Okay, looks good. Bubble #1! Good luck~
thanks!Pereira006 wrote:
canada, portugal and who last BN ?
Will put only important
[Constellation]poke
- 02:13:429 (1) - this color isn't should be dark grey ? I feel you forget change this color as grey dark. both work, but I think green fits better because of the new pattern
- 02:18:461 (2,3) - the spacing isn't should be increassing at 1.50x, because this part I feel is inconsistency from you style, example part in 01:10:332 (2,3), 01:13:429 (2,3) etc...., just make sure you style be consistency fixed
- 03:16:816 (1) - is really snap on blue tick ? I can listen the melody start in 1/1 of white tick long. the blue tick actually have song too but weak, if you wanna keep it, add note in blue tick and sldier start in 1/1 or just slider only. fixed snap
Someone please answer this question ; /Pereira006 wrote:
who last BN ?
it me \:D/Pereira006 wrote:
who last BN ?
Sophia wrote:
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
thanks for the input, I appreciate it!Kalindraz wrote:
Hi, sorry for intrusion, there are some issues that i would like to mention in relation this map.[Constellation]
- most of the notes has a forced movement and not have something emphatic to keep it, some examples are found in kiai time: 01:42:848 (2,3,4,1,2) - 01:55:235 (2,3,4,1,2) - and etc.. no idea what you want to say with that tbh
- and continuing this pattern ( 01:43:429 (2,3,4,1,2,3) - ) Well, the pattern looks nice but, from my point of view triangles doesn't make too much sense. The song goes like 1234 1234 1234 like Hollow wings version, so maybe you could create something with quadruplets (irre's comment taken from Here) the margin to confuse it and miss the notes is high.musically seen, mapping back and forths would be the best solution, but on 1/4 they are extremely hard for most people and don't fit the overall concept of the map. And squares play like shit here lol. There is only so much you can do with f the 1/4 for the chorus all following the same ds, if you don't want to repeat the same pattern all the time (and it already is very repetitive)
- 03:07:622 (1,1,1,1) - here I could have shortened these slider to 2/1, listening to notice this difference =( I think this fits much better o:
Sophia wrote:
03:30:945 (1) - OD9 makes this spinner a bit hard to complete. I unfortunately don't know what you could do here, perhaps extend it a tick or so, but personally I actually even missed there while I was playing (I admit I might have spun slowly, like 300RPM or around that though.)
i saw some replays of top #50 and some are wrong in this spinner, because that no one expect a spinner that part which consequently slowly and made up of sliders and notes 1/1, 2/1 and etc..with this bpm/ar/snap you already see the spinner when clicking the note before, there is nothing surprising, except maybe the end, which fits the music very nicely. It goes so well with how the music changes- last thing about these notes on end of each kiai 01:59:493 (1,2,1,2,1) - It is not wrong, but the player would feel more secure if it were composed only of sliders 1/4doesn't fit the music at all, and this greatly highlights the end of each chorus
Exactly what I was going for, thanks for the feedbackWiped wrote:
copypasted parts of the map r meh xd
Personally, I would just remove the two green lines that are in that spinner in particular, the drum-hitwhistle.wav works pretty decently here.I prefer those "actual whistle" sounds instead of that weird drum sound, which is only used for the 03:32:397 - part, as the sounds those spinners end on don't really fit drum hitsounds imo
Bonsai wrote:
Yeah just grab your brazilian friend who isn't even listed in the performance-ranking to forcefully get this DQd lol, very sneaky
I love you for thistporter wrote:
LASSE but not least
thanks, I didn't change anything yet but will get to that.Okorin wrote:
oh another deconstruction star, nice
[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already
[not-kiais][kiais]
- the overall copy paste you used within this is a bit disappointing like it brings down the creativity level of the diff by restricting your creativity to a certain kind of pattern, as long as the difficulty of the patterns used is similar or about equal i think it's more memorable to vary patterns if possible
- 00:17:300 - to be perfectly honest i have no idea what kind of thing you're doing, but maybe that's just me... some examples would be:
maybe it's just me i just legit don't have a clue what's going on might consider some rhythm changes for this part
- 00:23:493 - vocal phrase starts over and basically entire rhythm is different to click than 00:17:300 -
00:21:074 (3,4,5,6,7,8) - is more dense than the part where the vocals climax towards the end it's still less spaced and relies much more on 1/4 sliders than later so you click less, seems okay to me o:
00:26:590 (1) - wouldnt this fit better as 1/2 slider and a circle in 00:26:880 - varying pattern a bit and it's petty similar to 00:20:397 (1) - like that, or maaybe I don't get it lol- 00:29:735 (1) - i think deleting this makes for a better effect. you are basically spinning on almost complete silence that doesn't go anywhere, while
- 00:31:671 (1) - is used to build up pressure for the following section, you're basically spinning on fundamentally different things... the same way. this just doesn't feel too nice, i think the effect of the 2nd spinner would be much better if the spinner before it just didn't exist (applies to all similar things in the map)
oh, I kinda like effect they give since the approach circle on the second spinner closes faster (at least on skins with that spinner style) lol but might be open to delete it, not sure yet- 00:36:267 (1,2,3,4) - no idea why this is so drastically differently spaced than the rest of the spaced streams (if it's for the slightly less intense sounds its mapping, i still think it doesnt make the most sense - mainly because contrary to 00:36:655 (1,2,3,4) - it includes an 1/8 triplet while the following stream that is mapped as a buildup doesnt). i think spacing this out to be not that much of a stop would be nicer
can agree to increase spacing on this so it still has movement- 00:34:719 (1,2,3,4,1,2,3,4,1,2,3,4) - i think this thing would look visually more appealing if you would have chosen a buildup into a squarestream instead of something that looks like a starpattern, mainly because you would then have clear squares staying at a predictable spot. something like http://puu.sh/qnksj/488ac5d5c8.jpg might work I think it looks pretty nice actually :/ and playability seems fine too from what I've seen so far. also i see longer squarestreams as rather painful to play
- 00:41:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - transitioning from much space into no space back to much space for minorly different sounds doesnt feel that nice to me, besides autostacking makes 00:41:687 (1,2,3,4,1,2) - overlap :/ i think a stream with different, not as drastic small spacing would fit better lol
not even autostacked : v but more spacing on this can work, true- 00:45:558 (1,2,3,4) - why is this spaced while 00:33:171 (1,2,3,4) - isnt having the same spacing surely makes sense, but the second oen being just the start of this part I don't wanetd to immediately go with huge spacing..
- 00:47:106 (1,2,3,4,1,2,3,4,1,2,3,4) - may want to go for a similar pattern as the other half of the part had in this place? you just literally switched around a pattern that should maybe have gone for 00:48:655 (1,2,3,4,1,2,3,4,1,2,3,4) -
- 00:49:816 (1,2,3,4,1) - honestly dunno why this is tacked but i also don't know why the previous thing is what it is
will do some more changes to this part that most likely kill all of the stacks lol- 00:55:235 (1,2,1,2,1,2,1,2) - i like this it somehow plays well, nice
- 02:14:590 (1) - i think this would be cooler if you had it as 1.5x sv and snapped to 1/4, would capture the sudden stop of this moment way better (or having an 1/8 slider at 2.0 sv would work as well) i think the current works better with a not very high pitched sound and makes it so 02:14:977 (1) - is faster, which fits very well for me
- 03:07:622 (1) - 03:10:719 (1) - 03:13:816 (1) - 03:23:106 (1) - and whatever slider i missedwhy do half the sliders in this section ignore what's going on in the song - aka the main instruments
- 03:18:461 (1) - could be 2/1 slider and spinner in the end to capture the point where the hypesound starts building up
- 03:20:784 (1) - no idea why and what this is mapped to
going to change the rhythm for this part, so no point to reply to them all lol- 04:31:042 (3,1) - spacing doesnt correspond to building hype true
i think a few general things could use more work and then this thing is pretty cool, what do you think?
- 01:42:074 (2,3,4,5) - 01:43:429 (2,3,4,1,2,3,1) - the other streams that are not this this wobble thing or triangles are actually pretty harsh diffspikes if you structure th kiais like this. pacing in these certain points doesn't change much yet the movement, mostly the snapping required to play this is largelydifferent and much more difficult than the rest and i honestly don't see an apparent reason for this, it just spikes difficulty in terms of snapping in your kiai and nothing else. the cool thing about HW's version of this was that all 3 kais were consequently crazy, but in different ways and they were keeping difficulty within them consequent, while you somehow spike in these places but do not for stuff like 01:39:751 (2,3,4,5,1,2,3,4,5) -
ya that's the only point about kiais it can be tldr'd as diffspikes - snapping wise - could be more consequent
I get your point. talked about this ingame and will make some bigger changes
Since when do you pause for spinners?Personally I think spinners can be pretty exhausting lolLasse wrote:
Okorin wrote:
[general]
while it is not absolutely necessary I would still recommend to have a break. the song is long enough to allow for one and it would give mouseplayers such as me the opportunity to readjust my input device. a break might fit from 02:02:590 - 02:08:009 - , would bring drain down to 5:10 and allow others to readjust their things not sure about that, there are lots of longer spinners you can pause on already
^ thisBonsai wrote:
encouraging people to interrupt the experience on purpose seems pretty weird to me lol
thanks for the help!Irreversible wrote:
hiya
[Decon. Star]
00:40:429 (4,1) - About all these patterns, I don't feel too well. Wouldn't it be just enough to keep it normally spaced? The effect you create is rather frustrating instead of anything else in my opinion - the quite unexpected speed up of this pattern can cause really annoying misses.
I don't evne think they are that frustrating and from replays and playtesting it seems fine. but considering I only do it like twice in the whole part it's kinda random, should be gone now
00:51:364 (1,2,1,2) - This is really high spaced compared to the rest, but for me the sound seems just as similar as the rest .. was mainly for visual, but I found a nice place with less spacing
01:03:751 (1,2,1,2,1,2,1,2,1,2) - Is really odd to me, 01:04:138 (2,1) - why are these two the same while they are clearly different sounds? You should keep that consistent for sure. The effect created doesn't seem too suitable. I don't really get this. the sliderends are supposed to follow the background bass rhythm http://i.imgur.com/Y0w3ffO.jpg while the heads follow the main rhythm, I think it works fine o:
01:10:719 (3) - The stress is on the red, not on the blue. Please reduce this slider by 1/2..
01:16:913 (3) - ^
for those the vocal is held on the whole slider, it just changes on the red ticks, but isn't really that impactful. so I see a 3/4 as better fitting. 01:14:009 - is different cause new vocal/more impact on the 1/2
01:33:558 (2,3,4,5,6) - Feels weird to me that you start the 1/4 for 3 sliders only, but leave out the first one. I feel like it would be better if you did them all 1/4, or only the last one.. the sound on 01:33:461 - seems so much weaker than the following mapped 1/4, so I decided to leave it out
01:46:719 (5,6,1,2,1,2,1) - Is this complete overlap rankable anyway? I'm not sure about it. I suggest spacing them out slightly anyways, because it will be way better visible. will get some opinions, but with the rather high ar and low bpm it seems readable enough to me. it just looks really confusing in the editor, but in gameply it seems okay.. If it's really an issue I can always manually stack them since everything else kills the pattern
02:11:493 (1,2,1,2) - completely unreadable to me, even with the color hax... it is a) really misleading becuase the rest doesn't show any sign (it would be ok if there was like 1 slow 1 fast, but not possible here) b) is just is a slider of the other pattern.. so you should really either make another slider shape or put it somewhere eles. i ctrl-g'd 02:11:493 (1) - for now so the shape is not hidden and it doesn't look part of the pattern, while still fitting the visuals
03:00:655 (1,2,3,1,2,3,4) - Sometimes there are these hell weird movements, but I feel like the song is kind of straight forward, so it's really irritating that I need to move my cursor in such weird angles. It would be cool if that could be a bit loosened up 03:00:267 (2,3,4,1,2,3) - is pretty circular/simple. only 03:01:042 (1) - seems a little "harsh" but that suits the snare there fine. it's already way more "friendly" than it was before I reworked those parts
03:07:622 (1,2,1,2,1,2) - that just entirely kills the slow song here.. I think it was better if this wasn't snapped like this think it works fine as transition into the other part, but not completely sure. I had this at 02:02:590 - before I got urged to add a break there and it seemed okay lol Might consider this though. it just feels kinda empty to me without it..
rest basically repeats itself :/
the kiais themselves were kinda enjoyable to play tho!