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polka

DeRandom Otaku wrote:

Polka's Advanced

  1. 00:56:519 (2,3) - stack for consistency :arrow: I feel the song is slightly starting to pick up, thus that should emphasized with an increased gap between the notes.
  2. 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left :arrow: Can't do that without shattering DS sorry
gl gl
No changes here.
Deramok
i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

unfading nightmares
  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) -
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) -
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) -
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) -
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) -
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) -
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~

aia's insane
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead)
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws

hard
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -

normal
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Topic Starter
Yales

Deramok wrote:

i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7am

unfading nightmares
  1. 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of. You mean that there's an empty tick and you don't get why? It's because that note is actually pretty low, so I choosed to not map it to make it more like an echoe than a note that would be mapped such as a beat.
  2. 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4. I'm not sure to get it x: But you wonder why I mapped (4) a 1/2 slider, it's because I wanted to emphasize the sound at the beginning of the slider which is way stronger than the one at the middle or even after.
  3. 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo. Well it follows the melody just fine.
  4. 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed. It's a thing to put a high spacing on strong notes. It's even overused now. But I wouldn't say it's the only technique for a jump. And a jump on low notes can be different but just as good, also, via 00:06:212 (1) - the pattern radically slows down which allows to put a lot of emphasize in that slider sound. Way more than the jumps just before.
  5. 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) - Changed in my own way to make it more in harmony with the music.
  6. 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders For violins (or smthing)
  7. 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is. Right, fixed the first point, but still leaving the pattern with a reverse, the kick sliders are here for the "coming up" in the music.
  8. 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) - At the beginning I always used the same rhythm. 00:23:750 (2,3,4,5) - Focus on piano, 00:24:981 (3,4,5,6) - hihats. 00:26:212 (3,4) - piano 00:26:981 (1) - "break" 00:28:673 (1,2) - piano 00:29:904 (3,4,5) - hihats. 00:31:904 (1,2) - break. 00:33:596 (1,2) - piano. 00:34:981 (3,4) - hihats etc. xD Otherwise, it would be only triples, and that's not what I want as those sounds aren't really audible, it's more a pretty fast pace they give than some concrete beats.
  9. 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) - Naaaah, not touching those, they're here at the same position from the beginning to the end, this is THE part I want to emphasize that way. I even put special hitsounds for those etna xD
  10. 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) - Makes sense. Fixed.
  11. 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances. Putting 5 notes for background sounds is exactly what I hate in new mapping xD. Also, I could go for full 1/2 but since the music seems to come higher and higher, I'm making the pace faster by adding a triple there.
  12. 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) - I prefer to not add one here because if 00:49:135 (7,8,1) - feels it's a continous melody, 00:50:519 (1) - feels that the pace is kinda changing from there.
  13. 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays. And once more, those are the same sounds I'm representing from the beginning.
  14. 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber. It's really not hard to hit so w/e.
  15. 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out. That wouldn't play that great :c Also, I feel the pattern already intensify the first combo notes enough the way it is.
  16. 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) - Obviously because I'm not showing the same thing.
  17. 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2 Right. But I don't feel it would play that great as it's on red tick. So I prefer to focus on the melody that definetly calls for 1/2 circles.
  18. 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7 Because I'm representing the melody that creates such a vague (going high and low). The 5 notes stream is common enough to make it really easy to play and I feel that it represents the music more this way than spamming stream just because there's a note...y'know xD
  19. 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern. Well, I'm not against a suggestion with an example cause not really sure how to make it here. That's why I just went for something pretty standard by making the whole pattern constant.
  20. on the rest of the spacing and patterns i can't complain since they play quite neatly~

aia's insane
  1. 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why That sound is pretty strong though. Definetly calls for a 1/1 slider to emphasize it xD
  2. 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead) Same as in my map, it represents the violins.
  3. 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
  4. 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
  5. 00:32:519 (3,4) - might want to make some sort of quint out of this as well
  6. 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
  7. 00:52:442 (2) - overmapped?
  8. 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
  9. besides that this map looks too clean for me to find flaws

hard
  1. 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano But the violins :c
  2. i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -

normal
  1. so.many.spinners. x)
    but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes

let's hope i formatted this properly
Thanks mate, it was unexpected ! :D
polka

Deramok wrote:

polka's advanced
  1. 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in :arrow: There isn't?
  2. 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice :arrow: It's what the music calls for.
  3. 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here What elese should I do? In easier difficulties, undermapping is important.
  4. 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) - :arrow: I did that to help vary the patterns and keep things from getting repetitive.
No changes here.
Net0
Hey there o/, I decided to give it a try and mod this, I really like this song :D . If you find this mod useful, hopefully your open for a m4m (at least according to this https://osu.ppy.sh/forum/p/5425149). So if you can mod this, I'd really apreciate https://osu.ppy.sh/s/502648

[General]
    1. Tags What about taking a few tags from the ranked mapset: Touhou 東方音弾遊戯6 taketori hishou 竹取飛翔 ~ Lunatic Princess
    2. You have currently 3 combo colors: Combo 1 (R:270 G:70 B:70) Combo 2 (R:128 G:128 B:192) Combo 3 (R:199 G:113 B:208). I liked all colors, and I think combo 2 and 3 work great as a pair, so, maybe you could add a combo 4 to also form another good pair with combo 1? I suggest;
    3. The ending of the diffs is not consistent;
      02:16:673 - Normal
      02:19:135 - Polka's Advanced
      02:16:673 - Hard
      02:19:135 - Aia's Insane
      02:16:673 - Unfading Nightmares
    [Spinners]


    • I've seen many mods talking about the spinners. So let's get to them:

      Using spinners with reasonable lentgh is the most important guideline out there about spinners. Mostly to avoid spinners spam or deathspinners.

      Therefore, the spinners presented in the difficulites I've check are all reasonable enough, so there's no 'unrankability' about it. About the amout of them; In Normal you have used 15 spinners, in hard difficulty 7 and extra 0. The mapping of those spinners is consistent inside each diff;

      Normal

      00:09:904 (1) -
      00:18:519 (1) -
      00:41:904 (1) -
      01:00:365 (1) -
      01:13:904 (1) -
      01:23:750 (1) -
      01:36:058 (1) -

      This are all located before the bookmarks, and the taking a look over the musical structure, it shows that they're consistently mapping the streams and transitions from each part of the song, therefore, in the end of the musical phrases.

      About the kiai spinners. I'd like to believe that their frequency has increased to give emphazis to the main chorus, since they're steadly appearing and now are progressivelly showing themselves more often, while also keeping the structure of ending the musical phrases/mapping streams/transitions

      01:36:058 (1) -
      01:40:981 (1) -
      01:50:827 (1) -
      01:55:750 (1) -

      Considering that this is normal I've checked that all of them have enough recovery time as well. So let's get to a few suggestions to slightly improve this spinners consistency:

      -The first spinner is fine and I'll use it as the principle of the map in general

      00:09:904 (1) -

      -This spinners lasts for 4/1 and the recovery time is also 4/1.

      00:18:519 (1) -

      -This one is longer following the music as well, with a 4/1 recovery time as well.

      00:41:904 (1) -

      -Same as the spinner 1 ^

      01:00:365 (1) -

      -Now this spinner is quite curious. His duration 01:00:365 - ~ 01:02:827 - is following one sound and when the stream sound starts it stops and gives the map a gap of 2/1. This could work as emphasis to the stream sound. But I must say it's odd that the previous one had spinners on it 00:41:904 (1) - , and the spinner two also have used the same gap for the stream 00:18:519 (1) - .

      -On the next spinner the stream sound was also mapped:01:13:904 (1) - . So far we could discuss that the pattern of the spinner is Gap/Mapping/Gap/Mapping . If this pattern is followed until kiai than it'd be all ok, but the next spinner

      01:23:750 (1) -

      Also mapped the stream. So the result is this:

      Gap 00:18:519 (1) - /stream 00:41:904 (1) - /Gap 01:00:365 (1) - / Stream 01:13:904 (1) - /Stream 01:23:750 (1) - / .

      My suggestion is: take this last spinner 01:23:750 (1) - and increase it's duration until the next big white tick 01:26:212 - to give it the 4/1 gap . This would also make the spinner cover both transition sounds and streamy sounds as well.

      I won't comment the kiai spinners because they look fine.

      Extra

      Final suggestion about this: add at least ONE spinner to the diff Unfading Nightmares. I feel like it's reasonable enough that if you consistently have used spinners to map your lower stars difficulties, there must be at least one part of this song that you can really see a spinner being a good way to go, even if it's an extra difficulty.
  1. I won't get in details about the mapping but later one, I can give it a mod no kds if you want to[/notice]
Good song, and good mapper, I believe in this set, hopefully you won't give up on this xD
Topic Starter
Yales
Added a color, made that spinner last for longer but not adding one on extra cause it's just not the same representation, and adding one at the very end is meh.

Also, the fact that the map doesn't end on same timing isn't a big deal I believe because it's not the same mapper.

I'll get to your map soon!

Nice mod ;)
polka
Do you need me to make like, a light insane or something to fix the spread?
Topic Starter
Yales

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
polka

Yales wrote:

PolkaMocha wrote:

Do you need me to make like, a light insane or something to fix the spread?
C00l is making it!
C00L
C00L
yales when u back ;w;
Topic Starter
Yales

C00L wrote:

yales when u back ;w;
In one year lol
A1caida
Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) -
You can also remove nc here 00:04:981 (1) -
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"?
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) -
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion)
02:00:827 (2,3) - (and others) different sounds(can you? understand me?)
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds
00:43:442 (2,3,4,5,6) - and other patterns like this ^
00:32:673 (1) - remove nc
00:32:981 (1) - ^
00:33:596 (1) - maybe remove nc?
01:45:519 (6) - nc from here will be better
02:16:212 (1,1,1) - remove nc
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
Topic Starter
Yales

-Alcaida wrote:

Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) - fixed
You can also remove nc here 00:04:981 (1) - Nope, new stenza
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz It's not because it's not jumping everywhere it's meaningless
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this same
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz Were you talking about the overlap? not sure why you think it's "ugly" but well, I didnt like the part so changed for now
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently fixed
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"? mh, why not? lol it's probably for the same reason you wanted me to include different spacing there 00:11:750 (3,4,5,6) -
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) - nope, sounds are different.
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion) well, this is just reading factor ^^
02:00:827 (2,3) - (and others) different sounds(can you? understand me?) It fits. who said that "when 2 circles are stacked it has to be the same sound" x.x
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds nope
00:43:442 (2,3,4,5,6) - and other patterns like this ^ nah, random spacing isn't my thing ^^
00:32:673 (1) - remove nc no, it's fine
00:32:981 (1) - ^ ^
00:33:596 (1) - maybe remove nc? This one is debatable indeed, but I think it makes the pattern more light so it's good
01:45:519 (6) - nc from here will be better It won't, it would actually be missleading and I don't get why you should put a NC on a blue tick in the first place :p
02:16:212 (1,1,1) - remove nc Why? It fits great for a final
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
thanks!
Underforest
mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them
00:45:596 (2,2) - ^
01:07:750 (5,1) - ^
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad
00:17:289 (1,3,1) - these overlaps can be confusing
diff is good too, but you can replace spinners with some of mapping

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too
01:18:519 (4) - ctrl+g?

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Lafayla
Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) -

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) -

01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better

01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement

01:17:596 (1) - doesn't feel very emphasized currently

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) -
goodluck, thank
Topic Starter
Yales

Underforest wrote:

mod v1 in 2018

m4m

[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea I'll seek for more opinions then.
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them fixed
00:45:596 (2,2) - ^ not sure those are actually bad, but I fixed in case.
01:07:750 (5,1) - ^ fixed
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts It's not unrankable. Also I don't dislike the way it fits the music whether than just "filling" as you usually see in other maps. I got rid off 4 of them though to make the end a bit more "light"
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles changed with a 1/1 slider instead for star rating issue.

[advanced]
looks good

[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad I really like how it looks.
00:17:289 (1,3,1) - these overlaps can be confusing I think it's ok for a hard diff.
diff is good too, but you can replace spinners with some of mapping I'll see with other opinions, and if hard diff needs to get boosted for the spread rofl

[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too I feel it fits the piano great.
01:18:519 (4) - ctrl+g? I like the flow herem and it would mess up a bit the next 1/4 too.

won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Thanks!

Lafayla wrote:

Hello
Lunatic

00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better I like the way it is simplified right now. There's nothing in the music that calls for a speed up, it's just the intro, and gives more impact to 00:04:981 (1,2,3,4) - imo

00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option Not that I dislike my overmap but since next sliders are also overlapping I took your idea to make it more light.

it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing fixed as suggested, nice catch

00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are I get your point, but I like the global flow of this pattern. I feel it represents the overall music (if not precisely) well here

00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section I don't think I dislike it...idk. I'll try to seek for more opinions about it!

00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) - I feel that from 00:57:904 (1) - this point the whole music gets more "global" such as a build up so I don't think I need to give special emphasize here

01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) - Slightly fixed?
I don't think players follow sliders this accurately though, while I play it I just go in a straight line. But I hope the minor modification will help.


01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better I kinda get your point,
but I kinda disagree here. The 1/1 slider slows the movement of the previous jump which consequently gives emphasis to it.


01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement I didn't totally agree with your point here but fixed to fix the next point xd

01:17:596 (1) - doesn't feel very emphasized currently fixed

01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets even if I get the concept, it doesn't bother me more than that tbh

01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) - I really like this kind of angles though! I did, regardless, an improvement on the pattern's balance.
goodluck, thank
Thank you very much!
AMX
Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics
00:42:365 (3) - NC
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound

Lunatic
00:56:519 (7) - Ctrl+G for better flow?
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here.

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part
00:56:212 (7,8) - Reduce spacing its not that strong sound
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit


Couldnt really find anything more, take a star! GL
Topic Starter
Yales

AMX wrote:

Hi!

Only modding Hard+ since I didnt find anything on the others.

Hard

00:17:904 (3,1,2) - Overlap equally for aesthetics fixed
00:42:365 (3) - NC If I put one here I feel i'd need to put another one on the next slider which wouldn't make more sense, so I prefer let it as it is.
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that. Not that I don't get your point, but I really prefer that spins on a beat like that, because it somehow gives a concrete reason to spin in my point of view.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound mh, I don't think it means I hide it, but fixed just in case.

Lunatic
00:56:519 (7) - Ctrl+G for better flow? This 1/4 slider is always more spaced even on the hard diff, it's really the part I want to emphasize the most.
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well Okay!~
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here. changed

Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part It is indeed but it's another interpretation to the music. Let's say the whole song was this "calm" it doesnt mean you wouldn't add some jumps so yea :p
00:56:212 (7,8) - Reduce spacing its not that strong sound I feel it's actually pretty strong, also flow is good here. Which doesn't really feel like a jump section as hitting those 2 notes isn't that hard.
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit nerfed a tiny bit


Couldnt really find anything more, take a star! GL
Thanks!
TheLeviathan
M4M

Unfading Nightmares

00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double
00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing
01:04:519 (1) - There is nothing playing under this 1/2
01:04:750 (2) - same ^
http://prntscr.com/hzfuq7 - this matches music perfectly ^
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) -
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao
Could be perfect spinner in the end - if you mind

Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat

Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion
01:51:981 - unused inheritance point, but who cares :)


Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
Topic Starter
Yales

TheLeviathan wrote:

M4M

Unfading Nightmares

00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v I'm not sure to get your point. And can't see the difference from what it is right now with the screenshot. Although I do think it emphasize 00:44:365 (1) - pretty well as it is
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double That's a reading problem. It's not 1/4 because the music keeps on 1/2. Also,
the music isn't flat, it's not a metronome you know, so I'm representing it by increasing/decreasing spacing.

00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way Yep, this is just reading factor. Rhythm is obvious enough in my point of view to let it as it is.
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing Nah it doesn't prove much. It's not because the spacing is the same that it has to play the same. It's in the music.
01:04:519 (1) - There is nothing playing under this 1/2 ? There is a pretty huge beat.
01:04:750 (2) - same ^ same
http://prntscr.com/hzfuq7 - this matches music perfectly ^ No I can hear the beats missing and letting a red tick empty out of noehwere plays really bad.
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) - I think it fits. And why would it not fit here but fit in another place? o.o
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao In your screenshot 2, 3 and 4 flows poorly + spacing from 6 to 7 is random as 7 is actually really quiet com,pared to other, but it has the highest spacing in your pattern. + my pattern looks better in my opinion, taste though.~
Could be perfect spinner in the end - if you mind Nope, lots of map use a spinner like that, but to me, it "fills" but doesnt "fits"

Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here well.. .that makes it a good flow.
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea I don't think it calls for a jump nope
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat But this is leading to the last kiai, intensity has to be different.

Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost This is the part I want to emphasize the most and I used same technique in all other diffs you checked.
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked I disagree, flow is good here.
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion Nope,
a movement here wouldnt fit in my opinion and it emphasize 01:21:596 (2) -

01:51:981 - unused inheritance point, but who cares :) I do care about it, but it's not unused as I stopped the kiai there to make another fountain here 01:52:058 -


Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
Thanks for the check
Serizawa Haruki
Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places)
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap
  5. 01:44:058 (2,3) - You could blanket these
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency)
  3. 00:26:519 (3,4,5) - Awkward flow
  4. 00:28:365 (1,3) - There is no reason to have a overlap here
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent
  5. 00:42:135 - You missed a sound here
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing
  2. I'm really impressed by this diff, good job!
Topic Starter
Yales

J a c k wrote:

Hey M4M
Normal
  1. 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps Well.. If I were to change it'd actualle be 00:06:519 (2) - to avoid the stack.
    But I don't want this part to have to much movement
  2. 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map I don't dislike isosceles triangle neither though
  3. 00:51:442 (1,2) - Blanket is noticeably off (also in some other places) Is it? o.o I tried to fix a bit but ye.. o.o
  4. 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap Well, I don't know, except at the beginning i always stacked 1/1 rather than 1/2. I think what's confusing in normal is just stacks by itself but here since it's 1/1 you have the time to notice I think.
  5. 01:44:058 (2,3) - You could blanket these Nahh, blanket doesn't look that cute
  6. 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical I don't dislike my pattern though lol. I fixed the non-symmetrical slider though.
  7. 02:14:827 (5,6) - Don't stack them, looks like 1/2 I don't know, i'll try to get other opinions on it, I think it's fine.
Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
  1. 01:22:673 (2,3) - This looks very messy imo, I would change it Why? o.o What is messy?
  2. 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency) custom stack looks better
  3. 00:26:519 (3,4,5) - Awkward flow why?
  4. 00:28:365 (1,3) - There is no reason to have a overlap here Not sure to get your point? there's no reason to have a reason for an overlap I think. It's just a pattern.
  5. 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too Nah, it's just fine
  6. 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction I think the stack represents the music pretty well here though,
    also flow is fine here.
  7. 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here Overmapped? o.o It isn't, also the music IS more intense here. And it's the final, it fits great.
Lunatic
  1. 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same Not that I don't get your point but it plays just fine. a higher spacing would make 00:10:135 (3) - on blue tick harder to deal with.
  2. 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that Added.
  3. 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good Changed a tiny bit the angle, but ye...
    nothing i can really do here if I don't want to mess up the overlaps.
  4. You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent Nah it's ok like this. 00:24:519 (6,7) - actually slow down more than 00:25:135 (3,4) - nothing really confusing about it, and keeping only the spaced one would feel weird.
  5. 00:42:135 - You missed a sound here Added
  6. 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm same than 02:10:519 (1,2,3,4,5,6,7,8) - and after the 1/4 doesnt bother me more than that
Unfading Nightmares
  1. 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing Changing the combo color won't change the pattern though, especially because it's confusing the combo color also fits.
  2. I'm really impressed by this diff, good job!
Thanks!
JeZag
hello, saw your thing in #modreq.

i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks in the section starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)


on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Topic Starter
Yales

JeZag wrote:

hello, i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)

my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.

i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -

if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)
Hello, thanks for your check.

The reason I didn't use this kind of gimmick anywhere else it's because the melody at this part doesn't come back anywhere else. And yet, I made a recall there 01:27:442 (1,2,3,4,5,6) -

Why did I chose to map this part like that? It's because I feel the melody does call for some "spam 1/2 circles" but the music isn't intense enough to put some jumps as it is starting to be from 00:52:981 (1) - . But it doesn't mean that the music is totally flat neither. And this is what I'm representing here by different spacing uses.

As a player, and from what I can see with testplays, I know that when you're sightreading this one 00:44:058 (6,7) - it can be a bit surprising, so if it's your first play on the map, you might misread it and end up by hitting a 100x. But I can assure that the melody is clear enough to not make the same mistake twice and to at least not messing up with 00:44:981 (5,6,7,8) - etc. I can play my map, and I saw quite a lot of testplays in 2 years now.

Also, this one 00:44:981 (5,6) - is perefectly readable. I'd say the main problem (if there is one) would be the circles followed by sliders like: 00:44:058 (6,7) - 00:45:289 (7,8) - 00:45:904 (2,3) - 00:46:519 (5,1) - because unlike the 2 circles, ppl might not be used to this pattern. But once more, I'm pretty sure that once you get the overall rhythm of this section (which isn't really hard to get, it's just some 1/2 spam) you won't mess up here.

I could replace those by doing such as I did from here 00:48:365 (2) - though. But then I'd like to get opinion from advanced players that can pass the map and does think that there's a problem of playability, rather than reading.

Reading factor is a skill, such as aim and stream ability. It's just not recognize by the star rating so ppl don't really care about it.

I know that my map is quite technique overall, and the star rating is really underrated but it doesn't mean it's bad neither !

So yep, I won't change the structure of this section because this is exactly what I see in the music, I also think that it's not a really hard part (except for the stamina rofl). But I'm willing to do something more like 00:48:365 (2,3,4,5,6) - rather than 00:45:289 (7,8) - if there's a concrete reason for it!

Thank you for your check and I'll stay open to reply (here or through PM)!


EDIT:

JeZag wrote:

on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
Not sure to get your point ._.

EDIT 2: gz on my 600th post
realy0_
dat kudo spam
polka

J a c k wrote:

Veridian's Advanced
  1. 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well :arrow: Why
  2. 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) - :arrow: ok
  3. 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) - :arrow: ok
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496,180,73596,1,8,0:0:0:0:
400,100,73904,6,0,L|396:32,2,62.5,4|8|8,0:1|0:0|0:0,0:0:0:0:
308,184,74519,2,0,L|236:188,1,62.5,8|8,0:0|0:0,0:0:0:0:
196,152,74827,2,0,L|124:156,1,62.5,6|4,0:3|0:3,0:0:0:0:
80,124,75135,5,4,0:1:0:0:
80,124,75289,1,2,0:0:0:0:
80,124,75442,1,8,0:0:0:0:
4,260,75750,2,0,P|4:304|72:292,1,125,0|8,0:0|0:0,0:0:0:0:
168,224,76365,6,0,L|256:220,1,62.5,4|2,0:1|0:0,0:0:0:0:
292,220,76673,1,8,0:0:0:0:
404,276,76981,2,0,P|416:220|384:136,1,125,0|8,0:0|0:0,0:0:0:0:
360,36,77596,6,0,L|444:32,2,62.5,4|0|8,0:1|0:0|0:0,0:0:0:0:
260,108,78212,1,0,0:0:0:0:
160,36,78519,1,10,1:0:0:0:
60,112,78827,6,0,P|56:152|72:196,1,62.5,4|2,0:1|0:0,0:0:0:0:
108,216,79135,1,8,0:0:0:0:
220,276,79442,2,0,P|280:288|348:264,1,125,2|2,0:3|0:3,0:0:0:0:
280,160,80058,5,4,0:1:0:0:
280,160,80212,1,0,0:0:0:0:
280,160,80365,1,8,0:0:0:0:
332,44,80673,2,0,P|272:32|204:56,1,125,0|8,0:0|0:0,0:0:0:0:
108,120,81289,6,0,L|32:124,2,62.5,4|0|8,0:1|0:0|0:0,0:0:0:0:
104,244,81904,2,0,L|241:237,1,125,0|8,0:0|0:0,0:0:0:0:
336,316,82519,5,4,0:1:0:0:
380,272,82673,2,0,L|376:200,1,62.5,2|8,0:0|0:0,0:0:0:0:
496,244,83135,2,0,L|489:102,1,125,8|10,0:0|0:0,0:0:0:0:
400,36,83750,5,12,0:1:0:0:
308,120,84058,1,8,0:0:0:0:
216,36,84365,1,8,0:0:0:0:
128,124,84673,1,8,0:0:0:0:
36,40,84981,1,4,0:0:0:0:
256,192,85058,12,0,86827,0:0:0:0:
8,112,87442,6,0,L|140:108,1,125,6|8,0:0|0:0,0:0:0:0:
180,64,87904,1,0,0:0:0:0:
228,104,88058,2,0,P|236:144|228:180,2,62.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
352,132,88673,6,0,P|414:141|492:112,1,125,4|8,0:3|0:0,0:0:0:0:
404,20,89289,2,0,P|342:11|264:40,1,125,4|4,0:3|0:1,0:0:0:0:
236,68,89750,1,0,0:0:0:0:
188,108,89904,6,0,L|96:112,2,62.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
276,196,90519,2,0,L|356:192,2,62.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
220,228,90981,1,0,0:0:0:0:
168,260,91135,6,0,P|152:320|180:380,2,125,4|8|2,1:0|0:0|0:3,0:0:0:0:
284,308,92058,1,12,0:0:0:0:
284,308,92212,1,4,0:0:0:0:
284,308,92365,6,0,L|412:304,1,125,12|8,0:0|0:0,0:0:0:0:
476,200,92981,2,0,L|344:204,1,125,2|8,0:0|0:0,0:0:0:0:
304,164,93442,1,0,0:0:0:0:
260,120,93596,6,0,L|256:44,2,62.5,4|2|8,0:1|0:0|0:0,0:0:0:0:
192,224,94212,2,0,L|196:316,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
140,188,94673,1,0,0:0:0:0:
88,152,94827,6,0,L|84:20,1,125,4|8,0:1|0:0,0:0:0:0:
200,76,95442,2,0,P|260:92|336:56,1,125,0|8,1:0|0:0,0:0:0:0:
368,36,95904,1,0,0:0:0:0:
420,68,96058,6,0,L|496:64,2,62.5,4|2|8,0:0|0:0|0:0,0:0:0:0:
476,180,96673,2,0,L|552:176,2,62.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
424,212,97135,1,2,0:0:0:0:
372,248,97289,6,0,P|356:296|388:384,1,125,4|8,0:1|0:0,0:0:0:0:
268,304,97904,2,0,L|132:308,1,125,0|8,0:0|0:0,0:0:0:0:
96,268,98365,1,0,0:0:0:0:
52,220,98519,6,0,L|4:168,2,62.5,4|2|8,0:1|0:0|0:0,0:0:0:0:
128,120,99135,2,0,L|76:60,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
172,168,99596,1,0,0:0:0:0:
212,216,99750,6,0,B|276:236|268:196|336:212,3,125,4|8|2|10,0:1|0:0|0:0|0:0,0:0:0:0:
388,100,100981,2,0,B|454:115|446:75|510:95,3,125,4|8|2|2,0:1|0:0|0:3|0:3,0:0:0:0:
464,212,102212,6,0,P|488:264|452:348,1,125,4|8,0:1|0:0,0:0:0:0:
420,364,102673,1,0,0:0:0:0:
364,336,102827,2,0,L|272:340,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
384,212,103442,6,0,L|232:220,1,125,4|8,0:1|0:0,0:0:0:0:
176,312,104058,1,0,0:0:0:0:
84,228,104365,1,8,0:0:0:0:
168,136,104673,6,0,P|172:96|100:120,3,125,4|8|2|8,0:1|0:0|0:0|0:0,0:0:0:0:
96,220,105904,2,0,B|128:252|172:252|172:252|164:264|164:264|216:264|264:316,2,187.5,12|2|8,0:1|0:0|0:0,0:0:0:0:
184,116,107135,6,0,P|220:92|332:116,1,137.500004196167,4|8,1:0|0:0,0:0:0:0:
364,140,107596,1,0,0:0:0:0:
420,180,107750,2,0,L|504:176,2,68.7500020980836,6|0|8,1:0|0:0|0:0,0:0:0:0:
400,316,108365,6,0,L|520:312,2,103.125003147125,4|0|0,0:1|0:0|0:0,0:0:0:0:
336,288,108981,1,0,0:0:0:0:
220,380,109289,1,8,0:0:0:0:
116,292,109596,6,0,P|96:256|120:152,3,137.500004196167,4|8|2|8,0:1|0:0|0:0|0:0,0:0:0:0:
228,92,110827,2,0,P|248:128|224:232,3,137.500004196167,4|10|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
164,336,112058,6,0,L|328:332,1,137.500004196167,4|8,1:0|0:0,0:0:0:0:
364,360,112519,1,0,0:0:0:0:
364,360,112673,1,6,1:0:0:0:
452,256,112981,2,0,P|456:224|448:184,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
408,132,113289,6,0,L|504:128,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
292,56,113904,2,0,L|212:60,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
408,132,114519,1,4,0:1:0:0:
296,212,114827,1,8,0:0:0:0:
416,280,115135,1,4,0:1:0:0:
300,352,115442,1,0,0:0:0:0:
256,192,115750,12,8,116673,0:0:0:0:
496,272,116981,6,0,L|336:276,1,137.500004196167,6|8,0:0|0:0,0:0:0:0:
300,244,117442,1,0,0:0:0:0:
240,280,117596,2,0,P|236:320|252:372,2,68.7500020980836,2|0|8,0:0|0:0|0:0,0:0:0:0:
236,144,118212,6,0,P|176:168|96:140,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
56,104,118673,1,0,0:0:0:0:
8,152,118827,2,0,L|12:312,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
60,340,119289,1,0,0:0:0:0:
112,296,119442,6,0,P|148:292|188:296,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
196,188,120058,2,0,P|260:204|344:168,1,137.500004196167,0|10,0:0|1:0,0:0:0:0:
384,144,120519,1,0,1:0:0:0:
440,184,120673,6,0,L|444:280,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
480,312,120981,1,8,0:0:0:0:
344,340,121289,2,0,L|192:344,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
148,380,121750,1,0,0:0:0:0:
88,344,121904,6,0,P|80:308|96:252,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
119,216,122212,2,0,P|123:182|115:148,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
72,96,122519,2,0,P|128:116|220:72,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
320,160,123135,6,0,P|383:136|447:157,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
496,204,123596,1,0,0:0:0:0:
456,260,123750,2,0,L|460:348,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
324,304,124365,6,0,L|160:308,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
124,336,124827,1,0,0:0:0:0:
68,296,124981,2,0,L|64:216,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
16,180,125289,1,8,0:0:0:0:
84,60,125596,6,0,P|144:44|228:60,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,152,126212,2,0,L|320:300,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
272,340,126673,1,2,0:0:0:0:
220,296,126827,6,0,P|188:300|144:296,2,68.7500020980836,2|2|8,0:0|0:0|0:0,0:0:0:0:
188,164,127442,2,0,L|184:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
224,40,127750,1,8,0:0:0:0:
352,88,128058,6,0,L|360:236,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,276,128519,1,2,0:0:0:0:
260,240,128673,2,0,L|172:244,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
136,200,128981,1,8,0:0:0:0:
68,80,129289,6,0,P|136:60|212:84,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
256,116,129750,1,0,0:0:0:0:
312,80,129904,2,0,L|396:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
444,48,130212,1,10,1:0:0:0:
472,180,130519,6,0,P|496:235|456:327,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
420,348,130981,1,0,0:0:0:0:
356,320,131135,2,0,L|256:324,2,68.7500020980836,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,204,131750,6,0,L|112:208,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
88,164,132212,1,0,0:0:0:0:
44,216,132365,2,0,L|48:288,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,132981,6,0,L|147:380,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
204,276,133442,1,2,0:0:0:0:
204,276,133596,2,0,P|256:256|356:288,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
392,312,134058,1,2,0:0:0:0:
444,268,134212,6,0,L|440:180,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
484,148,134519,1,8,0:0:0:0:
380,56,134827,2,0,B|312:76|312:76|244:60,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
192,16,135289,1,2,0:0:0:0:
144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136750,12,4,139135,0:0:0:0:
Topic Starter
Yales
Updated~
Noffy
200+ sp o:

Hello~
Sorry for the delay \qvq/
returning m4m!
hopefully helpful

[General]
  1. I know SV changes are generally discouraged in lower diffs like easy/normal/advanced, but the intro is so quiet that the sv not being lowered like in the higher difficulties feels.. off. I suggest having an inherited point at the start for like, .75sv, and have it change to 1.0 at 00:11:135 - . In normal, this would definitely not be deterimental to the player since there would be a spinner inbetween too.
  2. while the 10% volume in the intro works well for hitsounded objects, the ones without additions (primarily present in higher diffs) are really lacking in feedback, i.e. 00:04:981 (1,2,3,1,2,3,4,5) - here on top where every other object is difficult to hear.
  3. If you're gonna put the diffname as "Polka's" you should really add "PolkaMocha" to tags (also you have Veridian in tags twice)
[Normal]
  1. 00:04:981 (1) - http://puu.sh/z91Pg/5e2e3195b5.jpg maybe set the points like this instead for smoothnesses \ovo/?
  2. 00:31:750 (1,2) - Maybe make the same as 00:26:827 (7,1,2) - ? I feel that prior rhythm you used suits the song better o:
  3. 00:33:289 (1,2,3,4,5) - cute!
  4. 00:45:596 (2) - shorten by 1/1 to move 00:46:827 (1) - up to 00:46:519 - , that's where the more noteable sound is, and similar 1/2 reverses start at the same times (00:51:442 (1) - , 00:56:365 (1) - )
    > suggested visual: part 1 , part 2 .
[Polka's Advanced]
hai polkaa
  1. 00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
  2. 00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
  3. 00:46:519 (1,2) - sssstack is offff
  4. 01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
  5. 01:39:750 (1,2) - cute!!
[Hard]
  1. 00:12:827 (2,3,4,1,2,3) - really cool!!!
  2. 00:28:365 (1) - current wave is rather flat and sad, maybe make it an ittybitmore curvy? like: http://puu.sh/z95qi/7231b1a31e.jpg
  3. 01:26:519 (1,1,1) - ultra cool!! (same for lunatic)
  4. 01:40:981 (1) - 01:50:827 (1) - mmm.. weird/dissappointing this is the only diff that has these bits as a spinner, and the recovery. I think a rhythm like this http://puu.sh/z95xH/b404f99b71.jpg could fit as well, as the 1/4 gaps would reflect the non-stop nature of the instrument here, without having to have it as a spinner.
[Lunatic]
\ovo/ no suggestions here

[Unfading Nightmares]
  1. 00:22:673 (2) - I didnt feel like this got as much emphasis as 00:22:212 (1) - did despite their mapping similar sounds. Mayhaps delete 00:22:827 (3) - and make 00:22:673 (2) - a reverse slider instead, so that you get cute repeat rhythm additional: this could help 00:22:981 (4) - stand out more rhythmically too.
  2. 00:32:212 (1,2,1,1,1,1,1) - while this part of the song is pretty intense, this pattern felt.. really weirdly hard relative to other parts of the map. it has 1/4 sliders like you use a lot, and high spacing between, yes, but the largely linear fashion just.. makes it really hard to hit, even in comparison to like 01:31:750 (1,2,3,4) - . I'd heavily suggest figuring out a way to revise this pattern :s
  3. 00:43:135 - for this first part of the section, I dont see why you're mixing the regular spacing and the closer spacing for the paired 1/2 notes, like 00:43:750 (4,5,6,7) - vs. 00:44:981 (5,6,7,8) - , when starting at 00:48:058 - nearly all sets of 2 notes are paired with more spacing inbetween them. I think maybe it'd be cool if, for 00:43:135 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you used the paired spacing more often, with the smaller 1.0 spacing between each set of two notes, so that when 00:48:058 - starts it feels more like a buildup since then it'd be mixing the more variable spacing in too? :?:
  4. 00:56:212 (7,8,1) - emhpasis felt off here, since 00:56:365 (8,1) - are loudest, but 00:56:212 (7,8) - get biggest spacing... >.<

Concluding notes: Fantastic set!! best of luck!! :)
Topic Starter
Yales

Noffy wrote:

200+ sp o: Yales vs. Mirash, who'll be the winner? :oops:

Hello~
Sorry for the delay \qvq/
returning m4m!
hopefully helpful

[General]
  1. I know SV changes are generally discouraged in lower diffs like easy/normal/advanced, but the intro is so quiet that the sv not being lowered like in the higher difficulties feels.. off. I suggest having an inherited point at the start for like, .75sv, and have it change to 1.0 at 00:11:135 - . In normal, this would definitely not be deterimental to the player since there would be a spinner inbetween too. I get your point, but I'd really like to stay safe as much as possible for normal (the spread being kinda borderline). Even if a lower DS would make sense, I don't dislike the fast pace at the beginning, and I don't think it doesn't fit most likely because this is the first section introduced, so the player doesn't really know the overall speed of the map... I don't know if that's clear xd
  2. while the 10% volume in the intro works well for hitsounded objects, the ones without additions (primarily present in higher diffs) are really lacking in feedback, i.e. 00:04:981 (1,2,3,1,2,3,4,5) - here on top where every other object is difficult to hear. up to 15% I really don't want to make this too strong.
  3. If you're gonna put the diffname as "Polka's" you should really add "PolkaMocha" to tags (also you have Veridian in tags twice) Added,
    and removed 1 Veridian, nice catch.
[Normal]
  1. 00:04:981 (1) - http://puu.sh/z91Pg/5e2e3195b5.jpg maybe set the points like this instead for smoothnesses \ovo/? kinda fixed I think.
  2. 00:31:750 (1,2) - Maybe make the same as 00:26:827 (7,1,2) - ? I feel that prior rhythm you used suits the song better o: I actually prefer the second one, because all diffs have a slider reverse at these melody parts. I feel it would kinda be boring to put only those in normal though.
  3. 00:33:289 (1,2,3,4,5) - cute! thanks
  4. 00:45:596 (2) - shorten by 1/1 to move 00:46:827 (1) - up to 00:46:519 - , that's where the more noteable sound is, and similar 1/2 reverses start at the same times (00:51:442 (1) - , 00:56:365 (1) - )
    > suggested visual: part 1 , part 2 . makes sense, fixed as suggested.
[Polka's Advanced]
hai polkaa
  1. 00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
  2. 00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
  3. 00:46:519 (1,2) - sssstack is offff I personally think it looks better like this though xd
  4. 01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
  5. 01:39:750 (1,2) - cute!!
[Hard]
  1. 00:12:827 (2,3,4,1,2,3) - really cool!!! gosh, finally someone who doesn't dislike overlapping pattern on purpose cool xddd thanks!!!
  2. 00:28:365 (1) - current wave is rather flat and sad, maybe make it an ittybitmore curvy? like: http://puu.sh/z95qi/7231b1a31e.jpg fixed
  3. 01:26:519 (1,1,1) - ultra cool!! (same for lunatic) thanks :D
  4. 01:40:981 (1) - 01:50:827 (1) - mmm.. weird/dissappointing this is the only diff that has these bits as a spinner, and the recovery. I think a rhythm like this http://puu.sh/z95xH/b404f99b71.jpg could fit as well, as the 1/4 gaps would reflect the non-stop nature of the instrument here, without having to have it as a spinner. fixed
[Lunatic]
\ovo/ no suggestions here

[Unfading Nightmares]
  1. 00:22:673 (2) - I didnt feel like this got as much emphasis as 00:22:212 (1) - did despite their mapping similar sounds. Mayhaps delete 00:22:827 (3) - and make 00:22:673 (2) - a reverse slider instead, so that you get cute repeat rhythm additional: this could help 00:22:981 (4) - stand out more rhythmically too. drums aside, there's kind of build up in the music from this part. That's what I'm trying to represent here.
  2. 00:32:212 (1,2,1,1,1,1,1) - while this part of the song is pretty intense, this pattern felt.. really weirdly hard relative to other parts of the map. it has 1/4 sliders like you use a lot, and high spacing between, yes, but the largely linear fashion just.. makes it really hard to hit, even in comparison to like 01:31:750 (1,2,3,4) - . I'd heavily suggest figuring out a way to revise this pattern :s I know it might be hard to hit, but I think it fits, and looks really cool, 4 diffs were made before to prevent this kind of pattern imo, I think it's fine for an extra.
  3. 00:43:135 - for this first part of the section, I dont see why you're mixing the regular spacing and the closer spacing for the paired 1/2 notes, like 00:43:750 (4,5,6,7) - vs. 00:44:981 (5,6,7,8) - , when starting at 00:48:058 - nearly all sets of 2 notes are paired with more spacing inbetween them. I think maybe it'd be cool if, for 00:43:135 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you used the paired spacing more often, with the smaller 1.0 spacing between each set of two notes, so that when 00:48:058 - starts it feels more like a buildup since then it'd be mixing the more variable spacing in too? :?: I feel the the first part is actually preparing the second. I tried your suggestion, but then I feel that the second part would lose its impact :c I did put as a double 00:43:750 (4,5) - to stay constant and it'd feel less surprising at the kick slider.
  4. 00:56:212 (7,8,1) - emhpasis felt off here, since 00:56:365 (8,1) - are loudest, but 00:56:212 (7,8) - get biggest spacing... >.< spacing isn't everything. 00:56:365 (8,1) - it's the most sharp angle flow-wise. the whole pattern your hand kinda do a circle, but suddenly has to go back up to catch that note.

Concluding notes: Fantastic set!! best of luck!! :)
Thanks for this useful mod !!
Karen
fix metadata, the source is wrong


Unfading Nightmares
  1. 00:22:673 (2,3) - how about making a reverse slider here like 00:22:212 (1) - so they follow the same sound?
  2. 00:37:904 (5) - nc for consistency with 00:28:058 (1) -
  3. 00:47:750 (5) - ^ or just remove the nc on the first one
  4. 00:57:596 (5) - and 00:52:673 (1) - , i can't understand the nc system
  5. 01:04:365 (1,2,1,2,1,2,1) - it's kinda hard to play imo, try to make the flow more linear? like https://puu.sh/zcgyu/be9c4fe45a.png
Lunatic
  1. 00:09:904 (2,3) - maybe nc like you did in the top diff
  2. 01:46:981 - why not end the spinner here instead? the length just increase some unnecessary dofficulty
Topic Starter
Yales

Karen wrote:

fix metadata, the source is wrong fixed


Unfading Nightmares
  1. 00:22:673 (2,3) - how about making a reverse slider here like 00:22:212 (1) - so they follow the same sound? I get your point, but what I want to represent with this pattern is the build-up going on at this moment.
  2. 00:37:904 (5) - nc for consistency with 00:28:058 (1) -
  3. 00:47:750 (5) - ^ or just remove the nc on the first one
  4. 00:57:596 (5) - and 00:52:673 (1) - , i can't understand the nc system
    Well, the thing with those NCs are just to make the sliders go by 2. To me, the NC goes as a set with the patterns. like this 00:28:365 (1,2,1,2,1,2) - or here 01:40:981 (1,2,1,2,1,2,1,2) - or the famous 1-2 pattern. I don't mind removing it if anything but I like the style effect and I think it also lighter the pattern, also if I would NC to all similar rhythm in this song, it'd be overdone and it's not my intention.
  5. 01:04:365 (1,2,1,2,1,2,1) - it's kinda hard to play imo, try to make the flow more linear? like https://puu.sh/zcgyu/be9c4fe45a.png fixed I think
Lunatic
  1. 00:09:904 (2,3) - maybe nc like you did in the top diff fixed
  2. 01:46:981 - why not end the spinner here instead? the length just increase some unnecessary dofficulty makes enough sense, fixed.
polka
Polka's Advanced
hai polkaa

00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
00:46:519 (1,2) - sssstack is offff I personally think it looks better like this though xd
01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
01:39:750 (1,2) - cute!!

1) I dont hear anything. However, density should remain low as it's the slow intro!
2) Its intended to do that.
3) fixed
4)Im mapping the drums though (note this map is very old haha)
5) THANN AAKS

osu file format v14

[General]
AudioFilename: nmk - sola.mp3
AudioLeadIn: 0
PreviewTime: 87442
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:sola
TitleUnicode:sola
Artist:nmk
ArtistUnicode:nmk
Creator:Yales
Version:Polka's Advanced
Source:Touhou Project
Tags:BMS PolkaMocha Aia
BeatmapID:1037315
BeatmapSetID:427407

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.25
SliderTickRate:1

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272,316,64981,2,0,L|360:312,1,62.5,0|10,0:0|0:0,0:0:0:0:
388,344,65289,5,6,0:0:0:0:
480,260,65596,1,8,0:0:0:0:
384,180,65904,1,2,0:0:0:0:
384,180,66058,1,0,0:0:0:0:
384,180,66212,1,8,0:0:0:0:
284,256,66519,6,0,P|248:268|144:252,1,125,4|8,0:1|0:0,0:0:0:0:
88,160,67135,2,0,L|84:76,1,62.5,2|2,0:0|0:0,0:0:0:0:
84,36,67442,1,8,0:0:0:0:
188,108,67750,6,0,B|248:92|248:92|316:108,1,125,4|8,0:1|0:0,0:0:0:0:
420,168,68365,1,0,0:0:0:0:
420,168,68519,2,0,L|504:164,1,62.5,2|8,0:0|0:0,0:0:0:0:
512,288,68981,6,0,L|364:292,1,125,4|8,0:1|0:0,0:0:0:0:
280,356,69596,1,2,0:3:0:0:
224,328,69750,2,0,P|220:292|228:240,1,62.5,0|2,0:0|0:3,0:0:0:0:
280,156,70212,6,0,P|232:172|140:148,1,125,6|8,0:1|0:0,0:0:0:0:
64,84,70827,1,2,0:0:0:0:
64,84,70981,1,0,0:0:0:0:
64,84,71135,1,8,0:0:0:0:
8,196,71442,6,0,L|12:348,1,125,4|8,0:1|0:0,0:0:0:0:
132,360,72058,1,0,0:0:0:0:
132,360,72212,2,0,L|128:280,1,62.5,2|8,0:0|0:0,0:0:0:0:
188,188,72673,6,0,P|248:172|332:196,1,125,4|8,0:1|0:0,0:0:0:0:
404,264,73289,1,0,0:0:0:0:
496,180,73596,1,8,0:0:0:0:
400,100,73904,6,0,L|396:32,2,62.5,4|8|8,0:1|0:0|0:0,0:0:0:0:
308,184,74519,2,0,L|236:188,1,62.5,8|8,0:0|0:0,0:0:0:0:
196,152,74827,2,0,L|124:156,1,62.5,6|4,0:3|0:3,0:0:0:0:
80,124,75135,5,4,0:1:0:0:
80,124,75289,1,2,0:0:0:0:
80,124,75442,1,8,0:0:0:0:
4,260,75750,2,0,P|4:304|72:292,1,125,0|8,0:0|0:0,0:0:0:0:
168,224,76365,6,0,L|256:220,1,62.5,4|2,0:1|0:0,0:0:0:0:
292,220,76673,1,8,0:0:0:0:
404,276,76981,2,0,P|416:220|384:136,1,125,0|8,0:0|0:0,0:0:0:0:
360,36,77596,6,0,L|444:32,2,62.5,4|0|8,0:1|0:0|0:0,0:0:0:0:
260,108,78212,1,0,0:0:0:0:
160,36,78519,1,10,1:0:0:0:
60,112,78827,6,0,P|56:152|72:196,1,62.5,4|2,0:1|0:0,0:0:0:0:
108,216,79135,1,8,0:0:0:0:
220,276,79442,2,0,P|280:288|348:264,1,125,2|2,0:3|0:3,0:0:0:0:
280,160,80058,5,4,0:1:0:0:
280,160,80212,1,0,0:0:0:0:
280,160,80365,1,8,0:0:0:0:
332,44,80673,2,0,P|272:32|204:56,1,125,0|8,0:0|0:0,0:0:0:0:
108,120,81289,6,0,L|32:124,2,62.5,4|0|8,0:1|0:0|0:0,0:0:0:0:
104,244,81904,2,0,L|241:237,1,125,0|8,0:0|0:0,0:0:0:0:
336,316,82519,5,4,0:1:0:0:
380,272,82673,2,0,L|376:200,1,62.5,2|8,0:0|0:0,0:0:0:0:
496,244,83135,2,0,L|489:102,1,125,8|10,0:0|0:0,0:0:0:0:
400,36,83750,5,12,0:1:0:0:
308,120,84058,1,8,0:0:0:0:
216,36,84365,1,8,0:0:0:0:
128,124,84673,1,8,0:0:0:0:
36,40,84981,1,4,0:0:0:0:
256,192,85058,12,0,86827,0:0:0:0:
8,112,87442,6,0,L|140:108,1,125,6|8,0:0|0:0,0:0:0:0:
180,64,87904,1,0,0:0:0:0:
228,104,88058,2,0,P|236:144|228:180,2,62.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
352,132,88673,6,0,P|414:141|492:112,1,125,4|8,0:3|0:0,0:0:0:0:
404,20,89289,2,0,P|342:11|264:40,1,125,4|4,0:3|0:1,0:0:0:0:
236,68,89750,1,0,0:0:0:0:
188,108,89904,6,0,L|96:112,2,62.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
276,196,90519,2,0,L|356:192,2,62.5,0|0|8,1:0|0:0|0:0,0:0:0:0:
220,228,90981,1,0,0:0:0:0:
168,260,91135,6,0,P|152:320|180:380,2,125,4|8|2,1:0|0:0|0:3,0:0:0:0:
284,308,92058,1,12,0:0:0:0:
284,308,92212,1,4,0:0:0:0:
284,308,92365,6,0,L|412:304,1,125,12|8,0:0|0:0,0:0:0:0:
476,200,92981,2,0,L|344:204,1,125,2|8,0:0|0:0,0:0:0:0:
304,164,93442,1,0,0:0:0:0:
260,120,93596,6,0,L|256:44,2,62.5,4|2|8,0:1|0:0|0:0,0:0:0:0:
192,224,94212,2,0,L|196:316,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
140,188,94673,1,0,0:0:0:0:
88,152,94827,6,0,L|84:20,1,125,4|8,0:1|0:0,0:0:0:0:
200,76,95442,2,0,P|260:92|336:56,1,125,0|8,1:0|0:0,0:0:0:0:
368,36,95904,1,0,0:0:0:0:
420,68,96058,6,0,L|496:64,2,62.5,4|2|8,0:0|0:0|0:0,0:0:0:0:
476,180,96673,2,0,L|552:176,2,62.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
424,212,97135,1,2,0:0:0:0:
372,248,97289,6,0,P|356:296|388:384,1,125,4|8,0:1|0:0,0:0:0:0:
268,304,97904,2,0,L|132:308,1,125,0|8,0:0|0:0,0:0:0:0:
96,268,98365,1,0,0:0:0:0:
52,220,98519,6,0,L|4:168,2,62.5,4|2|8,0:1|0:0|0:0,0:0:0:0:
128,120,99135,2,0,L|76:60,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
172,168,99596,1,0,0:0:0:0:
212,216,99750,6,0,B|276:236|268:196|336:212,3,125,4|8|2|10,0:1|0:0|0:0|0:0,0:0:0:0:
388,100,100981,2,0,B|454:115|446:75|510:95,3,125,4|8|2|2,0:1|0:0|0:3|0:3,0:0:0:0:
464,212,102212,6,0,P|488:264|452:348,1,125,4|8,0:1|0:0,0:0:0:0:
420,364,102673,1,0,0:0:0:0:
364,336,102827,2,0,L|272:340,2,62.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
384,212,103442,6,0,L|232:220,1,125,4|8,0:1|0:0,0:0:0:0:
176,312,104058,1,0,0:0:0:0:
84,228,104365,1,8,0:0:0:0:
168,136,104673,6,0,P|172:96|100:120,3,125,4|8|2|8,0:1|0:0|0:0|0:0,0:0:0:0:
96,220,105904,2,0,B|128:252|172:252|172:252|164:264|164:264|216:264|264:316,2,187.5,12|2|8,0:1|0:0|0:0,0:0:0:0:
184,116,107135,6,0,P|220:92|332:116,1,137.500004196167,4|8,1:0|0:0,0:0:0:0:
364,140,107596,1,0,0:0:0:0:
420,180,107750,2,0,L|504:176,2,68.7500020980836,6|0|8,1:0|0:0|0:0,0:0:0:0:
400,316,108365,6,0,L|520:312,2,103.125003147125,4|0|0,0:1|0:0|0:0,0:0:0:0:
336,288,108981,1,0,0:0:0:0:
220,380,109289,1,8,0:0:0:0:
116,292,109596,6,0,P|96:256|120:152,3,137.500004196167,4|8|2|8,0:1|0:0|0:0|0:0,0:0:0:0:
228,92,110827,2,0,P|248:128|224:232,3,137.500004196167,4|10|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
164,336,112058,6,0,L|328:332,1,137.500004196167,4|8,1:0|0:0,0:0:0:0:
364,360,112519,1,0,0:0:0:0:
364,360,112673,1,6,1:0:0:0:
452,256,112981,2,0,P|456:224|448:184,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
408,132,113289,6,0,L|504:128,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
292,56,113904,2,0,L|212:60,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
408,132,114519,1,4,0:1:0:0:
296,212,114827,1,8,0:0:0:0:
416,280,115135,1,4,0:1:0:0:
300,352,115442,1,0,0:0:0:0:
256,192,115750,12,8,116673,0:0:0:0:
496,272,116981,6,0,L|336:276,1,137.500004196167,6|8,0:0|0:0,0:0:0:0:
300,244,117442,1,0,0:0:0:0:
240,280,117596,2,0,P|236:320|252:372,2,68.7500020980836,2|0|8,0:0|0:0|0:0,0:0:0:0:
236,144,118212,6,0,P|176:168|96:140,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
56,104,118673,1,0,0:0:0:0:
8,152,118827,2,0,L|12:312,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
60,340,119289,1,0,0:0:0:0:
112,296,119442,6,0,P|148:292|188:296,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
196,188,120058,2,0,P|260:204|344:168,1,137.500004196167,0|10,0:0|1:0,0:0:0:0:
384,144,120519,1,0,1:0:0:0:
440,184,120673,6,0,L|444:280,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
480,312,120981,1,8,0:0:0:0:
344,340,121289,2,0,L|192:344,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
148,380,121750,1,0,0:0:0:0:
88,344,121904,6,0,P|80:308|96:252,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
119,216,122212,2,0,P|123:182|115:148,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
72,96,122519,2,0,P|128:116|220:72,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
320,160,123135,6,0,P|383:136|447:157,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
496,204,123596,1,0,0:0:0:0:
456,260,123750,2,0,L|460:348,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
324,304,124365,6,0,L|160:308,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
124,336,124827,1,0,0:0:0:0:
68,296,124981,2,0,L|64:216,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
16,180,125289,1,8,0:0:0:0:
84,60,125596,6,0,P|144:44|228:60,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,152,126212,2,0,L|320:300,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
272,340,126673,1,2,0:0:0:0:
220,296,126827,6,0,P|188:300|144:296,2,68.7500020980836,2|2|8,0:0|0:0|0:0,0:0:0:0:
188,164,127442,2,0,L|184:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
224,40,127750,1,8,0:0:0:0:
352,88,128058,6,0,L|360:236,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,276,128519,1,2,0:0:0:0:
260,240,128673,2,0,L|172:244,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
136,200,128981,1,8,0:0:0:0:
68,80,129289,6,0,P|136:60|212:84,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
256,116,129750,1,0,0:0:0:0:
312,80,129904,2,0,L|396:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
444,48,130212,1,10,1:0:0:0:
472,180,130519,6,0,P|496:235|456:327,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
420,348,130981,1,0,0:0:0:0:
356,320,131135,2,0,L|256:324,2,68.7500020980836,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,204,131750,6,0,L|112:208,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
88,164,132212,1,0,0:0:0:0:
44,216,132365,2,0,L|48:288,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,132981,6,0,L|147:380,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
204,276,133442,1,2,0:0:0:0:
204,276,133596,2,0,P|256:256|356:288,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
392,312,134058,1,2,0:0:0:0:
444,268,134212,6,0,L|440:180,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
484,148,134519,1,8,0:0:0:0:
380,56,134827,2,0,B|312:76|312:76|244:60,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
192,16,135289,1,2,0:0:0:0:
144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136750,12,4,139135,0:0:0:0:
Topic Starter
Yales
Updated~
Karen
wasted 301 stars
zzs1337
this is really good.
Realazy
bonjour

[General]

01:02:981 - rly don't think this break is necessary in hard and normal, it's so short and it doesn't really affect anything to remove it

[Normal]

00:02:827 (3) - i think removing the repeat and starting this a beat later would sound much better since the sound the sliderhead is following is quieter than those on the repeat/tail
01:13:596 - why not have a note here? you've never had such gaps in this part before, and 1/1 is already more than enough time to react to the spinner, especially when you do have other 1/1 breaks before spinners in the map
01:35:750 - ^, etc for all those other 2/1 gaps


[Polka's Advanced]

really don't get why you refuse to stick to one rhythm for a few seconds, having so much variety just for variety's sake feels kinda lame honestly

00:22:212 (1) - uhh idk about this, i see the point of that slider but as is it's probably pretty confusing for a lower diff, you could maybe do this instead which keeps the idea but looks much clearer?
01:00:442 (1) - 1/4 feels a bit too short to react to the spinner at this level imo, maybe have a 1/2 gap instead? applies to most spinners after this
01:29:750 (3) - this would sound much better on 01:29:135 - since the melody stops at 01:29:596 - but it's still playing at 01:29:135 -
01:38:519 (1) - why do you not follow the 3/4 here but you do at 01:48:365 (1) - ?
01:54:519 (3) - missing NC?
01:55:750 (1) - you're better off getting rid of this, there's not enough recovery time after it at all, and you can still map the melody here

i really dunno how to feel about the rhythm at 01:27:442 - i have no idea of what you're following here, it all sounds like a mess because you also don't want to use the same rhythm more than once, so yeah might be better to rework that part rhythmically so it actually feels like you're following something, or explain to me what your intent was here

[Hard]

i think HP6 might be too much for a hard, would be nicer for spread to lower it so it goes 3 -> 4 -> 5

01:10:212 (1,2,1,2,3) - why the huge drop in density compared to 01:05:289 (1,2,3,4,1,2,3,4) - ? feels weird since those are literally the same parts
01:47:135 (1,2) - i get the patterning but this sudden jump feels really awkward, it's the biggest jump in the kiai and it looks as spaced as 1/1 gaps in there, might be better to change it

[Lunatic]

weird to have this HP7 when top diff is HP6

01:15:750 (3,4) - idk this feels REALLY big considering we're still at an insane level, might be nice to tone this spacing down

[Unfading Nightmares]

00:56:212 (7,8) - again i don't really agree with this being a cross screen jump when nothing in particular is happening in the song

on me rappelle
Topic Starter
Yales

Realazy wrote:

bonjour o/

[General]

01:02:981 - rly don't think this break is necessary in hard and normal, it's so short and it doesn't really affect anything to remove it I kinda disagree here. I think the break allows the player (especially a beginner) to breathe a little bit (because when there's no break, you always stay attentive to not miss anything). And meanwhile, the HP bar doesn't go down which is also less pressure.

[Normal]

00:02:827 (3) - i think removing the repeat and starting this a beat later would sound much better since the sound the sliderhead is following is quieter than those on the repeat/tail I wouldn't mind too much changing it, but honestly I kinda like it because this way the slider covers all the melody.
I also kinda like the fact that it recalls the reverse here 00:02:212 (2) - in a less intense way.

01:13:596 - why not have a note here? you've never had such gaps in this part before, and 1/1 is already more than enough time to react to the spinner, especially when you do have other 1/1 breaks before spinners in the map
01:35:750 - ^, etc for all those other 2/1 gaps fixed all, it was to preserve the 1.99 Star rating, but ye... not needed anymore.


[Polka's Advanced]

really don't get why you refuse to stick to one rhythm for a few seconds, having so much variety just for variety's sake feels kinda lame honestly

00:22:212 (1) - uhh idk about this, i see the point of that slider but as is it's probably pretty confusing for a lower diff, you could maybe do this instead which keeps the idea but looks much clearer?
01:00:442 (1) - 1/4 feels a bit too short to react to the spinner at this level imo, maybe have a 1/2 gap instead? applies to most spinners after this
01:29:750 (3) - this would sound much better on 01:29:135 - since the melody stops at 01:29:596 - but it's still playing at 01:29:135 -
01:38:519 (1) - why do you not follow the 3/4 here but you do at 01:48:365 (1) - ?
01:54:519 (3) - missing NC?
01:55:750 (1) - you're better off getting rid of this, there's not enough recovery time after it at all, and you can still map the melody here

i really dunno how to feel about the rhythm at 01:27:442 - i have no idea of what you're following here, it all sounds like a mess because you also don't want to use the same rhythm more than once, so yeah might be better to rework that part rhythmically so it actually feels like you're following something, or explain to me what your intent was here

[Hard]

i think HP6 might be too much for a hard, would be nicer for spread to lower it so it goes 3 -> 4 -> 5 ye, good call. fixed

01:10:212 (1,2,1,2,3) - why the huge drop in density compared to 01:05:289 (1,2,3,4,1,2,3,4) - ? feels weird since those are literally the same parts ye makes sense, fixed.
01:47:135 (1,2) - i get the patterning but this sudden jump feels really awkward, it's the biggest jump in the kiai and it looks as spaced as 1/1 gaps in there, might be better to change it fixed

[Lunatic]

weird to have this HP7 when top diff is HP6 Ye, Hp felt less greedy in lunatic so I didn't realize. Changed for HP6 and top diff HP6.3

01:15:750 (3,4) - idk this feels REALLY big considering we're still at an insane level, might be nice to tone this spacing down fixed

[Unfading Nightmares]

00:56:212 (7,8) - again i don't really agree with this being a cross screen jump when nothing in particular is happening in the song I disagree here. The music intensity is kinda increasing all along, which creates a momentum (those 2 notes being the climax) that leads to 00:56:519 (1) - (because you know, the flow is kinda circular but here it gets really sharped). To be honest I don't think the jump here is much of a problem, flow is good and it's vertical, it doesn't feel really hard to hit for those reasons. And as I explained it really shows the way I see the music here.

on me rappelle merci *-*
Net0
Hype :>
Topic Starter
Yales
Oh well :P
Net0
I'm glad I inspired you Yales, it's such an honor :>
polka

Realazy wrote:

[Polka's Advanced]

really don't get why you refuse to stick to one rhythm for a few seconds, having so much variety just for variety's sake feels kinda lame honestly :arrow: Thanks!

00:22:212 (1) - uhh idk about this, i see the point of that slider but as is it's probably pretty confusing for a lower diff, you could maybe do this instead which keeps the idea but looks much clearer? :arrow: FiIiiNNeE
01:00:442 (1) - 1/4 feels a bit too short to react to the spinner at this level imo, maybe have a 1/2 gap instead? applies to most spinners after this :arrow: fixed.
01:29:750 (3) - this would sound much better on 01:29:135 - since the melody stops at 01:29:596 - but it's still playing at 01:29:135 - :arrow: ok
01:38:519 (1) - why do you not follow the 3/4 here but you do at 01:48:365 (1) - ? :arrow: back then my mapping logic was REALLY close minded and I couldnt think of a pattern to look good there but fixed!
01:54:519 (3) - missing NC? :arrow: Fixed!
01:55:750 (1) - you're better off getting rid of this, there's not enough recovery time after it at all, and you can still map the melody here :arrow: Maybe, but I appreciate the subtle challenge it provides to newer players in the heart of the chorus.

i really dunno how to feel about the rhythm at 01:27:442 - i have no idea of what you're following here, it all sounds like a mess because you also don't want to use the same rhythm more than once, so yeah might be better to rework that part rhythmically so it actually feels like you're following something, or explain to me what your intent was here :arrow: idk what my intent was this is so old haha fixed
osu file format v14

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Artist:nmk
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Creator:Yales
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Source:BMS
Tags:Touhou 東方音弾遊戯6 taketori hishou 竹取飛翔 ~ Lunatic Princess Veridian PolkaMocha
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284,308,92058,1,12,0:0:0:0:
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260,120,93596,6,0,L|256:44,2,62.5,4|2|8,0:1|0:0|0:0,0:0:0:0:
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140,188,94673,1,0,0:0:0:0:
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480,172,102212,6,0,P|504:224|468:308,1,125,4|8,0:1|0:0,0:0:0:0:
444,332,102673,1,0,0:0:0:0:
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108,192,104365,1,8,0:0:0:0:
176,88,104673,6,0,P|180:48|108:72,3,125,4|8|2|8,0:1|0:0|0:0|0:0,0:0:0:0:
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356,100,107596,1,0,0:0:0:0:
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336,288,108981,1,0,0:0:0:0:
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364,360,112673,1,6,1:0:0:0:
452,256,112981,2,0,P|456:224|448:184,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
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292,56,113904,2,0,L|212:60,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
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296,212,114827,1,8,0:0:0:0:
416,280,115135,1,4,0:1:0:0:
300,352,115442,1,0,0:0:0:0:
256,192,115750,12,8,116673,0:0:0:0:
496,272,116981,6,0,L|336:276,1,137.500004196167,6|8,0:0|0:0,0:0:0:0:
300,244,117442,1,0,0:0:0:0:
240,280,117596,2,0,P|236:320|252:372,2,68.7500020980836,2|0|8,0:0|0:0|0:0,0:0:0:0:
236,144,118212,6,0,P|176:168|96:140,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
56,104,118673,1,0,0:0:0:0:
8,152,118827,2,0,L|12:312,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
60,340,119289,1,0,0:0:0:0:
112,296,119442,6,0,P|148:292|188:296,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
196,188,120058,2,0,P|260:204|344:168,1,137.500004196167,0|10,0:0|1:0,0:0:0:0:
384,144,120519,1,0,1:0:0:0:
440,184,120673,6,0,L|444:280,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
480,312,120981,1,8,0:0:0:0:
344,340,121289,2,0,L|192:344,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
148,380,121750,1,0,0:0:0:0:
88,344,121904,6,0,P|80:308|96:252,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
119,216,122212,2,0,P|123:182|115:148,1,68.7500020980836,8|0,0:0|0:0,0:0:0:0:
72,96,122519,2,0,P|128:116|220:72,1,137.500004196167,0|8,0:0|0:0,0:0:0:0:
320,160,123135,6,0,P|383:136|447:157,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
496,204,123596,1,0,0:0:0:0:
456,260,123750,2,0,L|460:348,2,68.7500020980836,0|2|8,0:0|0:0|0:0,0:0:0:0:
324,304,124365,6,0,L|160:308,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
124,336,124827,1,0,0:0:0:0:
68,296,124981,2,0,L|64:216,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
16,180,125289,1,8,0:0:0:0:
84,60,125596,6,0,P|144:44|228:60,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,152,126212,2,0,L|320:300,1,137.500004196167,2|2,0:3|0:3,0:0:0:0:
272,340,126673,1,2,0:0:0:0:
220,296,126827,6,0,P|188:300|144:296,2,68.7500020980836,2|2|8,0:0|0:0|0:0,0:0:0:0:
188,164,127442,2,0,L|184:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
224,40,127750,1,8,0:0:0:0:
352,88,128058,6,0,L|360:236,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
316,276,128519,1,2,0:0:0:0:
260,240,128673,2,0,L|172:244,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
136,200,128981,1,8,0:0:0:0:
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256,116,129750,1,0,0:0:0:0:
312,80,129904,2,0,L|396:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
444,48,130212,1,10,1:0:0:0:
472,180,130519,6,0,P|496:235|456:327,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
420,348,130981,1,0,0:0:0:0:
356,320,131135,2,0,L|256:324,2,68.7500020980836,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,204,131750,6,0,L|112:208,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
88,164,132212,1,0,0:0:0:0:
44,216,132365,2,0,L|48:288,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,132981,6,0,L|147:380,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
204,276,133442,1,2,0:0:0:0:
204,276,133596,2,0,P|256:256|356:288,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
392,312,134058,1,2,0:0:0:0:
444,268,134212,6,0,L|440:180,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
484,148,134519,1,8,0:0:0:0:
380,56,134827,2,0,B|312:76|312:76|244:60,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
192,16,135289,1,2,0:0:0:0:
144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136827,12,4,139135,0:0:0:0:
Topic Starter
Yales
Updated!
Realazy
🥖🥖🥖
Pachiru
seigneur dieu
quel artiste
Topic Starter
Yales
slight hitsound fix (for no regret) ; silenced sliders end of 01:26:519 (1,1,1) - in lunatic and hard diff
Karen
i like moddingv2 because i don't want to make the qualify post
Topic Starter
Yales
thanksssss!
Delis
in terms of that i prefer the v1 a lot
Nao Tomori
cant make shitpost qualifies in v2, it's really a loss for me...
sahuang
wow! I remember I modded this when I just became BN, and 2 years have passed owo

gratz mate
Topic Starter
Yales

sahuang wrote:

wow! I remember I modded this when I just became BN, and 2 years have passed owo

gratz mate
I remember too haha

Thanks!!
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