Diffs
[EZ]00:37:314 (37314|3) - I'd consider moving this to 00:37:528 - to represent the drums more accurately
00:53:385 (53385|3) - I'd recommend turning this note into a 1/1 LN to represent the 1/4 drum burst there
01:49:314 (109314|0) - Similar to what I said a few lines above, I think moving this to 01:49:528 - would be better as the player will probably be listening for the irregular drum rhythm here
01:59:171 - This entire section feels so underwhelming. It's the kiai, and you're only using 2/1 notes??? I'd really suggest using 1/1 similar to what you did at 00:47:171 -
02:04:314 - If you follow the above, the way to make it look different between both sections would be to accent some of the repetition parts, like this
https://osu.ppy.sh/ss/6706283[NM]00:49:957 (49957|0,50064|1,50278|0,50385|1) - Feels a bit awkward to hit on the same hand twice in a row imo, so I'd consider moving them like this instead
http://osu.ppy.sh/ss/670632201:00:885 - Beginning here, I think it's just best to map the synths and 2/1 kicks cause the music is a bit calmer here, but the note density compared to 00:47:171 - is pretty much the same. So basically, you'd remove notes like 01:01:528 (61528|2,63242|2,64957|2) - as they only have quiet hihats to them
01:59:171 - I feel like the patterns here get really boring after a bit since they're just repeated at 02:06:028 - , and it feels a bit unbalanced when the notes aren't spread out over both hands most of the time. What I mean is that while it's balanced overall throughout the section, the groups of note ( 02:06:028 (126028|0,126242|1,126457|0,126671|1) - , 02:06:885 (126885|2,127099|1,127314|2,127528|1) - , 02:07:742 (127742|2,127957|3,128171|2,128385|3) - for example), aren't.
[HD]00:30:028 - I think it's fine to add a triple here for the crash, and also cause it's the beginning of the section and has a lot of emphasis
00:47:171 - Honestly, I find it kind of weird that you chose to emphasis the 1st and 4th downbeat ( 00:47:171 - 00:47:814 - like those). While I can sort of understand why you did it (to accent the synths), I think it's way easier to follow in the music if you accented the 1st and 3rd beats (like 00:47:171 - 00:47:599 - 00:48:028 - 00:48:457 - for example) instead. Currently, the 4th and 1st downbeat together is pretty difficult for a hard imo
00:53:171 - Honestly, this measure seems way too difficult for the target audience it's aimed for. I'd really do something like this instead (assuming you changed the doubles to be every 1st and 3rd downbeat)
https://osu.ppy.sh/ss/672904000:57:992 (57992|2,58099|1,58099|3,58207|2) - Idk why, but I hate this note arrangement for some reason. I'd consider trying this instead
https://osu.ppy.sh/ss/672902801:26:385 (86385|1,86492|2,86599|1) - I'd consider moving this to 1, 2, and 3 respectively to avoid a minitrill at 01:26:278 (86278|2,86385|3,86492|2,86599|3) -
01:34:421 - Why not add a note here for the kick? You could move 01:34:528 (94528|1) - to 1 and add the note in 2 so that the LN and short notes are both minitrills on different hands.
01:35:064 - Same thing here, it'd be ok to add a note in 2 and move 01:34:957 (94957|1) - to 1 to make a ministack with 01:34:742 (94742|0,95171|0) -
02:00:242 - 02:01:742 - Looks like you hate column 4 a lot lol. To restore some balance, move 02:00:885 (120885|1,121314|2) - to 4.
[MX]00:33:242 (33242|1,33242|0,33349|3,33349|2,33457|3,33457|0,33457|1) - I think it'd be cool to jack these instead of making them complementary, so like this
https://osu.ppy.sh/ss/683862600:36:671 (36671|3,36671|0,36778|1,36778|2,36885|3,36885|0,36885|1) - Similar to what I mentioned above, might be easier to read and hit that way
00:40:099 (40099|1,40099|3,40207|0,40207|2,40314|3,40314|1,40314|0) - ^^
00:52:314 (52314|1) - Would consider moving this to 4 since the left hand is taking most of the pressure right now. If accepted, move 00:52:421 (52421|2) - to 2 to avoid a 3 note stack with 00:52:207 (52207|2,52421|2,52635|2) -
00:53:814 (53814|3,53814|2,53921|1,53921|2,54028|3,54028|1) - As I mentioned previously, it might be easier to jack all three notes with each other for easier readability.
01:58:742 (118742|0,118796|3,118849|0,118903|3,118957|0,119010|3,119064|0,119117|3) - Idk, you've used this kind of trill a lot already, I think you should vary a little. Maybe try a simple left -> right roll like this?
https://osu.ppy.sh/ss/683873002:24:028 (144028|0,144064|1,144099|3,144135|2,144171|0,144207|1,144242|3,144278|2,144314|0,144349|1,144385|3,144421|2,144457|0,144492|1,144528|3,144564|2,144599|0,144635|1,144671|3,144707|2,144742|0,144778|1,144814|3,144849|2) - I honestly don't think the 1/6 he is appropriate for this sound. It inflates the SR by .15*, and the sound isn't even a buzz like 02:19:742 - is. Using a single LN in 4 or 3 would be better since the sound is either just one buildup and not tons of other sounds, or a sound of indeterminate snap.
[Shana's EX]00:17:814 (17814|2) - Not really understanding where this LN is coming from. If it's supposed to be a lead in for the guitar, then shouldn't there be one here at 00:16:099 (16099|1) - too?
00:43:314 (43314|3,43421|3,43528|3,43635|3,43742|3) - Just my personal opinion, but I think it'd be cool to make this like a [12] jack on the left hand, but a one handed trill on the right, like this
https://osu.ppy.sh/ss/683914801:06:564 (66564|1,66564|2,66778|1,66778|2,66992|2,66992|1) - This [23] jump seems a bit repetitive. Maybe try this instead?
https://osu.ppy.sh/ss/683916001:30:885 (90885|1,90885|0,91099|2,91099|1,91314|2,91314|3,91528|0,91528|2) - Would be cool to alternate these to show that they're the same kind of kick sound. Maybe like this?
https://osu.ppy.sh/ss/683917002:20:332 (140332|3,140385|0) - Would consider control H to make 02:20:171 (140171|3,140224|2,140278|1,140332|3) - a full roll.
02:20:492 (140492|1,140546|0) - if the above is accepted, control J to make this a roll leading into 02:20:599 (140599|3,140599|2) -
02:20:653 (140653|1,140707|2,140760|3) - Would consider shifting this to the left once, and moving 02:20:814 (140814|1) - to 4. Rest of the stream looks pretty good.