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Kisida - Hartmann no Youkai Shoujo

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CyberX
Here we go my mod
note that everythings here is just my opinons
Lunatic
Imo your hitsound brings a heavy feeling when i play it, Nice
but the way you design the entire note is just feel boring, try to make some design on it
00:03:980 (1,2,3) - the flow is just too much, try reposition
00:11:938 (1) - New Combo
00:14:387 (5) - New Combo
00:16:835 (4) - New Combo
00:19:284 (1) - New Combo
00:21:733 (1) - New Combo
00:24:181 (1) - New Combo
00:26:630 (1) - New Combo
00:29:079 (1) - New Combo
01:49:886 (8,12) - New Combo
02:08:557 - there is still a drum sound which you cant ignore, http://puu.sh/omEGn/a8ba85cda4.jpg to make you easier, the spinner should start at 02:09:093 - or 02:09:169 - and end at 02:09:781 - (but i prefer to start it at 02:09:093 -)
your map is just boring if you look at patterning/designing but you did pretty well at rhythm,

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Nelka714

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
Lunatic
Imo your hitsound brings a heavy feeling when i play it, Nice
but the way you design the entire note is just feel boring, try to make some design on it yeah, i'm currently looking for some inspiration
00:03:980 (1,2,3) - the flow is just too much, try reposition i'll try
00:11:938 (1) - New Combo i NC on every 2 downbeats, and doing this will ruin the rhythmic of NC. same with below
00:14:387 (5) - New Combo
00:16:835 (4) - New Combo
00:19:284 (1) - New Combo
00:21:733 (1) - New Combo
00:24:181 (1) - New Combo
00:26:630 (1) - New Combo
00:29:079 (1) - New Combo
01:49:886 (8,12) - New Combo
02:08:557 - there is still a drum sound which you cant ignore, http://puu.sh/omEGn/a8ba85cda4.jpg to make you easier, the spinner should start at 02:09:093 - or 02:09:169 - and end at 02:09:781 you know, i actually did this before i submitted my map, but decided to scrap it, anyway. maybe it's time to reapply it
your map is just boring if you look at patterning/designing but you did pretty well at rhythm yeah, maybe i'm better at rhythm than design rip design

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
thanks for the mod
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Remove "Hartmann's Youkai Girl" & "Kishida Kyodan" from the tags since they are the Title and Artist of the song, respectively.
  2. Remove "Project" from the tags since it's already part of the Source.
  3. According to this http://www.tasofro.net/touhou145/cd.html, the artist is supposed to be "Kishida Kyodan" but you only have it credited as"Kishida", double check the metadata to make sure, I might be wrong.
  4. You have two different Audio-Lead in's, both of them awfully short imo. Perhaps a lead in of 2000 would suffice?

Easy



  1. 00:00:919 (1) - Starting here seems a tad bit awkward, even more is that you ignored the starting beat at 00:00:613, which it would be a better place for that slider with a repeat to begin imo.
  2. 00:01:837 (2,3) - It sounds weird when these ended on the red tick, try ending it on the white tick to make sure.
  3. 00:29:387 (3,4) - How about removing (4) and extending (3) to the same place as (4), you'll still get the same rhythm but more easier.
  4. 00:30:611 (1) - This spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!)
  5. 00:49:586 (3,4) - I'm not sure about these, perhaps a repeat would suit better here~
  6. 01:20:195 (1,3) - These blankets could be worked on a bit better.
  7. 01:29:990 (1) - Just like I explained on 00:30:611 (1), this spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!)
  8. 01:37:336 (1) - Extend this to 01:39:785 (x).
  9. 00:49:586 (3,4) - This might cause some trouble for the newbies, so probably make turn this into a slider repeat, just like the one you made at 01:49:580 (3).
  10. 02:08:557 (1) - This spinner is a bit on the short side, but it's fine.

Normal



  1. 00:18:366 (1) - This blanket could be improved a bit.
  2. 01:48:356 (1,2) - Alright, these two could play a bit better if the opposites we're flipped because it might cause a bit of confusion among newer players.

Hard



  1. 00:06:582 (3) - Listening this on 75% speed to make sure, I think having the repeat on the blue tick is a bit of a bad idea since it's not really following nothing except that faint guitar. If you're following the guitar, I suggest you shorten the slider and add a note at 00:07:041 (x) to follow it a bit more better imo.
  2. 01:11:625 (3,4) - The spacing could use a double check here.

Lunatic



  1. HP 6? Maybe try 7 or 8, it is Insane after all.

Well then, it's a good map, just somethings that need improvement, double check your blankets and patterns for a bit of polishing, it'll help you in the long run! GL.
Topic Starter
Nelka714

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of this mod that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Remove "Hartmann's Youkai Girl" & "Kishida Kyodan" from the tags since they are the Title and Artist of the song, respectively. ok, then
  2. Remove "Project" from the tags since it's already part of the Source. ok
  3. According to this http://www.tasofro.net/touhou145/cd.html, the artist is supposed to be "Kishida Kyodan" but you only have it credited as"Kishida", double check the metadata to make sure, I might be wrong. meanwhile, according to http://en.touhouwiki.net/wiki/Urban_Legend_in_Limbo_OST the artist is addressed as "Kishida (岸田)" from "Kishida Kyoudan". i'll consider this, first
  4. You have two different Audio-Lead in's, both of them awfully short imo. Perhaps a lead in of 2000 would suffice? < color code didn't work rip

Easy



  1. 00:00:919 (1) - Starting here seems a tad bit awkward, even more is that you ignored the starting beat at 00:00:613, which it would be a better place for that slider with a repeat to begin imo. ok, then
  2. 00:01:837 (2,3) - It sounds weird when these ended on the red tick, try ending it on the white tick to make sure. nah, the rhythm sounds better on the red tick
  3. 00:29:387 (3,4) - How about removing (4) and extending (3) to the same place as (4), you'll still get the same rhythm but more easier. will consider this one
  4. 00:30:611 (1) - This spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!) i think i'll search for an idea to map that part
  5. 00:49:586 (3,4) - I'm not sure about these, perhaps a repeat would suit better here~ will consider this
  6. 01:20:195 (1,3) - These blankets could be worked on a bit better. i'll try
  7. 01:29:990 (1) - Just like I explained on 00:30:611 (1), this spinner don't really fit here, especially where there isn't anything there to support it. (Plus it's a mappable spot~!) just like i said on 00:30:611 (1), then
  8. 01:37:336 (1) - Extend this to 01:39:785 (x). nah, this spinner's length must same with 00:37:956 (1)
  9. 00:49:586 (3,4) - This might cause some trouble for the newbies, so probably make turn this into a slider repeat, just like the one you made at 01:49:580 (3). will consider this
  10. 02:08:557 (1) - This spinner is a bit on the short side, but it's fine.

Normal



  1. 00:18:366 (1) - This blanket could be improved a bit. done
  2. 01:48:356 (1,2) - Alright, these two could play a bit better if the opposites we're flipped because it might cause a bit of confusion among newer players. ok, then

Hard



  1. 00:06:582 (3) - Listening this on 75% speed to make sure, I think having the repeat on the blue tick is a bit of a bad idea since it's not really following nothing except that faint guitar. If you're following the guitar, I suggest you shorten the slider and add a note at 00:07:041 (x) to follow it a bit more better imo. nah, it fits the piano
  2. 01:11:625 (3,4) - The spacing could use a double check here. will rethink this one

Lunatic



  1. HP 6? Maybe try 7 or 8, it is Insane after all. will consider this

Well then, it's a good map, just somethings that need improvement, double check your blankets and patterns for a bit of polishing, it'll help you in the long run! GL.
thanks for the mod
Sylvette
Here from the worst modding queue on the entire planet.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
I couldn't find much wrong with this difficulty.
01:15:298 (1,2,3) - Straight patterns like this don't look too good in my opinion.
01:27:541 (1,2,3,4) - The sliders in the pattern make the whole pattern feel off. You shouldn't use sharp 90 degree turns in sliders, make it look a bit like the image below or something like it.

01:31:214 (2) - End of the slider looks really bad, the curve at the end could use serious work. Maybe something like this?

If you fix this, there is a high likelyhood that you will need to redo the blanket before it.
That's all a bad modder like me could find in this difficulty.

Normal
I'm going to start off by saying that you have some parts that may be hard for Normal players. 00:47:596 (4) - and 00:50:045 (4) - might be hard to click for the average Normal player.
00:20:814 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You carry on the same exact sliders for so long. It's kind of boring to watch/play the same exact sliders over and over.
00:12:856 (4) - May look better if it was an exact copy of 00:12:244 (3) - but rotated 100 degrees, so the sliders could blanket eachother.

00:29:385 (3,4,5,6) - Pattern looks ugly to be honest. You could possibly replace it with a spinner that goes directly after 00:29:385 (3) -

01:28:001 (2,3,4,5,6) - This looks like a part on one of those bad old maps, please make it a bit more interesting.
01:50:192 (5) - You shouldn't use 90 degree turns.
01:50:804 (1,2,3,4,5,6,1,2,3) - This part seems very boring to play, and way too straight for me.

Hard
00:09:336 (4,5,6,7) - This slider pattern looks bad in my opinion, and is also not fun to play.
00:12:244 (4,5,6,7,8) - In my opinion, too straight.
00:14:693 (4,5,6,7,8) - Please stop using extremely straight patterns. :(
00:21:274 (3) - You shouldn't use 90 degree turns in sliders.
00:22:039 (4,5,6,7,8) - Ew, these sliders look pretty bad.
00:23:722 (3) - Again, you shouldn't use 90 degree turns in sliders.
00:24:488 (4,5,6,7,8) - Sliders aren't very visually appealing in my opinion.
00:28:620 (3) - Make this turn...not 90 degrees.
00:46:525 (3,4) - May look better if you move these a bit farther away from 00:45:913 (1,2) -
00:50:810 (1,2,3,4) - In my opinion, this is boring to play.
00:52:647 (7,8) - Why is this off from 00:52:035 (5,6) - on the X scale?
00:55:708 (1,2,3,4) - Pattern looks really bad, make it something like 00:53:259 (1,2,3,4) -
01:19:583 (5,6) - You shouldn't use curves for sliders like this.
02:01:670 (4,5,6,7,1) - This part could be more fun to play and less boring to look at.

Lunatic
00:01:378 (4,5,6,7,8,9) - Add a curve to this stream.
00:09:796 (8,9,10,11,12,13,14,15) - ^
00:13:468 (1,2,3) - Don't do straight hitcircle patterns like this. Something like the image below is more visually appealing.

00:18:366 (1,2,3) - ^
00:28:620 (4) - Too close to a 90 degree angle for my liking, change please.
00:39:945 (10,11,12,13,14,15,1) - Add a curve to this stream.
00:43:311 (9) - Why is this hitcircle even here? Remove it.
00:45:913 (1,2,3,4,5,6) - Pattern could be a little bit better.
00:48:362 (1,2,3,4) - This pattern is boring to play.
00:49:586 (5,6,7,8,9) - This part isn't very visually appealing.
01:11:625 (3) - Make the end of the slider a bit farther from the beginning of the slider. (If you do change this, you'll need to change the blanket as well.)

01:19:583 (5,6,7,8,9,10,11,12) - Add a curve to stream, please.
01:39:326 (10,11,12,13,14,15,1) - ^
01:40:397 (3,4,5,6,7,8,9,10) - ^
01:43:152 (8,9,10,11) - ^
01:43:458 (1,2,3,4) - Pattern doesn't look well made.
01:47:743 (7,8,9,10,11,12,13,14) - Add a curve to stream, please.
01:55:396 (8,9,10,11) - ^
01:56:926 (5,6,7) - Don't do straight hitcircle patterns like this.
02:06:720 (9,10,11,12) - Add a curve to stream, please.
02:08:557 (8,9,10,11,12,13,14,15) - Add a curve to stream, please.

Good luck with getting this ranked. I hope my terrible mod actually helped a little. :(
Topic Starter
Nelka714

Cirno-baka9 wrote:

Here from the worst modding queue on the entire planet.

Bold is unrankable.
Red should really be fixed.
Orange should be changed.
Blue is just a suggestion.

Easy
I couldn't find much wrong with this difficulty.
01:15:298 (1,2,3) - Straight patterns like this don't look too good in my opinion. | remapped, then
01:27:541 (1,2,3,4) - The sliders in the pattern make the whole pattern feel off. You shouldn't use sharp 90 degree turns in sliders, make it look a bit like the image below or something like it.
| will reconsider this
01:31:214 (2) - End of the slider looks really bad, the curve at the end could use serious work. Maybe something like this?

If you fix this, there is a high likelyhood that you will need to redo the blanket before it. looks fine by me, though. will rethink about it
That's all a bad modder like me could find in this difficulty.

Normal
I'm going to start off by saying that you have some parts that may be hard for Normal players. 00:47:596 (4) - and 00:50:045 (4) - might be hard to click for the average Normal player. | will reconsider it, then
00:20:814 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - You carry on the same exact sliders for so long. It's kind of boring to watch/play the same exact sliders over and over. | i'll try to remap it if i have an idea
00:12:856 (4) - May look better if it was an exact copy of 00:12:244 (3) - but rotated 100 degrees, so the sliders could blanket eachother.
if i do this, then 00:13:468 (1) will lost it's job to blanket 00:12:856 (4)
00:29:385 (3,4,5,6) - Pattern looks ugly to be honest. You could possibly replace it with a spinner that goes directly after 00:29:385 (3)
spinner doesn't fit the rhythm on this section. and with that length, the recovery time after the spinner would be too short for Normal
01:28:001 (2,3,4,5,6) - This looks like a part on one of those bad old maps, please make it a bit more interesting. | will search for some idea, then
01:50:192 (5) - You shouldn't use 90 degree turns. | didn't see the reason why not
01:50:804 (1,2,3,4,5,6,1,2,3) - This part seems very boring to play, and way too straight for me. | hmm...

Hard
00:09:336 (4,5,6,7) - This slider pattern looks bad in my opinion, and is also not fun to play. | remapped, then
00:12:244 (4,5,6,7,8) - In my opinion, too straight. | will rethink about it
00:14:693 (4,5,6,7,8) - Please stop using extremely straight patterns. :( | same as above
00:21:274 (3) - You shouldn't use 90 degree turns in sliders. | i really didn't see a reason why not
00:22:039 (4,5,6,7,8) - Ew, these sliders look pretty bad. | will remap it when i have an idea
00:23:722 (3) - Again, you shouldn't use 90 degree turns in sliders. | same reason with before
00:24:488 (4,5,6,7,8) - Sliders aren't very visually appealing in my opinion. | hmm...
00:28:620 (3) - Make this turn...not 90 degrees. | same reason
00:46:525 (3,4) - May look better if you move these a bit farther away from 00:45:913 (1,2) | will rethink about it, first
00:50:810 (1,2,3,4) - In my opinion, this is boring to play. | remapped
00:52:647 (7,8) - Why is this off from 00:52:035 (5,6) - on the X scale? | well, i'm using 1.5x DS, and this happened
00:55:708 (1,2,3,4) - Pattern looks really bad, make it something like 00:53:259 (1,2,3,4) | parallel sliders did nothing wrong
01:19:583 (5,6) - You shouldn't use curves for sliders like this. | it should be fine like that
02:01:670 (4,5,6,7,1) - This part could be more fun to play and less boring to look at. | will rethink about it

Lunatic
00:01:378 (4,5,6,7,8,9) - Add a curve to this stream. | will reconsider it
00:09:796 (8,9,10,11,12,13,14,15) - ^ | same as above
00:13:468 (1,2,3) - Don't do straight hitcircle patterns like this. Something like the image below is more visually appealing.
ok, then
00:18:366 (1,2,3) - ^ | will reconsider this one, though
00:28:620 (4) - Too close to a 90 degree angle for my liking, change please. | this slider basically blanketing 00:28:467 (3)
00:39:945 (10,11,12,13,14,15,1) - Add a curve to this stream. | you don't like something "straight", huh? just saying
00:43:311 (9) - Why is this hitcircle even here? | if you listen closely, there is a slight tune that give this circle a chance to live wat
00:45:913 (1,2,3,4,5,6) - Pattern could be a little bit better. | remapped
00:48:362 (1,2,3,4) - This pattern is boring to play. | reconsidered
00:49:586 (5,6,7,8,9) - This part isn't very visually appealing. | at least it's rhythmic
01:11:625 (3) - Make the end of the slider a bit farther from the beginning of the slider. (If you do change this, you'll need to change the blanket as well.)
reconsidered
01:19:583 (5,6,7,8,9,10,11,12) - Add a curve to stream, please. | you don't need to pointing out all thing that has same problem
01:39:326 (10,11,12,13,14,15,1) - ^ | just once or twice would be enough
01:40:397 (3,4,5,6,7,8,9,10) - ^ | because it will be a waste of time
01:43:152 (8,9,10,11) - ^ | to reply a same comment with a same reply
01:43:458 (1,2,3,4) - Pattern doesn't look well made. | it's a well made parallel sliders
01:47:743 (7,8,9,10,11,12,13,14) - Add a curve to stream, please. | asdasdasd
01:55:396 (8,9,10,11) - ^ | reconsidered
01:56:926 (5,6,7) - Don't do straight hitcircle patterns like this. | didn't see a reason why not
02:06:720 (9,10,11,12) - Add a curve to stream, please. | asd
02:08:557 (8,9,10,11,12,13,14,15) - Add a curve to stream, please. | aaa

Good luck with getting this ranked. I hope my terrible mod actually helped a little. :(
thanks for the mod
A s h e m u
Hi ~ from M4M

my english isn't great , but i'd like to help mod :3

Easy
  1. 00:48:362 (1)
    change the orientation .

    for Example
  2. 00:54:484 (3)

    Please be clean blanket for 00:52:953 (4)

Normal

  1. 01:48:356 (1)
    Straight slider use .

    for example
    img
    http://puu.sh/or6za.png
Hard
  1. 00:02:908 (4,5,6,7)
    The rhithm feels off , I suggest you try editing that section .

    for example

    00:05:051 (4,5,6,7) - ^
    00:07:194 (4,5,6,7) - ^
    00:09:336 (4,5,6,7) - ^

  2. 01:46:519 (2)
    Ctrl+G

  3. 01:57:844 (8)
    Change the location → x:80 y:244

Lunatic
  1. 00:01:837 (1)
    Change the location → x:76 y:48

  2. 00:43:158 (8)
    add clap

  3. 01:49:580 (5)
    add NC
good luck ~ :3
Topic Starter
Nelka714

A s h e m u wrote:

Hi ~ from M4M

my english isn't great , but i'd like to help mod :3

Easy
  1. 00:48:362 (1)
    change the orientation .

    for Example
    applied
  2. 00:54:484 (3)

    Please be clean blanket for 00:52:953 (4) rip color code

Normal

  1. 01:48:356 (1)
    Straight slider use .

    for example

    will reconsider this one
Hard
  1. 00:02:908 (4,5,6,7)
    The rhithm feels off , I suggest you try editing that section .

    for example

    ok, then
    00:05:051 (4,5,6,7) - ^ ^
    00:07:194 (4,5,6,7) - ^ ^
    00:09:336 (4,5,6,7) - ^ ^

  2. 01:46:519 (2)
    Ctrl+G ok

  3. 01:57:844 (8)
    Change the location → x:80 y:244 done

Lunatic
  1. 00:01:837 (1)
    Change the location → x:76 y:48 done

  2. 00:43:158 (8)
    add clap doesn't fit well, in my opinion

  3. 01:49:580 (5)
    add NC maybe not
good luck ~ :3
thanks for the mod
Topic Starter
Nelka714
i renamed "Lunatic" with "Mary's phone" because i'm bored
will revert it to "Lunatic" when i'm bored again
A s h e m u
shoot a star <3

rip color code ... :3
Sylvette

Nelka714 wrote:

i renamed "Lunatic" with "Mary's phone" because i'm bored
will revert it to "Lunatic" when i'm bored again
Time to beat a phone.
Okoayu
Hi,

[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu
Romanised Title: Hartmann no Youkai Shoujo
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there)
Or can you provide me any reasoning to say otherwise?

[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:

RC wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
What this means is that you should use a hitsound without clear impact for sliderslides so that your sliders arent ticking clocks.

[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal)

[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) -

[Mary's phone]
any reason why "phone" is not "Phone"?
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles

starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better.
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much

the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.

[hard]
apart from the things i mentioned in insane:
ar 8 might be cool
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex

[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg
01:28:613 (3,4,5) - very sudden and unexpected for a normal.

main area to improve are rhythm and hitsounding


interesting old style
Topic Starter
Nelka714

Okorin wrote:

Hi,

[metadata]
ok i found that this is from the album 深秘的楽曲集 宇佐見菫子と秘密の部室 Shinpiteki Gakkyokushuu ~ Usami Sumireko to Himitsu no Bushitsu yeah, this is the album
Romanised Title: Hartmann no Youkai Shoujo yes
Romanised Artist: Kisida (based on the http://kisidakyoudan.com/ "KISIDA KYODAN" there) maybe
Or can you provide me any reasoning to say otherwise? based on how Google Translate romanize it, 岸田 is Kishida, and shi is one letter in Japan language. i will reconsider this, again

[Hitsounding]
Normal-sliderslide seems like a hitsound with a clear impact, so each sliderslide will make ticking noises. That's not how sliderslides are supposed to be used:

RC wrote:

Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
What this means is that you should use a hitsound without clear impact for sliderslides so that your sliders arent ticking clocks. ok, then

[other Hitsounding]
To be honest, this song offers mcuh more than just drum based samples, like that really loud piano. and the drums and bass used aren't even as electronical as you make them out to be.
... I do think they would benefit from being more audible and more distinct from the song. also i would encourage the usage of whistles (soft and normal) i'll try

[cleanliness]
diff is mary's phone
01:11:625 (3) - sliders like these bend in on themselves a lot you can easily rearrange 01:10:859 (2,3) - to fit your blanket fetish http://puu.sh/orJeV/47b65155e1.jpg same applies to most other sliders like this honestly, i don't like blanket, but ok
00:58:463 (2,3) - try to avoid sliderends barely overlapping each other, it would look nicer if you moved the 2nd part of this pattern down: http://puu.sh/orJmY/6011beecfb.jpg applies to similar patterns, most of these can be avoided and look nicer as a result other examples 01:16:981 (4,1) - 01:21:420 (4,5,6,7) - 01:24:174 (5,6) i'll try

[Mary's phone]
any reason why "phone" is not "Phone"? 'cause i'm bored. capitalized, now
00:03:215 (5,6) - 00:07:500 (7) - the song is mostly going in groups of 3, meaning that musically this stuff would be grouped like this http://puu.sh/orIuJ/1d3f111d3a.jpg (every new combo is a new group):
So stressed beats would be 00:02:908 - 00:03:368 - 00:03:827 - 00:03:980 - , because big drums and instruments are landing there. Clicking big drums and instruments will probably feel nicer than having them at the end of the slider.
if you insert sliders in stressed positions then this gives you http://puu.sh/orIAk/f0591d3be4.jpg as an alternative that might be more intuitive based on the song ok, then
same applies in a lot of places like :
00:07:194 (6,7,8) - grouping could be like http://puu.sh/orIK8/9ee40b4ae5.jpg
00:09:489 (7) - could just be circles
00:13:162 (11) - both sounds are stressed so this could be just circles ok

starting from 00:11:020 - it follows the melody better, but the long sliders like
00:11:479 (4) - 00:13:927 (4) - etc could be done like http://puu.sh/orISr/a78aed414a.jpg mainly because 00:11:938 - 00:14:387 - dont have strong melody so clicking there feels odd. clicking strong melody might feel better. ok, then
00:31:222 (4,5) - etc a more constant rhythm might fit better like http://puu.sh/orJ0a/98542a3125.jpg because 00:30:609 - 00:30:762 - 00:30:915 - require clicks so player expects that 00:31:222 - 00:31:375 - 00:31:528 - also require clicks but they don't so this feels odd
you can go for variations such as http://puu.sh/orJ6m/c3ec961faf.jpg but you should go for something that doesn't change the places where you have to click around much ok, then

the same thing applies throughout the diff. so if you do these, be sure to keep and adjust your system.

[hard]
apart from the things i mentioned in insane:
ar 8 might be cool ok
00:01:225 (3,4) - take off one repeat, shorter repeat sliders feel better in this level ok
00:47:137 (5,6,7,8,9) - and several other places: these are actually more demanding than the same place in insane: http://puu.sh/orJBl/0d405a6ed0.jpg insane just has more sliders there, you should decide what you want to do in insane and what you want to do in hard level. Insane should be more complex instead of less complex i'll readjust them

[normal]
00:29:385 (3) - try http://puu.sh/orJGe/b72a49ab14.jpg done
01:28:613 (3,4,5) - very sudden and unexpected for a normal. remapped, then

main area to improve are rhythm and hitsounding


interesting old style huh...
thanks for the mod
Doormat
hi hi from my queue two weeks ago sorry I’m late orzz
[General]
  1. slider tick seems abnormally loud; in comparison, it’s very hard to hear the slider ends. It’s probably not a big deal, but still, I think it’s worth mentioning
[Easy]
  1. I think some of your blankets could use more improvement. Some examples include 00:06:735 (2,3) – (uncurve the (2) a little bit), 00:08:265 (1,2) – (uncurve the (1) a little bit), 00:29:079 (2,3) – (move the middle anchor point to the left a bit more), 01:52:641 (4,1) – (the (1) is waaay too curved here), etc. There are more I didn’t list here, so be sure to double check your blankets~
  2. mm you can put some soft finishes on the cymbal crashes. Examples include 00:02:908 (1) -, 00:05:051 (1) -, 00:06:122 (1) -00:08:265 (1) -, etc. example of what I mean by soft finish can be seen below
  3. the breaks at 00:35:507 – and 01:34:888 – feel really out of place; why is there a break here? It doesn’t make sense to put a break here. You should probably just map out this part
  4. the spinners at 00:37:956 (1) – and 01:37:336 (1) – also feel out place; they don’t really make sense with the music. you should just map this part out instead of using a spinner
  5. 00:49:586 (3,4) – this polarity change might be confusing for beginners. maybe it’s better to make the 3 a reverse slider instead
  6. the music starts to pick up in intensity again at 01:20:195 (1) -, so I think you should put some circles at 01:22:338 -, 01:24:787 -, and 01:27:235 -. They feel a little empty here
  7. 02:08:251 (3,1) – I think doing something similar to what you did at 00:09:489 (3,4,1) – fits more than a circle + spinner tbh. Just make the final note a circle instead of a slider~
[Normal]
  1. 00:03:368 (2,3) – I think reversing the order of these (long slider first, then short slider) works more effectively because then it’s in sync with the guitar
  2. 02:01:670 (1,2,3,4) – I recommend using a similar pattern to the one I showed you above. It captures the guitar riff more nicely
  3. 02:08:557 (1) – again I can’t really recommend the spinner because it doesn’t really make sense with the music.
[Hard]
  1. 00:04:439 (3,4,5) – this looks kind of bad aesthetically. Maybe you can move these around and have them blanket each other. For example:
    SPOILER
    in this image I rotated the (4) 15 degrees clockwise from its selection centre. You’re going to have to move the (5) but this way the (3,4) looks nicer
  2. 00:45:913 (1,3) – move the (3) to x193, y219 so that the slider end is stacked with the (1)
  3. 00:46:219 (2,4) – move the (4) to x261, y86 so that the slider start is stacked with the (2)
  4. 00:48:362 (1,2,3,4,5,6,7,8,9) – this is all clumped together and it kind of looks ugly. I’d move the (6) and (7) a little bit farther away from the (4)
  5. 00:55:708 (1,2,3,4,5,6) – all straight sliders like this seems kind of boring to me. I can’t really recommend this pattern because it feels so monotonous
  6. 00:59:993 (9,10,1) – why not make this a triangle?
  7. 01:11:625 (3,4) – I’d move the (4) a bit farther away; it’s touching the edge of (3) and that looks kind of bad, e.g. like it was unintentional
  8. 01:41:315 (2,3) - ^same; this looks really bad
  9. 01:43:764 (2,3) - ^same
  10. 02:08:557 (1) – and again, I don’t really recommend the spinner because it doesn’t really fit with the music
didn't take a look at the insane, but if the insane ends with a spinner you should probably change that as well because a spinner doesn't really fit the song. hope this helps!
Topic Starter
Nelka714

Doormat wrote:

hi hi from my queue two weeks ago sorry I’m late orzz
[General]
  1. slider tick seems abnormally loud; in comparison, it’s very hard to hear the slider ends. It’s probably not a big deal, but still, I think it’s worth mentioning better mentioned than buried. will replace it, then
[Easy]
  1. I think some of your blankets could use more improvement. Some examples include 00:06:735 (2,3) – (uncurve the (2) a little bit), 00:08:265 (1,2) – (uncurve the (1) a little bit), 00:29:079 (2,3) – (move the middle anchor point to the left a bit more), 01:52:641 (4,1) – (the (1) is waaay too curved here), etc. There are more I didn’t list here, so be sure to double check your blankets~ i'll try
  2. mm you can put some soft finishes on the cymbal crashes. Examples include 00:02:908 (1) -, 00:05:051 (1) -, 00:06:122 (1) -00:08:265 (1) -, etc. example of what I mean by soft finish can be seen below ok, i'll try
  3. the breaks at 00:35:507 – and 01:34:888 – feel really out of place; why is there a break here? it's half-done, to be honest. mapped, now
  4. the spinners at 00:37:956 (1) – and 01:37:336 (1) – also feel out place; they don’t really make sense with the music. you should just map this part out instead of using a spinner done
  5. 00:49:586 (3,4) – this polarity change might be confusing for beginners. maybe it’s better to make the 3 a reverse slider instead done
  6. the music starts to pick up in intensity again at 01:20:195 (1) -, so I think you should put some circles at 01:22:338 -, 01:24:787 -, and 01:27:235 -. They feel a little empty here ok, then
  7. 02:08:251 (3,1) – I think doing something similar to what you did at 00:09:489 (3,4,1) – fits more than a circle + spinner tbh. Just make the final note a circle instead of a slider~ ok
[Normal]
  1. 00:03:368 (2,3) – I think reversing the order of these (long slider first, then short slider) works more effectively because then it’s in sync with the guitar ok, then
  2. 02:01:670 (1,2,3,4) – I recommend using a similar pattern to the one I showed you above. It captures the guitar riff more nicely ok
  3. 02:08:557 (1) – again I can’t really recommend the spinner because it doesn’t really make sense with the music. ok, then
[Hard]
  1. 00:04:439 (3,4,5) – this looks kind of bad aesthetically. Maybe you can move these around and have them blanket each other. done
    SPOILER
    in this image I rotated the (4) 15 degrees clockwise from its selection centre. You’re going to have to move the (5) but this way the (3,4) looks nicer
  2. 00:45:913 (1,3) – move the (3) to x193, y219 so that the slider end is stacked with the (1) done
  3. 00:46:219 (2,4) – move the (4) to x261, y86 so that the slider start is stacked with the (2) done
  4. 00:48:362 (1,2,3,4,5,6,7,8,9) – this is all clumped together and it kind of looks ugly. I’d move the (6) and (7) a little bit farther away from the (4) readjusted, then
  5. 00:55:708 (1,2,3,4,5,6) – all straight sliders like this seems kind of boring to me. I can’t really recommend this pattern because it feels so monotonous readjusted
  6. 00:59:993 (9,10,1) – why not make this a triangle? it's already a triangle. isosceles triangle, that's it uh...
  7. 01:11:625 (3,4) – I’d move the (4) a bit farther away; it’s touching the edge of (3) and that looks kind of bad, e.g. like it was unintentional readjusted differently
  8. 01:41:315 (2,3) - ^same; this looks really bad ok
  9. 01:43:764 (2,3) - ^same ok
  10. 02:08:557 (1) – and again, I don’t really recommend the spinner because it doesn’t really fit with the music ok, then
didn't take a look at the insane, but if the insane ends with a spinner you should probably change that as well because a spinner doesn't really fit the song. hope this helps!
thanks for the mod
-[Seon]-
hi, from my NM queue

Easy
[*]00:47:137 (3) - the flow from 3 to 4 might make beginner players think that 00:48:362 (1) comes 1st so maybe change it into something like this http://puu.sh/oxv9z/1837fc439f.png
[*]00:49:586 (3) - turning this into 2 1/1 sliders might sound better

Normal
[*]00:30:456 (6,1) - make these stack, might make it look easier
[*]01:47:743 (5,1) - make these sliders the same angle

sorry for the short mod, can't find any obvious flaw in Hard so I'll just leave it here, good luck :)
NucleaRaven
hi from my queue o/

[Normal]
  1. 01:12:237 (2) - I feel that this slider is actually better starting 1 tick earlier, and then adding a normal circle on the white tick (so where the slider currently ends).
  2. 01:14:686 (4) - ^ same idea
  3. 01:44:070 (2) - this slider is slightly misplaced... it's easier to notice this if you ctrl+g it. When you have done that, you can see that this slider is at x:251, whereas 01:43:152 (6,1) - these notes are at x:56 and 156. you should move this slider slider to x:256 for consitency. further, this slider is at y:146, whereas the other 2 are at 144. Again, you should move the slider to y:144 so they are even. Once done, ctrl+g the slider again so its the right way again.
    (im sorry if you misunderstood this, i couldnt find an easy way to explain it)
[Hard]
  1. 00:38:874 (4) - i believe this should be in the same position as 00:37:649 (8) - this.
[Mary's Phone]
  1. 01:39:096 - i feel like something should be mapped here, maybe try this?
nice map!
gl!
Topic Starter
Nelka714

XxSeonxX wrote:

hi, from my NM queue

Easy
[*]00:47:137 (3) - the flow from 3 to 4 might make beginner players think that 00:48:362 (1) comes 1st so maybe change it into something like this http://puu.sh/oxv9z/1837fc439f.png fixed in different way
[*]00:49:586 (3) - turning this into 2 1/1 sliders might sound better i prefer the current rhythm

Normal
[*]00:30:456 (6,1) - make these stack, might make it look easier will reconsider this
[*]01:47:743 (5,1) - make these sliders the same angle i just did something different

sorry for the short mod, can't find any obvious flaw in Hard so I'll just leave it here, good luck :)

NucleaRaven wrote:

hi from my queue o/

[Normal]
  1. 01:12:237 (2) - I feel that this slider is actually better starting 1 tick earlier, and then adding a normal circle on the white tick (so where the slider currently ends). applied
  2. 01:14:686 (4) - ^ same idea ^
  3. 01:44:070 (2) - this slider is slightly misplaced... it's easier to notice this if you ctrl+g it. When you have done that, you can see that this slider is at x:251, whereas 01:43:152 (6,1) - these notes are at x:56 and 156. you should move this slider slider to x:256 for consitency. further, this slider is at y:146, whereas the other 2 are at 144. Again, you should move the slider to y:144 so they are even. Once done, ctrl+g the slider again so its the right way again.
    (im sorry if you misunderstood this, i couldnt find an easy way to explain it) meh, just like my everyday math lesson. fixed
[Hard]
  1. 00:38:874 (4) - i believe this should be in the same position as 00:37:649 (8) - this. nope. 00:38:874 (4) is in same position with 00:40:098 (8) and 00:37:649 (8) is in same position with 00:36:425 (4) , but flipped
[Mary's Phone]
  1. 01:39:096 - i feel like something should be mapped here, maybe try this? i like this, but i prefer the current one
nice map!
gl!
thanks for the mod
Frey
From m4m

  • Normal
  1. 00:03:827 (3,1) - I don't think mapping a stack here is a good choice, because the hitburst would block next object, then new players would be hard to read it. better spread them out
  2. 00:10:102 (5) - unify the spacing
  3. 02:00:599 (1,1) - the same as the first one
  4. 02:02:588 (3,1) - the same as above

    Hard
  5. 00:45:607 - weird to miss this beat
  6. 00:49:586 (5,6,7,8,9) - wait, are you sure that you want to use this? I mean, firstly it increase difficulty suddenly and lack of organizing.
  7. what you did in Easy and Normal is great, I wish you can keep it, use the right way to make the Hard diff better.

    Mary's Phone
  8. 00:09:336 (6) - NC cuz a stream of objects in the same color
  9. 00:11:020 (1) - why not NC? I mean, is there any special meaning of 00:10:867 (1,2) - in the music?
  10. 00:43:311 (9) - can't hear any beat here, I suggest you remove it.
  11. If you need more creativity, try checking other mappers' map.

GL :)
Topic Starter
Nelka714

Frey wrote:

From m4m

  • Normal
  1. 00:03:827 (3,1) - I don't think mapping a stack here is a good choice, because the hitburst would block next object, then new players would be hard to read it. better spread them out will rethink about it
  2. 00:10:102 (5) - unify the spacing ok
  3. 02:00:599 (1,1) - the same as the first one same reason, then
  4. 02:02:588 (3,1) - the same as above ^

    Hard
  5. 00:45:607 - weird to miss this beat i did it on purpose
  6. 00:49:586 (5,6,7,8,9) - wait, are you sure that you want to use this? yes
  7. what you did in Easy and Normal is great, I wish you can keep it, use the right way to make the Hard diff better.

    Mary's Phone
  8. 00:09:336 (6) - NC cuz a stream of objects in the same color will rethink this one
  9. 00:11:020 (1) - why not NC? are you suggesting me to NC or un-NC this note? because it's already NC
  10. 00:43:311 (9) - can't hear any beat here, I suggest you remove it. will reconsider it, first
  11. If you need more creativity, try checking other mappers' map.

GL :)
thanks for the mod
Mazziv
hi oko!

remove the apostrophe in your mary's phone diff because it looks like a gd(had the same problem with my mapset lol)
also why is the highest diff called mary's phone? mind explaining it? c:

[Easy]
00:22:039 (3) - eh better blanket pls ;W;
00:46:831 (2,1) - try not to overlap`? v:
01:54:477 (3) - ctrl+g?

[Normal]
00:10:102 (5) - move this to x448 y324?

[Hard]
00:39:486 (6,2) - stack?
00:37:649 (8,4) - stack
00:50:198 (9) - why dont place the note into a line like 00:49:586 (5,6) - here? and if you try to say ''uhh it overlaps'' you already overlapped the slides here 00:48:668 (2,4) - you could make a triangle outta it with the single note
00:56:014 (2,4,6) - ctrl+g those?
02:08:557 (5,1) - stack the 5 with 1

[oko's phone]
00:02:143 (2,4) - stack em?
00:35:660 (2,5) - stack(rotate the triangle so 2 and 5 stack)
00:36:884 (8,11) - ^
00:45:301 (7,4) - slidertail with 7 stack pls
00:47:137 (5) - ctrl+g?
00:56:626 (4,1) - stack aaaaaa
01:37:030 (12,6) - stack
01:50:039 (9,3) - try to use the same spacing here as 9>10 so it looks better c:
01:52:029 (5,2) - stack
01:55:396 (8,2,3) - 2/3 isnt in a line with 8/9/10 etc
02:02:741 (1,2,3,5) - try to make a good looking pentagon?

good luck!
Topic Starter
Nelka714

Mazziv wrote:

[oko's phone]
i had a giggle...
will edit this post with my reply


Mazziv wrote:

hi oko!

remove the apostrophe in your mary's phone diff because it looks like a gd(had the same problem with my mapset lol)
also why is the highest diff called mary's phone? mind explaining it? c: let me explain it below this reply

[Easy]
00:22:039 (3) - eh better blanket pls ;W; i tried my best
00:46:831 (2,1) - try not to overlap`? v: too minor, in my point of view. will reconsider this
01:54:477 (3) - ctrl+g? doens't fit well, for me

[Normal]
00:10:102 (5) - move this to x448 y324? will reconsider this

[Hard]
00:39:486 (6,2) - stack? maybe not
00:37:649 (8,4) - stack should've reject it but ok
00:50:198 (9) - why dont place the note into a line like 00:49:586 (5,6) - here? and if you try to say- uhh it overlaps jk i fixed it don't kill me
00:56:014 (2,4,6) - ctrl+g those? will reconsider this
02:08:557 (5,1) - stack the 5 with 1 ok

[oko's phone]
00:02:143 (2,4) - stack em? maybe not
00:35:660 (2,5) - stack(rotate the triangle so 2 and 5 stack) ok
00:36:884 (8,11) - ^ ok
00:45:301 (7,4) - slidertail with 7 stack pls ok
00:47:137 (5) - ctrl+g? will reconsider this
00:56:626 (4,1) - stack aaaaaa ok
01:37:030 (12,6) - stack circle 12 is already stacked with slider start of 01:36:418 (9) and circle 6 is already stacked with slider end of 01:37:642 (3)
01:50:039 (9,3) - try to use the same spacing here as 9>10 so it looks better c: ok
01:52:029 (5,2) - stack ok
01:55:396 (8,2,3) - 2/3 isnt in a line with 8/9/10 etc circle 2 isn't, but slider 3 is
02:02:741 (1,2,3,5) - try to make a good looking pentagon? too lazy. sorry

good luck!
Mary's Phone

Mary's phone is the stand occult name of Koishi in Urban Legend in Limbo.

Urban Legend in Limbo official website wrote:

Occult Name "Mary's phone"

Preparing her attacks in the subconscious, she is a character with
the unprecedented advantages to hand out those skills.
There is no workaround suicide if you don't use it, so if you capitalize the condition,
you can also fight back with ultra-reaction.
Her occult attack is
"I'm Coming to You Right Now"
Koishi makes a phone call in the vicinity of her opponent,
and the attack transitions from behind.
The range of the telephone call increases every time,
until you can no longer escape from it.
And based of this, I could use "I'm Coming to You Right Now", but I'm lazy. So I use "Mary's Phone" instead.

thanks for the mod
Parachute
Hey there, m4m :3

General
Im sure the timing is a bit wrong. Why did you use 196,02 ?? Change it to 196,00 at all red points and resnap all lines after that then it will be correct! :)


Easy
00:30:611 (1) - Maybe finish at sliderstart? (when i talk about finish i always mean the "soft" finish sound)
00:33:060 (1) - ^
00:35:509 (1) - ^
00:37:958 (1) - ^
00:41:016 (1) - ^
00:42:852 (4) - Finish at sliderend
00:43:464 (1) - Finish at sliderstart
00:45:913 (1) - ^
00:48:362 (1) - ^
00:50:811 (1) - ^
00:53:260 (1) - ^
00:55:709 (1) - ^
00:58:158 (1) - ^
01:00:301 (4) - Here you could just change it to soft finish maybe?
01:29:995 (1) - Finish again.
There are a lot of these Finish sounds in the song i think if you add them in the song it wouldnt change much but
it would still be something and especially better if you play this map on other modes (for example Taiko)
So i will stop saying these finish stuff because it is always the same in every diff and in your kiai times i think it would fit there :p

Normal
01:57:538 (5) - This one like this maybe?

Hard
00:43:464 (1,2,3,4) - This is kinda easy to play imo, maybe scale it a bit so the distance gets a bit higher?
00:49:586 (5,6,7,8,9) - This linear pattern is also a bit.. i dont know its weird to play and doesnt look that good in the refrain
Maybe make it a bit round? :3
00:58:157 (1,2,3,4) - This maybe?? Because imo its again too easy.
01:45:907 (1,2) - Would recommend to not use these 2 time repeat sliders idk.. Maybe i just dont like them but to me they arent good :/
01:48:356 (1,2) - ^
01:55:702 (1,2) - ^
01:58:150 (1,2) - ^


Mary's Phone
00:18:366 (1,2,3,4) - and 00:23:263 (1,2,3,4) - Why did you do this so linear? I think if you would make it more round and stuff or just
something else it would be better to play and look much better like this one 00:28:161 (1,2,3,4) - .. Much better imo :3
00:31:528 (6,12) - I think these ones are kinda weird to read and weird to play and putting 00:31:528 (6) - x:432 y:56 would be better imo and same with the 00:32:752 (12) -
02:02:588 (9,1,2,3,4) - Making this pattern round would make it better to play and look, KINDA like this:
02:09:781 (1) - Stack this under 02:09:093 (16) - ?


The map is good already, especially the lower diffs so i didnt find much for them.
I hope the mod helped anyways, gl :3
Parachute
Omg repost sorry, i wanted to edit my old post but i clicked wrong and idk if you can delete? .. well ignore this ty ._.
Topic Starter
Nelka714

Parachute wrote:

Hey there, m4m :3

General
Im sure the timing is a bit wrong. Why did you use 196,02 ?? Change it to 196,00 at all red points and resnap all lines after that then it will be correct! :) i happen to use a simple software that could detect a song's bpm, and 196,02 is the accurate result of it. i will take a look at it later


Easy
00:30:611 (1) - Maybe finish at sliderstart? (when i talk about finish i always mean the "soft" finish sound) hitsounding is hard
00:33:060 (1) - ^ ok
00:35:509 (1) - ^ and the rest
00:37:958 (1) - ^
00:41:016 (1) - ^
00:42:852 (4) - Finish at sliderend
00:43:464 (1) - Finish at sliderstart
00:45:913 (1) - ^
00:48:362 (1) - ^
00:50:811 (1) - ^
00:53:260 (1) - ^
00:55:709 (1) - ^
00:58:158 (1) - ^
01:00:301 (4) - Here you could just change it to soft finish maybe?
01:29:995 (1) - Finish again.
There are a lot of these Finish sounds in the song i think if you add them in the song it wouldnt change much but
it would still be something and especially better if you play this map on other modes (for example Taiko)
So i will stop saying these finish stuff because it is always the same in every diff and in your kiai times i think it would fit there :p

Normal
01:57:538 (5) - This one like this maybe? ok

Hard
00:43:464 (1,2,3,4) - This is kinda easy to play imo, maybe scale it a bit so the distance gets a bit higher? will reconsider this
00:49:586 (5,6,7,8,9) - This linear pattern is also a bit.. i dont know its weird to play and doesnt look that good in the refrain
Maybe make it a bit round? :3 will do it when i feel like it
00:58:157 (1,2,3,4) - This maybe?? Because imo its again too easy. reconsidered
01:45:907 (1,2) - Would recommend to not use these 2 time repeat sliders idk.. Maybe i just dont like them but to me they arent good :/ maybe i'll remap it when i have some idea
01:48:356 (1,2) - ^ ^
01:55:702 (1,2) - ^ ^
01:58:150 (1,2) - ^ ^


Mary's Phone
00:18:366 (1,2,3,4) - and 00:23:263 (1,2,3,4) - Why did you do this so linear? I think if you would make it more round and stuff or just
something else it would be better to play and look much better like this one 00:28:161 (1,2,3,4) - .. Much better imo :3 hmm
00:31:528 (6,12) - I think these ones are kinda weird to read and weird to play and putting 00:31:528 (6) - x:432 y:56 would be better imo and same with the 00:32:752 (12) ok, then
02:02:588 (9,1,2,3,4) - Making this pattern round would make it better to play and look, KINDA like this: ok
02:09:781 (1) - Stack this under 02:09:093 (16) - ? done


The map is good already, especially the lower diffs so i didnt find much for them.
I hope the mod helped anyways, gl :3
thanks for the mod

sorry for the late reply
the server happen to be in a not good status i can't even update my map rip
Topic Starter
Nelka714
ok, just updated the map
ready to take a mod i think

edit: i am also will be inactive for 2 days
just saying
Deadmadeon
Hi! here is my mod from my NM

Easy
Didn't found any error :3

Normal
01:14:525 (4,5) - Blanket
01:16:974 (4,5) - the same
that's all lol

Hard
00:42:542 (6) - NC
00:44:990 (6) - NC
00:47:745 (7) - NC
00:52:336 (6) - NC
00:54:784 (6) - NC
00:57:539 (7) - NC
00:59:987 (9) - NC
01:38:551 (5) - NC
01:42:530 (6) - NC
01:44:978 (6) - NC
etc.
00:48:357 (1,3) - Stack 3 with 1 and ctrl + g in 1
00:48:663 (2,4) - stack 4 with 2 and

I only mod 1-4 stars so i will stop here :3
GL with your map :D
Topic Starter
Nelka714
ok, i'm back
let's see...

Deadmadeon wrote:

Hi! here is my mod from my NM

Easy
Didn't found any error :3

Normal
01:14:525 (4,5) - Blanket beat distance is too close, it's unblanketable

01:16:974 (4,5) - the same same as above
that's all lol

Hard
00:42:542 (6) - NC didn't find a good reason to do it. same with all NC suggestion
00:44:990 (6) - NC
00:47:745 (7) - NC
00:52:336 (6) - NC
00:54:784 (6) - NC
00:57:539 (7) - NC
00:59:987 (9) - NC
01:38:551 (5) - NC
01:42:530 (6) - NC
01:44:978 (6) - NC
etc.
00:48:357 (1,3) - Stack 3 with 1 and ctrl + g in 1 didn't like how it works
00:48:663 (2,4) - stack 4 with 2 and same as above

I only mod 1-4 stars so i will stop here :3
GL with your map :D
well, looks like i didn't apply any of your suggestion
but thanks for trying
Pentori
greetings, nm from my queue

[General]
i don't like the hitsound 'normal-hitclap' very much. it doesn't sound as if it suits the song. try find something else :'c

[Easy]
00:03:979 (1) - use the same hitsounds as you did on 00:01:837 (1)
00:34:279 (2,1) - blanket?
00:37:952 (1,2) - make the curve a little less sharp
00:42:236 (3,4) - this should be a circle + 1/1 reverse slider and the end of the reverse slider (or slider 4 as it is now) should be a clap not finish
00:44:684 (3) - and this should be a circle + 1/1 slider since the accented beats are here 00:44:990 - and here 00:45:296
00:49:581 (3) - this might be innovating, but for easy its better to just map to the beat rather than something that isn't as obvious.
00:52:030 (3,4) - ctrl + g this rhythm
01:42:223 (3,4) - refer to what i said at 00:42:236 (3,4)
01:52:017 (3,4) - ^
01:44:672 (3) - refer to what i said at 00:44:684 (3)
01:54:466 (3) - ^
01:49:569 (3) - refer to what i said at 00:49:581 (3)
the blankets are also quite impressive but here are some that could be worked on
  1. 00:24:179 (2,3)
  2. 01:18:963 (3,4)
  3. 01:27:227 (4,1)
  4. 01:29:981 (1,2)
  5. 01:52:629 (4,1)
  6. 01:57:526 (4,1)

[Normal]
00:05:051 (1,2,3) - this is the same rhythm as 00:02:908 (1,2,3) - so you should have same beats + hitsounds
00:19:588 (3,4) - blanket
00:34:891 (4,1) - make it flow better http://puu.sh/oEAtT/e659a77bb4.jpg
00:41:012 (1,2) - these play better as 1/1 sliders but its such a big change that you probably won't be willing to change it :p but that's just my opinion [:
00:45:908 (1,2,3) - ^ (i won't mention these anymore)
00:44:684 (3) - circle + 1/1 slider
00:54:478 (3) - ^
01:44:672 (3) - ^
01:54:466 (3) - ^
02:03:800 (1,2,3) - same rhythm as 02:01:658 (1,2,3)

[Hard]
00:05:051 (4,5) - why dont you use the same hitsounds as 00:02:908 (4,5) - its literally the same music
00:47:133 (5,6) - fix flow http://puu.sh/oEBhU/a9adfb5075.jpg
00:49:581 (5) - nc
00:49:581 (5,6,7,8,9) - these jumps are way to big
00:55:702 (1,2,3,4,5,6) - be more creative
00:59:375 (5) - nc
00:59:375 (5,6,7,8,9) - jumps too big
01:45:896 (1,2) - having 2 reverses is uncommon so i advise against this
01:48:345 (1,2) - ^
01:55:690 (1,2) - ^
01:58:139 (1,2) - ^
01:56:914 (3) - nc
01:56:914 (3,4,5,6,7) - jumps too big

[Mary's Phone]
00:05:051 (5,6,7,8,9) - hitsounds need to be the same
00:39:941 (11,12,13,14,15,16,1) - stream is overmapped. it doesn't belong here
00:46:827 (4,5,6) - let these blanket each other http://puu.sh/oEBEo/faaed0fabb.jpg
01:47:733 (9,10,11,12,13,14,15,16) - overmap
combos need to be reworked. i can point out some but i'm not going to do all of them for you
  1. 00:09:488 (7)
  2. 00:12:243 (7)
  3. 00:14:691 (7)
  4. 00:17:140 (6)
  5. 00:31:831 (7)
  6. 00:36:728 (7)
anything that follows the rules of the beats i pointed out should be nc

thx! gl with rank
Topic Starter
Nelka714

Pentori wrote:

greetings, nm from my queue

[General]
i don't like the hitsound 'normal-hitclap' very much. it doesn't sound as if it suits the song. try find something else :'c i'l ltry

[Easy]
00:03:979 (1) - use the same hitsounds as you did on 00:01:837 (1) i actually follow the cymbal crash on the song. the first slider has it on slider end, while the latter slider has it on slider start
00:34:279 (2,1) - blanket? nope. slider 2 is a mirror of 00:33:055 (1) , while slider 1 is a mirror of 00:36:728 (2)
00:37:952 (1,2) - make the curve a little less sharp will reconsider this one
00:42:236 (3,4) - this should be a circle + 1/1 reverse slider and the end of the reverse slider (or slider 4 as it is now) should be a clap not finish will reconsider this, but will keep the hitsound
00:44:684 (3) - and this should be a circle + 1/1 slider since the accented beats are here 00:44:990 - and here 00:45:296 reconsidered
00:49:581 (3) - this might be innovating, but for easy its better to just map to the beat rather than something that isn't as obvious. kinda like the current rhythm, though
00:52:030 (3,4) - ctrl + g this rhythm reconsidered
01:42:223 (3,4) - refer to what i said at 00:42:236 (3,4) refer to what i said at 00:42:236 (3,4) damn
01:52:017 (3,4) - ^ kinda like how it symmetry with 01:50:793 (1,2) , though
01:44:672 (3) - refer to what i said at 00:44:684 (3) same as before, then
01:54:466 (3) - ^ ^
01:49:569 (3) - refer to what i said at 00:49:581 (3) ok
the blankets are also quite impressive but here are some that could be worked on i'll try to fix them though, one of them aren't mean for blanket
  1. 00:24:179 (2,3)
  2. 01:18:963 (3,4)
  3. 01:27:227 (4,1)
  4. 01:29:981 (1,2)
  5. 01:52:629 (4,1)
  6. 01:57:526 (4,1)

[Normal]
00:05:051 (1,2,3) - this is the same rhythm as 00:02:908 (1,2,3) - so you should have same beats + hitsounds reconsidered, but will keep the hitsounds
00:19:588 (3,4) - blanket too lazy, sorry
00:34:891 (4,1) - make it flow better http://puu.sh/oEAtT/e659a77bb4.jpg the suggestion you just gave will ruin the shape of 00:36:115 (2,3,4) , but i'll rethink about the flow
00:41:012 (1,2) - these play better as 1/1 sliders but its such a big change that you probably won't be willing to change it :p but that's just my opinion [: true, and i prefer the current rhythm, just saying
00:45:908 (1,2,3) - ^ (i won't mention these anymore) same, then
00:44:684 (3) - circle + 1/1 slider reconsidered. same as below
00:54:478 (3) - ^
01:44:672 (3) - ^
01:54:466 (3) - ^
02:03:800 (1,2,3) - same rhythm as 02:01:658 (1,2,3) same opinion as 00:05:051 (1,2,3) don't kill me

[Hard]
00:05:051 (4,5) - why dont you use the same hitsounds as 00:02:908 (4,5) - its literally the same music following the cymbal crashes...
00:47:133 (5,6) - fix flow http://puu.sh/oEBhU/a9adfb5075.jpg unchanged for now
00:49:581 (5) - nc i NC on every 2 downbeats, and i didn't find any reason to NC it
00:49:581 (5,6,7,8,9) - these jumps are way to big 1,5 DS is too big?
00:55:702 (1,2,3,4,5,6) - be more creative is slider trains/fans bad?
00:59:375 (5) - nc hmm...
00:59:375 (5,6,7,8,9) - jumps too big i dunno
01:45:896 (1,2) - having 2 reverses is uncommon so i advise against this remapped this one
01:48:345 (1,2) - ^ unchanged, for now
01:55:690 (1,2) - ^ remapped
01:58:139 (1,2) - ^ unchanged
01:56:914 (3) - nc uh
01:56:914 (3,4,5,6,7) - jumps too big reconsidered

[Mary's Phone]
00:05:051 (5,6,7,8,9) - hitsounds need to be the same maybe not
00:39:941 (11,12,13,14,15,16,1) - stream is overmapped. it doesn't belong here stream is fine. it does belong here. it rhythmic with the drum sound
00:46:827 (4,5,6) - let these blanket each other http://puu.sh/oEBEo/faaed0fabb.jpg maybe not
01:47:733 (9,10,11,12,13,14,15,16) - overmap it isn't
combos need to be reworked. i can point out some but i'm not going to do all of them for you
  1. 00:09:488 (7)
  2. 00:12:243 (7)
  3. 00:14:691 (7)
  4. 00:17:140 (6)
  5. 00:31:831 (7)
  6. 00:36:728 (7)
anything that follows the rules of the beats i pointed out should be nc i NC on every 2 downbeats

thx! gl with rank
thanks for the mod
Topic Starter
Nelka714
maybe i should search BN now...
Pentori

Nelka714 wrote:

Pentori wrote:

00:49:581 (5,6,7,8,9) - these jumps are way to big 1,5 DS is too big?
yeah since flow is linear, the player is moving their cursor a lot faster than when playing with sliders. if you want jumps to have large DS, flow shouldn't be linear
Topic Starter
Nelka714

Pentori wrote:

yeah since flow is linear, the player is moving their cursor a lot faster than when playing with sliders. if you want jumps to have large DS, flow shouldn't be linear
flow linear, huh...
will nerf them with 1.2 DS
Frozen Child
Easy :
01:18:657 (2) - why clap?
01:36:102 (2) - don't be lazy, you can make beautiful sliders <3
02:04:871 - it's something wrong with offset

Normal :
00:41:624 (2) - finish?
02:04:871 - it's something wrong with offset

Hard :
00:01:837 (1) - finish?
00:31:831 (5) - nc
00:34:279 (5) - ^
00:36:728 (5) - ^
00:39:176 (5) - ^
00:41:624 (3) - finish?
01:31:205 (5) - nc
01:33:654 (5) - ^
01:38:551 (5) - ^
02:00:587 (1) - finish?
02:04:871 - it's something wrong with offset

Mary's Phone:
00:01:837 (1) - finish?
00:41:624 (3) - ^
01:31:205 (7) - nc
01:33:654 (5) - ^
01:36:102 (7) - ^
01:38:551 (7) - ^
02:04:871 - it's something wrong with offset
Topic Starter
Nelka714

Nygma wrote:

Easy :
01:18:657 (2) - why clap? damn, i forgot to add clap on slider end of 01:17:739 (1) rip
01:36:102 (2) - don't be lazy, you can make beautiful sliders <3 blanket is my friend and enemy
02:04:871 - it's something wrong with offset not really, just want to ends it as 4/4 metronome. same with another offset comments

Normal :
00:41:624 (2) - finish? ok
02:04:871 - it's something wrong with offset

Hard :
00:01:837 (1) - finish? nah
00:31:831 (5) - nc i want to NC on every 2 downbeats, so no. same with another NC suggestions
00:34:279 (5) - ^
00:36:728 (5) - ^
00:39:176 (5) - ^
00:41:624 (3) - finish? ok
01:31:205 (5) - nc
01:33:654 (5) - ^
01:38:551 (5) - ^
02:00:587 (1) - finish? nope
02:04:871 - it's something wrong with offset

Mary's Phone:
00:01:837 (1) - finish? nah
00:41:624 (3) - ^ ok
01:31:205 (7) - nc same reason with Hard diff
01:33:654 (5) - ^
01:36:102 (7) - ^
01:38:551 (7) - ^
02:04:871 - it's something wrong with offset
thanks for the mod
or hitsound mod, in this case
Avena
git ready 2 git meme'd upon

Mary's BANANA PHONE
  1. OD8 maybe?
  2. 00:10:866 (1) - Maybe remove nc here? having a whole new combo for just 2 notes isn't really needed here.
  3. 01:16:974 (4,1) - bad overlap tbh.. try to refrain from doing such things.
  4. 01:21:717 (5,6,7) - ^
  5. 01:24:166 (5,6) - ^
  6. 01:39:086 - Missing note
  7. 01:53:854 (3,5) - Again, bad overlap.
Hard
  1. 00:17:140 (4,8) - You really shouldn't do such stacking on a Hard difficulty, it's hard to read.
  2. 00:26:934 (4,8) - ^
  3. 00:28:617 (3,5) - Bad overlap again.
  4. 01:43:448 (1,2,3,4) - ^
  5. 01:45:896 (1,2,3,4) - ^
  6. 02:08:850 (6) - Add an additional repeat for the drum sound.
Normal
  1. this diff is just fine tbh, it's just that it has so little circles compared to sliders.
Easy
  1. Same issue as Normal with the amount of circles.
  2. 02:09:156 (4) - Delete this please, it's not mapped on anything and sounds wrong.
I mean, this map is kinda fine, I just dislike the style
good luck~
Topic Starter
Nelka714

Priti wrote:

git ready 2 git meme'd upon *M4M'd

Mary's BANANA PHONE
  1. OD8 maybe? maybe not
  2. 00:10:866 (1) - Maybe remove nc here? having a whole new combo for just 2 notes isn't really needed here. ok, then
  3. 01:16:974 (4,1) - bad overlap tbh.. try to refrain from doing such things. ok
  4. 01:21:717 (5,6,7) - ^ ok
  5. 01:24:166 (5,6) - ^ ok
  6. 01:39:086 - Missing note done
  7. 01:53:854 (3,5) - Again, bad overlap. fixed
Hard
  1. 00:17:140 (4,8) - You really shouldn't do such stacking on a Hard difficulty, it's hard to read. will remap it when i have some idea
  2. 00:26:934 (4,8) - ^ ^
  3. 00:28:617 (3,5) - Bad overlap again. fixed
  4. 01:43:448 (1,2,3,4) - ^ fixed
  5. 01:45:896 (1,2,3,4) - ^ fixed, i think
  6. 02:08:850 (6) - Add an additional repeat for the drum sound. ok
Normal
  1. this diff is just fine tbh, it's just that it has so little circles compared to sliders.
Easy
  1. Same issue as Normal with the amount of circles.
  2. 02:09:156 (4) - Delete this please, it's not mapped on anything and sounds wrong. ok, then
I mean, this map is kinda fine, I just dislike the style
good luck~
thanks for the mod
Factorial
Hi, ordinary modding from my queue:
Easy:
  1. 00:09:488 (3,4) - Merge this into a single slider. Drum streams are at 00:09:794 to 00:10:407 so it would be better to cover this with a slider.
  2. 00:12:243 (3,1) - With the shape of the slider (3), players might click the tail of 00:13:467 (1) first. Change to something like this: http://s32.postimg.org/ri5yt469x/screenshot001.jpg
  3. 00:24:485 (3,1) - ^
  4. 01:38:551 (2) - Remove a square point on this slider, to make a better curve.
Normal:
  1. 00:42:236 (3,4,5,6) - A circlular hitcircle pattern would be better on this part, for simplicity: http://s32.postimg.org/71uyavw05/screenshot002.jpg
  2. 01:42:223 (3,4,5,6) - ^
Hard:
  1. 00:09:794 (5,6) - This one's undermapped for a Hard difficulty considering drum beats, 1/4 kicksliders would be fitting: http://s32.postimg.org/69xc8sy4l/screenshot003.jpg
  2. 01:19:575 (5,6) - Extend these 2 kicksliders (and adjust spacing), similar to above
  3. 01:43:142 (8) - ^
  4. 01:47:733 (7,8) - ^
  5. 01:55:384 (8) - ^
  6. 00:31:065 - Since 00:30:912 (2) is a solid beat, this part would be overmapped for Hard? Make 00:30:912 (2) into a circle. (Unless this one's on purpose)
  7. 01:30:440 - ^
That's all I can mod. GL!
Topic Starter
Nelka714

Neil Leo wrote:

Hi, ordinary modding from my queue:
Easy:
  1. 00:09:488 (3,4) - Merge this into a single slider. Drum streams are at 00:09:794 to 00:10:407 so it would be better to cover this with a slider. done
  2. 00:12:243 (3,1) - With the shape of the slider (3), players might click the tail of 00:13:467 (1) first. Change to something like this: http://s32.postimg.org/ri5yt469x/screenshot001.jpg ok, then
  3. 00:24:485 (3,1) - ^ done
  4. 01:38:551 (2) - Remove a square point on this slider, to make a better curve. a reason that this slider shaped like that is so it blanket 01:36:102 (2)
Normal:
  1. 00:42:236 (3,4,5,6) - A circlular hitcircle pattern would be better on this part, for simplicity: http://s32.postimg.org/71uyavw05/screenshot002.jpg ok, then
  2. 01:42:223 (3,4,5,6) - ^ done
Hard:
  1. 00:09:794 (5,6) - This one's undermapped for a Hard difficulty considering drum beats, 1/4 kicksliders would be fitting i did this to vary this part with 02:08:544 (5,6) , but i'll rethink this suggestion
  2. 01:19:575 (5,6) - Extend these 2 kicksliders (and adjust spacing), similar to above ok
  3. 01:43:142 (8) - ^ unchanged this one
  4. 01:47:733 (7,8) - ^ changed
  5. 01:55:384 (8) - ^ unchanged
  6. 00:31:065 - Since 00:30:912 (2) is a solid beat, this part would be overmapped for Hard? Make 00:30:912 (2) into a circle. (Unless this one's on purpose) will reconsider this one
  7. 01:30:440 - ^ ^
That's all I can mod. GL!
thanks for the mod
Topic Starter
Nelka714
honestly, why did i use DnB based custom hitsounds than drum based one...
Setz
m4m return
[General]
  1. I dont really think the custom hitosunds you are using really fits the song, but this is your choice. just my opinion
[Easy]
  1. i feel like this diff is too dense, you should try to leave some 1/1 gaps skipping some of the less important beats to give the player a little break since this is fairly high bpm for 2 minutes.
    to give you an example of the above. 00:41:012 (1,2) - can work as
  2. 00:12:243 (3,1) - nazi blanket. well there's alot of these, so just look out
  3. 00:35:503 (1,2) - ugly overlap with the center of the sliders
  4. 00:55:702 (1,2,3,1,2) - no claps?
  5. 01:27:227 (4,2) - nasty looking overlap during play
  6. 01:32:430 (1,2) - more overlaps
[Normal]
  1. 00:03:826 (3,1) - would not stack this, could cause a DQ, the 1 shows up while 3 is just finished being played.
  2. 00:22:649 (4,2) - overlaps in play mode
    i will stop pointing those out, you should look out for them on your own to polish your map.
  3. 01:20:187 (1) - this whole section try some different slider shapes, this looks really lazy you know
[Hard]
  1. looks fine to me, just it looks to me like you are mapping using grid snap, which makes your map look really blocky, like the really old maps, you should try mapping without it to crate more visually appealing and fun to play patterns
  2. should consider comboing each measure, not 2. the combos get really large which makes drain an issue.
insane seems fine, just same comments on aesthetics as hard.

good luck!
Topic Starter
Nelka714

Setz wrote:

m4m return
[General]
  1. I dont really think the custom hitosunds you are using really fits the song, but this is your choice. just my opinion
[Easy]
  1. i feel like this diff is too dense, you should try to leave some 1/1 gaps skipping some of the less important beats to give the player a little break since this is fairly high bpm for 2 minutes. yeah, i'll try
  2. 00:12:243 (3,1) - nazi blanket. well there's alot of these, so just look out ok
  3. 00:35:503 (1,2) - ugly overlap with the center of the sliders remapped
  4. 00:55:702 (1,2,3,1,2) - no claps? teach me how to add claps on tick (specifically on slider 3)
  5. 01:27:227 (4,2) - nasty looking overlap during play fixed
  6. 01:32:430 (1,2) - more overlaps looks minor, by me. unchanged, for now
[Normal]
  1. 00:03:826 (3,1) - would not stack this, could cause a DQ, the 1 shows up while 3 is just finished being played. unstacked...again
  2. 00:22:649 (4,2) - overlaps in play mode fixed
    i will stop pointing those out, you should look out for them on your own to polish your map.
  3. 01:20:187 (1) - this whole section try some different slider shapes, this looks really lazy you know patterning is hard when the song is symmetry
[Hard]
  1. looks fine to me, just it looks to me like you are mapping using grid snap, which makes your map look really blocky, like the really old maps another "old map" comment...
  2. should consider comboing each measure, not 2. the combos get really large which makes drain an issue. reconsidered, for now
insane seems fine, just same comments on aesthetics as hard.

good luck!
thanks for the mod
CookieBite
Hello there, from my modding queue.
*M4M

[Easy]
00:12:243 (3) - I think it's ugly lol
00:47:133 (3,4) - blanket?
00:49:581 (3,1) - ^
01:32:430 (1,2) - too close
01:34:878 (1,2) - just worth to mention that this is not a really round slider lol
01:38:551 (2) - ^
01:42:836 (3,2) - blanket? (too close)

[Normal]
00:06:581 (2,3) - improve blanket
00:08:723 (2,3) - ^
00:12:243 (3,4) - ^^
00:20:812 (1,3) - too close
00:23:261 (1,3) - ^
00:28:617 (2,6) - stack them or move them far away
00:32:443 (4,1) - improve blanket
01:19:575 (5,6) - use arrow slider instead?
02:08:544 (4,5) - ^

[Hard]
AR = 7.5? (the middle of 5 - 9)
00:22:037 (4) - don't like the shape
00:29:382 (4,5) - where is the bobobobo stream sound? lol
00:47:439 (6) - change like this?
00:48:969 (3,5) - too close
00:49:581 (5) - NC
01:10:393 (1,2) - blanket?
01:12:842 (1,2) - blanket improve

[Mary's Phone]
00:05:357 (7,9) - too close
00:09:794 (9) - NC
00:12:549 (8,9) - blanket?
00:32:596 (11,12) - switch them?
00:34:279 (7) - NC

gl with your map!
Topic Starter
Nelka714

CookieBite wrote:

Hello there, from my modding queue.
*M4M

[Easy]
00:12:243 (3) - I think it's ugly lol didn't think so, from my point of view
00:47:133 (3,4) - blanket? maybe not, because it should same with 00:45:908 (1)
00:49:581 (3,1) - ^ probably not
01:32:430 (1,2) - too close fixed, then
01:34:878 (1,2) - just worth to mention that this is not a really round slider lol true, though...
01:38:551 (2) - ^ this slider is supposed to blanket 01:36:102 (2)
01:42:836 (3,2) - blanket? (too close) fixed the blanketing, considered the "too close" issue

[Normal]
00:06:581 (2,3) - improve blanket fixed. i think
00:08:723 (2,3) - ^ should be good, now
00:12:243 (3,4) - ^^ ^
00:20:812 (1,3) - too close reconsidered
00:23:261 (1,3) - ^ ^
00:28:617 (2,6) - stack them or move them far away
00:32:443 (4,1) - improve blanket done
01:19:575 (5,6) - use arrow slider instead? maybe not
02:08:544 (4,5) - ^ ^

[Hard]
AR = 7.5? (the middle of 5 - 9) i've changed the AR three times (5>7 by my preference, 7>7,5 by Kuro's mod, and 7,5>8 by Oko's mod). so, no more change
00:22:037 (4) - don't like the shape will remap it when i have and idea
00:29:382 (4,5) - where is the bobobobo stream sound? lol on Insane lol
00:47:439 (6) - change like this? done
00:48:969 (3,5) - too close reconsidered
00:49:581 (5) - NC reconsidered
01:10:393 (1,2) - blanket? maybe not
01:12:842 (1,2) - blanket improve done

[Mary's Phone]
00:05:357 (7,9) - too close will fix it when i feel like it
00:09:794 (9) - NC reconsidered
00:12:549 (8,9) - blanket? ok
00:32:596 (11,12) - switch them? maybe not
00:34:279 (7) - NC nah

gl with your map!
thanks for the mod
Himesaka Noa
Sorry for late.

[General]
  1. Hitsounds are a bit loud to hear. how about reducing volume by about 10 ~ 15%.
[Easy]
  1. I think you are able to map on 02:00:587. how about trying to map on there?
  2. 01:49:569 (3) - Change ryhtm like 01:59:363 for consistency? actually it would be fit more the music imo.
[Normal]
  1. 00:05:510 (2,3) - 00:07:652 (4,5) - It would be easier catch that changing to slider imo.
  2. 00:45:602 - 00:55:396 - Add note? it would be not bad choice.
  3. 01:29:216 (5,6) - It is a bit not maching to rhythm. i think it would be better that change rhythm similar as 01:19:269.
[Hard]
  1. Reduce HP to 5. current setting is a bit high in this difficulty.
  2. 01:12:995 (1) - I think you made mistake. it can fix if you move this to 01:12:765.
[Insane]
  1. I don't think it is high difficulty as to use ar 9 (except streams). it is enough to use ar 8.5 imo.
  2. 00:34:891 (10,11,12,13,14,1) - It is a bit confused to catch rhythm. i thought there is little break when playing this map because of pattern on other similar parts.
  3. 01:56:914 (5,6,7,8,9) - How about using more slider? i think it would be better that changing 5, 6, 7 circles to repeat slider.
Topic Starter
Nelka714

Sylphi wrote:

Sorry for late.

[General]
  1. Hitsounds are a bit loud to hear. how about reducing volume by about 10 ~ 15%. ok, then
[Easy]
  1. I think you are able to map on 02:00:587. how about trying to map on there? will do it when i feel like it
  2. 01:49:569 (3) - Change ryhtm like 01:59:363 for consistency? actually it would be fit more the music imo. did something in different way
[Normal]
  1. 00:05:510 (2,3) - 00:07:652 (4,5) - It would be easier catch that changing to slider imo. ok, then
  2. 00:45:602 - 00:55:396 - Add note? it would be not bad choice. maybe not
  3. 01:29:216 (5,6) - It is a bit not maching to rhythm. i think it would be better that change rhythm similar as 01:19:269. the rhythm match with the cymbal crash, so it is different with 01:19:269
[Hard]
  1. Reduce HP to 5. current setting is a bit high in this difficulty. ok, then
  2. 01:12:995 (1) - I think you made mistake. yeah, didn't notice it 'til now. thanks for reminding
[Insane]
  1. I don't think it is high difficulty as to use ar 9 (except streams). it is enough to use ar 8.5 imo. reconsidered
  2. 00:34:891 (10,11,12,13,14,1) - It is a bit confused to catch rhythm. i thought there is little break when playing this map because of pattern on other similar parts. tried to follow the drum sounds, so yeah
  3. 01:56:914 (5,6,7,8,9) - How about using more slider? i think it would be better that changing 5, 6, 7 circles to repeat slider. that part was repeat sliders. after some mod, i decided to change it into circles. and this note patterning must similiar with 01:47:120 (5,6,7)
thanks for the mod
Rtyzen
hey its me ur modder

[Mary's Phone]
  1. 00:05:358 (7,9) - unnecessary overlap
  2. 00:10:868 (1) - I dont think NC here is necessary
  3. 00:11:709 - There's quite a few skipped drum sounds on blue ticks in this section. 00:11:709 - 00:14:158 - 00:16:607 - 00:19:056 - 00:21:505 - 00:23:954 - 00:26:403 - 00:28:852 - I dont think you should skip all of these
  4. 00:54:490 (5,7) - unnecessary overlap
  5. overall I cant find many problems with this diff, but I feel it is abit too easy. It feels like the hard diff + streams to boost star rating. Patterns like 00:43:469 (1,2,3,4) - are kinda underwhelming in an Insane diff cuz the heads are so close together and thus are easy to hit because people rarely follow through the whole slider. 00:45:918 (1,2,3,4) - is slightly better, 00:46:837 (4,5,6) - is also too easy imo, maybe something like this? Also reverse sliders like 00:55:408 (8) - are pointless in Insane where you can just use streams, like 01:43:163 (8,9,10,11) - . 01:00:000 (11,12,1) - this could definitely be a stream. Outside of the kiai time, the spacing between notes is basically hard level. Anyways these are not really problems just suggestions that might make a better Insane diff :)

[Hard]
  1. 00:01:225 (3,4) - Why do these not reverse twice? there's a drum on 00:01:455 - and 00:01:761 -
  2. 00:09:797 (5,6) - I think for this you should just use 1 reverse slider like this so you dont ignore so many drum sounds
  3. 00:15:612 (8) - This one can be a reverse also
  4. 00:18:061 (8) - Might be hard to read for a hard diff
  5. 00:19:592 (4,6) - You can blanket these 2 like this
  6. 00:20:510 (8) - Reverse slider
  7. 00:25:408 (8) - ^
  8. 00:27:857 (8) - Hard to read
  9. 00:35:357 - can add a triple here like that
  10. 00:45:306 (7,1) - This is kinda close
  11. 00:55:102 (7,1) - This is kinda wide
  12. 01:34:745 - Triple here like 00:35:357 -
  13. 01:40:408 (3,4) - Same as the first point
  14. 01:43:163 (8) - ^
  15. 02:06:734 (7) - ^

Couldn't find any major issues in easy and normal

good luck!
Topic Starter
Nelka714
man, i supposed to reply this earlier
but something hold me to, so yeah

Rtyzen wrote:

hey its me ur modder

[Mary's Phone]
  1. 00:05:358 (7,9) - unnecessary overlap tried to keep slider 7 in line with 00:05:205 (6,8) and make slider 9's DS between 00:05:664 (8,1) - 1.5x and this happened
  2. 00:10:868 (1) - I dont think NC here is necessary k
  3. 00:11:709 - There's quite a few skipped drum sounds on blue ticks in this section. 00:11:709 - 00:14:158 - 00:16:607 - 00:19:056 - 00:21:505 - 00:23:954 - 00:26:403 - 00:28:852 - I dont think you should skip all of these wait, there are?
  4. 00:54:490 (5,7) - unnecessary overlap readjusted
  5. overall I cant find many problems with this diff, but I feel it is abit too easy. It feels like the hard diff + streams to boost star rating. Patterns like 00:43:469 (1,2,3,4) - are kinda underwhelming in an Insane diff cuz the heads are so close together and thus are easy to hit because people rarely follow through the whole slider. yeah, i'll readjust them 00:45:918 (1,2,3,4) - is slightly better, 00:46:837 (4,5,6) - is also too easy imo, maybe something like this? readjusted a bit differently Also reverse sliders like 00:55:408 (8) - are pointless in Insane where you can just use streams, like 01:43:163 (8,9,10,11) - . 01:00:000 (11,12,1) - this could definitely be a stream. i tried to keep the 1st part (before break) to has lesser streams than the 2nd part (after break) Outside of the kiai time, the spacing between notes is basically hard level. Anyways these are not really problems just suggestions that might make a better Insane diff :)

[Hard]
  1. 00:01:225 (3,4) - Why do these not reverse twice? there's a drum on 00:01:455 - and 00:01:761 k
  2. 00:09:797 (5,6) - I think for this you should just use 1 reverse slider like this so you dont ignore so many drum sounds i did this to vary the rhythm with 02:08:571 (5,6)
  3. 00:15:612 (8) - This one can be a reverse also insane diff has it, so no
  4. 00:18:061 (8) - Might be hard to read for a hard diff will remap it when i feel like it
  5. 00:19:592 (4,6) - You can blanket these 2 like this if i do it, i'll need to readjust 00:20:357 (7) which is supposed to be stacked under 00:18:827 (3) , so maybe no
  6. 00:20:510 (8) - Reverse slider you mean ctrl+g? maybe not, because i want to keep the DS 1,5x and below
  7. 00:25:408 (8) - ^ colorcode stop
  8. 00:27:857 (8) - Hard to read hmm...
  9. 00:35:357 - can add a triple here like that tried to stay away from triplets for my hard, so no
  10. 00:45:306 (7,1) - This is kinda close readjusted as i can
  11. 00:55:102 (7,1) - This is kinda wide reconsidered, for now
  12. 01:34:745 - Triple here like 00:35:357 nah
  13. 01:40:408 (3,4) - Same as the first point ok
  14. 01:43:163 (8) - ^ ^
  15. 02:06:734 (7) - ^ maybe not

Couldn't find any major issues in easy and normal

good luck!
thanks for the mod
Electoz
Let's see

[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. normal-slidertick.wav
[Easy]

  1. 01:11:327 - 01:13:776 (2) - 01:16:225 - 01:18:674 (2) - Either put a circle on all of them or don't put one at all for consistency, the rhythm on these beats are pretty much same to me.
  2. 01:37:347 (1,2) - Just use the same shape lmao.
  3. 01:41:021 (1,3,1) - Doesn't look really appealing in terms of aesthetics, at least you could do a blanket on 01:42:857 (3,1) .
[Normal]

  1. 00:06:123 (1,2) - Ctrl+G rhythm would work nicely here because I think a 1/1 slider would support the cymbal sound on 00:06:123 better and also there's a strong sound on 00:06:735 and yet you mapped 00:06:276 which I barely hear anything there. Same applies to 00:08:266 (1,2) .
  2. 01:19:439 (4) - Imo this circle is not that necessary to be mapped, putting a circle here creates a long chain of objects 01:17:755 (1,2,3,4,5,6,1,2) which should be avoided in lower diffs.
  3. 01:29:235 (5,6) - How about using the same rhythm as 01:28:623 (3,4) ? That way the cymbal sound on 01:29:388 will be clickable.
I'm feeling very sleepy right now so I'll stop here, hope this helps and good luck~
Topic Starter
Nelka714

Electoz wrote:

Let's see

[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. normal-slidertick.wav possible delay, huh...
[Easy]

  1. 01:11:327 - 01:13:776 (2) - 01:16:225 - 01:18:674 (2) - Either put a circle on all of them or don't put one at all for consistency, the rhythm on these beats are pretty much same to me.
  2. 01:37:347 (1,2) - Just use the same shape lmao. well, i kinda like how these sliders blanket 01:36:123 (2) this slider's head and body
  3. 01:41:021 (1,3,1) - Doesn't look really appealing in terms of aesthetics, at least you could do a blanket on 01:42:857 (3,1) . ok
[Normal]

  1. 00:06:123 (1,2) - Ctrl+G rhythm would work nicely here because I think a 1/1 slider would support the cymbal sound on 00:06:123 better and also there's a strong sound on 00:06:735 and yet you mapped 00:06:276 which I barely hear anything there. Same applies to 00:08:266 (1,2) . ok, then
  2. 01:19:439 (4) - Imo this circle is not that necessary to be mapped, putting a circle here creates a long chain of objects 01:17:755 (1,2,3,4,5,6,1,2) which should be avoided in lower diffs. will rethink about this one
  3. 01:29:235 (5,6) - How about using the same rhythm as 01:28:623 (3,4) ? That way the cymbal sound on 01:29:388 will be clickable. ok
I'm feeling very sleepy right now so I'll stop here, hope this helps and good luck~
thanks for the mod
Topic Starter
Nelka714
ya know...

i think "東方深秘録 ~ Urban Legend in Limbo" sounds cooler
than "東方Project" , which is too plain

edit:
just happen to wandering around graved map
and i found someone who mapped this song, too (cut ver, though)
and here i thought that i was the first one to map this song i cri
Zero__wind
M4M from my queue

General
there's a 10ms silence (almost) at the beginning of your normal-slidertick.wav and I think
the silenced part should be cut to avoid unrnkable issue

there are some unused inherited points in lower diffs like 00:40:408 - . you should better remove them
hitsound suggestions can work for all diffs
minor thing, but why is bg size 1228*767 instead of 1228*768?

Easy
00:44:694 (2) - consider making 2 like this ? will flow better imo
00:49:592 (3) - I think you wanted a clap on head?
00:59:388 (3) - ^
01:16:531 (2) - soft whistle on head for consistency?
01:49:592 (3) - make it like this instead? I think will form a better pattern with 01:48:367 (1,2) - together
02:00:612 (1) - this break time is quite weird tbh, I suggest to map this part instead, like the other diffs

Normal
generally a nice and consistent diff. the only worry I've got is about the spacing between 00:39:796 (4,1) - as I think it's currently being kinda confusing. it may be better to use a smaller spacing in between like 00:01:837 (3,1) - or to keep 1.0x distance like 00:10:103 (5,1) -

Hard
00:38:572 (3,4) - this flows a bit weird imo, maybe move 4 down? below 3. also for 00:40:102 (8) -
01:47:602 (8,9) - this sudden spacing may really throw people off, especially when 9 is a 1/4 reverse which can cause easy combobreak. I suggest to keep the same spacing between them like 01:47:143 (5,6,7,8) -

Mary's Phone
00:30:918 (3,5) - maybe it's only me but this stack is kinda hard to read. might want to change this pattern to avoid that
00:44:694 (5,6,7,8) - you obviously showed which track you're mapping to with these notes but I don't think it's a really good idea to use such simple rhythm in the kiai of the highest diff where the drums are intensely going on in the background. you can consider to rearrange your rhythm like these following samples http://puu.sh/pcpAy/481258c54e.jpg http://puu.sh/pcpHe/a354fe37e8.jpg http://puu.sh/pcpKH/5e12f64c8f.jpg . and of course same goes to the other similar points in the kiais
01:00:612 (1) - it's really sad that you didn't map the part from this point on even in the highest diff. this is a really exciting and intense part in the music and it's really a pity to set a breaktime here imo

generally a decent mapset. I didn't go too precise into hitsounds as I noticed you're not actually following the music with hitsounds but actually doing it with your own patterns instead. I'm not really of this kind though, it's acceptable as long as it's used consistently and reasonable.
so that's all for me I think
good luck
Topic Starter
Nelka714

Zero__wind wrote:

M4M from my queue

General
there's a 10ms silence (almost) at the beginning of your normal-slidertick.wav and I think
the silenced part should be cut to avoid unrnkable issue
> will fix it when i have a time
there are some unused inherited points in lower diffs like 00:40:408 - . you should better remove them ok
hitsound suggestions can work for all diffs
minor thing, but why is bg size 1228*767 instead of 1228*768? probably because i used 1920x1200 instead of 1920x1080? i'll try to readjust them when i have time

Easy
00:44:694 (2) - consider making 2 like this ? will flow better imo done
00:49:592 (3) - I think you wanted a clap on head? not really, though
00:59:388 (3) - ^ ^
01:16:531 (2) - soft whistle on head for consistency? actually, 01:18:980 (2) shouldn't have soft whistle. i just forgot to remove it, so yeah, not applying this suggestion
01:49:592 (3) - make it like this instead? I think will form a better pattern with 01:48:367 (1,2) - together done
02:00:612 (1) - this break time is quite weird tbh, I suggest to map this part instead, like the other diffs will do it when i feel like it

Normal
generally a nice and consistent diff. the only worry I've got is about the spacing between 00:39:796 (4,1) - as I think it's currently being kinda confusing. it may be better to use a smaller spacing in between like 00:01:837 (3,1) or to keep 1.0x distance like 00:10:103 (5,1)

Hard
00:38:572 (3,4) - this flows a bit weird imo, maybe move 4 down? below 3. also for 00:40:102 (8) ok
01:47:602 (8,9) - this sudden spacing may really throw people off, especially when 9 is a 1/4 reverse which can cause easy combobreak. I suggest to keep the same spacing between them like 01:47:143 (5,6,7,8) ok, then

Mary's Phone
00:30:918 (3,5) - maybe it's only me but this stack is kinda hard to read. might want to change this pattern to avoid that probably just you, but i'll reconsider this
00:44:694 (5,6,7,8) - you obviously showed which track you're mapping to with these notes but I don't think it's a really good idea to use such simple rhythm in the kiai of the highest diff where the drums are intensely going on in the background. you can notice that the other diffs don't have a note at 00:45:612 , but this diff does. yeah, the rhythm might be simple, but it makes this diff has "special" notes only for this diff
01:00:612 (1) - it's really sad that you didn't map the part from this point on even in the highest diff. this is a really exciting and intense part in the music and it's really a pity to set a breaktime here imo yeah, i agree, but i just wanted to add a break so the player could take a bit rest. that section also has no piano sound, so the break would be fine, i think

generally a decent mapset. I didn't go too precise into hitsounds as I noticed you're not actually following the music with hitsounds but actually doing it with your own patterns instead. I'm not really of this kind though, it's acceptable as long as it's used consistently and reasonable.
so that's all for me I think
good luck
thanks for the mod
Topic Starter
Nelka714
ok, BG and normal-slidertick have been fixed
also renamed "Mary's Phone" into "Miss Mary's Telephone" just to follow the translated game's ver
ReFaller
TRIPLE STAR for be Ranked
Topic Starter
Nelka714
thanks for the stars, ReFaller
Shuezi
Topic Starter
Nelka714
and i have yet fc'ed it i cri
thanks for your time, Shuezi
Log Off Now
NM Request from my queue

[General]

Looks fine

[Easy]

The majority of this map is good, although I would advise you to check over your blankets, its very noticeable when blankets are off in this style of difficulty, since the notes are so close together. If you haven't already, turn off grid snap whilst blanketing, and for blanketing slider ends, ctrl G the slider which you're trying to blanket and use the approach circle as a guide, rather than the slider ball at the end of the slider. I'm not going to pick up on blankets since there are a lot that can be improved (these are only small blanket issues though, they're not hideous XD)

00:53:265 (1,2) - I would prefer it if the slider end on (1) was facing towards (2) a little more, atm this is a little bit misleading and could lead to slider breaks

00:59:388 (3,1) - Ok i picked up on a blanket q.q, but this one can be improved (slider middle)

01:36:123 (2) - Move this a little bit higher in the playfield, will give a better aesthetic coming off one (1) and into the new combo

01:44:694 (2) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same

01:47:143 (3) - ^

01:54:490 (2) - ^ Won't point these out anymore

[Normal]

Same about the blankets

00:44:694 (3) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same. I would also prefer it if you could angle the slider so it points towards the next combo, blankets aren't everything you know XD

01:44:694 (3) - Maybe for this 3 circles? It's an intense section and would also create a nice consistency with 01:42:245 (3,4,5,6) -

01:54:490 (3) - ^

I don't really know what else to say, it's a pretty nice diff

[Hard]

Same about the blankets

00:17:143 (4,5,6,7,8) - This might be a bit hard to read, maybe get some more opinions on this

00:21:123 (2,3,4) - This is a really awkward flow imo, I would prefer it if 4 was above 3 rather than at the side of it

00:26:939 (4,5,6,7,8) - Same comment as 00:17:143 (4,5,6,7,8) -

00:29:847 (5) - I would NC this as it is a sharp contrast to the rest of the previous section, and it could be misread as large jumps, it's not as important to do this in the kiai, since its more obviously done there

01:29:235 (4,1) - Unintentional overlap?

01:47:143 (5,6,7,8) - I'm not sure about this, quick square flows are difficult and this is a bit unexpected imo, again I would get some more opinions on it before doing anything.

[]

I didn't mod the last difficulty because I couldn't really pass it, hope this helps!
ReFaller

Log Off Now wrote:

[Hard]
00:21:123 (2,3,4) - This is a really awkward flow imo, I would prefer it if 4 was above 3 rather than at the side of it
Hi, I'm his sudden defender, I was curious your mod, so I picked one of issues about flow, because few days ago I reed about flow mapping. Tbh, flow is not really bas since I'm doing by my mouse quite smooth moves.
Topic Starter
Nelka714

Log Off Now wrote:

NM Request from my queue

[General]

Looks fine

[Easy]

The majority of this map is good, although I would advise you to check over your blankets, its very noticeable when blankets are off in this style of difficulty, since the notes are so close together. If you haven't already, turn off grid snap whilst blanketing, and for blanketing slider ends, ctrl G the slider which you're trying to blanket and use the approach circle as a guide, rather than the slider ball at the end of the slider. I'm not going to pick up on blankets since there are a lot that can be improved (these are only small blanket issues though, they're not hideous XD)

00:53:265 (1,2) - I would prefer it if the slider end on (1) was facing towards (2) a little more, atm this is a little bit misleading and could lead to slider breaks reconsidered, for now

00:59:388 (3,1) - Ok i picked up on a blanket q.q, but this one can be improved (slider middle) honestly, i'm okay when someone pointing out blanket. moreover if being told how to fix them (like putting a slider point on x:- | y:- )

01:36:123 (2) - Move this a little bit higher in the playfield, will give a better aesthetic coming off one (1) and into the new combo prefer the current one 'cause i like how slider 2's head and tail is horizontally in line with slider 1's tail and the new combo's head. also, if i do this, i need to reshape 01:37:347 (1,2) because of blanket reason

01:44:694 (2) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same kinda prefer the current because "Easy"

01:47:143 (3) - ^ ^

01:54:490 (2) - ^ Won't point these out anymore same

[Normal]

Same about the blankets

00:44:694 (3) - I would prefer this if it was Circle - 1/1 slider since the hitsounds on the two end notes of the repeat slider are the same. then, it will lost it's consistency with 00:54:490 (3) - , 01:44:694 (3) - , and 01:54:490 (3) which have similiar sound on them

01:44:694 (3) - Maybe for this 3 circles? It's an intense section and would also create a nice consistency with 01:42:245 (3,4,5,6) same as above

01:54:490 (3) - ^ ^

I don't really know what else to say, it's a pretty nice diff

[Hard]

Same about the blankets

00:17:143 (4,5,6,7,8) - This might be a bit hard to read, maybe get some more opinions on this yeah, this is the 3rd opinion. readjusted, now

00:21:123 (2,3,4) - This is a really awkward flow imo, I would prefer it if 4 was above 3 rather than at the side of it honestly, if i do this, i pretty much need to readjust 00:22:347 (5,6,7,8) - , which is kinda hard 'cause i want to keep the spacing and flow consistency. about the "awkward" flow, i think it's fine

00:26:939 (4,5,6,7,8) - Same comment as 00:17:143 (4,5,6,7,8) readjusted...i think

00:29:847 (5) - I would NC this as it is a sharp contrast to the rest of the previous section, and it could be misread as large jumps, it's not as important to do this in the kiai, since its more obviously done there reconsidered, for now

01:29:235 (4,1) - Unintentional overlap? unintentional, but it looks fine because of those "straight" body

01:47:143 (5,6,7,8) - I'm not sure about this, quick square flows are difficult and this is a bit unexpected imo, again I would get some more opinions on it before doing anything. yeah, reconsidered

[]

I didn't mod the last difficulty because I couldn't really pass it, hope this helps!
thanks for the mod
EphemeralFetish
NM From Queue.

Lots of posts. So I doubt I'll find much.

Miss Mary's Telephone


  1. 00:06:429 (2,3,4,5) - Got a few points here. firstly that 4 Im pretty sure is on nothing of value, and if you listen closely, the 5 is actually the start of a triple you've covered up. Second I personally think the 2 is a better note to have a slider on compared to the 3. Both Guitar and Drums have a little hold on them there, where as they lead quickly into more complex stuff on the 3, one of which being my first point. Now I listen to it a bit more the 3 also sounds like it should be a triple. Your call on all this. Same thing goes for all the same instances later on.
  2. 00:07:960 (9) - Song has kicked into gear at this point, any need for these easy repeats over a stream? I can understand it later for some of the less intense sections but here I think you should use streams.
  3. 00:09:797 (9) - Consider NC here just so you dont have such a long combo.
  4. 00:10:868 (17) - I'd personally NC this regardless if you follow my last suggestion or not.
  5. 00:12:245 (8) - Definite NC here, and any other combos like it.
  6. 00:20:051 (10) - This is perfectly fine as is, but I prefer to focus on such strong beats like the one on this slider tail, using circles to give that extra bit of emphasis. Up to you.
  7. 01:00:306 (12,1) - I'm personally not gonna comment on this, but you may want to get a few lower ranked testplayers to confirm how readable this is.
Well thats all I have to say, everything else is the same so just apply what Ive said to sections that are the same. Very simple clean mapping style, just needs a few basic changes.

GL.
Topic Starter
Nelka714

The Fetish wrote:

NM From Queue.

Lots of posts. So I doubt I'll find much.

Miss Mary's Telephone


  1. 00:06:429 (2,3,4,5) - Got a few points here. firstly that 4 Im pretty sure is on nothing of value, and if you listen closely, the 5 is actually the start of a triple you've covered up. -right- Second I personally think the 2 is a better note to have a slider on compared to the 3. Both Guitar and Drums have a little hold on them there, where as they lead quickly into more complex stuff on the 3, one of which being my first point. -ok, then- Now I listen to it a bit more the 3 also sounds like it should be a triple. -i don't, though- Your call on all this. Same thing goes for all the same instances later on.
  2. 00:07:960 (9) - Song has kicked into gear at this point, any need for these easy repeats over a stream? I can understand it later for some of the less intense sections but here I think you should use streams. reconsidered, for now
  3. 00:09:797 (9) - Consider NC here just so you dont have such a long combo. ok
  4. 00:10:868 (17) - I'd personally NC this regardless if you follow my last suggestion or not. same
  5. 00:12:245 (8) - Definite NC here, and any other combos like it. ok, then
  6. 00:20:051 (10) - This is perfectly fine as is, but I prefer to focus on such strong beats like the one on this slider tail, using circles to give that extra bit of emphasis. Up to you. maybe i'll keep it unchanged
  7. 01:00:306 (12,1) - I'm personally not gonna comment on this, but you may want to get a few lower ranked testplayers to confirm how readable this is. yeah, will take a look at it
Well thats all I have to say, everything else is the same so just apply what Ive said to sections that are the same. Very simple clean mapping style, just needs a few basic changes.

GL.
thanks for the mod
Naxess
Random remod out of nowhere, no kds.

[ Easy]
  1. 00:06:429 - add clap
    00:07:041 -
    00:08:572 -
    00:09:184 -
    continues at 02:05:203 -
  2. 00:11:021 (1) - The clap on this slider's tail sounds weird imo. It's not offbeat and it sounds as if the player had clicked even though it was just a slider end. Refrain from having two claps or snares on consecutive beats.
    00:13:469 (1) -
    00:15:918 (1) -
    00:18:367 (1) -
    00:20:816 (1) -
    ...
    continues at 01:20:204 (1) - as well.
    Try placing them offbeat at all times.
    These are offbeats, for reference:
  3. 00:56:939 (3,1) - The blanketing slider seems to curve more in comparison with the other blanket at 00:56:327 (2,3) - , consider making them symmetrical.
  4. 01:11:021 - Clap is not offbeat, consider removing it.
    01:13:469 -
    01:15:918 -
    01:18:367 -
    ...
  5. 01:42:857 - Move clap to 01:43:163 -
    so many claps lol
    Going to stop pointing out claps. If it's offbeat it's fine, otherwise it might sound strange in terms of rhythm.
Nice use of blankets, btw.

[ Normal]
  1. 00:03:980 - Downbeats are often made clickable since they're louder and also allow the player to continue rhythm for the next measure. Wouldn't exactly make sense to lift your finger on it imo.
    I'm sure two circles could work, for example.

    02:02:601 (3) - same
  2. 00:07:041 - 00:07:348 - I was expecting these to have objects on them. Can both be heard by drums and guitar, so I'm not really sure what you're following that'd be skipping them.
    00:09:184 - 00:09:490 -
    02:05:816 - 02:06:122 -
    02:07:958 - 02:08:265 -
  3. 00:12:704 - Should be clickable because it's stronger than 00:12:857 - in terms of melody (which I assume you're following).
    00:13:163 - Should also be clickable, so consider doing something like this:

    00:15:153 - same
    00:17:602 -
    00:20:051 -
    00:22:500 -
    00:24:949 -
    ...
    Since there's a lot of these, consider mixing in some other similar rhythms to avoid repetitiveness.
    The slider shape is likely also quite repetitive, so consider using some straight and/or curved sliders as well.
  4. 00:30:612 - Here's how claps should sound. gj This pattern might also become repetitive, but it's up to you whether you want to vary it or not.
  5. 01:11:633 (3,4,5) - wait wat *looks back at 00:12:245 (3,4) - * Perhaps you should vary this as well, otherwise the pattern will definitely get repetitive...
    Varying Patterns to Avoid Repetitiveness
    Songs are built with measures, sets of beats beginning and ending on downbeats (large white ticks).
    Four measures usually make up a so called hypermeasure. Two hypermeasures usually make a set, and it's these I use for varying.
    Here's an example of some measures that essentially sound the same, but have been varied:

    The first and third row are usually the same, while the second and fourth are different.
    Most songs are built in this manner, which is why this system works so well.
    Keep in mind that it's not just about varying notes to create patterns, but also about varying the patterns, themselves, in correlation to each other.
    01:20:663 (2,3) - Here you varied it slightly, for example. Replaced the repeat with slider and circle, but then this pattern goes on for a while, which invokes repetition. Try to make sure two patterns are rarely consecutive, in order to avoid it.
    Also same with slider shape here; it might get repetitive with just one type of shape.
I'm thinking rhythm could be improved a little, preferably with some variation as well, so the patterns don't get as repetitive.
Although it's up to you whether you think it's varied enough or not.

[ Hard]
  1. 00:22:041 (4) - I'd avoid using sharp turns in short sliders so frequently. It doesn't look very good imo and doesn't feel very smooth to play either.
  2. 01:44:388 (4,5) - Flow sort of breaks here it seems. Could work if you stacked the circle with 01:44:082 (3) - , for instance.
Not really sure what to say about this one. It follows rhythm decently, but it could still use some variation at some parts I think. (see mod on Normal)
This is not how I usually map maps, which is why I can't give much of an input on it.

[ General]
  1. Background is 1365x768 instead of 1366x768, but it doesn't really matter.
  2. Sound files are fine.
  3. Tags are good.
  4. Spinners would be good to have for score variance, but they're not necessary.
Everything looks fine.

Again, good luck! ^^
Topic Starter
Nelka714

Naxess wrote:

Random remod out of nowhere, no kds.

[ Easy]
  1. 00:06:429 - add clap wanted to do it, but the section shouldn't have any claps to match the other diffs
    00:07:041 - ^
    00:08:572 - ^
    00:09:184 - ^
    continues at 02:05:203 - ^
  2. 00:11:021 (1) - The clap on this slider's tail sounds weird imo. It's not offbeat and it sounds as if the player had clicked even though it was just a slider end. Refrain from having two claps or snares on consecutive beats.
    00:13:469 (1) -
    00:15:918 (1) -
    00:18:367 (1) -
    00:20:816 (1) -
    ...
    continues at 01:20:204 (1) - as well.
    Try placing them offbeat at all times. yeah, but i like how the current works, pattern-wise, because it doesn't feel "plain". it's true that claps works better on offbeat, but my pattern makes it difficult to do it. and i feel better with how the current works
  3. 00:56:939 (3,1) - The blanketing slider seems to curve more in comparison with the other blanket at 00:56:327 (2,3) - , consider making them symmetrical. done
  4. 01:11:021 - Clap is not offbeat, consider removing it.
    01:13:469 -
    01:15:918 -
    01:18:367 -
    ... same reason as above
  5. 01:42:857 - Move clap to 01:43:163 - doesn't fit well, pattern-wise
    so many claps lol
    Going to stop pointing out claps. If it's offbeat it's fine, otherwise it might sound strange in terms of rhythm.
Nice use of blankets, btw.

[ Normal]
  1. 00:03:980 - Downbeats are often made clickable since they're louder and also allow the player to continue rhythm for the next measure. Wouldn't exactly make sense to lift your finger on it imo.
    I'm sure two circles could work, for example. yeah, but since it's 1/2 and it's Normal, it would be better if it's 1/2 slider to avoid too much 1/2 circle tapping

    02:02:601 (3) - same same
  2. 00:07:041 - 00:07:348 - I was expecting these to have objects on them. Can both be heard by drums and guitar, so I'm not really sure what you're following that'd be skipping them. just wanted to not make too much 1/2 tapping pattern
    00:09:184 - 00:09:490 - ^
    02:05:816 - 02:06:122 - ^
    02:07:958 - 02:08:265 - ^
  3. 00:12:704 - Should be clickable because it's stronger than 00:12:857 - in terms of melody (which I assume you're following).
    00:13:163 - Should also be clickable, so consider doing something like this:

    00:15:153 - same
    00:17:602 -
    00:20:051 -
    00:22:500 -
    00:24:949 -
    ... the second part (01:10:408) has this pattern to vary this first pattern, so maybe not
    Since there's a lot of these, consider mixing in some other similar rhythms to avoid repetitiveness.
    The slider shape is likely also quite repetitive, so consider using some straight and/or curved sliders as well.
  4. 00:30:612 - Here's how claps should sound. gj This pattern might also become repetitive, but it's up to you whether you want to vary it or not.
  5. 01:11:633 (3,4,5) - wait wat *looks back at 00:12:245 (3,4) - * Perhaps you should vary this as well, otherwise the pattern will definitely get repetitive...
    01:20:663 (2,3) - Here you varied it slightly, for example. Replaced the repeat with slider and circle, but then this pattern goes on for a while, which invokes repetition. Try to make sure two patterns are rarely consecutive, in order to avoid it. i dunno, but i like how the rhythm and pattern are consistent. i agree that it's repetitive, but the song itself feels "symmetry", the rhythm ends up repetitive
    Also same with slider shape here; it might get repetitive with just one type of shape.
I'm thinking rhythm could be improved a little, preferably with some variation as well, so the patterns don't get as repetitive.
Although it's up to you whether you think it's varied enough or not.

[ Hard]
  1. 00:22:041 (4) - I'd avoid using sharp turns in short sliders so frequently. It doesn't look very good imo and doesn't feel very smooth to play either. reconsidered
  2. 01:44:388 (4,5) - Flow sort of breaks here it seems. Could work if you stacked the circle with 01:44:082 (3) - , for instance. readjusted differently
Not really sure what to say about this one. It follows rhythm decently, but it could still use some variation at some parts I think. (see mod on Normal)
This is not how I usually map maps, which is why I can't give much of an input on it.

[ General]
  1. Background is 1365x768 instead of 1366x768, but it doesn't really matter.
  2. Sound files are fine.
  3. Tags are good.
  4. Spinners would be good to have for score variance, but they're not necessary.
Everything looks fine.

Again, good luck! ^^
thanks for the recheck
micchi_chi
Hey, super duper late mod from my modding Q
Sorry for the wait ;-; things get pretty hectic lately...

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:01:225 For sound like this, it's very fitting to use drum clap sound since the sound is similar. I'm talking about default hitsound btw -w-
  2. 00:03:980 (1) - I don't think NC here is needed because it's still the same sound as 00:01:837 (1) - , furthermore, I think it would look better if you mirror 00:01:837 (1) - instead of making the exact same shape, like http://puu.sh/poGuY/89eb7283b3.jpg oh yeah, if you do that, make sure they are at the same grid level and have the same distance to the middle so you can feel the mirror effect more. To do that, simply delete the current 00:03:980 (1) - slider, copy and paste 00:01:837 (1) - at the desired timeline, and without moving it, press ctrl+h and then ctrl+g.
  3. Just a suggestion, but I think you better make normal-slidertick and normal-hitnormal to be the same sound, it would be useful to make sound at Easy like this one 00:07:654 that mapped by a slider tick to be emphasized better.
  4. 00:22:041 (3) - is the third anchor really necessary? .-. I mean, like this http://puu.sh/poGHo/4a7699fab9.jpg is good enough imo... or maybe you can make the blanket better like this http://puu.sh/poGJE/edb7d544d9.jpg ? but that would kinda ruin your linear flow to (1) so maybe you won't do it... http://puu.sh/poGLm/5b11c5461b.jpg
  5. 00:23:265 (1) - Maybe just make it a perfect L shape http://puu.sh/poGN5/4c2dba9c70.jpg so the flow won't be too pointy... or if you want to keep the linear flow to (2) then you can adjust the red anchor and (1)'s position
  6. 00:29:388 (3) - Maybe like this http://puu.sh/poGXy/9fc4d80b23.jpg for better closed pattern.
  7. 00:29:388 (3) - But actually for this one, I suggest to cut it right here 00:29:847 , and then add a note here 00:30:153 since they are both big and similar sound that should be emphasized similarly. Don't forget to add finish hitsound at them afterwards -w-
  8. 00:53:265 (1,2) - What about a same, mirrored shape, because they cover a similar sound? :3 http://puu.sh/poH7b/cbc8d9aded.jpg
  9. 01:37:347 (1,2) - Same mirrored shape? http://puu.sh/poHey/28c2867152.jpg
  10. 01:56:939 (3,4,1) - What about some slider pattern like this http://puu.sh/poHhu/813da65ef5.jpg
  11. 02:02:754 (1) - Same as before, no need to NC imo

[Normal]
  1. 00:01:225 (2) - use drum clap hitsound for head and tail~
  2. 00:03:827 (3,1) - Why are they placed so near while their position in timeline is far away? Make the distance further for better reading. Maybe useful suggestion : http://puu.sh/poHs3/12eee1810a.jpg
  3. 00:42:245 (3,4,5,6) - Wait, take a look a bit at the flow http://puu.sh/poHwz/04b8e0aba0.jpg not bad, but not really good too :/ maybe adjust the notes a bit to make a better circular flow http://puu.sh/poHC1/3b8f473c52.jpg and you can maximize it more by adjusting the shape of your next slider as the finale flow http://puu.sh/poHGZ/6db025d7d0.jpg as you can see, it would form an almost circle pattern~
  4. 01:16:990 (4) - maybe curve it the other way for a wave flow which I think is better http://puu.sh/poHKJ/4e1ab43b43.jpg
  5. 01:21:888 (5) - ^^^ similar suggestion http://puu.sh/poHMC/06ed0740b6.jpg I'm sure you can do it better -w-
  6. 01:42:551 (4,5) - Use drum sampleset, the clap sound would be more fitting.
  7. 02:00:162 btw, what's the use of red timing point here? If it's not give any effect, then I think you should just delete it. I mention it here, but it apply to all diffs, just too lazy to make general section xD
  8. 02:02:601 (3,1) - same suggestion as the first part, they are too close to each other, move them further away.
  9. The rest are pretty much fine, but I think the 00:11:021 part and so on is pretty boring because you keep using the same rhythm, especially the first part where all rhythms are the same, the second part is better because you used 2 rhythms. I know it's pretty hard to make variation because the rhythm is pretty uncommon and it's Normal, but maybe you can try? I know you can ;)

[Hard]
  1. 00:18:061 (8) - curve the other way to make a better flow from and to previous and next note~ http://puu.sh/poI8S/dac799e5f1.jpg
  2. 00:21:276 (3) - use something else for this >.< it's Hard, it should be easier to make variation like http://puu.sh/poIc6/3f1c613954.jpg or http://puu.sh/poId0/ff751bbb67.jpg or http://puu.sh/poIeI/347688bd38.jpg or anything else that fit.
  3. 00:25:408 (8) - Maybe use a reverse slider pattern for this part because of the very apparent stream sound http://puu.sh/poIiB/1e58d380e5.jpg it would emphasize (1) better too
  4. 00:30:612 (1,2,3,4) - Actually, I don't think the rhythm cover the sound very well. Well yeah, they covering all of the sounds, but not very fitting. As you can see, there are 2 three-melody sound and they have to be separated, while your current rhythm mixes them by the use of this slider 00:30:918 (2) - You can make it more fitting by changing 00:30:918 (2) - into circle http://puu.sh/poIrz/673bd3328c.jpg or many others rhythm. And I want (I'm not forcing you, lol) the rhythm to be different, and make them more intense from time to time to make a nice built up to the chorus part. Like firstly, use a simpler rhythm like http://puu.sh/poIBi/781e9cf7d7.jpg then starting NC here 00:33:061 (1) - you can change it to http://puu.sh/poIEe/42c6fee4fa.jpg NC again and change it again to http://puu.sh/poIGa/da828954d5.jpg and for the last NC maybe http://puu.sh/poIJi/16ffbace96.jpg and you can maximize the build-up feeling by increasing the hitsound volume every NC, but yeah, everything is up to you...
  5. 01:28:776 (3,4,5) - There's a pretty much build-up sound here, so maybe you could use build up pattern http://puu.sh/poIQL/5b98a4e245.jpg don't really fit the melody, but would fit the percussion and build-up well, please note that (3) is in 1/6 and don't forget to add drum hitclap to those bedug-like sound...
  6. 01:34:592 Oh yeah, there's stream sound here, maybe you can add reverse slider pattern
  7. Honestly, I think the AR is too low so it would be pretty hard to read, 7.5 would be better maybe, but I think you're trying to keep +2 AR pattern :/ okay then.

It's already pretty much I think so I'll end it here.
I took a little look at Insane, and at the chorus part, it looks like Hard with more distance.... Maybe you can make the notes to be denser like changing these 00:55:714 (1,2,3,4,5,6) - to circles, changing the reverse slider 00:55:408 (8) - with actual stream, adding some notes at this parts 00:54:490 (5,6,7) - since the backsound still support 1/2 pattern or something like that.

Good luck~~~
Topic Starter
Nelka714

hanyuu_nanodesu wrote:

Hey, super duper late mod from my modding Q
Sorry for the wait ;-; things get pretty hectic lately...

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:01:225 For sound like this, it's very fitting to use drum clap sound since the sound is similar. I'm talking about default hitsound btw -w- sure
  2. 00:03:980 (1) - I don't think NC here is needed because it's still the same sound as 00:01:837 (1) - it's needed to match the other diffs, furthermore, I think it would look better if you mirror 00:01:837 (1) - instead of making the exact same shape, like http://puu.sh/poGuY/89eb7283b3.jpg oh yeah, if you do that, make sure they are at the same grid level and have the same distance to the middle so you can feel the mirror effect more. ok, then
  3. Just a suggestion, but I think you better make normal-slidertick and normal-hitnormal to be the same sound, it would be useful to make sound at Easy like this one 00:07:654 that mapped by a slider tick to be emphasized better. reconsidered, for now
  4. 00:22:041 (3) - is the third anchor really necessary? .-. after some thought, i think it doesn't, kek. deleted, now
  5. 00:23:265 (1) - Maybe just make it a perfect L shape http://puu.sh/poGN5/4c2dba9c70.jpg so the flow won't be too pointy... ok
  6. 00:29:388 (3) - Maybe like this http://puu.sh/poGXy/9fc4d80b23.jpg for better closed pattern.
  7. 00:29:388 (3) - But actually for this one, I suggest to cut it right here 00:29:847 -, and then add a note here 00:30:153 since they are both big and similar sound that should be emphasized similarly. Don't forget to add finish hitsound at them afterwards -w- sure, but i don't think the finish hitsound would fit with the sound in background, tho
  8. 00:53:265 (1,2) - What about a same, mirrored shape, because they cover a similar sound? :3 http://puu.sh/poH7b/cbc8d9aded.jpg maybe not, 'cause slider 2 is shaped to blanket 00:52:959 (3)
  9. 01:37:347 (1,2) - Same mirrored shape? http://puu.sh/poHey/28c2867152.jpg probably will reconsider this
  10. 01:56:939 (3,4,1) - What about some slider pattern like this http://puu.sh/poHhu/813da65ef5.jpg sure
  11. 02:02:754 (1) - Same as before, no need to NC imo same reason

[Normal]
  1. 00:01:225 (2) - use drum clap hitsound for head and tail~ done
  2. 00:03:827 (3,1) - Why are they placed so near while their position in timeline is far away? Make the distance further for better reading. Maybe useful suggestion : http://puu.sh/poHs3/12eee1810a.jpg done
  3. 00:42:245 (3,4,5,6) - Wait, take a look a bit at the flow http://puu.sh/poHwz/04b8e0aba0.jpg not bad, but not really good too :/ maybe adjust the notes a bit to make a better circular flow http://puu.sh/poHC1/3b8f473c52.jpg and you can maximize it more by adjusting the shape of your next slider as the finale flow http://puu.sh/poHGZ/6db025d7d0.jpg as you can see, it would form an almost circle pattern~ i'll try
  4. 01:16:990 (4) - maybe curve it the other way for a wave flow which I think is better http://puu.sh/poHKJ/4e1ab43b43.jpg kinda prefer the current one. might reconsidered it, though
  5. 01:21:888 (5) - ^^^ similar suggestion http://puu.sh/poHMC/06ed0740b6.jpg I'm sure you can do it better -w- same as above
  6. 01:42:551 (4,5) - Use drum sampleset, the clap sound would be more fitting. prefer the current custom normal hitclap, tho
  7. 02:00:162 btw, what's the use of red timing point here? If it's not give any effect, then I think you should just delete it. I mention it here, but it apply to all diffs, just too lazy to make general section xD pretty sure you're pointing out the one at 02:09:795 . yeah, it doesn't give any effect, but i just want to add it so it ends as 4/4 rather than 7/4 metronome
  8. 02:02:601 (3,1) - same suggestion as the first part, they are too close to each other, move them further away. done
  9. The rest are pretty much fine, but I think the 00:11:021 part and so on is pretty boring because you keep using the same rhythm, especially the first part where all rhythms are the same, the second part is better because you used 2 rhythms. I know it's pretty hard to make variation because the rhythm is pretty uncommon and it's Normal, but maybe you can try? I know you can ;) maybe if i feel like it, i would

[Hard]
  1. 00:18:061 (8) - curve the other way to make a better flow from and to previous and next note~ http://puu.sh/poI8S/dac799e5f1.jpg sure
  2. 00:21:276 (3) - use something else for this >.< it's Hard, it should be easier to make variation like http://puu.sh/poIc6/3f1c613954.jpg or http://puu.sh/poId0/ff751bbb67.jpg or http://puu.sh/poIeI/347688bd38.jpg or anything else that fit. kinda like how it rhythmically consistent with the former, similar part
  3. 00:25:408 (8) - Maybe use a reverse slider pattern for this part because of the very apparent stream sound http://puu.sh/poIiB/1e58d380e5.jpg it would emphasize (1) better too Insane has this, so maybe not
  4. 00:30:612 (1,2,3,4) - Actually, I don't think the rhythm cover the sound very well. Well yeah, they covering all of the sounds, but not very fitting. As you can see, there are 2 three-melody sound and they have to be separated, while your current rhythm mixes them by the use of this slider 00:30:918 (2) - You can make it more fitting by changing 00:30:918 (2) - into circle http://puu.sh/poIrz/673bd3328c.jpg or many others rhythm. And I want (I'm not forcing you, lol) the rhythm to be different, and make them more intense from time to time to make a nice built up to the chorus part. Like firstly, use a simpler rhythm like http://puu.sh/poIBi/781e9cf7d7.jpg then starting NC here 00:33:061 (1) - you can change it to http://puu.sh/poIEe/42c6fee4fa.jpg NC again and change it again to http://puu.sh/poIGa/da828954d5.jpg and for the last NC maybe http://puu.sh/poIJi/16ffbace96.jpg and you can maximize the build-up feeling by increasing the hitsound volume every NC, but yeah, everything is up to you... kinda lazy to re-pattern them, but i'll change slider 2 into circle
  5. 01:28:776 (3,4,5) - There's a pretty much build-up sound here, so maybe you could use build up pattern http://puu.sh/poIQL/5b98a4e245.jpg don't really fit the melody, but would fit the percussion and build-up well, please note that (3) is in 1/6 and don't forget to add drum hitclap to those bedug-like sound... remapped differently, but agreed with the drum hitclap
  6. 01:34:592 Oh yeah, there's stream sound here, maybe you can add reverse slider pattern wrong. it's at 01:34:745 -, but anyway i think i wouldn't do it
  7. Honestly, I think the AR is too low so it would be pretty hard to read, 7.5 would be better maybe, but I think you're trying to keep +2 AR pattern :/ okay then. damn, i forgot to revert it to 8. thanks for somehow reminding it

It's already pretty much I think so I'll end it here.
I took a little look at Insane, and at the chorus part, it looks like Hard with more distance.... Maybe you can make the notes to be denser like changing these 00:55:714 (1,2,3,4,5,6) - to circles, changing the reverse slider 00:55:408 (8) - with actual stream, adding some notes at this parts 00:54:490 (5,6,7) - since the backsound still support 1/2 pattern or something like that. might reconsider some of these

Good luck~~~
thanks for the mod
Cellina
q

Miss Mary's Telephone

  1. Just asking, does "Telephone" is related to any part of this song?
  2. I think you are new at mapping, so let me tell you few things. Try to use different DS for each of sounds, for example putting higher DS on higher sound... and also in this map there are too many 1/1 gaps even this is Insane diff. Try to fill them, because Hard filled bit of 1/2s to express music.
  3. 01:00:612 - The atmosphere of music is high, even imo they are higher then kiai. Try to map them.
  4. 01:16:531 (3,4,5) - What about this
  5. 00:10:868 (1) - useless NC
  6. If I point out all stuffs it might be tones of mod.. try to rework (not remap) your map with the stuffs I said above.
Topic Starter
Nelka714

Cellina wrote:

Miss Mary's Telephone

  1. Just asking, does "Telephone" is related to any part of this song?
the thing is that "Miss Mary's Telephone" is a whole part of this song...
i think i should add the explanation on the description
and if there's no more to say, i'll edit this with my reply as soon

Cellina wrote:

q

Miss Mary's Telephone

  1. I think you are new at mapping, so let me tell you few things. Try to use different DS for each of sounds, for example putting higher DS on higher sound... and also in this map there are too many 1/1 gaps even this is Insane diff. Try to fill them, because Hard filled bit of 1/2s to express music.
  2. 01:00:612 - The atmosphere of music is high, even imo they are higher then kiai. Try to map them. the second one... might reconsider this for a while
  3. 01:16:531 (3,4,5) - What about this kinda like it, but i prefer the current
  4. 00:10:868 (1) - useless NC but it worked fine because the note "passed" the downbeat at 00:10:409 -, which is how i NC-pattern them in this 7/4 metronome. i tried to un-NC it, but end up feeling weird, instead
  5. If I point out all stuffs it might be tones of mod.. try to rework (not remap) your map with the stuffs I said above.
thanks for checking, anyway
Topic Starter
Nelka714

The Fetish wrote:

Miss Mary's Telephone

  1. 00:06:429 (2,3,4,5) - Got a few points here. firstly that 4 Im pretty sure is on nothing of value, and if you listen closely, the 5 is actually the start of a triple you've covered up. -right-

MokouSmoke wrote:

[Lunatic]
  1. 00:02:295 (3) - and 00:04:439 (4) - follow the piano, but 00:06:580 (3) - completely ignores it. try to keep as much consistency as possible. Since it's a lunatic, I think something like this would be good, since it follows both piano and drums http://puu.sh/okRa0/d216856e4a.jpg same thing at 00:08:723 (3) done
why did i have a feeling that i just "messed" up this 00:06:123 (1,2,3,4,5,6) part...

edit: so, i managed to map the break section on insane diff (01:00:612 - )
and also reworked the section at 00:06:123 and similiar part that supposed to follow Mokou's mod instead of Fetish's one
i'm a forgetful guy
SnowNiNo_
From my queue

can i give you an NM ticket =w=?
i only can mod 1 diff and tbh i dont know how to mod dat diff :<
Topic Starter
Nelka714
a ticket would be fine, i guess
thanks for checking, though
Lully
wнα- ɴo вlαɴĸeт errorѕ? αɴd тнe eαѕy ιѕ reαlly ɢυd твн. αα тнαт мeαɴѕ ιм υѕeleѕѕ.
ѕorry - ɴeхт тιмe.
Topic Starter
Nelka714
ayy, two in a row
thanks for coming, anyway
Nuolong
01:00:612 (1) - This section sounds like it should belong in kiai? It reflects kiai because the music is exciting + in the telephone difficulty there's a lingering large distance snap in this section.


Telephone
00:05:358 (7,8,9) - I would just like to point out how the overlap is visible in gameplay. You probably did this intentionally, but for aesthetic purposes, I would avoid this kind of overlapping.
00:06:582 (3,4,5) - Avoid starting sliders on red ticks when they end on white ticks. White ticks are to be emphasized, and when slider ends are on them, they are not, making the gameplay a bit awkward to play. You need to start the slider on a white tick instead, or at least make sure it doesn't end on a white tick. Make sure that white ticks either have a circle or slider start on them.
00:08:725 (3,4,5) - Same here, I won't point it out anymore unless there is a place where I think red tick sliders work.
00:12:704 (3) - Here it seems alright because you're following the different beat. 00:02:909 (4) - Also okay here because dat beat
00:27:704 (4,5,6,1,2,3) - Inconsistent spacing, and try to make interesting pattern jumps? All I've seen so far are pathway jumps
01:00:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Whole section looks random. No clever overlaps, really. I would try to tidy this up as much as possible
01:12:857 (6) - Try to go for something like this instead? I try to avoid fetus sliders because they don't look good at all. [Suggestion below]

01:21:429 (4,5,6,7) - Beat doesn't reflect this, I would make a bunch of circles with triangles, etc. The beat here is like triple, and you mapped that well just before by putting the reverse sliders
01:23:878 (4,5,6,7) - ^, etc.
01:35:204 (3) - and 01:35:663 (5) - are two close together, and it can be seen in the gameplay
01:36:888 (5) - ^, did you copy paste?
01:42:245 (5,6,7) - At least make this an equilateral triangle!! Right now it looks really ugly and illogical!
02:00:000 (11,12,13,14,15,16,17,18,1) - Doesn't look good, try making a curvy stream instead of straight streams linked together

Hard
00:07:654 (5,6,1) - This is problematic. It does not have flow from 5-->6-->1, and the distance from 5 to 6 / 6 to 1 is not equal. Maintain distance snap!
00:08:266 (1,2,3) - You very much need to keep the same spacing throughout if there's no changes in SV, etc. It's funky right now. 1-2-3 is really small spacing, but then a bigger distance to 00:09:337 (4) - ? Stay with one distance for now!
00:11:021 (1) - Picky aesthetic issue, but couldn't you have at least stacked it on 00:10:256 (6) - ?
00:37:959 (1,2,3) - Change the pattern, because 1 and 3 are too close to each other with their tails. Aesthetic improvement needed.
00:39:184 (5,6,7) - ^ Copy paste again?
00:57:551 (7,8) - Change this so that it looks better and can lead into 00:58:163 (1) - better
00:58:163 (1,2,3,4) - Very intense jumps for a hard difficulty
01:22:347 (5,1) - The triangle is a bit off, just as the spacing is too. This is a bit picky, so you can ignore if it doesn't bother you as much.
02:03:214 (3,4,5,6,7) - Watch out, spacing increased substantially here
02:05:969 (4,5,6,7) - Same here ^, and also 6 and 4 are awkwardly close

\

Overall nice mapset, well done! Hope it gets ranked soon!
Topic Starter
Nelka714

Nuolong wrote:

01:00:612 (1) - This section sounds like it should belong in kiai? It reflects kiai because the music is exciting + in the telephone difficulty there's a lingering large distance snap in this section. i could on insane diff, but couldn't on the other diffs because they have break, instead. until someone want to push this forward, i'll keep it unchanged, for now


Telephone
00:05:358 (7,8,9) - I would just like to point out how the overlap is visible in gameplay. You probably did this intentionally, but for aesthetic purposes, I would avoid this kind of overlapping. kinda hard to rearrange them 'cause i want to make 7 vertically and diagonally in line with 00:05:052 (5) and 00:05:205 (6,8) respectively, while keeping 9's distance between 00:05:664 (8,1) as 1,5x with the current placement
00:06:582 (3,4,5) - Avoid starting sliders on red ticks when they end on white ticks. would like to, but i want to emphasize the piano sound (which is at 3/4 beats) while want to vary the rhythm with Hard (which uses 3/4 repeat slider) and this is the least i could do (both 3's tail and 5's head follow the drum while 4 follow the piano
00:08:725 (3,4,5) - Same here, I won't point it out anymore unless there is a place where I think red tick sliders work. same
00:12:704 (3) - Here it seems alright because you're following the different beat. 00:02:909 (4) - Also okay here because dat beat
00:27:704 (4,5,6,1,2,3) - Inconsistent spacing, and try to make interesting pattern jumps? All I've seen so far are pathway jumps the spacing is consistent, tho. 4,5,6 should have 1,2x ds 'cause it's the "2nd" downbeat while 1,2,3 should have 1x ds 'cause it's the "1st" downbeat, then 6 to 1 should have a bigger spacing (with 1,5x ds) 'cause downbeat. about the jump pattern, might reconsider it for a while
01:00:612 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Whole section looks random. No clever overlaps, really. I would try to tidy this up as much as possible huh, random? i though i structured it well...
01:12:857 (6) - Try to go for something like this instead? I try to avoid fetus sliders because they don't look good at all. https://osu.ppy.sh/ss/5473670 hmm i'll readjust them a bit different from this suggestion
01:21:429 (4,5,6,7) - Beat doesn't reflect this, I would make a bunch of circles with triangles, etc. The beat here is like triple, and you mapped that well just before by putting the reverse sliders reconsidered, for now
01:23:878 (4,5,6,7) - ^, etc. ^
01:35:204 (3) - and 01:35:663 (5) - are two close together, and it can be seen in the gameplay k readjusted
01:36:888 (5) - ^, did you copy paste? yes
01:42:245 (5,6,7) - At least make this an equilateral triangle!! Right now it looks really ugly and illogical! lel it's isosceles, so it's fine and logical. might change it if the others complain it
02:00:000 (11,12,13,14,15,16,17,18,1) - Doesn't look good, try making a curvy stream instead of straight streams linked together reconsidered as for now

Hard
00:07:654 (5,6,1) - This is problematic. It does not have flow from 5-->6-->1, and the distance from 5 to 6 / 6 to 1 is not equal. Maintain distance snap! i'll try
00:08:266 (1,2,3) - You very much need to keep the same spacing throughout if there's no changes in SV, etc. It's funky right now. 1-2-3 is really small spacing, but then a bigger distance to 00:09:337 (4) - ? it's because 00:09:337 (4,5,6) has a strong beat so i need a bigger spacing to emphasize it
00:11:021 (1) - Picky aesthetic issue, but couldn't you have at least stacked it on 00:10:256 (6) - ? nope, it should in line with 00:11:327 (2)
00:37:959 (1,2,3) - Change the pattern, because 1 and 3 are too close to each other with their tails. Aesthetic improvement needed. k then
00:39:184 (5,6,7) - ^ Copy paste again? yes
00:57:551 (7,8) - Change this so that it looks better and can lead into 00:58:163 (1) - better hmm i'll try
00:58:163 (1,2,3,4) - Very intense jumps for a hard difficulty yet someone ever said that 1,5x is too easy for that kind of pattern. reconsidered, for now
01:22:347 (5,1) - The triangle is a bit off, just as the spacing is too. This is a bit picky, so you can ignore if it doesn't bother you as much. wait, what? triangle?
02:03:214 (3,4,5,6,7) - Watch out, spacing increased substantially here because strong beat
02:05:969 (4,5,6,7) - Same here ^, and also 6 and 4 are awkwardly close keeped the spacing, readjusted the placement

\

Overall nice mapset, well done! Hope it gets ranked soon!
thanks for the mod
Topic Starter
Nelka714
Wishkey
Heyo!
From my queue

Easy
  1. Seems fine but a bit weird choice of rythm imo
  2. 00:09:490 (3) - would stop 1/2 earlier on the red tick instead, it sounds better since theres the stop and the end and you never mapped this downbeat in all the other diffs
  3. Pre-kiai the rythm choice compared to the other 3 diffs is a bit weird imo, where you emphasize the red ticks heavily with claps etcc, like 00:11:021 (1,2,3,1,2,3) - I was expecting it to be more in the line of the other diffs like this rythm
    which also has the 1/1 gaps but now has the claps on the right spot and is in line with the other diffs. Right now 00:11:021 (1) - there isn't really anything that deserves a clap on the end, since the blue tick afterwards sounds more like a clap than the white tick here. comes back during this section 01:20:204 (1) -
  4. 00:28:163 (1,3) - remove the claps from the sliderbodiess
  5. 00:29:388 (3,4) - you could add drum additions whistles at the end here if you want, since you emphasize these
  6. 00:52:041 (2,3,1,2) - you have used 3x times 00:42:245 (2,3,1,2) - this rythm during the kiais and only 1 time this, feels a bit out of place now, would change it to make it 2/2 or all 4 the same
  7. 01:27:551 (1,3) - remove the clap from the sliderbodies
  8. 02:08:265 (3) - same as 00:09:490 (3) -
Normal
  1. 01:16:531 (2,3,4,5) - why not mirror 01:14:082 (2,3,4,5) - with the sliders moving up and down with the music, maybe somethign like this
  2. 01:29:235 (5,6) - control +g the rythm here for consistency with the rest and the transition to 01:30:000 (1) - is more impactful with a circle into a slider then a slider-slider imo
  3. seems fine really consistent diff
hard
  1. 00:10:256 (6,1) - bit odd you didn't fully stack these, good way to give the pause some more impact
  2. 00:29:388 (4,5) - 1.2ds here so its fully mirrored and it'll place it right in the middle of 00:28:623 (3,4) -
  3. 00:56:633 (5,6) - you can switch the start of these if you want or something else, since the highpoint is on 4 here, you also emphasized this in hard and insane diff
  4. 01:00:612 (1) - why not place it more at the center felt a bit put away for such a strong sound, maybe at like 280/132 for even distance between 00:59:388 (5,9) -
  5. 01:28:776 (3,4) - check (3) and the slider tail for hitsounds at easy/normal diff/ and change the slider tail from insane diff to drum addition instead
  6. 01:39:184 (7,8) - bit weird to not decide to drum hitsound these when the ones at 01:28:776 (3,4) are the same, actually insane has them would make this consistent through difffs
  7. 02:03:214 (3,4) - make it parallel
insane
  1. 00:35:205 (6,7) - 01:34:592 (6,7) - bit of a large jump for the weak drums compared to the other parts in this segment
  2. 00:44:388 (4,5) - shouldn't this be 2.0 ds if I compare with 00:41:939 (4,5) -
  3. 02:00:306 (15) - clap on these? sounds nice with 01:59:694 (8,11) -
  4. 02:00:306 (15) - I like curve that you did here for the louder tom, might wanna do something similar to 00:01:378 (4,5,6,7,8,9) - tho since its even more noticable here, something like this perhaps
  5. 02:00:612 (1,2,3,4) - and 02:02:754 (1,2,3,4) - you used 1.0ds in the beginning for these, and I think its a lot better to make these also lower ds since its the only instrument during this powerful section. Like it feels like a break here
nice set! GL with ranked!
Topic Starter
Nelka714

Wishkey wrote:

Heyo!
From my queue

Easy
  1. Seems fine but a bit weird choice of rythm imo
  2. 00:09:490 (3) - would stop 1/2 earlier on the red tick instead, it sounds better since theres the stop and the end and you never mapped this downbeat in all the other diffs ok, then
  3. Pre-kiai the rythm choice compared to the other 3 diffs is a bit weird imo, where you emphasize the red ticks heavily with claps etcc, like 00:11:021 (1,2,3,1,2,3) - I was expecting it to be more in the line of the other diffs like this rythm

    which also has the 1/1 gaps but now has the claps on the right spot and is in line with the other diffs. Right now 00:11:021 (1) - there isn't really anything that deserves a clap on the end, since the blue tick afterwards sounds more like a clap than the white tick here. comes back during this section 01:20:204 (1) alright, will delete those claps on 1's end and the other similar part
  4. 00:28:163 (1,3) - remove the claps from the sliderbodiess k
  5. 00:29:388 (3,4) - you could add drum additions whistles at the end here if you want, since you emphasize these sure
  6. 00:52:041 (2,3,1,2) - you have used 3x times 00:42:245 (2,3,1,2) - this rythm during the kiais and only 1 time this, feels a bit out of place now, would change it to make it 2/2 or all 4 the same
  7. 01:27:551 (1,3) - remove the clap from the sliderbodies k
  8. 02:08:265 (3) - same as 00:09:490 (3) ok
Normal
  1. 01:16:531 (2,3,4,5) - why not mirror 01:14:082 (2,3,4,5) - with the sliders moving up and down with the music, maybe somethign like this hmm did it the other way around. kinda
  2. 01:29:235 (5,6) - control +g the rythm here for consistency with the rest and the transition to 01:30:000 (1) - is more impactful with a circle into a slider then a slider-slider imo wanted to, but i want to emphasize cymbal at 01:29:388 to be clickable, so i use this rhythm
  3. seems fine really consistent diff
hard
  1. 00:10:256 (6,1) - bit odd you didn't fully stack these, good way to give the pause some more impact
  2. 00:29:388 (4,5) - 1.2ds here so its fully mirrored and it'll place it right in the middle of 00:28:623 (3,4) sure
  3. 00:56:633 (5,6) - you can switch the start of these if you want or something else, since the highpoint is on 4 here, you also emphasized this in hard and insane diff wanted to, but it's kinda hard without ruining 00:55:714 (1,2,3,4,5,6,7) pattern
  4. 01:00:612 (1) - why not place it more at the center felt a bit put away for such a strong sound, maybe at like 280/132 for even distance between 00:59:388 (5,9) did it in different way
  5. 01:28:776 (3,4) - check (3) and the slider tail for hitsounds at easy/normal diff/ and change the slider tail from insane diff to drum addition instead ok
  6. 01:39:184 (7,8) - bit weird to not decide to drum hitsound these when the ones at 01:28:776 (3,4) are the same, actually insane has them would make this consistent through difffs
  7. 02:03:214 (3,4) - make it parallel i'll try
insane
  1. 00:35:205 (6,7) - 01:34:592 (6,7) - bit of a large jump for the weak drums compared to the other parts in this segment reduced, then
  2. 00:44:388 (4,5) - shouldn't this be 2.0 ds if I compare with 00:41:939 (4,5) should be 1,5x tbh. readjusted
  3. 02:00:306 (15) - clap on these? sounds nice with 01:59:694 (8,11) maybe not. the hitsounding should similiar with 01:00:000 (11,12) and pattern-wise, the current feels better, for me
  4. 02:00:306 (15) - I like curve that you did here for the louder tom, might wanna do something similar to 00:01:378 (4,5,6,7,8,9) - tho since its even more noticable here, something like this perhaps good suggestion, but i'll keep it unchanged for now
  5. 02:00:612 (1,2,3,4) - and 02:02:754 (1,2,3,4) - you used 1.0ds in the beginning for these, and I think its a lot better to make these also lower ds since its the only instrument during this powerful section. Like it feels like a break here eh... i thought 00:01:837 (1,2,3,4) and 00:03:980 (1,2,3,4) used 1,2x ds...
nice set! GL with ranked!
thanks for the mod
LittleBlueMelon
Taiko diff, if you need:
http://puu.sh/pMV7w/8603893a47.osz

P.S.: Easy diff so nice
Silverboxer
I haven't looked through all the mods here but it doesn't seem like people are giving the best suggestions to you. So here goes:

Hard and Insane all of the patterns are very geometric. A lot don't flow very well and it feels like playing an old map. I'm just gonna mod Insane because a lot of the major problems are here.

00:02:909 (5,6,7) - this doesn't flow very well or look good. weird overlaps like this aren't good patterns
00:13:010 (4,5,6,1,2,3) - using distance snap the whole time but using different distances looks and plays awkward. Insane diff shouldn't use so much distance snap in my opinion. Try to make shapes and patterns with the circles instead of just using them to bridge between sliders
00:59:388 (5,6,7,8,9,10,11,12) - impossible to see the sliders the first time around. definitely don't overlap things this close together on the timeline

You should try to use a larger variety of slider shapes. There are entire sections where you ONLY use curve sliders. There are other sections where you ONLY use bend sliders. And then there are sections with ONLY straight sliders. If these are the only three slider shapes you are going to use at least mix them together a little bit. It makes the map more interesting and allows for more combinations of patterns to be made.

A lot of the problems with this difficulty repeat throughout the map. I can't give any more advice than this. If you have specific questions about things hit me up in osu any time.

-Don't use distance snap so much in an Insane diff (or if you do, don't put two ds patterns in a row with different distance)
-Don't use perfect overlap on notes that come right after each other
-Make patterns with the circles, don't just ds them between sliders or make perfect squares all the time
-Use more slider shapes pls
-Please look back at Cellina's first suggestion in their mod. It's important and includes some of the stuff I said in my mod here. Good luck with this mapset!
Topic Starter
Nelka714

Silverboxer wrote:

I haven't looked through all the mods here but it doesn't seem like people are giving the best suggestions to you. So here goes:

Hard and Insane all of the patterns are very geometric. A lot don't flow very well and it feels like playing an old map. I'm just gonna mod Insane because a lot of the major problems are here.

00:02:909 (5,6,7) - this doesn't flow very well or look good. weird overlaps like this aren't good patterns to be honest, it looks fine for me and i like it. personal opinion
00:13:010 (4,5,6,1,2,3) - using distance snap the whole time but using different distances looks and plays awkward. Insane diff shouldn't use so much distance snap in my opinion. Try to make shapes and patterns with the circles instead of just using them to bridge between sliders eh... 00:13:010 (4,5,6) are supposed to use 1,2x for a measure of 00:12:245 (1,2,3,4,5,6) -, while 00:13:469 (1,2,3) are supposed to use 1x for a measure of 00:13:469 (1,2,3,4,5,6,7) -, and 00:13:316 (6,1) is supposed to be jump with 1,5x because 1 is downbeat. and about making shapes and patterns with circles... i think those circles have done their job nicely because "triple rhythm" they made with those sliders
00:59:388 (5,6,7,8,9,10,11,12) - impossible to see the sliders the first time around. definitely don't overlap things this close together on the timeline someone also commented on this before, so i tried to get a testplay for it. yeah, some got a problem with it, but some didn't, so the pattern is pretty much 50:50. i have an idea how to repattern them, but i really like the current pattern

You should try to use a larger variety of slider shapes. There are entire sections where you ONLY use curve sliders. There are other sections where you ONLY use bend sliders. And then there are sections with ONLY straight sliders. If these are the only three slider shapes you are going to use at least mix them together a little bit. It makes the map more interesting and allows for more combinations of patterns to be made. i dunno, but i kinda like at how the slider shapes' change is consistent through the map

A lot of the problems with this difficulty repeat throughout the map. I can't give any more advice than this. If you have specific questions about things hit me up in osu any time.

-Don't use distance snap so much in an Insane diff (or if you do, don't put two ds patterns in a row with different distance)
i really dislike jumps, i end up using distance snap, so yeah
-Don't use perfect overlap on notes that come right after each other
kinda like how it looks, for me, though
-Make patterns with the circles, don't just ds them between sliders or make perfect squares all the time
circle patterns are ugh for me. if i should, i would use ds for them, either way
-Use more slider shapes pls
2hard4me tbh
-Please look back at Cellina's first suggestion in their mod. It's important and includes some of the stuff I said in my mod here.
"Miss Mary's Telephone" is a whole part
it's kinda hard when you really dislike jumps. and i aware about which 1/1 gaps he/she talking about. i tried to do it and make it fits with all i can do, but it ends up feeling weird and distinct for me, because i want to fully emphasize the piano sound, essentially

Good luck with this mapset!
you have good suggestions tbh
Silverboxer
Don't expect this to get anywhere close to ranking if you are going to disagree with all of the suggestions everyone gives. Also it's only fair that you give kudosu on posts that give a proper mod. I've seen a few posts here where you haven't given kd where they deserve it. Don't expect anyone to want to help you with your maps if you act like this...
Yamicchi
Hi. Late mod from queue.
[Easy]
00:09:490 (3) - you might wanna blanket it again. The blanket could be better
00:22:041 (3) - I highly recommended you to place the slider start somewhere under (2) because the current position is hard for newcomers
Easy seems fine, although some slider shapes are really weird but I think that's what Touhou music should be like. The point is you have to recheck all the blanket spots and make sure you're doing it 100% great. I see a lot of bad blankets, some of them are 00:17:143 (3) - 00:19:592 (3) - 00:43:469 (1) - ... Hope you'll fix them.
[Normal]
All good, even though I don't really understand Touhou maps ;w;
[Hard]
00:56:939 (5,6) - why do these 2 have larger Distance than 1,2,3,4?
Ok I feel no emphasis in the map, really. The distance is the sameee for a whole part and about 70% of the song. Again, I think it's Touhou so there's no problem but I still want to have some emphasis in the map (by increasing the DS of strong beats)
I'm sorry for the late, and the bad mod, but I don't really understand Touhou map, so I don't really know what is good or bad, is it normal or not. I just point out what is unrankable and that's my kind of mod. I don't feel like there are any, so my mod sucks. Good luck on the map.
Topic Starter
Nelka714
i can't believe you changed name before modding my map just like hokichi
what the heck you scare me

Yamicchi wrote:

Hi. Late mod from queue.
[Easy]
00:09:490 (3) - you might wanna blanket it again. The blanket could be better tried, i guess
00:22:041 (3) - I highly recommended you to place the slider start somewhere under (2) because the current position is hard for newcomers sure
Easy seems fine, although some slider shapes are really weird but I think that's what Touhou music should be like. The point is you have to recheck all the blanket spots and make sure you're doing it 100% great. I see a lot of bad blankets, some of them are 00:17:143 (3) - 00:19:592 (3) - 00:43:469 (1) - ... Hope you'll fix them. tried 3 of them. not sure with the others out from your mod 'cause i'm lazy, right now
[Normal]
All good, even though I don't really understand Touhou maps ;w;
[Hard]
00:56:939 (5,6) - why do these 2 have larger Distance than 1,2,3,4? eh... maybe they're visually larger, for you. but it's actually still 1,5x ds like 1,2,3,4. the pattern also purposefully changed rather than chained because of the change of measure, fyi
Ok I feel no emphasis in the map, really. The distance is the sameee for a whole part and about 70% of the song. Again, I think it's Touhou so there's no problem but I still want to have some emphasis in the map (by increasing the DS of strong beats)
I'm sorry for the late, and the bad mod, but I don't really understand Touhou map, so I don't really know what is good or bad, is it normal or not. I just point out what is unrankable and that's my kind of mod. I don't feel like there are any, so my mod sucks. Good luck on the map.
thanks for the mod
tbh i can't tell the difference between touhou maps and other maps...
or i'm just weird
MokouSmoke
Saw this on #modreqs and just wanted to say it's improved since I last saw it from several months ago. Keep at it and good luck with this! Maybe I'll recheck this if I have time lol
Hollow Wings
m4m

sorry for my really huge delay... ;w;

Miss Mary's Telephone

  1. 00:01:990 (2,3,5) - composing like this may be avoid next time in your other maps... this looks like not organized structure and that's the main general problem in your whole set... thou that's only my personal idea to it, consider it a bit. (in detail is like, don't easily overlap things by sliders' track or circles, it makes the composing complex and not clean enough to average sense for most of mappers or modders.)
  2. the whole map is more like prefering structure of composing like doing dymiaic or symm patterns, i just mention something about distance. patterns like 01:10:408 (1,2) - can be considered with ds trick to following music better than current version, like do ctrl+g to 01:10:408 (1) - can make jump of 01:10:408 (1,2) - larger to expressing the piano track, even still kept your organization. there're lots of examples in the map like this, too... you can care about this a bit like how to properly emphasis special beats in different ways next time, which may make your map more vivid than the one you have now.
  3. personally i think style like this is really good, but rare to see nowadays. you can keep the way you did in the map, just try improving composing things into neat one should be the best way you can offer better maps to community.

Hard

  1. 00:45:306 (7,1) - i recommend you avoid ds pattern like this in hard level map. shift in distance should be a difficult pattern to most players and it'll be a bit sudden to use that kind here. you can just do like what you've done at 00:54:796 (6,7,1) - .
  2. some similar advise as top diff's mod as above to patterns like 00:08:113 (6,1) - , too.

Normal

  1. 00:06:123 (1,2,3,4) - complex rhythm style like this should be avoid in lower diffs like normal. just do some simple ones like tap in downbeats... this is even a 7/4 rhythm style song and it's already complex in catching main rhythm for noobs! same to rest of the map's similar patterns as well. (in detail is like, 00:28:163 (1,2,3) - is ok, 00:29:388 (3,4,5,6,1) - is not ok.)
  2. 02:04:897 (1,2) - don't overlap the arrow.

Easy

  1. 00:39:184 (2,1) - just tiny thing: anti flow in any kind is not recommended in the bottom diff, it's like for beginner level and aiming like that may be a bit hard to them. do your best to do fluent flow next time.
idk what you would think but i wanna say this: try to keep your style.

sorry if these are not really helped.

good luck.
-NanoRIPE-
halo
*sorry di pm tadi saya agak kasar deh tentang mapmu ini

[General]
good

[Easy]
- jujur saya agak rada aneh aja dengan dsnya (karena terlalu dekat banget) dan jika di blanket jadi aneh apalagi bentuk slidernya bermacam-macam D: tapi yahh selagi tidak overlap nggk apa2 juga sih :3

00:23:265 (1) - nih slider terlalu kaku buatku,coba pakai curve slider aja biar enak flownya
00:57:857 (2) - coba diturunkan dikit circlenya (kusarankan 256,308) karena kurang bagus jika ada slider yang berlawanan arah jadi kurang enak flownya huehue
01:27:551 (1,3) - sama dengan yg pertama (apakah slider ini rankable? soalnya nggk pernah lihat lagi slider kayak gini di map ranked)
01:37:347 (1) - red anchornya di lurusin (agak bengkok itu saya lihat)
01:56:939 (3,4) - menurutku reverse slider lebih baik deh

[Normal]
00:01:837 (1) - menurutku jika di taruh di (232,32) lebih enak deh
00:19:592 (3,4) - overlap (menurutku di normal tdk di anjurkan utk overlap)
00:57:551 (5,1) - lebih baik blanket deh
01:21:429 (2) - ctrl j aja deh (kurang enak utk flow jika ada 2 slider yg bentuk dan posisi yg sama)
01:30:612 (2) - gimana kalau ctrl h?
01:31:837 (4) - ^

pattern untuk diff ini bagus banget (konsistent dengan ritme yang satu dengan yg lainnya)
GL ~ tunggu 1 diff lagi deh (enak lagunya hue)

[Hard]
00:02:909 (4,5,6) - patternnya aneh (slider 5 dan circle 6 kayak enggak saling menyambung) coba ini http://prnt.sc/by2kyi
00:09:797 (5,6) - unstack aja deh (enak aja buatku)
00:26:174 (3) -
00:44:694 (5,6,7) - menurutku di kasih variasi aja deh (kayak 1/2 slider + 1 circle biar atau gimanalah intinya red tick terpakai,ini di kiai time kan? kupikir harus di persusah lagi kayak 00:49:592 (5,6,7,8,9) dan btw kenapa disini kosong? 00:45:612 kan enggak konsisten dengan 00:52:959
00:52:041 (5,6,7,8) - ^
00:54:490 (5,6,7) - ^
01:10:408 (1,2) - ini blanket ya? jika ya slidernya di inc curvenya biar enak blanketnya
01:12:857 (1) - di naikkan sedikit ke atas biar enggak terlalu rapat banget dengan slider (4)
01:15:306 (1) - menurutku curve slider lebih baik karena sebelumnya curve slider (biar kelihatan nyambung)
01:40:714 (4,2) - overlap dikit
01:44:694 (5,6,7) - sama dengan sebelummnya
01:46:225 (2,3) - kenapa diginiin? rada aneh aja sih
01:52:041 (5,6,7,8) - sama dengan sebelumnya

okey
GL ~
Topic Starter
Nelka714
stuff happen and makes me lost some of the reply
so i'll just delete the agreed to be applied or other ways of fix suggestions

Hollow Wings wrote:

m4m

sorry for my really huge delay... ;w;
tbh i basically agreed with/tried all of your suggestions, so yeah
idk what you would think but i wanna say this: try to keep your style.

sorry if these are not really helped.

good luck.

-NanoRIPE- wrote:

halo
*sorry di pm tadi saya agak kasar deh tentang mapmu ini

[General]
good

[Easy]
- jujur saya agak rada aneh aja dengan dsnya (karena terlalu dekat banget) dan jika di blanket jadi aneh apalagi bentuk slidernya bermacam-macam D: tapi yahh selagi tidak overlap nggk apa2 juga sih :3

01:27:551 (1,3) - sama dengan yg pertama reconsidered, tp kyknya gk bakal gua ganti (apakah slider ini rankable? soalnya nggk pernah lihat lagi slider kayak gini di map ranked) eh... rankable kok. orang cuma 2/1 slider siku2, gk ada yg aneh sedikitpun
01:37:347 (1) - red anchornya di lurusin (agak bengkok itu saya lihat) disengaja kyk gitu biar bisa blanket slider headnya 01:36:123 (2)

[Normal]
00:01:837 (1) - menurutku jika di taruh di (232,32) lebih enak deh reconsidered
00:19:592 (3,4) - overlap (menurutku di normal tdk di anjurkan utk overlap) menurut gua sih klo overlapnya disengaja/gk terlalu "kelihatan" mah gpp. reconsidered, kyknya
00:57:551 (5,1) - lebih baik blanket deh entahlah. gua lebih suka yg sekarang drpd di-blanket

pattern untuk diff ini bagus banget (konsistent dengan ritme yang satu dengan yg lainnya)

[Hard]
00:26:174 (3) - uhh....
00:44:694 (5,6,7) - menurutku di kasih variasi aja deh (kayak 1/2 slider + 1 circle biar atau gimanalah intinya red tick terpakai,ini di kiai time kan? kupikir harus di persusah lagi kayak 00:49:592 (5,6,7,8,9) gua buat kyk gitu karena gua mau full emphasis ke piano. klo gua isi red ticknya, rhythmnya jadi aneh, buat gua dan btw kenapa disini kosong? 00:45:612 kan enggak konsisten dengan 00:52:959 sebenernya sih konsisten. lu cuma salah "pasangan". 00:45:612 pasangannya 00:55:408 -, sedangkan 00:52:959 (8) pasangannya 00:43:163 (8)
00:52:041 (5,6,7,8) - ^ ^
00:54:490 (5,6,7) - ^ ^
01:10:408 (1,2) - ini blanket ya? dulunya iya. sekarang 2 ngeblanket 01:11:633 (3) biar curvenya agak renggang gitulah
01:12:857 (1) - di naikkan sedikit ke atas biar enggak terlalu rapat banget dengan slider (4) reconsidered
01:15:306 (1) - menurutku curve slider lebih baik karena sebelumnya curve slider (biar kelihatan nyambung) mungkin enggak. gua mau slidernya straight biar konsisten sama 01:10:408 (1,1,1) - etc
01:44:694 (5,6,7) - sama dengan sebelummnya same
01:52:041 (5,6,7,8) - sama dengan sebelumnya same

okey
GL ~
thanks
HootOwlStar
sorry for being really late. mod is mostly suggestion since the mapset is quite good

[ez]
  1. 00:37:959 (1,2) - maybe move the turning point x:167 y:129 to around x:132? just to make the curvature become smoother or sth
  2. 00:40:408 - 01:39:796 - it's optional but consider to add circle to emphasize the first cymbal note. same in normal diff
  3. 01:10:408 (1,2) - 02:00:612 (1,1) - would love to see them as perfect mirror symmetries
  4. 01:37:347 (1) - move the point x:325 y:338 inwards to around x:312 y:336 to make it a smooth J-shaped curve instead of a hook shape
  5. 02:09:795 (1) - would be fun if you move the circle to the exact centre of the whole grid template. same goes to hard diff
[normal]
  1. 02:00:612 (1,1) - the distance-time concept is kind of ruined here since players might not catch the landing time of slider (1). consider to stack them and make slider (1) be vertical flat slider pointing upwards https://osu.ppy.sh/ss/5778103
[hard]
  1. 00:45:918 (1,2,3,4) - 00:48:367 (1,2,3,4) - the prob here is that they cause readability problem and that the part is clumped and messy. people often move just a little for the copy-pasted and make first and second slider further apart a little to avoid unnecessary overlapping. 00:58:163 (1,2,3,4) - in insane diff is quite good but maybe increase the distance between 00:58:469 (2,3) - . i can't make it in words though, but there are quite a lot of references in ranked mapsets that used this kind of pattern though. suggest you to check out sana - Kotonoha Clinic by Kite to refer. also, 00:46:838 (4,5) - the distance is too small smake it in words, so fix it
  2. 01:45:306 (7) - consider lifting it up a little to make an isosceles triangle for 01:44:694 (5,6,7) -
insane is fine i guess
good luck!
Topic Starter
Nelka714

HootOwlStar wrote:

sorry for being really late. mod is mostly suggestion since the mapset is quite good

[ez]
  1. 00:37:959 (1,2) - maybe move the turning point x:167 y:129 to around x:132? just to make the curvature become smoother or sth sure
  2. 00:40:408 - 01:39:796 - it's optional but consider to add circle to emphasize the first cymbal note. same in normal diff had a thought about doing this before, but i decided to let it unmapped, same with normal, so yeah
  3. 01:10:408 (1,2) - 02:00:612 (1,1) - would love to see them as perfect mirror symmetries tried the first one, but keeping the second one for a while
  4. 01:37:347 (1) - move the point x:325 y:338 inwards to around x:312 y:336 to make it a smooth J-shaped curve instead of a hook shape asd k
  5. 02:09:795 (1) - would be fun if you move the circle to the exact centre of the whole grid template. same goes to hard diff reconsidered for a while
[normal]
  1. 02:00:612 (1,1) - the distance-time concept is kind of ruined here since players might not catch the landing time of slider (1). consider to stack them and make slider (1) be vertical flat slider pointing upwards https://osu.ppy.sh/ss/5778103 fixed it by spacing them for 0,5x instead. i have a thought that something is wrong with it, before
[hard]
  1. 00:45:918 (1,2,3,4) - 00:48:367 (1,2,3,4) - the prob here is that they cause readability problem and that the part is clumped and messy. people often move just a little for the copy-pasted and make first and second slider further apart a little to avoid unnecessary overlapping. readjusted, i think 00:58:163 (1,2,3,4) - in insane diff is quite good but maybe increase the distance between 00:58:469 (2,3) - . tried, i guess i can't make it in words though, but there are quite a lot of references in ranked mapsets that used this kind of pattern though. suggest you to check out sana - Kotonoha Clinic by Kite to refer. also, 00:46:838 (4,5) - the distance is too small smake it in words, so fix it it's already 1,5x spaced, so i think the distance is not "too small", or idk
  2. 01:45:306 (7) - consider lifting it up a little to make an isosceles triangle for 01:44:694 (5,6,7) - sure
insane is fine i guess
good luck!
thanks for the mod
neonat
General

He goes by Kisida, so stick with that. Or you can just go with his circle as well, Kisida Kyodan

The gap between Normal and Hard is quite big, but the one that is really worrying is the one between Hard and Insane, that gap is really too big as of now, especially with those streams. You can afford to make the AR change from Easy - Normal - Hard more even

Easy

00:08:878 (2) - shift it more to the right of 00:08:266 (1) - at the same time 00:09:490 (3) slider shape is odd, and it obscures some of the sliderbody sides, it also curves the movement a lot as well, having a more simple pathway in Easy would be nice
00:49:592 (3) - covers a majority of one side of the slider's sides, I would not recommend this in Easy
00:58:776 (2) - why is the finish on this slider instead of 00:58:163 (1)

Normal

00:06:123 (1,2,3,4,1,2,3,4,5) - the rhythm here is really vague, and doesn't fit too well with the music. Same thing occurs at 02:04:897 (1,2,3,4,1,2,3,4,5)

Hard

01:48:367 (1,2) - would be better if you split these into more objects, the repeating sliders break a lot of momentum coming here, it remains too stationary for this portion of the song, when it rasies tone twice before falling twice as well.
01:56:327 (3,4,5,6,7,8,9) - the small spacing just made this section really cramped and squashed up, out of the whole map. With the overlap and everything, it becomes confusing. I'd suggest changing the pattern here, if you really refuse to change any spacing
01:58:163 (1,2) - same as 01:48:367 (1,2)

Insane

The least you could do is adjust the spacing accordingly to difficulty, even if you do not want to have jumps. You change slider velocity, but the spacing between objects looks identical to that of Hard, even with all the density and rhythm changes. That spacing doesn't go well with that density in objects either, this is especially targetted at the section from 00:11:021 to 00:40:714

01:20:510 (2,3) - unstack these
01:22:959 (2,3) - ^
01:25:408 (2,3) - ^
01:27:857 (2,3) - ^ it holds back on the song


Linearity and all aside, the map could still do with some breathing space for the objects
Topic Starter
Nelka714

neonat wrote:

General

He goes by Kisida, so stick with that. Or you can just go with his circle as well, Kisida Kyodan k i give up

The gap between Normal and Hard is quite big, but the one that is really worrying is the one between Hard and Insane, that gap is really too big as of now, especially with those streams. You can afford to make the AR change from Easy - Normal - Hard more even i'll keep this in my mind atm

Easy

00:08:878 (2) - shift it more to the right of 00:08:266 (1) - at the same time 00:09:490 (3) slider shape is odd, and it obscures some of the sliderbody sides, it also curves the movement a lot as well, having a more simple pathway in Easy would be nice ok
00:49:592 (3) - covers a majority of one side of the slider's sides, I would not recommend this in Easy sure
00:58:776 (2) - why is the finish on this slider instead of 00:58:163 (1) idk tbh

Normal

00:06:123 (1,2,3,4,1,2,3,4,5) - the rhythm here is really vague, and doesn't fit too well with the music. Same thing occurs at 02:04:897 (1,2,3,4,1,2,3,4,5) how many times i changed this

Hard

01:48:367 (1,2) - would be better if you split these into more objects, the repeating sliders break a lot of momentum coming here, it remains too stationary for this portion of the song, when it rasies tone twice before falling twice as well. a ok
01:56:327 (3,4,5,6,7,8,9) - the small spacing just made this section really cramped and squashed up, out of the whole map. With the overlap and everything, it becomes confusing. I'd suggest changing the pattern here, if you really refuse to change any spacing i'll try to readjust the pattern

01:58:163 (1,2) - same as 01:48:367 (1,2) ok

Insane

The least you could do is adjust the spacing accordingly to difficulty, even if you do not want to have jumps. You change slider velocity, but the spacing between objects looks identical to that of Hard, even with all the density and rhythm changes. That spacing doesn't go well with that density in objects either, this is especially targetted at the section from 00:11:021 to 00:40:714 i'll try when i have a good idea to readjust them

01:20:510 (2,3) - unstack these
01:22:959 (2,3) - ^
01:25:408 (2,3) - ^
01:27:857 (2,3) - ^ it holds back on the song sure


Linearity and all aside, the map could still do with some breathing space for the objects
thanks for the mod
ReFaller
Well....why not going to rank it?
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