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The Quick Brown Fox - Big Money [OsuMania]

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lenpai
ok mx mod

NO KDS

yeah
00:02:607 - intro is really bland for an mx i must say. Try placing in some doubles for stronger guitar sounds (guitar chords for that matter)
00:32:821 (32821|3,32821|0) - versus 00:36:249 (36249|3) - same issue with shana's diff. These are of the same interval but you didnt double the second one.
00:34:106 - https://osu.ppy.sh/ss/5542704 did this to compliment the stack at 00:31:321 (31321|0,31535|0,31749|0) -
00:30:249 (30249|2,30678|3) - move this left once. Plays much better
00:33:678 (33678|2,33892|1) - if you did my screenshot suggestion, move these to 2 and 4 for that minijack consistency
00:37:106 (37106|1) - move to 4, successive minijack column switches in a single hand is not the best thing to do now
00:40:535 (40535|2,40749|1) - swap columns for that minijack too
00:53:714 - more balanced https://osu.ppy.sh/ss/5542752
00:49:749 - only has one minijack ergo 00:56:606 - must be the same. This should do the trick https://osu.ppy.sh/ss/5542768
01:20:714 (80714|2) - move to 4 for minijack consistency with 01:17:178
01:24:142 (84142|1,84249|0) - swap columns for the same reason
02:00:464 (120464|0,121535|0) - super long stack at coluimn 1 so move this to 2

ok lets do some layer fiddling

01:59:392 (119392|1) - move to 4. Why because all the "Big" "Big" sounds repeats its jump usage. Examples are 02:00:892 (120892|2,120892|0,121106|0,121106|2) - and 02:02:606 (122606|1,122606|0,122821|1,122821|0) -

some laning complaint. This section is geared to the left hand for two reasons
besides the starting jump usage of the "Big" "Big", all other "Big" "Big" sounds either use [12] or [13] with that in mind, you would want 02:06:035 - to use [34] and [24] for the same sound.
Second reason, LOOK AT ALL THOSE STACKS AT COLUMN 1 soo yeah

02:11:178 (131178|0,131178|3,131285|2,131392|1,131392|2,131499|1,131606|3,131606|0,131714|2,131821|2,131821|1,131928|1,132035|2,132035|3,132035|0) - props, i really like this the earlier one too

02:12:892 - any reason as when you decide to stop minijacking because in combining all the sections, the usage looks random
Ok, ill make some assumptions here. If you choose to break the minijack on every "wha" like 02:13:106 (133106|0,133106|1) - , then
02:13:428 (133428|0) - move to 3
02:13:535 (133535|1) - move to 1
02:14:392 (134392|1,134499|0) - swap
02:14:821 (134821|2) - to 1
02:15:035 (135035|3) - to 3
and so on, i guess you see what im trying to do

02:46:428 (166428|1) - move to 1 for minijack consistency
02:43:321 (163321|1) - versus 02:50:071 (170071|2,170071|3) - are inconsistent.

Good luck! Please do focus on facing your map consistent since the layer density is already perfect.
Topic Starter
Meiju

Lenfried- wrote:

ok mx mod

NO KDS

yeah
00:02:607 - intro is really bland for an mx i must say. Try placing in some doubles for stronger guitar sounds (guitar chords for that matter)
00:32:821 (32821|3,32821|0) - versus 00:36:249 (36249|3) - same issue with shana's diff. These are of the same interval but you didnt double the second one.
00:34:106 - https://osu.ppy.sh/ss/5542704 did this to compliment the stack at 00:31:321 (31321|0,31535|0,31749|0) -
00:30:249 (30249|2,30678|3) - move this left once. Plays much better
00:33:678 (33678|2,33892|1) - if you did my screenshot suggestion, move these to 2 and 4 for that minijack consistency
00:37:106 (37106|1) - move to 4, successive minijack column switches in a single hand is not the best thing to do now
00:40:535 (40535|2,40749|1) - swap columns for that minijack too
00:53:714 - more balanced https://osu.ppy.sh/ss/5542752
00:49:749 - only has one minijack ergo 00:56:606 - must be the same. This should do the trick https://osu.ppy.sh/ss/5542768
01:20:714 (80714|2) - move to 4 for minijack consistency with 01:17:178
01:24:142 (84142|1,84249|0) - swap columns for the same reason
02:00:464 (120464|0,121535|0) - super long stack at coluimn 1 so move this to 2

ok lets do some layer fiddling

01:59:392 (119392|1) - move to 4. Why because all the "Big" "Big" sounds repeats its jump usage. Examples are 02:00:892 (120892|2,120892|0,121106|0,121106|2) - and 02:02:606 (122606|1,122606|0,122821|1,122821|0) -

some laning complaint. This section is geared to the left hand for two reasons
besides the starting jump usage of the "Big" "Big", all other "Big" "Big" sounds either use [12] or [13] with that in mind, you would want 02:06:035 - to use [34] and [24] for the same sound.
Second reason, LOOK AT ALL THOSE STACKS AT COLUMN 1 soo yeah

02:11:178 (131178|0,131178|3,131285|2,131392|1,131392|2,131499|1,131606|3,131606|0,131714|2,131821|2,131821|1,131928|1,132035|2,132035|3,132035|0) - props, i really like this the earlier one too

02:12:892 - any reason as when you decide to stop minijacking because in combining all the sections, the usage looks random
Ok, ill make some assumptions here. If you choose to break the minijack on every "wha" like 02:13:106 (133106|0,133106|1) - , then
02:13:428 (133428|0) - move to 3
02:13:535 (133535|1) - move to 1
02:14:392 (134392|1,134499|0) - swap
02:14:821 (134821|2) - to 1
02:15:035 (135035|3) - to 3
and so on, i guess you see what im trying to do

02:46:428 (166428|1) - move to 1 for minijack consistency
02:43:321 (163321|1) - versus 02:50:071 (170071|2,170071|3) - are inconsistent.

Good luck! Please do focus on facing your map consistent since the layer density is already perfect.
Oh god, awesome mod, everything accepted, thanks!
DeletedUser_259972

[Insert Modding Queue Pic Here]


Hi, SpinForWin! :)
M4M AYY

1|2|3|4


General


  1. BG: 1366x768 is recommended. DOWNLOAD
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound: Check Hitsound Modding below.
  6. Timing:
  7. Etc: Turn off Widescreen Support on Dollar diff

EX


  1. HITSOUND
  2. 00:19:106 - add two normal-hitclap
  3. 00:21:464 - add one normal-hitclap
  4. 00:22:535 - add two normal-hitclap
  5. 00:22:749 - remove one normal-hitclap
  6. 00:23:178 - add one normal-hitclap
  7. 00:24:464 - add two normal-hitclap
  8. 00:25:964 - add two normal-hitclap
  9. 00:33:356 - remove two normal-hitclap
  10. If you intended three normal-hitfinish for crash sound, add one normal-hitfinish 00:43:321 - 00:43:535 - 00:43:642 - 00:43:749 -
  11. If you intended two normal-hitfinish for crash sound, remove one normal-hitfinish 00:43:428 -
  12. Add two normal-hitclap to 00:47:178 - 00:47:392 - 00:47:606 - 00:47:821 - , etc. (Including 00:50:499 - , you get the idea.) Since it's same sound as 00:46:749 - ~ 00:47:124 - and 00:53:178 - ~ 00:53:928 - , it needs hitsound here.
  13. 00:53:285 - add one normal-hitclap
  14. Add two normal-hitclap to 01:01:321 - 01:01:749 - 01:02:178 - 01:02:606 - , etc. If there is only one note, you'll have to add one more note.
  15. 01:07:749 - add one normal-hitfinish
  16. 01:14:821 - 01:15:035 - 01:15:249 - etc. you get the idea.
  17. 01:28:749 - 01:29:178 - 01:29:606 - etc. blablabla
  18. 01:34:428 - add two normal-hitclap
  19. 01:35:071 - add two normal-hitclap
  20. 01:35:178 - add one normal-hitfinish
  21. 01:45:356 - remove two normal-hitclap
  22. 01:48:785 - remove two normal-hitclap
  23. 01:52:214 - remove two normal-hitclap
  24. 01:53:821 - remove two normal-hitclap
  25. 01:53:928 - remove two normal-hitclap
  26. 01:59:178 - add one normal-hitfinish
  27. 01:59:392 - 01:59:606 - 01:59:821 - etc. aaaaaaaaa
  28. 02:04:428 - remove one normal-hitclap
  29. 02:04:642 - remove one normal-hitclap
  30. 02:04:856 - remove one normal-hitclap
  31. 02:05:071 - remove one normal-hitclap
  32. 02:11:285 - remove one normal-hitclap
  33. 02:11:499 - remove one normal-hitclap
  34. 02:11:714 - remove one normal-hitclap
  35. 02:11:928 - remove one normal-hitclap
  36. 02:12:999 - 02:13:106 - 02:13:214 - etc. AAAAAAAAAAAAAA
  37. 02:18:999 - add one normal-hitclap
  38. 02:19:214 - add one normal-hitclap
  39. 02:19:428 - add one normal-hitclap
  40. 02:19:642 - add one normal-hitclap
  41. 02:19:749 - remove one normal-hitclap
  42. 02:19:803 (139803|2,139856|1,139910|2,139964|3,139964|0,140017|1,140071|2,140124|1,140178|0,140178|3,140231|1,140285|2,140339|3,140392|0,140392|1,140446|2,140499|1,140553|0,140606|3,140606|2,140660|1,140714|2,140767|3,140821|0,140821|1,140874|2,140928|1,140981|0,141035|3,141035|2,141089|1,141142|0,141196|1,141249|3,141249|2,141303|0,141356|1,141410|2,141464|0,141464|3,141517|2,141571|1,141624|0,141678|3,141678|2,141731|1,141785|2,141839|3,141892|1,141892|0,141946|2,141999|3,142053|2,142106|0,142106|1,142160|3,142214|2,142267|1,142321|0,142321|3,142374|2,142428|1,142481|2,142535|1,142535|0,142589|3,142642|2,142696|1,142749|0,142749|3,142803|2,142856|0,142910|1,142964|3,142964|2,143017|0,143071|1,143124|2,143178|0,143178|3,143214|1,143249|2,143285|3,143321|0,143356|1,143392|2,143428|3,143464|0,143499|1,143535|2,143571|3,143606|0,143642|1,143678|2,143714|3,143749|0,143785|1,143821|2,143856|3,143892|0,143928|1,143964|2,143999|3,144035|0,144062|1,144089|3,144115|2,144142|0,144169|1,144196|3,144223|2,144249|0,144276|1,144303|3,144330|2,144356|0,144383|1,144410|3,144437|2,144464|0,144490|1,144517|3,144544|2,144571|0,144598|1,144624|3,144651|2,144678|0,144705|1,144731|3,144758|2,144785|0,144812|1,144839|3,144865|2,144892|0,144892|1) - ALL HITCLAP AAAAAAAAAAAAAAHHHHHHHHHH
  43. 02:27:035 - 02:27:464 - 02:27:892 -, etc. add two normal-hitclap If there is only one note, you'll have to add one more note.
  44. ahhhhhh you get the idea add two normal-hitclap to ALL bassdrum sound
  45. 02:46:428 - add one normal-hitclap
  46. OTHER STUFF
  47. 00:16:321 (16321|2) - Delete this, since every other kick drum uses 2 notes
  48. 00:24:678 (24678|1) - LN until 00:24:892 - , I think that's the pattern here
  49. 00:32:821 - 00:36:249 - remove one note
  50. 00:53:928 - ~ 00:54:035 - 1/6 snapped drum. Add and apply normal-hitclap
    01:21:356 - ~ 01:21:464 - ^
  51. 01:04:106 - 01:04:321 - 01:11:178 - 01:30:249 - 01:30:678 - 01:33:678 - 01:34:106 - 01:37:106 - 01:37:535 - 01:42:035 - 01:43:964 - 01:50:821 - 01:51:249 - 01:55:749 - remove one note
  52. 01:58:749 (118749|0,118749|3,118803|2,118803|1,118856|3,118856|0,118910|1,118910|2,118964|3,118964|0,119017|2,119017|1,119071|3,119071|0,119124|1) - 12 34 12 34 12 34 12 3 plz, it's 280 BPM these patterns are too hard
  53. 02:35:285 - note?
  54. 02:38:178 (158178|0,158178|1) - move to 02:38:249 -
  55. 02:38:606 (158606|0,158606|1,159035|0,159035|1) - Move up one 1/6

I'll only do one diff since I'm too exhausted doing hitsound modding X_X
You might have to apply that hitsound modding to other diffs,
and also you have to apply some pattern modding to MX diff idk
GL :D
Deep Sea

jakads wrote:

[Insert Modding Queue Pic Here]


Hi, SpinForWin! :)
M4M AYY

1|2|3|4


General


  1. BG: 1366x768 is recommended. DOWNLOAD
  2. MP3:
  3. Diff Spread:
  4. AIMod:
  5. Hitsound: Check Hitsound Modding below.
  6. Timing:
  7. Etc: Turn off Widescreen Support on Dollar diff

EX


  1. HITSOUND
  2. 00:19:106 - add two normal-hitclap
  3. 00:21:464 - add one normal-hitclap
  4. 00:22:535 - add two normal-hitclap
  5. 00:22:749 - remove one normal-hitclap
  6. 00:23:178 - add one normal-hitclap
  7. 00:24:464 - add two normal-hitclap
  8. 00:25:964 - add two normal-hitclap
  9. 00:33:356 - remove two normal-hitclap
  10. If you intended three normal-hitfinish for crash sound, add one normal-hitfinish 00:43:321 - 00:43:535 - 00:43:642 - 00:43:749 -
  11. If you intended two normal-hitfinish for crash sound, remove one normal-hitfinish 00:43:428 -
  12. Add two normal-hitclap to 00:47:178 - 00:47:392 - 00:47:606 - 00:47:821 - , etc. (Including 00:50:499 - , you get the idea.) Since it's same sound as 00:46:749 - ~ 00:47:124 - and 00:53:178 - ~ 00:53:928 - , it needs hitsound here.
  13. 00:53:285 - add one normal-hitclap
  14. Add two normal-hitclap to 01:01:321 - 01:01:749 - 01:02:178 - 01:02:606 - , etc. If there is only one note, you'll have to add one more note.
  15. 01:07:749 - add one normal-hitfinish
  16. 01:14:821 - 01:15:035 - 01:15:249 - etc. you get the idea.
  17. 01:28:749 - 01:29:178 - 01:29:606 - etc. blablabla
  18. 01:34:428 - add two normal-hitclap
  19. 01:35:071 - add two normal-hitclap
  20. 01:35:178 - add one normal-hitfinish
  21. 01:45:356 - remove two normal-hitclap
  22. 01:48:785 - remove two normal-hitclap
  23. 01:52:214 - remove two normal-hitclap
  24. 01:53:821 - remove two normal-hitclap
  25. 01:53:928 - remove two normal-hitclap
  26. 01:59:178 - add one normal-hitfinish
  27. 01:59:392 - 01:59:606 - 01:59:821 - etc. aaaaaaaaa
  28. 02:04:428 - remove one normal-hitclap
  29. 02:04:642 - remove one normal-hitclap
  30. 02:04:856 - remove one normal-hitclap
  31. 02:05:071 - remove one normal-hitclap
  32. 02:11:285 - remove one normal-hitclap
  33. 02:11:499 - remove one normal-hitclap
  34. 02:11:714 - remove one normal-hitclap
  35. 02:11:928 - remove one normal-hitclap
  36. 02:12:999 - 02:13:106 - 02:13:214 - etc. AAAAAAAAAAAAAA
  37. 02:18:999 - add one normal-hitclap
  38. 02:19:214 - add one normal-hitclap
  39. 02:19:428 - add one normal-hitclap
  40. 02:19:642 - add one normal-hitclap
  41. 02:19:749 - remove one normal-hitclap
  42. 02:19:803 (139803|2,139856|1,139910|2,139964|3,139964|0,140017|1,140071|2,140124|1,140178|0,140178|3,140231|1,140285|2,140339|3,140392|0,140392|1,140446|2,140499|1,140553|0,140606|3,140606|2,140660|1,140714|2,140767|3,140821|0,140821|1,140874|2,140928|1,140981|0,141035|3,141035|2,141089|1,141142|0,141196|1,141249|3,141249|2,141303|0,141356|1,141410|2,141464|0,141464|3,141517|2,141571|1,141624|0,141678|3,141678|2,141731|1,141785|2,141839|3,141892|1,141892|0,141946|2,141999|3,142053|2,142106|0,142106|1,142160|3,142214|2,142267|1,142321|0,142321|3,142374|2,142428|1,142481|2,142535|1,142535|0,142589|3,142642|2,142696|1,142749|0,142749|3,142803|2,142856|0,142910|1,142964|3,142964|2,143017|0,143071|1,143124|2,143178|0,143178|3,143214|1,143249|2,143285|3,143321|0,143356|1,143392|2,143428|3,143464|0,143499|1,143535|2,143571|3,143606|0,143642|1,143678|2,143714|3,143749|0,143785|1,143821|2,143856|3,143892|0,143928|1,143964|2,143999|3,144035|0,144062|1,144089|3,144115|2,144142|0,144169|1,144196|3,144223|2,144249|0,144276|1,144303|3,144330|2,144356|0,144383|1,144410|3,144437|2,144464|0,144490|1,144517|3,144544|2,144571|0,144598|1,144624|3,144651|2,144678|0,144705|1,144731|3,144758|2,144785|0,144812|1,144839|3,144865|2,144892|0,144892|1) - ALL HITCLAP AAAAAAAAAAAAAAHHHHHHHHHH
  43. 02:27:035 - 02:27:464 - 02:27:892 -, etc. add two normal-hitclap If there is only one note, you'll have to add one more note.
  44. ahhhhhh you get the idea add two normal-hitclap to ALL bassdrum sound
  45. 02:46:428 - add one normal-hitclap
  46. OTHER STUFF
  47. 00:16:321 (16321|2) - Delete this, since every other kick drum uses 2 notes
  48. 00:24:678 (24678|1) - LN until 00:24:892 - , I think that's the pattern here
  49. 00:32:821 - 00:36:249 - remove one note
  50. 00:53:928 - ~ 00:54:035 - 1/6 snapped drum. Add and apply normal-hitclap
    01:21:356 - ~ 01:21:464 - ^
  51. 01:04:106 - 01:04:321 - 01:11:178 - 01:30:249 - 01:30:678 - 01:33:678 - 01:34:106 - 01:37:106 - 01:37:535 - 01:42:035 - 01:43:964 - 01:50:821 - 01:51:249 - 01:55:749 - remove one note
  52. 01:58:749 (118749|0,118749|3,118803|2,118803|1,118856|3,118856|0,118910|1,118910|2,118964|3,118964|0,119017|2,119017|1,119071|3,119071|0,119124|1) - 12 34 12 34 12 34 12 3 plz, it's 280 BPM these patterns are too hard
  53. 02:35:285 - note?
  54. 02:38:178 (158178|0,158178|1) - move to 02:38:249 -
  55. 02:38:606 (158606|0,158606|1,159035|0,159035|1) - Move up one 1/6

I'll only do one diff since I'm too exhausted doing hitsound modding X_X
You might have to apply that hitsound modding to other diffs,
and also you have to apply some pattern modding to MX diff idk
GL :D
Thank you Jak for mod, all apply, hitsounds reworked ;)
Memories-
Hi, SpinForWin
This is mod from my queue
General
Nothing wrong
Song Setup
Nickel [NM]

HP: Okay
OD: 7.5 (Since it has a few LN)

Dime [HD]

HP: 7.5 or 8 (But you can keep it on 7, depend to you)
OD: 7.5 (Since it has many LN but you can keep it on 8)
Mods
1|2|3|4

Nickel [NM]

00:09:035 (9035|0,9249|1) - Move it to column 2 and 1? It depend on you
00:34:964 (34964|1,35071|2,35178|1) - Flip?
00:46:749 (46749|0,46856|3,46964|0,47071|3) - Change it to single LN until 00:47:178 ?
00:47:178 (47178|2,47178|0) - You are prohibited to use same hitsound on double notes
00:59:178 (59178|0,59178|3) - ^
01:09:678 (69678|0) - Move it to column 3 if you want
01:14:392 (74392|0,74499|3) - Change it to single LN until 01:14:606 ?
01:14:606 (74606|0,74606|2) - You are prohibited to use same hitsound on double notes
01:26:606 (86606|0,86606|3) - ^
01:28:321 (88321|0,88321|2) - ^
01:35:178 (95178|3,95178|0) - ^
01:40:321 (100321|3,100321|1) - ^
01:42:035 (102035|0,102035|2) - ^
01:45:464 (105464|2,105464|3) - ^ (I will not say about this issue again, so I'll go to next issue, I suggested to remove all same hitsound on double notes, but if you feel it was wrong, you can ignore this)
01:58:749 (118749|0,118856|3,118964|0,119071|3) - Change it to single LN if you want
01:59:178 - Add one more note here, I heard heavy sound here
02:40:106 (160106|0,160214|3) - Change it to single LN if you want

Dime [HD]

Wow, I like that pattern xD, I'm no comment about this (just the same hitsound on double notes, but once again, if you feel it wrong, just ignore it)
So that's all, Sorry if my mods is bad, I'm still new on modding :)
Also, Good Luck for your map :D
Topic Starter
Meiju

Memories- wrote:

Hi, SpinForWin
This is mod from my queue
General
Nothing wrong
Song Setup
Nickel [NM]

HP: Okay
OD: 7.5 (Since it has a few LN)

Dime [HD]

HP: 7.5 or 8 (But you can keep it on 7, depend to you)
OD: 7.5 (Since it has many LN but you can keep it on 8)
Mods
1|2|3|4

Nickel [NM]

00:09:035 (9035|0,9249|1) - Move it to column 2 and 1? It depend on you
00:34:964 (34964|1,35071|2,35178|1) - Flip?
00:46:749 (46749|0,46856|3,46964|0,47071|3) - Change it to single LN until 00:47:178 ?
00:47:178 (47178|2,47178|0) - You are prohibited to use same hitsound on double notes
00:59:178 (59178|0,59178|3) - ^
01:09:678 (69678|0) - Move it to column 3 if you want
01:14:392 (74392|0,74499|3) - Change it to single LN until 01:14:606 ?
01:14:606 (74606|0,74606|2) - You are prohibited to use same hitsound on double notes
01:26:606 (86606|0,86606|3) - ^
01:28:321 (88321|0,88321|2) - ^
01:35:178 (95178|3,95178|0) - ^
01:40:321 (100321|3,100321|1) - ^
01:42:035 (102035|0,102035|2) - ^
01:45:464 (105464|2,105464|3) - ^ (I will not say about this issue again, so I'll go to next issue, I suggested to remove all same hitsound on double notes, but if you feel it was wrong, you can ignore this)
01:58:749 (118749|0,118856|3,118964|0,119071|3) - Change it to single LN if you want
01:59:178 - Add one more note here, I heard heavy sound here
02:40:106 (160106|0,160214|3) - Change it to single LN if you want

Dime [HD]

Wow, I like that pattern xD, I'm no comment about this (just the same hitsound on double notes, but once again, if you feel it wrong, just ignore it)
So that's all, Sorry if my mods is bad, I'm still new on modding :)
Also, Good Luck for your map :D
Really good mod, thanks!
Topic Starter
Meiju
Шане
Звук, о котором я тебе писал, насколько я понял идет через одну 1/1, 01:01:106 - начиная отсюда, можешь прослушать на 50% его хорошо слышно

02:26:821 - и начиная отсюда ^

Еще в нескольких местах можно ноты поставить,01:00:999 - 01:04:214 - 01:04:428 - 01:09:571 - 01:11:071

01:06:892 (66892|3,66999|3,67106|3) - такие же джеки можно и в других местах расставить, 01:03:464 - тут 01:10:321 - тут

01:31:856 - 01:35:285 - 01:38:714 - сюда тоже можно ноты расставить

02:04:642 (124642|2,124749|2) - вот тут наверно нужно убрать джек или 02:11:499 - тут добавить

02:29:178 - 02:36:035 - сюда тоже расставить джеки о которых я говорил тремя пунктами выше

02:26:714 - 02:29:928 - 02:30:142 - 02:33:571 - 02:36:785 - тоже можно ноты расставить
Deep Sea

SpinForWin wrote:

Шане
Звук, о котором я тебе писал, насколько я понял идет через одну 1/1, 01:01:106 - начиная отсюда, можешь прослушать на 50% его хорошо слышно исправлено уже

02:26:821 - и начиная отсюда ^ ^

Еще в нескольких местах можно ноты поставить,01:00:999 - 01:04:214 - 01:04:428 - 01:09:571 - 01:11:071 кк

01:06:892 (66892|3,66999|3,67106|3) - такие же джеки можно и в других местах расставить, 01:03:464 - тут 01:10:321 - тут разный ритм

01:31:856 - 01:35:285 - 01:38:714 - сюда тоже можно ноты расставить кк

02:04:642 (124642|2,124749|2) - вот тут наверно нужно убрать джек или 02:11:499 - тут добавить фикс

02:29:178 - 02:36:035 - сюда тоже расставить джеки о которых я говорил тремя пунктами выше ^

02:26:714 - 02:29:928 - 02:30:142 - 02:33:571 - 02:36:785 - тоже можно ноты расставить кк
- Ly0572 -
hi spinforwin
req from my sh♥ty queue

1|2|3|4

ez
02:33:892 (153892|0) - move to 3 i guess

NM
tried the normal diff and breaks my heart coz of sv's xD
i think u should remove sv's on that diff

HD
02:40:106 (160106|0) - move to 2
02:40:214 (160214|3) - move to 3

i'm affraid i cant mod 4* higher so sorry for the short mod the rest are fine though
Topic Starter
Meiju

- Ly0572 - wrote:

hi spinforwin
req from my sh♥ty queue

1|2|3|4

ez
02:33:892 (153892|0) - move to 3 i guess Fixed

NM
tried the normal diff and breaks my heart coz of sv's xD
i think u should remove sv's on that diff Fixed

HD
02:40:106 (160106|0) - move to 2 nope
02:40:214 (160214|3) - move to 3 nope

i'm affraid i cant mod 4* higher so sorry for the short mod the rest are fine though
Thanks!
EYA-
<3 FRIEND REQUEST <3


Shana's Dollar
00:36:678 - конечно притянуто за уши, но можно сделать вот так http://puu.sh/q3zsJ/9820eeeb68.png

00:38:606 (38606|0) - убрать(3 одинаковых хлопка

00:43:321 - http://puu.sh/q3zwt/b465e4703e.jpg вот так будет веселее

00:57:035 - добавь ноту в 4 колонку, а 00:56:714 (56714|1,56928|2) - убрать бы

00:57:142 (57142|3) - это тоже убрать

00:58:856 (58856|0,58856|2,59071|1) - то же самое, 2 одиннаковых звука но на одном 2 ноты а на другом 1, я бы оставил по 1ой ноте

01:01:749 - +1 нота

01:03:035 - ^

01:03:464 - ^ (не знаю зачем большинство ударников выделено всего одной нотой)

(ну и так далее ударники выделены одной нотой, какая то каша, то на них 2 ноты, то 1)

01:16:856 - отсюда -1 ноту

01:17:285 - ^

01:17:606 - +1 нота

01:17:821 (77821|2) - может сместить на 2 колонку?

01:32:392 - +1 в 3ю колонку

01:32:821 - ^ в 4ую

01:33:249 - ^

01:35:821 - ^ в 1ую

01:36:249 - здесь должно быть 2 4, а следом в 3

01:36:464 - 1 2

01:36:678 - 2 4

01:39:249 - ну тут тоже самое, распредели как нибудь

01:55:321 - то же самое что и в начале, только без 4 нот в конце(не нужны) http://puu.sh/q3BmG/195c4bdb4d.jpg

02:43:214 (163214|1) - убрать

02:43:321 - добавить в 2 колонку

02:43:428 (163428|1) - убрать
Adot
hi spin, hi shana..

M4M request owo)b

the creator wanted me to mod HD and MX , but i think some diffs are need to be modded to. so i just mention bit in another diff except HD and MX

|1|2|3|4|

EZ
01:43:749 (103749|0) - this section, you are following the guitar chord sound. so you must move this to 01:43:535 - according the chord sound

02:18:892 (138892|0,139106|1,139321|0,139535|1) - 02:22:321 (142321|0,142535|3,142749|0,142964|3,143178|0) - 02:46:321 (166321|1,166535|2,166749|1,166964|2) - this is easiest diff, but i dont recommend that pattern because that's hard for newbie. try to rearrange
HD
00:57:249 - it should be double for consistency

01:07:964 (67964|0,68071|3) - it should be same with 01:00:892 (60892|0,61106|1,61214|3,61321|2,61428|0) -

01:10:964 (70964|3) - what does this LN for? i didn't catch the sound with this LN. sounds better if you delete that

01:17:821 - add 1 for consistency

01:24:678 - same

01:59:392 - let's see.. 01:59:392 (119392|3,119606|3,119821|3,120035|3) - there are 4 jacks, 02:00:035 (120035|0,120249|0,120464|0,120678|0) - there are too. but suddenly you give this 02:00:678 (120678|2,120892|2,121106|2,121321|2,121535|2,121749|2) - 6 jacks. oh no, this makes my hands off. try to rearrange because after the 6 jacks, they are normally back to 4 jacks again.

02:10:321 - until 02:11:178 - pls rerrange the double. it is hard to play double just with 3 finger although it's 4 key

02:33:785 (153785|3,153892|2,153999|0,154106|1) - pls rearrange this like you did in 02:26:821 (146821|3,146928|0,147035|1,147142|2,147249|3) - & 02:30:249 (150249|2,150356|1,150464|0,150571|3,150678|2) -

02:29:821 (149821|0) - it ends here 02:30:035 -

02:50:392 - add 1 for consistency

sorry if my words are rude T_T
MX
01:07:535 (67535|0,67642|1,67749|3,67749|2) - the sounds are actually different with 01:07:964 (67964|3,68071|2,68178|1,68178|0) - so you can't make it like that. try to rearrange

02:29:821 (149821|3) - the sound actually ends here 02:30:035 - so the LN must end at there

yeah, sorry just a bit in MX. it's good for me. and the jacks are fun.

sorry if it's not worth with your mods. goodluck
Topic Starter
Meiju

Adot wrote:

hi spin, hi shana..

M4M request owo)b

the creator wanted me to mod HD and MX , but i think some diffs are need to be modded to. so i just mention bit in another diff except HD and MX

|1|2|3|4|

EZ
01:43:749 (103749|0) - this section, you are following the guitar chord sound. so you must move this to 01:43:535 - according the chord sound

02:18:892 (138892|0,139106|1,139321|0,139535|1) - 02:22:321 (142321|0,142535|3,142749|0,142964|3,143178|0) - 02:46:321 (166321|1,166535|2,166749|1,166964|2) - this is easiest diff, but i dont recommend that pattern because that's hard for newbie. try to rearrange
HD
00:57:249 - it should be double for consistency

01:07:964 (67964|0,68071|3) - it should be same with 01:00:892 (60892|0,61106|1,61214|3,61321|2,61428|0) -

01:10:964 (70964|3) - what does this LN for? i didn't catch the sound with this LN. sounds better if you delete that

01:17:821 - add 1 for consistency

01:24:678 - same

01:59:392 - let's see.. 01:59:392 (119392|3,119606|3,119821|3,120035|3) - there are 4 jacks, 02:00:035 (120035|0,120249|0,120464|0,120678|0) - there are too. but suddenly you give this 02:00:678 (120678|2,120892|2,121106|2,121321|2,121535|2,121749|2) - 6 jacks. oh no, this makes my hands off. try to rearrange because after the 6 jacks, they are normally back to 4 jacks again.

02:10:321 - until 02:11:178 - pls rerrange the double. it is hard to play double just with 3 finger although it's 4 key

02:33:785 (153785|3,153892|2,153999|0,154106|1) - pls rearrange this like you did in 02:26:821 (146821|3,146928|0,147035|1,147142|2,147249|3) - & 02:30:249 (150249|2,150356|1,150464|0,150571|3,150678|2) -

02:29:821 (149821|0) - it ends here 02:30:035 -

02:50:392 - add 1 for consistency

sorry if my words are rude T_T
MX
01:07:535 (67535|0,67642|1,67749|3,67749|2) - the sounds are actually different with 01:07:964 (67964|3,68071|2,68178|1,68178|0) - so you can't make it like that. try to rearrange

02:29:821 (149821|3) - the sound actually ends here 02:30:035 - so the LN must end at there

yeah, sorry just a bit in MX. it's good for me. and the jacks are fun.

sorry if it's not worth with your mods. goodluck
I asked mod for HD and EX diffs, but anyway, thanks, almost everything accepted :)
Adot
oh god,, sorry i forget that xD

well.. EX will come later..
Chronocide
Status: Semi-active
Yea yea wooo! Money, I love it!
Hitsounds are a bit weird, they don't fit the song
Dime [HD]
Going to split this in two parts, Mod and Kiai
Mod
  1. 00:05:178 (5178|0,5392|1,5606|3,5821|2) - Would use 1-3-2-4 here
  2. 00:10:321 (10321|0) - ^
The rest seems fine by me
Kiai
  1. 01:58:749 (118749|0) - Why isn't this Kiai? Sounds like a breakdown to me, same with 02:12:892 (132892|3), really. The Kiai would end here 02:24:892 (144892|2)
  2. 02:52:321 (172321|3) - Kiai ends here
Shana's Dollar [EX]
Mod
Good luck! You'll need it!
  1. 00:05:821 (5821|2), 00:09:249 (9249|1), etc. - Double? There's quite an emphasis on that note
  2. 00:18:249 (18249|1) - Ghost note, remove
  3. 00:21:678 (21678|2) - ^, there's more of em, but you get the basic gist
  4. 00:19:535 (19535|2) - Why isn't this a hold, like 00:17:821 (17821|2)?
  5. 00:26:928 (26928|3,27142|2) - Ghost notes?
  6. 00:33:464 (33464|2) - You could make this a wall crash, you have the crash (1), the kick (1) and the bass (2), which is 4 together :) (00:37:535 (37535|1,37535|0,37535|2) kick (1), bass (2))
  7. 00:36:892 (36892|3) - ^
  8. 00:38:178 (38178|2) - ^, there's more, but you can find them :)
  9. 00:38:606 (38606|2) - No need for triple here, only bass here
  10. 00:43:749 (43749|2) - Wall for extra emphasis on final note
  11. 00:46:749 (46749|1) - Yikes 280 1/4's, good luck, you'll need it!
  12. 00:47:714 (47714|3,47821|3) - Pitch goes down, why use minijack here?
  13. 00:48:571 (48571|3,48678|3) - ^, etc.
  14. 00:50:178 (50178|1) - Kick here, double
  15. 00:50:606 (50606|1) - Bass escapes here (pitch change), go for 2-4, since 00:50:606 (50606|1,50821|1) - are the same pitch anyways
  16. 00:51:249 (51249|1) - Use 1-3, pitch goes down
  17. 00:51:999 (51999|2) - Pitch goes down, etc.
  18. 00:53:928 (53928|0) - Daayuuum, 1/8 280, let's go!
  19. 01:01:321 (61321|3,61749|2) - Why ignore the kicks here? It's EX, use all sounds!
  20. 01:11:178 (71178|0) - No need for wall here, kick is softer here, so remove 1
  21. 01:12:892 (72892|1,73321|1) - Move to 1-3, sound is stereo, no need to use single hand
  22. 01:14:606 (74606|3) - Same as previous section, apply suggestion (or don't, up to you :P) and vary it up a bit, maybe?
  23. 01:59:178 (119178|3) - ^
  24. 02:12:892 (132892|3) - And this is where everybody dies :)
Same Kiai suggestion as in Dime [HD]
Hoo boy, can't wait for this to get ranked!
Topic Starter
Meiju

Adot wrote:

oh god,, sorry i forget that xD

well.. EX will come later..
hehe ok

Chronocide wrote:

Status: Semi-active
Yea yea wooo! Money, I love it!
Hitsounds are a bit weird, they don't fit the song
Dime [HD]
Going to split this in two parts, Mod and Kiai
Mod
  1. 00:05:178 (5178|0,5392|1,5606|3,5821|2) - Would use 1-3-2-4 here
  2. 00:10:321 (10321|0) - ^
The rest seems fine by me
Kiai
  1. 01:58:749 (118749|0) - Why isn't this Kiai? Sounds like a breakdown to me, same with 02:12:892 (132892|3), really. The Kiai would end here 02:24:892 (144892|2)
  2. 02:52:321 (172321|3) - Kiai ends here
Shana's Dollar [EX]
Mod
Good luck! You'll need it!
  1. 00:05:821 (5821|2), 00:09:249 (9249|1), etc. - Double? There's quite an emphasis on that note
  2. 00:18:249 (18249|1) - Ghost note, remove
  3. 00:21:678 (21678|2) - ^, there's more of em, but you get the basic gist
  4. 00:19:535 (19535|2) - Why isn't this a hold, like 00:17:821 (17821|2)?
  5. 00:26:928 (26928|3,27142|2) - Ghost notes?
  6. 00:33:464 (33464|2) - You could make this a wall crash, you have the crash (1), the kick (1) and the bass (2), which is 4 together :) (00:37:535 (37535|1,37535|0,37535|2) kick (1), bass (2))
  7. 00:36:892 (36892|3) - ^
  8. 00:38:178 (38178|2) - ^, there's more, but you can find them :)
  9. 00:38:606 (38606|2) - No need for triple here, only bass here
  10. 00:43:749 (43749|2) - Wall for extra emphasis on final note
  11. 00:46:749 (46749|1) - Yikes 280 1/4's, good luck, you'll need it!
  12. 00:47:714 (47714|3,47821|3) - Pitch goes down, why use minijack here?
  13. 00:48:571 (48571|3,48678|3) - ^, etc.
  14. 00:50:178 (50178|1) - Kick here, double
  15. 00:50:606 (50606|1) - Bass escapes here (pitch change), go for 2-4, since 00:50:606 (50606|1,50821|1) - are the same pitch anyways
  16. 00:51:249 (51249|1) - Use 1-3, pitch goes down
  17. 00:51:999 (51999|2) - Pitch goes down, etc.
  18. 00:53:928 (53928|0) - Daayuuum, 1/8 280, let's go!
  19. 01:01:321 (61321|3,61749|2) - Why ignore the kicks here? It's EX, use all sounds!
  20. 01:11:178 (71178|0) - No need for wall here, kick is softer here, so remove 1
  21. 01:12:892 (72892|1,73321|1) - Move to 1-3, sound is stereo, no need to use single hand
  22. 01:14:606 (74606|3) - Same as previous section, apply suggestion (or don't, up to you :P) and vary it up a bit, maybe?
  23. 01:59:178 (119178|3) - ^
  24. 02:12:892 (132892|3) - And this is where everybody dies :)
Same Kiai suggestion as in Dime [HD]
Hoo boy, can't wait for this to get ranked!
Thanks! Anything is accepted for my diffs, waiting for Shana.
Fubukicat
Modsu~ , hope it can help :'3

Mod
[Shana's EX]
00:26:928 (26928|3) - this LN seems to start abit later to me , more like here :00:27:035 -
00:26:606 (26606|0,27035|3,27142|2) - the end of the LNs are really confusing tbh, like there is a really relevant sound here : 00:27:089 (27089|1) - imo
00:38:606 (38606|2,38606|0,38606|3) - this should be too notes , there is no crash sound here
00:50:071 (50071|0,50071|3) - this should be one note ( you didn't necceseraly followed the melody with two notes )
^ 00:50:178 (50178|1) - because this one should be two (you used to make doubles for the louder bass sounds )
00:56:928 (56928|2,56928|0,57035|1) - ^same suggestion
that had be more representative imho but it's not really an issue , following melody as double for this pattern is also Okay I think

01:31:964 (91964|0,91964|3) - if you are following that kind of instru to make doubles then this should probably be a single note only
Tho , if you used it for that drum sound , then this note must be double : 01:28:535 (88535|2) -

01:45:249 (105249|1,105356|0) - Ctrl+J , for many reasons : First , in that section you use two time the same notes in the same collumns
if you Ctrl+J it will keep the balance of notes correct according to your previous patterning
Second , If you Ctrl+J , it will make less note press in the 1st collumn with the Following pattern

I think this 02:30:035 (150035|3,150035|2,150035|1) - might be okay with only two notes , since it's not really the same sound as : 02:29:821 (149821|0,149821|2,149821|1) -

02:43:214 (163214|0,163214|1,163321|2) - same suggestion tham the beginning .

Good Luck , You'll Need it ! (da meme tho) ahah :3b
Deep Sea
Thank for mod EYA, Chronocide, Eternalie, some advices have been taken ! ;)
Hydria
I feel like 2006 with this background

1/2/3/4

Shana's Dollar
I'd say most single notes in this section (00:30:035 - to 00:43:749 - ) should be 2 notes because of the clapping but that's just my opinion

I'd suggest changing 00:47:499 (47499|3,47606|1,47606|2) - 00:48:356 (48356|3,48464|0,48464|2) - and 00:49:214 (49214|0,49321|1,49321|3) - to what you did 00:50:071 (50071|0,50071|3,50178|1) - same goes throughout all the other parts in this section

01:06:999 (66999|3) - move to 3? I feel like 01:06:999 (66999|3,66999|1,67106|3,67106|2) - being a [23][34] makes more sense and doesn't force a triple 140 jack

01:14:606 - see the suggestion made at 00:47:499 -

01:29:071 - 01:29:392 - 01:29:499 - 01:29:821 - 01:29:928 - 01:30:785 - 01:31:214 - 01:31:428 - 01:31:642 - 01:32:071 - 01:32:392 - 01:32:499 - 01:32:821 - 01:32:928 - 01:33:249 - 01:33:356 - 01:33:785 - 01:34:214 - 01:35:499 - 01:35:928 - 01:36:249 - 01:36:356 - 01:36:678 - 01:36:785 - 01:37:214 - 01:37:642 - 01:38:071 - 01:38:285 - 01:38:499 - 01:38:928 - 01:39:249 - 01:39:356 - 01:39:678 - 01:39:785 - 01:40:106 - add notes here? all these suggestions are just to spice up what is essentially a slow 140 JS section

01:42:035 - same suggestion as at 00:30:035 -

01:55:749 (115749|2,115749|1,115749|0,115749|3) - shouldn't this be 3 notes like at 00:43:749 (43749|0,43749|1,43749|3) -

01:59:928 - shouldn't this have two notes whilst 02:00:035 - has one? depends if you're mapping drums or vocals, same goes 02:03:356 (123356|3,123464|2,123464|1) - and everywhere else

02:20:231 (140231|1,140285|2) - dunno if Ctrl-Hing this makes it easier or harder due to the above 02:20:392 (140392|1,140499|1) - but give it a shot, same goes 02:21:517 (141517|2,141571|1) -

might want to make the 01:12:892 (72892|1,72892|0,73321|0,73321|1) - and 02:38:642 (158642|0,158642|1,159071|0,159071|1) - consistent

02:40:321 - same as 00:47:499 -

Quarter
00:46:749 (46749|0,46803|1,46856|0,46910|1,46964|3,47017|2,47071|3,47124|2) - maybe turn this into a two handed trill or some stream?

01:12:892 - place the "yeah yeah woo woo" notes like shana did?

01:14:392 (74392|0,74446|3,74499|0,74553|3) - same as 00:46:749 -

01:30:892 (90892|0,90892|2,90999|1,91106|3,91106|0,91214|1,91321|2,91321|0,91428|1,91535|0,91535|3,91642|1,91749|2) - this is like super mindblocky, dunno what to suggest for a change tho, same for the rest in this section

01:58:749 (118749|0,118803|1,118856|0,118910|1,118964|3,119017|2,119071|3,119124|2) -

01:59:928 - shouldn't this have two notes whilst 02:00:035 - has one? depends if you're mapping drums or vocals, same goes 02:03:356 (123356|3,123464|2,123464|1) - and everywhere else

02:09:464 (129464|3,129678|3,129892|3,130106|3,130214|3) - got a lot of notes here compared to other columns, same 02:10:428 (130428|0,130535|0,130749|0,130964|0,131178|0) -

02:15:464 (135464|0,135571|0,135678|3,135678|0,135785|3,135892|3) - 02:22:321 (142321|3,142428|3,142535|3,142535|0,142642|0,142749|0) - might want to avoid using triple jacks

02:37:321 - same as 01:12:892 -

02:40:106 (160106|0,160160|3,160214|0,160267|3) -

02:47:178 - this ending part doesn't follow the same rhythm so you'll have to change the patterning here

02:50:071 (170071|2,170071|3,170178|0,170178|1) - might wanna do something else with these since 02:50:071 (170071|2,170071|3,170178|0,170178|1,170285|3,170285|2,170392|1,170392|0,170499|2,170499|3) - makes no sense

Dime
00:10:964 (10964|3) - move to 1 for PR

00:14:178 (14178|0,14392|1) - ctrl-G for PR

00:53:178 (53178|3,53285|2,53392|3,53392|1,53499|2,53606|3,53821|3,53928|2,54035|3,54142|2,54249|3) - might wanna make this thing a lot less one handed

01:07:642 - place a note here?

02:20:178 (140178|3) - move to 1 and move 02:20:285 (140285|0) - to 3

02:21:035 (141035|2) - move to 2 and move 02:21:142 (141142|1) - to 3 and move 02:21:249 (141249|2) - to 1

02:23:178 (143178|0,143285|1,143392|0,143499|1,143606|0) - ???

good luck with ranking :D
Deep Sea
Thanks Hydria <3
very useful mod, all accepted except (00:30:035 - to 00:43:749 - )
Gomuryuu
Hi SpinForWin and Shana :)

Here's my mod as requested via queue

Column 1|2|3|4

Penny (EZ)
just some small consistency thingy
00:39:678 (39678|0) - you used single notes for this yet for the other part in similar pattern repetition on 01:51:678 (111678|2,111678|0) - you used double notes, either making them both double notes or just keep them to single notes. i suggest to keep them as single notes since this should be EZ diff
00:41:821 (41821|3) - make it LN too like you did on 01:53:821 (113821|0)

01:29:178 (89178|1,89606|0) - i believe this should be 3 LN, just listen carefully, should be something like http://puu.sh/qhfru/723e233822.png
01:32:606 (92606|1,93035|0) - here too^
01:36:035 (96035|2,96464|3) - ^
01:39:464 (99464|0,99892|1) - ^
Nickel (NM)
00:32:821 (32821|3,32821|0) - remove, it doesn't have cymbal or any particular strong sound that is worth doube note, you also didn't put any note to similar part on 00:36:249
01:51:464 (111464|0) - double note here like you did for the rest similar sound every 2 beat, also like you did for the other part in similar pattern repetition earlier on 00:39:464 (39464|1,39464|2)
01:51:892 (111892|0) - here too^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ
Dime (HD)
01:01:428 (61428|0) - this LN should have ended on 01:01:535 - and~
01:01:642 - start new 1/2 beat LN here
01:02:821 (62821|3) - should be another 1/2 beat LN here
01:06:249 (66249|3) - ^
01:09:678 (69678|3) - ^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ & NM

02:28:535 (148535|0) - should be another 1/2 beat LN here
02:31:964 (151964|0) - ^
02:35:392 (155392|3) - ^
Quarter (MX)
01:01:642 (61642|1) - should be another 1/2 beat LN here like you did for similar part on 01:05:071 (65071|0)
01:08:499 (68499|3) - double note here like you did on^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ, NM & HD

02:16:749 (136749|1) - move to 1 to make a minijack with the previous note like you did on similar sound
02:16:964 (136964|0,137071|0) - i think there are no sound that suggest minijack here unlike^
02:21:249 (141249|3) - move to 3 to make a minijack with the previous note

02:27:356 (147356|1) - should be another 1/2 beat LN
02:30:785 (150785|0) - double note here
Shana's Dollar (EX)
00:47:178 ~ 00:59:178 - i noticed an unusual pattern change in this kiai part, previously you put double notes mostly on synth like on 00:47:499 or 00:48:356 and consequently not using double notes for some kick sound like on 00:47:606 or 00:48:464 but from 00:50:606 - this point on the double notes mainly focused on kick sound like on 00:51:035 or 00:51:892 in every beat and only use double note for synth on the double minijack part. there are no particular change in music and i think you should stick with the earlier double notes pattern for consistency like you did on the second and fifth kiai.
I can only find minor things to mod, this map is in a good shape already. Nice job, i'm investing :D

GO RANK!!~ :)
Deep Sea

Gomuryuu wrote:

Hi SpinForWin and Shana :)

Here's my mod as requested via queue

Column 1|2|3|4

Shana's Dollar (EX)
00:47:178 ~ 00:59:178 - i noticed an unusual pattern change in this kiai part, previously you put double notes mostly on synth like on 00:47:499 or 00:48:356 and consequently not using double notes for some kick sound like on 00:47:606 or 00:48:464 but from 00:50:606 - this point on the double notes mainly focused on kick sound like on 00:51:035 or 00:51:892 in every beat and only use double note for synth on the double minijack part. there are no particular change in music and i think you should stick with the earlier double notes pattern for consistency like you did on the second and fifth kiai.
I can only find minor things to mod, this map is in a good shape already. Nice job, i'm investing :D

GO RANK!!~ :)
aaa, sorry, my fault, fixed !
Thank you ;)
Topic Starter
Meiju

Gomuryuu wrote:

Hi SpinForWin and Shana :)

Here's my mod as requested via queue

Column 1|2|3|4

Penny (EZ)
just some small consistency thingy
00:39:678 (39678|0) - you used single notes for this yet for the other part in similar pattern repetition on 01:51:678 (111678|2,111678|0) - you used double notes, either making them both double notes or just keep them to single notes. i suggest to keep them as single notes since this should be EZ diff
00:41:821 (41821|3) - make it LN too like you did on 01:53:821 (113821|0)

01:29:178 (89178|1,89606|0) - i believe this should be 3 LN, just listen carefully, should be something like http://puu.sh/qhfru/723e233822.png
01:32:606 (92606|1,93035|0) - here too^
01:36:035 (96035|2,96464|3) - ^
01:39:464 (99464|0,99892|1) - ^
Nickel (NM)
00:32:821 (32821|3,32821|0) - remove, it doesn't have cymbal or any particular strong sound that is worth doube note, you also didn't put any note to similar part on 00:36:249
01:51:464 (111464|0) - double note here like you did for the rest similar sound every 2 beat, also like you did for the other part in similar pattern repetition earlier on 00:39:464 (39464|1,39464|2)
01:51:892 (111892|0) - here too^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ
Dime (HD)
01:01:428 (61428|0) - this LN should have ended on 01:01:535 - and~
01:01:642 - start new 1/2 beat LN here
01:02:821 (62821|3) - should be another 1/2 beat LN here
01:06:249 (66249|3) - ^
01:09:678 (69678|3) - ^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ & NM

02:28:535 (148535|0) - should be another 1/2 beat LN here
02:31:964 (151964|0) - ^
02:35:392 (155392|3) - ^
Quarter (MX)
01:01:642 (61642|1) - should be another 1/2 beat LN here like you did for similar part on 01:05:071 (65071|0)
01:08:499 (68499|3) - double note here like you did on^

01:29:178 ~ 01:39:464 - same as my LN mod on EZ, NM & HD

02:16:749 (136749|1) - move to 1 to make a minijack with the previous note like you did on similar sound
02:16:964 (136964|0,137071|0) - i think there are no sound that suggest minijack here unlike^
02:21:249 (141249|3) - move to 3 to make a minijack with the previous note

02:27:356 (147356|1) - should be another 1/2 beat LN
02:30:785 (150785|0) - double note here
Shana's Dollar (EX)
00:47:178 ~ 00:59:178 - i noticed an unusual pattern change in this kiai part, previously you put double notes mostly on synth like on 00:47:499 or 00:48:356 and consequently not using double notes for some kick sound like on 00:47:606 or 00:48:464 but from 00:50:606 - this point on the double notes mainly focused on kick sound like on 00:51:035 or 00:51:892 in every beat and only use double note for synth on the double minijack part. there are no particular change in music and i think you should stick with the earlier double notes pattern for consistency like you did on the second and fifth kiai.
I can only find minor things to mod, this map is in a good shape already. Nice job, i'm investing :D

GO RANK!!~ :)
Thanks for mod and star, very helpful! :)
-SoraGami-
Hi Spin and Shana! :3

oke here's mod as requested from my queue
really sorry for a month delay xD

oke let's start

Column = 1|2|3|4

~~~ open me ~~~
[Shana's Dollar EX]
- 00:37:964 - i can barely hear the sound the same with 00:37:321 something like a "can" sound lol, the only difference is that the first one is more louder but in 100% playback it is kinda same, consider adding a note? it gives such good feeling as a transition to the cymbals imo...

- how about make these 00:38:821 (38821|1,39035|1,39249|0) to 1,1,2? for a comfortble play, to have some rest in column to after playing 00:38:392 (38392|1,38499|1) this one...

- 01:26:499 and 00:59:071 - they are the same but have different density, maybe remove the first one since you're following the main synth so it can be consistent...

- 01:28:964 - add note here it can be hear at full speed and in the later part there have 3 doubles so i guess it is fine to make this part double also...

- 01:31:642 (91642|2,91642|3,91749|0,91749|1,91856|2) - ctrl + h so it can balance the usage of jack in both hands as shown in here https://osu.ppy.sh/ss/5783172 to play it comfortable

- 01:33:035 (93035|1) - move to 3? there's a noticeable difference difficulty in both sides like 01:32:928 (92928|1,93035|1,93142|0,93249|1,93356|1) and 01:32:928 (92928|2,93035|3,93249|3,93356|2) that can brake hand balance just my opinion tho xD

- 01:35:821 - same suggestion with 01:28:964

- 01:35:285 (95285|2) - maybe put some rest here? for some emphasis

- 01:36:249 - remove 1 note, not that loud to be consider as triple

- 01:43:535 (103535|2) - move to 4? column 4 is lacking in notes and also for some hand balance caused by this 01:42:892 (102892|2,103106|2,103321|2,103535|2,103642|2) feels monotonouos for the right side

- 02:05:606 and 02:05:821 - why not double?

- 02:52:214 (172214|3) - move to 2?

[Quarter MX]
will just do a quick look because im too sleepy now, cant focus...

- 00:50:714 (50714|2,50821|0,50821|1,50928|3,51035|2,51035|1) - ctrl + h, for more comfortable flow in this part 00:50:499 (50499|2,50499|3,50606|3,50714|2) and 00:50:928 (50928|3,51035|2,51142|3,51249|3,51356|2,51464|3)

- 01:29:071 and 01:29:392 - i guess it is not good to ignore this sounds feels weird since this is a MX diff you might want to do something similar to this http://osu.ppy.sh/ss/5783047 following the "can sound lol" and to differentiate it with HD diff since they have mostly same flow structure, if you accept this, do the same on the next similar cases... ;)

Goodluck!!!! :D
Deep Sea
All fixed Sora, Thank you for useful mod ! ;)
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3

I apologize about the really really late mod.
Will mod HD and EX as requested.

HD
00:17:178 - There's a kick here too, just like 00:18:035 - . So why not map it as well?
00:20:606 - ^
00:24:035 - ^
00:18:249 - And there's a guitar sound here. Kinda feels awkward to be skipping this guy, since you did map the same sound at 00:04:535 - and 00:07:964 - . If it's due to playability, I can say that adding a note here won't make it so hard.
00:21:678 - ^
00:25:106 - ^
00:17:714 - I'd like to note that there is a sound here that is pretty much the same as 00:18:785 - ~ 00:18:999 -. I'd recommend mapping it for consistency but if you feel that it hinders playability, leave it as is.
00:21:142 - ^
00:26:285 - ^
01:06:678 (66678|2) - Where did this note come from? I thought you were mapping the synths and kicks in this sections?
01:08:392 (68392|1) - ^
01:10:106 (70106|2) - ^
01:07:535 - I think you can try putting a note here for the kick, assuming that you're mapping the kicks and synths in this section.
01:20:499 (80499|1,80714|1,80928|1,81142|1,81356|1,81571|1) - Not really bad since it's apart by 1/1 but I wouldn't recommend this. It can use some more finger balance.
02:26:606 - You can put a double here? You've been mapping cymbals for most of the map.

EX
00:34:964 (34964|1,34964|2,35071|3,35071|0,35178|1,35178|2) - You've been putting jacks for this kind of drums. So why not this too?
00:53:285 (53285|1,53392|1,53499|1,53606|1,53714|1) - This looks avoidable. Perhaps you can try swapping the positions of 00:53:714 (53714|1,53821|0) - ?
01:09:249 (69249|2,69464|2,69678|2,69892|2,70106|2,70321|2,70535|2,70749|2,70964|2,71178|2) - This diff can use some finger balance.
01:20:714 (80714|2,80821|2,80928|2,81035|2,81142|2) - ^Looks like that flipped. You can try flipping 01:21:142 (81142|2,81249|3) -?
02:49:964 (169964|2,169964|3,170071|0,170071|1,170178|3,170178|2) - Shouldn't you make these pillars since you've doing that for these... uhhh.... triple drums?
02:50:392 (170392|0,170392|2,170499|3,170499|1,170606|0,170606|2) - ^
02:19:749 - ~ 02:22:964 - I found this section somewhat hard to read. Not that big of an issue but maybe you can try cleaning it up?

Can't mod this more... 2good4me
Sorry about the somewhat short mod despite being so late.
Good map overall.
So have a star~
Deep Sea

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3

[centre]I apologize about the really really late mod.

EX
00:34:964 (34964|1,34964|2,35071|3,35071|0,35178|1,35178|2) - You've been putting jacks for this kind of drums. So why not this too?
00:53:285 (53285|1,53392|1,53499|1,53606|1,53714|1) - This looks avoidable. Perhaps you can try swapping the positions of 00:53:714 (53714|1,53821|0) - ?
01:09:249 (69249|2,69464|2,69678|2,69892|2,70106|2,70321|2,70535|2,70749|2,70964|2,71178|2) - This diff can use some finger balance.
01:20:714 (80714|2,80821|2,80928|2,81035|2,81142|2) - ^Looks like that flipped. You can try flipping 01:21:142 (81142|2,81249|3) -?
02:49:964 (169964|2,169964|3,170071|0,170071|1,170178|3,170178|2) - Shouldn't you make these pillars since you've doing that for these... uhhh.... triple drums?
02:50:392 (170392|0,170392|2,170499|3,170499|1,170606|0,170606|2) - ^
02:19:749 - ~ 02:22:964 - I found this section somewhat hard to read. Not that big of an issue but maybe you can try cleaning it up?

Can't mod this more... 2good4me
[centre]Sorry about the somewhat short mod despite being so late.
Good map overall.
So have a star~
Thank for mod, some advices have been accepted ! ;)
Nivrad00
BN check
General
Your hitsound normal-hitnormal.wav has too much delay. Here's a fixed version: http://puu.sh/rCqzk.wav

Have you two considered adding SVs on Shana's diff? Of course, Shana, if you prefer no-SV that's fine

The timing seems a little late. I suggest changing the offset from 2607 to 2600. Make sure to resnap the SVs, kiai, and preview point afterward.

I suggest adding the tags speedcore, Halley Labs, and Vulpvibe. You could also change Lapfox to Lapfox Trax. I think most people know the label as Lapfox Trax, but it was called Vulpvibe when this track came out and it's called Halley Labs now ;n;

I notice the backgroudn says Spinforwin, even though your name is Mage now. Do you want to change that?
Difficulties
Penny [EZ]
00:47:178 - consider making this a double to match the ones at 00:54:035 - and 00:59:178 -
01:14:606 - same
01:59:178 - same
02:40:321 - same
02:45:035 - missing clap

Nickel [NM]
00:32:821 - what's this for? this note isn't in the repetitions
01:43:964 - same
01:04:749 - missing clap
02:19:749 - it's too bad this part is so easy compared to the rest of the map ;n;

Dime [HD]
I suggest making 00:32:392 - and 00:32:821 - singles to match 00:35:821 (35821|1,36249|1) -
00:49:749 (49749|0,49856|1,50071|0,50178|1,50392|0,50499|1,50606|0,50714|1,50928|0,51035|1,51249|0,51356|1,51464|0,51571|1,51785|0,51892|1,52106|0,52214|1,52321|0) - this left hand pattern repeats for three measures. you should change it up a little
00:51:999 - this clap looks like it was on accident
01:07:749 - missing LN?
02:33:464 - same
02:34:749 (154749|0,154964|0,155178|0) - this anchor looks a bit out of place
missing claps:
00:57:035 -
01:01:321 -
01:07:106 -
01:10:964 -
02:30:678 -
02:31:321 -

Quarter [MX]
02:16:964 - missing claps
00:17:178 (17178|1,17392|1,17392|3,17606|3) - if you're going to use jacks here, you should also use them in other places in this section (eg 00:24:035 - and 00:20:606 - ). otherwise it's inconsistent
01:07:749 - missing LN?
02:33:464 - same
01:00:892 - this section seems a bit messy. I think most importantly you should change 01:01:642 - and 01:08:499 - to doubles; I think a triple + jack is too crowded for those parts. But in general it might improve this section if you used a more regular pattern for jacks and doubles
02:26:606 - same with the repetition (suggest changing 02:27:356 - and 02:30:785 - to doubles)
02:00:142 (120142|0) - should delete for consistency with later patterns
if you're still following the synth here, 02:50:178 - should be a single and 02:50:285 - should be a double

Shana's Dollar [EX]
00:19:321 - 00:22:749 - 00:23:606 - I think these are supposed to be 2 claps each
00:58:856 (58856|2,58964|3) - these two should be on the same lane for consistency with all the other jack stuff in this section
01:07:856 - missing note? the space might be on purpose, but it seems a bit strange because there's no space at 01:00:999 -
I think 01:15:571 - should be a single and 01:15:678 - should be a double
01:36:249 - should this be a double?
01:28:428 - again, this missing note might be on purpose, but it seems strange because there's no space at 01:35:285 -
02:01:642 - should be a double based on your patterning
02:15:785 - the storyboard hitsound here doesn't really match anything

SV (Dime [HD] and Quarter [MX])
01:11:178 - this LN/SV effect looks really cool, but it's inconsistent, because this sound happens a lot throughout the song but this is the only place with the effect. I also think it's a bit weird that 00:43:749 - and 01:55:749 - don't have any SVs. So my suggestion is, why not duplicate the LN/SV effect at those two places? :)

you could also add the LN/SV effect at 02:36:892 - on Dime, but probably not on Quarter. Obviously it would be awkward on Quarter because there are additional notes there
Awesome set :)

Awaiting your response
Topic Starter
Meiju

Nivrad00 wrote:

BN check
Thank you Niv! Everything accept exept

Nivrad00 wrote:

01:07:749 - missing LN?
02:33:464 - same
I think sound doesn't allow to use LN

Ok, waiting for Shana :)
Deep Sea
Thank you so much Nivrad, all problems fixed !

http://puu.sh/rCH8W/6da00027f1.rar upd
Topic Starter
Meiju
Updated!

(also deleted all SVs to have no problems)
Nivrad00
aw, too bad about the SVs

Everything looks good! Bubble
Topic Starter
Meiju
rip SVs 2016-2016 never forget

Thanks Niv!
AntariksaMAA
DAMNNNNNNNNNN SHANA'S EX IS ACTUALLY THE MOST FUN EXTRA DIFF I'VE EVER PLAYED.
Protastic101
that moment when you're kind of on time to your checks. I wrote that 2 weeks ago.

*beep*

General


  1. I'd consider HP 6.5 for EZ since it feels a little too easy to pass right now
  2. I'd definitely consider increasing the OD/HP of Shana's Dollar to 8.5/8.5. HP 8 is currently too easy to mash, and OD 8 is too lenient on the accuracy
  3. Wouldn't Shana's EX be better as Shana's SC? Cause that's how the original mania difficulty naming goes

Hitsounds


[EZ]01:14:814 (74814|2,75028|3) - Missing claps
01:16:742 (76742|2) - ^
01:35:171 (95171|0) - Double hitsound, remove one finish
01:40:314 (100314|1) - I'd consider adding a clap here to emphasize the hard kick
01:42:028 (102028|1) - ^
02:24:885 (144885|2) - ^
02:40:528 (160528|2,160742|0,160957|3) - Missing claps
02:54:028 (174028|3) - ^

[NM]00:16:314 (16314|1,16742|2,17385|0,17599|1,18028|0,18457|0,19314|0,19742|0,20171|1,20814|0,21028|1,21457|0,21885|1,22742|2,23171|3,23599|2,24242|1,24457|0,24885|0,25314|1,26171|2,26599|1) - You only need to add claps on one note, or since you want to use double hitsounds, decrease the volume of every timing point to 35% so that the 2 hitsounds will add to 70%. Anyways, I'm not going to point out all the double hitsounds, so go through and look for them yourself. It's pretty much whenever you use a double
00:37:528 (37528|1) - add clap
00:47:278 (47278|1,47492|3,47707|0,48135|2,48349|0,48564|3,48992|1,49207|2,49421|0,49849|2,50064|1,50278|0,50707|1,50921|3,51135|0,51564|2,51778|1,51992|2,52421|2,52635|0,52849|3,53278|0,53492|3,53707|1) - There aren't any kick or snare sounds here, so why are there claps? The point of hitsounding is not to add a hitsound on every single note in the kiai, but to add them with the music at certain parts, either to help keep a beat (like mapping to drums) or to accent parts. Anyways, remove all the claps on the upbeats (1/2 ticks)
01:01:099 (61099|2,61528|2,61957|3,62385|0,62814|0,63242|2,63671|2,64099|1,64528|0,64957|2,65385|2,65814|1,66242|3,66671|1,67099|1,67528|1) - Likewise, there aren't any kicks on the 2nd and 4th downbeats (the notes I highlighted), so they don't need hitsounds on them at all. Please remove them and in all subsequent sections following. What I recommend is while you're hitsounding, to set the music/effect to 100/5 so then you can faintly hear your hitsounds, but you mainly notice the music and hitsound to that.

[HD]Pretty much the same stuff I mentioned in NM about the double hitsounds and not hitsounding every single note you have. Anyways, I suggest you review your hitsounds once more in all the diffs, and I'll check them once you've done that.

Diffs


[EZ]00:37:314 (37314|3) - I'd consider moving this to 00:37:528 - to represent the drums more accurately
00:53:385 (53385|3) - I'd recommend turning this note into a 1/1 LN to represent the 1/4 drum burst there
01:49:314 (109314|0) - Similar to what I said a few lines above, I think moving this to 01:49:528 - would be better as the player will probably be listening for the irregular drum rhythm here
01:59:171 - This entire section feels so underwhelming. It's the kiai, and you're only using 2/1 notes??? I'd really suggest using 1/1 similar to what you did at 00:47:171 -
02:04:314 - If you follow the above, the way to make it look different between both sections would be to accent some of the repetition parts, like this https://osu.ppy.sh/ss/6706283

[NM]00:49:957 (49957|0,50064|1,50278|0,50385|1) - Feels a bit awkward to hit on the same hand twice in a row imo, so I'd consider moving them like this instead http://osu.ppy.sh/ss/6706322
01:00:885 - Beginning here, I think it's just best to map the synths and 2/1 kicks cause the music is a bit calmer here, but the note density compared to 00:47:171 - is pretty much the same. So basically, you'd remove notes like 01:01:528 (61528|2,63242|2,64957|2) - as they only have quiet hihats to them
01:59:171 - I feel like the patterns here get really boring after a bit since they're just repeated at 02:06:028 - , and it feels a bit unbalanced when the notes aren't spread out over both hands most of the time. What I mean is that while it's balanced overall throughout the section, the groups of note ( 02:06:028 (126028|0,126242|1,126457|0,126671|1) - , 02:06:885 (126885|2,127099|1,127314|2,127528|1) - , 02:07:742 (127742|2,127957|3,128171|2,128385|3) - for example), aren't.

[HD]00:30:028 - I think it's fine to add a triple here for the crash, and also cause it's the beginning of the section and has a lot of emphasis
00:47:171 - Honestly, I find it kind of weird that you chose to emphasis the 1st and 4th downbeat ( 00:47:171 - 00:47:814 - like those). While I can sort of understand why you did it (to accent the synths), I think it's way easier to follow in the music if you accented the 1st and 3rd beats (like 00:47:171 - 00:47:599 - 00:48:028 - 00:48:457 - for example) instead. Currently, the 4th and 1st downbeat together is pretty difficult for a hard imo
00:53:171 - Honestly, this measure seems way too difficult for the target audience it's aimed for. I'd really do something like this instead (assuming you changed the doubles to be every 1st and 3rd downbeat) https://osu.ppy.sh/ss/6729040
00:57:992 (57992|2,58099|1,58099|3,58207|2) - Idk why, but I hate this note arrangement for some reason. I'd consider trying this instead https://osu.ppy.sh/ss/6729028
01:26:385 (86385|1,86492|2,86599|1) - I'd consider moving this to 1, 2, and 3 respectively to avoid a minitrill at 01:26:278 (86278|2,86385|3,86492|2,86599|3) -
01:34:421 - Why not add a note here for the kick? You could move 01:34:528 (94528|1) - to 1 and add the note in 2 so that the LN and short notes are both minitrills on different hands.
01:35:064 - Same thing here, it'd be ok to add a note in 2 and move 01:34:957 (94957|1) - to 1 to make a ministack with 01:34:742 (94742|0,95171|0) -
02:00:242 - 02:01:742 - Looks like you hate column 4 a lot lol. To restore some balance, move 02:00:885 (120885|1,121314|2) - to 4.

[MX]00:33:242 (33242|1,33242|0,33349|3,33349|2,33457|3,33457|0,33457|1) - I think it'd be cool to jack these instead of making them complementary, so like this https://osu.ppy.sh/ss/6838626
00:36:671 (36671|3,36671|0,36778|1,36778|2,36885|3,36885|0,36885|1) - Similar to what I mentioned above, might be easier to read and hit that way
00:40:099 (40099|1,40099|3,40207|0,40207|2,40314|3,40314|1,40314|0) - ^^
00:52:314 (52314|1) - Would consider moving this to 4 since the left hand is taking most of the pressure right now. If accepted, move 00:52:421 (52421|2) - to 2 to avoid a 3 note stack with 00:52:207 (52207|2,52421|2,52635|2) -
00:53:814 (53814|3,53814|2,53921|1,53921|2,54028|3,54028|1) - As I mentioned previously, it might be easier to jack all three notes with each other for easier readability.
01:58:742 (118742|0,118796|3,118849|0,118903|3,118957|0,119010|3,119064|0,119117|3) - Idk, you've used this kind of trill a lot already, I think you should vary a little. Maybe try a simple left -> right roll like this? https://osu.ppy.sh/ss/6838730
02:24:028 (144028|0,144064|1,144099|3,144135|2,144171|0,144207|1,144242|3,144278|2,144314|0,144349|1,144385|3,144421|2,144457|0,144492|1,144528|3,144564|2,144599|0,144635|1,144671|3,144707|2,144742|0,144778|1,144814|3,144849|2) - I honestly don't think the 1/6 he is appropriate for this sound. It inflates the SR by .15*, and the sound isn't even a buzz like 02:19:742 - is. Using a single LN in 4 or 3 would be better since the sound is either just one buildup and not tons of other sounds, or a sound of indeterminate snap.

[Shana's EX]00:17:814 (17814|2) - Not really understanding where this LN is coming from. If it's supposed to be a lead in for the guitar, then shouldn't there be one here at 00:16:099 (16099|1) - too?
00:43:314 (43314|3,43421|3,43528|3,43635|3,43742|3) - Just my personal opinion, but I think it'd be cool to make this like a [12] jack on the left hand, but a one handed trill on the right, like this https://osu.ppy.sh/ss/6839148
01:06:564 (66564|1,66564|2,66778|1,66778|2,66992|2,66992|1) - This [23] jump seems a bit repetitive. Maybe try this instead? https://osu.ppy.sh/ss/6839160
01:30:885 (90885|1,90885|0,91099|2,91099|1,91314|2,91314|3,91528|0,91528|2) - Would be cool to alternate these to show that they're the same kind of kick sound. Maybe like this? https://osu.ppy.sh/ss/6839170
02:20:332 (140332|3,140385|0) - Would consider control H to make 02:20:171 (140171|3,140224|2,140278|1,140332|3) - a full roll.
02:20:492 (140492|1,140546|0) - if the above is accepted, control J to make this a roll leading into 02:20:599 (140599|3,140599|2) -
02:20:653 (140653|1,140707|2,140760|3) - Would consider shifting this to the left once, and moving 02:20:814 (140814|1) - to 4. Rest of the stream looks pretty good.
Deep Sea
All suggestions fixed, now my diff looks better thank you Protastic !

also Shana's EX changed to SC

http://puu.sh/sUy9Q/e384b76f0a.rar
Topic Starter
Meiju

Protastic101 wrote:

that moment when you're kind of on time to your checks. I wrote that 2 weeks ago.

*beep*

General


  1. I'd consider HP 6.5 for EZ since it feels a little too easy to pass right now
  2. I'd definitely consider increasing the OD/HP of Shana's Dollar to 8.5/8.5. HP 8 is currently too easy to mash, and OD 8 is too lenient on the accuracy
  3. Wouldn't Shana's EX be better as Shana's SC? Cause that's how the original mania difficulty naming goes

Hitsounds


[EZ]01:14:814 (74814|2,75028|3) - Missing claps
01:16:742 (76742|2) - ^
01:35:171 (95171|0) - Double hitsound, remove one finish
01:40:314 (100314|1) - I'd consider adding a clap here to emphasize the hard kick
01:42:028 (102028|1) - ^
02:24:885 (144885|2) - ^
02:40:528 (160528|2,160742|0,160957|3) - Missing claps
02:54:028 (174028|3) - ^

[NM]00:16:314 (16314|1,16742|2,17385|0,17599|1,18028|0,18457|0,19314|0,19742|0,20171|1,20814|0,21028|1,21457|0,21885|1,22742|2,23171|3,23599|2,24242|1,24457|0,24885|0,25314|1,26171|2,26599|1) - You only need to add claps on one note, or since you want to use double hitsounds, decrease the volume of every timing point to 35% so that the 2 hitsounds will add to 70%. Anyways, I'm not going to point out all the double hitsounds, so go through and look for them yourself. It's pretty much whenever you use a double
00:37:528 (37528|1) - add clap
00:47:278 (47278|1,47492|3,47707|0,48135|2,48349|0,48564|3,48992|1,49207|2,49421|0,49849|2,50064|1,50278|0,50707|1,50921|3,51135|0,51564|2,51778|1,51992|2,52421|2,52635|0,52849|3,53278|0,53492|3,53707|1) - There aren't any kick or snare sounds here, so why are there claps? The point of hitsounding is not to add a hitsound on every single note in the kiai, but to add them with the music at certain parts, either to help keep a beat (like mapping to drums) or to accent parts. Anyways, remove all the claps on the upbeats (1/2 ticks)
01:01:099 (61099|2,61528|2,61957|3,62385|0,62814|0,63242|2,63671|2,64099|1,64528|0,64957|2,65385|2,65814|1,66242|3,66671|1,67099|1,67528|1) - Likewise, there aren't any kicks on the 2nd and 4th downbeats (the notes I highlighted), so they don't need hitsounds on them at all. Please remove them and in all subsequent sections following. What I recommend is while you're hitsounding, to set the music/effect to 100/5 so then you can faintly hear your hitsounds, but you mainly notice the music and hitsound to that.

[HD]Pretty much the same stuff I mentioned in NM about the double hitsounds and not hitsounding every single note you have. Anyways, I suggest you review your hitsounds once more in all the diffs, and I'll check them once you've done that.

Diffs


[EZ]00:37:314 (37314|3) - I'd consider moving this to 00:37:528 - to represent the drums more accurately
00:53:385 (53385|3) - I'd recommend turning this note into a 1/1 LN to represent the 1/4 drum burst there
01:49:314 (109314|0) - Similar to what I said a few lines above, I think moving this to 01:49:528 - would be better as the player will probably be listening for the irregular drum rhythm here
01:59:171 - This entire section feels so underwhelming. It's the kiai, and you're only using 2/1 notes??? I'd really suggest using 1/1 similar to what you did at 00:47:171 -
02:04:314 - If you follow the above, the way to make it look different between both sections would be to accent some of the repetition parts, like this https://osu.ppy.sh/ss/6706283

[NM]00:49:957 (49957|0,50064|1,50278|0,50385|1) - Feels a bit awkward to hit on the same hand twice in a row imo, so I'd consider moving them like this instead http://osu.ppy.sh/ss/6706322
01:00:885 - Beginning here, I think it's just best to map the synths and 2/1 kicks cause the music is a bit calmer here, but the note density compared to 00:47:171 - is pretty much the same. So basically, you'd remove notes like 01:01:528 (61528|2,63242|2,64957|2) - as they only have quiet hihats to them
01:59:171 - I feel like the patterns here get really boring after a bit since they're just repeated at 02:06:028 - , and it feels a bit unbalanced when the notes aren't spread out over both hands most of the time. What I mean is that while it's balanced overall throughout the section, the groups of note ( 02:06:028 (126028|0,126242|1,126457|0,126671|1) - , 02:06:885 (126885|2,127099|1,127314|2,127528|1) - , 02:07:742 (127742|2,127957|3,128171|2,128385|3) - for example), aren't.

[HD]00:30:028 - I think it's fine to add a triple here for the crash, and also cause it's the beginning of the section and has a lot of emphasis
00:47:171 - Honestly, I find it kind of weird that you chose to emphasis the 1st and 4th downbeat ( 00:47:171 - 00:47:814 - like those). While I can sort of understand why you did it (to accent the synths), I think it's way easier to follow in the music if you accented the 1st and 3rd beats (like 00:47:171 - 00:47:599 - 00:48:028 - 00:48:457 - for example) instead. Currently, the 4th and 1st downbeat together is pretty difficult for a hard imo
00:53:171 - Honestly, this measure seems way too difficult for the target audience it's aimed for. I'd really do something like this instead (assuming you changed the doubles to be every 1st and 3rd downbeat) https://osu.ppy.sh/ss/6729040
00:57:992 (57992|2,58099|1,58099|3,58207|2) - Idk why, but I hate this note arrangement for some reason. I'd consider trying this instead https://osu.ppy.sh/ss/6729028
01:26:385 (86385|1,86492|2,86599|1) - I'd consider moving this to 1, 2, and 3 respectively to avoid a minitrill at 01:26:278 (86278|2,86385|3,86492|2,86599|3) -
01:34:421 - Why not add a note here for the kick? You could move 01:34:528 (94528|1) - to 1 and add the note in 2 so that the LN and short notes are both minitrills on different hands.
01:35:064 - Same thing here, it'd be ok to add a note in 2 and move 01:34:957 (94957|1) - to 1 to make a ministack with 01:34:742 (94742|0,95171|0) -
02:00:242 - 02:01:742 - Looks like you hate column 4 a lot lol. To restore some balance, move 02:00:885 (120885|1,121314|2) - to 4.

[MX]00:33:242 (33242|1,33242|0,33349|3,33349|2,33457|3,33457|0,33457|1) - I think it'd be cool to jack these instead of making them complementary, so like this https://osu.ppy.sh/ss/6838626
00:36:671 (36671|3,36671|0,36778|1,36778|2,36885|3,36885|0,36885|1) - Similar to what I mentioned above, might be easier to read and hit that way
00:40:099 (40099|1,40099|3,40207|0,40207|2,40314|3,40314|1,40314|0) - ^^
00:52:314 (52314|1) - Would consider moving this to 4 since the left hand is taking most of the pressure right now. If accepted, move 00:52:421 (52421|2) - to 2 to avoid a 3 note stack with 00:52:207 (52207|2,52421|2,52635|2) -
00:53:814 (53814|3,53814|2,53921|1,53921|2,54028|3,54028|1) - As I mentioned previously, it might be easier to jack all three notes with each other for easier readability.
01:58:742 (118742|0,118796|3,118849|0,118903|3,118957|0,119010|3,119064|0,119117|3) - Idk, you've used this kind of trill a lot already, I think you should vary a little. Maybe try a simple left -> right roll like this? https://osu.ppy.sh/ss/6838730
02:24:028 (144028|0,144064|1,144099|3,144135|2,144171|0,144207|1,144242|3,144278|2,144314|0,144349|1,144385|3,144421|2,144457|0,144492|1,144528|3,144564|2,144599|0,144635|1,144671|3,144707|2,144742|0,144778|1,144814|3,144849|2) - I honestly don't think the 1/6 he is appropriate for this sound. It inflates the SR by .15*, and the sound isn't even a buzz like 02:19:742 - is. Using a single LN in 4 or 3 would be better since the sound is either just one buildup and not tons of other sounds, or a sound of indeterminate snap.

[Shana's EX]00:17:814 (17814|2) - Not really understanding where this LN is coming from. If it's supposed to be a lead in for the guitar, then shouldn't there be one here at 00:16:099 (16099|1) - too?
00:43:314 (43314|3,43421|3,43528|3,43635|3,43742|3) - Just my personal opinion, but I think it'd be cool to make this like a [12] jack on the left hand, but a one handed trill on the right, like this https://osu.ppy.sh/ss/6839148
01:06:564 (66564|1,66564|2,66778|1,66778|2,66992|2,66992|1) - This [23] jump seems a bit repetitive. Maybe try this instead? https://osu.ppy.sh/ss/6839160
01:30:885 (90885|1,90885|0,91099|2,91099|1,91314|2,91314|3,91528|0,91528|2) - Would be cool to alternate these to show that they're the same kind of kick sound. Maybe like this? https://osu.ppy.sh/ss/6839170
02:20:332 (140332|3,140385|0) - Would consider control H to make 02:20:171 (140171|3,140224|2,140278|1,140332|3) - a full roll.
02:20:492 (140492|1,140546|0) - if the above is accepted, control J to make this a roll leading into 02:20:599 (140599|3,140599|2) -
02:20:653 (140653|1,140707|2,140760|3) - Would consider shifting this to the left once, and moving 02:20:814 (140814|1) - to 4. Rest of the stream looks pretty good.
Wow, thank you very much! Accepted all except last one at MX (or i accepted it, i'm confused :? ) . All diffs updated. Waiting for your recheck :)
Aytoms

Mage wrote:

Wow, thank you very much! Accepted all except last one at MX (or i accepted it, i'm confused :? ) . All diffs updated. Waiting for your recheck :)
what happened to shana's diff? the update said it isn't submitted anymore.

Edit: I had to redownload it, sorry.
Protastic101
Ok, fixed some hitsounds via IRC, it's good to go.

Topic Starter
Meiju

Protastic101 wrote:

Ok, fixed some hitsounds via IRC, it's good to go.

Thank you so much!
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