SawanoHiroyuki[nZk]:Tielle - Into the Sky (TV size)

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Sotarks
[Kencho]
Unrankable to change just slider body without changing slidertrackoverride
00:34:200 (1) - could be cool to reduce a bit the SV here feels brutal
00:36:293 (3) - replacing this by 2 circles could be nice
00:50:247 (3,4) - such low spacing for this clap, consider buffing?
00:54:781 (1) - no need nc here

[Insane]
00:20:421 (1,2) - overmapped, nothing here.
00:22:340 (8) - stack
00:59:316 (9,10) - make this 1/2 slider

rest is fine
tho the hitnormal hitsound custom is really lame...
gl!
UndeadCapulet
@kencho your msr zipfile didn't seem to have an adjusted mp3. was that a thing you meant to do? i cant remember x:
regardless, here's the mod4msr:

kencho


Maybe use tick rate 2, 1 seems a bit weird to me on those long ending sliders

For spots like 00:13:270 (5) - , 00:16:060 (5) - , etc. I think it'd be better if this slider was just a circle, to match the drums like you do at 00:13:793 (1,2) - , and 00:14:316 (1,2) - . There aren't any real beats on those slidertails.

Also imo you rely too much on hexgridstyle, causing places like the intro to feel spaced pretty big even tho its such a calm part.

---
didn't see anything rly for the lower diffs, you both are rly safe in your mapping
Kencho

kanor wrote:

摸风格的图是一种折磨
[Kencho]
00:04:946 (2,3,4,5) - 这里会不会不够美观呀,看你其他地方都是很规整的N边形,这里要不要再稍微调整一下DS,要么上下对称要么左右对称什么的额 23改成了1.0xds,主要是這個地方瞎放的但很有手感就想保留了
00:08:435 (4,1) -- 这里和00:11:225 (4,1) - 差不多,不过实际打起来柑橘DS差的有点大 改了
00:13:144 (1,2,1,2) - 和00:28:667 (1,2,1,2) - 这里比DS差的有点多了....要不把后面那个1212稍微拉大点?都是一样的DS和前面的有强有弱感觉也不太统一改了
01:14:016 (4,1,1,1) - 这么看总觉得第一个4和1包的有点怪怪的... 這個沒辦法了,4本來沒打算包的
00:56:225 (1,2,3,4,5,6) - 这里的话34跳的有点大感觉?3.2X,后面的最大的好像也就2.9来着,而且要说重音的话00:56:225 (1,2) - 这里我觉得更大(还加了个很重但是声音貌似有点轻的finish)突然这么大会不会不太好呀,要不要稍微Nerf一下哇 已經改了
我原本觉得00:55:702 (1,1,3) - 和00:55:528 (4,2,3) - 视觉DS保持一致比较好,不过看前面那个大六边形感觉也不好改,想想算了 這裡排列改了

摸不出啥,GG

Yusomi wrote:

00:08:735 (3) - is it ok to have strong sound on slider end like this? It is same as 00:11:526 (3) - .

I can't find anything to talk about in this diff sorry :c

Narcissu wrote:

[Kenstrata's Mobile Suit]
  1. 一般會把紅色留後半kiai 表示難一點吧 這你就不懂了,獨角獸高達有分紅色NT-D和綠色NT-D兩個狀態,紅色是駕駛員還未能完全與機體產生共鳴,綠色則相反,詳情要看過才知道,op視頻裡面也能看到兩個狀態,都怪ttm還沒加視頻
  2. 00:34:200 (1) - soft 就算100音量也聽不到,消音線就和牛刀殺雞一樣浪費。相反00:34:026 - 00:34:200 - 跟人聲下兩個whistle 有感覺一點音效是跟音樂下的不是跟人聲
  3. 01:19:200 (1) - 這些有點太普通了,我覺得要扭還是多扔錨點比較突出,比如這樣 https://osu.ppy.sh/ss/9284384 這地方很平靜啊,單調點比較好

Sotarks wrote:

[Kencho]
Unrankable to change just slider body without changing slidertrackoverride
00:34:200 (1) - could be cool to reduce a bit the SV here feels brutal It would be a little bit difficult to change because I have a blanket here
00:36:293 (3) - replacing this by 2 circles could be nice Why? 00:36:467 - not are strong beat.
00:50:247 (3,4) - such low spacing for this clap, consider buffing? ok
00:54:781 (1) - no need nc here for emphasize

UndeadCapulet wrote:

@kencho your msr zipfile didn't seem to have an adjusted mp3. was that a thing you meant to do? i cant remember x: The adjusted mp3 is in the zip file, name is "audio.mp3".
regardless, here's the mod4msr:

kencho


Maybe use tick rate 2, 1 seems a bit weird to me on those long ending sliders

For spots like 00:13:270 (5) - , 00:16:060 (5) - , etc. I think it'd be better if this slider was just a circle, to match the drums like you do at 00:13:793 (1,2) - , and 00:14:316 (1,2) - . There aren't any real beats on those slidertails. Yeah, there aren't strong beat but some tearing sound do you hear?

Also imo you rely too much on hexgridstyle, causing places like the intro to feel spaced pretty big even tho its such a calm part. Well that is my structure for this map

---

Thanks for mod

@ttm : 我重新下了音效,你要把normal-hitclap、normal-hitnormal、normal-hitwhistle刪掉
還有op視頻when

https://puu.sh/ydmyY/69fbb24835.7z
Topic Starter
TtmnZk
居然翻页了 晚些一起更 我看看摸先
Topic Starter
TtmnZk
mod
@Ryuusei Aika 调了一下

Yusomi
00:09:084 (1) - move NC to 00:09:433 (5) - ? yea
00:25:828 (1) - same here if you want
00:48:154 (8,1) - ds is a little low here i think ,nope
01:04:026 (6) - oh you do it in this diff too, i think i don't understand for kick sound
01:18:851 (8) - maybe ctrl+g to match the Light Insane diff nope

Narcissu
兩節一次NC 有點長 改了一些
00:20:421 (1,2,3) - 為啥突然overmap 個三連,你五連還消音呢這兒就突然霸氣了。。我覺得你要麼刪了它要麼在其他位置也多加一點,例如00:34:374 - 00:17:630 - 删了
00:46:758 (4,5) - 01:06:467 (6,7,1) - 你好像很有排梗的想法,但是在使用這類特殊排列和節奏時沒有章法。完全外加的節奏和排列可以套用偶數循環以及結尾變奏的原則,而不是想著“哦哦這裡弄個遮擋肯定很帥,這裡可以加個三連能強調一下” ,搞的圖風像一隻高達手拿花盆頭頂兔子一樣四不像

心血来潮随心所动???!!!



Sotarks
00:20:421 (1,2) - overmapped, nothing here. del
00:22:340 (8) - stack OK
00:59:316 (9,10) - make this 1/2 slider nice
pata
00:24:132 (4,5) - 因为5尾巴朝下,所以这里看上去有点近 改了
00:56:225 (1,2) - 看上去有点近 改了

Yusomi
00:24:781 (4) - it's not issue, i just want to say nice idea thx
00:36:642 (5,6) - ctrl+g? if you agree, remember to move 7 emmm wanna keep


Narcissu
00:57:572 (2) - 因為你開著DS,這種看上去就很搓 http://puu.sh/xUxX1/d389f78cbc.jpg
pata
前面部分的节奏挺难读的……但也不是问题,因为这节奏本来就这样……就是对新人玩家可能蛮不友好的
00:03:202 (4) - 似乎有点太弯了,跟后面5在一起看上去不是很舒服 调了
00:38:784 (5,1) - 快碰上了不太好看,调整一下角度 ok
00:46:109 (3,4) - 要包的话包好 ok


Ryuusei Aika
00:29:888 - 这加个1/4吧不然显得太空了 跟钢琴
00:37:737 (3) - 这S扭得有点别扭...换个简单点的形状吧
00:42:970 (2,3) - 这包好点吧
00:46:109 (3,4) - ^
00:57:970 (3,4) - 感觉你这里节奏处理不太妥,就是你跟人声但是漏掉了00:58:318 - 这个拍,
然后01:09:132 (3,4) - 是跟了那个拍但是漏了人声。其实有个两全其美的方法,就是把这两个地方的节奏都改成一个1/4滑条再加个1/4折返 这样改有点挤啊
pata
00:12:272 (2,3) - 低难度用这种摆法(视觉ds和实际ds相差很多)容易造成误读,不太推荐 改了几个
00:15:063 (4,1) - 00:18:551 (2,3) - 等蛮多的
00:37:388 (4) - 这个滑条在e和n里应该是不行的 在看看
01:07:388 (1,2) - 没太包好,而且加上1的方向也让这个形状看起来有点奇怪 改了

@ken 视频我自己压的不是很满意 建议你来,溜了溜了
Ryuusei Aika
Re:Check after 8 months
metadata is at here if anyone want to check that

General
- Light Insane has a video which I guess isn't exist anymore in your current set so I think maybe you need to delete this (by deleting corresponding line in .osu file)
- Unused hitsounds: normal-hitclap.wav normal-hitclap2.wav normal-hitnormal.wav normal-hitwhistle.wav

- Tags has one more space enter hiroyuki and kencho
- 01:06:642 - For all your diffs (except Kencho's) here I think you should swap current sampleset and additions (into sampleset=auto and additions=drum)

Insane
00:46:758 (4,5) - Missing stack
00:53:386 (6,7) - Should be cuter if you make them in the same shape (with 00:53:386 (6) - ) (Also the overlap enter 00:53:386 (6) - and 00:54:084 (1) - isn't quite perfect)
Topic Starter
TtmnZk
@ Ryuusei Aika
All fixed, added tvsize to title
Ryuusei Aika
The sky (or celestial dome) is everything that lies above the surface of the Earth, including the atmosphere and outer space. In the field of astronomy, the sky is also called the celestial sphere.
sahuang
Seems good to me, nice style overall, I don't really want to mod nazi so I guess let's go!
Lasse
insane
00:09:084 (7,8,9,10) - 00:25:828 (1,2,3,4) - those are basically inaudible in gameplay due to blending with the song + really low volume, idk why you would drop volume this much
(also weird to combo them differently?)
Topic Starter
TtmnZk

Lasse wrote:

insane
00:09:084 (7,8,9,10) - 00:25:828 (1,2,3,4) - those are basically inaudible in gameplay due to blending with the song + really low volume, idk why you would drop volume this much
(also weird to combo them differently?)
drum's hat is high frequency hitsound, when i set volume to 50%, its still bad for me (i mean tone size not sound size) so i drop volume to low level. >:(
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