thx mod ;w;Doormat wrote:
hi hi, because you pmed me last week. sorry for late I forgot :v
[hitsounds]
uhh I noticed that there are a few cymbal crashes in the music that you didn’t ignore; maybe put a soft finish on them? I listed down some of them below, but i didn’t list all of them so you probably want to go through and check the song again for cymbal crashesmaybe you should place soft-finishes on these timesbasically i don’t think you should be ignoring these cymbal crashes so maybe putting a finish on them would be cool. some of the cymbal crashes i listed repeat themselves later in the song, so i didn’t feel like i needed to list them all.
- 00:20:754 (1) –
- 00:24:845 (1) –
- 00:25:868 (4) – …… √
- 00:27:913 (5) –
- 00:28:595 (7) –…… √
- 00:29:959 (3) –
- 01:14:959 (3) -
- 01:19:050 (3) –
- 01:25:527 (5) –
- 01:25:868 (6) – this is a slider end…… √
- 01:34:050 (8) –…… √
- 01:35:413 (3) –
- 01:42:572 (1) –…… √
- 01:46:663 (1) –…… √
- 01:50:754 (1) –…… √
- 02:04:050 (3) –
i skip some because …… can't hear it clearly and have drum-clap yet Orz …… other diff/part fix too
[Easy][Normal]
- 01:52:800 (3,4) – intentionally not parallel? I think it might look nicer if these were parallel, but up to you……dislike all parallel kukuku, i want to mix more
- 03:06:436 (3,4) - ^same here
- 03:32:345 (3) – maybe use two circles instead of a slider? I think having this part be all circles gives greater emphasis to the notes here, but up to you …… ok
[Sakura]
- 00:53:481 (1,2) – mm reverse order of these sliders maybe? (shorter slider at 00:53:481 – and longer slider at 00:53:993 - ? the vocals are very powerful here and I think it would be nicer to map to those as opposed to the instruments. similar occurs at 00:55:527 (1,2) -, 02:31:663 (1,2) -, and 02:33:709 (1,2) -……but …… have too many reverse slider yet ……even if it's good
- 01:42:572 (1,2) – maybe make these parallel? just aesthetics here, this is probably fine……
- 02:10:868 (4,1) – uhh I know DS is maintained because kiai time ends on the (1) and SV multiplier changes back from 1.0x to 0.9x, but I still think the (4,1) should have the same distance as 02:10:186 (2,3) – because it looks nicer……ok
- 02:48:027 (1) – move the slider head so that it’s parallel with the slider end? ……ok
- 03:28:595 (3,1) – kind of a similar thing to the previous point about DS; feels like (3,1) should have the same distance as 03:27:913 (2,3) – instead of relying on DS to tell you that it’s 1.1x snap……e …… low better ?
- 03:58:935 (3,1) – blanket looks slightly off …… fix
hope this helps! sorry again for late :c
- 01:38:140 (9,10) – kind of expected larger ds here; smaller ds here doesn’t really sit well with the emphasis imo…… i use smaller for downbeat after jump some, it's more vivid imo Orz
- 01:53:822 (7,8,9,10,11) – i also kind of expected the jumps here to be a bit bigger too, since the jumps before this were pretty big and then these jumps are smaller and kind of breaks momentum a little bit because the player has to slow down during this intense part…… i prefer to fade out ?
- 02:16:322 (3,4) – blanket here could be better if you moved the (4) to the right a bit……fix
- 02:22:118 (4,5) – are you sure about overlapping these? …… ye …… maybe look bad ……
then other better
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add a simple stroyboard ……
SPOILER
唉……明明再花力氣也沒辦法比別人好,人又懶到沒救,沒有創新精神,作圖也是半吊子,咋的就管不住這手呢