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Halozy - Deconstruction Star

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Monstrata
Okay, looks good. Bubble #1! Good luck~
SYAHME
Playable map :)
Pereira006
canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark.
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only.
poke
Topic Starter
Lasse

Pereira006 wrote:

canada, portugal and who last BN ?
Will put only important

[Constellation]

  1. 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark. both work, but I think green fits better because of the new pattern
  2. 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency fixed
  3. 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only. fixed snap
poke
thanks!
Pereira006
bubble #2 good luck
Topic Starter
Lasse

Pereira006 wrote:

who last BN ?
Someone please answer this question ; /

metadata reference http://www.halozy.com/discography/hlzy-0003/ (even though the banner already links to that anyways )
changed source to be more accurate, see http://www16.big.or.jp/~zun/html/th08top.html for reference
Bonsai

Pereira006 wrote:

who last BN ?
it me \:D/


We did:
  1. change the source, which got clarified with Okorin and I informed Monstrata about it too
  2. shorten 01:13:816 (3) and 02:21:945 (3) to 1/2 bc of the lyrics
  3. remove overmaps at 00:45:026 and 05:08:251
  4. replace the reverse of 01:36:074 (4) and 02:41:106 (4) with a circle
  5. replace normal-hitnormal3
  6. remove the spinner at the very end (<3)
loggo
2016-07-29 21:21 Bonsai: 01:14:009 - is dir bewusst das da lyrics sind?
2016-07-29 21:22 Lasse: de01:16:913 (3) - etc
2016-07-29 21:22 Lasse: mappt nur das andere zeug
2016-07-29 21:22 Lasse: lyrics sind in dem part komplett ignoriert
2016-07-29 21:22 Bonsai: ja aber die andren haben keine lyrics, bzw wenn dann ändern sie nur den vokal was man nicht als note wahrnimmt
2016-07-29 21:23 Bonsai: aber was is auf den sliderheads?
2016-07-29 21:24 Bonsai: also ne ich mein ich merk schon was dort is aber ich check nicht worauf du dann fokusierst, weil das das bei der teil is wird größtenteils ausgelassen
2016-07-29 21:24 Lasse: oh warte, falches argument lol. map ist alt, musste nachdenken
2016-07-29 21:24 Lasse: sind halt eher als "ein vocal" gesehen, der auff head startet
2016-07-29 21:24 Bonsai: und es wirkt einfach total als würdest du lyrics focusen weil alles andre dazu passt lol
2016-07-29 21:25 Bonsai: bei allen andren slidern passts eh nur bei dem einen wirkts so komisch weil der halt deutlich 1/2 wär :/
2016-07-29 21:26 Bonsai: (soll ich nicht irc machen falls du grad was andres tun willst?)
2016-07-29 21:27 Lasse: stimmt eig. ist bei 02:21:945 (3) - auch so mit vocal auf 1/2
2016-07-29 21:27 Lasse: aber
2016-07-29 21:27 Lasse: mhhhh
2016-07-29 21:28 Lasse: werd die beiden glaub auf 1/2 cutten, past schon ganz gut
2016-07-29 21:30 Bonsai: ich check die pattern nicht wirklich 02:00:655 (1,2,1,2,1) - wieso hast du die zweite combo nicht andersrum gemacht?
2016-07-29 21:30 Lasse: spielt sich so einfach ziemlich intuitiv
2016-07-29 21:31 Bonsai: also ich glaub ich würd intuitiv erwarten dass die (1) immer emphasized wird weil das halt iwie logischer wär o:
2016-07-29 21:31 Bonsai: aber zugegeben kann ich grad nicht spielen, werds morgen noch probieren
2016-07-29 21:31 Bonsai: und noch nach inem testplay suchen weil sheesh dem doubles
2016-07-29 21:32 Bonsai: rip old BG btw, fand den voll schmuck o:
2016-07-29 21:32 Lasse: der war im menü abgeschnitten :(
2016-07-29 21:32 Bonsai: oh lol
2016-07-29 21:32 Lasse: die köpfe
2016-07-29 21:32 Lasse: hat dumm ausgesehen
2016-07-29 21:33 Lasse: von den testplays die ich bis jetzt hatte warn die doubles nie ein wirkliches problem lol
2016-07-29 21:34 Bonsai: hast du bei den pattern wie 02:41:106 (4) - schon mal [http://puu.sh/qiVu9/302189b9ea.jpg den hier] probiert? imo emphasizen solche slider-to-circle jumps den circle voll nice und mag das voll wenns passend verwendet wird
2016-07-29 21:34 Bonsai: I will get my own testplay :^)^)
2016-07-29 21:35 Bonsai: also eig voll hässlich, meinte [http://puu.sh/qiVzc/b949d0db40.jpg so] lol weil den vorigen 4er sieht man eh nimmer
2016-07-29 21:36 Lasse: hatte mal sowas, aber der übergang von dem 1/8 repeat ist so komisch dann
2016-07-29 21:37 Bonsai: ok nvm me mit den doubles, wusste nicht dass noch sowas wie 04:21:945 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - kommt lol
2016-07-29 21:37 Bonsai: hö
2016-07-29 21:37 Bonsai: das ändert doch gar nix dran o:
2016-07-29 21:40 Lasse: rip
2016-07-29 21:40 Lasse: fällt dir bei der aktuellen version was beim hitosunding von 03:35:106 (4) - auf :d
2016-07-29 21:40 Lasse: das ist so laut weil 2x fast der gleiche hitsound aufm objekt ist lol
2016-07-29 21:40 Lasse: habs die aber schon gefixt und nen passenden drin
2016-07-29 21:41 Bonsai: [http://puu.sh/qiVVD/07f46476da.jpg sry mein Internet spackt lolz nghngh]
2016-07-29 21:41 Bonsai: uh mir is nix aufgefallen o:
2016-07-29 21:43 Lasse: glaub ich sollte auch noch source ändern, weil anscheinend die ganzen neuen gerankten touhou maps jetzt das genaue spiel nehmen
2016-07-29 21:43 Bonsai: 04:27:751 (1) - might sound weird but how about making it x1,0? weil der sound wird halt da nochmal viiel intenser, und mit niedriger SV wirkt er imo dann noch viel geiler, also ob er nochmal anders gesnappt wär oder so, mit dem mini-SV-raise mekr ich da eig gar nix :/ außerdem werden die slider tendenziell kleiner lolz
2016-07-29 21:43 Bonsai: o
2016-07-29 21:44 Lasse: find höher da halt besser für den sound, weil der sliderball schneller ist lol
2016-07-29 21:45 Lasse: und das mitm 1/4 slider - circle ist gut. mach ich
2016-07-29 21:45 Bonsai: der wirkt für mich nur noch undefiniert lol, also ich hab den Eindruck dass er schneller is wenns kürzer is lul
2016-07-29 21:45 Bonsai: yei
2016-07-29 21:48 Lasse: 04:55:913 - unused greenline!!!
2016-07-29 21:48 Bonsai: oki sonst is mir nix aufgefallen, ich wills nur trotzdem morgen nochmal spielen und dann is parditime
2016-07-29 21:48 Bonsai: !!!!!!
2016-07-29 21:49 Lasse: ja, ich update dann mal und versuche source zu klären
2016-07-29 21:49 Bonsai: yis
2016-07-29 22:13 Lasse: so, hitsounds sind fixed (musst redownloaden weil ich ein hihat hitnormal neu hab), die 1/4 slider vor chorus 1&2 haben nen circle statt repeat. und die zwei 3/4 slider sind 1/2 für vocals. glaub das wars lol
2016-07-29 22:13 Lasse: source ist auch genauer
2016-07-29 22:14 Lasse: hab mit oko drüber geredet und sollte so passen
2016-07-29 22:14 Bonsai: niceo
2016-07-29 22:15 Lasse: braucht dann glaub aber neue bubbles weil metadata
2016-07-29 22:17 Bonsai: MEIN INTERNET FICKT MICH AN
2016-07-29 22:17 Bonsai: sekunde
2016-07-29 22:18 Bonsai: ich sag einfach monstrata bescheid
2016-07-29 22:18 Bonsai: das is ja der gesamte zweck davon
2016-07-29 22:18 Bonsai: pereira intressiert eh keinen lol
2016-07-29 22:18 Lasse: das kommt wenigstens an http://i.imgur.com/aFgm8cN.jpg : v
2016-07-29 22:18 Bonsai: loooool
2016-07-29 22:22 Lasse: http://i.imgur.com/yVyvyQb.jpg source sollte dann passen, alte hab ich in tags geschoben
2016-07-29 22:23 Bonsai: weil ich jetzt so random bemerkt hab dass du sinnerbonus silenced hast: findest dus nicht extrem geil das einfach ohne spinner zu beenden lol weil das is ja musikalisch gesehen so voll das offene Ende unso aa can't express
2016-07-29 22:23 Bonsai: oki
2016-07-29 22:23 Lasse: ich hab aber zu wenige spinner :c
2016-07-29 22:23 Lasse: hm
2016-07-29 22:24 Bonsai: 14
2016-07-29 22:24 Bonsai: xd
2016-07-29 22:24 Lasse: ohne spinner ist irgendwie so leer
2016-07-29 22:24 Bonsai: jaaa <3 o:
2016-07-29 22:25 Lasse: weil dieser sound ja noch rum echot oder so
2016-07-29 22:25 Bonsai: aber das is doch kein sound zu dem man spinnt
2016-07-29 22:26 Bonsai: also es is ja kein so generelles laut-sein das leiser wird, sondern man hört noch voll genau dass es noch zweimal die sieben töne sind und sonst nix
2016-07-29 22:26 Bonsai: außerdem macht dieses fade-out auch osu! selbst wenn der screen dann schwarz wird
2016-07-29 22:26 Bonsai: ich find das voll geil tbh
2016-07-29 22:26 Bonsai: aber passt schon, wills nicht aufdrägnen, wollts nur vorschlagen ^^
2016-07-29 22:35 Lasse: hm, ohne spinner passt schon irgendwie ganz gut, werd den noch wegmachen
2016-07-29 22:35 Bonsai: ACTION blüht
2016-07-29 22:35 Bonsai: <3
2016-07-29 22:40 Lasse: k, ist weg.
2016-07-30 13:41 Bonsai: 00:45:026 - 05:08:251 - sind overmapped, magst du zumindest den hitsound hintun damit mans nicht merkt? ^^
2016-07-30 13:41 Bonsai: oder halt circle
2016-07-30 13:42 Bonsai: und da steht noch immer "6 days ago" aaaa kek
2016-07-30 13:45 Lasse: oh glaub ich mach einfach circles draus lol
2016-07-30 13:45 Lasse: k
2016-07-30 13:46 Bonsai: I don't understand timezones
2016-07-30 13:46 Bonsai: gestern um 9 Uhr stand schon "6 days ago"
2016-07-30 13:46 Bonsai: und laut meinen timezone-rechenkünnsten müsste es noch bis 1 Uhr für uns dauern lol
2016-07-30 13:47 Lasse: http://i.imgur.com/9a8ukwd.jpg
2016-07-30 13:47 Bonsai: wait
2016-07-30 13:47 Bonsai: ja und angeblich is es jetzt grade 11:47 in UTC
2016-07-30 13:47 Bonsai: also bis 3
2016-07-30 13:47 Bonsai: wh
2016-07-30 13:49 Lasse: hab circles draus gemacht, weil nur das end von 3 overmapped zu haben ist komisch. und auch noch 1/8 auf 05:08:300 (4) - wäre zu viel lol

leggo ᕕ( ᐛ )ᕗ
Sophia
Just finished playing it. It plays really nice for most of it, but it has some really sour spots I'd like to suggest changing if you feel like DQ'ing it to make the map flow better. I'd personally ask you to do it since it feels really awkward.

[Constellation]

00:55:235 (1,2,1,2,1,2,1,2) - This pattern shows up twice in the map, once here and once later on at 05:18:461 (1,2,1,2,1,2,1,2) - . They feel really awful to play because of the cursor movement (Up-Down Down-Up Up-Down Down-Up). To do it the best way you have to aim at the intersections, and it just feels counter-intuitive or "broken" to do this movement right now. For the parts where (1) is below (2) I'd suggest changing it so the whole section goes Up->Down, I think that would give it a better feel.
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
04:57:171 (1,2,3,4) - Distance snap in this specific combo is a bit higher than anywhere else in the map. It doesn't play badly, it's just a bit inconsistent.

Edit: Wording
Edit2: I'm an idiot
Topic Starter
Lasse
00:55:235 (1,2,1,2,1,2,1,2) - // 05:18:461 (1,2,1,2,1,2,1,2) - is supposed to be played in a circular motion. here is a good example of how I intended this to be played (taken from Enon's replay, currently #1 on the map): http://lasse.s-ul.eu/06KNJpNn
I've been getting testplays on that for quite some time and it's exactly how I want it now, even if it might not be very straight-forwards (lots of parts of the map aren't), it's a great pattern once people got it figured out.

spinner is basically "get good" lol, can't really say more about it. testplayed the map at od10 before and didn't see problems with any of the spinners, even if some require a bit more rpm burst spinners :d

04:57:171 (1,2,3,4) -is just a small variation, sure it's slightly more spaced (10%) than the same thing at 00:33:945 (1,2,3,4) - but it fits fine. Mostly done cause unlike the first time it happens, this has a stronger direction change, so changing spacing a bit goes really well here. it's also still far from being the biggest 1/4 spacing in this part

thanks for the input though!
Bastionior
Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc..
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =(
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4
Bonsai
Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky
Wiped
copypasted parts of the map r meh xd
Topic Starter
Lasse

Kalindraz wrote:

Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.


[Constellation]
  1. most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc.. no idea what you want to say with that tbh
  2. and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.musically seen, mapping back and forths would be the best solution, but on 1/4 they are extremely hard for most people and don't fit the overall concept of the map. And squares play like shit here lol. There is only so much you can do with f the 1/4 for the chorus all following the same ds, if you don't want to repeat the same pattern all the time (and it already is very repetitive)
  3. 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =( I think this fits much better o:
  4. Sophia wrote:

    03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)

    i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..with this bpm/ar/snap you already see the spinner when clicking the note before, there is nothing surprising, except maybe the end, which fits the music very nicely. It goes so well with how the music changes
  5. last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4doesn't fit the music at all, and this greatly highlights the end of each chorus
thanks for the input, I appreciate it!


Wiped wrote:

copypasted parts of the map r meh xd
Exactly what I was going for, thanks for the feedback :)

edit: So pho made me notice that apparently drum-hitwhistle.wav is unused, but doesn't get shown with the tools me and everyone else used to check. But after replacing it with a different sound and letting the whole map run with auto mod/hitsound only I can confirm it is actually not used lol
Yuii-
Indeed. The only times you are using Drum:Custom1 (D:C1) are 02:02:203 - 03:07:235 - 04:28:138 - and 04:28:235 - . So, even if there is a whistle on 04:28:235 - spinners' hitsounds are counted on the tail (as far as I know). The problem is, for some odd reason, you changed the sampleset of the spinner to Soft (S:C1) in the middle of it. Hence why your drum-hitwhistle.wav is unused.
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.

I guess this is a problem of all those hitsound checkers.

EDIT: Apparently the uhc doesn't have this problem, it does recognize it as an unused hitsound.
Topic Starter
Lasse
yes that seems to explain why it dosen't get shown
becomes hard to keep track of everything if you have like 50 hitsound files :c
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.
I prefer those "actual whistle" sounds instead of that weird drum sound, which is only used for the 03:32:397 - part, as the sounds those spinners end on don't really fit drum hitsounds imo
Swiftrax
LASSE but not least... rank in (however many) days?
Deif
Requested by the mapper. Good luck!
Topic Starter
Lasse
thanks Deif

Deleted the unused file
also removed the spinner at 03:30:945 (1) - after talking with some people.
not because of playability (it's totally fine) but because it seemed like nobody could really see what it was supposed to express, so I guess it doen't make much sense to keep it :d
Bonsai
Reconstruction Bubble #1
Pereira006
austria, portugal and who last bn ?

bubble #2
Sophia

Bonsai wrote:

Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky

Actually, Kalindraz is the one who called me to testplay the map because he thought it was awkward and judged appropriately that his skill wasn't that great to try it out, so I played it (and got #4 in the map previous to the DQ) and both told him my own thoughts as well as input them into this thread. I never asked him to even as much check this map, quite the opposite. (Also, not even my friend)

I'm not out to witch hunt anything or anyone, I actually really like the map and hope it gets ranked. No need to pretend we're trying to torch the map to the ground or something; passive aggressive comment takes you nowhere, y'know~
Bonsai
Oh oops, I'm deeply sorry then, it just seemed so suspicious bc it was so short after your post lol, I won't jump to conclusions that fast next time ( / - \ )



tporter wrote:

LASSE but not least
I love you for this
Musty
this map is awesome to play with HR on, good job
-Visceral-
If you didn't notice, there's a huge white line on the left side of the background that looks like it shouldn't be there.

Cropped it out if you want cause it looks pretty ugly: http://i.imgur.com/N0D2aLq.jpg
Topic Starter
Lasse
I already noticed, it's hard to miss in the editor http://i.imgur.com/mFD4pGH.jpg
It didn't really bother me cause there is still some bg visible on it and it belongs to the original image.
But now I agree that removing it looks nicer
the image you linked is filled with compression artifacts though (guess you can blame imgur)
I fixed it by using/editing the original image and replacing it, thanks!

No other changes, just a slightly modified background, shouldn't even tell to update since it uses the same filename

Everything should be fine for requalification now, just waiting for Monstrata
Monstrata
Reconstruction Flame
Mao
Grats o/
Sotarks
Gratz!
Okoratu
oh another deconstruction star, nice :D

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things

[not-kiais]
  1. the overall copy paste you used within this is a bit disappointing like it brings down the creativity level of the diff by restricting your creativity to a certain kind of pattern, as long as the difficulty of the patterns used is similar or about equal i think it's more memorable to vary patterns if possible
  2. 00:17:300 - to be perfectly honest i have no idea what kind of thing you're doing, but maybe that's just me... some examples would be:
    • 00:23:493 - vocal phrase starts over and basically entire rhythm is different to click than 00:17:300 -
      00:21:074 (3,4,5,6,7,8) - is more dense than the part where the vocals climax towards the end
      00:26:590 (1) - wouldnt this fit better as 1/2 slider and a circle in 00:26:880 -
    maybe it's just me i just legit don't have a clue what's going on
  3. 00:29:735 (1) - i think deleting this makes for a better effect. you are basically spinning on almost complete silence that doesn't go anywhere, while
  4. 00:31:671 (1) - is used to build up pressure for the following section, you're basically spinning on fundamentally different things... the same way. this just doesn't feel too nice, i think the effect of the 2nd spinner would be much better if the spinner before it just didn't exist (applies to all similar things in the map)
  5. 00:36:267 (1,2,3,4) - no idea why this is so drastically differently spaced than the rest of the spaced streams (if it's for the slightly less intense sounds its mapping, i still think it doesnt make the most sense - mainly because contrary to 00:36:655 (1,2,3,4) - it includes an 1/8 triplet while the following stream that is mapped as a buildup doesnt). i think spacing this out to be not that much of a stop would be nicer
  6. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this thing would look visually more appealing if you would have chosen a buildup into a squarestream instead of something that looks like a starpattern, mainly because you would then have clear squares staying at a predictable spot. something like http://puu.sh/qnksj/488ac5d5c8.jpg might work
  7. 00:41:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - transitioning from much space into no space back to much space for minorly different sounds doesnt feel that nice to me, besides autostacking makes 00:41:687 (1,2,3,4,1,2) - overlap :/ i think a stream with different, not as drastic small spacing would fit better lol
  8. 00:45:558 (1,2,3,4) - why is this spaced while 00:33:171 (1,2,3,4) - isnt
  9. 00:47:106 (1,2,3,4,1,2,3,4,1,2,3,4) - may want to go for a similar pattern as the other half of the part had in this place? you just literally switched around a pattern that should maybe have gone for 00:48:655 (1,2,3,4,1,2,3,4,1,2,3,4) -
  10. 00:49:816 (1,2,3,4,1) - honestly dunno why this is tacked but i also don't know why the previous thing is what it is
  11. 00:55:235 (1,2,1,2,1,2,1,2) - i like this it somehow plays well, nice
  12. 02:14:590 (1) - i think this would be cooler if you had it as 1.5x sv and snapped to 1/4, would capture the sudden stop of this moment way better (or having an 1/8 slider at 2.0 sv would work as well)
  13. 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - and whatever slider i missedwhy do half the sliders in this section ignore what's going on in the song - aka the main instruments
  14. 03:18:461 (1) - could be 2/1 slider and spinner in the end to capture the point where the hypesound starts building up
  15. 03:20:784 (1) - no idea why and what this is mapped to
  16. 04:31:042 (3,1) - spacing doesnt correspond to building hype
[kiais]
  1. 01:42:074 (2,3,4,5) - 01:43:429 (2,3,4,1,2,3,1) - the other streams that are not this this wobble thing or triangles are actually pretty harsh diffspikes if you structure th kiais like this. pacing in these certain points doesn't change much yet the movement, mostly the snapping required to play this is largelydifferent and much more difficult than the rest and i honestly don't see an apparent reason for this, it just spikes difficulty in terms of snapping in your kiai and nothing else. the cool thing about HW's version of this was that all 3 kais were consequently crazy, but in different ways and they were keeping difficulty within them consequent, while you somehow spike in these places but do not for stuff like 01:39:751 (2,3,4,5,1,2,3,4,5) -
    ya that's the only point about kiais it can be tldr'd as diffspikes - snapping wise - could be more consequent
i think a few general things could use more work and then this thing is pretty cool, what do you think?
Mao
The concerns brought up by Oko are pretty much valid. I also talked to Lasse yesterday about the sliders at 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - etc. not ftting the music at all. You should really work at your stream spacings as well, especially where Oko pointed it out and adding a break would definitely make the map more enjoyable as a small rest can be pretty relaxing after all of this 1/4 tapping.

I think in general the map could profit of more polishing in general. Any input from the community is appreciated! Good luck!
Topic Starter
Lasse

Okorin wrote:

oh another deconstruction star, nice :D

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already

[not-kiais]
  1. the overall copy paste you used within this is a bit disappointing like it brings down the creativity level of the diff by restricting your creativity to a certain kind of pattern, as long as the difficulty of the patterns used is similar or about equal i think it's more memorable to vary patterns if possible
  2. 00:17:300 - to be perfectly honest i have no idea what kind of thing you're doing, but maybe that's just me... some examples would be:
    • 00:23:493 - vocal phrase starts over and basically entire rhythm is different to click than 00:17:300 -
      00:21:074 (3,4,5,6,7,8) - is more dense than the part where the vocals climax towards the end it's still less spaced and relies much more on 1/4 sliders than later so you click less, seems okay to me o:
      00:26:590 (1) - wouldnt this fit better as 1/2 slider and a circle in 00:26:880 - varying pattern a bit and it's petty similar to 00:20:397 (1) - like that, or maaybe I don't get it lol
    maybe it's just me i just legit don't have a clue what's going on might consider some rhythm changes for this part
  3. 00:29:735 (1) - i think deleting this makes for a better effect. you are basically spinning on almost complete silence that doesn't go anywhere, while
  4. 00:31:671 (1) - is used to build up pressure for the following section, you're basically spinning on fundamentally different things... the same way. this just doesn't feel too nice, i think the effect of the 2nd spinner would be much better if the spinner before it just didn't exist (applies to all similar things in the map)
    oh, I kinda like effect they give since the approach circle on the second spinner closes faster (at least on skins with that spinner style) lol but might be open to delete it, not sure yet
  5. 00:36:267 (1,2,3,4) - no idea why this is so drastically differently spaced than the rest of the spaced streams (if it's for the slightly less intense sounds its mapping, i still think it doesnt make the most sense - mainly because contrary to 00:36:655 (1,2,3,4) - it includes an 1/8 triplet while the following stream that is mapped as a buildup doesnt). i think spacing this out to be not that much of a stop would be nicer
    can agree to increase spacing on this so it still has movement
  6. 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this thing would look visually more appealing if you would have chosen a buildup into a squarestream instead of something that looks like a starpattern, mainly because you would then have clear squares staying at a predictable spot. something like http://puu.sh/qnksj/488ac5d5c8.jpg might work I think it looks pretty nice actually :/ and playability seems fine too from what I've seen so far. also i see longer squarestreams as rather painful to play
  7. 00:41:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - transitioning from much space into no space back to much space for minorly different sounds doesnt feel that nice to me, besides autostacking makes 00:41:687 (1,2,3,4,1,2) - overlap :/ i think a stream with different, not as drastic small spacing would fit better lol
    not even autostacked : v but more spacing on this can work, true
  8. 00:45:558 (1,2,3,4) - why is this spaced while 00:33:171 (1,2,3,4) - isnt having the same spacing surely makes sense, but the second oen being just the start of this part I don't wanetd to immediately go with huge spacing..
  9. 00:47:106 (1,2,3,4,1,2,3,4,1,2,3,4) - may want to go for a similar pattern as the other half of the part had in this place? you just literally switched around a pattern that should maybe have gone for 00:48:655 (1,2,3,4,1,2,3,4,1,2,3,4) -
  10. 00:49:816 (1,2,3,4,1) - honestly dunno why this is tacked but i also don't know why the previous thing is what it is
    will do some more changes to this part that most likely kill all of the stacks lol
  11. 00:55:235 (1,2,1,2,1,2,1,2) - i like this it somehow plays well, nice
  12. 02:14:590 (1) - i think this would be cooler if you had it as 1.5x sv and snapped to 1/4, would capture the sudden stop of this moment way better (or having an 1/8 slider at 2.0 sv would work as well) i think the current works better with a not very high pitched sound and makes it so 02:14:977 (1) - is faster, which fits very well for me
  13. 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - and whatever slider i missedwhy do half the sliders in this section ignore what's going on in the song - aka the main instruments
  14. 03:18:461 (1) - could be 2/1 slider and spinner in the end to capture the point where the hypesound starts building up
  15. 03:20:784 (1) - no idea why and what this is mapped to
    going to change the rhythm for this part, so no point to reply to them all lol
  16. 04:31:042 (3,1) - spacing doesnt correspond to building hype true
[kiais]
  1. 01:42:074 (2,3,4,5) - 01:43:429 (2,3,4,1,2,3,1) - the other streams that are not this this wobble thing or triangles are actually pretty harsh diffspikes if you structure th kiais like this. pacing in these certain points doesn't change much yet the movement, mostly the snapping required to play this is largelydifferent and much more difficult than the rest and i honestly don't see an apparent reason for this, it just spikes difficulty in terms of snapping in your kiai and nothing else. the cool thing about HW's version of this was that all 3 kais were consequently crazy, but in different ways and they were keeping difficulty within them consequent, while you somehow spike in these places but do not for stuff like 01:39:751 (2,3,4,5,1,2,3,4,5) -
    ya that's the only point about kiais it can be tldr'd as diffspikes - snapping wise - could be more consequent
    I get your point. talked about this ingame and will make some bigger changes
i think a few general things could use more work and then this thing is pretty cool, what do you think?
thanks, I didn't change anything yet but will get to that.
Mao

Lasse wrote:

Okorin wrote:

[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already
Since when do you pause for spinners?Personally I think spinners can be pretty exhausting lol
Topic Starter
Lasse
You can easily pause the game on longer spinners is what I meant lol
but an actual break can be added too, even though I liked those 1/8 repeats ; \
Bonsai
I think he means that you can pause the game while being on a spinner easily without breaking
but encouraging people to interrupt the experience on purpose seems pretty weird to me lol

ayy ninja'd
Mao

Bonsai wrote:

encouraging people to interrupt the experience on purpose seems pretty weird to me lol
^ this
Topic Starter
Lasse
changes so far (this is mainly for myself lol):
break at 02:02:590 -, but shorter than suggested
remapped slow part
changed 1/4 spam part #1
changed kiai 1
changed kiai 2
changed kiai 3
stuff from irre's mod

things to do:
add hitsounds to 03:07:913 (2,2,2) -
change 1/4 spam part #2 similar to #1 (after getting feedback on new #1)
consider rhythm changes for 00:17:300 - 00:28:042 -
maybe I forgot sth lol

if anyone has anything to say about those changes (they are in the "new" difficulty) feel free to do so, as now would be the best time
Irreversible
hiya

[Decon. Star]

00:40:429 (4,1) - About all these patterns, I don't feel too well. Wouldn't it be just enough to keep it normally spaced? The effect you create is rather frustrating instead of anything else in my opinion - the quite unexpected speed up of this pattern can cause really annoying misses.
00:51:364 (1,2,1,2) - This is really high spaced compared to the rest, but for me the sound seems just as similar as the rest ..
01:03:751 (1,2,1,2,1,2,1,2,1,2) - Is really odd to me, 01:04:138 (2,1) - why are these two the same while they are clearly different sounds? You should keep that consistent for sure. The effect created doesn't seem too suitable.
01:10:719 (3) - The stress is on the red, not on the blue. Please reduce this slider by 1/2..
01:16:913 (3) - ^
01:33:558 (2,3,4,5,6) - Feels weird to me that you start the 1/4 for 3 sliders only, but leave out the first one. I feel like it would be better if you did them all 1/4, or only the last one..
01:46:719 (5,6,1,2,1,2,1) - Is this complete overlap rankable anyway? I'm not sure about it. I suggest spacing them out slightly anyways, because it will be way better visible.
02:11:493 (1,2,1,2) - completely unreadable to me, even with the color hax... it is a) really misleading becuase the rest doesn't show any sign (it would be ok if there was like 1 slow 1 fast, but not possible here) b) is just is a slider of the other pattern.. so you should really either make another slider shape or put it somewhere eles.
03:00:655 (1,2,3,1,2,3,4) - Sometimes there are these hell weird movements, but I feel like the song is kind of straight forward, so it's really irritating that I need to move my cursor in such weird angles. It would be cool if that could be a bit loosened up
03:07:622 (1,2,1,2,1,2) - that just entirely kills the slow song here.. I think it was better if this wasn't snapped like this

rest basically repeats itself :/

the kiais themselves were kinda enjoyable to play tho!
Topic Starter
Lasse

Irreversible wrote:

hiya

[Decon. Star]

00:40:429 (4,1) - About all these patterns, I don't feel too well. Wouldn't it be just enough to keep it normally spaced? The effect you create is rather frustrating instead of anything else in my opinion - the quite unexpected speed up of this pattern can cause really annoying misses.
I don't evne think they are that frustrating and from replays and playtesting it seems fine. but considering I only do it like twice in the whole part it's kinda random, should be gone now
00:51:364 (1,2,1,2) - This is really high spaced compared to the rest, but for me the sound seems just as similar as the rest .. was mainly for visual, but I found a nice place with less spacing
01:03:751 (1,2,1,2,1,2,1,2,1,2) - Is really odd to me, 01:04:138 (2,1) - why are these two the same while they are clearly different sounds? You should keep that consistent for sure. The effect created doesn't seem too suitable. I don't really get this. the sliderends are supposed to follow the background bass rhythm http://i.imgur.com/Y0w3ffO.jpg while the heads follow the main rhythm, I think it works fine o:
01:10:719 (3) - The stress is on the red, not on the blue. Please reduce this slider by 1/2..
01:16:913 (3) - ^
for those the vocal is held on the whole slider, it just changes on the red ticks, but isn't really that impactful. so I see a 3/4 as better fitting. 01:14:009 - is different cause new vocal/more impact on the 1/2
01:33:558 (2,3,4,5,6) - Feels weird to me that you start the 1/4 for 3 sliders only, but leave out the first one. I feel like it would be better if you did them all 1/4, or only the last one.. the sound on 01:33:461 - seems so much weaker than the following mapped 1/4, so I decided to leave it out
01:46:719 (5,6,1,2,1,2,1) - Is this complete overlap rankable anyway? I'm not sure about it. I suggest spacing them out slightly anyways, because it will be way better visible. will get some opinions, but with the rather high ar and low bpm it seems readable enough to me. it just looks really confusing in the editor, but in gameply it seems okay.. If it's really an issue I can always manually stack them since everything else kills the pattern
02:11:493 (1,2,1,2) - completely unreadable to me, even with the color hax... it is a) really misleading becuase the rest doesn't show any sign (it would be ok if there was like 1 slow 1 fast, but not possible here) b) is just is a slider of the other pattern.. so you should really either make another slider shape or put it somewhere eles. i ctrl-g'd 02:11:493 (1) - for now so the shape is not hidden and it doesn't look part of the pattern, while still fitting the visuals
03:00:655 (1,2,3,1,2,3,4) - Sometimes there are these hell weird movements, but I feel like the song is kind of straight forward, so it's really irritating that I need to move my cursor in such weird angles. It would be cool if that could be a bit loosened up 03:00:267 (2,3,4,1,2,3) - is pretty circular/simple. only 03:01:042 (1) - seems a little "harsh" but that suits the snare there fine. it's already way more "friendly" than it was before I reworked those parts
03:07:622 (1,2,1,2,1,2) - that just entirely kills the slow song here.. I think it was better if this wasn't snapped like this think it works fine as transition into the other part, but not completely sure. I had this at 02:02:590 - before I got urged to add a break there and it seemed okay lol Might consider this though. it just feels kinda empty to me without it..

rest basically repeats itself :/

the kiais themselves were kinda enjoyable to play tho!
thanks for the help!
glad you liked the reworked kiais, I'll hopefully be able to fix the third one and the ending tomorrow and get some more opinions
Weber
pls i just want my halozy alternating fun map to be ranked ;w; ;w; ;w;
Topic Starter
Lasse
I feel like I need to sacrifice at least 4 more spinners for that to happen.
There were like 16 when I submitted it, now only 10 are left :cry:
also need to fix the other things from p/5369626
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