honestly, why did i use DnB based custom hitsounds than drum based one...
thanks for the modSetz wrote:
m4m return
[General][Easy]
- I dont really think the custom hitosunds you are using really fits the song, but this is your choice. just my opinion
[Normal]
- i feel like this diff is too dense, you should try to leave some 1/1 gaps skipping some of the less important beats to give the player a little break since this is fairly high bpm for 2 minutes. yeah, i'll try
- 00:12:243 (3,1) - nazi blanket. well there's alot of these, so just look out ok
- 00:35:503 (1,2) - ugly overlap with the center of the sliders remapped
- 00:55:702 (1,2,3,1,2) - no claps? teach me how to add claps on tick (specifically on slider 3)
- 01:27:227 (4,2) - nasty looking overlap during play fixed
- 01:32:430 (1,2) - more overlaps looks minor, by me. unchanged, for now
[Hard]
- 00:03:826 (3,1) - would not stack this, could cause a DQ, the 1 shows up while 3 is just finished being played. unstacked...again
- 00:22:649 (4,2) - overlaps in play mode fixed
i will stop pointing those out, you should look out for them on your own to polish your map.- 01:20:187 (1) - this whole section try some different slider shapes, this looks really lazy you know patterning is hard when the song is symmetry
insane seems fine, just same comments on aesthetics as hard.
- looks fine to me, just it looks to me like you are mapping using grid snap, which makes your map look really blocky, like the really old maps another "old map" comment...
- should consider comboing each measure, not 2. the combos get really large which makes drain an issue. reconsidered, for now
good luck!
thanks for the modCookieBite wrote:
Hello there, from my modding queue.
*M4M
[Easy]
00:12:243 (3) - I think it's ugly lol didn't think so, from my point of view
00:47:133 (3,4) - blanket? maybe not, because it should same with 00:45:908 (1)
00:49:581 (3,1) - ^ probably not
01:32:430 (1,2) - too close fixed, then
01:34:878 (1,2) - just worth to mention that this is not a really round slider lol true, though...
01:38:551 (2) - ^ this slider is supposed to blanket 01:36:102 (2)
01:42:836 (3,2) - blanket? (too close) fixed the blanketing, considered the "too close" issue
[Normal]
00:06:581 (2,3) - improve blanket fixed. i think
00:08:723 (2,3) - ^ should be good, now
00:12:243 (3,4) - ^^ ^
00:20:812 (1,3) - too close reconsidered
00:23:261 (1,3) - ^ ^
00:28:617 (2,6) - stack them ormove them far away
00:32:443 (4,1) - improve blanket done
01:19:575 (5,6) - use arrow slider instead? maybe not
02:08:544 (4,5) - ^ ^
[Hard]
AR = 7.5? (the middle of 5 - 9) i've changed the AR three times (5>7 by my preference, 7>7,5 by Kuro's mod, and 7,5>8 by Oko's mod). so, no more change
00:22:037 (4) - don't like the shape will remap it when i have and idea
00:29:382 (4,5) - where is thebobobobostream sound? lol on Insane lol
00:47:439 (6) - change like this? done
00:48:969 (3,5) - too close reconsidered
00:49:581 (5) - NC reconsidered
01:10:393 (1,2) - blanket? maybe not
01:12:842 (1,2) - blanket improve done
[Mary's Phone]
00:05:357 (7,9) - too close will fix it when i feel like it
00:09:794 (9) - NC reconsidered
00:12:549 (8,9) - blanket? ok
00:32:596 (11,12) - switch them? maybe not
00:34:279 (7) - NC nah
gl with your map!
thanks for the modSylphi wrote:
Sorry for late.
[General][Easy]
- Hitsounds are a bit loud to hear. how about reducing volume by about 10 ~ 15%. ok, then
[Normal]
- I think you are able to map on 02:00:587. how about trying to map on there? will do it when i feel like it
- 01:49:569 (3) - Change ryhtm like 01:59:363 for consistency? actually it would be fit more the music imo. did something in different way
[Hard]
- 00:05:510 (2,3) - 00:07:652 (4,5) - It would be easier catch that changing to slider imo. ok, then
- 00:45:602 - 00:55:396 - Add note? it would be not bad choice. maybe not
- 01:29:216 (5,6) - It is a bit not maching to rhythm. i think it would be better that change rhythm similar as 01:19:269. the rhythm match with the cymbal crash, so it is different with 01:19:269
[Insane]
- Reduce HP to 5. current setting is a bit high in this difficulty. ok, then
- 01:12:995 (1) - I think you made mistake. yeah, didn't notice it 'til now. thanks for reminding
- I don't think it is high difficulty as to use ar 9 (except streams). it is enough to use ar 8.5 imo. reconsidered
- 00:34:891 (10,11,12,13,14,1) - It is a bit confused to catch rhythm. i thought there is little break when playing this map because of pattern on other similar parts. tried to follow the drum sounds, so yeah
- 01:56:914 (5,6,7,8,9) - How about using more slider? i think it would be better that changing 5, 6, 7 circles to repeat slider. that part was repeat sliders. after some mod, i decided to change it into circles. and this note patterning must similiar with 01:47:120 (5,6,7)
thanks for the modRtyzen wrote:
hey its me ur modder[Mary's Phone]
- 00:05:358 (7,9) - unnecessary overlap tried to keep slider 7 in line with 00:05:205 (6,8) and make slider 9's DS between 00:05:664 (8,1) - 1.5x and this happened
- 00:10:868 (1) - I dont think NC here is necessary k
- 00:11:709 - There's quite a few skipped drum sounds on blue ticks in this section. 00:11:709 - 00:14:158 - 00:16:607 - 00:19:056 - 00:21:505 - 00:23:954 - 00:26:403 - 00:28:852 - I dont think you should skip all of these wait, there are?
- 00:54:490 (5,7) - unnecessary overlap readjusted
- overall I cant find many problems with this diff, but I feel it is abit too easy. It feels like the hard diff + streams to boost star rating. Patterns like 00:43:469 (1,2,3,4) - are kinda underwhelming in an Insane diff cuz the heads are so close together and thus are easy to hit because people rarely follow through the whole slider. yeah, i'll readjust them 00:45:918 (1,2,3,4) - is slightly better, 00:46:837 (4,5,6) - is also too easy imo, maybe something like this? readjusted a bit differently Also reverse sliders like 00:55:408 (8) - are pointless in Insane where you can just use streams, like 01:43:163 (8,9,10,11) - . 01:00:000 (11,12,1) - this could definitely be a stream. i tried to keep the 1st part (before break) to has lesser streams than the 2nd part (after break) Outside of the kiai time, the spacing between notes is basically hard level. Anyways these are not really problems just suggestions that might make a better Insane diff
[Hard]
- 00:01:225 (3,4) - Why do these not reverse twice? there's a drum on 00:01:455 - and 00:01:761 k
- 00:09:797 (5,6) - I think for this you should just use 1 reverse slider like this so you dont ignore so many drum sounds i did this to vary the rhythm with 02:08:571 (5,6)
- 00:15:612 (8) - This one can be a reverse also insane diff has it, so no
- 00:18:061 (8) - Might be hard to read for a hard diff will remap it when i feel like it
- 00:19:592 (4,6) - You can blanket these 2 like this if i do it, i'll need to readjust 00:20:357 (7) which is supposed to be stacked under 00:18:827 (3) , so maybe no
- 00:20:510 (8) - Reverse slider you mean ctrl+g? maybe not, because i want to keep the DS 1,5x and below
- 00:25:408 (8) - ^ colorcode stop
- 00:27:857 (8) - Hard to read hmm...
- 00:35:357 - can add a triple here like that tried to stay away from triplets for my hard, so no
- 00:45:306 (7,1) - This is kinda close readjusted as i can
- 00:55:102 (7,1) - This is kinda wide reconsidered, for now
- 01:34:745 - Triple here like 00:35:357 nah
- 01:40:408 (3,4) - Same as the first point ok
- 01:43:163 (8) - ^ ^
- 02:06:734 (7) - ^ maybe not
Couldn't find any major issues in easy and normal
good luck!
thanks for the modElectoz wrote:
Let's see
[General][Easy]
- Wave hitsounds with possible delay > 5ms:
- normal-slidertick.wav possible delay, huh...
[Normal]
- 01:11:327 - 01:13:776 (2) - 01:16:225 - 01:18:674 (2) - Either
put a circle on all of themor don't put one at all for consistency, the rhythm on these beats are pretty much same to me.- 01:37:347 (1,2) - Just use the same shape lmao. well, i kinda like how these sliders blanket 01:36:123 (2) this slider's head and body
- 01:41:021 (1,3,1) - Doesn't look really appealing in terms of aesthetics, at least you could do a blanket on 01:42:857 (3,1) . ok
I'm feeling very sleepy right now so I'll stop here, hope this helps and good luck~
- 00:06:123 (1,2) - Ctrl+G rhythm would work nicely here because I think a 1/1 slider would support the cymbal sound on 00:06:123 better and also there's a strong sound on 00:06:735 and yet you mapped 00:06:276 which I barely hear anything there. Same applies to 00:08:266 (1,2) . ok, then
- 01:19:439 (4) - Imo this circle is not that necessary to be mapped, putting a circle here creates a long chain of objects 01:17:755 (1,2,3,4,5,6,1,2) which should be avoided in lower diffs. will rethink about this one
- 01:29:235 (5,6) - How about using the same rhythm as 01:28:623 (3,4) ? That way the cymbal sound on 01:29:388 will be clickable. ok
thanks for the modZero__wind wrote:
M4M from my queue
General
there's a 10ms silence (almost) at the beginning of your normal-slidertick.wav and I think
the silenced part should be cut to avoid unrnkable issue > will fix it when i have a time
there are some unused inherited points in lower diffs like 00:40:408 - . you should better remove them ok
hitsound suggestions can work for all diffs
minor thing, but why is bg size 1228*767 instead of 1228*768? probably because i used 1920x1200 instead of 1920x1080? i'll try to readjust them when i have time
Easy
00:44:694 (2) - consider making 2 like this ? will flow better imo done
00:49:592 (3) - I think you wanted a clap on head? not really, though
00:59:388 (3) - ^ ^
01:16:531 (2) - soft whistle on head for consistency? actually, 01:18:980 (2) shouldn't have soft whistle. i just forgot to remove it, so yeah, not applying this suggestion
01:49:592 (3) - make it like this instead? I think will form a better pattern with 01:48:367 (1,2) - together done
02:00:612 (1) - this break time is quite weird tbh, I suggest to map this part instead, like the other diffs will do it when i feel like it
Normal
generally a nice and consistent diff. the only worry I've got is about the spacing between 00:39:796 (4,1) - as I think it's currently being kinda confusing. it may be betterto use a smaller spacing in between like 00:01:837 (3,1)or to keep 1.0x distance like 00:10:103 (5,1)
Hard
00:38:572 (3,4) - this flows a bit weird imo, maybe move 4 down? below 3. also for 00:40:102 (8) ok
01:47:602 (8,9) - this sudden spacing may really throw people off, especially when 9 is a 1/4 reverse which can cause easy combobreak. I suggest to keep the same spacing between them like 01:47:143 (5,6,7,8) ok, then
Mary's Phone
00:30:918 (3,5) - maybe it's only me but this stack is kinda hard to read. might want to change this pattern to avoid that probably just you, but i'll reconsider this
00:44:694 (5,6,7,8) - you obviously showed which track you're mapping to with these notes but I don't think it's a really good idea to use such simple rhythm in the kiai of the highest diff where the drums are intensely going on in the background. you can notice that the other diffs don't have a note at 00:45:612 , but this diff does. yeah, the rhythm might be simple, but it makes this diff has "special" notes only for this diff
01:00:612 (1) - it's really sad that you didn't map the part from this point on even in the highest diff. this is a really exciting and intense part in the music and it's really a pity to set a breaktime here imo yeah, i agree, but i just wanted to add a break so the player could take a bit rest. that section also has no piano sound, so the break would be fine, i think
generally a decent mapset. I didn't go too precise into hitsounds as I noticed you're not actually following the music with hitsounds but actually doing it with your own patterns instead. I'm not really of this kind though, it's acceptable as long as it's used consistently and reasonable.
so that's all for me I think
good luck
Hi, I'm his sudden defender, I was curious your mod, so I picked one of issues about flow, because few days ago I reed about flow mapping. Tbh, flow is not really bas since I'm doing by my mouse quite smooth moves.Log Off Now wrote:
[Hard]
00:21:123 (2,3,4) - This is a really awkward flow imo, I would prefer it if 4 was above 3 rather than at the side of it
thanks for the modLog Off Now wrote:
NM Request from my queue
[General]
Looks fine
[Easy]
The majority of this map is good, although I would advise you to check over your blankets, its very noticeable when blankets are off in this style of difficulty, since the notes are so close together. If you haven't already, turn off grid snap whilst blanketing, and for blanketing slider ends, ctrl G the slider which you're trying to blanket and use the approach circle as a guide, rather than the slider ball at the end of the slider. I'm not going to pick up on blankets since there are a lot that can be improved (these are only small blanket issues though, they're not hideous XD)
00:53:265 (1,2) - I would prefer it if the slider end on (1) was facing towards (2) a little more, atm this is a little bit misleading and could lead to slider breaks reconsidered, for now
00:59:388 (3,1) - Ok i picked up on a blanket q.q, but this one can be improved (slider middle) honestly, i'm okay when someone pointing out blanket. moreover if being told how to fix them (like putting a slider point on x:- | y:- )
01:36:123 (2) - Move this a little bit higher in the playfield, will give a better aesthetic coming off one (1) and into the new combo prefer the current one 'cause i like how slider 2's head and tail is horizontally in line with slider 1's tail and the new combo's head. also, if i do this, i need to reshape 01:37:347 (1,2) because of blanket reason
01:44:694 (2) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same kinda prefer the current because "Easy"
01:47:143 (3) - ^ ^
01:54:490 (2) - ^ Won't point these out anymore same
[Normal]
Same about the blankets
00:44:694 (3) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same. then, it will lost it's consistency with 00:54:490 (3) - , 01:44:694 (3) - , and 01:54:490 (3) which have similiar sound on them
01:44:694 (3) - Maybe for this 3 circles? It's an intense section and would also create a nice consistency with 01:42:245 (3,4,5,6) same as above
01:54:490 (3) - ^ ^
I don't really know what else to say, it's a pretty nice diff
[Hard]
Same about the blankets
00:17:143 (4,5,6,7,8) - This might be a bit hard to read, maybe get some more opinions on this yeah, this is the 3rd opinion. readjusted, now
00:21:123 (2,3,4) - This is a really awkward flow imo, I would prefer it if 4 was above 3 rather than at the side of it honestly, if i do this, i pretty much need to readjust 00:22:347 (5,6,7,8) - , which is kinda hard 'cause i want to keep the spacing and flow consistency. about the "awkward" flow, i think it's fine
00:26:939 (4,5,6,7,8) - Same comment as 00:17:143 (4,5,6,7,8) readjusted...i think
00:29:847 (5) - I would NC this as it is a sharp contrast to the rest of the previous section, and it could be misread as large jumps, it's not as important to do this in the kiai, since its more obviously done there reconsidered, for now
01:29:235 (4,1) - Unintentional overlap? unintentional, but it looks fine because of those "straight" body
01:47:143 (5,6,7,8) - I'm not sure about this, quick square flows are difficult and this is a bit unexpected imo, again I would get some more opinions on it before doing anything. yeah, reconsidered
[]
I didn't mod the last difficulty because I couldn't really pass it, hope this helps!
thanks for the modThe Fetish wrote:
NM From Queue.
Lots of posts. So I doubt I'll find much.Miss Mary's Telephone
Well thats all I have to say, everything else is the same so just apply what Ive said to sections that are the same. Very simple clean mapping style, just needs a few basic changes.
- 00:06:429 (2,3,4,5) - Got a few points here. firstly that 4 Im pretty sure is on nothing of value, and if you listen closely, the 5 is actually the start of a triple you've covered up. -right- Second I personally think the 2 is a better note to have a slider on compared to the 3. Both Guitar and Drums have a little hold on them there, where as they lead quickly into more complex stuff on the 3, one of which being my first point. -ok, then- Now I listen to it a bit more the 3 also sounds like it should be a triple. -i don't, though- Your call on all this. Same thing goes for all the same instances later on.
- 00:07:960 (9) - Song has kicked into gear at this point, any need for these easy repeats over a stream? I can understand it later for some of the less intense sections but here I think you should use streams. reconsidered, for now
- 00:09:797 (9) - Consider NC here just so you dont have such a long combo. ok
- 00:10:868 (17) - I'd personally NC this regardless if you follow my last suggestion or not. same
- 00:12:245 (8) - Definite NC here, and any other combos like it. ok, then
- 00:20:051 (10) - This is perfectly fine as is, but I prefer to focus on such strong beats like the one on this slider tail, using circles to give that extra bit of emphasis. Up to you. maybe i'll keep it unchanged
- 01:00:306 (12,1) - I'm personally not gonna comment on this, but you may want to get a few lower ranked testplayers to confirm how readable this is. yeah, will take a look at it
GL.
thanks for the recheckNaxess wrote:
Random remod out of nowhere, no kds.[Easy]
Nice use of blankets, btw.
- 00:06:429 - add clap wanted to do it, but the section shouldn't have any claps to match the other diffs
00:07:041 - ^
00:08:572 - ^
00:09:184 - ^
continues at 02:05:203 - ^- 00:11:021 (1) - The clap on this slider's tail sounds weird imo. It's not offbeat and it sounds as if the player had clicked even though it was just a slider end. Refrain from having two claps or snares on consecutive beats.
00:13:469 (1) -
00:15:918 (1) -
00:18:367 (1) -
00:20:816 (1) -
...
continues at 01:20:204 (1) - as well.
Try placing them offbeat at all times. yeah, but i like how the current works, pattern-wise, because it doesn't feel "plain". it's true that claps works better on offbeat, but my pattern makes it difficult to do it. and i feel better with how the current works- 00:56:939 (3,1) - The blanketing slider seems to curve more in comparison with the other blanket at 00:56:327 (2,3) - , consider making them symmetrical. done
- 01:11:021 - Clap is not offbeat, consider removing it.
01:13:469 -
01:15:918 -
01:18:367 -
... same reason as above- 01:42:857 - Move clap to 01:43:163 - doesn't fit well, pattern-wise
so many claps lol
Going to stop pointing out claps. If it's offbeat it's fine, otherwise it might sound strange in terms of rhythm.[Normal]
I'm thinking rhythm could be improved a little, preferably with some variation as well, so the patterns don't get as repetitive.
- 00:03:980 - Downbeats are often made clickable since they're louder and also allow the player to continue rhythm for the next measure. Wouldn't exactly make sense to lift your finger on it imo.
I'm sure two circles could work, for example. yeah, but since it's 1/2 and it's Normal, it would be better if it's 1/2 slider to avoid too much 1/2 circle tapping
02:02:601 (3) - same same- 00:07:041 - 00:07:348 - I was expecting these to have objects on them. Can both be heard by drums and guitar, so I'm not really sure what you're following that'd be skipping them. just wanted to not make too much 1/2 tapping pattern
00:09:184 - 00:09:490 - ^
02:05:816 - 02:06:122 - ^
02:07:958 - 02:08:265 - ^- 00:12:704 - Should be clickable because it's stronger than 00:12:857 - in terms of melody (which I assume you're following).
00:13:163 - Should also be clickable, so consider doing something like this:
00:15:153 - same
00:17:602 -
00:20:051 -
00:22:500 -
00:24:949 -
... the second part (01:10:408) has this pattern to vary this first pattern, so maybe not
Since there's a lot of these, consider mixing in some other similar rhythms to avoid repetitiveness.
The slider shape is likely also quite repetitive, so consider using some straight and/or curved sliders as well.- 00:30:612 - Here's how claps should sound. gj This pattern might also become repetitive, but it's up to you whether you want to vary it or not.
- 01:11:633 (3,4,5) - wait wat *looks back at 00:12:245 (3,4) - * Perhaps you should vary this as well, otherwise the pattern will definitely get repetitive...
01:20:663 (2,3) - Here you varied it slightly, for example. Replaced the repeat with slider and circle, but then this pattern goes on for a while, which invokes repetition. Try to make sure two patterns are rarely consecutive, in order to avoid it. i dunno, but i like how the rhythm and pattern are consistent. i agree that it's repetitive, but the song itself feels "symmetry", the rhythm ends up repetitive
Also same with slider shape here; it might get repetitive with just one type of shape.
Although it's up to you whether you think it's varied enough or not.[Hard]
Not really sure what to say about this one. It follows rhythm decently, but it could still use some variation at some parts I think. (see mod on Normal)
- 00:22:041 (4) - I'd avoid using sharp turns in short sliders so frequently. It doesn't look very good imo and doesn't feel very smooth to play either. reconsidered
- 01:44:388 (4,5) - Flow sort of breaks here it seems. Could work if you stacked the circle with 01:44:082 (3) - , for instance. readjusted differently
This is not how I usually map maps, which is why I can't give much of an input on it.[General]
Everything looks fine.
- Background is 1365x768 instead of 1366x768, but it doesn't really matter.
- Sound files are fine.
- Tags are good.
- Spinners would be good to have for score variance, but they're not necessary.
Again, good luck! ^^
thanks for the modhanyuu_nanodesu wrote:
Hey, super duper late mod from my modding Q
Sorry for the wait ;-; things get pretty hectic lately...
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
[Easy]
- 00:01:225 For sound like this, it's very fitting to use drum clap sound since the sound is similar. I'm talking about default hitsound btw -w- sure
- 00:03:980 (1) - I don't think NC here is needed because it's still the same sound as 00:01:837 (1) - it's needed to match the other diffs, furthermore, I think it would look better if you mirror 00:01:837 (1) - instead of making the exact same shape, like http://puu.sh/poGuY/89eb7283b3.jpg oh yeah, if you do that, make sure they are at the same grid level and have the same distance to the middle so you can feel the mirror effect more. ok, then
- Just a suggestion, but I think you better make normal-slidertick and normal-hitnormal to be the same sound, it would be useful to make sound at Easy like this one 00:07:654 that mapped by a slider tick to be emphasized better. reconsidered, for now
- 00:22:041 (3) - is the third anchor really necessary? .-. after some thought, i think it doesn't, kek. deleted, now
- 00:23:265 (1) - Maybe just make it a perfect L shape http://puu.sh/poGN5/4c2dba9c70.jpg so the flow won't be too pointy... ok
- 00:29:388 (3) - Maybe like this http://puu.sh/poGXy/9fc4d80b23.jpg for better closed pattern.
- 00:29:388 (3) - But actually for this one, I suggest to cut it right here 00:29:847 -, and then add a note here 00:30:153 since they are both big and similar sound that should be emphasized similarly. Don't forget to add finish hitsound at them afterwards -w- sure, but i don't think the finish hitsound would fit with the sound in background, tho
- 00:53:265 (1,2) - What about a same, mirrored shape, because they cover a similar sound? :3 http://puu.sh/poH7b/cbc8d9aded.jpg maybe not, 'cause slider 2 is shaped to blanket 00:52:959 (3)
- 01:37:347 (1,2) - Same mirrored shape? http://puu.sh/poHey/28c2867152.jpg probably will reconsider this
- 01:56:939 (3,4,1) - What about some slider pattern like this http://puu.sh/poHhu/813da65ef5.jpg sure
- 02:02:754 (1) - Same as before, no need to NC imo same reason
[Normal]
- 00:01:225 (2) - use drum clap hitsound for head and tail~ done
- 00:03:827 (3,1) - Why are they placed so near while their position in timeline is far away? Make the distance further for better reading. Maybe useful suggestion : http://puu.sh/poHs3/12eee1810a.jpg done
- 00:42:245 (3,4,5,6) - Wait, take a look a bit at the flow http://puu.sh/poHwz/04b8e0aba0.jpg not bad, but not really good too :/ maybe adjust the notes a bit to make a better circular flow http://puu.sh/poHC1/3b8f473c52.jpg and you can maximize it more by adjusting the shape of your next slider as the finale flow http://puu.sh/poHGZ/6db025d7d0.jpg as you can see, it would form an almost circle pattern~ i'll try
- 01:16:990 (4) - maybe curve it the other way for a wave flow which I think is better http://puu.sh/poHKJ/4e1ab43b43.jpg kinda prefer the current one. might reconsidered it, though
- 01:21:888 (5) - ^^^ similar suggestion http://puu.sh/poHMC/06ed0740b6.jpg I'm sure you can do it better -w- same as above
- 01:42:551 (4,5) - Use drum sampleset, the clap sound would be more fitting. prefer the current custom normal hitclap, tho
- 02:00:162 btw, what's the use of red timing point here? If it's not give any effect, then I think you should just delete it. I mention it here, but it apply to all diffs, just too lazy to make general section xD pretty sure you're pointing out the one at 02:09:795 . yeah, it doesn't give any effect, but i just want to add it so it ends as 4/4 rather than 7/4 metronome
- 02:02:601 (3,1) - same suggestion as the first part, they are too close to each other, move them further away. done
- The rest are pretty much fine, but I think the 00:11:021 part and so on is pretty boring because you keep using the same rhythm, especially the first part where all rhythms are the same, the second part is better because you used 2 rhythms. I know it's pretty hard to make variation because the rhythm is pretty uncommon and it's Normal, but maybe you can try? I know you can
maybe if i feel like it, i would
[Hard]
- 00:18:061 (8) - curve the other way to make a better flow from and to previous and next note~ http://puu.sh/poI8S/dac799e5f1.jpg sure
- 00:21:276 (3) - use something else for this >.< it's Hard, it should be easier to make variation like http://puu.sh/poIc6/3f1c613954.jpg or http://puu.sh/poId0/ff751bbb67.jpg or http://puu.sh/poIeI/347688bd38.jpg or anything else that fit. kinda like how it rhythmically consistent with the former, similar part
- 00:25:408 (8) - Maybe use a reverse slider pattern for this part because of the very apparent stream sound http://puu.sh/poIiB/1e58d380e5.jpg it would emphasize (1) better too Insane has this, so maybe not
- 00:30:612 (1,2,3,4) - Actually, I don't think the rhythm cover the sound very well. Well yeah, they covering all of the sounds, but not very fitting. As you can see, there are 2 three-melody sound and they have to be separated, while your current rhythm mixes them by the use of this slider 00:30:918 (2) - You can make it more fitting by changing 00:30:918 (2) - into circle http://puu.sh/poIrz/673bd3328c.jpg or many others rhythm. And I want (I'm not forcing you, lol) the rhythm to be different, and make them more intense from time to time to make a nice built up to the chorus part. Like firstly, use a simpler rhythm like http://puu.sh/poIBi/781e9cf7d7.jpg then starting NC here 00:33:061 (1) - you can change it to http://puu.sh/poIEe/42c6fee4fa.jpg NC again and change it again to http://puu.sh/poIGa/da828954d5.jpg and for the last NC maybe http://puu.sh/poIJi/16ffbace96.jpg and you can maximize the build-up feeling by increasing the hitsound volume every NC, but yeah, everything is up to you... kinda lazy to re-pattern them, but i'll change slider 2 into circle
- 01:28:776 (3,4,5) - There's a pretty much build-up sound here, so maybe you could use build up pattern http://puu.sh/poIQL/5b98a4e245.jpg don't really fit the melody, but would fit the percussion and build-up well, please note that (3) is in 1/6 and don't forget to add drum hitclap to those bedug-like sound... remapped differently, but agreed with the drum hitclap
- 01:34:592 Oh yeah, there's stream sound here, maybe you can add reverse slider pattern wrong. it's at 01:34:745 -, but anyway i think i wouldn't do it
- Honestly, I think the AR is too low so it would be pretty hard to read, 7.5 would be better maybe, but I think you're trying to keep +2 AR pattern :/ okay then. damn, i forgot to revert it to 8. thanks for
somehowreminding it
It's already pretty much I think so I'll end it here.
I took a little look at Insane, and at the chorus part, it looks like Hard with more distance.... Maybe you can make the notes to be denser like changing these 00:55:714 (1,2,3,4,5,6) - to circles, changing the reverse slider 00:55:408 (8) - with actual stream, adding some notes at this parts 00:54:490 (5,6,7) - since the backsound still support 1/2 pattern or something like that. might reconsider some of these
Good luck~~~
the thing is that "Miss Mary's Telephone" is a whole part of this song...Cellina wrote:
Miss Mary's Telephone
- Just asking, does "Telephone" is related to any part of this song?
thanks for checking, anywayCellina wrote:
qMiss Mary's Telephone
- I think you are new at mapping, so let me tell you few things. Try to use different DS for each of sounds, for example putting higher DS on higher sound... and also in this map there are too many 1/1 gaps even this is Insane diff. Try to fill them, because Hard filled bit of 1/2s to express music.
- 01:00:612 - The atmosphere of music is high, even imo they are higher then kiai. Try to map them. the second one... might reconsider this for a while
- 01:16:531 (3,4,5) - What about this kinda like it, but i prefer the current
- 00:10:868 (1) - useless NC but it worked fine because the note "passed" the downbeat at 00:10:409 -, which is how i NC-pattern them in this 7/4 metronome. i tried to un-NC it, but end up feeling weird, instead
- If I point out all stuffs it might be tones of mod.. try to rework (not remap) your map with the stuffs I said above.
The Fetish wrote:
Miss Mary's Telephone
- 00:06:429 (2,3,4,5) - Got a few points here. firstly that 4 Im pretty sure is on nothing of value, and if you listen closely, the 5 is actually the start of a triple you've covered up. -right-
why did i have a feeling that i just "messed" up this 00:06:123 (1,2,3,4,5,6) part...MokouSmoke wrote:
[Lunatic]
- 00:02:295 (3) - and 00:04:439 (4) - follow the piano, but 00:06:580 (3) - completely ignores it. try to keep as much consistency as possible. Since it's a lunatic, I think something like this would be good, since it follows both piano and drums http://puu.sh/okRa0/d216856e4a.jpg same thing at 00:08:723 (3) done
thanks for the modNuolong wrote:
01:00:612 (1) - This section sounds like it should belong in kiai? It reflects kiai because the music is exciting + in the telephone difficulty there's a lingering large distance snap in this section. i could on insane diff, but couldn't on the other diffs because they have break, instead. until someone want to push this forward, i'll keep it unchanged, for now
Telephone
00:05:358 (7,8,9) - I would just like to point out how the overlap is visible in gameplay. You probably did this intentionally, but for aesthetic purposes, I would avoid this kind of overlapping. kinda hard to rearrange them 'cause i want to make 7 vertically and diagonally in line with 00:05:052 (5) and 00:05:205 (6,8) respectively, while keeping 9's distance between 00:05:664 (8,1) as 1,5x with the current placement
00:06:582 (3,4,5) - Avoid starting sliders on red ticks when they end on white ticks. would like to, but i want to emphasize the piano sound (which is at 3/4 beats) while want to vary the rhythm with Hard (which uses 3/4 repeat slider) and this is the least i could do (both 3's tail and 5's head follow the drum while 4 follow the piano
00:08:725 (3,4,5) - Same here, I won't point it out anymore unless there is a place where I think red tick sliders work. same
00:12:704 (3) - Here it seems alright because you're following the different beat. 00:02:909 (4) - Also okay here because dat beat
00:27:704 (4,5,6,1,2,3) - Inconsistent spacing, and try to make interesting pattern jumps? All I've seen so far are pathway jumps the spacing is consistent, tho. 4,5,6 should have 1,2x ds 'cause it's the "2nd" downbeat while 1,2,3 should have 1x ds 'cause it's the "1st" downbeat, then 6 to 1 should have a bigger spacing (with 1,5x ds) 'cause downbeat. about the jump pattern, might reconsider it for a while
01:00:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Whole section looks random. No clever overlaps, really. I would try to tidy this up as much as possible huh, random? i though i structured it well...
01:12:857 (6) - Try to go for something like this instead? I try to avoid fetus sliders because they don't look good at all. https://osu.ppy.sh/ss/5473670 hmm i'll readjust them a bit different from this suggestion
01:21:429 (4,5,6,7) - Beat doesn't reflect this, I would make a bunch of circles with triangles, etc. The beat here is like triple, and you mapped that well just before by putting the reverse sliders reconsidered, for now
01:23:878 (4,5,6,7) - ^, etc. ^
01:35:204 (3) - and 01:35:663 (5) - are two close together, and it can be seen in the gameplay k readjusted
01:36:888 (5) - ^, did you copy paste? yes
01:42:245 (5,6,7) - At least make this an equilateral triangle!! Right now it looks really ugly and illogical! lel it's isosceles, so it's fine and logical. might change it if the others complain it
02:00:000 (11,12,13,14,15,16,17,18,1) - Doesn't look good, try making a curvy stream instead of straight streams linked together reconsidered as for now
Hard
00:07:654 (5,6,1) - This is problematic. It does not have flow from 5-->6-->1, and the distance from 5 to 6 / 6 to 1 is not equal. Maintain distance snap! i'll try
00:08:266 (1,2,3) - You very much need to keep the same spacing throughout if there's no changes in SV, etc. It's funky right now. 1-2-3 is really small spacing, but then a bigger distance to 00:09:337 (4) - ? it's because 00:09:337 (4,5,6) has a strong beat so i need a bigger spacing to emphasize it
00:11:021 (1) - Picky aesthetic issue, but couldn't you have at least stacked it on 00:10:256 (6) - ? nope, it should in line with 00:11:327 (2)
00:37:959 (1,2,3) - Change the pattern, because 1 and 3 are too close to each other with their tails. Aesthetic improvement needed. k then
00:39:184 (5,6,7) - ^ Copy paste again? yes
00:57:551 (7,8) - Change this so that it looks better and can lead into 00:58:163 (1) - better hmm i'll try
00:58:163 (1,2,3,4) - Very intense jumps for a hard difficulty yet someone ever said that 1,5x is too easy for that kind of pattern. reconsidered, for now
01:22:347 (5,1) - The triangle is a bit off, just as the spacing is too. This is a bit picky, so you can ignore if it doesn't bother you as much. wait, what? triangle?
02:03:214 (3,4,5,6,7) - Watch out, spacing increased substantially here because strong beat
02:05:969 (4,5,6,7) - Same here ^, and also 6 and 4 are awkwardly close keeped the spacing, readjusted the placement
\
Overall nice mapset, well done! Hope it gets ranked soon!
thanks for the modWishkey wrote:
Heyo!
From my queue
EasyNormal
- Seems fine but a bit weird choice of rythm imo
- 00:09:490 (3) - would stop 1/2 earlier on the red tick instead, it sounds better since theres the stop and the end and you never mapped this downbeat in all the other diffs ok, then
- Pre-kiai the rythm choice compared to the other 3 diffs is a bit weird imo, where you emphasize the red ticks heavily with claps etcc, like 00:11:021 (1,2,3,1,2,3) - I was expecting it to be more in the line of the other diffs like this rythm
which also has the 1/1 gaps but now has the claps on the right spot and is in line with the other diffs. Right now 00:11:021 (1) - there isn't really anything that deserves a clap on the end, since the blue tick afterwards sounds more like a clap than the white tick here. comes back during this section 01:20:204 (1) alright, will delete those claps on 1's end and the other similar part- 00:28:163 (1,3) - remove the claps from the sliderbodiess k
- 00:29:388 (3,4) - you could add drum additions whistles at the end here if you want, since you emphasize these sure
- 00:52:041 (2,3,1,2) - you have used 3x times 00:42:245 (2,3,1,2) - this rythm during the kiais and only 1 time this, feels a bit out of place now, would
change it to make it 2/2or all 4 the same- 01:27:551 (1,3) - remove the clap from the sliderbodies k
- 02:08:265 (3) - same as 00:09:490 (3) ok
hard
- 01:16:531 (2,3,4,5) - why not mirror 01:14:082 (2,3,4,5) - with the sliders moving up and down with the music, maybe somethign like this hmm did it the other way around. kinda
- 01:29:235 (5,6) - control +g the rythm here for consistency with the rest and the transition to 01:30:000 (1) - is more impactful with a circle into a slider then a slider-slider imo wanted to, but i want to emphasize cymbal at 01:29:388 to be clickable, so i use this rhythm
- seems fine really consistent diff
insane
- 00:10:256 (6,1) - bit odd you didn't fully stack these, good way to give the pause some more impact
- 00:29:388 (4,5) - 1.2ds here so its fully mirrored and it'll place it right in the middle of 00:28:623 (3,4) sure
- 00:56:633 (5,6) - you can switch the start of these if you want or something else, since the highpoint is on 4 here, you also emphasized this in hard and insane diff wanted to, but it's kinda hard without ruining 00:55:714 (1,2,3,4,5,6,7) pattern
- 01:00:612 (1) - why not place it more at the center felt a bit put away for such a strong sound, maybe at like 280/132 for even distance between 00:59:388 (5,9) did it in different way
- 01:28:776 (3,4) - check (3) and the slider tail for hitsounds at easy/normal diff/ and change the slider tail from insane diff to drum addition instead ok
- 01:39:184 (7,8) - bit weird to not decide to drum hitsound these when the ones at 01:28:776 (3,4) are the same, actually insane has them would make this consistent through difffs
- 02:03:214 (3,4) - make it parallel i'll try
nice set! GL with ranked!
- 00:35:205 (6,7) - 01:34:592 (6,7) - bit of a large jump for the weak drums compared to the other parts in this segment reduced, then
- 00:44:388 (4,5) - shouldn't this be 2.0 ds if I compare with 00:41:939 (4,5) should be 1,5x tbh. readjusted
- 02:00:306 (15) - clap on these? sounds nice with 01:59:694 (8,11) maybe not. the hitsounding should similiar with 01:00:000 (11,12) and pattern-wise, the current feels better, for me
- 02:00:306 (15) - I like curve that you did here for the louder tom, might wanna do something similar to 00:01:378 (4,5,6,7,8,9) - tho since its even more noticable here, something like this perhaps good suggestion, but i'll keep it unchanged for now
- 02:00:612 (1,2,3,4) - and 02:02:754 (1,2,3,4) - you used 1.0ds in the beginning for these, and I think its a lot better to make these also lower ds since its the only instrument during this powerful section. Like it feels like a break here eh... i thought 00:01:837 (1,2,3,4) and 00:03:980 (1,2,3,4) used 1,2x ds...
you have good suggestions tbhSilverboxer wrote:
I haven't looked through all the mods here but it doesn't seem like people are giving the best suggestions to you. So here goes:
Hard and Insane all of the patterns are very geometric. A lot don't flow very well and it feels like playing an old map. I'm just gonna mod Insane because a lot of the major problems are here.
00:02:909 (5,6,7) - this doesn't flow very well or look good. weird overlaps like this aren't good patterns to be honest, it looks fine for me and i like it. personal opinion
00:13:010 (4,5,6,1,2,3) - using distance snap the whole time but using different distances looks and plays awkward. Insane diff shouldn't use so much distance snap in my opinion. Try to make shapes and patterns with the circles instead of just using them to bridge between sliders eh... 00:13:010 (4,5,6) are supposed to use 1,2x for a measure of 00:12:245 (1,2,3,4,5,6) -, while 00:13:469 (1,2,3) are supposed to use 1x for a measure of 00:13:469 (1,2,3,4,5,6,7) -, and 00:13:316 (6,1) is supposed to be jump with 1,5x because 1 is downbeat. and about making shapes and patterns with circles... i think those circles have done their job nicely because "triple rhythm" they made with those sliders
00:59:388 (5,6,7,8,9,10,11,12) - impossible to see the sliders the first time around. definitely don't overlap things this close together on the timeline someone also commented on this before, so i tried to get a testplay for it. yeah, some got a problem with it, but some didn't, so the pattern is pretty much 50:50. i have an idea how to repattern them, but i really like the current pattern
You should try to use a larger variety of slider shapes. There are entire sections where you ONLY use curve sliders. There are other sections where you ONLY use bend sliders. And then there are sections with ONLY straight sliders. If these are the only three slider shapes you are going to use at least mix them together a little bit. It makes the map more interesting and allows for more combinations of patterns to be made. i dunno, but i kinda like at how the slider shapes' change is consistent through the map
A lot of the problems with this difficulty repeat throughout the map. I can't give any more advice than this. If you have specific questions about things hit me up in osu any time.
-Don't use distance snap so much in an Insane diff (or if you do, don't put two ds patterns in a row with different distance)
i really dislike jumps, i end up using distance snap, so yeah
-Don't use perfect overlap on notes that come right after each other
kinda like how it looks, for me, though
-Make patterns with the circles, don't just ds them between sliders or make perfect squares all the time
circle patterns are ugh for me. if i should, i would use ds for them, either way
-Use more slider shapes pls
2hard4me tbh
-Please look back at Cellina's first suggestion in their mod. It's important and includes some of the stuff I said in my mod here."Miss Mary's Telephone" is a whole part
it's kinda hard when you really dislike jumps. and i aware about which 1/1 gaps he/she talking about. i tried to do it and make it fits with all i can do, but it ends up feeling weird and distinct for me, because i want to fully emphasize the piano sound, essentially
Good luck with this mapset!
thanks for the modYamicchi wrote:
Hi. Late mod from queue.
[Easy]
00:09:490 (3) - you might wanna blanket it again. The blanket could be better tried, i guess
00:22:041 (3) - I highly recommended you to place the slider start somewhere under (2) because the current position is hard for newcomers sure
Easy seems fine, although some slider shapes are really weird but I think that's what Touhou music should be like. The point is you have to recheck all the blanket spots and make sure you're doing it 100% great. I see a lot of bad blankets, some of them are 00:17:143 (3) - 00:19:592 (3) - 00:43:469 (1) - ... Hope you'll fix them. tried 3 of them. not sure with the others out from your mod 'cause i'm lazy, right now
[Normal]
All good, even though I don't really understand Touhou maps ;w;
[Hard]
00:56:939 (5,6) - why do these 2 have larger Distance than 1,2,3,4? eh... maybe they're visually larger, for you. but it's actually still 1,5x ds like 1,2,3,4. the pattern also purposefully changed rather than chained because of the change of measure, fyi
Ok I feel no emphasis in the map, really. The distance is the sameee for a whole part and about 70% of the song. Again, I think it's Touhou so there's no problem but I still want to have some emphasis in the map (by increasing the DS of strong beats)
I'm sorry for the late, and the bad mod, but I don't really understand Touhou map, so I don't really know what is good or bad, is it normal or not. I just point out what is unrankable and that's my kind of mod. I don't feel like there are any, so my mod sucks. Good luck on the map.
Hollow Wings wrote:
m4m
sorry for my really huge delay... ;w;tbh i basically agreed with/tried all of your suggestions, so yeahidk what you would think but i wanna say this: try to keep your style.
sorry if these are not really helped.
good luck.
thanks-NanoRIPE- wrote:
halo
*sorry di pm tadi saya agak kasar deh tentang mapmu ini
[General]
good
[Easy]
- jujur saya agak rada aneh aja dengan dsnya (karena terlalu dekat banget) dan jika di blanket jadi aneh apalagi bentuk slidernya bermacam-macam D: tapi yahh selagi tidak overlap nggk apa2 juga sih :3
01:27:551 (1,3) - sama dengan yg pertama reconsidered, tp kyknya gk bakal gua ganti (apakah slider ini rankable? soalnya nggk pernah lihat lagi slider kayak gini di map ranked) eh... rankable kok. orang cuma 2/1 slider siku2, gk ada yg aneh sedikitpun
01:37:347 (1) - red anchornya di lurusin (agak bengkok itu saya lihat) disengaja kyk gitu biar bisa blanket slider headnya 01:36:123 (2)
[Normal]
00:01:837 (1) - menurutku jika di taruh di (232,32) lebih enak deh reconsidered
00:19:592 (3,4) - overlap (menurutku di normal tdk di anjurkan utk overlap) menurut gua sih klo overlapnya disengaja/gk terlalu "kelihatan" mah gpp. reconsidered, kyknya
00:57:551 (5,1) - lebih baik blanket deh entahlah. gua lebih suka yg sekarang drpd di-blanket
pattern untuk diff ini bagus banget (konsistent dengan ritme yang satu dengan yg lainnya)
[Hard]
00:26:174 (3) - uhh....
00:44:694 (5,6,7) - menurutku di kasih variasi aja deh (kayak 1/2 slider + 1 circle biar atau gimanalah intinya red tick terpakai,ini di kiai time kan? kupikir harus di persusah lagi kayak 00:49:592 (5,6,7,8,9) gua buat kyk gitu karena gua mau full emphasis ke piano. klo gua isi red ticknya, rhythmnya jadi aneh, buat gua dan btw kenapa disini kosong? 00:45:612 kan enggak konsisten dengan 00:52:959 sebenernya sih konsisten. lu cuma salah "pasangan". 00:45:612 pasangannya 00:55:408 -, sedangkan 00:52:959 (8) pasangannya 00:43:163 (8)
00:52:041 (5,6,7,8) - ^ ^
00:54:490 (5,6,7) - ^ ^
01:10:408 (1,2) - ini blanket ya? dulunya iya. sekarang 2 ngeblanket 01:11:633 (3) biar curvenya agak renggang gitulah
01:12:857 (1) - di naikkan sedikit ke atas biar enggak terlalu rapat banget dengan slider (4) reconsidered
01:15:306 (1) - menurutku curve slider lebih baik karena sebelumnya curve slider (biar kelihatan nyambung) mungkin enggak. gua mau slidernya straight biar konsisten sama 01:10:408 (1,1,1) - etc
01:44:694 (5,6,7) - sama dengan sebelummnya same
01:52:041 (5,6,7,8) - sama dengan sebelumnya same
okey
GL ~
thanks for the modHootOwlStar wrote:
sorry for being really late. mod is mostly suggestion since the mapset is quite good
[ez][normal]
- 00:37:959 (1,2) - maybe move the turning point x:167 y:129 to around x:132? just to make the curvature become smoother or sth sure
- 00:40:408 - 01:39:796 - it's optional but consider to add circle to emphasize the first cymbal note. same in normal diff had a thought about doing this before, but i decided to let it unmapped, same with normal, so yeah
- 01:10:408 (1,2) - 02:00:612 (1,1) - would love to see them as perfect mirror symmetries tried the first one, but keeping the second one for a while
- 01:37:347 (1) - move the point x:325 y:338 inwards to around x:312 y:336 to make it a smooth J-shaped curve instead of a hook shape asd k
- 02:09:795 (1) - would be fun if you move the circle to the exact centre of the whole grid template. same goes to hard diff reconsidered for a while
[hard]
- 02:00:612 (1,1) - the distance-time concept is kind of ruined here since players might not catch the landing time of slider (1). consider to stack them and make slider (1) be vertical flat slider pointing upwards https://osu.ppy.sh/ss/5778103 fixed it by spacing them for 0,5x instead. i have a thought that something is wrong with it, before
insane is fine i guess
- 00:45:918 (1,2,3,4) - 00:48:367 (1,2,3,4) - the prob here is that they cause readability problem and that the part is clumped and messy. people often move just a little for the copy-pasted and make first and second slider further apart a little to avoid unnecessary overlapping. readjusted, i think 00:58:163 (1,2,3,4) - in insane diff is quite good but maybe increase the distance between 00:58:469 (2,3) - . tried, i guess i can't make it in words though, but there are quite a lot of references in ranked mapsets that used this kind of pattern though. suggest you to check out sana - Kotonoha Clinic by Kite to refer. also, 00:46:838 (4,5) - the distance is too small smake it in words, so fix it it's already 1,5x spaced, so i think the distance is not "too small", or idk
- 01:45:306 (7) - consider lifting it up a little to make an isosceles triangle for 01:44:694 (5,6,7) - sure
good luck!
thanks for the modneonat wrote:
General
He goes by Kisida, so stick with that. Or you can just go with his circle as well, Kisida Kyodan k i give up
The gap between Normal and Hard is quite big, but the one that is really worrying is the one between Hard and Insane, that gap is really too big as of now, especially with those streams. You can afford to make the AR change from Easy - Normal - Hard more even i'll keep this in my mind atm
Easy
00:08:878 (2) - shift it more to the right of 00:08:266 (1) - at the same time 00:09:490 (3) slider shape is odd, and it obscures some of the sliderbody sides, it also curves the movement a lot as well, having a more simple pathway in Easy would be nice ok
00:49:592 (3) - covers a majority of one side of the slider's sides, I would not recommend this in Easy sure
00:58:776 (2) - why is the finish on this slider instead of 00:58:163 (1) idk tbh
Normal
00:06:123 (1,2,3,4,1,2,3,4,5) - the rhythm here is really vague, and doesn't fit too well with the music. Same thing occurs at 02:04:897 (1,2,3,4,1,2,3,4,5) how many times i changed this
Hard
01:48:367 (1,2) - would be better if you split these into more objects, the repeating sliders break a lot of momentum coming here, it remains too stationary for this portion of the song, when it rasies tone twice before falling twice as well. a ok
01:56:327 (3,4,5,6,7,8,9) - the small spacing just made this section really cramped and squashed up, out of the whole map. With the overlap and everything, it becomes confusing. I'd suggest changing the pattern here, if you really refuse to change any spacing i'll try to readjust the pattern
01:58:163 (1,2) - same as 01:48:367 (1,2) ok
Insane
The least you could do is adjust the spacing accordingly to difficulty, even if you do not want to have jumps. You change slider velocity, but the spacing between objects looks identical to that of Hard, even with all the density and rhythm changes. That spacing doesn't go well with that density in objects either, this is especially targetted at the section from 00:11:021 to 00:40:714 i'll try when i have a good idea to readjust them
01:20:510 (2,3) - unstack these
01:22:959 (2,3) - ^
01:25:408 (2,3) - ^
01:27:857 (2,3) - ^ it holds back on the song sure
Linearity and all aside, the map could still do with some breathing space for the objects