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Kyle Massey - Cory in the House [Osu|Taiko]

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NOOBTRON1337
#BringBack6.66AnimeDiff
Ashton
REMAP

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REMAP

REMAP

this map is dead
Topic Starter
fieryrage

Whirl wrote:

this map is dead
hell no lol
spent way too much time w/ mods and shit, it's just insane and extra are outdated by 10 months now

it's not disaster-tier anyway, it's literally a 40 second song i can make a map within like 10 minutes if i try hard enough
Ashton

fieryrage wrote:

Whirl wrote:

this map is dead
hell no lol
spent way too much time w/ mods and shit, it's just insane and extra are outdated by 10 months now and expert is apparently unrankable with cs 7

it's not disaster-tier anyway, it's literally a 40 second song i can make a map within like 10 minutes if i try hard enough

if it does grave because of the harder difficulties, loved section hype!!!
headphonewearer
rip anime forever in my heart
MBmasher
m4m

Normal
00:32:480 (2) - Should there be a hitcircle here? I don't hear any strong sounds.

idke's Advanced
00:32:761 (1,2) - Ctrl-G to follow the rest of the pattern.

Hard
00:12:854 (3) - This should stop at 00:12:995 to match the vocals.

Toy's Insane
00:22:948 (2,3) - a 1/2 stack, which is then followed by 1/4 stacks. This is hard to read, so you could move 00:22:948 (2) forward by a 1/4 beat, and extend 00:22:667 (1) by 1/4.
00:25:892 (5,6) - the last 1/4 double was a stack, so I would expect this to be a stack as well. Don't stack it with the next slider.

Expert
00:07:808 (3) - There is another sound 1/8 after this slider ignored. You could fix it by adding one extra repeat.
00:06:966 (1,2,3,4) - This pattern is awkward to play. You could move down 4 to keep sharp angles. If you want to do this, move down 00:07:527 (1,2) and Ctrl-G them.
00:22:037 (3) - I don't hear any sound, there shouldn't be a circle here.
00:27:153 (1) - You should map this to the vocals.

Extra
00:07:808 (1) - Add an extra repeat.
00:22:037 (5) - Remove this circle.

Extreme
00:22:037 (2) - Remove this circle.
00:42:854 (1) - Why does SV change here? IMO, it shouldn't because there is no reason to.

First mod in a while, sorry if it's bad
Topic Starter
fieryrage
mb

MBmasher wrote:

m4m

normal
00:32:480 (2) - Should there be a hitcircle here? I don't hear any strong sounds. it's to keep the 1/2 rhythm in the kiai consistent also for the "ry" vocal

hard
00:12:854 (3) - This should stop at 00:12:995 to match the vocals. emphasis on the cymbal

expert
00:07:808 (3) - There is another sound 1/8 after this slider ignored. You could fix it by adding one extra repeat. jump would be dumb if i did that tho
00:06:966 (1,2,3,4) - This pattern is awkward to play. You could move down 4 to keep sharp angles. If you want to do this, move down 00:07:527 (1,2) and Ctrl-G them. pattern here is supposed to be a bit awkward to play, if i was going to fix it i'd add more emphasis to 00:07:527 (1,2) - but for now i think its ok
00:22:037 (3) - I don't hear any sound, there shouldn't be a circle here. no there's a circle here lol
00:27:153 (1) - You should map this to the vocals. "whoo!"

extra
00:07:808 (1) - Add an extra repeat. same reasoning as expert here
00:22:037 (5) - Remove this circle. yea

extreme
00:22:037 (2) - Remove this circle. hyea
00:42:854 (1) - Why does SV change here? IMO, it shouldn't because there is no reason to. will consider if other people bring up as well but i think it's good for now

First mod in a while, sorry if it's bad na i'm just a stubborn motherfucker lolz

ty!
Script
here from your modding queue

Normal
00:32:480 (2,3) - I would turn this into stacked circle, then two 1/2 sliders to keep it consistent with the previous "Cory, Cory" , also seems to fit better with the music
idke's Advanced
00:23:228 (2) - tbh I feel like this part doesn't slow down enough to justify having this long repeat slider

00:24:910 (1) - continuing off the last point, this is probably where you want to slow it down where the singer starts elongating words

00:30:238 (2) - I would move this down so the slider can lead into it better, feels more natural to play

00:40:611 (1) - point slider to the next circle, reasoning same as above

00:47:340 (3) - feels like it doesn't fit, I would personally either change the combo colour so the player can follow the approach circle easier, or move it further out to the right to match up with the spacing of the two sliders before it
Hard
00:17:200 (4) - add combo colour, spacing doesn't make it immediately clear enough

00:46:499 (2,1) - even though there's not really any sound justifying this, I would add an extra circle or 1/4 slider somewhere between these to fill the empty space
Insane
00:08:649 (5) - feels like the empty space doesn't fit, as there's cory's "go!" and the "I'm the" that can be mapped - see whatever works best, but I personally think this note should be changed into a 1/2 slider followed by a circle

00:17:621 (2) - start the new combo here instead to not make the player think the two circles are 1/4 beat apart

00:22:948 (2) - I think this section needs more consistency, either change this into a circle to match 00:24:630 (5), or change 00:24:630 (5) into a slider to match instead

00:24:910 (1) - I would put a circle to fill the empty space, singer also goes " 'cause" so it's justified I guess
Toy's Insane
00:14:677 (4) - space seems random, I would put a slider right after that starts the combo and delete 00:14:957 (1)

00:23:228 (3) - new combo colour to make it clear that the beat distance between the two stacked notes is different from the beat distance of other stacked notes

00:25:892 (5) - here you can add a new combo colour to emphasize the jump, but idk that just might be me being bad, your call
Expert
00:17:200 (4) - new combo here to not make the player think the two circles are 1/4 beat apart

00:19:583 (2) - doesn't really fit, I would move it one down 1/4 beat to the blue tick and put a note so that it matches with cory's "it started"

00:35:004 (1) - I would extend this slider so cory's "the" gets a beat

00:48:322 (1) - spinner doesn't end at the same time as the other diffs do
Extra
00:12:854 (2) - I would break this into circle-1/4 slider to fit with cory's "some fun"

00:15:378 (6) - fill in empty space before it by making this into a double

00:19:583 (3,4) - instead of 1/2slider-circle, I would do circle-1/2slider instead, matches with cory's "it started"actually after playtesting, didn't feel too weird so take it with a grain of salt
Extreme
00:19:723 (4) - this is where cory starts to say "started", so a slider should be here

HP drain should be 6 tbh

also will this be the hardest diff? you could probably go for a more meme-y name

I'm surprised there's not more support for this mapset imo

good luck!
beaw
Iiiiiin West Philadelphia born and raised, the playgr-

wait is that the wrong song oops sry bye
Clappy
Bring back anime or Riot
Topic Starter
fieryrage
haze

HazeTrance wrote:

here from your modding queue

normal
00:32:480 (2,3) - I would turn this into stacked circle, then two 1/2 sliders to keep it consistent with the previous "Cory, Cory" , also seems to fit better with the music undermapped cuz its a normal and i dont wanna be too gimmicky here

hard
00:17:200 (4) - add combo colour, spacing doesn't make it immediately clear enough d

00:46:499 (2,1) - even though there's not really any sound justifying this, I would add an extra circle or 1/4 slider somewhere between these to fill the empty space sure

insane
00:08:649 (5) - feels like the empty space doesn't fit, as there's cory's "go!" and the "I'm the" that can be mapped - see whatever works best, but I personally think this note should be changed into a 1/2 slider followed by a circle did something else

00:17:621 (2) - start the new combo here instead to not make the player think the two circles are 1/4 beat apart yea

00:22:948 (2) - I think this section needs more consistency, either change this into a circle to match 00:24:630 (5), or change 00:24:630 (5) into a slider to match instead should be good as it is rn tbh

00:24:910 (1) - I would put a circle to fill the empty space, singer also goes " 'cause" so it's justified I guess added circle

expert
00:17:200 (4) - new combo here to not make the player think the two circles are 1/4 beat apart nah this 1 should be ok

00:19:583 (2) - doesn't really fit, I would move it one down 1/4 beat to the blue tick and put a note so that it matches with cory's "it started" emphasizing the cymbal zzdddfda

00:35:004 (1) - I would extend this slider so cory's "the" gets a beat it has a beat 00:35:284 (2) - here tho

00:48:322 (1) - spinner doesn't end at the same time as the other diffs do fuk

extra
00:12:854 (2) - I would break this into circle-1/4 slider to fit with cory's "some fun" cymbal thing

00:15:378 (6) - fill in empty space before it by making this into a double made this section a bit more readable in general

extreme
00:19:723 (4) - this is where cory starts to say "started", so a slider should be here would be missing a clap which is more potent than vocals here imo

HP drain should be 6 tbh cs 5 gimmicks = less hp darn

also will this be the hardest diff? you could probably go for a more meme-y name already tried a meme name with another high diff and it didnt work so xd.

I'm surprised there's not more support for this mapset imo

good luck!

tyty!

toy will respond to mods soon, idke denied basically everything so YEA
Cryptic
[Easy]
  1. 00:00:238 (1,2) - Have the 1 slider flow into 2.
  2. 00:22:667 (1,2) - Fix blanket, its atrocious :<
  3. 00:40:611 (1,2,3) - I think it'd be better if 3 was lower than 2. Rework that slider's location and then the following sliders to keep the DS consistent.
[Normal]
  1. IMO, you could do better than this, but lets mod it anyway.
  2. 00:00:238 (1,2) - Aesthetics here are pretty weak, curving one may make it look better who knows.
  3. 00:04:443 (4,1) - Move 4 down lower to be a better lead in from 3, and then move 1's head downwards to fix DS.
  4. 00:06:406 (4,1) - Not a big fan of the fact that the 4 slider doesn't lead into 1, but I don't see a way to change it. If you do, though, please change it.
  5. 00:13:695 (1,2,3) - So on lower diffs, its better for repeat sliders to aim inbetween (or close to inbetween) where you're coming from and where you're going to. A slider like this just plays a bit weird overall for lower difficulties.
  6. 00:24:350 (4,1) - You did it again :c
  7. 00:30:798 (3,4) - Same thing as earlier
  8. 00:31:639 (1,2,3) - Pure linear patterns in lower difficulties are pretty meh, I'd just curve this out a bit by lower the 2 and then moving the 3 to compensate. Make it like a gradual turn.
  9. 00:32:761 (3,1) - Opposing flow here is blegh, but changing would require a remap of sorts for everything after this.
  10. 00:36:966 (2,3) - Same thing as earlier
  11. 00:40:331 (5) - I think adding the kick here complicates things, I'd remove it and normalize your DS.
[Advanced]
  1. An advanced is meant to be the bridge between a Normal and a Hard. This diff seems more like a spaced bridge between the Easy and Normal, remap/delete/whatever, it doesn't fit in the spread. (I'd recommend removal.)
[Hard]
  1. To clarify, you will need an Advanced, but that one will not do the trick.
  2. Going to get some more opinions on this, holding off on modding this for now.
[Rest of Map]
  1. Uh, your CS spread is weird. CS 4 on Hard, CS 3 on Insane, ehh. IMO, since you have the CS 6 insane as well, one of those two needs to change. I'd recommend the CS 3 Insane to be remapped/changed to CS 4. (Remap will probably be needed.)
The set still needs work, fam. Start stalking queues, try to get more experienced modders.
Topic Starter
fieryrage
re-kds since the mapset from the OG cryptic mod was literal trash tier and basically all diffs he modded aren't there or are remapped now

responding to ez/nm later but i'll give my quick thoughts on the cs spread rn:

as far as i know (feel free to correct me on this, you know better than i do probably) cs doesn't really matter that much in terms of actually ranking a map, at least there's no guideline regarding it and its usage throughout ranked sets is sporadic enough as is. i get the gap from cs 3 > cs 6 > cs 7 > cs 4 is pretty weird all things considering, but toy wanted to make a cs 6 diff so i let him. i figured a cs 7 diff harder than the cs 6 would fit better than a cs 4.

looking at cs 3 insane specifically, the cs is low mainly because otherwise it'd be approaching 4.5 stars which wouldn't fit with the spread (unless i wanted to make another diff). i'll see about nerfing some jumps and making this back to cs 4, though, because i agree, the insane is definitely the odd-ball here.

also i would get experienced modders but all queues fill up instantly and the ones i do get into no one wants to mod this because it's a "meme" feels bad man

thanks for actually modding this tho i actually thought u wouldnt now brb while i kil myself trying to get more mods
Topic Starter
fieryrage
posting reminder so i do this today d

cryp

Cryptic wrote:

[Easy]
  1. 00:00:238 (1,2) - Have the 1 slider flow into 2. i dont really think this is a problem aesthetically speaking
  2. 00:22:667 (1,2) - Fix blanket, its atrocious :< fuck this game red node slider fixes everything
  3. 00:40:611 (1,2,3) - I think it'd be better if 3 was lower than 2. Rework that slider's location and then the following sliders to keep the DS consistent. looks good, i agree, changed
[Normal]
  1. IMO, you could do better than this, but lets mod it anyway.
  2. 00:00:238 (1,2) - Aesthetics here are pretty weak, curving one may make it look better who knows. straight sliders look better than curves everywhere imo but who knows im probably retarded lolz
  3. 00:04:443 (4,1) - Move 4 down lower to be a better lead in from 3, and then move 1's head downwards to fix DS. done
  4. 00:06:406 (4,1) - Not a big fan of the fact that the 4 slider doesn't lead into 1, but I don't see a way to change it. If you do, though, please change it. aesthetics stuff from easy applies here and to like basically all diffs so this should be ok
  5. 00:13:695 (1,2,3) - So on lower diffs, its better for repeat sliders to aim inbetween (or close to inbetween) where you're coming from and where you're going to. A slider like this just plays a bit weird overall for lower difficulties. i think given the fact the song is fairly slow in the lower diffs this should be alright for beginners to read fine
  6. 00:24:350 (4,1) - You did it again :c see above
  7. 00:30:798 (3,4) - Same thing as earlier this one is fine as is though since it's going from 1/4 snap slider to 1/2 circle, more than readable imo
  8. 00:31:639 (1,2,3) - Pure linear patterns in lower difficulties are pretty meh, I'd just curve this out a bit by lower the 2 and then moving the 3 to compensate. Make it like a gradual turn. honestly i have no better way to change this and it doesn't look terrible both playing and aesthetically so i mean nvm i did it later on in the song so i did it here as well
  9. 00:32:761 (3,1) - Opposing flow here is blegh, but changing would require a remap of sorts for everything after this. opposing flow still works well here tho d
  10. 00:36:966 (2,3) - Same thing as earlier ya
  11. 00:40:331 (5) - I think adding the kick here complicates things, I'd remove it and normalize your DS. changed differently by adding slider starting on 4 and ending on 5 but basically did what you suggested so yea
[Rest of Map]
  1. Uh, your CS spread is weird. CS 4 on Hard, CS 3 on Insane, ehh. IMO, since you have the CS 6 insane as well, one of those two needs to change. I'd recommend the CS 3 Insane to be remapped/changed to CS 4. (Remap will probably be needed.) explained reasoning above, possible remap to insane but i'm still not entirely sure on it rn so u have that
The set still needs work, fam. Start stalking queues, try to get more experienced modders. ya but no one wants to mod this zz

ty!
Izzywing
now that im not poo modder i can take another look at this if I can find time
Topic Starter
fieryrage
at this point getting a bubble is a dream lolz
Kroytz
rip the dream
Topic Starter
fieryrage
banned
Izzywing
Thanks for agreeing to m4m!!! Here's the map 4 u to mod https://osu.ppy.sh/s/393239 lol get fkt

Alright so

[Easy]

00:00:238 (1) - ctrl+j, ctrl+h, ctrl+g and you can make this flow into the next note. Not necessary, but I think it's an improvement - https://osu.ppy.sh/ss/6512382

00:21:546 - Hm, why not change up the rhythm for the electric guitar? Could remove the reverse from 00:20:424 (3) - and add a 1/1 slider on 00:21:546. Makes the guitar clickable and it's about as much as you can get in terms of variety in a diff like this lol

This diff looks pretty rankable to me lol

[Normal]

00:01:079 - Hm, you could afford to map this tick. Makes it so the gap between 00:00:238 (1) - and the next clickable note is 1/2 instead of 3/4.
00:03:322 - Same here. Because this affects spacing and all you'd have to rearrange this general area.

00:06:686 - I would prefer this to be clickable. You can make 00:05:845 (3) - a reverse and make 00:06:686 - a circle. It would match the intensity of the music here. Again forces you to rearrange stuff rip

00:11:452 (1,2) - Eh, I don't really think 1/4 sliders like this are appropriate for a normal like this. Players don't hold these down, they tend to follow them (easy / normal players in general) so they'll try to follow the reverse slider and it messes them up, especially when they're still short and small. Stick to 1/2 in this diff is my suggestion.

00:15:378 (3,1) - That being said, 1/4 like this is fine.

00:14:537 (2) - Shape like this for better flow? - https://osu.ppy.sh/ss/6512398

00:15:938 (1) - For this measure, there are some things going on in the song that could call for more interesting rhythm. There's a "yeah, yeah" on the red ticks at 00:16:219 - and 00:16:780, which means you could try a rhythm like this - http://imgur.com/a/GqSM2
The reverse on 4 is mostly so you can still map the clap, I think it's also fine if that's just a 1/1 slider. Alternatively, skip 00:17:340 - and make a 1/2 slider starting on 00:17:621.

00:26:593 (4,1) - You could make 1 blanket 4 if you want.

00:45:658 (1,2,3) - all of these are a continuation of the sound on 00:45:097, so wouldn't it fit to have 00:45:097 - be a circle as well and put it into the pattern? Doesn't make much sense to have 00:45:097 - be a slidertail. A solution is to make 00:44:537 (4) - a 1/2 slider and then the tail be a circle instead.

I thought this diff was fine. I guess it could be better but it looks like a pretty standard normal to me, aesthetically and rhythmically speaking. I don't like the 1/4 reverse sliders, and the one instance of a 1/4 gap that I said was fine is the only time in the entire difficulty you do something like that (talking about 00:15:378 (3,1)) so it's probably not appropriate either.

[Advanced]

wow its not even finished !1 11

[Hard]

Ill preface this by saying 214 bpm hards are really hard to make in my opinion, so you've done a pretty good job already lol

Alright so a problem this diff has is really imbalanced note density. Compare this measure - 00:11:452 (1,2,1,2,3,4,5) - with this 00:09:209 (1,2,3,4,5,6), there's a really noticeable difference. The music may be a bit more intense but it's not THAT much. I recommend filling out the pink combo a bit. For example, 00:10:752 - could be mapped, 00:10:191 - is pretty intense but isn't mapped.

00:11:452 (1,2) - I mentioned in this in the last mod but I really don't like these double reverse sliders. Since this song is mapped like in the double BPM style, it would be like having double reverse 1/2 sliders in a 214 BPM map which is just poo in hard and above maps. Try to use a different way to represent the song.

00:17:200 (1,1) - these NCs aren't needed.

00:20:144 (1) - this NC should be on 00:20:424 (2) -
00:21:546 (1) - remove NC

00:22:387 (3,1) - This spacing looks really similar visually to 00:23:789 (1,2), but they're different timings. This can be confusing to the player.

00:30:518 (1) - remove NC

00:30:798 (3,4) - Would look much neater if you lined these up.

alright so you need to clean up your combos lol, just stick to putting them ever downbeat tbh, that should work fine for the entire map.

00:41:733 (1,3,4) - make a neat triangle out of the tails of these sliders for aesthetics

I think if you keep in mind the note density thing I was talking about (it's mostly noticeable in the non-kiai portion of the song) this diff should be pretty alright. The kiai in my opinion is pretty well mapped.

[Insane]

So this feels like an Insane that was mapped like cs 4 at first, you realized it'd be too hard, then made CS 3 to fit the curve lol

00:04:723 (1,2,3) - make this the same spacing as 00:05:845 (2,3,4)

00:06:966 (2,3,1,2,3,4,5,1,2,3,4,1) - This is far and away the hardest part of the map by far. Does that mean you think this is the climax of the song? I think you should simplify / remap the rhythm. Delete this measure of the song and the SR drops to 3.8 lol

00:13:415 (1) - not necessary NC
again, clean up the NCs, unless its like readability or something, NC every other white tick should be fine.

00:35:845 (1,2) - looks neater if these are the same distance from 00:35:004 (1) -

This diff doesn't really need to be CS 3 tbh, nothing in the map really stands out to make it feel like a CS 3 map. I think the jump section here 00:06:966 (2) - inflated the SR so you lowered the CS to compensate or something lol. Remap the jump section and the diff fits just as fine with CS 4. I might be making assumptions so please correct me if I am. In that case, nerf that jump pattern as I said, or if you want, add more jump patterns like it during matching intensity sections in the kiai.

[Expert]

I really like the structure in this diff, but I'm not sure how good I am at judging the quality of cs7 extras lol I want to say it's a good diff but tbh i don't really know.

00:16:359 - why not map this? pretty audible sound there.

00:35:565 (4) - move the end of the slider down a hair for an improved blanket - https://osu.ppy.sh/ss/6512487

I'll save the other diffs for sometime later.

This set is honestly pretty close to rankable status imo. Easiest strat is to quit school and dedicate your entire free time to modding queues, or find more degenerates like me.

Btw, I can make you a diff if you ever need one lol
Topic Starter
fieryrage
re kds for same reason as cryptic lolz

responding when i get home from school still might have to respond to insane maybe idk?????

hobes

Hobbes2 wrote:

Thanks for agreeing to m4m!!! Here's the map 4 u to mod https://osu.ppy.sh/s/393239 lol get fkt yea wots up

Alright so

[Easy]

00:00:238 (1) - ctrl+j, ctrl+h, ctrl+g and you can make this flow into the next note. Not necessary, but I think it's an improvement - https://osu.ppy.sh/ss/6512382 next time 1 of u people criticize my sliders im gonna tilt

00:21:546 - Hm, why not change up the rhythm for the electric guitar? Could remove the reverse from 00:20:424 (3) - and add a 1/1 slider on 00:21:546. Makes the guitar clickable and it's about as much as you can get in terms of variety in a diff like this lol nah easy = boring so its boring

This diff looks pretty rankable to me lol

[Normal]

00:01:079 - Hm, you could afford to map this tick. Makes it so the gap between 00:00:238 (1) - and the next clickable note is 1/2 instead of 3/4.
00:03:322 - Same here. Because this affects spacing and all you'd have to rearrange this general area. im more mapping to the bass/snare here rather than every clickable note tho

00:06:686 - I would prefer this to be clickable. You can make 00:05:845 (3) - a reverse and make 00:06:686 - a circle. It would match the intensity of the music here. Again forces you to rearrange stuff rip this 1 is fine though since the downbeat is more potent than the finish on the sliderend here

00:11:452 (1,2) - Eh, I don't really think 1/4 sliders like this are appropriate for a normal like this. Players don't hold these down, they tend to follow them (easy / normal players in general) so they'll try to follow the reverse slider and it messes them up, especially when they're still short and small. Stick to 1/2 in this diff is my suggestion. stacking solves everything

00:15:378 (3,1) - That being said, 1/4 like this is fine. changed cuz of the change listed below lolz

00:14:537 (2) - Shape like this for better flow? - https://osu.ppy.sh/ss/6512398 rearranged rhythm / pattern

00:15:938 (1) - For this measure, there are some things going on in the song that could call for more interesting rhythm. There's a "yeah, yeah" on the red ticks at 00:16:219 - and 00:16:780, which means you could try a rhythm like this - http://imgur.com/a/GqSM2
The reverse on 4 is mostly so you can still map the clap, I think it's also fine if that's just a 1/1 slider. Alternatively, skip 00:17:340 - and make a 1/2 slider starting on 00:17:621. i mean there's like barely anything happening here until after the 2nd slider, this can be seen in most of every diff so i think its ok right now

00:26:593 (4,1) - You could make 1 blanket 4 if you want. yea wots up

00:45:658 (1,2,3) - all of these are a continuation of the sound on 00:45:097, so wouldn't it fit to have 00:45:097 - be a circle as well and put it into the pattern? Doesn't make much sense to have 00:45:097 - be a slidertail. A solution is to make 00:44:537 (4) - a 1/2 slider and then the tail be a circle instead. changed rhythm again lolz

I thought this diff was fine. I guess it could be better but it looks like a pretty standard normal to me, aesthetically and rhythmically speaking. I don't like the 1/4 reverse sliders, and the one instance of a 1/4 gap that I said was fine is the only time in the entire difficulty you do something like that (talking about 00:15:378 (3,1)) so it's probably not appropriate either.

[Advanced]

wow its not even finished !1 11 wew

[Hard]

Ill preface this by saying 214 bpm hards are really hard to make in my opinion, so you've done a pretty good job already lol

Alright so a problem this diff has is really imbalanced note density. Compare this measure - 00:11:452 (1,2,1,2,3,4,5) - with this 00:09:209 (1,2,3,4,5,6), there's a really noticeable difference. The music may be a bit more intense but it's not THAT much. I recommend filling out the pink combo a bit. For example, 00:10:752 - could be mapped, 00:10:191 - is pretty intense but isn't mapped. added two circles at 00:10:752 (5) - and 00:14:677 (3) - hopefully that does something

00:11:452 (1,2) - I mentioned in this in the last mod but I really don't like these double reverse sliders. Since this song is mapped like in the double BPM style, it would be like having double reverse 1/2 sliders in a 214 BPM map which is just poo in hard and above maps. Try to use a different way to represent the song. ok mom fixed kind of i think

00:17:200 (1,1) - these NCs aren't needed. did the first one but not the last one since i feel like it's needed for emphasis on the vocal change also so follow points dont give me aids cancer

00:20:144 (1) - this NC should be on 00:20:424 (2) - yea
00:21:546 (1) - remove NC electric guitar

00:22:387 (3,1) - This spacing looks really similar visually to 00:23:789 (1,2), but they're different timings. This can be confusing to the player. i think this should be ok since the concept is kind of introduced earlier in the map anyways

00:30:518 (1) - remove NC this 1 is fine though alongside most of the kiai stuff imo

00:30:798 (3,4) - Would look much neater if you lined these up. i thought these were already don't ask how

alright so you need to clean up your combos lol, just stick to putting them ever downbeat tbh, that should work fine for the entire map. follow point aesthetics

00:41:733 (1,3,4) - make a neat triangle out of the tails of these sliders for aesthetics its a lopsided triangle have some respect

I think if you keep in mind the note density thing I was talking about (it's mostly noticeable in the non-kiai portion of the song) this diff should be pretty alright. The kiai in my opinion is pretty well mapped.

[Insane]

idke is mapping this one because i fucking hate my life and can't map insane so i didn't look at this 1 but basically what u said about the cs 3 filler is correct so yea lolz actually i might look at this later maybe it's still salvageable

[Expert]

I really like the structure in this diff, but I'm not sure how good I am at judging the quality of cs7 extras lol I want to say it's a good diff but tbh i don't really know.

00:16:359 - why not map this? pretty audible sound there. yea, adjusted the spacing as well to accommodate for it

00:35:565 (4) - move the end of the slider down a hair for an improved blanket - https://osu.ppy.sh/ss/6512487 The House

I'll save the other diffs for sometime later.

This set is honestly pretty close to rankable status imo. Easiest strat is to quit school and dedicate your entire free time to modding queues, or find more degenerates like me. ok very easy wil keep in mind

Btw, I can make you a diff if you ever need one lol if i'm gonna need a diff it's either a) advanced if mine turns out to be asswipe or b) insane if idke tilts and doesnt map it but yea will do

ty!
Izzywing
insane

00:43:415 (2,3,1,2,3) - this could be denser, not really sure why its so light

00:41:733 (1) - ^

idk just feels like the kiai is really underwhelming to me, i dont like how you skip a bunch of tics like 00:32:060, the song's only 107 BPM so full 1/2 breaks feel like forever. 00:38:228, etc, fill in the gaps more. also kiai could use more jumps, the hardest part of the map is 00:06:686 (1,2,3,1,2,3,4) - which is fine, but the kiai could use some patterns that come close to that in intensity.
Topic Starter
fieryrage
filled in most gaps during kiai as per hobbes mod and nerfed jump pattern a bit more (hopefully its still readable)

ok this should be good i think

fyi 00:43:415 (2,3,1,2,3) - this part is the same density as the previous insane and not much is happening in the song, that's why there's less notes here comparative to other sections
Izzywing
Yep, looks much better! no other concerns from me then.
Topic Starter
fieryrage
ok idke allowed me to continue w/o him so LETS GO or SomethinG
Ashton
wouldn't it make sense to rename the hardest diff to "anime" ?
Topic Starter
fieryrage
anime isn't a fitting diff name apparently so i can't meme :(
Logic Agent
i hate memes

[General]
  1. to me it seems kinda weird to reduce the hp on the topdiff when the diff below it is 6
  2. also the hp on Insane and Toy's diff are both 6, then it goes back down to 5 on your Expert
[Extra]
  1. 00:00:238 (1,2,3,4,5,1,2,3,4,5,6) - to me this rhythm seems weird, because it's incorporating more than just the drum, but not playing as much with the guitar as it could, which is confusing. i think this rhythm works well for this part, because it works in more of the guitar.
  2. 00:04:583 - i think there should be a note here, because whatever that instrument making that shaking noise in the background is called, it's making a sound here. adding a circle here is also a nice leadin to the next part
  3. 00:03:322 - applicable here as well, i kinda skipped over this. same reasons as above, minus the leadin thing
  4. 00:10:051 (4) - what do you think about ctrl g'ing this and making the two sliders 5° from perfect parallel
  5. 00:12:854 (2) - i don't really like this 1/2 here because it doesn't really cover anything and there's better options. you could do this instead if you wanted to ignore the vocal here and keep going with the rhythm, or do this if you want to map the 1/2 vocal here while not being able to map the clap noise. up to you, but i think one of these options are better
  6. 00:10:751 (4) - imo this is only applicable if you decided to change to map the vocal off my last point, but you should also do that here if you did it there. consistency is key, and there's a drawn out vocal that you can map
  7. 00:18:181 (1,2,3,4,1,2,3,4) - this rhythm ignores a lot of vocals and drums to follow the piano in the background, which imo is pretty bad for a high diff and it also feels weird to play because there's so much more important stuff going on in the song. if you changed rhythms earlier from this mod, try to be consistent with the choices you made there and apply them here.
  8. 00:20:424 (1) - i would nc here, not earlier
  9. 00:21:406 (2,3,4,5,6) - this straight angle plays kinda meh, imo I would create sharper, more interesting angles here to work with the change in rhythm (which is neat btw)
  10. 00:22:667 (1,2,3,4,1,2,3,4) - i think it'd be neat to map the vocals here, try a rhythm like this imo
  11. 00:24:910 (1) - starting here I think a rhythm like this works nicely because you click on the strong vocals and it starts turning into circles as the intensity rises into the kiai
  12. I think the kiai is mostly okay, I didn't wanna go into the rhythms because imo using different rhythms in the kiai is a fine idea as long as they're done correctly, and they seem okay to me. There could be more 1/4 sliders if you wanted to up the intensity but I don't think it's necessary.
hope this helped, i only did topdiff cause i just decided to do this out of the blue but if you need it i might come back later and poke around at the other diffs
Topic Starter
fieryrage
lol end me

Logic Agent wrote:

i hate memes

[General]
  1. to me it seems kinda weird to reduce the hp on the topdiff when the diff below it is 6 it was for the circle size but since u boys are So Picky its 6 now
  2. also the hp on Insane and Toy's diff are both 6, then it goes back down to 5 on your Expert ok im not doing hp 6 for cs 7 th fuck
[Extra]
  1. 00:00:238 (1,2,3,4,5,1,2,3,4,5,6) - to me this rhythm seems weird, because it's incorporating more than just the drum, but not playing as much with the guitar as it could, which is confusing. i think this rhythm works well for this part, because it works in more of the guitar. eh, the high ar here should make it readable enough, the only note it's missing is 00:00:938 - and due to the stack i kind of can't map that :v
  2. 00:04:583 - i think there should be a note here, because whatever that instrument making that shaking noise in the background is called, it's making a sound here. adding a circle here is also a nice leadin to the next part not doing this one since i want to keep the pause in the vocals
  3. 00:03:322 - applicable here as well, i kinda skipped over this. same reasons as above, minus the leadin thing d
  4. 00:10:051 (4) - what do you think about ctrl g'ing this and making the two sliders 5° from perfect parallel i just ctrl+g'd because i hate life
  5. 00:12:854 (2) - i don't really like this 1/2 here because it doesn't really cover anything and there's better options. you could do this instead if you wanted to ignore the vocal here and keep going with the rhythm, or do this if you want to map the 1/2 vocal here while not being able to map the clap noise. up to you, but i think one of these options are better hol y fuc ok so let me explain my reasoning a bit more behind this segment and basically every other segment like this; i feel the cymbal on the red tick is more potent than the vocals during this section and deserves to be mapped with a sliderhead, with the clap going after on the sliderend. it's not terribly incoherent or unreadable and i do it in basically every other diff so it should be ok here
  6. 00:10:751 (4) - imo this is only applicable if you decided to change to map the vocal off my last point, but you should also do that here if you did it there. consistency is key, and there's a drawn out vocal that you can map e
  7. 00:18:181 (1,2,3,4,1,2,3,4) - this rhythm ignores a lot of vocals and drums to follow the piano in the background, which imo is pretty bad for a high diff and it also feels weird to play because there's so much more important stuff going on in the song. if you changed rhythms earlier from this mod, try to be consistent with the choices you made there and apply them here. the only real rhythm i'm missing is 00:19:583 (3) - this one, the first 1/2 slider goes over the "out" because "Wooo!" in the bg is more potent
  8. 00:20:424 (1) - i would nc here, not earlier new vocal track which is what's being followed here so d
  9. 00:21:406 (2,3,4,5,6) - this straight angle plays kinda meh, imo I would create sharper, more interesting angles here to work with the change in rhythm (which is neat btw) my aesthetics = retarded and i have no idea how to fix them
  10. 00:22:667 (1,2,3,4,1,2,3,4) - i think it'd be neat to map the vocals here, try a rhythm like this imo vocals are basically mapped as it is currently so i mean
  11. 00:24:910 (1) - starting here I think a rhythm like this works nicely because you click on the strong vocals and it starts turning into circles as the intensity rises into the kiai what i have rn should be ok since it's in every other diff as well
  12. I think the kiai is mostly okay, I didn't wanna go into the rhythms because imo using different rhythms in the kiai is a fine idea as long as they're done correctly, and they seem okay to me. There could be more 1/4 sliders if you wanted to up the intensity but I don't think it's necessary.
hope this helped, i only did topdiff cause i just decided to do this out of the blue but if you need it i might come back later and poke around at the other diffs i wanna die

ty!
Plaudible
boku wa makasete
Topic Starter
fieryrage
Bn When
Rieri
hello from #modreqs

Easy
  1. 00:45:097 (1) - This goes slightly off the screen.

Hard
  1. Hard just generally feels like the rhythms are too diverse, and probably not going to be rankable if you don't use distance snap for this
  2. 00:16:920 (3,4) - this maybe hard to play for the targeted players, since the little pause is so sudden

Expert
  1. 00:07:808 (3,1,2) - super bad flow, especially harder since the CS is 7 xd
  2. 00:13:135 (5,6) - hard to tell if there is a break in between because of the distance.
  3. 00:17:200 (5,6) - ^

The insane diffs seem harder than it should be, mostly because of random high spacing. The maps sorta lack in emphasis which you could work on some more. sorry for the short mod
Yuuya_ke
spaghetti
Topic Starter
fieryrage
d

ProEzreal wrote:

hello from #modreqs

Easy
  1. 00:45:097 (1) - This goes slightly off the screen. ye

Hard
  1. Hard just generally feels like the rhythms are too diverse, and probably not going to be rankable if you don't use distance snap for this most people haven't had an issue with it yet, if more people complain i'll see what i can do but ur the first one to do so so i mean
  2. 00:16:920 (3,4) - this maybe hard to play for the targeted players, since the little pause is so sudden sadly there's really no other way to map this effectively besides a 1/2 slider--i'll consider it though and probably do it later, it kind of feels justified the way it is rn

Expert
  1. 00:07:808 (3,1,2) - super bad flow, especially harder since the CS is 7 xd Gimmick and every1 that testplayed it played it fine so it should be ok???
  2. 00:13:135 (5,6) - hard to tell if there is a break in between because of the distance. added note on 00:13:275 (6) - and reduced spacing a bit
  3. 00:17:200 (5,6) - ^ spacing increases hell yea

The insane diffs seem harder than it should be, mostly because of random high spacing. The maps sorta lack in emphasis which you could work on some more. i feel like the song emphasizes certain vocals and percussions which is why it seems kind of random at places; otherwise i think it's totally called for since it's a upbeat tempo energetic song sorry for the short mod

ty!
Toy

MBmasher wrote:

Toy's Insane
00:22:948 (2,3) - a 1/2 stack, which is then followed by 1/4 stacks. This is hard to read, so you could move 00:22:948 (2) forward by a 1/4 beat, and extend 00:22:667 (1) by 1/4. I ctrl+g and changed NC
00:25:892 (5,6) - the last 1/4 double was a stack, so I would expect this to be a stack as well. Don't stack it with the next slider. moved

First mod in a while, sorry if it's bad

HazeTrance wrote:

Toy's Insane
00:14:677 (4) - space seems random, I would put a slider right after that starts the combo and delete 00:14:957 (1) seems fine because of the gap in music

00:23:228 (3) - new combo colour to make it clear that the beat distance between the two stacked notes is different from the beat distance of other stacked notes fiddled with it

00:25:892 (5) - here you can add a new combo colour to emphasize the jump, but idk that just might be me being bad, your call changed the jump
i dont see others, stop bugging me fyri
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 26593
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Cory in the House
TitleUnicode:Cory in the House
Artist:Kyle Massey
ArtistUnicode:Kyle Massey
Creator:fieryrage
Version:Toy's Insane
Source:
Tags:maiara walsh jason dolley that's so raven disney channel corey n1doking [toy]
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[Difficulty]
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CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.95
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417,174,22667,6,0,P|408:200|376:226,1,55.3125021100045,6|0,0:0|0:0,0:0:0:0:
215,140,22948,1,0,0:0:0:0:
215,194,23228,6,0,P|210:167|215:140,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
348,163,23509,1,0,0:0:0:0:
348,163,23649,2,0,P|323:172|296:169,1,55.3125021100045
416,108,23929,1,0,0:0:0:0:
416,108,24069,2,0,P|429:132|434:159,1,55.3125021100045,4|0,0:3|0:0,0:0:0:0:
447,290,24350,1,8,0:0:0:0:
348,163,24630,1,0,0:0:0:0:
253,290,24910,5,6,0:0:0:0:
156,231,25191,1,0,0:0:0:0:
153,336,25471,1,0,0:0:0:0:
153,336,25611,1,0,0:0:0:0:
56,277,25892,1,0,0:0:0:0:
56,277,26032,1,0,0:0:0:0:
145,92,26312,6,0,L|199:102,1,55.3125021100045
315,164,26593,2,0,L|260:174,1,55.3125021100045
101,220,26873,2,0,L|155:230,1,55.3125021100045
327,319,27153,6,0,P|346:287|348:251,1,73.75,6|0,0:0|0:0,0:0:0:0:
282,103,27434,2,0,L|255:188,1,73.75
406,186,27714,6,0,P|359:165|316:172,1,73.75,8|0,0:0|0:0,0:0:0:0:
189,245,27995,2,0,L|275:272,1,73.75
300,37,28275,6,0,P|262:36|232:55,1,73.75
389,262,28555,2,0,P|426:262|457:244,1,73.75,4|0,0:3|0:0,0:0:0:0:
386,128,28836,6,0,B|364:135|364:135|342:156|342:156|312:165,1,73.75,8|0,0:0|0:0,0:0:0:0:
107,270,29116,1,0,0:0:0:0:
164,314,29256,1,0,0:0:0:0:
189,245,29396,6,0,L|174:172,1,73.75,6|0,0:0|0:0,0:0:0:0:
94,49,29677,2,0,P|81:87|100:135,1,73.75
209,86,29957,2,0,L|303:94,1,73.75,8|0,0:0|0:0,0:0:0:0:
478,136,30238,5,0,0:0:0:0:
427,82,30378,1,0,0:0:0:0:
403,151,30518,2,0,B|393:184|393:184|399:231,1,73.75
305,297,30798,2,0,B|315:264|315:264|310:225,1,73.75,4|0,0:3|0:0,0:0:0:0:
315,124,31079,2,0,P|275:134|213:101,1,73.75,8|0,0:0|0:0,0:0:0:0:
125,178,31359,1,0,0:0:0:0:
143,106,31499,1,0,0:0:0:0:
119,204,31639,6,0,B|108:237|108:237|108:291,1,73.75,6|0,0:0|0:0,0:0:0:0:
305,297,31920,1,0,0:0:0:0:
231,302,32060,1,0,0:0:0:0:
263,235,32200,6,0,B|287:212|287:212|325:196,1,73.75,8|0,0:0|0:0,0:0:0:0:
172,37,32480,1,0,0:0:0:0:
214,99,32621,1,0,0:0:0:0:
143,106,32761,6,0,B|112:100|112:100|68:71,1,73.75
119,204,33041,2,0,B|150:210|150:210|194:239,1,73.75,4|0,0:3|0:0,0:0:0:0:
365,333,33322,6,0,P|295:333|273:316,1,73.75,8|0,0:0|0:0,0:0:0:0:
252,170,33602,1,0,0:0:0:0:
300,115,33742,1,0,0:0:0:0:
335,180,33882,6,0,L|329:253,1,73.75,6|0,0:0|0:0,0:0:0:0:
163,337,34163,1,0,0:0:0:0:
379,120,34443,1,8,0:0:0:0:
104,84,34723,1,0,0:0:0:0:
106,86,34864,1,0,0:0:0:0:
108,88,35004,2,0,B|101:127|101:127|110:159,1,73.75
312,94,35284,1,4,0:3:0:0:
312,94,35424,2,0,B|293:101|293:101|267:96|267:96|235:107,1,73.75,0|8,0:0|0:0,0:0:0:0:
145,257,35705,1,0,0:0:0:0:
214,311,35845,1,0,0:0:0:0:
282,255,35985,1,0,0:0:0:0:
145,257,36125,6,0,P|105:249|75:222,1,73.75,6|0,0:0|0:0,0:0:0:0:
153,82,36406,1,0,0:0:0:0:
153,82,36546,2,0,L|141:164,1,73.75,0|8,0:0|0:0,0:0:0:0:
214,311,36826,2,0,L|224:238,1,73.75
283,72,37107,2,0,P|333:93|370:82,1,73.75
479,216,37387,5,0,0:0:0:0:
395,179,37527,1,4,0:3:0:0:
492,217,37667,1,0,0:0:0:0:
411,275,37808,2,0,B|381:285|381:285|326:283,1,73.75,8|0,0:0|0:0,0:0:0:0:
117,212,38088,1,0,0:0:0:0:
117,212,38228,1,0,0:0:0:0:
117,212,38368,6,0,B|148:215|148:215|171:205|171:205|188:206,1,73.75,6|0,0:0|0:0,0:0:0:0:
361,191,38649,1,0,0:0:0:0:
361,191,38789,2,0,L|348:111,1,73.75,0|8,0:0|0:0,0:0:0:0:
229,50,39069,2,0,L|240:122,1,73.75
246,258,39350,2,0,P|182:283|162:277,1,73.75
48,257,39630,5,0,0:0:0:0:
48,257,39770,2,0,B|46:227|46:227|49:206|49:206|47:174,1,73.75,4|0,0:3|0:0,0:0:0:0:
132,98,40051,2,0,B|134:128|134:128|131:149|131:149|133:181,1,73.75,8|0,0:0|0:0,0:0:0:0:
283,188,40331,1,0,0:0:0:0:
283,188,40471,1,0,0:0:0:0:
283,188,40611,6,0,P|230:200|194:183,1,73.75,6|0,0:0|0:0,0:0:0:0:
41,35,40892,1,0,0:0:0:0:
41,35,41172,1,8,0:0:0:0:
132,171,41452,1,0,0:0:0:0:
132,171,41593,1,0,0:0:0:0:
132,171,41733,2,0,B|130:203|130:203|127:260,1,73.75
230,336,42013,1,4,0:3:0:0:
230,336,42153,2,0,B|232:294|232:294|234:262,1,73.75,0|8,0:0|0:0,0:0:0:0:
405,158,42434,1,0,0:0:0:0:
443,214,42574,2,0,P|386:223|355:203,1,73.75
136,100,42854,6,0,B|114:131|131:170,1,73.75,6|0,0:0|0:0,0:0:0:0:
318,124,43135,2,0,B|279:107|242:132,1,73.75
238,332,43415,2,0,B|255:293|230:256,1,73.75,8|0,0:0|0:0,0:0:0:0:
84,307,43695,1,0,0:0:0:0:
84,307,43836,2,0,L|158:301,1,73.75
390,251,44116,1,0,0:0:0:0:
390,251,44256,2,0,L|317:245,1,73.75,4|0,0:3|0:0,0:0:0:0:
119,198,44537,2,0,B|114:161|114:161|126:119,1,73.75,8|0,0:0|0:0,0:0:0:0:
254,45,44817,2,0,B|259:82|259:82|247:124,1,73.75
209,270,45097,6,0,L|196:332,1,55.3125021100045,6|0,0:0|0:0,0:0:0:0:
119,198,45378,1,0,0:0:0:0:
104,126,45518,1,0,0:0:0:0:
173,150,45658,2,0,L|253:169,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
372,199,45939,1,0,0:0:0:0:
372,199,46079,2,0,L|292:218,1,55.3125021100045
463,267,46359,1,0,0:0:0:0:
463,267,46499,2,0,L|383:286,1,55.3125021100045,4|0,3:0|0:3,0:0:0:0:
225,306,46780,2,0,L|305:325,1,55.3125021100045,8|0,0:0|0:0,0:0:0:0:
367,370,47060,2,0,L|287:389,1,55.3125021100045
122,116,47340,5,6,0:0:0:0:
243,178,47621,1,0,0:0:0:0:
104,244,47901,1,0,0:0:0:0:
225,306,48182,1,0,0:0:0:0:
225,306,48322,1,0,0:0:0:0:
256,192,48462,12,0,49794,0:0:0:0:
Topic Starter
fieryrage
i wanna di e lolz

all updated
riktoi
why no surs http://www.imdb.com/title/tt0805815/

[EXTREME HOUSE PARTY FT. CORY BRAXTER]

seems fine to me apart from some back and forth stuff/sharp angles that i'm not really a fan of

[Toy's Insane]

nothing else except the confusing gaps in the kiai ( 00:34:303 - 00:34:583 - and 00:41:032 - 00:41:312 - )
way better to have sliders from the red and white tick to fill out those, just for consistency.
(sorry for bad englando)

[Insane]

i guesssss you could do small nerfs on these two jumps so they won't feel as forced (dunno they're not really forced but a bit of out of place i suppose? that probably means the same thing lo)
00:17:621 (1,2,3,4) -
00:35:985 (2) - followpoint between this and 00:35:845 (1) - could split the sliderend of 00:35:004 (1) - for aesthetics (unless blanket is necessary)))))

00:35:845 (1) - this slider actually works pretty nicely as a stopper, even if you aim a bit too far forward if you hit it once you won't break

00:39:770 (1,2,3,4,5) - i would put consistent spacing between these

[Hard]

00:44:817 (2,3,1) - dunno if this fine for a hard diff

if i didn't type the diff here it's good for me thx

modding sux
A r M i N
the CS3 Ex diff is gone where is it it was fun :(
Topic Starter
fieryrage
im losing track of who im giving kds to at this point
responding once im home

@armin it was removed like 3 months ago lol, aesthetically it was really poorly thought out
Topic Starter
fieryrage
rik

riktoi wrote:

why no surs http://www.imdb.com/title/tt0805815/ kind of redundant to have the title of the song in the sources as well imo

[EXTREME HOUSE PARTY FT. CORY BRAXTER]

seems fine to me apart from some back and forth stuff/sharp angles that i'm not really a fan of end me

[Insane]

i guesssss you could do small nerfs on these two jumps so they won't feel as forced (dunno they're not really forced but a bit of out of place i suppose? that probably means the same thing lo) i already nerfed them to shit as it is especially the jumps at 9 secs so ya i don't think it really needs more nerfing

00:17:621 (1,2,3,4) - this 1 is fine cuz the vocals are emphasized a lot here tho i might change the pattern up a bit

00:35:985 (2) - followpoint between this and 00:35:845 (1) - could split the sliderend of 00:35:004 (1) - for aesthetics (unless blanket is necessary))))) overlap 00:34:443 (3,2) - if i remove that then ugly

00:35:845 (1) - this slider actually works pretty nicely as a stopper, even if you aim a bit too far forward if you hit it once you won't break eyea (im assuming this isnt a suggestion if it is pm me and tell me im stupid)

00:39:770 (1,2,3,4,5) - i would put consistent spacing between these emphasizing the "gotta" more here

[Hard]

00:44:817 (2,3,1) - dunno if this fine for a hard diff idk why it wouldnt be considering the spacing has been like this throughout most of the song, if anything it's a bit increased here because it's near the end + finish

if i didn't type the diff here it's good for me thx

modding sux YEA

ty! even tho i denied everything u brought up good points so its okD
Spaghetti
Better than my set.

Bubbled! Good luck fiery.~
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