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Wakeshima Kanon - World's End, Girl's Rondo [OsuMania]

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Topic Starter
Cipse
This beatmap was submitted using in-game submission on Saturday, 24 December 2016 at 4:00:02 AM

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo
Source: セレクター spread WIXOSS
Tags: opening OP second 2nd season selector tv size tvsize anisong
BPM: 173
Filesize: 5032kb
Play Time: 01:29
Difficulties Available:
  1. Easy - 6Key (1.29 stars, 273 notes)
  2. Hard - 6Key (2.82 stars, 738 notes)
  3. Normal - 6Key (2.02 stars, 450 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo
Information: Scores/Beatmap Listing
---------------
Notes:
  1. The current background is pixelated/weird. Suggestions would be appreciated
  2. The title is supposed to be "world's end, girl's rondo" - I'll change this if the map is close to ranking, unlike now
lenpai
convenience post for mod

ok here comes the mod:

General
Normal: HP 7
Easy: OD 6 HP 6

Normal
There isnt much complex layering here so idk how to mod this
Here's a suggestion, for expression, the note with a strong drum hit must go to a different hand you might not understand my point so here's an example:
00:06:400 (6400|3,6573|0) - this is a nice example of that the drum sound is pressed at the left hand, the note before it, being at the right hand
That being said, in this note usage 00:07:094 (7094|1,7267|2) -, 00:07:267 (7267|2) - can go to column 4 this can be well executed by 00:07:267 (7267|2,7440|3) - ctrl H this
00:11:429 (11429|5,11602|4) - jack this for expression
I know this is an NM diff but 00:15:331 - add a note, it is on the 1/4th snap
00:16:458 - add 6
00:17:498 - ok vocal charting, i wont move much as this contradicts my style
00:22:354 - add a note here because this is just awkward only having a note with both vocal and strong drum, do the same for other cases
00:26:515 - add 5 then 00:26:602 - add 2, this is on 1/4th snap then 00:26:689 - add 3
00:29:463 - from here on, refer to first mod so that the vocals can incorporate drum distinctions within them
00:32:238 - this must have a note, when a vocal is not there but the drum exists, better chart it, applies to the rest of the map
00:33:799 - add 4 for jack
00:37:961 - pls add 6
00:38:828 - add maybe on 4
00:39:001 - add 1 and 00:39:088 - add 3 on 1/4 snap
00:39:868 (39868|5,39868|1) - lol now this is questionable, better not double vocals only
00:40:388 (40388|4) - why no LN?
00:42:122 - add 2 + 00:42:209 - add 3 + 00:42:296 (42296|2) - move to 4
00:43:163 - add
00:43:596 - add 2
00:44:550 - add
at this point you should get the logic of the layering im trying to do so i wont continue related content for the following parts of the section
00:49:579 (49579|2,52354|1,52354|5) - nooooooo inconsistency that being said, 00:49:579 - must be a double
01:00:330 (60330|2) - this should actually end at 01:01:024 - unless you're intentionally dropping the vocal "aiiih" thing
01:02:932 (62932|5,64319|4) - spooky for NM tbh so end 01:02:932 (62932|5) - at 01:04:319 - , much much easier to press
01:07:093 (67093|0,67267|1,67440|2,67614|3,67961|4,68134|3,68481|1) - semi-staccatos for NM are also spooky for NM players
01:09:521 (69521|4) - to 3
01:18:192 - dood layer drop, its not nice to just stop charting vocals at this point
01:19:752 - something, difficulty of this section is really wrong since it is the more climactic part is SHOULD be harder, consider charting the drums
01:26:689 - wat why did you stop charting notes?

that's all from me ^^
Topic Starter
Cipse
Applied your mod
No change
Miscellaneous/Other
__

Applied the general changes
General
Normal: HP 7
Easy: OD 6 HP 6

Normal
Here's a suggestion, for expression, the note with a strong drum hit must go to a different hand you might not understand my point so here's an example:
00:06:400 (6400|3,6573|0) - this is a nice example of that the drum sound is pressed at the left hand, the note before it, being at the right hand Will re-update this after I apply this particular mod. For now, I'll just look at the other mods Done
That being said, in this note usage 00:07:094 (7094|1,7267|2) -, 00:07:267 (7267|2) - can go to column 4 this can be well executed by 00:07:267 (7267|2,7440|3) - ctrl H this It feels better to play now. I wish I knew that you could invert a pattern that way earlier, though :oops: Redundant change because of the above mod
00:11:429 (11429|5,11602|4) - jack this for expression Done
I know this is an NM diff but 00:15:331 - add a note, it is on the 1/4th snap - Added, I didn't actually notice the extra drum beat until you pointed this out
00:16:458 - add 6 - Added

00:17:498 - ok vocal charting, i wont move much as this contradicts my style
00:22:354 - add a note here because this is just awkward only having a note with both vocal and strong drum, do the same for other cases I won't do it for any occurrences between 00:17:325 and 00:28:076, because I want to keep this part as simple as possible after the relatively difficult opening, but I'll do it for any time it appears later
00:26:515 - add 5 then 00:26:602 - add 2, this is on 1/4th snap then 00:26:689 - add 3 I've changed it, but I personally don't like {5,2,3}

00:29:463 - from here on, refer to first mod so that the vocals can incorporate drum distinctions within them
00:32:238 - this must have a note, when a vocal is not there but the drum exists, better chart it, applies to the rest of the map Added
00:33:799 - add 4 for jack Done
00:37:961 - pls add 6 Added
00:38:828 - add maybe on 4 Changed it to something different from what you suggested/what I had before
00:39:001 - add 1 and 00:39:088 - add 3 on 1/4 snap As above

00:40:388 (40388|4) - why no LN? I have no idea. Fixed
Other changes
The changes here kinda became redundant because I changed this section a lot (due to prior advice)
00:39:868 (39868|5,39868|1) - lol now this is questionable, better not double vocals only
00:42:122 - add 2 + 00:42:209 - add 3 + 00:42:296 (42296|2) - move to 4
00:43:163 - add
00:43:596 - add 2
00:44:550 - add
at this point you should get the logic of the layering im trying to do so i wont continue related content for the following parts of the section

00:49:579 (49579|2,52354|1,52354|5) - nooooooo inconsistency that being said, 00:49:579 - must be a double To be honest, I didn't really like that part either. Changing to vocals and percussion. The result, at the moment, isn't amazing but I'll fix that later

01:00:330 (60330|2) - this should actually end at 01:01:024 - unless you're intentionally dropping the vocal "aiiih" thing I find that it feels a bit weird to have one out of 00:59:637 (59637|1,60330|2,61024|3,61544|4) - to be connected. It played weird as well as looking slightly out of place
01:02:932 (62932|5,64319|4) - spooky for NM tbh so end 01:02:932 (62932|5) - at 01:04:319 - , much much easier to press I knew it was a bit difficult but I thought it would play a bit weird, since the chord changes a bit later. It plays fine, though - I should have tested it myself before rejecting it :oops:
01:07:093 (67093|0,67267|1,67440|2,67614|3,67961|4,68134|3,68481|1) - semi-staccatos for NM are also spooky for NM players Changed to a different pattern
01:09:521 (69521|4) - to 3 Irrelevant, because of the above change

01:18:192 - dood layer drop, its not nice to just stop charting vocals at this point Wasn't too sure about that when I did it as well. Fixed
01:19:752 - something, difficulty of this section is really wrong since it is the more climactic part is SHOULD be harder, consider charting the drums I'm making 01:18:365 to 01:19:926 slightly harder. Not doing the same past 01:19:926, since it feels off to add drums at the end of a section without them being mapped. Might reconsider if I decide to make the ending, past 01:20:966, more difficult (using drums)
01:26:689 - wat why did you stop charting notes? Mainly because I was mapping the vocals. I'll probably experiment to see if I can fit in some notes without it looking/feeling unnatural
that's all from me ^^
Cheers, that was more than I expected :D
I didn't realize how bad the difficulty was until now D:
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3|4|5
M4M as requested!

I'd like to note that I suck at modding easy difficulties so please do message me if you feel that the mod wasn't very helpful.


Easy (and Extra)
I really can't say much about Easy except for that you can try diversifying the map a bit to make it less boring? It can just be boring cuz it's an easy map tho. Stab me pls...

As for Easy (Extra), I'm not sure if it can be ranked as it's on the same difficulty level of Easy and it seems that an upcoming ranking criteria disallows it.
And it's fine to be mapping solely to vocals. There is no problem with that. Except it's hard to make a pure-vocal mapped song fun to play as they get somewhat dull and confusing.

Normal
00:06:218 - You may want to add another note to represent the cymbal.
00:15:755 - Did you forget to add the notes here?
00:17:316 - ~ 00:28:414 - It might be a good idea to add a note every 1/1 to represent the drums as it's quite dull to be only hitting to the vocals.
00:29:281 - Add note here for the vocals?
00:37:605 - Remove one note? You seemed to have been using just 1 note for vocals.
00:37:778 - Also, missing drum?
00:38:125 - You put doubles for vocals + drums so why not here too?
00:38:472 - ^
00:38:819 - ^
00:39:165 - ^
00:39:859 - ^
00:38:905 - Add note for drum?
00:40:379 - ^
00:40:813 - ^
00:41:246 - ^
00:41:767 - ^
00:42:634 - ^
00:43:154 - ^
00:43:587 - ^
00:44:021 - Drum + vocals again. You might want to add another note for consistency
00:44:541 - Missing drum again
00:45:408 - ^
00:45:928 - ^
00:46:362 - ^
00:47:316 - ^
00:48:183 - ^
00:48:703 - ^
00:48:876 - ^
00:49:397 - ^
00:49:483 - ^
00:49:743 - ^
00:49:830 - ^
I think I should stop mentioning where you missed the drums as you missed a whole lot of them. Just remember, if you're going to map snares/kicks, do map them all if in a section if you've already mapped them in the same section.
00:50:611 - Add note for vocals?
00:53:905 - ^
01:12:980 - ^
01:20:090 - ^
01:24:250 - ^

Although this isn't anything important: I prefer mapping vocals with long notes as makes it easier to distinguish the vocal notes from the percussion notes.

Took a look at your test Hard diff as well
00:11:420 (11420|4,11593|4,11767|4,11940|4,12113|4,12287|4) - Maybe you can put one of these notes somewhere else
Ok I can't mod anymore. I really suck at modding easy maps.

Don't give me kudosu if this didn't help.

Good luck on ranking!
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Easy (and Extra)
I really can't say much about Easy except for that you can try diversifying the map a bit to make it less boring? It can just be boring cuz it's an easy map tho. Stab me pls... - Sorry about how boring Easy is. I also agree with the fact that it is a bit... dull

As for Easy (Extra), I'm not sure if it can be ranked as it's on the same difficulty level of Easy and it seems that an upcoming ranking criteria disallows it.
And it's fine to be mapping solely to vocals. There is no problem with that. Except it's hard to make a pure-vocal mapped song fun to play as they get somewhat dull and confusing. - Wasn't that new rule dissolved? About the pure vocal difficulty, if it's rankable then it might be a good thing, as it could replace Easy

Normal
00:06:218 - You may want to add another note to represent the cymbal. - In this difficulty, I'm mainly mapping the vocals and bass. Most of the other additions are only added because I feel that they play a prominent part in the music. The cymbal is not one of them :P I didn't actually realize there was a cymbal until you pointed it out
00:15:755 - Did you forget to add the notes here? - Added a note
00:17:316 - ~ 00:28:414 - It might be a good idea to add a note every 1/1 to represent the drums as it's quite dull to be only hitting to the vocals. - I know this section has the bass is present but I'm still omitting the 1/1 notes. One reason for this is because the previous section is relatively difficult, so I'm inserting an easier section. The other reason, which is the main reason, is because these eight bars have the lightest texture in the piece. I kinda want the note density to reflect on that
00:29:281 - Add note here for the vocals? - I think the single LN is fine at the moment
00:37:605 - Remove one note? You seemed to have been using just 1 note for vocals. - Well, that's kinda embarrassing. Fixed
00:37:778 - Also, missing drum? - Upon further reflection, maybe that SN from before was meant to go here :lol:
00:38:125 - You put doubles for vocals + drums so why not here too? - Added a note
00:38:472 - ^ - There's no bass here
00:38:819 - ^ - Also no bass
00:38:905 - Add note for drum? - That'd make this half-bar much harder than it should be
00:39:165 - ^ - Added a note

00:39:859 - ^ - The mods from here...
00:40:379 - ^
00:40:813 - ^
00:41:246 - ^
00:41:767 - ^
00:42:634 - ^
00:43:154 - ^
00:43:587 - ^
00:44:021 - Drum + vocals again. You might want to add another note for consistency
00:44:541 - Missing drum again
00:45:408 - ^
00:45:928 - ^
00:46:362 - ^
00:47:316 - ^
00:48:183 - ^
00:48:703 - ^
00:48:876 - ^
00:49:397 - ^
00:49:483 - ^
00:49:743 - ^
00:49:830 - ^ - ...to here, have been taken into consideration. I'll either decide to remove the drums completely or nuke the section and add make it with the (rest of the) drums - if I don't do that, there'll be a heap of awkward to play and/or ugly passages
I think I should stop mentioning where you missed the drums as you missed a whole lot of them. Just remember, if you're going to map snares/kicks, do map them all if in a section if you've already mapped them in the same section. - Yeah, I should have realized the inconsistencies in the added drum part. Thankfully, the only sections where I have mapped the drums strongly are where these mods are and from the beginning to 00:17:316

00:50:611 - Add note for vocals? - I think it's mapped by 00:50:437 (50437|5) -
00:53:905 - ^ Changing this would make it inconsistent with 00:50:437 (50437|5,51304|4) -. I could also change 00:50:437 (50437|5,51304|4) - but I think the current pattern it has suits it better than 00:50:437 (50437|5,51131|4,51304|3) -
01:12:980 - ^ - When I play it at 25%, it sounds like three notes suit it. Playing it at 100% makes it seem like two LNs are fine. I'm not really sure, so I'll wait until later
01:20:090 - ^ - Added a LN
01:24:250 - ^ - Not sure about this either, though I'm pretty sure I'll add it

Although this isn't anything important: I prefer mapping vocals with long notes as makes it easier to distinguish the vocal notes from the percussion notes.
I know what you mean - LN: vocals, SN: percussion makes mapping much clearer. The problem, though, is the fact that you can make patterns much more difficult by using LNs, especially when lifting your finger at the end isn't a natural action

Took a look at your test Hard diff as well
00:11:420 (11420|4,11593|4,11767|4,11940|4,12113|4,12287|4) - Maybe you can put one of these notes somewhere else - the testing difficulty is just something I did when I was taking a break from making another map. If I keep it, I can guarantee that it won't look anything like it does at the moment - since it plays weird, looks ugly and doesn't really represent the music

Minseo2000 wrote:

Ok I can't mod anymore. I really suck at modding easy maps.

Don't give me kudosu if this didn't help.

Good luck on ranking!
Considering that I might re-make Easy and then do the same with 00:39:512 - to 00:50:264 - of Normal, I think your mod is fine, especially if you're better at modding more difficult maps :)
Thanks for the mod, though it might take a while to update everything
SPOILER
What happened to your logo :(
juankristal
I like this song, leaaaving a mark over here :D
-SoraGami-
Hi Cipse~ :)

here's my mod as requested

Column = 1|2|3|4|5|6


[General]
BG : Your BG resolution has 1365x768, change it to 1366x768

[Easy]
- 00:13:674 - add note here, same sound with 00:12:980 (12980|0,13154|3,13327|0)
- for starters pushing this 00:12:980 (12980|0) will be hard since its in the outer column and it will affect by releasing the LN in the previous note and in this part the notes are mostly laying on the left side, maybe move these 00:12:980 (12980|0,13154|3) to 3 and 5
- 00:22:171 (22171|1) - move to 3, it plays better imo and it balance well
- you can add a notes here 00:26:506 and 00:26:680 - cuz the sounds are too loud and it will be weird to play if it is empty
- 00:36:738 (36738|3,36911|1,37085|3,37258|5,37431|3,37605|1) - why not just map the instruments instead, it's too sudden that you included the vocals
- 01:06:564 (66564|3,66564|4) - why 2 notes?
- 01:07:258 (67258|0,67605|0) - move to 2
- 01:10:032 - add note for finish sound
- 01:16:795 - add note for the snare
- 01:27:894 - ^
[Normal]
- 00:31:882 (31882|2) - move this to 4 for balance and doesnt have same pitch with 00:32:402 (32402|2)
- 00:38:819 - add note?
- 00:42:113 (42113|3,42287|1) - swap columns, feels uncomfortbale to play
- 01:11:073 - add note
- 01:15:582 - add note
- 01:16:795 - add note for snare
- 01:27:894 - add for finish sound

Goodluck :)
Topic Starter
Cipse
Gah. I'm slightly burnt out at the moment, so I'll finish looking at your mod tomorrow :oops:
Finished. Thanks for modding :D

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

I've turned off all the sound effects when testing the map

-SoraGami- wrote:

[General]
BG : Your BG resolution has 1365x768, change it to 1366x768 - I didn't think anyone would notice. Changing this tomorrow Added one pixel to the width :P

[Easy]
- 00:13:674 - add note here, same sound with 00:12:980 (12980|0,13154|3,13327|0) - technically it has the same sound as 00:12:980 (12980|0,13327|0) -, but I get your point :)
- for starters pushing this 00:12:980 (12980|0) will be hard since its in the outer column and it will affect by releasing the LN in the previous note and in this part the notes are mostly laying on the left side, maybe move these 00:12:980 (12980|0,13154|3) to 3 and 5 - I'll probably leave it as it is, since I want to focus on pitch relevancy between 00:06:218 - and 00:15:755 -. 00:12:980 (12980|0,13327|0) - are in the same column due to them having the same pitch and they should be in column 1 because 00:12:287 (12287|1) - has a higher pitch than them
- 00:22:171 (22171|1) - move to 3, it plays better imo and it balance well - I can't believe I didn't try that when I made the pattern :cry: Fixed
- you can add a notes here 00:26:506 and 00:26:680 - cuz the sounds are too loud and it will be weird to play if it is empty - I find that mapping two notes for the triple drums is a bit weird too. I'll change if too many people think my version is weird
- 00:36:738 (36738|3,36911|1,37085|3,37258|5,37431|3,37605|1) - why not just map the instruments instead, it's too sudden that you included the vocals - That's still the bass - the vocals don't have that rhythm. If this isn't clear enough for other people, I'll definitely change the pattern
- 01:06:564 (66564|3,66564|4) - why 2 notes? - It felt like a good idea at the time :) Removed {4}
- 01:07:258 (67258|0,67605|0) - move to 2 - I shifted everything between 01:07:258 - and 01:09:165 - one column right. I liked the general shape of the previous pattern - though I think that having 01:05:697 (65697|0,67258|0,67605|0) - in the same column was a bit weird
- 01:10:032 - add note for finish sound - There are other finishes in the piece that I haven't mapped. The reason is because, in my opinion, they are barely audible
- 01:16:795 - add note for the snare - I can't find a significant difference between 01:16:795 - when compared to 01:12:807 -, 01:14:021 - and 01:15:582 -
- 01:27:894 - ^ - Yeah, I'll probably do this... tomorrow XD Done!
[Normal]
- 00:31:882 (31882|2) - move this to 4 for balance and doesnt have same pitch with 00:32:402 (32402|2) - - I moved the LN so it isn't in the same column. I thought that the LN in column 4 felt weird to play, though, so I moved the SN there and the LN to {2}
- 00:38:819 - add note? - The problem with that is that I'd also need to add another SN at 00:38:992 -, 00:39:079 -, 00:39:165 - and 00:39:512 -; for consistency
- 00:42:113 (42113|3,42287|1) - swap columns, feels uncomfortbale to play - Will change if it is brought up again. I spent ages trying to remake from 00:42:287 - to 00:41:767 -. One of most annoying things was trying to make it comfortable to play, especially 00:42:113 (42113|3,42200|2,42287|1) -. I felt that {1+2} at 00:42:113 - felt awkward to play, even if 00:42:200 (42200|2,42287|1) - was made easier. That's why I made 00:42:113 (42113|0,42113|3) - {1+4}
- 01:11:073 - add note - I don't think that there should be two notes there. What I do think, though, is that between 01:10:032 - and 01:12:807 - needs to be re-mapped. I just realized there wasn't a consistent bass on the 1/1 (not another inconsistency...)
- 01:15:582 - add note - I don't think it's strong enough to have another SN
- 01:16:795 - add note for snare - As with Easy, I can't hear a large difference between 01:16:795 - and 01:12:807 -/01:14:021 -/01:15:582 -
- 01:27:894 - add for finish sound - Done, as with Easy
Wonki
NM request :D
0 1 2 3 4 5
Extra Easy
01:07:952 (67952|5,68125|4,68472|1,68645|2,68992|5,69165|4) - i recommend

Normal
00:16:449 (16449|1,16449|4,16796|1,16796|2) - recommend
00:26:853 (26853|1,27200|2) - switch
00:28:761 (28761|2) - delete
hard testing D:
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Wonki wrote:

Extra Easy
01:07:952 (67952|5,68125|4,68472|1,68645|2,68992|5,69165|4) - i recommend - I used a slightly different pattern but oh well :)
Unfortunately, I don't think I'm ranking this map - Easy is slightly better, in my opinion

Normal
00:16:449 (16449|1,16449|4,16796|1,16796|2) - recommend - Wow. How the heck did you come up with that. Applied
00:26:853 (26853|1,27200|2) - switch - Like with the above change, this also makes it much more smooth to play. I think it looks a bit weird, though. I might change it later after I get used to its looks Applied!

00:28:761 (28761|2) - delete - That's for the vocals and bass - the bass in on every 1/1 snap of that section
It wasn't a lot but the first change of Normal was pretty good :D
Another Lie
m4m from my que
Since it is "Normal" diff, you should make it "N" icon. So my mod will reduce your SR and i don't know your mapstyle, maybe my mod will make you dissapointed. (i guess)
Normal
00:16:102 (16102|1,16102|2,16796|1,16796|4) - make those single note (since this part 00:06:218 - until this part 00:15:755 - are single note)
00:27:547 (27547|3) - delete, don't make triple note even there is drum sound
Sorry for being short modded, due your unknown mapstyle to me or maybe the song. (2.2 stars if applying my mod)
:o
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Another Lie wrote:

Since it is "Normal" diff, you should make it "N" icon. So my mod will reduce your SR and i don't know your mapstyle, maybe my mod will make you dissapointed. (i guess) - bleh. Don't worry about it :D
[Normal]00:16:102 (16102|1,16102|2,16796|1,16796|4) - make those single note (since this part 00:06:218 - until this part 00:15:755 - are single note)
From 00:06:218 - to 00:15:582 - there is a consistent drum on every 2nd/4th beat and on the others there are bass sounds. However, this cuts off between 00:15:755 - and 00:17:316 -. Reducing the notes from two to one would be dropping layers
The layers between 00:15:755 - and 00:17:316 -:


00:27:547 (27547|3) - delete, don't make triple note even there is drum sound - There actually is a drum sound there. However, the way I mapped it was inconsistent with 00:27:547 - and 00:28:067 - (wow, even more inconsistencies)
Sorry for being short modded, due your unknown mapstyle to me or maybe the song. (2.2 stars if applying my mod) - About the star rating, I know that the part between 00:15:755 - and 00:17:316 - makes the SR go above 2.25; I kinda got a shock when I applied Lenfried's mod, lol. But his reasons were valid so I'm keeping it that way. I might have to change the difficulty names, though
__

@Wonki: if you ever read this, sorry about your pattern at 00:26:853 (26853|1,27200|2) -. I had to change it again due to me forgetting an SN, at 00:26:506 -, for the lyrics :( Re-added because of... reasons
jukkaduei
JUKKADUEI


From NM Request

Column |0|1|2|3|4|5|

Easy (Extra)
00:08:298 (8298|2) - Move to column 1
00:11:073 (11073|1) - Move to column 2
00:14:541 (14541|1) - Move to column 2
00:40:379 (40379|3) - Move to column 4
Easy
00:17:663 (17663|4) - Move to column 5
00:18:703 (18703|1) - Move to column 2
00:20:090 (20090|2) - Move to column 0
00:22:518 (22518|4) - Move to column 5
00:23:905 (23905|5) - Move to column 4
00:24:599 (24599|4) - Move to column 2
00:28:587 (28587|1) - Move to column 2
00:29:975 (29975|2) - Move to column 1
00:31:362 (31362|0) - Move to column 2
00:32:749 (32749|2) - Move to column 3
Normal
00:06:218 (6218|4) - Delete this LN
00:08:298 (8298|2) - ^
00:08:992 (8992|3) - ^
00:10:206 (10206|1) - ^
00:11:767 (11767|3) - ^
00:13:848 (13848|2) - ^

Good luck with your beatmap
Muu-chan
Hi! M4M here~
1|2|3|4|5|6

I'll mod only Normal diff :3 since it is hard to mod Hard diff

General
* Put セレクター spread WIXOSS in the source box.
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 -
Normal
* I'll more focus on hand balance since it is 6k. In my point of view, making a 6k mapset have to focus on the hand balance for the comfortable. What i mean about hand balance in 6k is when you put double/triple/more notes, make sure to put it on same finger. Ex: left point finger together with right point finger. But after all, it is still depends on the situation and bgm :3 it just my opinion. Before modding, i want to say sorry if make many changes later :) feel free to ignore, Here we go~

* 00:06:218 - I suggest https://osu.ppy.sh/ss/5294316
* 00:07:431 (7431|3,7605|2) - if applied^ CTRL + H those notes.
* 00:08:819 - I suggest https://osu.ppy.sh/ss/5294344
* 00:12:634 - I suggest https://osu.ppy.sh/ss/5294366
* 00:13:848 - If applied^ I suggest http://osu.ppy.sh/ss/5294407
* 00:24:772 - I hear piano here
* 00:26:506 - make it single since it is Normal diff
* I think the rest is okay, just make it easier for Normal diff especially 6K, also pay more attention to the hand balance as i said :3

GOOD LUCK! :) Love this, take my star!
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

jukkaduei wrote:

Easy (Extra)
00:08:298 (8298|2) - Move to column 1 - That would make three left-hand notes in {1} in a row, with the other two notes being 00:08:992 (8992|1,9686|1) -
00:11:073 (11073|1) - Move to column 2 - I'm not sure what the difference is
00:14:541 (14541|1) - Move to column 2- As with above
00:40:379 (40379|3) - Move to column 4 - Done. I'm not too sure why they were in the same column before :/
Easy
00:17:663 (17663|4) - Move to column 5 - I don't want a shield without a reason, especially with an Easy difficulty
00:18:703 (18703|1) - Move to column 2 - Reason?
00:20:090 (20090|2) - Move to column 0 - ^
00:22:518 (22518|4) - Move to column 5 - ^
00:23:905 (23905|5) - Move to column 4 - ^
00:24:599 (24599|4) - Move to column 2 - The left-hand/right-hand alternations are constant throughout the use of 1/1 bass mapping, so I'm leaving it
00:28:587 (28587|1) - Move to column 2 - 00:28:414 (28414|1,28587|1) - have the same pitch so they should not be going in different columns
00:29:975 (29975|2) - Move to column 1 - ^
00:31:362 (31362|0) - Move to column 2 - ^
00:32:749 (32749|2) - Move to column 3 - ^

I've left everything as it is. Those LNs don't make that part of the difficulty abnormally hard and I don't believe they are uncomfortable to play.
Normal
00:06:218 (6218|4) - Delete this LN
00:08:298 (8298|2) - ^
00:08:992 (8992|3) - ^
00:10:206 (10206|1) - ^
00:11:767 (11767|3) - ^
00:13:848 (13848|2) - ^
I didn't really change much but thanks for the mod
Topic Starter
Cipse

Muu-chan wrote:

I'll mod only Normal diff :3 since it is hard to mod Hard diff
The Hard difficulty is probably going to be deleted definitely being deleted with the next update :P

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Muu-chan wrote:

General
* Put セレクター spread WIXOSS in the source box. - Opps
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 - - I'm not too sure about this, since Kiai doesn't change any of the map's playability. Also, I personally hate Kiai - when I played Taiko, I would constantly lose an SS due to Kiai disorientating me (too bright and too much contrast). I'll ask to see if this is needed
Normal
* I'll more focus on hand balance since it is 6k. In my point of view, making a 6k mapset have to focus on the hand balance for the comfortable. What i mean about hand balance in 6k is when you put double/triple/more notes, make sure to put it on same finger. Ex: left point finger together with right point finger. But after all, it is still depends on the situation and bgm :3 it just my opinion. Before modding, i want to say sorry if make many changes later :) feel free to ignore, Here we go~ - Your changes are fine :D

* 00:06:218 - I suggest https://osu.ppy.sh/ss/5294316 - It feels much better to play. Applied
* 00:07:431 (7431|3,7605|2) - if applied^ CTRL + H those notes. - As above :)
* 00:08:819 - I suggest https://osu.ppy.sh/ss/5294344 - I can't do this. I need the 2nd/4th beat of the bars to be played with the right-hand and the note before this to be played by the left-hand. This is for emphasis. I could be biased, though, due to the fact that it was an early change (Lenfried's mod). I'll look more at the playability of this section, though. I might seriously re-map between 00:06:218 - and 00:15:582 - now. That section was created without much regard to balance
* 00:12:634 - I suggest https://osu.ppy.sh/ss/5294366 - Same as above :(
* 00:13:848 - If applied^ I suggest http://osu.ppy.sh/ss/5294407 Sorry D:
* 00:24:772 - I hear piano here - There's also piano between 00:16:969 - and 00:26:853 - :P I'm keeping this section relatively simple due to the fact that the music has a music lighter texture in comparison to the rest of the song
* 00:26:506 - make it single since it is Normal diff - The double is for the drums and vocals. I've changed the vocals at that point to a LN for more clarity and removed some of the pitch relevancy due to bad playability. The problem is that the LN might have made that part more difficult :/
* I think the rest is okay, just make it easier for Normal diff especially 6K, also pay more attention to the hand balance as i said :3 - I'll definitely make sure that some of my testing is dedicated to this
Thanks for the mod and star :)
By the way, I love the hand-balance advice - it'll probably help a lot later on :D
Lude
Interlude's M4M

1 | 2 | 3 | 4 | 5 | 6


[General Check List]
  1. Add up tags that could describe the map
  2. Use Kiai's to highlight your song. Maybe 01:01:708 -
  3. I'm not sure if this was intentional, but you got your preview section of the song is at the beginning of the song. I'd like to suggest to set up the preview section on the verse section or bridge section, because its where most of the people are going to listen to the song before playing. It pretty much contributes also to make decision to play the song or not.
[Easy]
  1. 00:06:737 (6737|1) - This Long note, if I'm interpreting this correctly, is used to highlight the long violin sound, but it actually ends at 00:07:257 - , and has 4 more descending sounds, at 00:07:257 - ,00:07:430 - 00:07:604 - ,00:07:777 - . Here's my suggestion (example) of the pattern change. You could consider it to change it.
  2. 00:09:338 - Add up a note at col 1, there's a sound missing for the pattern
  3. 00:10:205 (10205|2) - This note could actually be a long note, just like 00:11:419 (11419|5) - .
  4. 00:26:505 (26505|3) - Shift to col 2
  5. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh
  6. 01:06:390 - There's a sound change of the high-pitch, so you could cut 01:05:696 (65696|0) - this note up to the marked point.
  7. 01:27:719 (87719|3) - Shift this to col 5
  8. 01:27:893 (87893|3) - Shift this to col 6. Jacks are not good for 6K starters, so maybe make them stairs instead.
[Normal]
  1. 00:15:494 - There's a snare sound here too.
  2. 00:22:344 - There's a loose high hat sound here, so maybe you could use a long note to emphasize it.
  3. 00:24:771 - If those notes represent vocal, you could add up a note here, there's a shift on vocal sound
  4. 00:45:234 - Add a note at col 3, 00:45:581 - add a note at 5, 00:45:754 - add a note at 2. There are bass sounds, so ignoring them might be bad
  5. 00:47:835 - Here too. Add up some notes, if you wish to.
  6. 00:59:974 - These sounds should definitely be highlighted. Same 01:01:014 - . Add a double chord maybe
  7. 01:25:465 (85465|1,85465|2) - These notes seem ghost for me, not sure which sound you intended to highlight. If they are snare, they should be snapped at 01:25:638 - .
This could be it. Good luck!
DeletedUser_3886246


Yoooo, M4M trough queue.
Still gotta use my banner :3 I should make a new one .-. Well, don't judge the mod, never modded 6K before =w=



Columns
| 1 | 2 | 3 | 4 | 5 | 6 |


Why is there no kiai time?

Easy

● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5
● 00:28:586 (28586|1) - I suggest moving this to 1, 3 or 4 so they don't jack, it's way too hard for an easy
● 00:29:974 (29974|2) - ^
● 00:31:361 (31361|0) - ^
● 00:32:748 (32748|2) - ^
● 00:34:136 (34136|1) - ^
● 00:35:523 (35523|3) - ^ There is no reason to keep those above the previous note. 00:39:511 (39511|1,39685|3,40031|2,40205|4) - You didn't do that in this part, tho it's basically the exact same sound.
● 01:07:951 (67951|4,68124|4,68471|1,68644|1,68991|3,69164|3) - I still think this is too hard for easy, but I have to admit that these fit well. Do what you want with them :3
● 01:27:546 (87546|3,87719|3,87893|3) - Nope. Way too hard for an easy. Pls pull the note - 01:27:719 (87719|3) - somewhere, but don't jack them. Not in an easy.

Normal

● That's pretty neat. Nice!

If you want me to recheck your map when the other difficulties are done, pm me :3
Good luck with your map~
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Interlude- wrote:

[General Check List]
  1. Add up tags that could describe the map - I'm not sure what to put :/
  2. Use Kiai's to highlight your song. Maybe 01:01:708 - - Will apply soon
  3. I'm not sure if this was intentional, but you got your preview section of the song is at the beginning of the song. I'd like to suggest to set up the preview section on the verse section or bridge section, because its where most of the people are going to listen to the song before playing. It pretty much contributes also to make decision to play the song or not. - I'll also apply this soon. Bad habit of mine, putting the preview at the beginning
[Easy]
  1. 00:06:737 (6737|1) - This Long note, if I'm interpreting this correctly, is used to highlight the long violin sound, but it actually ends at 00:07:257 - , and has 4 more descending sounds, at 00:07:257 - ,00:07:430 - 00:07:604 - ,00:07:777 - . Here's my suggestion (example) of the pattern change. You could consider it to change it. - opps, added the new notes and changes the slider lengths. But don't the relative pitches go: high, low, middle, low (the same low as before)?
  2. 00:09:338 - Add up a note at col 1, there's a sound missing for the pattern - opps
  3. 00:10:205 (10205|2) - This note could actually be a long note, just like 00:11:419 (11419|5) - . - ._.
  4. 00:26:505 (26505|3) - Shift to col 2 - I thought {4,3,4+5} would be easier than {2,3,4+5} but I'll change it
  5. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh - I'm mapping the bass, not the piano D:
    That's why there are jacks in this shields in this section (otherwise, I'd leave them out, especially in an easy difficulty)
  6. 01:06:390 - There's a sound change of the high-pitch, so you could cut 01:05:696 (65696|0) - this note up to the marked point.
  7. 01:27:719 (87719|3) - Shift this to col 5 - it would have been easier to refer to this as 01:27:546 (87546|3,87719|3,87893|3) - :P Changed, especially since I'm not using jacks for drums in this difficulty (how come I didn't notice this before)
  8. 01:27:893 (87893|3) - Shift this to col 6. Jacks are not good for 6K starters, so maybe make them stairs instead. - ^
[Normal]
  1. 00:15:494 - There's a snare sound here too. - opps
  2. 00:22:344 - There's a loose high hat sound here, so maybe you could use a long note to emphasize it. - I'd prefer not, as I was this section relatively plain. Deciding whether to add the bass, 00:22:344 (22344|0) -, took me a while as well
  3. 00:24:771 - If those notes represent vocal, you could add up a note here, there's a shift on vocal sound - opps. The patterning in that area needs working on now :(
  4. 00:45:234 - Add a note at col 3, 00:45:581 - add a note at 5, 00:45:754 - add a note at 2. There are bass sounds, so ignoring them might be bad - I've omitted bass notation in this section, as in between 00:39:164 - and 00:50:610 -. Just the vocals/drums are mapped. I tried keeping them in after Minseo's mod (originally I mapped vocals/bass and used drums inconsistently) but it made this section way too hard - especially between 00:49:222 - and 00:50:610 -
  5. 00:47:835 - Here too. Add up some notes, if you wish to.
  6. 00:59:974 - These sounds should definitely be highlighted. Same 01:01:014 - . Add a double chord maybe
  7. 01:25:465 (85465|1,85465|2) - These notes seem ghost for me, not sure which sound you intended to highlight. If they are snare, they should be snapped at 01:25:638 - . - That'd be the piano, although my hitsounds are really misleading. I'll change the hitsounds soon
This could be it. Good luck!
Your mod was pretty helpful I seriously thought I got rid of my inconsistencies, but obviously I wrong :/
Thanks and good luck with your map too :)
Topic Starter
Cipse
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

G3m4sSt4ffLP wrote:

Why is there no kiai time? - I'll add it in now :lol:

Easy

● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5 - moved 00:09:858 (9858|5) - to {5}. I'm still relatively sure that 00:10:205 (10205|2) - has the lower pitch, though, so I'm leaving it as it is until someone can confirm
● 00:28:586 (28586|1) - I suggest moving this to 1, 3 or 4 so they don't jack, it's way too hard for an easy - I'm keeping the places where tones instruments are mapped as pitch relevant as possible. Also, there aren't multiple layers and the shields are very consistent so there's nothing else they would expect
● 00:29:974 (29974|2) - ^ - as with above
● 00:31:361 (31361|0) - ^ - ^
● 00:32:748 (32748|2) - ^ - ^
● 00:34:136 (34136|1) - ^ - ^
● 00:35:523 (35523|3) - ^ There is no reason to keep those above the previous note. 00:39:511 (39511|1,39685|3,40031|2,40205|4) - You didn't do that in this part, tho it's basically the exact same sound. - 00:35:349 (35349|3,35523|3,35870|5,36216|4) - is mapping the bass. 00:36:737 (36737|3,36910|1,37084|3,37257|5,37430|3,37604|1) - is also mapping the bass. The bass isn't the same in those two bars. My patterning isn't very pitch relevant, though, so I'll change that
● 01:07:951 (67951|4,68124|4,68471|1,68644|1,68991|3,69164|3) - I still think this is too hard for easy, but I have to admit that these fit well. Do what you want with them :3 - I'm definitely changing them. Notating the drums as jacks is inconsistent with some of the other times I've used drums so there's no reason for me to keep it the way it is
● 01:27:546 (87546|3,87719|3,87893|3) - Nope. Way too hard for an easy. Pls pull the note - 01:27:719 (87719|3) - somewhere, but don't jack them. Not in an easy. - Too many complaints against this pattern, plus the fact that it's actually an inconsistency :( Changed it

Normal

● That's pretty neat. Nice! - Thanks :)
Even more inconsistencies :/
Thanks for pointing them out :)

G3m4sSt4ffLP wrote:


If you want me to recheck your map when the other difficulties are done, pm me :3
Good luck with your map~
I don't feel like making any other difficulties because I feel that I can't do so without some serious overmapping. That means that these two difficulties are going to be the only ones in the set. I tried making a Hard difficulty (as in one that wasn't borderline Normal) but that didn't go too well.
Good luck with your map too
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