re kds for same reason as cryptic lolz
responding when i get home from school still might have to respond to insane maybe idk?????
ty!
hobes
Hobbes2 wrote:
Thanks for agreeing to m4m!!! Here's the map 4 u to mod https://osu.ppy.sh/s/393239 lol get fkt yea wots up
Alright so
[Easy]
00:00:238 (1) - ctrl+j, ctrl+h, ctrl+g and you can make this flow into the next note. Not necessary, but I think it's an improvement - https://osu.ppy.sh/ss/6512382 next time 1 of u people criticize my sliders im gonna tilt
00:21:546 - Hm, why not change up the rhythm for the electric guitar? Could remove the reverse from 00:20:424 (3) - and add a 1/1 slider on 00:21:546. Makes the guitar clickable and it's about as much as you can get in terms of variety in a diff like this lol nah easy = boring so its boring
This diff looks pretty rankable to me lol
[Normal]
00:01:079 - Hm, you could afford to map this tick. Makes it so the gap between 00:00:238 (1) - and the next clickable note is 1/2 instead of 3/4.
00:03:322 - Same here. Because this affects spacing and all you'd have to rearrange this general area. im more mapping to the bass/snare here rather than every clickable note tho
00:06:686 - I would prefer this to be clickable. You can make 00:05:845 (3) - a reverse and make 00:06:686 - a circle. It would match the intensity of the music here. Again forces you to rearrange stuff rip this 1 is fine though since the downbeat is more potent than the finish on the sliderend here
00:11:452 (1,2) - Eh, I don't really think 1/4 sliders like this are appropriate for a normal like this. Players don't hold these down, they tend to follow them (easy / normal players in general) so they'll try to follow the reverse slider and it messes them up, especially when they're still short and small. Stick to 1/2 in this diff is my suggestion. stacking solves everything
00:15:378 (3,1) - That being said, 1/4 like this is fine. changed cuz of the change listed below lolz
00:14:537 (2) - Shape like this for better flow? - https://osu.ppy.sh/ss/6512398 rearranged rhythm / pattern
00:15:938 (1) - For this measure, there are some things going on in the song that could call for more interesting rhythm. There's a "yeah, yeah" on the red ticks at 00:16:219 - and 00:16:780, which means you could try a rhythm like this - http://imgur.com/a/GqSM2
The reverse on 4 is mostly so you can still map the clap, I think it's also fine if that's just a 1/1 slider. Alternatively, skip 00:17:340 - and make a 1/2 slider starting on 00:17:621. i mean there's like barely anything happening here until after the 2nd slider, this can be seen in most of every diff so i think its ok right now
00:26:593 (4,1) - You could make 1 blanket 4 if you want. yea wots up
00:45:658 (1,2,3) - all of these are a continuation of the sound on 00:45:097, so wouldn't it fit to have 00:45:097 - be a circle as well and put it into the pattern? Doesn't make much sense to have 00:45:097 - be a slidertail. A solution is to make 00:44:537 (4) - a 1/2 slider and then the tail be a circle instead. changed rhythm again lolz
I thought this diff was fine. I guess it could be better but it looks like a pretty standard normal to me, aesthetically and rhythmically speaking. I don't like the 1/4 reverse sliders, and the one instance of a 1/4 gap that I said was fine is the only time in the entire difficulty you do something like that (talking about 00:15:378 (3,1)) so it's probably not appropriate either.
[Advanced]
wow its not even finished !1 11 wew
[Hard]
Ill preface this by saying 214 bpm hards are really hard to make in my opinion, so you've done a pretty good job already lol
Alright so a problem this diff has is really imbalanced note density. Compare this measure - 00:11:452 (1,2,1,2,3,4,5) - with this 00:09:209 (1,2,3,4,5,6), there's a really noticeable difference. The music may be a bit more intense but it's not THAT much. I recommend filling out the pink combo a bit. For example, 00:10:752 - could be mapped, 00:10:191 - is pretty intense but isn't mapped. added two circles at 00:10:752 (5) - and 00:14:677 (3) - hopefully that does something
00:11:452 (1,2) - I mentioned in this in the last mod but I really don't like these double reverse sliders. Since this song is mapped like in the double BPM style, it would be like having double reverse 1/2 sliders in a 214 BPM map which is just poo in hard and above maps. Try to use a different way to represent the song. ok mom fixed kind of i think
00:17:200 (1,1) - these NCs aren't needed. did the first one but not the last one since i feel like it's needed for emphasis on the vocal change also so follow points dont give me aids cancer
00:20:144 (1) - this NC should be on 00:20:424 (2) - yea
00:21:546 (1) - remove NC electric guitar
00:22:387 (3,1) - This spacing looks really similar visually to 00:23:789 (1,2), but they're different timings. This can be confusing to the player. i think this should be ok since the concept is kind of introduced earlier in the map anyways
00:30:518 (1) - remove NC this 1 is fine though alongside most of the kiai stuff imo
00:30:798 (3,4) - Would look much neater if you lined these up. i thought these were already don't ask how
alright so you need to clean up your combos lol, just stick to putting them ever downbeat tbh, that should work fine for the entire map. follow point aesthetics
00:41:733 (1,3,4) - make a neat triangle out of the tails of these sliders for aesthetics its a lopsided triangle have some respect
I think if you keep in mind the note density thing I was talking about (it's mostly noticeable in the non-kiai portion of the song) this diff should be pretty alright. The kiai in my opinion is pretty well mapped.
[Insane]idke is mapping this one because i fucking hate my life and can't map insane so i didn't look at this 1 but basically what u said about the cs 3 filler is correct so yea lolzactually i might look at this later maybe it's still salvageable
[Expert]
I really like the structure in this diff, but I'm not sure how good I am at judging the quality of cs7 extras lol I want to say it's a good diff but tbh i don't really know.
00:16:359 - why not map this? pretty audible sound there. yea, adjusted the spacing as well to accommodate for it
00:35:565 (4) - move the end of the slider down a hair for an improved blanket - https://osu.ppy.sh/ss/6512487 The House
I'll save the other diffs for sometime later.
This set is honestly pretty close to rankable status imo. Easiest strat is to quit school and dedicate your entire free time to modding queues, or find more degenerates like me. ok very easy wil keep in mind
Btw, I can make you a diff if you ever need one lol if i'm gonna need a diff it's either a) advanced if mine turns out to be asswipe or b) insane if idke tilts and doesnt map it but yea will do
ty!