' your map.
I don't really give a firetruck on how you charted your Normal, it's just plain awful to play. As Soul Evans already wrote "i can't hear what you're following so it will need a rework i believe so" is very true. Put yourself in the boots of the player, do you think the player cares what you decided to follow when? Don't think so.
I suggest you completely start over with Normal, and start charting the most obvious and clear sounds. In Normal, you want to introduce the player to the song, with simple patterns and distinctive sounds. Your reasoning "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." is probably your fault. You're probably not good enough to make interesting patterns. If that's not the case, then why bother charting a song you don't find interesting?
I think you need to pull out your head from the sand and start to accept that Normal is just plain bad, no matter how you explain it. If you're actually going for rank, I really suggest you start listening to people such as Raediaufar and Soul Evans.
Hard Mod
Mod
Plays way better than Normal, Normal just feels really off D:
Ton of potential, good idea, needs some polishing. Don't use hitsounds to force patterns, you throw away a lot of sounds if you do so.
  1. 00:08:254 (8254|5) - These hats should be doubles, it's Hard
  2. 00:09:121 (9121|2,9468|0) - Stuff like these piano notes could be doubles
  3. 00:10:161 (10161|0) - Violin stuff could be holds
There are also a lot of hats and smaller stuff you could chart as well.
The breakdown is also rather lacking. You chart the vocals with singles (I suggest holds) and completely ignore the percussion / piano. Use these sounds! Have percussion with singles, piano doubles and vocals with holds!
I could go on and on, and nitpicking everything you missed, but you get the basic gist. I highly suggest you check out ranked 6K charts like Wintersun (Bobby D'Ambrosio Mix), Granat and Happy End of the World.
Topic Starter
Cipse
Still can't make short mod replies ._.

Thanks for the mod
I need a few clarifications, though, because stuff that should be common mapping knowledge isn't too obvious for me :?

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Han Solo wrote:

Normal mod request
  1. Are you planning on adding Insane and Another? I feel there's a lot of potential for harder difficulties. The intro is also missing, there's a lot of potential for cool patterns. I mean, 00:07:213 (7213|2) is pretty sick. - Not really sure about another difficulty. I guess I'll map the introduction, though
  2. Also, to prevent confusion for the modder/player, please remove x Mod and x Old from the listing and have them somewhere as backup. - sorry about that D:
  3. The hitsounds are rather loud as well (not to mention weird), so please fix that - there are new hitsounds from Protastic. They're probably better than the old ones
Before you read the mods, I have nothing against you and don't hate your map, let that be clear - I'm pretty sure this isn't needed, since you will definitely take (or learn to take) criticism during modding/mapping, but thanks for the thought behind it
Normal Mod
Mod
Maybe I'm rusty, but this felt really awkward to play, then I saw your post regarding how you decided to 'chart' your map.
I don't really give a firetruck on how you charted your Normal, it's just plain awful to play. As Soul Evans already wrote "i can't hear what you're following so it will need a rework i believe so" is very true. Put yourself in the boots of the player, do you think the player cares what you decided to follow when? Don't think so.
At the time I personally thought the sounds I was following were distinct enough to be heard, which is why I mapped them

I suggest you completely start over with Normal, and start charting the most obvious and clear sounds. In Normal, you want to introduce the player to the song, with simple patterns and distinctive sounds. Your reasoning "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." is probably your fault. You're probably not good enough to make interesting patterns.
When I said "If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring." I was referring to the 1/1 kicks that I was previously mapping. I didn't consider the fact that I could have added drums/etc on top of the 1/1 kicks (for some reason) for a bit more diversity as well.
When you say "You're probably not good enough to make interesting patterns" that's probably true - I haven't mapped for too long and I can be a bit slow when picking new things up :cry:
When you say "start charting the most obvious and clear sounds", I currently think that the part between 00:30:103 - and 00:39:641 -, with the electric bass mapping, is the only part with sounds that isn't very obvious. I'm assuming that drums are clear enough to be mapped and are the kicks. I think the piano, such as 01:13:283 - to 01:14:497 - and from 01:25:595 - to the end, and the violins, like from the opening to 00:18:485 - and between 00:57:849 - and 01:00:624 -, are also loud enough but melody doesn't seem to be mapped much so I'm not sure. If I'm wrong, please correct me
Thanks for the re-map suggestion. Those are always very helpful - when there are also reasons for the re-map and tips on how to improve the map/difficulty included, of course


I think you need to pull out your head from the sand and start to accept that Normal is just plain bad, no matter how you explain it. If you're actually going for rank, I really suggest you start listening to people such as Raediaufar and Soul Evans.
Raediaufar didn't say anything to say on Normal, unless he edited his post before I saw the Normal criticisms (or it's there and I still haven't noticed it yet).
I didn't listen to Soul Evans because he didn't give too much detail into what I should follow. He simply said he couldn't hear what he was following. Without giving examples of more distinct sounds, it's hard for me to believe what he said - especially since I believed that they could all be heard fine. I mean, you don't purposely try and map almost inaudible sounds for interest/difficulty, right?
Lastly, can you say exactly why you think that "Normal is just plain bad". You've elaborated on the fact that the sounds I've mapped aren't always the clearest (thanks for this) but the only other thing you said was that "this felt really awkward to play". Is it awkward because you don't know what I'm mapping or is the patterning bad? I'm not great at mapping so that's why I need those specific details
Hard Mod
Mod
Plays way better than Normal, Normal just feels really off D: - can you please elaborate on why this plays better than Normal? Because I really do believe I put in similar amounts of effort (relative to the note densities) and mapped them in similar ways. I'm really skeptical of this comment at the moment if you don't say why you think it's better than Normal
Don't use hitsounds to force patterns, you throw away a lot of sounds if you do so. - I don't get what you mean by "Don't use hitsounds to force patterns". I didn't use hitsounds to make patterns, I decided to map certain sounds during certain parts of the song to get an appropriate difficulty level. The hitsounds were given after the map was done, to make the layering more obvious.
Then, with "you throw away a lot of sounds if you do so", I can't take this any way but literally. I'm throwing away those sounds because those aren't what I'm mapping. I'm very sure I'm interpreting this completely wrong so please help me D:
  1. 00:08:254 (8254|5) - These hats should be doubles, it's Hard - I'll will look at (i.e. half-remap) the bit between the start and 00:16:924 -. A re-mapping-like thing for this section would also be helpful in general
  2. 00:09:121 (9121|2,9468|0) - Stuff like these piano notes could be doubles - as with above
  3. 00:10:161 (10161|0) - Violin stuff could be holds - ^
There are also a lot of hats and smaller stuff you could chart as well.
I don't want to chart these unless I can hear them clearly, which I can't at the moment

The breakdown is also rather lacking. You chart the vocals with singles (I suggest holds) and completely ignore the percussion / piano. Use these sounds! Have percussion with singles, piano doubles and vocals with holds!
Is it really that bad to want to stick to certain parts during certain sections like I have done? One thing I hate a lot is not knowing what I'm playing and dropping layers multiple times within a single musical section. If I were to map, let's say, the piano in a section, I'd definitely keep that going for the rest of the difficulty - which will definitely make Hard turn into a... harder Hard. This is because I'm adding a note for every sound I'm mapping instead of giving certain sounds, like a crash, 3 (or whatever number you choose) notes whenever it appears - regardless of how many other instruments are playing at the time. I guess I could try making a third difficulty mapping more instruments, though.

I could go on and on, and nitpicking everything you missed, but you get the basic gist. I highly suggest you check out ranked 6K charts like Wintersun (Bobby D'Ambrosio Mix), Granat and Happy End of the World. - will do
Chronocide

Cipse wrote:

Stuff
Thanks for the detailed reply! Sorry for the somewhat rude mod, didn't expect you to be so open-minded (I've met a great deal of mappers who simply refuse to listen to kind words). I'll try to give you some good ideas on how to chart Normal, and why, in my opinion, Hard is better than normal. I myself have limited knowledge of 6K as well, so don't expect too much!
Stay tuned for the ideas and such, that'll take some time, again sorry for the rudeness!
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