osu!standard is going through a substantial change right now, where sliders are going to require accuracy. I think now is the chance to discuss whether osu!mania also needs a change to its LN mechanic. What's your take on this everyone?
Right now LN gives a varying combo based on how long you can press it, this creates issues, such as:
1. When playing Hidden, the vision area keeps going up from simply holding an LN.
2. You're allowed to release and re-press an LN, something that is not allowed in any other scrolling rhythm game that I know of, and encourages mashing on LNs instead of trying to play them correctly when there are difficult LN patterns.
3. It's hard to keep track of your real combo when playing note+LN patterns, when the combo from one LN alone is worth a lot when it's really just one keypress.
Personally I think the 2 combo per LN style is the best, since those are the two points during an LN you actually have to time something and play to the rhythm, whether it's press or release.
I see no logic in gaining combo from simply holding a finger down... you're not exactly following any rhythm by doing so, the speed that the combo increments is entirely arbitrary and has nothing to do with the music. It's illogical both on a gameplay level and on a rhythm/musical level.
Also, it results in inconsistent combos on scoreboards. Two people can FC a map with different combos. It looks really stupid.
Right now LN gives a varying combo based on how long you can press it, this creates issues, such as:
1. When playing Hidden, the vision area keeps going up from simply holding an LN.
2. You're allowed to release and re-press an LN, something that is not allowed in any other scrolling rhythm game that I know of, and encourages mashing on LNs instead of trying to play them correctly when there are difficult LN patterns.
3. It's hard to keep track of your real combo when playing note+LN patterns, when the combo from one LN alone is worth a lot when it's really just one keypress.
Personally I think the 2 combo per LN style is the best, since those are the two points during an LN you actually have to time something and play to the rhythm, whether it's press or release.
I see no logic in gaining combo from simply holding a finger down... you're not exactly following any rhythm by doing so, the speed that the combo increments is entirely arbitrary and has nothing to do with the music. It's illogical both on a gameplay level and on a rhythm/musical level.
Also, it results in inconsistent combos on scoreboards. Two people can FC a map with different combos. It looks really stupid.