Lilly - Kuon Towa, Anata to

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Topic Starter
F D Flourite
This beatmap was submitted using in-game submission on 2016年8月24日 at 13:59:21

Artist: Lilly
Title: Kuon Towa, Anata to
Source: 大正メビウスライン 帝都備忘録
Tags: Fan Disk Taishou Mebius Mebiusline bl yaoi
BPM: 80
Filesize: 3954kb
Play Time: 02:00
Difficulties Available:
  1. Hard (2.75 stars, 244 notes)
  2. INORI (3.64 stars, 331 notes)
  3. Normal (1.78 stars, 143 notes)


Download: Lilly - Kuon Towa, Anata to
Information: Scores/Beatmap Listing
---------------
#9

Song name shown in its source: Evidence 1 2 3

Thank you Kwan :3
Prophecy
actually, it's fine for me, really nice map imo.

why not add a Easy difficulties by using low SV?
some ideas in Hard:

The SV is a little bit fast? Compare with Normal, it's a little bit over imo.

00:41:262 (3,4) - maybe (4) should not stack (3), it's really confusing
00:42:762 (3,4,5) - these three notes ruin the flow, and It also confuse me, I think it should be going up instead.
00:44:262 (3,4,5) - why not using a reverse slider :3
01:46:887 (2,3,5,6) - nice pattern but I don't know the placement is good or not




Good luck!
Pentori
hey! m4m

[General]
i don't think you're using soft-hitfinish so you should remove that

[Normal]
clean diff. a bit of inconsistent hitsounds here and there tho.
00:12:012 (1) - from the way ur hitsounding shouldn't 00:12:762 (2) - have the whistle instead of 00:12:012 (1)
00:59:512 (1) - the way u hitsounded these was with a whistle on the end, instead of whistles on both start and end. i dont see the need to deviate from this as beginners will get the response they anticipate when playing the map.
01:11:512 (1,3) - ^ whistle on slider end instead of start
01:22:512 (3,4,1) - you could make this a triangle so the overlap between 01:23:262 (4,1) - is more apparent and flow is slightly improved
01:31:512 (3) - this slider shouldn't be hitsounded. see 01:28:512 (3) - 01:34:512 (3) - as examples
01:40:512 (2) - i think you missed a sound on the 1/2. i guess its ok to miss this but you could easily make this a 1/2 slider to include it

[Hard]
seems u copied hitsounds over. maybe apply my suggestions to other diffs too if you agree with them
01:11:012 (3,4,1) - u should rearrange this so the slider flows into the next http://puu.sh/qkCDt/36a15aef57.jpg
01:20:262 (2,3) - maybe ctrl + g this rhythm as the vocals are starting on the sliders end
01:32:262 (2,3) - ^

[INORI]
00:48:512 (3,1) - i honestly think ds is too much here. the vocal should be emphasised the most 00:49:512 (1) - yet you mapped the buildup with more ds
01:45:012 (1,2,3,4,5,6) - i dont think u should use jumps as big in a calmer part of the song :/
01:47:012 (3,4) - and this jump seems way to large too

gl!
Topic Starter
F D Flourite

Prophecy wrote:

actually, it's fine for me, really nice map imo.

why not add a Easy difficulties by using low SV? I tried but I failed. The middle section is really hard to map an Easy.
some ideas in Hard:

[Hard]The SV is a little bit fast? Compare with Normal, it's a little bit over imo. It's OK considering the spread. Or maybe you can calculate the actual SV. This map generally uses 1/3 rhythms, which make this song actually 120BPM when only considering the speed of two "1/2" notes. So the real SV equals 2.6*80/120=1.73x, while Easy uses 1.4x and INORI uses 2.0x. A reasonable spread.

00:41:262 (3,4) - maybe (4) should not stack (3), it's really confusing
00:42:762 (3,4,5) - these three notes ruin the flow, and It also confuse me, I think it should be going up instead.
00:44:262 (3,4,5) - why not using a reverse slider :3 Nope. I like the current one.
01:46:887 (2,3,5,6) - nice pattern but I don't know the placement is good or not This one is ok imo.



Good luck!

Pentori wrote:

hey! m4m

[General]
i don't think you're using soft-hitfinish so you should remove that

[Normal]
clean diff. a bit of inconsistent hitsounds here and there tho.
I have to claim that you didn't find the exact way I place whistle ;w;. I usually place whistle where the tone is higher in Normal. So most hitsounds you've mentioned make sense imo. Kiai is a little bit different but still the same thought.
00:12:012 (1) - from the way ur hitsounding shouldn't 00:12:762 (2) - have the whistle instead of 00:12:012 (1) ^
00:59:512 (1) - the way u hitsounded these was with a whistle on the end, instead of whistles on both start and end. i dont see the need to deviate from this as beginners will get the response they anticipate when playing the map. ^
01:11:512 (1,3) - ^ whistle on slider end instead of start ^
01:22:512 (3,4,1) - you could make this a triangle so the overlap between 01:23:262 (4,1) - is more apparent and flow is slightly improved
01:31:512 (3) - this slider shouldn't be hitsounded. see 01:28:512 (3) - 01:34:512 (3) - as examples Umm, I've considered and take your suggestion on this because I found there were too many whistles in this section.
01:40:512 (2) - i think you missed a sound on the 1/2. i guess its ok to miss this but you could easily make this a 1/2 slider to include it I like symmetry more :P

[Hard]
seems u copied hitsounds over. maybe apply my suggestions to other diffs too if you agree with them same as Normal
01:11:012 (3,4,1) - u should rearrange this so the slider flows into the next http://puu.sh/qkCDt/36a15aef57.jpg
01:20:262 (2,3) - maybe ctrl + g this rhythm as the vocals are starting on the sliders end
01:32:262 (2,3) - ^

[INORI]
00:48:512 (3,1) - i honestly think ds is too much here. the vocal should be emphasised the most 00:49:512 (1) - yet you mapped the buildup with more ds
01:45:012 (1,2,3,4,5,6) - i dont think u should use jumps as big in a calmer part of the song :/ Well, I didn't think this is a calm part when I mapped this difficulty but I find your opinion kinda reasonable. But since it doesn't matter that much, I'll be waiting for further ideas.
01:47:012 (3,4) - and this jump seems way to large too ^

gl!


No reply = fixed.
Done. Thanks for your mod~
Pata-Mon
offset似乎稍早一点,9020 maybe

[INORI]
  1. 00:12:512 (3,4) - 00:18:762 (4,5) - 00:20:012 (6,7) - 这几个地方我还是喜欢叠上(或者按照你后面连打的间距摆),ds跟前面变化实在太小,这么短的折返滑条太容易断(读错),尤其hd
  2. 00:27:012 (3) - 为了统一,加nc?hard和normal同
  3. 01:19:512 (1,2) - 这图里滑条后1/6的object全都是分开的,只有这一个是挨着的,没道理
  4. 01:22:512 (1,2) - 相对大部分似乎有点太远


剩下俩没啥,除了上面提到nc

nice mapset
gl
Topic Starter
F D Flourite

Pata-Mon wrote:

offset似乎稍早一点,9020 maybe 我觉得现在这个offset没问题啊

[INORI]
  1. 00:12:512 (3,4) - 00:18:762 (4,5) - 00:20:012 (6,7) - 这几个地方我还是喜欢叠上(或者按照你后面连打的间距摆),ds跟前面变化实在太小,这么短的折返滑条太容易断(读错),尤其hd
  2. 00:27:012 (3) - 为了统一,加nc?hard和normal同 没改,一般很少为了2个note专门加一个nc
  3. 01:19:512 (1,2) - 这图里滑条后1/6的object全都是分开的,只有这一个是挨着的,没道理
  4. 01:22:512 (1,2) - 相对大部分似乎有点太远


剩下俩没啥,除了上面提到nc

nice mapset
gl
其它都改了。Thanks
Awaken
Did some IRC modding for this map
20:49 Awaken: 00:11:262 (4) -
20:49 Awaken: 强行不会
20:49 Awaken: 打包
20:50 Awaken: 00:11:262 (4) -
20:50 Awaken: 这个柑橘太弯
20:50 F D Flourite: 啊
20:50 Awaken: 不太符合我的审美
20:50 F D Flourite: 我看看怎么改
20:51 Awaken: 搞平滑一点大概就可以
20:51 Awaken: 不过不改大概也可以
20:51 Awaken: 00:20:012 (6,7) -
20:51 Awaken: 这里没音啊 不怕吗
20:51 F D Flourite: 音很小很小
20:51 F D Flourite: 不过和前面那个是对称的
20:51 F D Flourite: 带耳机大概能听到一点
20:52 Awaken: hmm
20:52 Awaken: 后
20:52 Awaken: 三个难度的宽屏不一致
20:52 F D Flourite: 啊,好我看看
20:53 F D Flourite: 的确
20:53 F D Flourite: 改了
20:53 F D Flourite: 都disable了
20:57 Awaken: 01:45:012 (1,2,3,4,5,6) - 我感觉这里最好每个note看起来间距都一样比较美观
20:58 F D Flourite: 好,的确觉得有点点乱
20:59 Awaken: 01:49:762 (6,7,1) -
21:00 Awaken: 这里的变速我自我感觉好像不是提示的很明显
21:00 Awaken: 尤其是顺flow的情况下
21:01 Awaken: 咦感觉又差不多
21:01 Awaken: sad
21:01 F D Flourite: 那我减到0.75x?
21:01 Awaken: 感觉可以
21:01 F D Flourite: 其实还好,打起来不会有那么多问题
21:03 Awaken: 好 insane完丽
21:03 F D Flourite: 嗯
21:03 Awaken: hard怎感觉whistle的声音都盖过音乐了
21:04 F D Flourite: 没办法,其实我直接用的是ins的音效
21:04 F D Flourite: 不过呢,节奏稀疏了一点
21:04 F D Flourite: 就。。。
21:04 Awaken: 建议调一下volume
21:05 F D Flourite: 25%还往下调啊
21:05 F D Flourite: orz
21:05 Awaken: hard完丽
21:05 F D Flourite: 其实音乐是我直接从游戏里提的,音质应该没问题,但本来就是配乐,所以音量大概会很小
21:06 Awaken: 或者你格式工厂一下whistle的音量?
21:06 Awaken: 哦草好麻烦
21:06 F D Flourite: 算了,全都下调了5%
21:08 Awaken: 你可以
21:08 F D Flourite: 我可以
21:08 Awaken: 00:51:012 起滑条
21:09 Awaken: 00:51:012
21:09 F D Flourite: lol
21:09 Awaken: 00:52:512
21:09 Awaken: 这里止
Topic Starter
F D Flourite
For those who cares about the detail of irc modding btw Awaken and me, I post the log here in case.
20:49 Awaken: 00:11:262 (4) -
20:49 Awaken: 强行不会
20:49 Awaken: 打包
20:50 Awaken: 00:11:262 (4) -
20:50 Awaken: 这个柑橘太弯
20:50 F D Flourite: 啊
20:50 Awaken: 不太符合我的审美
20:50 F D Flourite: 我看看怎么改
20:51 Awaken: 搞平滑一点大概就可以
20:51 Awaken: 不过不改大概也可以
20:51 Awaken: 00:20:012 (6,7) -
20:51 Awaken: 这里没音啊 不怕吗
20:51 F D Flourite: 音很小很小
20:51 F D Flourite: 不过和前面那个是对称的
20:51 F D Flourite: 带耳机大概能听到一点
20:52 Awaken: hmm
20:52 Awaken: 后
20:52 Awaken: 三个难度的宽屏不一致
20:52 F D Flourite: 啊,好我看看
20:53 F D Flourite: 的确
20:53 F D Flourite: 改了
20:53 F D Flourite: 都disable了
20:57 Awaken: 01:45:012 (1,2,3,4,5,6) - 我感觉这里最好每个note看起来间距都一样比较美观
20:58 F D Flourite: 好,的确觉得有点点乱
20:59 Awaken: 01:49:762 (6,7,1) -
21:00 Awaken: 这里的变速我自我感觉好像不是提示的很明显
21:00 Awaken: 尤其是顺flow的情况下
21:01 Awaken: 咦感觉又差不多
21:01 Awaken: sad
21:01 F D Flourite: 那我减到0.75x?
21:01 Awaken: 感觉可以
21:01 F D Flourite: 其实还好,打起来不会有那么多问题
21:03 Awaken: 好 insane完丽
21:03 F D Flourite: 嗯
21:03 Awaken: hard怎感觉whistle的声音都盖过音乐了
21:04 F D Flourite: 没办法,其实我直接用的是ins的音效
21:04 F D Flourite: 不过呢,节奏稀疏了一点
21:04 F D Flourite: 就。。。
21:04 Awaken: 建议调一下volume
21:05 F D Flourite: 25%还往下调啊
21:05 F D Flourite: orz
21:05 Awaken: hard完丽
21:05 F D Flourite: 其实音乐是我直接从游戏里提的,音质应该没问题,但本来就是配乐,所以音量大概会很小
21:06 Awaken: 或者你格式工厂一下whistle的音量?
21:06 Awaken: 哦草好麻烦
21:06 F D Flourite: 算了,全都下调了5%
21:08 Awaken: 你可以
21:08 F D Flourite: 我可以
21:08 Awaken: 00:51:012 起滑条
21:09 Awaken: 00:51:012
21:09 F D Flourite: lol
21:09 Awaken: 00:52:512
21:09 Awaken: 这里止
Affirmation
As your request.

[Normal]
00:19:512 - I want this note is clickable.
01:02:512 (1,2) - This flow looks Hard. my suggestion
01:13:512 (4,5) - ^. I think you can make a god flow.like this
01:41:262 (1) - remove NC. It's not downbeat.

[Hard]
00:19:137 - I think this part should have a beat.

[INORI]
00:09:762 (2,3,4) - Distance is same, but rhythm is different. It could be hard to read. Fix them please.
01:03:512 (5) - How about CTRL G for better flow?
01:42:012 (7) - NC.

perfect map. Good luck :D
Topic Starter
F D Flourite

Neoskylove wrote:

As your request.

[Normal]
00:19:512 - I want this note is clickable. I don't think it should be clickable because if you listen to this part of music in 25% speed, you will find this timing point a soft end of a triplet (Just like I made in INORI). So I don't think it is necessary to place a note here.
01:02:512 (1,2) - This flow looks Hard. my suggestion
01:13:512 (4,5) - ^. I think you can make a god flow.like this
01:41:262 (1) - remove NC. It's not downbeat.

[Hard]
00:19:137 - I think this part should have a beat. Ummm, No. This is another way of making this part of rhythm easier. I just don't want to make a rhythm that doesn't exist in the music.

[INORI]
00:09:762 (2,3,4) - Distance is same, but rhythm is different. It could be hard to read. Fix them please. Made this deliberately. I think the AR and such slow BPM supports this designation.
01:03:512 (5) - How about CTRL G for better flow? Ummm, I like the current one tho. :P
01:42:012 (7) - NC.

perfect map. Good luck :D
No reply = fixed.
Done. Thanks for your mod!
Electoz
[Normal]

  1. 00:35:262 (4) - 2 Circles instead? The slider doesn't support vocal that well cuz vocal faded out midway through it, you used 2 circles on 00:47:262 (4,5) which has a similar rhythm.
  2. 01:16:512 (3,4) - Doesn't follow vocal really well, vocal is kinda dragged so a slider would fit better, either using the same rhythm from 01:28:512 (3) or Ctrl+G would work too.
  3. 01:22:512 (3,4) - Try this rhythm instead? This rhythm gives a nicer transition from vocal to the background instrument as 01:22:887 won't be skipped. If you apply this there are some other places that can be applied as well like 01:25:512 (3) - 01:35:262 (4) .


[Hard]

  1. 00:54:762 (3) - Missing whistle?
  2. 01:04:012 (1,2) - How about changing these to a 1/3 slider? Cuz I saw you started a new stanza with a slider most of the time.


[INORI]

  1. 00:20:012 (6,7) - Is this necessary to be mapped? If it is I'd prefer an NC on 00:20:012 (6) as these stuff are clearly in the different rhythm from 00:18:012 (1,2,3,4,5) and not as prominent/audible.
  2. 00:57:012 (2,3) - Just my preference but blanket looks pretty much random cuz I didn't see any others in this part and also the flow is pretty uncomfortable here with the blanket.
  3. 01:41:387 (4) - Can be removed, at least I didn't hear anything here also the rhythm would look more consistent with 01:39:762 (3,4,5) .
  4. 01:46:887 (2,3) - The stack is off like 2 grids I guess.
  5. 01:49:512 (4) - 01:54:762 (5) - NC on these places? Since you put them in Hard.


Sorry for the late, good luck~
No_Gu
M4M

[General]
默认的那个soft-hitnormal(S2的hitnormal)感觉声音大了点 可以加个音量小点的

[Normal]
00:18:012 (1) - 前面都是重音的地方开slider这里稍微有点不搭
00:19:262 (3) - 头可以加个whistle
00:58:012 (4,5) - 感觉稍微怪了点。。但是也不好说怎么改
01:13:512 (4,5) - 5往下点直接顺着4下去,然后4好像可以往上一点
01:21:012 (1,2) - 怪。。。
01:28:512 (3) - 开头加个whistle
01:30:012 (1,3) - ^
01:53:762 (6,1) - 1往上

[Hard]
00:19:262 - 这里可以拆个音出来
00:32:262 (3) - 我觉得可以往下点,不耽误这个跳还可以拉大一下和后面的距离
00:42:012 (1,2,3) - 这边动一下slider尾调下间距?..不过不太好动 不改也成
00:51:762 (4) - 间距?
01:09:012 (2,3) - 这个再往右点可能更顺一些,前面都是往右过来的

[INORI]
00:09:012 (1) - 这个没问题吗。。
00:20:012 (6,7) - ^
连打没太细听是不是都有音 没有什么大问题
Topic Starter
F D Flourite

Electoz wrote:

[Normal]

  1. 00:35:262 (4) - 2 Circles instead? The slider doesn't support vocal that well cuz vocal faded out midway through it, you used 2 circles on 00:47:262 (4,5) which has a similar rhythm.
  2. 01:16:512 (3,4) - Doesn't follow vocal really well, vocal is kinda dragged so a slider would fit better, either using the same rhythm from 01:28:512 (3) or Ctrl+G would work too. Nah. Not really following vocal here tho.
  3. 01:22:512 (3,4) - Try this rhythm instead? This rhythm gives a nicer transition from vocal to the background instrument as 01:22:887 won't be skipped. If you apply this there are some other places that can be applied as well like 01:25:512 (3) - 01:35:262 (4) . Nice suggestion~


[Hard]

  1. 00:54:762 (3) - Missing whistle? No.
  2. 01:04:012 (1,2) - How about changing these to a 1/3 slider? Cuz I saw you started a new stanza with a slider most of the time. Sorry but this is something made randomly.


[INORI]

  1. 00:20:012 (6,7) - Is this necessary to be mapped? If it is I'd prefer an NC on 00:20:012 (6) as these stuff are clearly in the different rhythm from 00:18:012 (1,2,3,4,5) and not as prominent/audible. NC is preferred.
  2. 00:57:012 (2,3) - Just my preference but blanket looks pretty much random cuz I didn't see any others in this part and also the flow is pretty uncomfortable here with the blanket. Oh this is just something I'm used to make XD
  3. 01:41:387 (4) - Can be removed, at least I didn't hear anything here also the rhythm would look more consistent with 01:39:762 (3,4,5) . I know there is nothing when you hear it in 25% speed, but if you remove all notes and listen to this part again, you may find this place a sound, ofc, not a real one tho.
  4. 01:46:887 (2,3) - The stack is off like 2 grids I guess. XD
  5. 01:49:512 (4) - 01:54:762 (5) - NC on these places? Since you put them in Hard. No. NC is following patterns in Hard.


Sorry for the late, good luck~

No_Gu wrote:

M4M

[General]
默认的那个soft-hitnormal(S2的hitnormal)感觉声音大了点 可以加个音量小点的

[Normal]
00:18:012 (1) - 前面都是重音的地方开slider这里稍微有点不搭 没啥感觉= =
00:19:262 (3) - 头可以加个whistle
00:58:012 (4,5) - 感觉稍微怪了点。。但是也不好说怎么改 LOL
01:13:512 (4,5) - 5往下点直接顺着4下去,然后4好像可以往上一点
01:21:012 (1,2) - 怪。。。把2改成直的了
01:28:512 (3) - 开头加个whistle 额不了,我想空出1~2个滑条头没有whistle的,不然就全都是whistle了orz
01:30:012 (1,3) - ^
01:53:762 (6,1) - 1往上

[Hard]
00:19:262 - 这里可以拆个音出来 额,这样的话滑条尾那个音很难处理,因为那个尾音其实是很轻的,重音在1/6线上
00:32:262 (3) - 我觉得可以往下点,不耽误这个跳还可以拉大一下和后面的距离
00:42:012 (1,2,3) - 这边动一下slider尾调下间距?..不过不太好动 不改也成几何理论上来说,五边形似乎是搞不出这种pattern的完美图形的?
00:51:762 (4) - 间距?
01:09:012 (2,3) - 这个再往右点可能更顺一些,前面都是往右过来的 啊其实我觉得还好

[INORI]
00:09:012 (1) - 这个没问题吗。。 其实都是有音的,而且现在简单图没什么人来挑刺,问题不大
00:20:012 (6,7) - ^ ^
连打没太细听是不是都有音 没有什么大问题
No reply = fixed.
Done. Thanks for your mod!
Mafumafu
[Normal]
00:12:762 (2) - 怎么不拆成两个2/3滑条加一个note
00:17:262 (3) - note好一点
00:18:012 (1) - 这个和前面统一下用1/3折返
01:47:762 (6) - 这个删了好
01:53:762 (6) - ^
01:55:637 (1) - 对于Normal来说有点短

[Hard]
01:19:262 (4,1) - 这个叠的不好 可以叠的更进或者不叠
01:23:137 (2) - 这个删了吧不好打,音也不是很能听得清楚
01:35:137 (2) - ^
01:35:262 (3,4) - DS太大啦
转盘后面那段三连太多了 节奏比Kiai都密有点喧宾夺主感觉可以舍弃一半以上的三连这样spread也好一点

[INORI]
1/16 IS NOT RECOMMENDED FOR ANYONE USE EVER
而且Hard最高才是1/6 Insane直接就到了1/16 这不太好
虽然是snap了但是你这些1/16根本听不到其他鼓点,player无法判断按下去、折返的时机,这样很容易导致按晚了或者按早了,造成掉血或者是断连击
所以最高就用到1/8就行了
说了半天主要原因是我打不了,凡是我打不了的都不是好图!→_→
00:26:762 (1) - 第一段vocal不建议直接跟音乐,还是保持跟vocal,把音量很小的都跟全了听着很吵,等00:39:012 (1) - 这个背景音乐声音开始变大之后再多跟一些音乐
00:41:762 (5,1) - 太远了
00:52:012 (1,2) - 太近了
01:03:012 (4,5) - 4到5的flow和5的方向不协调 可以CtrlG 5
01:13:512 (3,4,5,6,7) - 这6个1/6只有后面三四个听得比较清楚
01:22:512 (1,2) - 太远了
01:25:512 (1,2,3,4) - 不好读 12 34都是1/4间距却不一样 而且你还把1/2叠起来了
01:40:512 (1,2,3) - 1/4间距太大看起来像1/2
01:50:262 (1) - 有点突兀
=================
音效有点少啊再加点?
Topic Starter
F D Flourite

Regraz wrote:

[Normal]
00:12:762 (2) - 怎么不拆成两个2/3滑条加一个note 因为这样简单lol
00:17:262 (3) - note好一点
00:18:012 (1) - 这个和前面统一下用1/3折返
01:47:762 (6) - 这个删了好
01:53:762 (6) - ^
01:55:637 (1) - 对于Normal来说有点短

[Hard]
01:19:262 (4,1) - 这个叠的不好 可以叠的更进或者不叠 然而这里是有前后距离的= =不好改
01:23:137 (2) - 这个删了吧不好打,音也不是很能听得清楚 删掉之后鬼读得出这是1/2而不是1/3
01:35:137 (2) - ^ ^
01:35:262 (3,4) - DS太大啦
转盘后面那段三连太多了 节奏比Kiai都密有点喧宾夺主感觉可以舍弃一半以上的三连这样spread也好一点

[INORI]
1/16 IS NOT RECOMMENDED FOR ANYONE USE EVER
而且Hard最高才是1/6 Insane直接就到了1/16 这不太好
虽然是snap了但是你这些1/16根本听不到其他鼓点,player无法判断按下去、折返的时机,这样很容易导致按晚了或者按早了,造成掉血或者是断连击
所以最高就用到1/8就行了
说了半天主要原因是我打不了,凡是我打不了的都不是好图!→_→
噫,大概想到几个solution,都不是很好。一是用1/8代替,二是用circle代替。基本上都没有这里颤音的感觉。而且这里就是要按早啊,滑条头本来就没判定,这里节奏稀疏所以又可以读approach circle,更不用说什么折返的时机了。你什么时候打短滑条还要判断折返的时机啊= =
00:26:762 (1) - 第一段vocal不建议直接跟音乐,还是保持跟vocal,把音量很小的都跟全了听着很吵,等00:39:012 (1) - 这个背景音乐声音开始变大之后再多跟一些音乐然而还是把音量减了5%,跟vocal你会发现节奏和hard基本上没区别,spread不好。
00:41:762 (5,1) - 太远了 不远啊,00:36:762 (1,2,3) - 这都可以
00:52:012 (1,2) - 太近了
01:03:012 (4,5) - 4到5的flow和5的方向不协调 可以CtrlG 5 我记得这是某个神马破的梗= =,就顺手拿来用了
01:13:512 (3,4,5,6,7) - 这6个1/6只有后面三四个听得比较清楚
01:22:512 (1,2) - 太远了
01:25:512 (1,2,3,4) - 不好读 12 34都是1/4间距却不一样 而且你还把1/2叠起来了 间距一样才可怕好么,我所有地方的滑条后1/4都是无重叠的,然而这里如果把34也弄成不重叠那能打?
01:40:512 (1,2,3) - 1/4间距太大看起来像1/2
01:50:262 (1) - 有点突兀
=================
音效有点少啊再加点? 个人不太喜欢在一串连打里加好多whistle,感觉太喧嚣了lol
Done. Btw I change AR in hard to 6.5. Thanks for your mod~

EDIT: no reply = fixed.
EDIT2: 而且00:19:387 (5,2) - 是1/12不是1/16 LOL
Mafumafu
[Normal]
00:12:762 (2) - 这个还是要拆一下 毕竟这一整段别的地方跟音都很完整

[Insane]
滑条头没判定只是暂时的事,以后会改的
为什么要故意让player早按。。。滑条判定松不能为作图服务。

01:03:012 (4,5) - 这个不好 容易看成2/3 你应该保持和01:04:512 (3,4) - 一样的间距 所以还是要Ctrl+G
01:25:512 (1,2,3,4) - 我还是觉得这个不好读 23可以放的远一点,和2/3一样
01:36:012 (1,2) - 这个1/4太远了,角度也很大
=============
安静的部分还是很吵基本盖过了音乐,试了下音效25%以下还勉强可以
Topic Starter
F D Flourite

Regraz wrote:

[Normal]
00:12:762 (2) - 这个还是要拆一下 毕竟这一整段别的地方跟音都很完整

[Insane]
滑条头没判定只是暂时的事,以后会改的
为什么要故意让player早按。。。滑条判定松不能为作图服务。

事实上点真的不在这里。1/16仅仅只是让判定窗口变小而已。46ms可能还是太小了,我改成了1/8.但是1/12的窗口是62ms,我个人觉得是可以接受的。

而且最重要的问题是,你都有approach circle,那么清楚,你还打不准,还要怪图,这就不对了= =


01:03:012 (4,5) - 这个不好 容易看成2/3 你应该保持和01:04:512 (3,4) - 一样的间距 所以还是要Ctrl+G
01:25:512 (1,2,3,4) - 我还是觉得这个不好读 23可以放的远一点,和2/3一样
01:36:012 (1,2) - 这个1/4太远了,角度也很大 啥?我kiai超多跳都比这个远的好不好= =
=============
安静的部分还是很吵基本盖过了音乐,试了下音效25%以下还勉强可以 kiai后那一段降了10%的音量
Done. Thanks for recheck.
Mafumafu
Interesting map!
Topic Starter
F D Flourite

Regraz wrote:

Interesting map!
不,应该是亦可赛艇
Prophecy
!Summon BN~

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