突然看到更新了
Regraz wrote:
[Sharlo]
00:05:284 (1,1) - 滑条尾巴静音一下比较好 哦
00:15:847 (1,2,3) - 这里音变轻了 反而应改用更小的间距。 哦
00:21:552 (4,5,1) - 最好不要1/4 毕竟4那里没有音
稍微扩大一下滑条之间的间距就更好啦!(和pp跳平衡一下) 谁让我这么善良呢(摊手
tutuhaha wrote:
2016-11-20 13:49 tutuhaha: 00:11:199 (1) - 这块让我懵逼了一下(⊙-⊙)....觉得不减速比较好 哦
2016-11-20 13:49 tutuhaha: 艾玛夏萝的比你善良了一个蓝翅膀
2016-11-20 13:49 Lan wings: .
2016-11-20 13:50 tutuhaha: 00:17:115 (2,3) - 这块距离稍微拉开一丢丢比如2x的话打起来就会很舒服 好
2016-11-20 13:54 tutuhaha: 00:28:101 (1,2) - 00:33:594 (2,3) - slider放太近打起来不太舒服,建议拉远一点 好
为什么要把某句话特别凸显出来Sharlo wrote:
Regraz wrote:
[Sharlo]
00:05:284 (1,1) - 滑条尾巴静音一下比较好 哦
00:15:847 (1,2,3) - 这里音变轻了 反而应改用更小的间距。 哦
00:21:552 (4,5,1) - 最好不要1/4 毕竟4那里没有音
稍微扩大一下滑条之间的间距就更好啦!(和pp跳平衡一下) 谁让我这么善良呢(摊手tutuhaha wrote:
2016-11-20 13:49 tutuhaha: 00:11:199 (1) - 这块让我懵逼了一下(⊙-⊙)....觉得不减速比较好 哦
2016-11-20 13:49 tutuhaha: 艾玛夏萝的比你善良了一个蓝翅膀
2016-11-20 13:49 Lan wings: .
2016-11-20 13:50 tutuhaha: 00:17:115 (2,3) - 这块距离稍微拉开一丢丢比如2x的话打起来就会很舒服 好
2016-11-20 13:54 tutuhaha: 00:28:101 (1,2) - 00:33:594 (2,3) - slider放太近打起来不太舒服,建议拉远一点 好
这还没rank,怎么看到pp多少的...?Dark and Hard wrote:
100% 372pp 又是一张神图_(:3 」∠)_
osu file format v14
[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2
[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:yanlu's Normal
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:981364
BeatmapSetID:437097
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
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您很会评价图 : )Dark and Hard wrote:
100% 372pp 又是一张神图_(:3 」∠)_
别这样啦 人家意思只是神PP图yf_bmp wrote:
您很会评价图 : )Dark and Hard wrote:
100% 372pp 又是一张神图_(:3 」∠)_
button-left.png
button-middle.png
button-right.png
hit0.png
hit100.png
hit100k.png
hit300.png
hit300g.png
hit300k.png
hit50.png
inputoverlay-key.png
menu-back.png
menu-button-background.png
play-unranked.png
ranking-A.png
ranking-accuracy.png
ranking-B.png
ranking-C.png
ranking-D.png
ranking-graph.png
ranking-maxcombo.png
ranking-panel.png
ranking-perfect.png
ranking-S.png
ranking-SH.png
ranking-title.png
ranking-X.png
ranking-XH.png
selection-mod-autoplay.png
selection-mod-cinema.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nightcore.png
selection-mod-nofail.png
selection-mod-perfect.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
selection-mode-over.png
selection-mode.png
selection-mods-over.png
selection-mods.png
selection-options-over.png
selection-options.png
selection-random-over.png
selection-random.png
star.png
happy holidays~Low wrote:
hello! from the Christmas☆Queue 2016
[General]
- is it acceptable to avoid placing the programmed epilepsy warning by storyboarding your own in? you may want to ask some BNs or QATs
- why is "Hard" not named "sp3's Hard", or something along the likes of that? because sp3 don't like "xxx's xxxx", she felt so ugly.
00:06:552 - this timing section should be deleted. the entire song is 3/4 from what it looks like since the piano is following 3/4 more so than 6/4 Fixed
- you need to get rid of excess skinning files in the map's folder. there are many, like the images for "Mode", "Auto", and all of the letter rankings. there are more, so be sure to go through the folder and delete them. according to modding software, these are the unused filed:Fixed- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin. eh my english is bad,i can't understand D:button-left.png
button-middle.png
button-right.png
hit0.png
hit100.png
hit100k.png
hit300.png
hit300g.png
hit300k.png
hit50.png
inputoverlay-key.png
menu-back.png
menu-button-background.png
play-unranked.png
ranking-A.png
ranking-accuracy.png
ranking-B.png
ranking-C.png
ranking-D.png
ranking-graph.png
ranking-maxcombo.png
ranking-panel.png
ranking-perfect.png
ranking-S.png
ranking-SH.png
ranking-title.png
ranking-X.png
ranking-XH.png
selection-mod-autoplay.png
selection-mod-cinema.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nightcore.png
selection-mod-nofail.png
selection-mod-perfect.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
selection-mode-over.png
selection-mode.png
selection-mods-over.png
selection-mods.png
selection-options-over.png
selection-options.png
selection-random-over.png
selection-random.png
star.png
- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds badI will try it
[Easy]
00:14:157 (1) - there is not enough time between the end of this spinner and the next object for lower level players to recover from spinning. to fix this, i would shorten this spinner by 1/1 so it ends at 00:15:425. this is crucial because because new and inexperienced players usually have a very hard time transitioning from spinner to circle/slider. i think have 2/1 is sufficienthttps://osu.ppy.sh/s/72767 <--like this. but this is a good idea
, Fixed
00:26:833 (1,2,3) - space these objects out a bit farther so they don't overlap. the overlap looks rather ugly, and is also inconsistent with the spacing you have at 00:29:368 (1,2,3), a very similar pattern.Fixed
[yanlu's Normal]
00:02:326 (1) - remove the whistle sound from the body of this slider. it doesn't sound right, and there is nothing in the music to support adding that whistle sound there.
00:11:622 (1) - adding one more node at the center of this slider, like this, would make it look much better. it gives the curves of the slider more definition and shape00:15:002 (3,4) - why is the spacing between these notes larger? please make it consistent and symmetrical; there's no reason to have such an odd spacing change, and especially not in a normal difficulty.
00:34:439 (4) - seems as if you're missing a NC here. placing one would make your NC pattern here consistent with the rest of the map.
00:36:974 (2,3,4) - why are these all slanted in different directions? it would make more sense for you to make them all parallel to each other for neatness
01:14:580 (3) - perhaps you should move this up a bit. the border of this circle almost goes off the screen
[Hard]
- OD +0.5. the OD is pretty low for a hard difficulty
- HP drain +1. why is it so low?
00:07:819 (4,5) - the large spacing here really caught me off guard. so soon into a hard difficulty and you already have a pretty large jump. i would move (5) upwards a bit so the jump isn't too big and out of place. example: 00:17:960 (3,4)
00:10:777 (2,3) - space these out a bit more so they don't overlap.
00:29:368 (4) - NC here for consistency
00:44:685 (1) - the HP drain is lenient enough here so you can remove the break after this spinner
00:51:763 (5) - same as previously mentioned for consistency
00:53:876 (2,3) - same as previously mentioned for consistency
[Sharlo's Insane]
- OD +0.5. OD 7 works best for most insane difficulties
- HP drain +1 or +1.5. it's so low..
00:06:129 (1) - make the end of this slider silent or softer. it fits the music much better
00:40:777 (1) - removing the first node from this slider makes it look more aesthetically pleasing:00:59:791 (1,2) - this arrangement doesn't flow all too well to me. try something like this that flows better, where the end of 01:00:214 (2) overlaps with the start of 01:01:059 (1)
[Snow]
- OD +0.5 or even +1. i think it would be best for the highest difficulty in a set to be at least OD 7.5 +1
- HP drain +2 or +2.5. it doesn't need to be that low; the map is not too challenging and the song is not very long. +2
really fun circle jump set. good luck, and happy holidays
in the .osu file, under the section "[Colours]", add this in (this is the code for a white sliderborder)Lan wings wrote:
Low wrote:
- since you are using a custom skin, i think you need to manually add a custom slider border in the .osu to avoid certain complications with the skin. eh my english is bad,i can't understand D:
SliderBorder : 255,255,255
sry for late _(:з」∠)_Low wrote:
in the .osu file, under the section "[Colours]", add this in (this is the code for a white sliderborder)SliderBorder : 255,255,255
example of what it should look like in the .osu file:
osu file format v14
[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 214,6552,14157,16692,36974,47115,49650,57256,59791,67397
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2
[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:yanlu's Normal
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:981364
BeatmapSetID:437097
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
214,422.535211267606,3,2,1,50,1,0
44791,-100,3,2,1,30,0,0
45002,-100,3,2,1,50,0,0
46059,-100,3,2,1,30,0,0
46270,-100,3,2,1,50,0,0
49650,-100,3,2,1,50,0,0
80073,-100,3,2,1,20,0,0
80178,-100,3,2,1,30,0,0
85143,-100,3,2,1,20,0,0
86833,-100,3,2,1,10,0,0
87678,-100,3,2,1,5,0,0
[Colours]
Combo1 : 255,128,128
Combo2 : 255,255,255
Combo3 : 134,194,255
[HitObjects]
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356,304,29368,6,0,P|402:312|452:303,2,100,4|8|0,0:0|0:0|0:0,0:0:0:0:
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296,40,31481,1,2,0:0:0:0:
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476,244,34016,1,2,0:0:0:0:
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116,260,35495,1,0,0:0:0:0:
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44,56,36552,5,2,0:0:0:0:
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380,104,37819,2,0,L|432:96,1,50
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Flower wrote:
局的没什么好摸的,随便说点了
截图用的puush,可能要用代理才能看到
[SB]
01:07:397 - 这边突然加快很突兀,建议算一下在01:06:974 - 01:07:819 - 做一个渐进加速。雪是一张图的话这样弄也不是很麻烦,所以请务必拜托了
[Snow]
00:12:678 (2) - 往左上平移2格,这样00:11:833 (2,2,2) - 的距离保持一致,并且flow不致过于呆板 Fixed
00:16:270 (3) - 这个地方没有音,打起来有点惨,建议这样子:http://puu.sh/sCxlz/e3b4310cbd.jpg 改成音量50 40 30
00:59:368 (3) - ^ ^
00:17:960 (1,2,3) - 建议这里距离保持一致,比如说1放到248,272左右,打起来比较舒服 Fixed
00:23:875 (1,2,3) - 丑死 扔在3的sliderhead了
怀疑jubeat玩家 俺不玩jubeat._.
没了,祝好运