forum

Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover (TV Si

posted
Total Posts
44
Topic Starter
SSad
This beatmap was submitted using in-game submission on Tuesday, 9 January 2018 at 3:43:14 AM

Artist: Mizukara o Enshutsu Suru Otome no Kai
Title: Girlish Lover (TV Size)
Source: 俺の彼女と幼なじみが修羅場すぎる
Tags: oreshura op opening anime Chinatsu Akasaki Yukari Tamura Hisako Kanemoto Ai Kayano
BPM: 165
Filesize: 11401kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.57 stars, 111 notes)
  2. Hard (3.05 stars, 244 notes)
  3. Insane (4.45 stars, 301 notes)
  4. Normal (2.02 stars, 153 notes)
Download: Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover (TV Size)
Download: Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Me
Normal - Me
Hard - Me
Insane - Me




Modders
Moa
Henryx
Electoz
Naxess
- Frontier -
Kagetsu
Ambient
XxSeonxX
DeRandom Otaku
alt f4
LeNitrous
-Spy
100bit
Ayyri
Propasy
Pentori
Dailycare
M1k0
henryx
insane

00:05:109 (6) - id map this as 1/4 to emphasize the vocals
00:09:655 (5) - start this as a slider or just map as 1/4
00:12:564 (1,2,3,4,5,6,7,8) - looks pretty messy
00:22:564 (1) - this should be a slider
00:46:201 (1) - no nc, separate it further from last note
00:46:565 (5) - slider should start here
00:47:292 (6) - nc this instead of next beat
00:48:565 (3) - should map as 1/4
00:50:747 (2) - 1/4 note
00:54:747 (6) - 1/4 note
01:24:384 (2,3,4,5,6,7,8,9,10,11,12,13,14) - id make this part like this (with a nc somewhere inbetween) http://prntscr.com/aktacq
the rest looks ok. the sliders aren't very neat tho, they could be fixed up. gl
Topic Starter
SSad
Updated!
00:05:109 (6) - id map this as 1/4 to emphasize the vocals Changed Accordingly Hopefully xD
00:09:655 (5) - start this as a slider or just map as 1/4 Unchanged
00:12:564 (1,2,3,4,5,6,7,8) - looks pretty messy Changed to look neater I think
00:22:564 (1) - this should be a slider Changed
00:46:201 (1) - no nc, separate it further from last note Changed
00:46:565 (5) - slider should start here Changed
00:47:292 (6) - nc this instead of next beat Changed
00:48:565 (3) - should map as 1/4 Changed
00:50:747 (2) - 1/4 note Changed
00:54:747 (6) - 1/4 note Changed
01:24:384 (2,3,4,5,6,7,8,9,10,11,12,13,14) - id make this part like this (with a nc somewhere inbetween) Unchanged
[T]wilight
M4M t/434870/start=0 [T]wilight DIfficulty please
[T]wilight
Normal Diff : 00:00:927 (1) -
00:01:473 (2) -
00:02:018 (3) -
From these change to

:00:05:109 (1) -
00:05:654 (2) -
00:06:018 (3) -
From these change to

Anythinks beside that I think is already perfect :D
Electoz
IRC
11:57 Electoz: yeah sry my pc just went mad for a while
11:57 Electoz: alright then
11:57 *Electoz is editing [http://osu.ppy.sh/b/936197 Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover - (TV Size) [Easy]]
11:57 Electoz: ^I'll go with that first
11:57 Yukida: lol its all g
11:57 Yukida: alrighty
11:58 Electoz: the volume is so loud lol
11:58 Electoz: especially the first 3 secs
11:59 Electoz: hmmm
11:59 Electoz: well imma go with some general stuff here
11:59 Electoz: if there's anything you don't understand, ask me right away
11:59 Yukida: kk
12:00 Electoz: sooo
12:00 Electoz: you used 90% volume on most parts
12:00 Electoz: and then 75% on kiai
12:00 Electoz: well I'm kinda curious what's the reason behind this
12:00 Electoz: cuz
12:01 Electoz: mostly people use higher volume in more intense parts like kiai, guitar solo or whatever
12:01 Yukida: well
12:01 Electoz: and vice versa
12:01 Yukida: I dont really know how the volume etc things work
12:01 Electoz: lol so you did that by instinct?
12:02 Yukida: I guess
12:02 Electoz: hmmm
12:02 Electoz: in most songs
12:02 Yukida: if I want to change the volume of it do I have to do it all individually?
12:02 Electoz: you can change the volume with inherited points right?
12:02 Electoz: those green lines in timing section
12:04 Yukida: yea
12:04 Electoz: yeah you can go with that one
12:04 Electoz: just doing the same stuff like when you're changing sv
12:05 Electoz: alsoo
12:05 Electoz: do you know how sampleset works?
12:05 Yukida: nope
12:06 Electoz: there are 3 kinds of sampleset
12:07 Electoz: Normal, Soft and Drum
12:07 Electoz: most songs use a soft sampleset
12:07 Electoz: it's a lot quieter than Normal
12:07 Electoz: the Normal/Drum can be used depend on songs
12:08 Electoz: http://puu.sh/nXJvo/c3adcf7cdd.png
12:08 Electoz: you can change it there
12:08 Yukida: so I want most soft then?
12:09 Electoz: most things about sounds/hitsounds are subjective
12:09 Electoz: but yes in my opinion soft would work better
12:09 Yukida: alrighty then
12:09 Yukida: also I've changed the volume
12:09 Yukida: so it louder in kiai
12:10 Electoz: you'll notice that
12:10 Electoz: if you changed the sampleset from timing section
12:10 Electoz: hitsounds will become different
12:10 Yukida: yea
12:10 Electoz: sooo
12:10 Electoz: in some cases
12:11 Electoz: people wanted to have a Normal sampleset by default
12:11 Electoz: but also a soft sampleset for hitsound
12:11 Electoz: s
12:11 Electoz: so they have an option for change things on each object individually
12:11 Electoz: http://puu.sh/nXJDc/3f8389bc8f.PNG
12:11 Electoz: there^
12:12 Electoz: sometimes it saves you trouble from creating many green lines as well
12:12 Yukida: ah alright
12:12 Electoz: alrighttt
12:12 Electoz: try looking at other songs on how much they put for each part of the song
12:13 Yukida: kk
12:13 Electoz: well I guess that's all for hitsounding stuff
12:13 Electoz: hmm
12:13 Electoz: there are some ds errors lol
12:13 Electoz: like
12:13 Electoz: 00:51:474 (2,3) -
12:14 Yukida: whats ds error
12:14 Electoz: 01:15:111 (1,2) - Also this one, just 0.1
12:14 Yukida: D:
12:14 Electoz: arrrr
12:14 Electoz: sec
12:14 Electoz: https://osu.ppy.sh/wiki/Glossary
12:14 Yukida: is that distance spacing
12:14 Electoz: If I happened to say sdfnsdfjbnsd; words
12:14 Electoz: you can find it there
12:14 Electoz: ya
12:14 Electoz: distance spacing
12:15 Yukida: ah ok
12:15 Electoz: hmmm
12:16 Electoz: you seems like blanketing stuff lol
12:16 Electoz: I mean
12:16 Electoz: I can see blankets everywhere
12:16 Yukida: is that bad
12:16 Yukida: xD
12:16 Yukida: I dont know many patterns
12:16 Electoz: that's the main problem
12:16 Electoz: you can't create many patterns
12:17 Electoz: with ds on
12:17 Electoz: well
12:17 Electoz: in easier diffs
12:17 Electoz: most people are like either blanketing stuff, or making a flow in a simple straight line
12:18 Electoz: *not straight, just single
12:18 Yukida: so its fine how it is?
12:18 Electoz: hmmm
12:18 Electoz: well
12:18 Electoz: sec
12:18 Electoz: I need a dictionary
12:18 Electoz: basically you blanketed stuff to much
12:19 Electoz: it's kinda repetitive in gameplay
12:19 Yukida: D:
12:19 Electoz: so you have to try something different
12:19 Electoz: once in a while
12:19 Electoz: like, if you're going the same thing for a 10 secs
12:19 Electoz: that's a really warning sign that you should try something else
12:20 Yukida: so I should try change it
12:20 Electoz: "should", yes
12:20 Electoz: also
12:20 Electoz: http://puu.sh/nXKe7/d314170978.jpg
12:20 Electoz: ^That's how you check a blanket
12:21 Electoz: You can use the 1/16 beat snap divisor thing there if it isn't precise enough
12:22 Electoz: well you might fix it later becuz it's gonna take time lol
12:22 Yukida: yea I will
12:23 Electoz: did you
12:23 Electoz: put new combos by instinct as well?
12:23 Yukida: yea
12:24 Electoz: in most maps in Easy/Normal or sometimes in Hard
12:24 Electoz: people put NC on every two downbeats
12:24 Electoz: ^NC= new combo imma type NC cuz lazy
12:24 Electoz: anyways
12:25 Electoz: putting an NC every two downbeats is pretty much worldwide
12:25 Yukida: yea
12:25 Yukida: k
12:25 Electoz: but
12:25 Yukida: what did I do
12:25 Electoz: you can try something else if you want
12:25 Electoz: like
12:25 Electoz: NC on every stanzas, and so on
12:25 Electoz: in higher diffs, it will become subjective
12:26 Electoz: most people put it for, to indicate a pattern, sv change, anti-jump, emphasis, a change in rhythm or whatever it is
12:27 Electoz: 00:16:927 (1,2) - 00:53:292 (1,1) - Try not to do overlaps like these
12:28 Electoz: because
12:28 Electoz: well firstly it doesn't look neat, and it's hard to read in easier diffs cuz it has a low AR
12:28 Electoz: also
12:28 Electoz: avoid unintentional overlaps as much as possible
12:28 Electoz: similar to NC, people do overlaps for purposes
12:28 Electoz: *on purposes
12:30 Yukida: ok
12:30 Yukida: so ill find those and change it
12:31 Electoz: alright then
12:31 Electoz: 00:19:837 (1) - hmm
12:31 Electoz: if I understand this correctly
12:31 Electoz: you're trying to do sth like this right?
12:31 Electoz: http://puu.sh/nXKPA/e298598e26.jpg
12:32 Electoz: or it's not?
12:32 Yukida: yea lol
12:32 Electoz: you can just
12:32 Electoz: simply copy paste 00:19:109 (2) -
12:32 Electoz: and rotate it
12:32 Electoz: you can rotate or do some cool stuff in edit tab
12:32 Electoz: above
12:33 Electoz: also you can learn many shortcut keys from there
12:33 Electoz: which makes things much easier
12:34 Yukida: yea I know some of them
12:34 Electoz: try not to
12:35 Electoz: changing SV in Easy
12:35 Electoz: even if it's 0.90
12:35 Electoz: most people gonna like
12:35 Electoz: lafjbnaklfbjnafkbj
12:35 Electoz: when you do that in Easy
12:35 Electoz: so whatever
12:35 Yukida: oh ok
12:35 Electoz: mainly because
12:36 Electoz: they don't want players to handle changes in speed
12:36 Yukida: alright
12:36 Yukida: so I should take it out?
12:36 Electoz: 01:26:747 (1) - some tips about the spinner
12:36 Electoz: In my opinion, the changes in SV shouldn't be made
12:36 Electoz: in Easy
12:37 Electoz: you should keep a constant 1.00
12:37 Yukida: kk I changed it
12:37 Electoz: don't forget to resnap all things lol
12:37 Yukida: resnap?
12:37 Electoz: hmmm
12:38 Electoz: like
12:38 Electoz: right now, you changed the SV back right?
12:38 Electoz: to 1.00
12:38 Yukida: yea
12:38 Electoz: 01:04:929 - from this part, you used to have 0.90
12:39 Electoz: now when you bumped that thing up to 1.00
12:39 Electoz: you will notice that
12:39 Electoz: objects didn't land on the beats properly
12:39 Yukida: oh
12:39 Yukida: lol
12:39 Yukida: wow
12:39 Yukida: it changed it all
12:39 Electoz: you can resnap things individually
12:39 Electoz: or
12:39 Electoz: resnap the whole thing
12:39 Electoz: from the timing tab above
12:40 Electoz: damn
12:40 Electoz: it has 2 timing tabs
12:40 Electoz: and even I said above it won't be any different
12:40 Electoz: found it?
12:41 Yukida: no
12:42 Yukida: is it the 4/4 and 3/4 thing?
12:42 Electoz: http://puu.sh/nXLqG/b90bd85ab4.jpg
12:42 Electoz: rip
12:42 Yukida: resnap
12:42 Yukida: yea lol
12:42 Yukida: just saw it
12:42 Electoz: 01:26:747 (1) - alright, so now we're back to the spinner thing
12:43 Electoz: you can see that the song is kinda fading out, but the ending sound of the spinner doesn't seem to match the volume
12:43 Electoz: you can "gradually" decrease the volume during a spinner
12:43 Electoz: like, putting on green lines with a lower volume on every 1 or 2 white ticks
12:43 Electoz: and so on
12:44 Electoz: so the spinning sound will also gradually fade out as the song goes
12:45 Yukida: o: ok
12:45 Yukida: ill do that as well
12:45 Electoz: ok
12:45 Electoz: well
12:45 Electoz: lastly(?) in Easy
12:45 Electoz: about the slider tick rate
12:45 Electoz: most maps are using only 1
12:45 Electoz: especially in easier diffs
12:45 Electoz: there are rarely any maps that has 2 or above
12:45 Electoz: cuz it affects the gameplay
12:46 Electoz: also because the slidertick sound as well
12:46 Yukida: alright
12:46 Electoz: hmm
12:46 Yukida: so change from 2 --> 1
12:46 Electoz: yeah
12:47 Yukida: kk
12:47 Yukida: done
12:47 Electoz: more slider tick rate=more hp
12:47 Electoz: so using high slider tick rate only exists in a map with
12:47 Electoz: like
12:47 Electoz: long long long sliderarts
12:47 Electoz: or whatever
12:47 Electoz: so players can pass with hr
12:47 Yukida: ah
12:47 Yukida: ok
12:48 Electoz: also there's a slidertick sound, if you made it 2, the slidertick sounds will be played every 1/2 beats
12:48 Electoz: instead of 1/1
12:48 Electoz: some people find it overpowering, even the sound isn't that loud
12:48 Electoz: but some people find it useful cuz those sounds will be "somewhat" mapped
12:48 Electoz: really depends, kinda subjective
12:49 Yukida: alright
12:49 Electoz: sooo
12:49 Electoz: let's go with
12:49 *Electoz is editing [http://osu.ppy.sh/b/936199 Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover - (TV Size) [Normal]]
12:49 Yukida: k
12:49 Yukida: the sounds
12:49 Yukida: I have to change as well
12:49 Yukida: cause its the same
12:49 Electoz: you mean
12:49 Electoz: slidertick?
12:50 Yukida: volume
12:50 Electoz: lol
12:50 Electoz: dude did you use ds in Normal?
12:50 Yukida: I think so
12:51 Yukida: maybe
12:51 Electoz: so decisive
12:51 Yukida: yea
12:51 Electoz: 00:02:745 (1,1,2,3,1,2,3) - like
12:51 Yukida: lol
12:51 Electoz: this part
12:51 Electoz: is really messed up
12:52 Yukida: should I be using ds
12:52 Electoz: ds must be used at all times
12:52 Electoz: in Easy and Normal
12:53 Yukida: its really close together and hard to read if I ds
12:53 Electoz: it's not that hard lol
12:53 Electoz: tbh
12:53 Electoz: something like
12:53 Electoz: 00:02:018 (3,1) -
12:53 Electoz: is really hard to read
12:53 Electoz: cuz
12:53 Electoz: longer beat spacing = bigger spacing visually
12:54 Yukida: so ill put them closer together
12:54 Electoz: also, just in case you don't know
12:54 Electoz: http://puu.sh/nXM0x/1198a775f4.PNG
12:54 Electoz: you can see ds numerically there
12:54 Yukida: yea
12:54 Electoz: so those yellow numbers should be consistent
12:55 Yukida: so prev and next should be similar?
12:55 Electoz: should be the same
12:55 Electoz: less than 0.1 difference
12:56 Electoz: well fixing took time and it's a pain
12:56 Electoz: in it's own way
12:56 Electoz: *takes
12:56 Yukida: ahh
12:56 Yukida: I see
12:56 Electoz: 00:08:200 (1) - 00:11:836 (4) - 00:14:382 (1) - avoid sliders like these if possible
12:56 Electoz: you curved them too much
12:57 Electoz: basically the main purpose of a slider is to click and drag
12:57 Electoz: but sth like those you can just hold it there which didn't require any movement at all
12:58 Yukida: ill turn into a normal slider then
12:58 Electoz: up to you
12:58 Electoz: 00:32:019 (1,2,3,4) - too hard for Normal lol
12:58 Electoz: well mapping 1/2 beats is usual in Normal
12:59 Electoz: but it shouldn't be too often
12:59 Electoz: so players can have a bit of a "rest" in a way
12:59 Yukida: I can take it out
12:59 Electoz: hmm
12:59 Electoz: in this case
12:59 Electoz: maybe you can change those circles
12:59 Electoz: into 1/2 sliders
12:59 Electoz: ^just my opinion
13:00 Electoz: that way, players will have to click less times
13:00 Electoz: so it's easier
13:00 Yukida: can you show me example
13:02 Electoz: nah I changed my mind
13:02 Electoz: http://puu.sh/nXMwq/cf0e68488c.jpg
13:02 Electoz: instead of 3 circles, I changed it into a repeat slider
13:03 Electoz: or
13:03 Yukida: lol k
13:04 Electoz: gaahh
13:04 Electoz: sec
13:04 Electoz: my puush is drunk
13:04 Yukida: lol alright
13:04 Yukida: so something like
13:05 Yukida: 00:14:382 (1) - this slider
13:05 Yukida: I should change
13:05 Electoz: yes you should
13:05 Yukida: and I want to keep my sv at
13:05 Yukida: 1
13:06 Electoz: in Normal
13:06 Electoz: you can make a "slight" change in SV
13:06 Electoz: but not like halving them
13:06 Electoz: in most cases I saw are about 0.8-1.2
13:06 Electoz: so 0.75 in your case in my opinion is pretty questionable
13:06 Yukida: I changed it back to 1
13:06 Electoz: whether if it's too much for players
13:06 Yukida: ill leave it at 1
13:06 Electoz: uh
13:06 Electoz: almost forgot
13:07 Electoz: 00:31:292 (3,1,2,3) -
13:07 Electoz: http://puu.sh/nXMGD/ee64e09ce6.jpg
13:07 Electoz: probably you can even do it this way
13:07 Electoz: was gonna puush this since a while ago
13:08 Yukida: o:
13:08 Yukida: thats a lot better
13:09 Electoz: also
13:09 Electoz: https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements
13:09 Electoz: https://osu.ppy.sh/wiki/Easy_%28Difficulty%29
13:09 Electoz: https://osu.ppy.sh/wiki/Normal
13:10 Electoz: https://osu.ppy.sh/wiki/Hard
13:10 Electoz: ^those are for general ideas + how much the difficulty settings should be
13:10 Yukida: alright
13:10 Electoz: well
13:11 Electoz: looks like the other issues here are already covered in Easy
13:11 Electoz: sooo
13:11 *Electoz is editing [http://osu.ppy.sh/b/936198 Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover - (TV Size) [Hard]]
13:11 Electoz: waiiitt
13:11 Electoz: 01:20:929 (1) - almost forgot, in Easy
13:12 Electoz: try not to make 2 or more repeats
13:12 Electoz: it will be confusing + it will ruin the flow
13:12 Yukida: fixed
13:12 Electoz: sliders like these
13:12 Electoz: are very rarely seen nowadays
13:12 Electoz: but frequently used in old maps
13:12 Electoz: in order to challenge players' skills
13:13 Electoz: well mapping style these days are mainly for flow and patterns
13:14 Yukida: dw I changed it
13:15 Electoz: Idk if everything's covered up or I just tired lol
13:15 Electoz: about stacks
13:15 Electoz: same as NCs and overlaps
13:16 Electoz: but sometimes people do stacks when they have the "same" sounds, emphasis, etc
13:16 Electoz: also as I said before
13:16 Electoz: you should use DS in most parts in Hard
13:16 Electoz: but
13:16 Electoz: you can add/decrease some spacing on stronger beats
13:16 Electoz: like, a cymbal sound for example
13:18 Electoz: also
13:18 Electoz: end the spinner at the same point in every diff pls thanks
13:19 Electoz: welpp
13:19 Electoz: that's probably all from me
13:20 Electoz: any questions or anything you don't understand?
13:20 Yukida: hmm
13:20 Electoz: those I pointed out are like
13:20 Electoz: the major issues
13:20 Yukida: what parts in hard should I use DS in
13:20 Electoz: there will be some minor and specific details in later mods
13:20 Electoz: hmm
13:20 Electoz: well
13:21 Electoz: the main idea of "Hard"
13:22 Electoz: is to let a player learned how to use jumps and triplets
13:22 Electoz: so you should use DS consistently
13:22 Electoz: like Easy and Normal
13:22 Electoz: but you can add some jumps, short streams, triplets
13:22 Electoz: in some strong beats
13:22 Yukida: so what I have got now is ok
13:22 Yukida: but the ds
13:23 Yukida: needs fixing
13:23 Electoz: hmm not sure cuz I was a person like
13:23 Electoz: really need to see ds in a way first then I can see more things
13:23 Electoz: but yes
13:23 Electoz: ds needs fixing
13:24 Yukida: hmmm ok
13:24 Electoz: alright thenn
13:24 Electoz: hope that helpsss
13:24 Yukida: It does a lot
13:24 Yukida: thank you so much!

We talked about basic stuff on how things should be emphasized, aesthetics, and some tips.
Good luck~
Topic Starter
SSad
Updated
Easy: DS has been fixed, Patterns Have been changed, volume changed and Slider velocity reverted and fixed

Normal: DS has been added, Patterns Have been changed, volume changed, Slider velocity reverted and fixed, Notes resnapped, Spinner fixed
Thanks Electoz for Mod <3
Naxess
From Queue

Easy
SPOILER
00:06:018 (4) - Listen to this sound and then look at how you've mapped it throughout the song. You'll probably notice that you often use circles at these parts in specific, which I think is a great idea. Consider doing something like this to keep the pattern going:

Or, for more variety, if you don't like repeating things:

01:14:384 (2) - Same here

00:34:019 (2) - Considering that you've used the finish hit sound effect on circles before it and even after it, I believe this should also have one. It doesn't really make sense to suddenly remove it.
00:45:656 (1) - It is generally recommended to always have something clickable on large white ticks (so called downbeats). They usually represent loud sounds in the song. It wouldn't make sense to lift your finger. How about something like this instead?

00:47:110 (1) - Again, another downbeat which isn't clickable. I'd recommend using the same pattern here, because it'll add to the consistency. For example like this:

00:57:292 (1) - Here's another downbeat that isn't clickable. You'll notice it actually makes a lot of sense to have them be clickable.

01:19:475 (1) - This sounds a lot like a repeat, don't you think?
01:22:384 - This part is a little confusing as the music suggests notes, but none are there. Consider doing something like this:

The circle (4) in the image starts on a downbeat, so remember to make this a new combo as well.
Looking at the image again, I'd prefer it if the end of slider (2) was clickable, but it'd be quite sudden to suddenly have to click on a red tick, since you haven't mapped any other notes on them.

About your combos:
Start your combos on downbeats, because that is usually where a new measure of a song begins. You've actually done it correctly most of the song, but I've noticed some exceptions:
00:46:019 (2) - Blue combo should start here
00:47:474 (2) - Purple combo should start here
00:56:201 (3) - Blue combo should start here
00:57:292 (1) - Once you've made this clickable, have the blue combo start here.
00:59:110 (1) - I think this should be a part of the purple combo. (Even though it's on a downbeat, so this is an exception)
Exceptions are allowed, but try to have them make sense. There might be a pause in the song, for example.
Well, I think you get the idea.

Normal
SPOILER
First of all, the difficulty stars on this map is literally less than a fifth higher than the easy difficulty... not even sure how this is possible considering all the notes you've added :P

00:07:473 (2) - Some of the hit sounds around this part are very quiet to the point where I can't even hear some of them. You might've reduced their sounds on a time inheritance point or something. Consider making the hit sounds audible.
00:27:837 (3) - The hit sounds on this is quite sudden. I'd recommend adding the same hit sounds on objects on the same beats in the vicinity, for example: 00:26:382 (1) - or you could simply remove the hit sound instead. That's just my opinion though, it sort of feels out of place like it is at the moment.

Now that we also need to bring up the difficulty, I'll make some suggestions.
00:29:110 - you could add notes between spaces like this at timed intervals. You've already done it in some places, but to quite a small degree. If it gets repetitive, consider making a repeat out of it using the previous slider (as long as it doesn't break the clickable downbeat rule I mentioned earlier) or simply dividing them up into two sliders, etc. Just as long as you include the note that you're adding. Well, you can experiment with it. I'll give some examples:



etc. If you do something like this across the map, I'm certain it'll have a higher, as well as more preferable, difficulty star rating. Just make sure you don't do it too much, wouldn't want it to reach all the way to the hard difficulty ;)

I may have mentioned some things in easy that apply here as well, so don't forget to double check.

Hard
SPOILER
Not going to check too much here. I'll share what I know about jumps, though.

In general jumps are not this common in a hard difficulty, I'd recommend simply keeping spacing throughout most of the song. The suggestion I made for normal about adding more notes should be used here as well, but to a higher degree.

In hard you could also map blue ticks if you notice that it makes sense, just try not to do it too much or too dense, you wouldn't want the map to become insane. Red ticks are usually fine though. In slower places you could map white ticks, though it'll both get boring and reduce your difficulty star rating if you do it for an extended period of time.

Here, I'll give some examples.
The spacing and frequency of notes should look something like this for hard difficulties (avoid jumps as much as possible except where it makes sense):

You should also try to make nice patterns out of it on the screen as well. The tolerance for overlapping, stacking and slight spacing inconsistencies are significantly higher on hard maps than on normal and easy, which makes it easier to map and freely place notes as you wish.
Here I've stacked the beginning of a slider with the beginning of another slider, though it may be hard to see.

I'd generally recommend to keep distance spacing on for when placing new notes and then turn it off, in case you need to move the notes so they'd look better or stack, for example.
- Frontier -
From PM , sorry for delayed mod :(

[General]
Name of this map
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover - (TV Size) x
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover (TV Size) ✔
[Easy]
IDK what to mod but i see som issues here
  1. Too many NCs.
  2. DS error
  3. 1/2 unranked for easy :(
[Normal]
Like easy, idk how to mod
  1. some notes are overlap, that makes your map not beautiful
  2. 1/4 unranked in normal :(
  3. DS error!!
[Hard]
Isn't it too hard?? Too much DS

[Enimate's Insane]
00:08:927 (3) - ovrlap?
00:32:654 (8) - delete and move 00:32:745 (9) to other place
00:46:746 (5) - not blanket

[Insane]
00:04:564 (4) - blanket plz
00:07:473 (3) - ctrl+g
00:18:018 (5) - ^
00:21:746 (2) - delete

Good luck :) :)
Topic Starter
SSad

Naxess wrote:

From Queue

Updated!
Easy
00:06:018 (4) - Listen to this sound and then look at how you've mapped it throughout the song. You'll probably notice that you often use circles at these parts in specific, which I think is a great idea. Consider doing something like this to keep the pattern going: Added

Or, for more variety, if you don't like repeating things:

01:14:384 (2) - Same here Unchanged

00:34:019 (2) - Considering that you've used the finish hit sound effect on circles before it and even after it, I believe this should also have one. It doesn't really make sense to suddenly remove it. Added

00:45:656 (1) - It is generally recommended to always have something clickable on large white ticks (so called downbeats). They usually represent loud sounds in the song. It wouldn't make sense to lift your finger. How about something like this instead? Added


00:47:110 (1) - Again, another downbeat which isn't clickable. I'd recommend using the same pattern here, because it'll add to the consistency. For example like this:

00:57:292 (1) - Here's another downbeat that isn't clickable. You'll notice it actually makes a lot of sense to have them be clickable.

01:19:475 (1) - This sounds a lot like a repeat, don't you think?
01:22:384 - This part is a little confusing as the music suggests notes, but none are there. Consider doing something like this: Changed

The circle (4) in the image starts on a downbeat, so remember to make this a new combo as well.
Looking at the image again, I'd prefer it if the end of slider (2) was clickable, but it'd be quite sudden to suddenly have to click on a red tick, since you haven't mapped any other notes on them.

About your combos:
Start your combos on downbeats, because that is usually where a new measure of a song begins. You've actually done it correctly most of the song, but I've noticed some exceptions:
00:46:019 (2) - Blue combo should start here Changed
00:47:474 (2) - Purple combo should start here Changed
00:56:201 (3) - Blue combo should start here Changed
00:57:292 (1) - Once you've made this clickable, have the blue combo start here. Changed
00:59:110 (1) - I think this should be a part of the purple combo. (Even though it's on a downbeat, so this is an exception)
Exceptions are allowed, but try to have them make sense. There might be a pause in the song, for example.
Well, I think you get the idea.

Normal
First of all, the difficulty stars on this map is literally less than a fifth higher than the easy difficulty... not even sure how this is possible considering all the notes you've added :P

00:07:473 (2) - Some of the hit sounds around this part are very quiet to the point where I can't even hear some of them. You might've reduced their sounds on a time inheritance point or something. Consider making the hit sounds audible. Changed

00:27:837 (3) - The hit sounds on this is quite sudden. I'd recommend adding the same hit sounds on objects on the same beats in the vicinity, for example: 00:26:382 (1) - or you could simply remove the hit sound instead. That's just my opinion though, it sort of feels out of place like it is at the moment. Changed

Now that we also need to bring up the difficulty, I'll make some suggestions. Added
00:29:110 - you could add notes between spaces like this at timed intervals. You've already done it in some places, but to quite a small degree. If it gets repetitive, consider making a repeat out of it using the previous slider (as long as it doesn't break the clickable downbeat rule I mentioned earlier) or simply dividing them up into two sliders, etc. Just as long as you include the note that you're adding. Well, you can experiment with it. I'll give some examples:



etc. If you do something like this across the map, I'm certain it'll have a higher, as well as more preferable, difficulty star rating. Just make sure you don't do it too much, wouldn't want it to reach all the way to the hard difficulty ;)

I may have mentioned some things in easy that apply here as well, so don't forget to double check.

Hard
Not going to check too much here. I'll share what I know about jumps, though.

In general jumps are not this common in a hard difficulty, I'd recommend simply keeping spacing throughout most of the song. The suggestion I made for normal about adding more notes should be used here as well, but to a higher degree.

In hard you could also map blue ticks if you notice that it makes sense, just try not to do it too much or too dense, you wouldn't want the map to become insane. Red ticks are usually fine though. In slower places you could map white ticks, though it'll both get boring and reduce your difficulty star rating if you do it for an extended period of time.

Here, I'll give some examples.
The spacing and frequency of notes should look something like this for hard difficulties (avoid jumps as much as possible except where it makes sense):

You should also try to make nice patterns out of it on the screen as well. The tolerance for overlapping, stacking and slight spacing inconsistencies are significantly higher on hard maps than on normal and easy, which makes it easier to map and freely place notes as you wish.
Here I've stacked the beginning of a slider with the beginning of another slider, though it may be hard to see.

I'd generally recommend to keep distance spacing on for when placing new notes and then turn it off, in case you need to move the notes so they'd look better or stack, for example.

- Frontier - wrote:

From PM , sorry for delayed mod :(

Updated!
[General]
Name of this map
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover - (TV Size) x
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover (TV Size) ✔ Fixed!
[Easy]
IDK what to mod but i see som issues here
  1. Too many NCs. Changed
  2. DS error Fixed!
  3. 1/2 unranked for easy :(
[Normal]
Like easy, idk how to mod
  1. some notes are overlap, that makes your map not beautiful Unchanged (Note: Will be changed)
  2. 1/4 unranked in normal :(
  3. DS error!! Fixed!


[Hard]
Isn't it too hard?? Too much DS

[Enimate's Insane] (leaving for Enimate to change) so Unchanged
00:08:927 (3) - ovrlap?
00:32:654 (8) - delete and move 00:32:745 (9) to other place
00:46:746 (5) - not blanket

[Insane]
00:04:564 (4) - blanket plz Changed
00:07:473 (3) - ctrl+g Changed
00:18:018 (5) - ^ Changed
00:21:746 (2) - delete Changed

Good luck :) :)

Thanks for the Mods Naxess and Frontier <3
LeQuack
Here's a mod for you :D
If you want you can mod my map : https://osu.ppy.sh/s/428739

Enimate's Insane
Map

00:09:291 (5) - This slider doesn't really follow anything in the music i suggest either making it half the length (Ending on the red tick) or making 00:09:109 (4) a repeat slider that repeats at the white tick and ends on the next red tick
00:09:655 (1) - Add a note here after previous change has been made
00:10:382 (1) - Change this to a slider that ends on the red tick
00:12:018 (7) - Make this a repeat slider
00:47:292 (7) - Make this NC to fit with change below
00:47:656 (1) - Delete this slider
00:48:565 (4) - NC
00:53:292 (3) - Because the song picks up I would make this different from the verse. For this note i would change it to a slider that ends on the red tick
00:54:201 (6) - Move this back to start on the white tick
00:54:383 (7) - Put a slider timing wise where the previous slider was
01:25:657 (5) - Move this to the red tick and add a repeat

Insane
General

- I would increase the OD to at least 7 as that is standard for insane difficulties however it is probably ideal to make equal to or greater than the previous difficulty

Map

00:04:745 (5) - I would make this a slider with no repeat. I would then make a slider that goes from where this ended to where 00:05:473 (2) is
00:05:291 (1) - Delete this to make room for the slider mentioned above
00:05:473 (2) - ^
(Image shows listed changes above)


00:09:291 (4) - This should be made half the length (Ending on the red tick)
00:09:655 (1) - Put a beat long slider here (Ending on the next red tick)
00:09:836 (1) - Delete this for the slider mentioned above
00:10:018 (2) - Delete for the slider mentioned above and the one mentioned below
00:10:200 (2) - Make this a half beat slider (Ending on the next white tick)


00:13:837 (8) - I would change this to a circle

00:18:018 (5) - Make this half the length
00:18:564 (1) - Make this a slider on the previous white tick that ends where it currently is
00:18:746 (2) - Turn into a single note where the slider currently starts
00:19:291 (3) - Move this to start on the previous red tick and end where it is currently starting (Sorry if this sounds confusing just use the image for
reference)
00:19:655 (4) - Turn into a slider that starts on the previous white tick and ends where it currently is


00:28:564 (1) - Make thjs a repeat slider if you are following the vocals
00:29:110 (2) - You seem to be following the vocals in this section but this has no place so i think it should be replaced with the repeat slider mentioned above
00:29:655 (3) - Maybe move this so it isn't overlapping with the new repeat slider
00:32:564 (5) - Make this the repeat slider that you were going for with 00:32:746 (6) as this is where the drum fill happens make it finish on the next white tick
00:37:201 (5) - This note doesn't need to be here and doesn't follow the song
00:49:292 (2) - You've been following the vocals for this section but there is no note here so i would remove it
00:51:656 (4) - Make this finish on the next white tick
00:52:019 (1) - Delete this to make room for the change above
00:52:383 (5) - Move so it doesn't overlap with the slider above
00:54:747 (6) - This note doesn't really have a place here so i would just remove it
01:00:292 (2) - Remove this note
01:00:565 (4) - As there a few notes ion the previous combo you could probably get away with having this in the previous combo
01:01:838 (4,5) - Swap these notes timing wise and adjust them on the play field accordingly also make the new (5) a NC
01:02:565 (1) - Remove NC to be in line with change above

01:03:110 (4) - This has the same issue as the first set of changes i suggested however putting in the same changes would result in the next part being affected therefore i suggest removing the repeat on this slider
01:03:656 (5) - Change to a slider that starts on the previous white tick and ends where this starts and also make this NC
01:03:838 (1) - Remove NC to fit with previous change


01:08:202 (1) - Remove NC to fit with changes below
01:09:111 (4) - Make this a normal slider but start it on the white tick that the repeat started on and also make NC
01:13:474 (5) - Remove this note to make way for changes below
01:13:656 (1) - Make this start on the previous red tick but end in the same place as it does currently
01:14:565 (5) - Make this a repeat slider for 1 repeat
01:14:929 (6) - Delete note to match advice given above

That's all i have time to do for now. I may do the other difficulties some other time
Good Luck with the map :)
Moa

Hi my student haha
in-game , modding q req
easy
00:00:927 (1,2) - Make Blanket
00:03:836 (1,2) - u'll put finish hitsound in cymbal sound or emphasis things EX) 00:03:836 -
so many finish hitsound
00:06:018 - remove drum hit sound
00:02:382 (3,1) - not overlap plz make blanket
00:06:382 (4,2) - not overlap
00:09:655 (1,2,3) - make blanket well
00:22:382 (2) - my suggestion rhythm http://puu.sh/nZpoy/fe5dc9c7c3.jpg
00:25:291 (2,2) - not finish hitsound ... etc finish hitsound spam
00:34:382 (1,2) - make blanket?
00:41:655 (1,2,1,2) - my suggestion rhythm http://puu.sh/nZpEb/e83482a7ca.jpg
00:51:837 - strong beat so u must put circle or sliderhead

normal
u can use 1.0 DS now DS is so near
and in normal diff i recommend follow vocal sound
00:05:654 (2) - at most not use blue tick in normal diff
00:23:473 (2,1) - make pretty blanket
00:54:019 (3,4,5,6,1,2) - rhythm suggestion http://puu.sh/nZpY1/5f0a6ffdf7.jpg
00:59:474 (1) - not use spinner u want use u should make enough break time in 00:59:474 (1,1) - between this
01:22:020 (2) - slider finish in 01:22:202 -

hard
00:06:200 (3) - remove reverse finish in 00:06:382 -
00:08:200 - u should make click in this timing
00:09:655 (1,2,3,4,5,6) - rhythm suggestion http://puu.sh/nZqeB/c37f315ab1.jpg
00:21:291 (1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - too easy

sleepy i'll check others later
Topic Starter
SSad

LeQuack wrote:

Here's a mod for you :D
If you want you can mod my map : https://osu.ppy.sh/s/428739
Updated!
Enimate's Insane
Map
Unchanged as Enimate will take a look at this
00:09:291 (5) - This slider doesn't really follow anything in the music i suggest either making it half the length (Ending on the red tick) or making 00:09:109 (4) a repeat slider that repeats at the white tick and ends on the next red tick
00:09:655 (1) - Add a note here after previous change has been made
00:10:382 (1) - Change this to a slider that ends on the red tick
00:12:018 (7) - Make this a repeat slider
00:47:292 (7) - Make this NC to fit with change below
00:47:656 (1) - Delete this slider
00:48:565 (4) - NC
00:53:292 (3) - Because the song picks up I would make this different from the verse. For this note i would change it to a slider that ends on the red tick
00:54:201 (6) - Move this back to start on the white tick
00:54:383 (7) - Put a slider timing wise where the previous slider was
01:25:657 (5) - Move this to the red tick and add a repeat

Insane
General

- I would increase the OD to at least 7 as that is standard for insane difficulties however it is probably ideal to make equal to or greater than the previous difficulty

Map

00:04:745 (5) - I would make this a slider with no repeat. I would then make a slider that goes from where this ended to where 00:05:473 (2) is Changed
00:05:291 (1) - Delete this to make room for the slider mentioned above Changed
00:05:473 (2) - ^ Changed
(Image shows listed changes above)


00:09:291 (4) - This should be made half the length (Ending on the red tick) Changed
00:09:655 (1) - Put a beat long slider here (Ending on the next red tick) Unchanged
00:09:836 (1) - Delete this for the slider mentioned above Unchanged
00:10:018 (2) - Delete for the slider mentioned above and the one mentioned below Changed
00:10:200 (2) - Make this a half beat slider (Ending on the next white tick) Changed

00:13:837 (8) - I would change this to a circle Changed

00:18:018 (5) - Make this half the length Changed
00:18:564 (1) - Make this a slider on the previous white tick that ends where it currently is
00:18:746 (2) - Turn into a single note where the slider currently starts Changed
00:19:291 (3) - Move this to start on the previous red tick and end where it is currently starting (Sorry if this sounds confusing just use the image for
reference)
00:19:655 (4) - Turn into a slider that starts on the previous white tick and ends where it currently is


00:28:564 (1) - Make thjs a repeat slider if you are following the vocals Changed
00:29:110 (2) - You seem to be following the vocals in this section but this has no place so i think it should be replaced with the repeat slider mentioned above Changed
00:29:655 (3) - Maybe move this so it isn't overlapping with the new repeat slider Changed
00:32:564 (5) - Make this the repeat slider that you were going for with 00:32:746 (6) as this is where the drum fill happens make it finish on the next white tick Changed
00:37:201 (5) - This note doesn't need to be here and doesn't follow the song Changed
00:49:292 (2) - You've been following the vocals for this section but there is no note here so i would remove it Unchanged
00:51:656 (4) - Make this finish on the next white tick Unchanged
00:52:019 (1) - Delete this to make room for the change above Unchanged
00:52:383 (5) - Move so it doesn't overlap with the slider above Changed
00:54:747 (6) - This note doesn't really have a place here so i would just remove it Unchanged
01:00:292 (2) - Remove this note Unchanged
01:00:565 (4) - As there a few notes ion the previous combo you could probably get away with having this in the previous combo Changed
01:01:838 (4,5) - Swap these notes timing wise and adjust them on the play field accordingly also make the new (5) a NC Changed
01:02:565 (1) - Remove NC to be in line with change above Changed

01:03:110 (4) - This has the same issue as the first set of changes i suggested however putting in the same changes would result in the next part being affected therefore i suggest removing the repeat on this slider Changed
01:03:656 (5) - Change to a slider that starts on the previous white tick and ends where this starts and also make this NC Changed
01:03:838 (1) - Remove NC to fit with previous change Changed


01:08:202 (1) - Remove NC to fit with changes below Changed
01:09:111 (4) - Make this a normal slider but start it on the white tick that the repeat started on and also make NC Changed
01:13:474 (5) - Remove this note to make way for changes below Unchanged
01:13:656 (1) - Make this start on the previous red tick but end in the same place as it does currently Unchanged
01:14:565 (5) - Make this a repeat slider for 1 repeat Changed
01:14:929 (6) - Delete note to match advice given above Unchanged

That's all i have time to do for now. I may do the other difficulties some other time
Good Luck with the map :)

Moa wrote:


Hi my student haha
in-game , modding q req

Updated!
Easy
00:00:927 (1,2) - Make Blanket Changed
00:03:836 (1,2) - u'll put finish hitsound in cymbal sound or emphasis things EX) 00:03:836 -
so many finish hitsound Changed
00:06:018 - remove drum hit sound Changed
00:02:382 (3,1) - not overlap plz make blanket Changed
00:06:382 (4,2) - not overlap Changed
00:09:655 (1,2,3) - make blanket well Changed
00:22:382 (2) - my suggestion rhythm http://puu.sh/nZpoy/fe5dc9c7c3.jpg Changed
00:25:291 (2,2) - not finish hitsound ... etc finish hitsound spam Changed
00:34:382 (1,2) - make blanket? Changed
00:41:655 (1,2,1,2) - my suggestion rhythm http://puu.sh/nZpEb/e83482a7ca.jpg Changed
00:51:837 - strong beat so u must put circle or sliderhead Changed

Normal
u can use 1.0 DS now DS is so near Fixed!
and in normal diff i recommend follow vocal sound
00:05:654 (2) - at most not use blue tick in normal diff Changed
00:23:473 (2,1) - make pretty blanket Changed
00:54:019 (3,4,5,6,1,2) - rhythm suggestion http://puu.sh/nZpY1/5f0a6ffdf7.jpg Changed
00:59:474 (1) - not use spinner u want use u should make enough break time in 00:59:474 (1,1) - between this Changed
01:22:020 (2) - slider finish in 01:22:202 - Changed

Hard
00:06:200 (3) - remove reverse finish in 00:06:382 - Changed
00:08:200 - u should make click in this timing Changed
00:09:655 (1,2,3,4,5,6) - rhythm suggestion http://puu.sh/nZqeB/c37f315ab1.jpg Changed
00:21:291 (1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - too easy Will be changed

sleepy i'll check others later
Thanks for the mods LeQuack and Master :3 (Moa) <3
Moa
i'll use irc mod later :3
Enimate

- Frontier - wrote:

[Enimate's Insane]
00:08:927 (3) - ovrlap? - Fixed
00:32:654 (8) - delete and move 00:32:745 (9) to other place - Fixed
00:46:746 (5) - not blanket - Fixed

Good luck :) :)

LeQuack wrote:

Enimate's Insane
Map

00:09:291 (5) - This slider doesn't really follow anything in the music i suggest either making it half the length (Ending on the red tick) or making 00:09:109 (4) a repeat slider that repeats at the white tick and ends on the next red tick - Fixed, went with the second option
00:09:655 (1) - Add a note here after previous change has been made - Fixed
00:10:382 (1) - Change this to a slider that ends on the red tick - Fixed
00:12:018 (7) - Make this a repeat slider - Assuming you mean to repeat this to the next red tick, Fixed
00:47:292 (7) - Make this NC to fit with change below - Fixed
00:47:656 (1) - Delete this slider - Fixed
00:48:565 (4) - NC - Fixed
00:53:292 (3) - Because the song picks up I would make this different from the verse. For this note i would change it to a slider that ends on the red tick - Fixed
00:54:201 (6) - Move this back to start on the white tick - Fixed
00:54:383 (7) - Put a slider timing wise where the previous slider was - Fixed
01:25:657 (5) - Move this to the red tick and add a repeat - Fixed

That's all i have time to do for now. I may do the other difficulties some other time
Good Luck with the map :)
Ty for the mods ~
Topic Starter
SSad
Updated
Hard difficulty has been remapped with a set DS and not so hard
Kagetsu

Insane



General:
  1. isn't 1.30 SV a bit slow for this kind of diff? sliders look really short :'(
  2. i think you should reduce the volume in general... sounds really loud atm lol

Rhythms:
  1. there are many places where the sliders are offbeat, you shouldn't start a slider in a red tick unless you have a really good reason to do it... let's take a look
  2. 00:01:109 (2) - this slider is starting in a red tick but there's no reason to do that, 00:01:291 - is clearly a stronger beat than 00:01:109 - (because of guitar,piano and drums) so the clickable object should be on the current slidertail (a white tick is almost always important, the music is kinda established to be like that lol)
  3. 00:04:745 (5) - another slider which starts on a red tick... firstly, as you can hear the girl says "ri" on 00:04:564 (4) - and then extend her voice to 00:04:745 - , so 00:04:564 (4) - should be a slider instead of a circle. in second place there isn't an important beat on 00:04:745 - so it doesn't deserve to be clickable, unlike 00:04:927 - which is a super strong beat, because there is where the voice starts again, and also has a drum! solution? make 00:04:927 - clickable lol
  4. 00:05:109 (6) - ok, so this slider is also starting in a red tick... but this isn't that bad because the voice stars from here, however, you'll have to decide if you going to map voice or drums
  5. ok, so i already explained those reasons so i'm just going to point out without giving a reason from now
  6. 00:06:018 - make it clickable?
  7. 00:08:927 - ^ i think a slider should start from here
  8. 00:10:382 - ^
  9. 00:12:200 - ^
  10. 00:15:473 - this should be clickable, and also have a new combo
  11. 00:16:018 (3) - this slider is kinda weird, because you're totally ignoring 00:16:382 - , furthermore it isn't consistent with the next rhythms (see 00:18:382 (1) - )
  12. 00:23:473 - make it clickable?
  13. 00:25:655 - ^ you should make all those big white ticks clickable
  14. 00:27:110 - ^
  15. 00:29:110 (2) - a kickslider like that doesn't fit the rhythm here :'(
  16. 00:30:019 (5) - add nc?
  17. 00:30:746 - a slider should start from here
  18. 00:31:110 - ^
  19. 00:31:292 (9) - ok, so you're following that "trumpet? " in this part, therefore the NC should be on 00:31:292 (9) - instead of 00:31:837 (1) - because there is where the music changes
  20. 00:32:928 - make it clickable and add a NC
  21. 00:33:292 - a slider should start from here
  22. 00:35:110 - ^
  23. 00:37:473 - you could add a triplet here
  24. 00:42:928 (4) - add NC
  25. 00:44:565 - this should be clickable and also have a new combo... a slider would fit nice lol
  26. 00:47:292 - this might be better
  27. 00:48:747 (6,1) - swap NCs
  28. 00:50:019 - 00:50:201 - i would make those 2 beats clickable to have a nice transition to 00:50:383 (1) -
  29. 00:53:019 (4) - this note isn't really in the background music so would be better if tou remove it xd
  30. 00:56:383 - you shouldn't ignore this kind of beat, the music is changing here so you could even map all this part with 1/2 circles
  31. 01:04:201 - a slider should start from here
  32. 01:04:929 - make it clickable and add NC
  33. 01:08:202 (3) - would be better fi this slider were 1/2 instead of 1/1 so you can make 01:08:565 - clickable
  34. 01:14:565 - this doesn't deserve to be clickable, there is nothing important so would be better if you leave this under a slidertail
  35. 01:15:293 - same as before
  36. 01:14:747 - start a slider from here
  37. 01:16:202 - a slider should start from here
  38. 01:17:747 (5) - delete this note, it isn't in the music
  39. 01:22:020 (7) - convert into 2 circles, is really important

so... i just modded rhythms lol because i think it's your biggest problem... i hope it helps

gl :'D
Topic Starter
SSad

Kagetsu wrote:

Insane



Updated
General:
  1. isn't 1.30 SV a bit slow for this kind of diff? sliders look really short :'( Unchanged
  2. i think you should reduce the volume in general... sounds really loud atm lol Changed
Rhythms:
  1. there are many places where the sliders are offbeat, you shouldn't start a slider in a red tick unless you have a really good reason to do it... let's take a look
  2. 00:01:109 (2) - this slider is starting in a red tick but there's no reason to do that, 00:01:291 - is clearly a stronger beat than 00:01:109 - (because of guitar,piano and drums) so the clickable object should be on the current slidertail (a white tick is almost always important, the music is kinda established to be like that lol) Changed
  3. 00:04:745 (5) - another slider which starts on a red tick... firstly, as you can hear the girl says "ri" on 00:04:564 (4) - and then extend her voice to 00:04:745 - , so 00:04:564 (4) - should be a slider instead of a circle. in second place there isn't an important beat on 00:04:745 - so it doesn't deserve to be clickable, unlike 00:04:927 - which is a super strong beat, because there is where the voice starts again, and also has a drum! solution? make 00:04:927 - clickable lol Changed
  4. 00:05:109 (6) - ok, so this slider is also starting in a red tick... but this isn't that bad because the voice stars from here, however, you'll have to decide if you going to map voice or drums Changed
  5. ok, so i already explained those reasons so i'm just going to point out without giving a reason from now
  6. 00:06:018 - make it clickable? Changed
  7. 00:08:927 - ^ i think a slider should start from here Changed
  8. 00:10:382 - ^ Changed
  9. 00:12:200 - ^ Changed
  10. 00:15:473 - this should be clickable, and also have a new combo Changed
  11. 00:16:018 (3) - this slider is kinda weird, because you're totally ignoring 00:16:382 - , furthermore it isn't consistent with the next rhythms (see 00:18:382 (1) - ) Changed
  12. 00:23:473 - make it clickable? Changed
  13. 00:25:655 - ^ you should make all those big white ticks clickable Changed
  14. 00:27:110 - ^ Changed
  15. 00:29:110 (2) - a kickslider like that doesn't fit the rhythm here :'( Changed
  16. 00:30:019 (5) - add nc? Changed
  17. 00:30:746 - a slider should start from here Changed
  18. 00:31:110 - ^ Changed
  19. 00:31:292 (9) - ok, so you're following that "trumpet? " in this part, therefore the NC should be on 00:31:292 (9) - instead of 00:31:837 (1) - because there is where the music changes Changed
  20. 00:32:928 - make it clickable and add a NC Changed
  21. 00:33:292 - a slider should start from here Changed
  22. 00:35:110 - ^ Changed
  23. 00:37:473 - you could add a triplet here Unsure
  24. 00:42:928 (4) - add NC Changed
  25. 00:44:565 - this should be clickable and also have a new combo... a slider would fit nice lol Changed
  26. 00:47:292 - this might be better Changed
  27. 00:48:747 (6,1) - swap NCs Changed
  28. 00:50:019 - 00:50:201 - i would make those 2 beats clickable to have a nice transition to 00:50:383 (1) - Changed
  29. 00:53:019 (4) - this note isn't really in the background music so would be better if tou remove it xd Changed
  30. 00:56:383 - you shouldn't ignore this kind of beat, the music is changing here so you could even map all this part with 1/2 circles Changed
  31. 01:04:201 - a slider should start from here Changed
  32. 01:04:929 - make it clickable and add NC Changed
  33. 01:08:202 (3) - would be better fi this slider were 1/2 instead of 1/1 so you can make 01:08:565 - clickable Changed
  34. 01:14:565 - this doesn't deserve to be clickable, there is nothing important so would be better if you leave this under a slidertail Changed
  35. 01:15:293 - same as before Changed
  36. 01:14:747 - start a slider from here Changed
  37. 01:16:202 - a slider should start from here Changed
  38. 01:17:747 (5) - delete this note, it isn't in the music Changed
  39. 01:22:020 (7) - convert into 2 circles, is really important Changed
so... i just modded rhythms lol because i think it's your biggest problem... i hope it helps

gl :'D

Sorry for delay was feeling bit unwell :) but I've pretty much changed everything thnx so much for mod <3
Ambient
G'day

Insane

  1. 00:05:109 (6) - Try extending this slider to the red tick and delete the note that is placed there, vocals feel more accented through a whole slider and the note feels wasted. 00:06:745 (1,3) - for example.
  2. 00:15:291 (2) - Move this slider onto the white tick and place 2 notes behind it to get something like this.don't want to waste that drum roll + it sounds much better.
  3. 00:32:564 (6) - Maybe make this a repeating slider?

Enimate's Insane

  1. 00:09:655 (5,6,7) - This can be a but confusing since that they're spaced the same but are 2 beats apart. Perhaps NC 00:10:018 (1,2) - And 00:10:382 (1) - so that is follows on.
  2. 00:44:019 (4,5,6,7,8,9,10) - You could space this slider more evenly.
  3. 00:52:747 (6,7,8,1,2,3) - The spacing here is a bit misleading and too close, try space 00:53:111 (1,2,3) - out further away from the other triple.
  4. 01:23:475 (4,5,6,7,8) - Same issue as above, misleading and too close.
  5. 01:26:384 (4,5,6,7,8) - ^

Hard

  • :P
  1. Maybe go about getting rid of the SV changes, namely the one on 00:04:564 (4)
  2. 00:18:382 (1) - Move the head of the slider back to the white tick and add a note on the red tick, the drum on the white tick is too dominating of a sound to ignore.
  3. 00:52:928 (5,6,7) - Move this section over to the red tick and add a note on the white tick, similar to insane, don't want to miss that drum roll.
  4. 01:25:293 (1) - NC here.
There are so many spacing and stacking issues i want to point out but i'm just too lazy, you can message me in-game if you want and i can point them all out since there are quite a lot. GL ;)
Topic Starter
SSad

Ambient wrote:

G'day

Updated!

Insane

  1. 00:05:109 (6) - Try extending this slider to the red tick and delete the note that is placed there, vocals feel more accented through a whole slider and the note feels wasted. 00:06:745 (1,3) - for example. Changed
  2. 00:15:291 (2) - Move this slider onto the white tick and place 2 notes behind it to get something like this.don't want to waste that drum roll + it sounds much better. Changed
  3. 00:32:564 (6) - Maybe make this a repeating slider? Changed


Hard

  • :P
  1. Maybe go about getting rid of the SV changes, namely the one on 00:04:564 (4) Changed
  2. 00:18:382 (1) - Move the head of the slider back to the white tick and add a note on the red tick, the drum on the white tick is too dominating of a sound to ignore. Changed
  3. 00:52:928 (5,6,7) - Move this section over to the red tick and add a note on the white tick, similar to insane, don't want to miss that drum roll. Changed
  4. 01:25:293 (1) - NC here. Changed


There are so many spacing and stacking issues i want to point out but i'm just too lazy, you can message me in-game if you want and i can point them all out since there are quite a lot. GL ;)

Ty For mod <3
-[Seon]-
hi, from my NM queue

General

  1. open AIMod(ctrl+shift+A) and fix the problem
  2. change the Artist to 自らを演出する乙女の会 and the Source to 俺の彼女と幼なじみが修羅場すぎる , it'll Romanize by itself (or you could write the Romanized title by yourself)

Insane

  1. 00:00:200 (1,2) - copy paste these so it looks similar
  2. 00:12:564 (1,2,1,2,3,1,2,3) - since you're doing anti-clockwise jumps on the 1st 2, keep it anti-clockwised, you can try something like this http://puu.sh/oIb6w/5672a45a71.png
  3. 00:15:200- add a beat here, having nothing to click here destroys the flow and it also feels awkward
  4. 00:21:291 (1,2,4) - make these identical
  5. 00:22:382 (3) - make the shape of this the same as 00:21:291 (1) but different length
  6. 00:29:655 (5,1) - make these identical
  7. 00:33:292 (2,3) - ^
  8. 00:44:565 (1,3) - ^
  9. 00:49:292 - add a beat here or make 00:49:110 (2) into a slider
  10. 01:11:838 (4,5,6,7) - the flow would be better if these were curved
  11. 01:19:475 (1,3) - make these identical
  12. 01:23:111 (1,2,3,4,5,6,7,8) - you can make a smooth stream by making a slider and press ctrl+shift+f, try making a slider like this http://puu.sh/oIbyR/ad7ed5555d.png
  13. 01:26:202 (3,1) - the gap is too big, shorten it please
  14. overall, the map itself is quite messy, you can copy and paste a lot of the sliders to make it tidier, there's also issues with blanketing, I'll point out a few here 00:00:927 (1,2) , 00:02:745 (1,2) , 00:09:655 (5,6) , there's still more that needs work on blanketing, on another note, the spacing is also a bit of a problem, an example would be 00:41:655 (1,2) , the spacing suddenly widens randomly.
  15. do note that i'm not trying to insult you or anything, just trying to point out the flaws so I hope you don't get angry :S

Enimate's Insane

  1. 00:00:927 (1,2,3,1,2,3,1,2,3) - http://puu.sh/oIbWP/83e65e2ed7.png , this is quite messy, try making it into a circle by copying the 1st 3 then pasting it into others, rotating it by 45 degrees clockwise
  2. 00:09:655 (5,6) - since theres a long pause here, make a larger gap
  3. 00:15:473 (5,6) - ^
  4. 00:36:746 (4,5) - ^
  5. 00:47:474 (2) - make this overlap with the slider end of 00:46:928 (6)
  6. 00:48:201 (4,1) - make a larger gap
  7. 01:23:293 (3,4) - ^
  8. overall, I don't recommend leaving any white ticks in any song without a beat, since it represents a high beat

Hard

  1. 00:06:745 (1,2,3) - gap of 1 and 2 and 2 and 3 is different, make it similar
  2. 00:08:927 (3) - I presume you wanna end the slider at 00:08:911 ?
  3. 00:14:746 (2,3,4,5) - make the stream curve
  4. 00:20:200 (2) - ctrl+h and adjust it
  5. 00:40:019 (3,1) - overlap
  6. 00:44:928 - add a beat here
  7. 00:52:740 - ^
  8. 00:54:565 - ^
  9. 01:00:565 (1,2) - reduce the gap
  10. 01:08:383 (2,3) - copy paste
  11. 01:20:566 (7) - again, I'm assuming you wanna drag the slider end till the white tick?
  12. overall, there's the same problem with Insane, which is blanketing and a little bit messy
that's all for my mod, I got lazy (sorry), please don't get mad at me for my somewhat strict language and good luck :)
DeRandom Otaku
Hello ~ from my queue

General :
  1. Disable countdown
  2. wide screen support is disabled in Easy only ~ disable it in the rest of the diffs too
Insane :
  1. There are unsnapped objects ~ check aimod
  2. 00:09:655 (5,6) - blanket
  3. 00:15:837 (5) - move it to 115,164
  4. 00:24:928 (3) - curve this slider more and make blankets with 00:24:746 (2,4) -
  5. 00:34:201 (5) - move the slider to 413,218
  6. 00:42:201 (2,3) - fix blanket
  7. 00:43:655 (3) - curve the slider a bit more from the end
  8. 00:48:747 (1) - remove nc and add nc to 00:49:474 (3) -
  9. 00:52:383 (2,3) - fix blanket
  10. 01:06:202 (6,7) - ^
  11. 01:15:111 (6) - nc
Hard :
  1. Decrease AR
  2. 01:20:566 (7) - fix the slider
Enimate's Insane :
  1. Increase AR
  2. Decrease OD
  3. 00:03:836 (2) - nc
  4. 00:10:018 (6) - nc starts from here not from 00:10:382 (1) -
  5. 00:20:565 (5) - nc
  6. 00:44:019 (4,5,6,7,8,9,10) - the stream pattern is all messed up ~ fix it
  7. 00:46:928 (6,2) - make blanket
  8. 01:00:565 (5) - nc + start kiai from here
  9. 01:26:838 - decrease Volume of spinner
Rest is up to you~

Good Luck!~
Topic Starter
SSad

XxSeonxX wrote:

hi, from my NM queue

Updated

General

  1. open AIMod(ctrl+shift+A) and fix the problem Fixed
  2. change the Artist to 自らを演出する乙女の会 and the Source to 俺の彼女と幼なじみが修羅場すぎる , it'll Romanize by itself (or you could write the Romanized title by yourself) Changed

Insane

  1. 00:00:200 (1,2) - copy paste these so it looks similar Changed
  2. 00:12:564 (1,2,1,2,3,1,2,3) - since you're doing anti-clockwise jumps on the 1st 2, keep it anti-clockwised, you can try something like this http://puu.sh/oIb6w/5672a45a71.png Changed
  3. 00:15:200- add a beat here, having nothing to click here destroys the flow and it also feels awkward Changed
  4. 00:21:291 (1,2,4) - make these identical Changed
  5. 00:22:382 (3) - make the shape of this the same as 00:21:291 (1) but different length Changed
  6. 00:29:655 (5,1) - make these identical Changed
  7. 00:33:292 (2,3) - ^ Changed
  8. 00:44:565 (1,3) - ^ Changed
  9. 00:49:292 - add a beat here or make 00:49:110 (2) into a slider Changed
  10. 01:11:838 (4,5,6,7) - the flow would be better if these were curved Changed
  11. 01:19:475 (1,3) - make these identical Changed
  12. 01:23:111 (1,2,3,4,5,6,7,8) - you can make a smooth stream by making a slider and press ctrl+shift+f, try making a slider like this http://puu.sh/oIbyR/ad7ed5555d.png Changed
  13. 01:26:202 (3,1) - the gap is too big, shorten it please Changed
  14. overall, the map itself is quite messy, you can copy and paste a lot of the sliders to make it tidier, there's also issues with blanketing, I'll point out a few here 00:00:927 (1,2) , 00:02:745 (1,2) , 00:09:655 (5,6) , there's still more that needs work on blanketing, on another note, the spacing is also a bit of a problem, an example would be 00:41:655 (1,2) , the spacing suddenly widens randomly. Changed I think xD
  15. do note that i'm not trying to insult you or anything, just trying to point out the flaws so I hope you don't get angry :S<---- Not really its helpful xD

Hard

  1. 00:06:745 (1,2,3) - gap of 1 and 2 and 2 and 3 is different, make it similar Changed
  2. 00:08:927 (3) - I presume you wanna end the slider at 00:08:911 ? Changed
  3. 00:14:746 (2,3,4,5) - make the stream curve Changed
  4. 00:20:200 (2) - ctrl+h and adjust it Changed
  5. 00:40:019 (3,1) - overlap Changed
  6. 00:44:928 - add a beat here Changed
  7. 00:52:740 - ^ Changed
  8. 00:54:565 - ^ Changed
  9. 01:00:565 (1,2) - reduce the gap Changed
  10. 01:08:383 (2,3) - copy paste Changed
  11. 01:20:566 (7) - again, I'm assuming you wanna drag the slider end till the white tick? Changed
  12. overall, there's the same problem with Insane, which is blanketing and a little bit messy Changed Hopefully its cleanerish
that's all for my mod, I got lazy (sorry), please don't get mad at me for my somewhat strict language and good luck :)

DeRandom Otaku wrote:

Hello ~ from my queue
Updated
General :
  1. Disable countdown Changed
  2. wide screen support is disabled in Easy only ~ disable it in the rest of the diffs too Changed
Insane :
  1. There are unsnapped objects ~ check aimod
  2. 00:09:655 (5,6) - blanket Changed
  3. 00:15:837 (5) - move it to 115,164 Changed to be different pattern
  4. 00:24:928 (3) - curve this slider more and make blankets with 00:24:746 (2,4) - Changed
  5. 00:34:201 (5) - move the slider to 413,218 Changed to be different pattern
  6. 00:42:201 (2,3) - fix blanket Changed to be different pattern
  7. 00:43:655 (3) - curve the slider a bit more from the end Changed
  8. 00:48:747 (1) - remove nc and add nc to 00:49:474 (3) - Changed
  9. 00:52:383 (2,3) - fix blanket Changed
  10. 01:06:202 (6,7) - ^ Changed to be different pattern
  11. 01:15:111 (6) - nc Changed
Hard :
  1. Decrease AR Changed 8~7.5
  2. 01:20:566 (7) - fix the slider Changed

Good Luck!~
Ty for mods <3
anna apple
from queue:


[Insane]
  1. I suggest AR 9, that's mostly because I don't like lower AR and because its an insane, but the current AR might be okay.
  2. 00:01:473 (3,4) - 4 should point to the right
  3. 00:01:291 (2) - stack this over the head of 00:00:200 (1) -
  4. 00:02:018 (5,6,7) - remake using the [ctrl]+ [shift] + [d] function note that when you remake this, you don't want 00:02:018 (5) - to over lap 2
  5. 00:02:745 (1) - stack the head under the 7 and then move 00:03:291 (2) - &00:03:836 (1) - so they doesn't overlap
  6. delete timing points at 00:04:564, 00:05:291, and 00:06:745. You only really want to change slider velocity(SV) to emphasis something from the music which isn't happening here. also 90% volume is pretty loud
  7. 00:04:927 (5) - you can emphasize this more.
  8. 00:05:109 (6) - & 00:06:018 (3) - and 6 with 00:06:382 (4) - overlap poorly
  9. 00:06:745 (1,4) - stack 4 to the end of slider 1
  10. 00:08:745 (2,3) - select these at the same time, and then make 2 stack with 00:09:655 (5) -, this will make it to where 3 has a better over lap
  11. 00:10:200 (6,8) - bad overlap
  12. 00:11:655 (2,3,4) - I would say move 3 to the stack with 4
  13. I think this pattern is really cool 00:12:564 (1,2,1,2,3,1,2,3) - , but 00:12:927 (1) - overlaps poorly with00:13:655 (2) - and 00:13:109 (2) - overlaps poorly with00:13:837 (3) - and 00:12:200 (5) - with 00:12:927 (1) -
  14. 00:14:927 (1) - if you want a pick up slider make it do something along the lines of this:
  15. 00:15:837 (7,8) - 00:16:382 (9,10) - I think you should replace the 9& 10 with the same rhythm as 7&8 because right now the white tick that the end of the slider for 9 is an emphasized beat but your rhythm doesn't have the user click it
  16. 00:20:564 (1,2,3) - blanket to 00:21:291 (1) - better
Just go through the rest this diff considering these things.
You also need to refine the way you use New Combo(NC). for now, every time you see a large white tick, you should probably NC. Just be really consistent with it.

For Enimate's Insane I think the rhythm is too open

Good luck with getting the set ranked! map has potential
Nitrous
Ai Fuyuumi is my waifu. Same goes with Masuzu.
Isseno!

General
General
  1. Include a video? PM me if you want
  2. Be creative with your hitsounds. Try to use other custom hitsounds.
Metadata
Metadata
  1. Artist should be: Mizukara wo Enshutsu Suru Otome no Kai
    Note the wo part

    Source:
    Ore no Kanojo to Osananajimi ga Shuraba Sugiru on MyAnimeList
    Oreshura's Official Website
Easy
Easy
  1. 00:00:200 (1,1,2) - Try blanketing the sliders to the center note
  2. 00:00:200 (1,2) - Also try duplicating these two sliders
  3. 00:09:655 (1,2,3) - Same here blanket the sliders to the center note
  4. 01:03:474 (1,2) - Duplicate (2) to replace (1) and mirror them
  5. 01:29:657 - Set the Inherited Timing Point's volume to 5%
Normal
Normal
  1. 00:00:200 - The slider sliding sound is a bit loud. Try adding an Inherited Timing Point and set the volume to 40%
  2. 00:10:382 (2,3) - Fix blanket
  3. 00:07:473 (2,1) - Fix blanket
  4. 00:21:837 - Add Circle
  5. 01:15:111 (1,2) - Duplicate (1) to replace (2) and mirror them
  6. 01:29:657 - Set the Inherited Timing Point's volume to 5%
Hard
Hard
  1. 00:35:473 (3,4) - Fix blanket
  2. 00:42:383 (2,3) - Duplicate either one and mirror it
  3. 00:43:474 (1,2) - Fix blanket
  4. 00:49:928 (3) - Remove Circle
  5. 00:50:565 (5,1) - Fix blanket
  6. 00:55:838 (3,1,2,3,4,1,2,3) - Pretty plain to me. Try experimenting with 1/2 Sliders and Circles
  7. 01:29:657 - Set the Inherited Timing Point's volume to 5%
Enimate's Insane
Enimate's Insane
  1. 00:44:019 (4) - NC?
Insane
Insane
  1. 00:04:564 (4,5,6) - Fix blanket
  2. 00:17:473 (4,5) - Try blanketing with Slider Ball Circle
  3. 00:34:019 (4,5) - Fix blanket
  4. 00:34:928 (2,3) - Fix blanket
  5. 00:35:473 (4,1) - Try blanketing with Slider Ball Circle
  6. 00:40:201 (1,2) - Try blanketing with Slider Ball Circle
  7. 00:52:383 (6,7) - Fix blanket
  8. 00:56:201 (1,2) - Mirror them
  9. 00:56:929 (1,2) - Same here
  10. 01:26:838 (1) - Move Spinner end to 01:29:657
  11. 01:29:657 - Set the Inherited Timing Point's volume to 5%

Good luck on Ranking and Oreshura's one of my Favorite Anime!
Also, mind checking Oreshura's ED too? Tamura Yukari - W: Wonder Tale (TV Size)
Topic Starter
SSad

[alt][F4] wrote:

from queue:


Updated
[Insane]
  1. I suggest AR 9, that's mostly because I don't like lower AR and because its an insane, but the current AR might be okay Changed
  2. 00:01:473 (3,4) - 4 should point to the right Changed
  3. 00:01:291 (2) - stack this over the head of 00:00:200 (1) - Changed
  4. 00:02:018 (5,6,7) - remake using the [ctrl]+ [shift] + [d] function note that when you remake this, you don't want 00:02:018 (5) - to over lap 2 Changed
  5. 00:02:745 (1) - stack the head under the 7 and then move 00:03:291 (2) - &00:03:836 (1) - so they doesn't overlap Changed
  6. delete timing points at 00:04:564, 00:05:291, and 00:06:745. You only really want to change slider velocity(SV) to emphasis something from the music which isn't happening here. also 90% volume is pretty loud Changed
  7. 00:04:927 (5) - you can emphasize this more. Changed
  8. 00:05:109 (6) - & 00:06:018 (3) - and 6 with 00:06:382 (4) - overlap poorly Changed
  9. 00:06:745 (1,4) - stack 4 to the end of slider 1 Changed
  10. 00:08:745 (2,3) - select these at the same time, and then make 2 stack with 00:09:655 (5) -, this will make it to where 3 has a better over lap Changed
  11. 00:10:200 (6,8) - bad overlap Changed
  12. 00:11:655 (2,3,4) - I would say move 3 to the stack with 4 Changed
  13. I think this pattern is really cool 00:12:564 (1,2,1,2,3,1,2,3) - , but 00:12:927 (1) - overlaps poorly with00:13:655 (2) - and 00:13:109 (2) - overlaps poorly with00:13:837 (3) - and 00:12:200 (5) - with 00:12:927 (1) - Changed
  14. 00:14:927 (1) - if you want a pick up slider make it do something along the lines of this:
    Changed
  15. 00:15:837 (7,8) - 00:16:382 (9,10) - I think you should replace the 9& 10 with the same rhythm as 7&8 because right now the white tick that the end of the slider for 9 is an emphasized beat but your rhythm doesn't have the user click it Changed
  16. 00:20:564 (1,2,3) - blanket to 00:21:291 (1) - better Changed
Just go through the rest this diff considering these things.
You also need to refine the way you use New Combo(NC). for now, every time you see a large white tick, you should probably NC. Just be really consistent with it.

For Enimate's Insane I think the rhythm is too open

Good luck with getting the set ranked! map has potential

LeNitrous wrote:

Ai Fuyuumi is my waifu. Same goes with Masuzu.
Isseno!

Updated
General
  1. Include a video? PM me if you want Included
  2. Be creative with your hitsounds. Try to use other custom hitsounds.
Metadata
  1. Artist should be: Mizukara wo Enshutsu Suru Otome no Kai
    Note the wo part Changed

    Source:
    Ore no Kanojo to Osananajimi ga Shuraba Sugiru on MyAnimeList
    Oreshura's Official Website

    Easy
    1. 00:00:200 (1,1,2) - Try blanketing the sliders to the center note Changed
    2. 00:00:200 (1,2) - Also try duplicating these two sliders Changed
    3. 00:09:655 (1,2,3) - Same here blanket the sliders to the center note Changed
    4. 01:03:474 (1,2) - Duplicate (2) to replace (1) and mirror them Changed
    5. 01:29:657 - Set the Inherited Timing Point's volume to 5% Changed
    Normal
    1. 00:00:200 - The slider sliding sound is a bit loud. Try adding an Inherited Timing Point and set the volume to 40% Changed
    2. 00:10:382 (2,3) - Fix blanket Changed
    3. 00:07:473 (2,1) - Fix blanket Changed
    4. 00:21:837 - Add Circle Changed
    5. 01:15:111 (1,2) - Duplicate (1) to replace (2) and mirror them Changed
    6. 01:29:657 - Set the Inherited Timing Point's volume to 5% Changed
    Hard
    1. 00:35:473 (3,4) - Fix blanket Changed
    2. 00:42:383 (2,3) - Duplicate either one and mirror it Changed
    3. 00:43:474 (1,2) - Fix blanket Changed
    4. 00:49:928 (3) - Remove Circle Changed
    5. 00:50:565 (5,1) - Fix blanket Changed
    6. 00:55:838 (3,1,2,3,4,1,2,3) - Pretty plain to me. Try experimenting with 1/2 Sliders and Circles Changed
    7. 01:29:657 - Set the Inherited Timing Point's volume to 5% Changed
    Insane
    1. 00:04:564 (4,5,6) - Fix blanket Changed
    2. 00:17:473 (4,5) - Try blanketing with Slider Ball Circle Changed
    3. 00:34:019 (4,5) - Fix blanket Changed
    4. 00:34:928 (2,3) - Fix blanket Changed
    5. 00:35:473 (4,1) - Try blanketing with Slider Ball Circle Changed
    6. 00:40:201 (1,2) - Try blanketing with Slider Ball Circle Changed
    7. 00:52:383 (6,7) - Fix blanket Changed
    8. 00:56:201 (1,2) - Mirror them Changed
    9. 00:56:929 (1,2) - Same here Changed
    10. 01:26:838 (1) - Move Spinner end to 01:29:657 Changed
    11. 01:29:657 - Set the Inherited Timing Point's volume to 5% Changed
Good luck on Ranking and Oreshura's one of my Favorite Anime!
Also, mind checking Oreshura's ED too? Tamura Yukari - W: Wonder Tale (TV Size)
Ty for Mods <3
Ai Fuyuumi is definitely best girl no arguments against that xD
-Spy_old
Mod Q~

My favorite anime, TEAM CHIWA :cry:

[Easy]

00:01:291 (2) - This slider seems so out of place, doesn't even follow beat, remap to something else?

00:20:746 - Kiai ends here not, 00:13:837 -

00:30:746 (2) - Can you make this slider shorter? sounds soo awkward when it reverses >.<

00:43:837 (2) - you can make this slider blanket 00:44:565 (3) - will look better

01:23:111 (3) - Make this slider start 01:22:747 - for the stress part when the singer says "Girlish-u lover" at the start of the G sound


Nice diff <3

[Normal]

00:01:018 - This looks so weird >.<

00:04:564 (3) - why make this reverse? imo, looks and plays better without reverse.

00:21:837 (2) - No need for this note, sounds and plays weird.

00:36:928 - these 3 sliders could blanket, making it look better, if you want to rank, im sure somebody will ask eventually

00:49:837 (3) - remove this slider and put a note here 00:50:019 -

00:55:110 (5) - NC

00:56:201 (8) - NC


Nice diff!


[Hard]

Make CS 3.5

00:06:745 (1) - This slider doesn't end on a tick at all..

00:11:836 (1) - Why is this NC? no sound for it to be here.

00:14:664 - are you putting a mini 1/4 stream in a hard diff??? change please

00:24:564 (7) - NC

00:29:291 (8) - ^

00:31:746 - This part too hard for hard diff >,<

00:33:110 (7) - Why is this note here? sounds out of place

00:50:545 - these 2 notes could blanket better

00:56:201 (5) - NC

01:00:565 (1) - Like before, this slider doesn't end on any tick...

01:04:929 (1) - No need for NC here, but next note.

01:11:838 (3) - make this stack 01:11:838 (3) - better

01:17:838 (7) - NC

01:23:020 - yea, dont put 1/4 mini stream in hard diff again >,<

Cute song!!

Not skill enough to do insanes :(

Btw, giving a star for all the team Chiwa fans out there ;)
Topic Starter
SSad

-Spy wrote:

Mod Q~

My favorite anime, TEAM CHIWA :cry:

Updated!
[Easy]

00:01:291 (2) - This slider seems so out of place, doesn't even follow beat, remap to something else? Changed

00:20:746 - Kiai ends here not, 00:13:837 - Changed

00:30:746 (2) - Can you make this slider shorter? sounds soo awkward when it reverses >.< Changed

00:43:837 (2) - you can make this slider blanket 00:44:565 (3) - will look better Changed

01:23:111 (3) - Make this slider start 01:22:747 - for the stress part when the singer says "Girlish-u lover" at the start of the G sound Changed


Nice diff <3

[Normal]

00:01:018 - This looks so weird >.< Changed

00:04:564 (3) - why make this reverse? imo, looks and plays better without reverse. Changed

00:21:837 (2) - No need for this note, sounds and plays weird. Changed

00:36:928 - these 3 sliders could blanket, making it look better, if you want to rank, im sure somebody will ask eventually Changed

00:49:837 (3) - remove this slider and put a note here 00:50:019 - Changed

00:55:110 (5) - NC Changed

00:56:201 (8) - NC Changed


Nice diff!


[Hard]

Make CS 3.5 Changed

00:06:745 (1) - This slider doesn't end on a tick at all. Changed

00:11:836 (1) - Why is this NC? no sound for it to be here. Changed

00:14:664 - are you putting a mini 1/4 stream in a hard diff??? change please Changed

00:24:564 (7) - NC Changed

00:29:291 (8) - ^ Changed

00:31:746 - This part too hard for hard diff >,< Changed

00:33:110 (7) - Why is this note here? sounds out of place Changed

00:50:545 - these 2 notes could blanket better Changed

00:56:201 (5) - NC Changed

01:00:565 (1) - Like before, this slider doesn't end on Changed any tick...

01:04:929 (1) - No need for NC here, but next note. Changed

01:11:838 (3) - make this stack 01:11:838 (3) - better Changed

01:17:838 (7) - NC Changed

01:23:020 - yea, dont put 1/4 mini stream in hard diff again >,< Changed

Cute song!!

Not skill enough to do insanes :(

Btw, giving a star for all the team Chiwa fans out there ;)
Ty for Mod <3 and ty for star <3 :)
Enimate

Ambient wrote:

Enimate's Insane

  1. 00:09:655 (5,6,7) - This can be a but confusing since that they're spaced the same but are 2 beats apart. Perhaps NC 00:10:018 (1,2) - And 00:10:382 (1) - so that is follows on. - Fixed
  2. 00:44:019 (4,5,6,7,8,9,10) - You could space this slider more evenly. - You selected the stream, i'm gonna assume you meant the slider coming after it. i changed this so that the last note of the stream starts a returning slider.
  3. 00:52:747 (6,7,8,1,2,3) - The spacing here is a bit misleading and too close, try space 00:53:111 (1,2,3) - out further away from the other triple. - Fixed
  4. 01:23:475 (4,5,6,7,8) - Same issue as above, misleading and too close. - Fixed & nc
  5. 01:26:384 (4,5,6,7,8) - ^ - Fixed & nc

XxSeonxX wrote:

Enimate's Insane

  1. 00:00:927 (1,2,3,1,2,3,1,2,3) - http://puu.sh/oIbWP/83e65e2ed7.png , this is quite messy, try making it into a circle by copying the 1st 3 then pasting it into others, rotating it by 45 degrees clockwise - Fixed
  2. 00:09:655 (5,6) - since theres a long pause here, make a larger gap - Fixed
  3. 00:15:473 (5,6) - ^ - Fixed
  4. 00:36:746 (4,5) - ^ - Fixed
  5. 00:47:474 (2) - make this overlap with the slider end of 00:46:928 (6) - Fixed
  6. 00:48:201 (4,1) - make a larger gap - Fixed
  7. 01:23:293 (3,4) - ^ - Fixed in previous mod
  8. overall, I don't recommend leaving any white ticks in any song without a beat, since it represents a high beat After coming back to this map after a bit i could already see that i wanted to change a few parts and started questioning this myself, so i will fix it wherever necessary

DeRandom Otaku wrote:

Enimate's Insane :
  1. Increase AR - I'll increase it to 8.5 i don't think higher than this is needed
  2. Decrease OD - I don't think lower OD is needed, 7.5 is not that high.
  3. 00:03:836 (2) - nc - Fixed
  4. 00:10:018 (6) - nc starts from here not from 00:10:382 (1) - - Fixed in previous mod
  5. 00:20:565 (5) - nc - Fixed
  6. 00:44:019 (4,5,6,7,8,9,10) - the stream pattern is all messed up ~ fix it I don't think its really messed up so i'll leave it.
  7. 00:46:928 (6,2) - make blanket - Changed this part of the map in an earlier mod and made a blanket a few notes earlier.
  8. 01:00:565 (5) - nc + start kiai from here - Fixed kiai time to match other difficulties, not putting nc there
  9. 01:26:838 - decrease Volume of spinner It does decrease in volume, but i'll only change it more if i have to match other difficulties

LeNitrous wrote:

Enimate's Insane

  1. 00:44:019 (4) - NC? - Fixed
Thank you everyone for the mods, i'll be fixing some stuff myself as well after posting this.
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod! (from my queue)
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. While I make mod, I have update for this map. Sorry if it's already fixed.
Song and beatmaps
Fix mistakes with Insane-diff (from AIMod)
Off coultdown in ALL diffs
Easy
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:06:018 (4,5) - don't stack, it's not rankable
00:16:927 (1) - i don't see any reason to NC here
00:16:927 (1,2) - fix overlap, it's strange in Easy-diff
00:19:109 (2,1) - make another flow or make blanket... looks weird
00:21:291 (1,3) - and again - overlap which looks weird. Can you fix it?
00:26:746 (2,1) - fix this jump... stop, i say about AIMod, yep?
00:28:564 (1,2) - stack or... i don't know but it's looks weird[x3]
00:30:746 (2,3) - strange flow
00:34:382 (1) - remove nc
00:37:292 (1) - ^
00:40:201 (1) - i don't see any reason to NC here
00:38:383 (2,1,2,1) - you have very strange overlaps here and it's confusing new player.
00:42:746 (2,2) - ^
00:43:110 (1) - remove nc
00:44:565 (3) - nc
00:46:019 (1) - remove nc
00:47:474 (3) - nc
00:48:201 (1) - remove nc
00:50:383 (1,2,3,1) - strange flow and overlap of 2,1
00:56:201 (1) - remove nc
01:04:201 (1) - ^
01:09:292 (1,1) - fix overlap
01:13:656 (1) - remove nc
01:16:565 (1) - ^
01:19:475 (1) - ^
01:23:838 (4) - nc
01:25:293 (1) - remove nc
In Easy 4-5 combo is normal, 1-2 is so small
Fix all overlaps because it's confusing.
Normal
You have so many mistakes with Distance Spacing, fix: Ctrl+Shift+A -> Check distance snap
This diff really hard to reading because jumps are not identical. Use Distance Snap and remap this diff.
Hard
00:03:836 (2) - nc
00:05:109 (5) - nc
00:05:654 (1) - remove nc
00:08:200 (6,1) - same
00:11:836 (1) - remove nc, i don't see any reason to nc here
00:14:746 (2,3,4,5) - i don't hear any instruments here, stream with vocal is strange
00:24:019 (4,5,6) - but... this is strange triple
00:37:473 (4,1,2,3,4) - VERY strange jumps, it's confusing again, fix :!:
00:38:746 (5,6,7,1) - ^
00:44:201 (3,4,1) - here you have fast triple, but in 00:38:746 (5,6,7) - slow. Hmm...
00:50:747 (1,2,3) - again strange jumps...
00:53:292 (9,1) - ^
00:54:747 (1,2) - ^
00:57:292 (9,1) - ^
01:11:838 (3,1) - don't overlap here
01:16:202 (4,5) - strange jump
01:18:747 (3,4,5) - ^
If i'll mod farther, i'll repeating my words. You have problems with jumps. It's confused.
Good luck!
{end of mod}
Ayyri
Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
Make sure all tags match.
Add hitsounds.

Easy
00:06:018 (4,5) - You want to avoid stacking notes in an Easy. A newer player would think they come right after each other from them being on top of each other.
00:25:291 (2) - Put this under 00:23:473 (3) - the overlap looks messy.
If you applied the above, you'd also have to most 00:26:746 (2) - to where 00:25:291 (2) - is.
00:30:746 (2) - Put this under 00:28:564 (1) - the overlap looks messy.
00:38:383 (2) - Put this on top of 00:39:474 (2) - 's tail. The overlap looks messy.
00:53:292 (1) - Put this under 00:51:474 (2) - 's tail. The overlap looks messy.
00:59:110 (4,1) - you did a good overlap here! :D
01:17:656 (2) - Put this under 01:15:838 (2) - 's tail. The overlap looks messy.

Normal
00:39:474 (2,2) - This is a good overlap.
00:49:656 (2,3) - As I said in easy, you might want to avoid stacking these kinds of notes. Especially since there is a pause between the two of them.
00:57:292 (2,4) - Put this under 00:55:838 (3) - the overlap looks messy.
01:12:020 (4) - Remove this note. It's not neccesary for the rhythm here, also you've been using doublets this whole time for this rhythm. As well as provide a newer player with a break.

Hard
00:14:746 (2,3,4) - Move these notes closer together, the player won't be able to read that they're right after each other where they currently are. Or you could even remove 00:15:018 (3) - and make it so you don't have to change the pattern.
00:41:655 (1) - Remove NC. With the NC here, the player will think there is a pause between the two notes. But there isn't.
00:42:383 (2) - Add NC. Whereas adding a NC here indicates that there is a pause between 00:41:655 (1,2) -
00:54:747 (1) - Remove NC. ^
00:55:110 (2) - Add NC. ^
01:00:020 (6) - NC. This note is by itself, so the player should pay attention to it.
01:10:020 (5) - Move this on top of 01:10:202 (6) - so it stacks. Looks messy currently.
01:11:838 (3) - Make this a single reverse slider. The song doesn't call for double.
01:11:656 (2,2) - This is a good overlap.
01:23:111 (1,2,3) - Move these notes closer together, the player won't be able to read that they're right after each other where they currently are. Or you could even remove 01:23:384 (2) - and make it so you don't have to change the pattern.

Enimate's Insane
00:21:655 (2) - NC. Helps with readability.
00:22:746 (5) - ^
00:23:109 (6) - ^
00:24:564 (2) - ^
00:25:655 (5) - ^
00:26:019 (6) - ^
00:27:473 (4) - ^
00:28:928 (2) - ^
00:30:019 (5) - ^
00:34:201 - Add a note here, follows the vocal.
00:30:382 (6) - NC. Helps with readability.
00:33:292 (2) - ^
00:34:382 (5) - ^
00:34:746 (6) - ^
00:36:201 (2) - ^
00:37:292 (5) - ^
00:38:019 (1) - Remove NC.
00:40:201 (1) - Why not change up your patterns? Change this to a slider that ends at 00:40:383 -
00:40:564 (2) - NC. Helps with readability.
00:41:655 (5) - ^
00:42:019 (6) - ^
00:48:019 (3) - ^
00:50:383 (1) - Remove NC.
00:50:747 (2) - NC. Helps with readability.
(You repeat a lot of /circle, circle, single reverse slider, pause, circle, repeat./ So I think you get the idea with what I've written.)
01:06:565 - and 01:06:656 - add circles at those times on top of 01:06:747 (1) - you could follow the drum a bit more, and add some creativity with this.
01:12:202 (8) - Change to a slider that ends at 01:12:383 - This pause not only feels awkward, but making this a slider follows the vocal better, aswell as the trumpet too.

Insane
00:28:382 (4) - Move this under 00:27:655 (2) - This overlap looks messy.
00:33:110 (1,4) - This is a good overlap
01:08:202 (5) - Move this under 01:07:656 (3) - This overlap looks messy.
01:09:292 (8) - Move this under 01:08:565 (6) - This overlap looks messy.
01:13:474 (1) - Move this under 01:12:747 (2) - This overlap looks messy.
Topic Starter
SSad

Ayyri wrote:

Hello~

NM. from Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

Updated
Make sure all tags match. Corrected and Fixed
Add hitsounds. Dont know how to hitsound properly

Easy
00:06:018 (4,5) - You want to avoid stacking notes in an Easy. A newer player would think they come right after each other from them being on top of each other. Changed
00:25:291 (2) - Put this under 00:23:473 (3) - the overlap looks messy. Changed
If you applied the above, you'd also have to most 00:26:746 (2) - to where 00:25:291 (2) - is.
00:30:746 (2) - Put this under 00:28:564 (1) - the overlap looks messy. Changed
00:38:383 (2) - Put this on top of 00:39:474 (2) - 's tail. The overlap looks messy. Unchanged
00:53:292 (1) - Put this under 00:51:474 (2) - 's tail. The overlap looks messy. Unchanged Changed pattern
00:59:110 (4,1) - you did a good overlap here! :D
01:17:656 (2) - Put this under 01:15:838 (2) - 's tail. The overlap looks messy. Unchanged Changed pattern

Normal Unchanged Re-mapped
00:39:474 (2,2) - This is a good overlap.
00:49:656 (2,3) - As I said in easy, you might want to avoid stacking these kinds of notes. Especially since there is a pause between the two of them.
00:57:292 (2,4) - Put this under 00:55:838 (3) - the overlap looks messy.
01:12:020 (4) - Remove this note. It's not neccesary for the rhythm here, also you've been using doublets this whole time for this rhythm. As well as provide a newer player with a break.

Hard
00:14:746 (2,3,4) - Move these notes closer together, the player won't be able to read that they're right after each other where they currently are. Or you could even remove 00:15:018 (3) - and make it so you don't have to change the pattern. Unchanged Changed pattern
00:41:655 (1) - Remove NC. With the NC here, the player will think there is a pause between the two notes. But there isn't. Changed
00:42:383 (2) - Add NC. Whereas adding a NC here indicates that there is a pause between 00:41:655 (1,2) - Changed
00:54:747 (1) - Remove NC. ^ Changed
00:55:110 (2) - Add NC. ^ Changed
01:00:020 (6) - NC. This note is by itself, so the player should pay attention to it. Changed
01:10:020 (5) - Move this on top of 01:10:202 (6) - so it stacks. Looks messy currently. Changed
01:11:838 (3) - Make this a single reverse slider. The song doesn't call for double. Unchanged Changed pattern
01:11:656 (2,2) - This is a good overlap.
01:23:111 (1,2,3) - Move these notes closer together, the player won't be able to read that they're right after each other where they currently are. Or you could even remove 01:23:384 (2) - and make it so you don't have to change the pattern Unchanged Changed pattern

Insane
00:28:382 (4) - Move this under 00:27:655 (2) - This overlap looks messy. Unchanged Changed pattern
00:33:110 (1,4) - This is a good overlap
01:08:202 (5) - Move this under 01:07:656 (3) - This overlap looks messy. Unchanged Changed pattern
01:09:292 (8) - Move this under 01:08:565 (6) - This overlap looks messy. Unchanged Changed pattern
01:13:474 (1) - Move this under 01:12:747 (2) - This overlap looks messy. Unchanged Changed pattern
Ty For mod <3

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod! (from my queue)
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for google translate.
P.S. While I make mod, I have update for this map. Sorry if it's already fixed.

Updated
Song and beatmaps
Fix mistakes with Insane-diff (from AIMod) Unchanged on Insane
Off coultdown in ALL diffs Changed

Easy
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:06:018 (4,5) - don't stack, it's not rankable Changed
00:16:927 (1) - i don't see any reason to NC here Changed
00:16:927 (1,2) - fix overlap, it's strange in Easy-diff Changed
00:19:109 (2,1) - make another flow or make blanket... looks weird Changed
00:21:291 (1,3) - and again - overlap which looks weird. Can you fix it? Changed
00:26:746 (2,1) - fix this jump... stop, i say about AIMod, yep? Changed
00:28:564 (1,2) - stack or... i don't know but it's looks weird[x3] Unchanged
00:30:746 (2,3) - strange flow Fixed
00:34:382 (1) - remove nc Changed
00:37:292 (1) - ^ Changed
00:40:201 (1) - i don't see any reason to NC here Changed
00:38:383 (2,1,2,1) - you have very strange overlaps here and it's confusing new player. Changed
00:42:746 (2,2) - ^ Changed
00:43:110 (1) - remove nc Changed
00:44:565 (3) - nc Changed
00:46:019 (1) - remove nc Changed
00:47:474 (3) - nc Changed
00:48:201 (1) - remove nc Changed
00:50:383 (1,2,3,1) - strange flow and overlap of 2,1 Changed
00:56:201 (1) - remove nc Changed
01:04:201 (1) - ^ Changed
01:09:292 (1,1) - fix overlap Changed
01:13:656 (1) - remove nc Changed
01:16:565 (1) - ^ Changed
01:19:475 (1) - ^ Changed
01:23:838 (4) - nc Changed
01:25:293 (1) - remove nc Changed
In Easy 4-5 combo is normal, 1-2 is so small
Fix all overlaps because it's confusing.

Normal
You have so many mistakes with Distance Spacing, fix: Ctrl+Shift+A -> Check distance snap
This diff really hard to reading because jumps are not identical. Use Distance Snap and remap this diff.

Hard
00:03:836 (2) - nc Changed
00:05:109 (5) - nc Changed
00:05:654 (1) - remove nc Changed
00:08:200 (6,1) - same Changed
00:11:836 (1) - remove nc, i don't see any reason to nc here Changed
00:14:746 (2,3,4,5) - i don't hear any instruments here, stream with vocal is strange Changed Pattern
00:24:019 (4,5,6) - but... this is strange triple Changed
00:37:473 (4,1,2,3,4) - VERY strange jumps, it's confusing again, fix :!: Changed
00:38:746 (5,6,7,1) - ^ Changed
00:44:201 (3,4,1) - here you have fast triple, but in 00:38:746 (5,6,7) - slow. Hmm... Changed
00:50:747 (1,2,3) - again strange jumps... Changed
00:53:292 (9,1) - ^ Changed
00:54:747 (1,2) - ^ Changed
00:57:292 (9,1) - ^ Changed
01:11:838 (3,1) - don't overlap here Changed
01:16:202 (4,5) - strange jump Changed
01:18:747 (3,4,5) - ^
If i'll mod farther, i'll repeating my words. You have problems with jumps. It's confused.
Good luck!
{end of mod}

Ty For Mod <3
show more
Please sign in to reply.

New reply