forum

Hanatan - Kotoba Tsunagi

posted
Total Posts
71
show more
Topic Starter
Narcissu
SV是沒事的,RC上面就寫了這几個特例……其他很多東西雖然也沒有實際影響,不知道閑著沒事把音效組編號設置超過100會不會有問題 lol

不要送摸啦,感覺像結黨營私 :?
Binguo
结党营私
Kuro Fuyusaki
Heya ~ From....PM in-game

Hanatan, Orz, I'm crying ;w;

Sorry for the late respon :')

[Easy & Normal]

Orz, I can't find anything to be modded (some pattern kinda hard but for the flow are already fit because most of the issue were same as previous mod, so this diff is already good) :'>

[Sharlo's Hard]

  1. And here I am late responding for 3 days and this diff became looks really great, and now i'm confused what to mod, so it's mostly a mere suggestion, feel free to ignore it ;w;
  2. Oh, and nice hitsound placing there at slow section :)
  3. 01:20:584 (2,3) - try avoid overlap? i don't know about the other, but it's hard to read for me
  4. 02:52:800 (2,3) - not looks too far from 02:52:118 (1) - ?
  5. 03:00:300 (1) - Ctrl+J and stack it with 02:59:959 (7) - , dunno if it helps
  6. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE uhuh

[Insane]

  1. Truly relaxing pattern :')
  2. 00:25:697 (3) - Can you move it down a bit, like x:256 y:184 or x:392 y:228, I think it has a better flow there
  3. 01:09:845 - 01:14:959 - 01:17:686 - 01:19:050 - 01:19:050 - 01:25:868 - , etc. Just want to know the reason why you didn't install drum ride (more like finish) here, i think it would sounds lively with it, just asking
  4. 03:08:311 (10) - how about move it to x:92 y:184, it gives new pace following with the vocal, you seems to play consistency most of it (following with the drum on high pressure), so it's just opinion
  5. 03:28:936 (1) - <3 <3 <3 <3 <3 but could you diminish the slidertick's sounds a bit :'3
  6. 04:01:662 (1,2) - convert it to repeated slider instead, well, looks like you're following the guitar here, but following the drum would be great enough, IMO
*Teach me how to use invisible-sample-hitsound senpai, looks like it is really a bundle of work :'<

Good luck with this map.

I like its style pattern :3
Topic Starter
Narcissu

Kuro Fuyusaki wrote:

Heya ~ From....PM in-game

Hanatan, Orz, I'm crying ;w;

Sorry for the late respon :') …… don't mind lol, i'm good at wait

[Easy & Normal]

Orz, I can't find anything to be modded (some pattern kinda hard but for the flow are already fit because most of the issue were same as previous mod, so this diff is already good) :'>

[Insane]

  1. Truly relaxing pattern :')
  2. 00:25:697 (3) - Can you move it down a bit, like x:256 y:184 or x:392 y:228, I think it has a better flow there……a bit far …… i think always good flow hard too map Orz
  3. 01:09:845 - 01:14:959 - 01:17:686 - 01:19:050 - 01:19:050 - 01:25:868 - , etc. Just want to know the reason why you didn't install drum ride (more like finish) here, i think it would sounds lively with it, just asking …… but i can't understand these words my english very bad Orz ……
  4. 03:08:311 (10) - how about move it to x:92 y:184, it gives new pace following with the vocal, you seems to play consistency most of it (following with the drum on high pressure), so it's just opinion …… e …… it's most difficult jump yet, i try do different
  5. 03:28:936 (1) - <3 <3 <3 <3 <3 but could you diminish the slidertick's sounds a bit :'3…… ok
  6. 04:01:662 (1,2) - convert it to repeated slider instead, well, looks like you're following the guitar here, but following the drum would be great enough, IMO …… ok
*Teach me how to use invisible-sample-hitsound senpai, looks like it is really a bundle of work :'<

Good luck with this map.

I like its style pattern :3
thx mod >.<
Janpai
As requested :) Sorry for late xD

General
  1. Disable Widescreen support since there is no SB

Easy
  1. SV is a little bit fast imo even you used 0.75 SV on green lines, why not just turn it to .80 or .90?
  2. Reduce OD and HP to 2 or 2.5
  3. 00:00:300 (1,2) - Fix DS
  4. 00:02:345 (3,4,5) - There arrangement of rhythm is pretty weird because there is insufficient sound at 00:04:050 (5) - to put a circle there, because the strong piano is at the 00:03:027 (4) - tail, just swap 00:03:027 (4,5) - and if you swap i think the tick of the 2/1 slider can emphasize the strong piano sound at 00:03:709
  5. 00:51:436 (3,4) - Fix blanket
  6. 01:10:868 (2,3) - I think it's nice to put a blanket here
  7. 01:33:709 (5,1) - Blanket?
  8. 03:06:436 (3,4) - Make them parallel?

Normal
  1. 00:18:709 (1,2) - Why not make them the same rhythm as 00:16:663 (1,2) - They were following the same thing
  2. 00:59:618 (1,2) - Fix DS
  3. 01:09:845 (1) - Add a white anchor at the body of the slider? since 01:10:527 (2) - is a curve, it would flow better if (1) body have curve too
  4. 02:33:709 (1,2) - ^ but this time make the body of the slider angled
  5. 02:43:936 (1,2) - ^

Sharlo's Hard
  1. 00:22:629 - I think you should put a note here since you put one in other rhythms
Sorry for noob mod T^T i'm no pro at modding insanes, goodluck!
Topic Starter
Narcissu

Janpai wrote:

As requested :) Sorry for late xD

General
  1. Disable Widescreen support since there is no SB

Easy
  1. SV is a little bit fast imo even you used 0.75 SV on green lines, why not just turn it to .80 or .90?……0.75>0.8 ?
  2. Reduce OD and HP to 2 or 2.5…… i think ar4 od3 better
  3. 00:00:300 (1,2) - Fix DS
  4. 00:02:345 (3,4,5) - There arrangement of rhythm is pretty weird because there is insufficient sound at 00:04:050 (5) - to put a circle there, because the strong piano is at the 00:03:027 (4) - tail, just swap 00:03:027 (4,5) - and if you swap i think the tick of the 2/1 slider can emphasize the strong piano sound at 00:03:709…… 2note too hard for easy diff, i never use it
  5. 00:51:436 (3,4) - Fix blanket
  6. 01:10:868 (2,3) - I think it's nice to put a blanket here
  7. 01:33:709 (5,1) - Blanket?
  8. 03:06:436 (3,4) - Make them parallel?…… i dislike all parallel lol

Normal
  1. 00:18:709 (1,2) - Why not make them the same rhythm as 00:16:663 (1,2) - They were following the same thing……all same too boring……
  2. 00:59:618 (1,2) - Fix DS
  3. 01:09:845 (1) - Add a white anchor at the body of the slider? since 01:10:527 (2) - is a curve, it would flow better if (1) body have curve too……all same too boring too lol
  4. 02:33:709 (1,2) - ^ but this time make the body of the slider angled
  5. 02:43:936 (1,2) - ^

Sorry for noob mod T^T i'm no pro at modding insanes, goodluck!
no replay = fix, thx mod
Sharlo

Kuro Fuyusaki wrote:

[Sharlo's Hard]

  1. And here I am late responding for 3 days and this diff became looks really great, and now i'm confused what to mod, so it's mostly a mere suggestion, feel free to ignore it ;w;
  2. Oh, and nice hitsound placing there at slow section :)
  3. 01:20:584 (2,3) - try avoid overlap? i don't know about the other, but it's hard to read for me fixed
  4. 02:52:800 (2,3) - not looks too far from 02:52:118 (1) - ? fixed
  5. 03:00:300 (1) - Ctrl+J and stack it with 02:59:959 (7) - , dunno if it helps
  6. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE uhuh

Janpai wrote:

Sharlo's Hard
  1. 00:22:629 - I think you should put a note here since you put one in other rhythms I don't like do the same which makes a beatmap boring imo
Thank you <3
Doormat
hi hi, because you pmed me last week. sorry for late I forgot :v
[hitsounds]
uhh I noticed that there are a few cymbal crashes in the music that you didn’t ignore; maybe put a soft finish on them? I listed down some of them below, but i didn’t list all of them so you probably want to go through and check the song again for cymbal crashes
maybe you should place soft-finishes on these times
  1. 00:20:754 (1) –
  2. 00:24:845 (1) –
  3. 00:25:868 (4) –
  4. 00:27:913 (5) –
  5. 00:28:595 (7) –
  6. 00:29:959 (3) –
  7. 01:14:959 (3) -
  8. 01:19:050 (3) –
  9. 01:25:527 (5) –
  10. 01:25:868 (6) – this is a slider end
  11. 01:34:050 (8) –
  12. 01:35:413 (3) –
  13. 01:42:572 (1) –
  14. 01:46:663 (1) –
  15. 01:50:754 (1) –
  16. 02:04:050 (3) –
basically i don’t think you should be ignoring these cymbal crashes so maybe putting a finish on them would be cool. some of the cymbal crashes i listed repeat themselves later in the song, so i didn’t feel like i needed to list them all.
[Easy]
  1. 01:52:800 (3,4) – intentionally not parallel? I think it might look nicer if these were parallel, but up to you
  2. 03:06:436 (3,4) - ^same here
  3. 03:32:345 (3) – maybe use two circles instead of a slider? I think having this part be all circles gives greater emphasis to the notes here, but up to you
[Normal]
  1. 00:53:481 (1,2) – mm reverse order of these sliders maybe? (shorter slider at 00:53:481 – and longer slider at 00:53:993 - ? the vocals are very powerful here and I think it would be nicer to map to those as opposed to the instruments. similar occurs at 00:55:527 (1,2) -, 02:31:663 (1,2) -, and 02:33:709 (1,2) -
  2. 01:42:572 (1,2) – maybe make these parallel? just aesthetics here, this is probably fine
  3. 02:10:868 (4,1) – uhh I know DS is maintained because kiai time ends on the (1) and SV multiplier changes back from 1.0x to 0.9x, but I still think the (4,1) should have the same distance as 02:10:186 (2,3) – because it looks nicer
  4. 02:48:027 (1) – move the slider head so that it’s parallel with the slider end?
  5. 03:28:595 (3,1) – kind of a similar thing to the previous point about DS; feels like (3,1) should have the same distance as 03:27:913 (2,3) – instead of relying on DS to tell you that it’s 1.1x snap
  6. 03:58:935 (3,1) – blanket looks slightly off
[Sharlo]
  1. 00:15:470 (4,5) – mm maybe it’s just me, but these hitsounds feel really quiet in comparison to the music, and I’m playing with 40% music and 90% hitsounds ;;
  2. 00:24:845 (1,3) – mm i’m not so sure on having the repeat part of the slider be stacked underneath something, it might cause readability issues. then again, the (1) mostly fades away by the time the (3) comes into play so it might be fine, but i’d still consider unstacking them
  3. 00:32:004 (5,6,7) – in my opinion there’s nothing in the music here that really supports having slider streams like this; it feels like it’s overmapped a bit imo
  4. 00:46:663 (5,2) – the (2) is kind of close to the (5) and it ruins the aesthetics a little imo. maybe move the (2) to the left a bit?
  5. 01:09:845 (1,3) – similar to the first point i made about having the repeat part of the slider being stacked underneath a note; not sure if it’s the best idea, but that’s up to you
  6. 01:13:936 (1,3) – move the (3) to blanket the (1) maybe?
  7. 02:49:050 (3) – maybe Ctrl + H this so that it flows into the (4) more nicely?
[Sakura]
  1. 01:38:140 (9,10) – kind of expected larger ds here; smaller ds here doesn’t really sit well with the emphasis imo
  2. 01:53:822 (7,8,9,10,11) – i also kind of expected the jumps here to be a bit bigger too, since the jumps before this were pretty big and then these jumps are smaller and kind of breaks momentum a little bit because the player has to slow down during this intense part
  3. 02:16:322 (3,4) – blanket here could be better if you moved the (4) to the right a bit
  4. 02:22:118 (4,5) – are you sure about overlapping these?
hope this helps! sorry again for late :c
Topic Starter
Narcissu

Doormat wrote:

hi hi, because you pmed me last week. sorry for late I forgot :v
[hitsounds]
uhh I noticed that there are a few cymbal crashes in the music that you didn’t ignore; maybe put a soft finish on them? I listed down some of them below, but i didn’t list all of them so you probably want to go through and check the song again for cymbal crashes
maybe you should place soft-finishes on these times
  1. 00:20:754 (1) –
  2. 00:24:845 (1) –
  3. 00:25:868 (4) – ……
  4. 00:27:913 (5) –
  5. 00:28:595 (7) –……
  6. 00:29:959 (3) –
  7. 01:14:959 (3) -
  8. 01:19:050 (3) –
  9. 01:25:527 (5) –
  10. 01:25:868 (6) – this is a slider end……
  11. 01:34:050 (8) –……
  12. 01:35:413 (3) –
  13. 01:42:572 (1) –……
  14. 01:46:663 (1) –……
  15. 01:50:754 (1) –……
  16. 02:04:050 (3) –
basically i don’t think you should be ignoring these cymbal crashes so maybe putting a finish on them would be cool. some of the cymbal crashes i listed repeat themselves later in the song, so i didn’t feel like i needed to list them all.

i skip some because …… can't hear it clearly and have drum-clap yet Orz …… other diff/part fix too
[Easy]
  1. 01:52:800 (3,4) – intentionally not parallel? I think it might look nicer if these were parallel, but up to you……dislike all parallel kukuku, i want to mix more
  2. 03:06:436 (3,4) - ^same here
  3. 03:32:345 (3) – maybe use two circles instead of a slider? I think having this part be all circles gives greater emphasis to the notes here, but up to you …… ok
[Normal]
  1. 00:53:481 (1,2) – mm reverse order of these sliders maybe? (shorter slider at 00:53:481 – and longer slider at 00:53:993 - ? the vocals are very powerful here and I think it would be nicer to map to those as opposed to the instruments. similar occurs at 00:55:527 (1,2) -, 02:31:663 (1,2) -, and 02:33:709 (1,2) -……but …… have too many reverse slider yet ……even if it's good
  2. 01:42:572 (1,2) – maybe make these parallel? just aesthetics here, this is probably fine……
  3. 02:10:868 (4,1) – uhh I know DS is maintained because kiai time ends on the (1) and SV multiplier changes back from 1.0x to 0.9x, but I still think the (4,1) should have the same distance as 02:10:186 (2,3) – because it looks nicer……ok
  4. 02:48:027 (1) – move the slider head so that it’s parallel with the slider end? ……ok
  5. 03:28:595 (3,1) – kind of a similar thing to the previous point about DS; feels like (3,1) should have the same distance as 03:27:913 (2,3) – instead of relying on DS to tell you that it’s 1.1x snap……e …… low better ?
  6. 03:58:935 (3,1) – blanket looks slightly off …… fix
[Sakura]
  1. 01:38:140 (9,10) – kind of expected larger ds here; smaller ds here doesn’t really sit well with the emphasis imo…… i use smaller for downbeat after jump some, it's more vivid imo Orz
  2. 01:53:822 (7,8,9,10,11) – i also kind of expected the jumps here to be a bit bigger too, since the jumps before this were pretty big and then these jumps are smaller and kind of breaks momentum a little bit because the player has to slow down during this intense part…… i prefer to fade out ?
  3. 02:16:322 (3,4) – blanket here could be better if you moved the (4) to the right a bit……fix
  4. 02:22:118 (4,5) – are you sure about overlapping these? …… ye …… maybe look bad ……then other better
hope this helps! sorry again for late :c
thx mod ;w;

===============================================

add a simple stroyboard ……
SPOILER
唉……明明再花力氣也沒辦法比別人好,人又懶到沒救,沒有創新精神,作圖也是半吊子,咋的就管不住這手呢

shionelove
i play this game now and it's very interesting so emotional

good luck
moonlightleaf
扔个星, 那么问题来了:

为何我拨打了3次水仙都是书空号

为什么会这样呢
kanor
[Sharlo's Hard]
00:15:300 (3,4,5) - 这里感觉DS缩小比拉大效果可能要好
00:54:504 (3,4,5) - 这里感觉3个1/2滑条更舒服一点
01:02:175 (1) - 我觉得这种转盘都有些软趴趴的......02:40:357 (1) - 这个也是,试着稍微再往后面做半个小节再放转盘
01:11:720 (4,1,2,3) - HARD这么摆没问题吗.......会不会太坑了?
其实我觉得BREAK应该填上了,要break的话感觉02:11:209 - 02:27:572 -更好 .......不过随你开心啦
03:09:164 (2,3,4) - 这个看起来挺丑的,感觉是随手摆的
03:32:004 (2,3,4) - 这里音乐是逐渐起来的,DS最好比正常稍微摆近一点
03:56:207 (3) - 这里对强迫症有些难以接受......周围两个都是直的,这个要弧不弧就......
还有就是作为hard,其实有些地方的DS突然拉开我觉得还是有些突兀......不一定难,但是还是感觉有些突然(
感觉有点危险(
[Sakura]
01:12:913 (5,6,7,8,9) - 这里是两组三分拍吧,这么摆感觉不合节奏呀......
03:51:435 (1,2,3,4) - 感觉不平行,随手摆的?
03:55:866 (2,3,4) - 要做这种梗感觉2和4同3的DS最好相等
另外感觉可以在kiai头尾稍微加个更有穿透力一点的key......我暂时也没有好的选择(我只会无脑推声纳回声)

GL! :)
Topic Starter
Narcissu

kanor wrote:

[Sakura]
01:12:913 (5,6,7,8,9) - 这里是两组三分拍吧,这么摆感觉不合节奏呀......改了
03:51:435 (1,2,3,4) - 感觉不平行,随手摆的?…… 都平行太單調啦
03:55:866 (2,3,4) - 要做这种梗感觉2和4同3的DS最好相等……都相等太單調啦
另外感觉可以在kiai头尾稍微加个更有穿透力一点的key......我暂时也没有好的选择(我只会无脑推声纳回声)

GL! :)
thx mod
_MiaoFUuU_
Easy
·00:35:072 (3) - 感觉这里没包好,滑条开头向上拉一点点 https://osu.ppy.sh/ss/5153352
·03:28:936 (1) - 我觉得这里没必要做个回打,直接1个滑条到底就可以了(因为拖长音,中间并没有什么节奏点)

Normal
·Nice

Hard
·00:08:652 (2,3) - 建议改成这种三连打,后边的同(因为这里白线和红线是连起来的节奏) https://osu.ppy.sh/ss/5153583
·00:25:868 (3) - 回打那处没叠好
·01:10:868 (3) - 没叠好
·01:24:675 (2) - 尾巴没叠好
·02:18:368 (3) - 这里做成1个回打长滑条怎样 https://osu.ppy.sh/ss/5153712
·02:19:220 (6) - 然后这里白线放1个圈圈
·02:22:800 (5,6) - 选中这两个Crtl+G,这种节奏可以吗?
·02:53:652 (5,6) - 这个可以往下移一点,让长滑条包住他尾巴 https://osu.ppy.sh/ss/5153811
·03:40:185 (4,5,6,1) - 这里排列再摆一摆,更好看 https://osu.ppy.sh/ss/5153866
·03:53:991 (2) - 没包好

Sakura
·00:03:027 (3) - 包好 http://osu.ppy.sh/ss/5153906
·00:07:118 (3) - 建议这个NC
·00:15:300 (3) - 这个包好
·00:25:356 (2,3) - 圈圈左下移一点
·00:32:175 (6,7,8,9,10,11,12) - 会做这种排列吗 https://osu.ppy.sh/ss/5154000,白线开始放短滑条,我打起来感觉不错,有歌的节奏感。
·01:37:288 (3) - 这个3可以移动到这里 https://osu.ppy.sh/ss/5154062
·01:43:084 (2) - 滑条尾巴叠好
·02:04:390 (5,6) - 这两个不要贴滑条边
·02:06:947 (8,9,1,2) - 全部弄下一点 https://osu.ppy.sh/ss/5154106 然后调整一下这两个的位置 02:08:481 (4,5) - (原因是避免这两个又贴滑条)
·02:13:254 (1) - 尾巴叠好
·02:13:851 (3) - 这个圈圈删掉
·02:19:731 (1,2) - 不太好看,改成这样怎么样 https://osu.ppy.sh/ss/5154157
·02:45:300 (5) - 这个放在滑条头,或者放其他地方都行,不要贴住就好了
·02:46:834 (3) - 我发现这个kiai部分很多地方都贴滑条,个人认为不要贴滑条好看点(我主观在滑条消失前‘圈圈’或者‘滑条开头’)不要出现在上面(影响美观和造成遮挡),话说你前面的kiai部分也没有这么做啊^_^如果非要出现,建议这样------------------------------------ https://osu.ppy.sh/ss/5154254 https://osu.ppy.sh/ss/5154258,不要随意出现在滑条的某个地方。

好图,SB也做的好!·············GL~ :)
Topic Starter
Narcissu

Frenkie09 wrote:

Easy
·00:35:072 (3) - 感觉这里没包好,滑条开头向上拉一点点 https://osu.ppy.sh/ss/5153352
·03:28:936 (1) - 我觉得这里没必要做个回打,直接1个滑条到底就可以了(因为拖长音,中间并没有什么节奏点)……因為太長不知道怎麼拉,我思考一下

Sakura
·00:03:027 (3) - 包好 http://osu.ppy.sh/ss/5153906……垃圾網格毀我blanket,重新弄了個
·00:07:118 (3) - 建议这个NC……的確NC好一點,但是這裡改了頻率後面全都要動有點挫……我還是維持一節一次了
·00:15:300 (3) - 这个包好
·00:25:356 (2,3) - 圈圈左下移一点
·00:32:175 (6,7,8,9,10,11,12) - 会做这种排列吗 https://osu.ppy.sh/ss/5154000,白线开始放短滑条,我打起来感觉不错,有歌的节奏感。……我不想放連打
·01:37:288 (3) - 这个3可以移动到这里 https://osu.ppy.sh/ss/5154062……四像素啊喂要不要這麼兇殘,我是拉2.0DS正好在這裡……
·01:43:084 (2) - 滑条尾巴叠好
·02:04:390 (5,6) - 这两个不要贴滑条边……沒有地方可以放啦,不放跳就只能塞這裡了
·02:06:947 (8,9,1,2) - 全部弄下一点 https://osu.ppy.sh/ss/5154106 然后调整一下这两个的位置 02:08:481 (4,5) - (原因是避免这两个又贴滑条)……和之前一樣這樣就太遠了
·02:13:254 (1) - 尾巴叠好
·02:13:851 (3) - 这个圈圈删掉……這邊和前面一樣都是overmap……摻一點1/4看上去隨性一點
·02:19:731 (1,2) - 不太好看,改成这样怎么样 https://osu.ppy.sh/ss/5154157……重新擺了一下
·02:45:300 (5) - 这个放在滑条头,或者放其他地方都行,不要贴住就好了……最後一段kiai 的跳梗是最難的部分了,所以我優先順手其他次要,實際上這種程度的遮擋完全不影響讀圖
·02:46:834 (3) - 我发现这个kiai部分很多地方都贴滑条,个人认为不要贴滑条好看点(我主观在滑条消失前‘圈圈’或者‘滑条开头’)不要出现在上面(影响美观和造成遮挡),话说你前面的kiai部分也没有这么做啊^_^如果非要出现,建议这样------------------------------------ https://osu.ppy.sh/ss/5154254 https://osu.ppy.sh/ss/5154258,不要随意出现在滑条的某个地方。

好图,SB也做的好!·············GL~ :)
no reply = fix, thx very much !
Sharlo

Doormat wrote:

[Sharlo]
  1. 00:15:470 (4,5) – mm maybe it’s just me, but these hitsounds feel really quiet in comparison to the music, and I’m playing with 40% music and 90% hitsounds ;; increased
  2. 00:24:845 (1,3) – mm i’m not so sure on having the repeat part of the slider be stacked underneath something, it might cause readability issues. then again, the (1) mostly fades away by the time the (3) comes into play so it might be fine, but i’d still consider unstacking them It is okay.
  3. 00:32:004 (5,6,7) – in my opinion there’s nothing in the music here that really supports having slider streams like this; it feels like it’s overmapped a bit imo Playback Rate 25% plz
  4. 00:46:663 (5,2) – the (2) is kind of close to the (5) and it ruins the aesthetics a little imo. maybe move the (2) to the left a bit? blabket it then
  5. 01:09:845 (1,3) – similar to the first point i made about having the repeat part of the slider being stacked underneath a note; not sure if it’s the best idea, but that’s up to you
  6. 01:13:936 (1,3) – move the (3) to blanket the (1) maybe? now is blanket 01:14:618 (2) -
  7. 02:49:050 (3) – maybe Ctrl + H this so that it flows into the (4) more nicely? fixed

kanor wrote:

[Sharlo's Hard]
00:15:300 (3,4,5) - 这里感觉DS缩小比拉大效果可能要好
00:54:504 (3,4,5) - 这里感觉3个1/2滑条更舒服一点 never follow vocals
01:02:175 (1) - 我觉得这种转盘都有些软趴趴的......02:40:357 (1) - 这个也是,试着稍微再往后面做半个小节再放转盘
01:11:720 (4,1,2,3) - HARD这么摆没问题吗.......会不会太坑了? not sure
其实我觉得BREAK应该填上了,要break的话感觉02:11:209 - 02:27:572 -更好 .......不过随你开心啦
03:09:164 (2,3,4) - 这个看起来挺丑的,感觉是随手摆的 怎么个丑法
03:32:004 (2,3,4) - 这里音乐是逐渐起来的,DS最好比正常稍微摆近一点 这还不近
03:56:207 (3) - 这里对强迫症有些难以接受......周围两个都是直的,这个要弧不弧就...... 那是因为03:56:548 (4,5) - 这两个都有clap音所以作为一组来做pattern
还有就是作为hard,其实有些地方的DS突然拉开我觉得还是有些突兀......不一定难,但是还是感觉有些突然(
感觉有点危险(水仙:开DS作图跟ZZH有什么区别

朋友 你摸图功力不太行阿

Frenkie09 wrote:

Hard
·00:08:652 (2,3) - 建议改成这种三连打,后边的同(因为这里白线和红线是连起来的节奏) https://osu.ppy.sh/ss/5153583 本来是三连打 然后被说太难
·00:25:868 (3) - 回打那处没叠好 fixed
·01:10:868 (3) - 没叠好 fixed
·01:24:675 (2) - 尾巴没叠好 fixed 老实说抓这种细节没什么用
·02:18:368 (3) - 这里做成1个回打长滑条怎样 https://osu.ppy.sh/ss/5153712 02:18:538 (4) - 这个音不想盖住
·02:19:220 (6) - 然后这里白线放1个圈圈 这个还可以
·02:22:800 (5,6) - 选中这两个Crtl+G,这种节奏可以吗? 阔以
·02:53:652 (5,6) - 这个可以往下移一点,让长滑条包住他尾巴 https://osu.ppy.sh/ss/5153811 fixed
·03:40:185 (4,5,6,1) - 这里排列再摆一摆,更好看 https://osu.ppy.sh/ss/5153866 fixed
·03:53:991 (2) - 没包好 fixed

你好可爱阿。其实前面那个点点可以这样的:
[list][*]00:08:652 (2,3) - 建议改成这种三连打,后边的同(因为这里白线和红线是连起来的节奏) https://osu.ppy.sh/ss/5153583
[*]00:25:868 (3) - 回打那处没叠好
[*]01:10:868 (3) - 没叠好[/list]
Thanks for mod.
Fumika
Did some IRC modding :)

SPOILER
08:03 *Fumika is playing [https://osu.ppy.sh/b/943940 Hanatan - Kotoba Tsunagi [Sakura]]
08:03 Narcissu: may need a little time to translate
08:08 Fumika: Let see
08:08 Narcissu: enen
08:08 Fumika: 00:05:754 (5,6) - ctr + g ?
08:08 Fumika: might need some jump for those
08:09 Narcissu: ok,
08:09 Narcissu: 00:06:095 (7,8) - +g too ?
08:09 Fumika: It's up to you, Maybe you can remap to something else
08:09 Fumika: nah
08:09 Narcissu: = =
08:10 Fumika: Like this https://osu.ppy.sh/ss/5173578
08:11 Fumika: better for me xD
08:12 Fumika: 00:09:504 (4) - move a little bit to the left to make a perfect circle slider https://osu.ppy.sh/ss/5173586
08:12 Fumika: 00:13:595 (4) - same ^
08:13 Narcissu: ok,
08:13 Fumika: 00:24:675 (9) - I'd recommend to nc here instead of 00:24:845 (1) - this, It's kinda easier to see
08:14 Narcissu: 00:09:504 (4) - for it i want to near to 00:09:845 (5,6) - ……
08:14 Fumika: its ok lol
08:15 Narcissu: ok
08:15 Fumika: 00:22:800 (1) - forgot to mention this too
08:15 Narcissu: e …… look like too many ;w;
08:15 Fumika: same as above
08:15 Fumika: lol
08:15 Narcissu: could i keep nc ……
08:15 Narcissu: Orz
08:15 Fumika: nvm, You could fix it later
08:15 Fumika: I will point to something else then
08:18 Fumika: 00:40:527 (4) - ctr + g
08:20 Fumika: 01:26:720 (2) - Make an opposite blanket instead? https://osu.ppy.sh/ss/5173627
08:21 Narcissu: http://puu.sh/oUCVy/be66adbffd.jpg chinese network bad Orz
08:21 Fumika: Its fine xD
08:21 Fumika: 01:26:720 (2) - Make an opposite blanket instead? https://osu.ppy.sh/ss/5173627
08:21 Narcissu: ok
08:22 Fumika: 01:31:834 (4) - Ctr + g this
08:22 Narcissu: ok
08:22 Fumika: 01:53:993 (1) - might need a new combo for each stacking note
08:23 Fumika: I mean this 01:54:163 (1) -
08:24 Narcissu: about above NC …… i still want to keep NC in long white line [[
08:25 Narcissu: e …… maybe……
08:25 Fumika: 02:39:845 (1,2,3,4,5,6) - Those sliders pattern are too boring though, Make a jump or something
08:26 Fumika: 02:43:253 (5) - You might need to make it end here 02:43:595 -
08:26 Narcissu: but …… I think it's beautiful - -
08:26 Fumika: It's fine for you if you want to keep
08:27 Fumika: This is from my oppinion
08:27 Narcissu: e …… i change NC ……
08:27 Narcissu: keke
08:27 Fumika: 02:44:959 (3) - This nore kinda breaking my hand, Make it flow some more
08:27 Fumika: maybe 02:44:959 (3,4) - ctr + g
08:28 Narcissu: ok
08:28 Fumika: 02:54:163 (1) - Misplace?
08:28 Fumika: This note is weird lol
08:29 Fumika: https://osu.ppy.sh/ss/5173670 try like this?
08:29 Narcissu: not …… i want to emphasis jump 02:54:334 (2) -
08:29 Narcissu: maybe it‘s bad?
08:30 Fumika: Yea, I couldn't see it and it's not flow
08:30 Narcissu: ok
08:32 Fumika: 03:19:390 (3,4) - ctr + g this one, it will make your pattern sync with these 03:19:731 (5,6,7,8) -
08:32 Fumika: 03:24:163 (5) - This one too
08:32 Narcissu: ok
08:33 Narcissu: 03:24:163 (5) - it's because same as clap with 03:23:822 (4) - …… all is same direction
08:35 Fumika: Yea, but I think it would be easier to play :(
08:35 Narcissu: Orz
08:36 Fumika: No problem if you don't want to change lol
08:36 Narcissu: by comparison …… i prefer mine here
08:36 Fumika: 03:56:889 (7) - Make a jump?
08:36 Narcissu: ok
08:36 Narcissu: it's need some time lol
08:37 Fumika: 04:02:855 (1) - This spinner is 9034 ms long, which is longer than 7500 ms; it may get tiring to play.
08:37 Fumika: That's all for this diff
08:39 Narcissu: spinner …… what should i do?
08:39 Fumika: reducing it?
08:40 *Fumika is editing [https://osu.ppy.sh/b/960739 Hanatan - Kotoba Tsunagi [Normal]]
08:40 Fumika: 00:24:845 (1) - Forgot finish?
08:40 Narcissu: but ……music sould like 9000ms
08:40 Narcissu: e
08:41 Fumika: keep it if you want to, but some modder might point this spinner too lol
08:42 Fumika: 00:25:527 (2) -
08:42 Fumika: 00:28:254 (3) - Make a curve slider would be nice
08:42 Fumika: wa, you forgot many finish hitsounds
08:44 Fumika: http://puu.sh/oUEmW/534f0353ca.jpg
08:45 Narcissu: = =
08:45 Narcissu: 00:25:527 (2) - 00:28:254 (3) -
08:46 Narcissu: ok
08:49 Fumika: 04:09:844 - You might end the spinner here...
08:50 Narcissu: ok …… rip my Storyboard
08:50 Fumika: lol
08:50 *Fumika is editing [https://osu.ppy.sh/b/960818 Hanatan - Kotoba Tsunagi [Easy]]
08:50 Fumika: Lower your AR a little bit if you can
08:51 Narcissu: ar3?
08:51 Fumika: just 3.5 or something like that
08:51 Narcissu: i prefer use high ar …… new player play easy/normal with HR mod lol
08:51 Fumika: 00:57:572 (1,1) - There is a gap between them, How about map something...
08:52 Narcissu: gap?
08:52 Fumika: lol, actually We map for non-mod player
08:52 Fumika: Yea gap
08:52 Fumika: You should map something
08:53 Fumika: It feel missing
08:53 Narcissu: my mean is …… everyone can see ar5 …… low ar a bit surplus ??
08:53 Narcissu: ok
08:54 Fumika: Not too much, but it's enough for Easy diff
08:54 Fumika: not like all new player can play AR5 lol
08:55 Fumika: 02:35:754 (1,1) - This too
08:55 Fumika: map something
08:56 Narcissu: ye
08:56 Fumika: 04:03:026 (1) - the spinner, too
08:56 Fumika: lol
08:56 Narcissu: lol
08:56 Fumika: Nothing to talk about the pattern
08:56 Fumika: It's all fine for me
08:56 Narcissu: I'm asking Sharlo, she change i change
08:56 Fumika: just only the difficulty setting
08:57 Fumika: lol ok
08:57 Narcissu: http://puu.sh/oUF6a/e2f8533478.jpg
08:57 Fumika: I can't read Chinese!
08:57 Narcissu: ok …… i use ar3.5 od2.5
08:57 Narcissu: ;w;
08:57 Narcissu: sorry
08:57 Fumika: np np xD
08:58 Fumika: Hard diff, try ar8 might suit this BPM
09:00 Fumika: 01:50:925 (1) - After this spinner, for hard diff, you should map something to fit the break since your E N I have no breaks after all
09:00 Fumika: or might left like that imo
09:00 Narcissu: ke,
09:01 Fumika: just that
09:01 Fumika: lol
09:01 Fumika: Thats all
09:01 Narcissu: need sometime fix lol
jonathanlfj
[Easy]
01:00:981 - 这里放个1/1滑条试试
02:39:163 - ^
03:28:936 (1) - 为什么不用<3滑条 :cry:

[Normal]
01:25:527 (3) - 这里用两个圈吧
03:03:709 (3) - ^
感觉密度可以更大一些,特别是kiai可以多用01:13:254 (3,4) 这种节奏

[Sharlo's Hard]
01:30:300 (1) - 尾巴往反方向弯,现在感觉是到01:31:152 (3) 上
02:24:504 (4) - 这个也改一下方向
02:59:959 (7,8) - ctrl+g打着更舒服一些

[Sakura]
01:13:425 (2,3) - 这里间距再大一些
01:54:504 (5) - ctrl+g更好打
03:20:584 (4) - 这叠的有点别扭
03:27:572 (6) - 这里改用stream?

其他没啥了改完叫我
Topic Starter
Narcissu

jonathanlfj wrote:

[Easy]
01:00:981 - 这里放个1/1滑条试试
02:39:163 - ^
03:28:936 (1) - 为什么不用<3滑条 :cry:

[Normal]
01:25:527 (3) - 这里用两个圈吧
03:03:709 (3) - ^
感觉密度可以更大一些,特别是kiai可以多用01:13:254 (3,4) 这种节奏……再議【

[Sakura]
01:13:425 (2,3) - 这里间距再大一些
01:54:504 (5) - ctrl+g更好打
03:20:584 (4) - 这叠的有点别扭 …… 偶爾變扭一下……
03:27:572 (6) - 这里改用stream?

其他没啥了改完叫我
no reply = fix
Sharlo

jonathanlfj wrote:

[Sharlo's Hard]
01:30:300 (1) - 尾巴往反方向弯,现在感觉是到01:31:152 (3) 上 不是很懂什么意思但是感觉反方向flow不好 于是移动了3
02:24:504 (4) - 这个也改一下方向 fixed
02:59:959 (7,8) - ctrl+g打着更舒服一些 fixed
jonathanlfj
Topic Starter
Narcissu
Yuii-
Just passin' by, hi

General

Easy/Normal AR -0.5. AR 5.5 for this BPM and the way you are mapping it seems a bit out of place :(

Hard

03:28:936 (1) - Personally, I don't recommend people to overlap sliderbodies on non-extra diffs because they usually don't look so good. Let's say this is not the case, but this heart could definitely look better!

Insane

01:48:709 (1,2) - They could be parallel
02:02:686 (6,1) - Improve me this blanket :(
02:41:890 (1,2,3,4,5) - I'd have definitely gone for the build-up here, especially with how you are hitsounding tailz. Same applies to 01:03:709 (1,2,3,4,5) - of course!
02:49:220 (2) - Aesthetically speaking, this looks really bad. Can I suggest you to use a different pattern? http://puu.sh/p1J3i/ccbf02b245.jpg
03:08:481 (1) - Considering all your other placements on finish hitsounds, the slider just looks out of place in terms of emphasis. Would you mind move it a bit more to the right? My suggestion would be http://puu.sh/p1Jev/b5edcd70a8.jpg
03:37:116 (1,2) - Blanketz
03:49:219 - You are missing just a good opportunity to place a clickable object here, the slider 03:49:048 (5) - repesents almost nothing which sounds quite... not so good. See 03:59:446 (4,1) - for example.

[]

Very good job, overall!

Call me back.
Topic Starter
Narcissu
incredible …… i think no bn random mod and check bubble map yet I am ready Pending forever …… chould you tell me why you are here Orz

================

Yuii- wrote:

Just passin' by, hi

General

Easy/Normal AR -0.5. AR 5.5 for this BPM and the way you are mapping it seems a bit out of place :(

Insane

01:48:709 (1,2) - They could be parallel……all parallel a bit dull, i want to mix more
02:02:686 (6,1) - Improve me this blanket :(
02:41:890 (1,2,3,4,5) - I'd have definitely gone for the build-up here, especially with how you are hitsounding tailz. Same applies to 01:03:709 (1,2,3,4,5) - of course!……e …… l use Google Translate …… but i can't understand it …… change volume ?
02:49:220 (2) - Aesthetically speaking, this looks really bad. Can I suggest you to use a different pattern? http://puu.sh/p1J3i/ccbf02b245.jpg……same as above, your jump very good but i still want mix more different jump …… all same triangle a bit dull
03:08:481 (1) - Considering all your other placements on finish hitsounds, the slider just looks out of place in terms of emphasis. Would you mind move it a bit more to the right? My suggestion would be http://puu.sh/p1Jev/b5edcd70a8.jpg …… jump when downbeat ke, i think central location is also good and easy like https://osu.ppy.sh/ss/5218097
03:37:116 (1,2) - Blanketz
03:49:219 - You are missing just a good opportunity to place a clickable object here, the slider 03:49:048 (5) - repesents almost nothing which sounds quite... not so good. See 03:59:446 (4,1) - for example. …… yes i use some slider skip click …… because too many note a bit hard? like 01:54:504 (5) - . and all drum add note hard to typesetting maybe

[]

Very good job, overall!

Call me back.
no reply = fix
Yuii-
Quite hard to understand, but I will do my best. Build-up would be a jump-y section, something like: http://puu.sh/p1MJ3/ffa54dc98b.jpg

02:49:220 (2) - Aesthetically speaking, this looks really bad. Can I suggest you to use a different pattern? http://puu.sh/p1J3i/ccbf02b245.jpg……same as above, your jump very good but i still want mix more different jump …… all same triangle a bit dull - I did not mean you to copy the same pattern, it's just where you placed (2), it is not the best spot

03:08:481 (1) - https://osu.ppy.sh/ss/5218097 - This example isn't the best, especially when it comes to emphasis, you are placing jumps on this section, but for some reason you decided not to include 03:08:481 (1) - on your list. Even 03:08:481 (1,2,3,4) - have more spacing than (6,1) does.

03:49:219 - yes i use some slider skip click …… because too many note a bit hard? like 01:54:504 (5) - . and all drum add note hard to typesetting maybe - Alright, you have a point and it's consistent, completely missed it, my bad.
Topic Starter
Narcissu
slider beautiful, beautiful >> other :roll:

a best thing * 1 = best

a best thing * 3 = best + commonly*2

a best thing * 10 = best + commonly*3 + bad*6

hope you can understand why i give up use jump emphasis downbeat …… in chinese it's mean 错落有致
Sharlo
I think the overlap is needed or else the heart shape of slider looks incompleted, but I still fixed some anchors so that the slider path looks clearer!
Lavender
grats inb4 rank

唉,我的花碳还没做完。。。
Topic Starter
Narcissu
他說看不懂回覆,說不定就如我所願地pending forever 了
Hanazawa Kana
妈呀 都要飞了还摸什么
给你射一发吧
Topic Starter
Narcissu

Hanazawa Kana wrote:

妈呀 都要飞了还摸什么
给你射一发吧
飛不起來= =
sahuang
Yuii- please

Having time passin' by but no time to re-bub? LOL
__Ag
辅导员辅导员,lets take off
Binguo
50sp了还摸什么快飞
Topic Starter
Narcissu
別湊熱鬧啦 = =
Regou
來晚了;w;

感覺sb好樸素啊-w-||...


General
Clear!


Sakura

Hitsounding
  1. 00:07:118 (1,2,3,4,5,6,7,8) - 太吵了,要不改一下這裡的音量,要不拔掉幾個whistle
  2. 00:14:618 (1,2,3,4) - 其實這裡我是建議做漸大的音量的,畢竟音樂的音量有提高
  3. 00:16:663 (1) - 這裡那個finish顯得很沒有存在感...要不要換另外一個custom finish?
  4. 00:17:175 (2) - 尾換soft sampleset
  5. 00:25:356 (2) - ^
  6. 00:33:027 - 從這段開始,那個whistle的音量顯得明顯過大了...其實可以抄一波夏蘿姐姐的音效啦
  7. 01:12:913 (1) - reverse那裡拔掉clap?
  8. 01:14:959 (3) - 這個clap是怎麼回事QAQ 就聽背景音效的話還是normal的clap比較合曲吧
  9. 01:16:152 (2) - 這裡的clap感覺太密集了,但是拔掉又感覺怪怪的...後面那組也是,看看怎麼改吧>_>
  10. 01:31:322 (3) - 換normal-hitclap?
  11. 01:52:800 (1) - 那個finish加上去的效果很差...音量實在是過大了 要不拔掉,要不就換個hitfinish吧 :3
  12. 02:10:527 (3,4,5,6) - 試試搞個音量漸小?
    這歌後面的結構應該沒怎麼變的,上面那堆改了後面抄一下就好了
Note Placement
  1. 00:23:993 (2,3) - 試試不要stack?
  2. 01:37:629 (2,3) - Ctrl+G? 改了的話後面那些三連也重新排一下
  3. 01:40:356 (2) - 試試x:120 y:24? 現在放太近了打著感覺異常不爽
  4. 01:44:447 (2) - 這個感覺放的靠近01:44:618 (1) - 會比較好打,試試x:220 y:200?
  5. 02:59:618 (1,2,3,4) - 這裡試試把spacing弄大一點?
  6. 03:28:936 (1) - 說實話,這個很醜
有空再補其他難度的zzz 給你顆星星
Topic Starter
Narcissu

Regou wrote:

來晚了;w;

感覺sb好樸素啊-w-||...……因為不知道要弄些什麼= =


General
Clear!


Sakura

Hitsounding
  1. 00:07:118 (1,2,3,4,5,6,7,8) - 太吵了,要不改一下這裡的音量,要不拔掉幾個whistle……第一段降了10音量
  2. 00:14:618 (1,2,3,4) - 其實這裡我是建議做漸大的音量的,畢竟音樂的音量有提高……沒有吧……
  3. 00:16:663 (1) - 這裡那個finish顯得很沒有存在感...要不要換另外一個custom finish?……我一直用的都是這個Orz …… 我感覺還行
  4. 00:17:175 (2) - 尾換soft sampleset……這邊都是外加的
  5. 00:25:356 (2) - ^
  6. 00:33:027 - 從這段開始,那個whistle的音量顯得明顯過大了...其實可以抄一波夏蘿姐姐的音效啦……連同後面都降了20
  7. 01:12:913 (1) - reverse那裡拔掉clap?
  8. 01:14:959 (3) - 這個clap是怎麼回事QAQ 就聽背景音效的話還是normal的clap比較合曲吧……我固定兩節一次drum……
  9. 01:16:152 (2) - 這裡的clap感覺太密集了,但是拔掉又感覺怪怪的...後面那組也是,看看怎麼改吧>_>……因為原曲副歌的鼓比前面還要少,而且位置很單一
  10. 01:31:322 (3) - 換normal-hitclap?
  11. 01:52:800 (1) - 那個finish加上去的效果很差...音量實在是過大了 要不拔掉,要不就換個hitfinish吧 :3……去掉了
  12. 02:10:527 (3,4,5,6) - 試試搞個音量漸小?
    這歌後面的結構應該沒怎麼變的,上面那堆改了後面抄一下就好了
Note Placement
  1. 00:23:993 (2,3) - 試試不要stack?……有點麻煩
  2. 01:37:629 (2,3) - Ctrl+G? 改了的話後面那些三連也重新排一下……都是銳角太單一了
  3. 01:40:356 (2) - 試試x:120 y:24? 現在放太近了打著感覺異常不爽……好看比較重要……
  4. 01:44:447 (2) - 這個感覺放的靠近01:44:618 (1) - 會比較好打,試試x:220 y:200?
  5. 02:59:618 (1,2,3,4) - 這裡試試把spacing弄大一點?……不overlap拉大就太遠了
  6. 03:28:936 (1) - 說實話,這個很醜 …… 我挺喜歡的233,你覺得要拉社麼樣呢
有空再補其他難度的zzz 給你顆星星
thx mod
- Angelia
[box=[strike:1337:1337]你看不见我看不见我你看不见我]]
[sakura]
这是一个闲得xd的牲口给的
00:05:925 (2,3,4) - 我感觉这里可以改改 \ /这种如何?
00:13:595 (4) - 贴着了 建议改改
00:19:050 (3) - 有点远了 不过没啥大碍
00:25:868 (4) - 放过(zuo)来(bian)点如何
00:47:345 (1,2) - 有点不美观 第二个长条再旋转点如何
00:48:709 (4,5,6) - 歌词和节奏 这歌应该主歌词
01:34:390 (1,2) - 对称如何
02:26:550 (3,4,5) - 节奏
03:35:582 (4) - 不推荐摆这个位置

-
[Sharlo's Hard]
00:01:322 (4) - 放上去点如何
00:37:118 (1) - 放左边点如何
01:08:822 (3) - 节奏?
01:25:186 (3) - ↑
我默默的看了看sharlo 似乎想起了什么
02:47:004 (3) - 节奏
03:03:368 (3) - ↑

如果你帮我摸摸图我也是不介意的
Topic Starter
Narcissu

- Angelia wrote:

[sakura]
这是一个闲得xd的牲口给的
00:05:925 (2,3,4) - 我感觉这里可以改改 \ /这种如何?……這個……啊哈?
00:13:595 (4) - 贴着了 建议改改……都分開就不得不擺的很遠了
00:19:050 (3) - 有点远了 不过没啥大碍……
00:25:868 (4) - 放过(zuo)来(bian)点如何……重音放遠一點強調一下
00:47:345 (1,2) - 有点不美观 第二个长条再旋转点如何……
00:48:709 (4,5,6) - 歌词和节奏 这歌应该主歌词……= =
01:34:390 (1,2) - 对称如何……
02:26:550 (3,4,5) - 节奏
03:35:582 (4) - 不推荐摆这个位置……那應該放哪裡呢233

如果你帮我摸摸图我也是不介意的
只要我有空是隨便接摸的,然而大學考試周了……
jonathanlfj
rebub
show more
Please sign in to reply.

New reply