i can do better mod than I did before when we m4m ?
hell no lolWhirl wrote:
this map is dead
fieryrage wrote:
hell no lolWhirl wrote:
this map is dead
spent way too much time w/ mods and shit, it's just insane and extra are outdated by 10 months now and expert is apparently unrankable with cs 7
it's not disaster-tier anyway, it's literally a 40 second song i can make a map within like 10 minutes if i try hard enough
MBmasher wrote:
m4m
normal
00:32:480 (2) - Should there be a hitcircle here? I don't hear any strong sounds. it's to keep the 1/2 rhythm in the kiai consistent also for the "ry" vocal
hard
00:12:854 (3) - This should stop at 00:12:995 to match the vocals. emphasis on the cymbal
expert
00:07:808 (3) - There is another sound 1/8 after this slider ignored. You could fix it by adding one extra repeat. jump would be dumb if i did that tho
00:06:966 (1,2,3,4) - This pattern is awkward to play. You could move down 4 to keep sharp angles. If you want to do this, move down 00:07:527 (1,2) and Ctrl-G them. pattern here is supposed to be a bit awkward to play, if i was going to fix it i'd add more emphasis to 00:07:527 (1,2) - but for now i think its ok
00:22:037 (3) - I don't hear any sound, there shouldn't be a circle here. no there's a circle here lol
00:27:153 (1) - You should map this to the vocals. "whoo!"
extra
00:07:808 (1) - Add an extra repeat. same reasoning as expert here
00:22:037 (5) - Remove this circle. yea
extreme
00:22:037 (2) - Remove this circle. hyea
00:42:854 (1) - Why does SV change here? IMO, it shouldn't because there is no reason to. will consider if other people bring up as well but i think it's good for now
First mod in a while, sorry if it's bad na i'm just a stubborn motherfucker lolz
HazeTrance wrote:
here from your modding queue
normal
00:32:480 (2,3) - I would turn this into stacked circle, then two 1/2 sliders to keep it consistent with the previous "Cory, Cory" , also seems to fit better with the music undermapped cuz its a normal and i dont wanna be too gimmicky here
hard
00:17:200 (4) - add combo colour, spacing doesn't make it immediately clear enough d
00:46:499 (2,1) - even though there's not really any sound justifying this, I would add an extra circle or 1/4 slider somewhere between these to fill the empty space sure
insane
00:08:649 (5) - feels like the empty space doesn't fit, as there's cory's "go!" and the "I'm the" that can be mapped - see whatever works best, but I personally think this note should be changed into a 1/2 slider followed by a circle did something else
00:17:621 (2) - start the new combo here instead to not make the player think the two circles are 1/4 beat apart yea
00:22:948 (2) - I think this section needs more consistency, either change this into a circle to match 00:24:630 (5), or change 00:24:630 (5) into a slider to match instead should be good as it is rn tbh
00:24:910 (1) - I would put a circle to fill the empty space, singer also goes " 'cause" so it's justified I guess added circle
expert
00:17:200 (4) - new combo here to not make the player think the two circles are 1/4 beat apart nah this 1 should be ok
00:19:583 (2) - doesn't really fit, I would move it one down 1/4 beat to the blue tick and put a note so that it matches with cory's "it started" emphasizing the cymbal zzdddfda
00:35:004 (1) - I would extend this slider so cory's "the" gets a beat it has a beat 00:35:284 (2) - here tho
00:48:322 (1) - spinner doesn't end at the same time as the other diffs do fuk
extra
00:12:854 (2) - I would break this into circle-1/4 slider to fit with cory's "some fun" cymbal thing
00:15:378 (6) - fill in empty space before it by making this into a double made this section a bit more readable in general
extreme
00:19:723 (4) - this is where cory starts to say "started", so a slider should be here would be missing a clap which is more potent than vocals here imo
HP drain should be 6 tbh cs 5 gimmicks = less hp darn
also will this be the hardest diff? you could probably go for a more meme-y name already tried a meme name with another high diff and it didnt work so xd.
I'm surprised there's not more support for this mapset imo
good luck!
Cryptic wrote:
[Easy][Normal]
- 00:00:238 (1,2) - Have the 1 slider flow into 2. i dont really think this is a problem aesthetically speaking
- 00:22:667 (1,2) - Fix blanket, its atrocious :< fuck this game red node slider fixes everything
- 00:40:611 (1,2,3) - I think it'd be better if 3 was lower than 2. Rework that slider's location and then the following sliders to keep the DS consistent. looks good, i agree, changed
[Rest of Map]
- IMO, you could do better than this, but lets mod it anyway.
- 00:00:238 (1,2) - Aesthetics here are pretty weak, curving one may make it look better who knows. straight sliders look better than curves everywhere imo but who knows im probably retarded lolz
- 00:04:443 (4,1) - Move 4 down lower to be a better lead in from 3, and then move 1's head downwards to fix DS. done
- 00:06:406 (4,1) - Not a big fan of the fact that the 4 slider doesn't lead into 1, but I don't see a way to change it. If you do, though, please change it. aesthetics stuff from easy applies here and to like basically all diffs so this should be ok
- 00:13:695 (1,2,3) - So on lower diffs, its better for repeat sliders to aim inbetween (or close to inbetween) where you're coming from and where you're going to. A slider like this just plays a bit weird overall for lower difficulties. i think given the fact the song is fairly slow in the lower diffs this should be alright for beginners to read fine
- 00:24:350 (4,1) - You did it again :c see above
- 00:30:798 (3,4) - Same thing as earlier this one is fine as is though since it's going from 1/4 snap slider to 1/2 circle, more than readable imo
- 00:31:639 (1,2,3) - Pure linear patterns in lower difficulties are pretty meh, I'd just curve this out a bit by lower the 2 and then moving the 3 to compensate. Make it like a gradual turn.
honestly i have no better way to change this and it doesn't look terrible both playing and aesthetically so i meannvm i did it later on in the song so i did it here as well- 00:32:761 (3,1) - Opposing flow here is blegh, but changing would require a remap of sorts for everything after this. opposing flow still works well here tho d
- 00:36:966 (2,3) - Same thing as earlier ya
- 00:40:331 (5) - I think adding the kick here complicates things, I'd remove it and normalize your DS. changed differently by adding slider starting on 4 and ending on 5 but basically did what you suggested so yea
The set still needs work, fam. Start stalking queues, try to get more experienced modders. ya but no one wants to mod this zz
- Uh, your CS spread is weird. CS 4 on Hard, CS 3 on Insane, ehh. IMO, since you have the CS 6 insane as well, one of those two needs to change. I'd recommend the CS 3 Insane to be remapped/changed to CS 4. (Remap will probably be needed.) explained reasoning above, possible remap to insane but i'm still not entirely sure on it rn so u have that
Hobbes2 wrote:
Thanks for agreeing to m4m!!! Here's the map 4 u to mod https://osu.ppy.sh/s/393239 lol get fkt yea wots up
Alright so
[Easy]
00:00:238 (1) - ctrl+j, ctrl+h, ctrl+g and you can make this flow into the next note. Not necessary, but I think it's an improvement - https://osu.ppy.sh/ss/6512382 next time 1 of u people criticize my sliders im gonna tilt
00:21:546 - Hm, why not change up the rhythm for the electric guitar? Could remove the reverse from 00:20:424 (3) - and add a 1/1 slider on 00:21:546. Makes the guitar clickable and it's about as much as you can get in terms of variety in a diff like this lol nah easy = boring so its boring
This diff looks pretty rankable to me lol
[Normal]
00:01:079 - Hm, you could afford to map this tick. Makes it so the gap between 00:00:238 (1) - and the next clickable note is 1/2 instead of 3/4.
00:03:322 - Same here. Because this affects spacing and all you'd have to rearrange this general area. im more mapping to the bass/snare here rather than every clickable note tho
00:06:686 - I would prefer this to be clickable. You can make 00:05:845 (3) - a reverse and make 00:06:686 - a circle. It would match the intensity of the music here. Again forces you to rearrange stuff rip this 1 is fine though since the downbeat is more potent than the finish on the sliderend here
00:11:452 (1,2) - Eh, I don't really think 1/4 sliders like this are appropriate for a normal like this. Players don't hold these down, they tend to follow them (easy / normal players in general) so they'll try to follow the reverse slider and it messes them up, especially when they're still short and small. Stick to 1/2 in this diff is my suggestion. stacking solves everything
00:15:378 (3,1) - That being said, 1/4 like this is fine. changed cuz of the change listed below lolz
00:14:537 (2) - Shape like this for better flow? - https://osu.ppy.sh/ss/6512398 rearranged rhythm / pattern
00:15:938 (1) - For this measure, there are some things going on in the song that could call for more interesting rhythm. There's a "yeah, yeah" on the red ticks at 00:16:219 - and 00:16:780, which means you could try a rhythm like this - http://imgur.com/a/GqSM2
The reverse on 4 is mostly so you can still map the clap, I think it's also fine if that's just a 1/1 slider. Alternatively, skip 00:17:340 - and make a 1/2 slider starting on 00:17:621. i mean there's like barely anything happening here until after the 2nd slider, this can be seen in most of every diff so i think its ok right now
00:26:593 (4,1) - You could make 1 blanket 4 if you want. yea wots up
00:45:658 (1,2,3) - all of these are a continuation of the sound on 00:45:097, so wouldn't it fit to have 00:45:097 - be a circle as well and put it into the pattern? Doesn't make much sense to have 00:45:097 - be a slidertail. A solution is to make 00:44:537 (4) - a 1/2 slider and then the tail be a circle instead. changed rhythm again lolz
I thought this diff was fine. I guess it could be better but it looks like a pretty standard normal to me, aesthetically and rhythmically speaking. I don't like the 1/4 reverse sliders, and the one instance of a 1/4 gap that I said was fine is the only time in the entire difficulty you do something like that (talking about 00:15:378 (3,1)) so it's probably not appropriate either.
[Advanced]
wow its not even finished !1 11 wew
[Hard]
Ill preface this by saying 214 bpm hards are really hard to make in my opinion, so you've done a pretty good job already lol
Alright so a problem this diff has is really imbalanced note density. Compare this measure - 00:11:452 (1,2,1,2,3,4,5) - with this 00:09:209 (1,2,3,4,5,6), there's a really noticeable difference. The music may be a bit more intense but it's not THAT much. I recommend filling out the pink combo a bit. For example, 00:10:752 - could be mapped, 00:10:191 - is pretty intense but isn't mapped. added two circles at 00:10:752 (5) - and 00:14:677 (3) - hopefully that does something
00:11:452 (1,2) - I mentioned in this in the last mod but I really don't like these double reverse sliders. Since this song is mapped like in the double BPM style, it would be like having double reverse 1/2 sliders in a 214 BPM map which is just poo in hard and above maps. Try to use a different way to represent the song. ok mom fixed kind of i think
00:17:200 (1,1) - these NCs aren't needed. did the first one but not the last one since i feel like it's needed for emphasis on the vocal change also so follow points dont give me aids cancer
00:20:144 (1) - this NC should be on 00:20:424 (2) - yea
00:21:546 (1) - remove NC electric guitar
00:22:387 (3,1) - This spacing looks really similar visually to 00:23:789 (1,2), but they're different timings. This can be confusing to the player. i think this should be ok since the concept is kind of introduced earlier in the map anyways
00:30:518 (1) - remove NC this 1 is fine though alongside most of the kiai stuff imo
00:30:798 (3,4) - Would look much neater if you lined these up. i thought these were already don't ask how
alright so you need to clean up your combos lol, just stick to putting them ever downbeat tbh, that should work fine for the entire map. follow point aesthetics
00:41:733 (1,3,4) - make a neat triangle out of the tails of these sliders for aesthetics its a lopsided triangle have some respect
I think if you keep in mind the note density thing I was talking about (it's mostly noticeable in the non-kiai portion of the song) this diff should be pretty alright. The kiai in my opinion is pretty well mapped.
[Insane]idke is mapping this one because i fucking hate my life and can't map insane so i didn't look at this 1 but basically what u said about the cs 3 filler is correct so yea lolzactually i might look at this later maybe it's still salvageable
[Expert]
I really like the structure in this diff, but I'm not sure how good I am at judging the quality of cs7 extras lol I want to say it's a good diff but tbh i don't really know.
00:16:359 - why not map this? pretty audible sound there. yea, adjusted the spacing as well to accommodate for it
00:35:565 (4) - move the end of the slider down a hair for an improved blanket - https://osu.ppy.sh/ss/6512487 The House
I'll save the other diffs for sometime later.
This set is honestly pretty close to rankable status imo. Easiest strat is to quit school and dedicate your entire free time to modding queues, or find more degenerates like me. ok very easy wil keep in mind
Btw, I can make you a diff if you ever need one lol if i'm gonna need a diff it's either a) advanced if mine turns out to be asswipe or b) insane if idke tilts and doesnt map it but yea will do
Logic Agent wrote:
i hate memes
[General][Extra]
- to me it seems kinda weird to reduce the hp on the topdiff when the diff below it is 6 it was for the circle size but since u boys are So Picky its 6 now
- also the hp on Insane and Toy's diff are both 6, then it goes back down to 5 on your Expert ok im not doing hp 6 for cs 7 th fuck
hope this helped, i only did topdiff cause i just decided to do this out of the blue but if you need it i might come back later and poke around at the other diffs i wanna die
- 00:00:238 (1,2,3,4,5,1,2,3,4,5,6) - to me this rhythm seems weird, because it's incorporating more than just the drum, but not playing as much with the guitar as it could, which is confusing. i think this rhythm works well for this part, because it works in more of the guitar. eh, the high ar here should make it readable enough, the only note it's missing is 00:00:938 - and due to the stack i kind of can't map that :v
- 00:04:583 - i think there should be a note here, because whatever that instrument making that shaking noise in the background is called, it's making a sound here. adding a circle here is also a nice leadin to the next part not doing this one since i want to keep the pause in the vocals
- 00:03:322 - applicable here as well, i kinda skipped over this. same reasons as above, minus the leadin thing d
- 00:10:051 (4) - what do you think about ctrl g'ing this and making the two sliders 5° from perfect parallel i just ctrl+g'd because i hate life
- 00:12:854 (2) - i don't really like this 1/2 here because it doesn't really cover anything and there's better options. you could do this instead if you wanted to ignore the vocal here and keep going with the rhythm, or do this if you want to map the 1/2 vocal here while not being able to map the clap noise. up to you, but i think one of these options are better hol y fuc ok so let me explain my reasoning a bit more behind this segment and basically every other segment like this; i feel the cymbal on the red tick is more potent than the vocals during this section and deserves to be mapped with a sliderhead, with the clap going after on the sliderend. it's not terribly incoherent or unreadable and i do it in basically every other diff so it should be ok here
- 00:10:751 (4) - imo this is only applicable if you decided to change to map the vocal off my last point, but you should also do that here if you did it there. consistency is key, and there's a drawn out vocal that you can map e
- 00:18:181 (1,2,3,4,1,2,3,4) - this rhythm ignores a lot of vocals and drums to follow the piano in the background, which imo is pretty bad for a high diff and it also feels weird to play because there's so much more important stuff going on in the song. if you changed rhythms earlier from this mod, try to be consistent with the choices you made there and apply them here. the only real rhythm i'm missing is 00:19:583 (3) - this one, the first 1/2 slider goes over the "out" because "Wooo!" in the bg is more potent
- 00:20:424 (1) - i would nc here, not earlier new vocal track which is what's being followed here so d
- 00:21:406 (2,3,4,5,6) - this straight angle plays kinda meh, imo I would create sharper, more interesting angles here to work with the change in rhythm (which is neat btw) my aesthetics = retarded and i have no idea how to fix them
- 00:22:667 (1,2,3,4,1,2,3,4) - i think it'd be neat to map the vocals here, try a rhythm like this imo vocals are basically mapped as it is currently so i mean
- 00:24:910 (1) - starting here I think a rhythm like this works nicely because you click on the strong vocals and it starts turning into circles as the intensity rises into the kiai what i have rn should be ok since it's in every other diff as well
- I think the kiai is mostly okay, I didn't wanna go into the rhythms because imo using different rhythms in the kiai is a fine idea as long as they're done correctly, and they seem okay to me. There could be more 1/4 sliders if you wanted to up the intensity but I don't think it's necessary.
ProEzreal wrote:
hello from #modreqsEasy
- 00:45:097 (1) - This goes slightly off the screen. ye
Hard
- Hard just generally feels like the rhythms are too diverse, and probably not going to be rankable if you don't use distance snap for this most people haven't had an issue with it yet, if more people complain i'll see what i can do but ur the first one to do so so i mean
- 00:16:920 (3,4) - this maybe hard to play for the targeted players, since the little pause is so sudden sadly there's really no other way to map this effectively besides a 1/2 slider--i'll consider it though and probably do it later, it kind of feels justified the way it is rn
Expert
- 00:07:808 (3,1,2) - super bad flow, especially harder since the CS is 7 xd Gimmick and every1 that testplayed it played it fine so it should be ok???
- 00:13:135 (5,6) - hard to tell if there is a break in between because of the distance. added note on 00:13:275 (6) - and reduced spacing a bit
- 00:17:200 (5,6) - ^ spacing increases hell yea
The insane diffs seem harder than it should be, mostly because of random high spacing. The maps sorta lack in emphasis which you could work on some more. i feel like the song emphasizes certain vocals and percussions which is why it seems kind of random at places; otherwise i think it's totally called for since it's a upbeat tempo energetic song sorry for the short mod
MBmasher wrote:
Toy's Insane00:22:948 (2,3) - a 1/2 stack, which is then followed by 1/4 stacks. This is hard to read, so you could move 00:22:948 (2) forward by a 1/4 beat, and extend 00:22:667 (1) by 1/4. I ctrl+g and changed NC
00:25:892 (5,6) - the last 1/4 double was a stack, so I would expect this to be a stack as well. Don't stack it with the next slider. moved
First mod in a while, sorry if it's bad
HazeTrance wrote:
Toy's Insane00:14:677 (4) - space seems random, I would put a slider right after that starts the combo and delete 00:14:957 (1) seems fine because of the gap in music
00:23:228 (3) - new combo colour to make it clear that the beat distance between the two stacked notes is different from the beat distance of other stacked notes fiddled with it
00:25:892 (5) - here you can add a new combo colour to emphasize the jump, but idk that just might be me being bad, your call changed the jump
osu file format v14
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Countdown: 0
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Cory in the House
TitleUnicode:Cory in the House
Artist:Kyle Massey
ArtistUnicode:Kyle Massey
Creator:fieryrage
Version:Toy's Insane
Source:
Tags:maiara walsh jason dolley that's so raven disney channel corey n1doking [toy]
BeatmapID:1039165
BeatmapSetID:429436
[Difficulty]
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CircleSize:6
OverallDifficulty:8
ApproachRate:9
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262,91,11452,6,0,P|266:137|251:163,1,55.3125021100045
172,251,11733,1,0,0:0:0:0:
157,169,11873,1,0,0:0:0:0:
277,233,12013,2,0,B|305:243|305:243|330:239,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
465,199,12294,1,0,0:0:0:0:
392,158,12434,1,0,0:0:0:0:
418,296,12574,6,0,P|399:319|357:340,1,55.3125021100045
330,238,12854,1,4,0:3:0:0:
465,199,12995,2,0,B|455:138|494:151|478:91|466:74,1,110.625004220009
346,43,13415,1,0,0:0:0:0:
401,116,13555,1,0,0:0:0:0:
330,238,13695,6,0,P|271:248|221:219,1,110.625004220009,6|0,0:0|0:0,0:0:0:0:
170,158,14116,1,0,0:0:0:0:
170,158,14256,2,0,P|140:214|158:276,1,110.625004220009,8|0,0:0|0:0,0:0:0:0:
252,318,14677,1,0,0:0:0:0:
287,163,14957,5,0,0:0:0:0:
287,163,15097,2,0,P|295:130|281:99,1,55.3125021100045,4|0,0:3|0:0,0:0:0:0:
163,112,15378,2,0,P|181:132|208:141,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
267,30,15658,2,0,P|241:36|221:55,1,55.3125021100045
372,167,15938,6,0,B|374:208|336:232,1,55.3125021100045,6|0,0:0|0:0,0:0:0:0:
229,232,16219,1,0,0:0:0:0:
287,163,16359,1,0,0:0:0:0:
308,300,16499,2,0,B|316:329|316:329|340:355,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
415,280,16780,1,0,0:0:0:0:
353,217,16920,1,0,0:0:0:0:
190,348,17200,5,0,0:0:0:0:
190,348,17340,2,0,L|198:293,1,55.3125021100045,4|0,0:3|0:0,0:0:0:0:
110,194,17621,2,0,B|133:211|133:211|160:211,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
258,145,17901,2,0,B|235:128|235:128|208:128,1,55.3125021100045
267,236,18181,5,6,0:0:0:0:
341,166,18322,2,0,P|344:141|326:93,1,55.3125021100045
235,39,18602,2,0,P|291:58|345:37,1,110.625004220009
453,123,19023,1,0,0:0:0:0:
422,47,19163,1,0,0:0:0:0:
341,165,19303,6,0,P|314:173|286:170,1,55.3125021100045
205,129,19583,1,4,0:3:0:0:
191,316,19723,2,0,P|210:271|193:214,1,110.625004220009
79,263,20144,2,0,P|106:263|134:263,1,55.3125021100045
260,332,20424,5,0,0:0:0:0:
333,270,20565,1,0,0:0:0:0:
265,201,20705,1,0,0:0:0:0:
338,142,20845,1,0,0:0:0:0:
246,211,20985,2,0,P|202:217|176:204,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
79,141,21266,2,0,P|123:135|149:148,1,55.3125021100045
268,63,21546,5,0,0:0:0:0:
215,140,21686,1,0,0:0:0:0:
161,50,21826,1,4,0:3:0:0:
268,63,21966,2,0,B|323:71|323:71|391:62,1,110.625004220009
511,105,22387,1,0,0:0:0:0:
461,40,22527,1,0,0:0:0:0:
417,174,22667,6,0,P|408:200|376:226,1,55.3125021100045,6|0,0:0|0:0,0:0:0:0:
215,140,22948,1,0,0:0:0:0:
215,194,23228,6,0,P|210:167|215:140,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
348,163,23509,1,0,0:0:0:0:
348,163,23649,2,0,P|323:172|296:169,1,55.3125021100045
416,108,23929,1,0,0:0:0:0:
416,108,24069,2,0,P|429:132|434:159,1,55.3125021100045,4|0,0:3|0:0,0:0:0:0:
447,290,24350,1,8,0:0:0:0:
348,163,24630,1,0,0:0:0:0:
253,290,24910,5,6,0:0:0:0:
156,231,25191,1,0,0:0:0:0:
153,336,25471,1,0,0:0:0:0:
153,336,25611,1,0,0:0:0:0:
56,277,25892,1,0,0:0:0:0:
56,277,26032,1,0,0:0:0:0:
145,92,26312,6,0,L|199:102,1,55.3125021100045
315,164,26593,2,0,L|260:174,1,55.3125021100045
101,220,26873,2,0,L|155:230,1,55.3125021100045
327,319,27153,6,0,P|346:287|348:251,1,73.75,6|0,0:0|0:0,0:0:0:0:
282,103,27434,2,0,L|255:188,1,73.75
406,186,27714,6,0,P|359:165|316:172,1,73.75,8|0,0:0|0:0,0:0:0:0:
189,245,27995,2,0,L|275:272,1,73.75
300,37,28275,6,0,P|262:36|232:55,1,73.75
389,262,28555,2,0,P|426:262|457:244,1,73.75,4|0,0:3|0:0,0:0:0:0:
386,128,28836,6,0,B|364:135|364:135|342:156|342:156|312:165,1,73.75,8|0,0:0|0:0,0:0:0:0:
107,270,29116,1,0,0:0:0:0:
164,314,29256,1,0,0:0:0:0:
189,245,29396,6,0,L|174:172,1,73.75,6|0,0:0|0:0,0:0:0:0:
94,49,29677,2,0,P|81:87|100:135,1,73.75
209,86,29957,2,0,L|303:94,1,73.75,8|0,0:0|0:0,0:0:0:0:
478,136,30238,5,0,0:0:0:0:
427,82,30378,1,0,0:0:0:0:
403,151,30518,2,0,B|393:184|393:184|399:231,1,73.75
305,297,30798,2,0,B|315:264|315:264|310:225,1,73.75,4|0,0:3|0:0,0:0:0:0:
315,124,31079,2,0,P|275:134|213:101,1,73.75,8|0,0:0|0:0,0:0:0:0:
125,178,31359,1,0,0:0:0:0:
143,106,31499,1,0,0:0:0:0:
119,204,31639,6,0,B|108:237|108:237|108:291,1,73.75,6|0,0:0|0:0,0:0:0:0:
305,297,31920,1,0,0:0:0:0:
231,302,32060,1,0,0:0:0:0:
263,235,32200,6,0,B|287:212|287:212|325:196,1,73.75,8|0,0:0|0:0,0:0:0:0:
172,37,32480,1,0,0:0:0:0:
214,99,32621,1,0,0:0:0:0:
143,106,32761,6,0,B|112:100|112:100|68:71,1,73.75
119,204,33041,2,0,B|150:210|150:210|194:239,1,73.75,4|0,0:3|0:0,0:0:0:0:
365,333,33322,6,0,P|295:333|273:316,1,73.75,8|0,0:0|0:0,0:0:0:0:
252,170,33602,1,0,0:0:0:0:
300,115,33742,1,0,0:0:0:0:
335,180,33882,6,0,L|329:253,1,73.75,6|0,0:0|0:0,0:0:0:0:
163,337,34163,1,0,0:0:0:0:
379,120,34443,1,8,0:0:0:0:
104,84,34723,1,0,0:0:0:0:
106,86,34864,1,0,0:0:0:0:
108,88,35004,2,0,B|101:127|101:127|110:159,1,73.75
312,94,35284,1,4,0:3:0:0:
312,94,35424,2,0,B|293:101|293:101|267:96|267:96|235:107,1,73.75,0|8,0:0|0:0,0:0:0:0:
145,257,35705,1,0,0:0:0:0:
214,311,35845,1,0,0:0:0:0:
282,255,35985,1,0,0:0:0:0:
145,257,36125,6,0,P|105:249|75:222,1,73.75,6|0,0:0|0:0,0:0:0:0:
153,82,36406,1,0,0:0:0:0:
153,82,36546,2,0,L|141:164,1,73.75,0|8,0:0|0:0,0:0:0:0:
214,311,36826,2,0,L|224:238,1,73.75
283,72,37107,2,0,P|333:93|370:82,1,73.75
479,216,37387,5,0,0:0:0:0:
395,179,37527,1,4,0:3:0:0:
492,217,37667,1,0,0:0:0:0:
411,275,37808,2,0,B|381:285|381:285|326:283,1,73.75,8|0,0:0|0:0,0:0:0:0:
117,212,38088,1,0,0:0:0:0:
117,212,38228,1,0,0:0:0:0:
117,212,38368,6,0,B|148:215|148:215|171:205|171:205|188:206,1,73.75,6|0,0:0|0:0,0:0:0:0:
361,191,38649,1,0,0:0:0:0:
361,191,38789,2,0,L|348:111,1,73.75,0|8,0:0|0:0,0:0:0:0:
229,50,39069,2,0,L|240:122,1,73.75
246,258,39350,2,0,P|182:283|162:277,1,73.75
48,257,39630,5,0,0:0:0:0:
48,257,39770,2,0,B|46:227|46:227|49:206|49:206|47:174,1,73.75,4|0,0:3|0:0,0:0:0:0:
132,98,40051,2,0,B|134:128|134:128|131:149|131:149|133:181,1,73.75,8|0,0:0|0:0,0:0:0:0:
283,188,40331,1,0,0:0:0:0:
283,188,40471,1,0,0:0:0:0:
283,188,40611,6,0,P|230:200|194:183,1,73.75,6|0,0:0|0:0,0:0:0:0:
41,35,40892,1,0,0:0:0:0:
41,35,41172,1,8,0:0:0:0:
132,171,41452,1,0,0:0:0:0:
132,171,41593,1,0,0:0:0:0:
132,171,41733,2,0,B|130:203|130:203|127:260,1,73.75
230,336,42013,1,4,0:3:0:0:
230,336,42153,2,0,B|232:294|232:294|234:262,1,73.75,0|8,0:0|0:0,0:0:0:0:
405,158,42434,1,0,0:0:0:0:
443,214,42574,2,0,P|386:223|355:203,1,73.75
136,100,42854,6,0,B|114:131|131:170,1,73.75,6|0,0:0|0:0,0:0:0:0:
318,124,43135,2,0,B|279:107|242:132,1,73.75
238,332,43415,2,0,B|255:293|230:256,1,73.75,8|0,0:0|0:0,0:0:0:0:
84,307,43695,1,0,0:0:0:0:
84,307,43836,2,0,L|158:301,1,73.75
390,251,44116,1,0,0:0:0:0:
390,251,44256,2,0,L|317:245,1,73.75,4|0,0:3|0:0,0:0:0:0:
119,198,44537,2,0,B|114:161|114:161|126:119,1,73.75,8|0,0:0|0:0,0:0:0:0:
254,45,44817,2,0,B|259:82|259:82|247:124,1,73.75
209,270,45097,6,0,L|196:332,1,55.3125021100045,6|0,0:0|0:0,0:0:0:0:
119,198,45378,1,0,0:0:0:0:
104,126,45518,1,0,0:0:0:0:
173,150,45658,2,0,L|253:169,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
372,199,45939,1,0,0:0:0:0:
372,199,46079,2,0,L|292:218,1,55.3125021100045
463,267,46359,1,0,0:0:0:0:
463,267,46499,2,0,L|383:286,1,55.3125021100045,4|0,3:0|0:3,0:0:0:0:
225,306,46780,2,0,L|305:325,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
367,370,47060,2,0,L|287:389,1,55.3125021100045
122,116,47340,5,6,0:0:0:0:
243,178,47621,1,0,0:0:0:0:
104,244,47901,1,0,0:0:0:0:
225,306,48182,1,0,0:0:0:0:
225,306,48322,1,0,0:0:0:0:
256,192,48462,12,0,49794,0:0:0:0:
riktoi wrote:
why no surs http://www.imdb.com/title/tt0805815/ kind of redundant to have the title of the song in the sources as well imo
[EXTREME HOUSE PARTY FT. CORY BRAXTER]
seems fine to me apart from some back and forth stuff/sharp angles that i'm not really a fan of end me
[Insane]
i guesssss you could do small nerfs on these two jumps so they won't feel as forced (dunno they're not really forced but a bit of out of place i suppose? that probably means the same thing lo) i already nerfed them to shit as it is especially the jumps at 9 secs so ya i don't think it really needs more nerfing
00:17:621 (1,2,3,4) - this 1 is fine cuz the vocals are emphasized a lot here tho i might change the pattern up a bit
00:35:985 (2) - followpoint between this and 00:35:845 (1) - could split the sliderend of 00:35:004 (1) - for aesthetics (unless blanket is necessary))))) overlap 00:34:443 (3,2) - if i remove that then ugly
00:35:845 (1) - this slider actually works pretty nicely as a stopper, even if you aim a bit too far forward if you hit it once you won't break eyea (im assuming this isnt a suggestion if it is pm me and tell me im stupid)
00:39:770 (1,2,3,4,5) - i would put consistent spacing between these emphasizing the "gotta" more here
[Hard]
00:44:817 (2,3,1) - dunno if this fine for a hard diff idk why it wouldnt be considering the spacing has been like this throughout most of the song, if anything it's a bit increased here because it's near the end + finish
if i didn't type the diff here it's good for me thx
modding sux YEA
thanks!Vulkin wrote:
HELL YES IM MODDING THIS
-n1doking's muzukashii-
00:40:191 (161) - pls delete mapped to cory saying 'little', so no change
-n1doking's oni-
00:19:583 (108) - delete, although theres sound there, i dont feel its strong enough :/ ok
hope this really small mod helped
thanks so much for the mod!Midnaait wrote:
Quick taiko mod from PM request
[Taiko General]
Remove Video, because it only shows half of it and it's annoying :^)
Change BG coordinates to 0,-50, shows the face better lol
You can fix both of these in the .osu file fiery should be able to do it
[Muzukashii]
You might need to add some 1/1 breaks, there are almost none in most of the map, I'll suggest some
Also, you should change the SV increase to lower values, so it's easier than the Oni
00:04:443 - Delete for the reason I said ^^^ ok
00:05:565 - If you did ^ it'd be good to delete, so it emphasizes the beat of the song ok
00:06:966 - ^ deleting here would awkwardly leave the biggest point of this section blank and i don't want to miss that so no change
00:13:275 - Delete for that reason above lol ok
00:31:359 - Delete to emphazise vocals? ok
00:35:705 (137,138) - ^ ok
00:40:611 - Delete this, there's no sound there lol ok
[Oni]
lol finishes pls
00:35:565 - Delete since you are following vocals ok
00:40:471 (206,207) - Delete to emphasize next notes? only deleted the first note
Sorry for small mod, not much to say :^)
Good luck mang
2016-11-23 19:46 fieryrage: ok ltes
2016-11-23 19:46 Ayyri: wot
2016-11-23 19:46 fieryrage: go now right
2016-11-23 19:46 fieryrage: c
2016-11-23 19:46 fieryrage: ory so i can stop dying inside
2016-11-23 19:46 fieryrage: e
2016-11-23 19:46 Ayyri: seC
2016-11-23 19:49 Ayyri: f
2016-11-23 19:49 Ayyri: ACTION is editing [https://osu.ppy.sh/b/1054741 Kyle Massey - Cory in the House [Normal]]
2016-11-23 19:49 Ayyri: 00:26:593 -
2016-11-23 19:49 Ayyri: can u blanket
2016-11-23 19:49 Ayyri: thanks
2016-11-23 19:49 fieryrage: holy FUCK
2016-11-23 19:50 Ayyri: 00:30:798 -
2016-11-23 19:50 fieryrage: im so tilted i fixed that like 5 times now
2016-11-23 19:50 Ayyri: thank u for fixing this
2016-11-23 19:50 Ayyri: tilt out the window ffs
2016-11-23 19:50 fieryrage: yea
2016-11-23 19:50 fieryrage: no its ok i live in california
2016-11-23 19:51 Ayyri: do you like
2016-11-23 19:51 Ayyri: live down the street from me
2016-11-23 19:51 Ayyri: wtF
2016-11-23 19:52 fieryrage: are u in the bay area
2016-11-23 19:52 Ayyri: no...................
2016-11-23 19:52 Ayyri: thank GOD
2016-11-23 19:52 fieryrage: rude
2016-11-23 19:52 Ayyri: sorry i don't want to be a PRUNE
2016-11-23 19:53 Ayyri: 00:01:499 - why is this super close, then 00:02:480 - isn't
2016-11-23 19:54 Ayyri: 00:03:041 - and why isn't this a straight line wtF
2016-11-23 19:54 fieryrage: wait which 1
2016-11-23 19:54 fieryrage: o hard
2016-11-23 19:54 fieryrage: ok
2016-11-23 19:54 Ayyri: ACTION is editing [https://osu.ppy.sh/b/1078904 Kyle Massey - Cory in the House [Hard]]
2016-11-23 19:54 Ayyri: G
2016-11-23 19:54 fieryrage: fixd straight line
2016-11-23 19:55 fieryrage: spacing cuz of downbeat and its slider-slider not slider-circle
2016-11-23 19:55 Ayyri: understandable oK
2016-11-23 19:56 Ayyri: 00:05:565 - can you NOT
2016-11-23 19:56 fieryrage: >,
2016-11-23 19:56 Ayyri: \
2016-11-23 19:56 fieryrage: aesthetic hard
2016-11-23 19:56 Ayyri: where????????????
2016-11-23 19:56 Ayyri: i just think it looks 1
2016-11-23 19:56 Ayyri: weird
2016-11-23 19:56 Ayyri: 2 big jump
2016-11-23 19:56 Ayyri: 3
2016-11-23 19:57 Ayyri: cory
2016-11-23 19:57 Ayyri: in the house
2016-11-23 19:57 fieryrage: Yea
2016-11-23 19:57 fieryrage: i do that sort of pattern a lot in this diff tho
2016-11-23 19:57 fieryrage: + the insane
2016-11-23 19:57 Ayyri: glad we can agree on such a deep level
2016-11-23 19:57 Ayyri: about cory
2016-11-23 19:57 Ayyri: in the house
2016-11-23 19:57 fieryrage: i wanna kil mysefl
2016-11-23 19:57 Ayyri: agree
2016-11-23 19:57 Ayyri: omF
2016-11-23 19:57 Ayyri: 00:06:966 -
2016-11-23 19:57 Ayyri: STOP
2016-11-23 19:58 fieryrage: .
2016-11-23 19:58 Ayyri: unless u do like
2016-11-23 19:58 Ayyri: mayb
2016-11-23 19:58 Ayyri: https://imgur-archive.ppy.sh/eTj2a8X.png
2016-11-23 19:58 fieryrage: ok made the stack tighter
2016-11-23 19:58 Ayyri: i mean
2016-11-23 19:58 Ayyri: stack didn't bother me
2016-11-23 19:58 Ayyri: just the oVERlap
2016-11-23 19:59 Ayyri: wasn't going down
2016-11-23 19:59 Ayyri: or w/e you wanted
2016-11-23 19:59 Ayyri: was weirdly down + side
2016-11-23 20:04 fieryrage: ya thats understandable
2016-11-23 20:04 fieryrage: fixd
2016-11-23 20:04 fieryrage: also back
2016-11-23 20:04 Ayyri: wb cory
2016-11-23 20:05 Ayyri: 00:08:088 -
2016-11-23 20:06 Ayyri: can you not x2
2016-11-23 20:06 Ayyri: like this one i'd actually suggest changing
2016-11-23 20:06 Ayyri: bc it's a bit confusing for a hd
2016-11-23 20:06 Ayyri: esp with the bgm here
2016-11-23 20:06 fieryrage: o ur talking about THOSE jumps
2016-11-23 20:06 fieryrage: ok
2016-11-23 20:06 Ayyri: nah
2016-11-23 20:06 Ayyri: i meant like
2016-11-23 20:06 Ayyri: 00:00:938 - was kinda big for the beginning of a map
2016-11-23 20:06 Ayyri: but idm it
2016-11-23 20:07 Ayyri: so i didn't say anything
2016-11-23 20:07 fieryrage: anyway changed
2016-11-23 20:07 Ayyri: 00:10:051 - more even triangle pls
2016-11-23 20:07 fieryrage: also went thru and changed some other stuff that's similar to that
2016-11-23 20:07 Ayyri: having a jump is ok
2016-11-23 20:07 Ayyri: just not like
2016-11-23 20:07 Ayyri: that big for 3->4 in a hd
2016-11-23 20:08 fieryrage: ye
2016-11-23 20:08 fieryrage: also made triangle uglier
2016-11-23 20:08 Ayyri: 00:12:574 - was this changed
2016-11-23 20:08 Ayyri: wWO
2016-11-23 20:08 Ayyri: alkfhj
2016-11-23 20:08 fieryrage: that has ben ther for a while - ____ -
2016-11-23 20:09 fieryrage: but ya i changed the rhythm of this part because before it was 1/4 with 4 repeats
2016-11-23 20:09 fieryrage: and that was cancer
2016-11-23 20:09 Ayyri: like right before it?
2016-11-23 20:10 fieryrage: ya
2016-11-23 20:10 fieryrage: 00:11:452 (1,3) -
2016-11-23 20:10 Ayyri: just don't like the 1/4 slider + 3/4 one after it
2016-11-23 20:10 fieryrage: these had 1 extra repeat
2016-11-23 20:10 Ayyri: ew
2016-11-23 20:10 Ayyri: like
2016-11-23 20:10 Ayyri: 00:13:275 -
2016-11-23 20:10 Ayyri: works better imo
2016-11-23 20:10 Ayyri: bc 1->2 is opposite
2016-11-23 20:10 Ayyri: can be confusing
2016-11-23 20:10 Ayyri: u know
2016-11-23 20:10 Ayyri: ):
2016-11-23 20:10 Ayyri: hey
2016-11-23 20:10 fieryrage: wait so
2016-11-23 20:10 Ayyri: 00:13:695 -
2016-11-23 20:10 Ayyri: THIS ISN'T BAD
2016-11-23 20:10 Ayyri: (:
2016-11-23 20:11 fieryrage: 00:12:434 (4,1) - this section right
2016-11-23 20:11 fieryrage: ya ik
2016-11-23 20:11 fieryrage: i learned!!
2016-11-23 20:11 Ayyri: !!!!
2016-11-23 20:11 Ayyri: ya
2016-11-23 20:11 Ayyri: 00:12:574 - is kinda iffy in terms of hd readability i gUES
2016-11-23 20:11 Ayyri: S
2016-11-23 20:11 Ayyri: 00:16:499 -
2016-11-23 20:11 fieryrage: ok readjusted so it faces into the slider
2016-11-23 20:11 Ayyri: this just looks dumb ):<
2016-11-23 20:11 fieryrage: Boy
2016-11-23 20:11 fieryrage: ya i changed that
2016-11-23 20:11 Ayyri: hoT
2016-11-23 20:11 fieryrage: faces towards the slider end now
2016-11-23 20:12 fieryrage: lul
2016-11-23 20:12 Ayyri: u know
2016-11-23 20:12 Ayyri: instead of the gay stack
2016-11-23 20:12 Ayyri: u could do
2016-11-23 20:12 Ayyri: a triangle
2016-11-23 20:12 Ayyri: 00:16:920 -
2016-11-23 20:12 Ayyri: if u ctrl+g'd 00:16:499 -
2016-11-23 20:12 Ayyri: idk if u moved it
2016-11-23 20:12 fieryrage: no i just ctrl gd
2016-11-23 20:12 Ayyri: but it'd help in terms of flow
2016-11-23 20:12 Ayyri: o ok
2016-11-23 20:13 Ayyri: smth like
2016-11-23 20:13 fieryrage: also b4 u mention it because i'm 90% sure you will
2016-11-23 20:13 fieryrage: 00:19:303 (5,6) -
2016-11-23 20:13 Ayyri: this
2016-11-23 20:13 fieryrage: both these were ctrl+g separately
2016-11-23 20:13 Ayyri: https://imgur-archive.ppy.sh/Dcsgi0t.png
2016-11-23 20:13 Ayyri: ok!
2016-11-23 20:13 fieryrage: thatd be kind of weird cuz the spacing is the same for the 1/2 gap and 1/4 gap tho
2016-11-23 20:14 Ayyri: nono
2016-11-23 20:14 Ayyri: don't space it
2016-11-23 20:14 Ayyri: jUST LIKE THAT
2016-11-23 20:14 Ayyri: just giving u a not ugly idea of what i mean
2016-11-23 20:14 Ayyri: instead of just saying
2016-11-23 20:14 Ayyri: "triangle"
2016-11-23 20:14 fieryrage: ok ya i got u
2016-11-23 20:14 fieryrage: https://osu.ppy.sh/ss/6643392 i made it uglier
2016-11-23 20:14 Ayyri: bc the overlap
2016-11-23 20:14 Ayyri: was kinda weird
2016-11-23 20:14 Ayyri: in terms of readability
2016-11-23 20:14 Ayyri: THAT'S
2016-11-23 20:15 Ayyri: NOT A TRIANGLE
2016-11-23 20:15 Ayyri: LOL
2016-11-23 20:15 fieryrage: ya it is
2016-11-23 20:15 fieryrage: its an obtuse
2016-11-23 20:15 Ayyri: do u wear glasses
2016-11-23 20:15 fieryrage: dont make fun of obtuse triangles
2016-11-23 20:15 Ayyri: liEK
2016-11-23 20:15 Ayyri: omfg
2016-11-23 20:15 Ayyri: that jump is bigger than like 90% of anything in this map ):::::::::::
2016-11-23 20:15 fieryrage: honestly tho i feel like that flows better cuz most 1/4 are stacked here
2016-11-23 20:15 Ayyri: make it like
2016-11-23 20:15 fieryrage: ok then ill REDUCE
2016-11-23 20:15 Ayyri: a bit smaller
2016-11-23 20:15 Ayyri: ya
2016-11-23 20:16 Ayyri: that is ok
2016-11-23 20:16 fieryrage: https://osu.ppy.sh/ss/6643400
2016-11-23 20:16 fieryrage: REDUCE
2016-11-23 20:16 Ayyri: reuse
2016-11-23 20:16 Ayyri: recycle
2016-11-23 20:16 Ayyri: 00:20:424 -
2016-11-23 20:16 Ayyri: can u make this point up
2016-11-23 20:16 Ayyri: so it's not like the previous reverse shit
2016-11-23 20:17 fieryrage: 00:19:303 (5) - would copying this slider and ctrl+ging it work
2016-11-23 20:17 fieryrage: its basically the same thing
2016-11-23 20:17 fieryrage: it just makes it so the overlap isnt stupid
2016-11-23 20:17 Ayyri: ok that looks
2016-11-23 20:17 Ayyri: ugly as shit
2016-11-23 20:17 fieryrage: idc either way im just nazi about overlap
2016-11-23 20:18 fieryrage: Fu
2016-11-23 20:18 fieryrage: ok ill just make it straight
2016-11-23 20:18 Ayyri: no like
2016-11-23 20:18 Ayyri: wot is this https://imgur-archive.ppy.sh/YDxnLVn.png
2016-11-23 20:18 fieryrage: if i ctrl+h'd it it might look betr
2016-11-23 20:18 fieryrage: but i just made a straight one so whatev
2016-11-23 20:19 Ayyri: MAYB
2016-11-23 20:19 Ayyri: i'll see when you update
2016-11-23 20:19 Ayyri: if it's shit
2016-11-23 20:19 Ayyri: i'll bitch some more ok
2016-11-23 20:19 fieryrage: Aesthetical Bitching
2016-11-23 20:21 Ayyri: ye boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
2016-11-23 20:21 fieryrage: mapping hards for cory in the house = impossible btw
2016-11-23 20:21 fieryrage: insane and everything else was ez and then THIS
2016-11-23 20:21 Ayyri: hd in any mapset is zzzzzzzzzzzz
2016-11-23 20:22 Ayyri: ez is ok bc you can't get easier than it
2016-11-23 20:22 fieryrage: true
2016-11-23 20:22 Ayyri: nm is based on ez
2016-11-23 20:22 Ayyri: hd is gay
2016-11-23 20:22 Ayyri: insane is
2016-11-23 20:22 Ayyri: jUMPS
2016-11-23 20:22 Ayyri: anythig after is just
2016-11-23 20:22 Ayyri: w/e
2016-11-23 20:22 Ayyri: n
2016-11-23 20:22 fieryrage: extra is Peppy Point
2016-11-23 20:22 Ayyri: (:
2016-11-23 20:25 fieryrage: ok it update
2016-11-23 20:25 Ayyri: do i stop modding now
2016-11-23 20:25 fieryrage: idk do u
2016-11-23 20:26 Ayyri: BYE
Nine months isn't rushing.fieryrage wrote:
can u boys stop pming me on osu to rank its going to be coming soon hopefully but i dont like rushing shit lol
fieryrage wrote:
can u boys stop pming me on osu to rank its going to be coming soon hopefully but i dont like rushing shit lol
blame fiery "the hitsounder" rageAyyri wrote:
talked more with fiery and fixed his life choices
toy - can you make 00:25:191 - like 20% volume or smth? because it sounds really weird going from semi-loud hitsounds to really quiet ones. but the quietness of 00:26:593 - is perfect.
neverLogic Agent wrote:
whens the that so raven theme
can confirmfieryrage wrote:
neverLogic Agent wrote:
whens the that so raven theme
its not really a hard map to pass tbhAscendance wrote:
1000 playcount bn very qualified to nominate this grats for cory
Wouldn't it be from Disney Channel? Still unsure of a spread where CS changes from:Monstrata wrote:
Source: Cory in the House
:c
Nah. Disney Channel is a corporation that produces all of these shows. It'd be like putting Funimation or A1 Pictures as a source xD.Kroytz wrote:
Wouldn't it be from Disney Channel? Still unsure of a spread where CS changes from:Monstrata wrote:
Source: Cory in the House
:c
Insane - 4
Toy - 6 (also HP 6 versus Extreme's HP 5)
Expert - 7
Extra - 4
Extreme - 5
Even if you were to omit's Toy's diff (only because it's a GD) 4- > 7 -> 4 -> 5 isn't very intuitive. Also, wouldn't diff names be ordered as Extra 1st and then Expert 2nd? Extra, Expert, Extreme is more orderly.
having source the same as the title of the song is pretty redundant, i know there's a few ranked songs that have omitted the source because of that.KittyAdventure wrote:
Gratzz! :3
but why you not add Cory in the House too? This song for Cory in the House as Opening of that show so that should be add in source too!
expert is sort of an addition to toy's diff so it doesn't feel as out of place in the set; if i were to remove both diffs the spread would still be fine as is though.Kroytz wrote:
Wouldn't it be from Disney Channel? Still unsure of a spread where CS changes from:
Insane - 4
Toy - 6 (also HP 6 versus Extreme's HP 5) i'm assuming you mean expert here, cuz extreme is hp 6 lol -- expert is hp 5 due to very high cs which leads to less hp for balancing
Expert - 7
Extra - 4
Extreme - 5
Even if you were to omit's Toy's diff (only because it's a GD) 4- > 7 -> 4 -> 5 isn't very intuitive. Also, wouldn't diff names be ordered as Extra 1st and then Expert 2nd? Extra, Expert, Extreme is more orderly.
Shelter has a source of Shelter so the preivous point you made is kinda invalid :dfieryrage wrote:
i don't think source is really a huge issue in this scenario but i guess we'll have to see what other people say