This is not a mod, but just saying, there are WAYYYY too many spinners in the Normal difficulty. I see how you're trying to make the Normal kind of be an easy-normal, but can there not be a spinner every 4 notes? It gets boring.
It fits the song though XDEMachine03 wrote:
This is not a mod, but just saying, there are WAYYYY too many spinners in the Normal difficulty. I see how you're trying to make the Normal kind of be an easy-normal, but can there not be a spinner every 4 notes? It gets boring.
rohasshiki wrote:
SPOILERThanks!Sorry for the late mod, I've been busy but this is for the M4M. It isn't even close to be late compared to some other mods dw xD
I'm doing two difficulties, sorry that I can't do all of them right now.
Aia's InsaneI'll let Aia fix things if needed.
- Samples could probably be a little louder at the start, it feels almost insignificant with how quiet the notes are. Yes, I made them a bit higher.
- To me something about 00:38:827 (3,4,5) - feels a little off, it kinda disrupts the flow to have a triple here
- 00:41:289 (3,4,5) - same as above but not as bad, probably because it isn't as hectic afterwards.
- 01:29:596 (4,5) - this jump feels a little too far I thought the same, but it's not that bad. Maybe putting 01:29:750 (5) - around x144y316 would help get back in the flow.
- 01:36:058 (1,2,3) - Spacing here is inconsistent since they're all the same distance away time-wise
- 01:50:827 (1,2,3,4) - A little misleading since before everything mapped like this was 1/4 instead of 1/2
- 02:01:289 (4,5) - same as above but it's fine, I'm just kinda stupid
- In general be careful about overmapping triples because they're pretty hard for this level of map to have so many of them in a row imo
- Sorry there's not too much else I noticed, it's a pretty good map so there wasn't a lot I could find.
Hard
- The entire beginning section is a little awkward because of the timing, don't know how you might fix it if you want to. What's wrong with my timing :c
- 00:08:365 (1,2) - It's not clear how far apart these should be, maybe a slider would be better here Well, the pattern might look a bit tricky, but melody is clear and DS is respected, I can't be more concrete.
- 00:26:981 (5,1) - This jump is kind of misleading, these notes feel too slow compared to the flow you have going here Well, I did it the whole song at the same place because I feel it's THE part that needs to be emphasized. And I even hiighlighted it with my hitsounds!
- 00:31:904 (6,1) - jump here is too small for how large the timing distance is, especially since 00:31:750 (5,6) - this jump is almost the same size but twice as fast Well... 00:31:750 (5,6) - is a jump, 00:31:904 (6,1) - isn't. Once more, I'm emphasizing those 2 notes 00:31:750 (5,6) - then I get back to normal DS
- Might just be my opinion but the second half of the song has too many spinners. I know the beat might be hard to map but the spinners get very repetitive and I think there are too many. There's a lot of spinners. Though I like how they fit as the song allows them.
- 01:42:519 (1) - I know it starts on a white tick but this slider doesn't really hit any note at all, so I think it should be moved. It is mapped on something though. Yes it's not as strong as the end of the spinner but there's something for sure. Also, since it's on white tick, it helps the player to get back on track pretty easily.
- 01:47:442 (1) - Same as above. I know it sets up the next slider, but it still feels kinda out of place
- 01:52:365 (1) - Same as above
- 01:57:289 (1) - Same as above
- All I really saw here, it's a pretty well made map. Good luck in the ranking process!
Lexis wrote:
SPOILERMerci beaucoup ![General]
French : Les hitsounds au début (5%) sont très durs à entendre, je pense que tu devrais monter le son (15% passe bien) Je vais les mettre a 10% déjà x)
English : The hitsounds at the beginning (5%) are very hard to hear, I think you should up a bit the volume (15% is good)
[Normal]
00:06:519 (2) - Si tu bouges ce cercle en x312 y244, ca crée une blanket qui passe assez bien, après tu peux aussi blanket la fin de 00:04:981 (1) - avec 00:06:673 (3) - ce qui rend un patterne assez bien. Après je comprends que tu veuilles garder le tien, le flow passe très bien Oui, je préfére mon flow, le tiens serait quand même pas assez lisse, puis ça m'obligerait a retoucher le DS, ça vaut pas le coup x)
00:28:365 (1,3) - L'overlap sur le début du slider assez bof mais bon ._. J'aime bien
00:34:519 (3,5) - Essaie de créer une "blanket" Fix
00:45:596 (2,2) - Overlap assez moyen, ca fait missread les novices Je le trouve bien x) puis quand t'es novice généralement, tu suis les numéros, étant donné que c'est vraiment que le début du pattern, ça passe.
00:51:442 (1,2) - Refais la blanket vers la fin du slider 2 ca passe xd
00:55:442 (4,1) - Voir le passage en violet et sa box en dessous Mais la non, il faut que ca ait la meme forme, bien plus joli que faire un blanket.
01:07:750 (5,1) - Bof comme overlap en normal, ca fait missread les novices Ca me convient encore une fois
01:32:365 (1,2,3) - Essaie de faire en sorte que 2 blanket 1 et overlap légèrement 3 nah, j'aime bien mon pattern. Blanket too mainstream x)
[Je sais pas si celui qui a fait la advanced est francais donc je modde pas xD Je passe a la hard]
[Hard]
00:12:981 (3,4,1,2,3) - Patterne assez étrange, mais ok~ =w=
00:33:904 (3,4,1) - Blankets a améliorer Ca passe, j'aime pas quand le slider est trop arrondis juste pour le blanket x: Je préfère le cote oldstyle
01:08:365 (3,4,1) - Si tu veux garder ce double overlap, il serait mieux d'incliner différemment (4), car le "corps" & la "tête" du slider 4 overlap 1, ce qui rend l'overlap moins beau a voir J'ai retouché un peu le pattern.. a voir.Juste une ptite blague :p01:15:750 (1,2,3,4,5,6,7,1,2,3,4,1,2) - Ceci était le moment droit, sponsorisé par LaRègle® lol, ouais mais j'aime bien xD
01:53:904 (3,4) - Blanket a améliorer fix
----
Voila c'est tout pour moi ^^
I'll boost hard diff by changing those spinners just for it then.. Although, weird or not, I'm pretty sure it fits. As it's mapped on beats, they're here for something not just to fill in like 75% of spinners users.sahuang wrote:
consider making Hard around 3.7-3.8*, current gap is too big
tbh this Hard is just sth like Advanced cuz mostly it's following ds and very easy compared to insane where there are so many 1/4s and quite a few jumps.
I just think you need another difficulty here,like light insane or hyper.
edit: 11 spinners in hard..thats a pretty weird way of expressing this song lmao
Syph wrote:
SPOILERThanks!hi m4m, this song is awesome
you're probably gonna need a diff between hard and insane cuz holy that's a big gap ^
[Normal]
SPINNERSSSSS AAAAAAAAA
also a good diff lo I'll keep those spinners in normal, they might be quite a lot, they do fit. Thanks though x)
[Polka's Advanced]
seems good
[Hard]
01:11:750 (2) - sounds pretty weird, i'd do a 1/1 slider at 01:11:904 - to follow the same sound as 01:11:442 (1) - I get your point but I feel that my way is more natural to play and still makes sense as the reverse represents that sound.
01:13:904 - place a note here and then spinner pls I guess I'll rework those spinners later but I think it's fine for this one though, starting a spinner there give its sense as it represents something in the music and it isn't map on some fade away kind of sound.
01:21:596 (2) - same as earlier ^
01:26:519 - why would u ignore those awesome sounds ;w; you could do like sliders with increasing sv like this or smth https://sy.phic.al/i/jyymblg.jpg Oh, really like your idea, I'll take that. I just hope the pattern isn't too hard for a normal diff... we'll see.
02:05:596 (1) - same as earlier! Probablt gonna rework those though, but the idea is the same that previously. I don't like making spinners just to "fill in" the spinner has its importance and should be snapped on a proper beat in my opinion.
02:14:212 (1,2,3,4,5,6,7,8,1) - i love pp /s x)
[Aia's Insane]
00:41:904 (1,2) - i expected 1 to be an extended slider lol these are so close to eachother, maybe consider giving it a bit more distance
01:01:519 (6,1) - is this intentionally stacked like this because it looks weird
01:59:442 (1,2,3) - this felt a bit weird to play, smth like this might work better https://sy.phic.al/i/cyzuewr.jpg
[Unfading Nightmares]
00:23:135 (1) - consider silencing sliderend, sounds a bit better to me Reduced to 20%
01:17:442 (7,1) - imo this needs a lot more distance, the sound on 1 is really strong, you could try ctrlg 1 maybe Fixed in my way
01:56:981 (1) - more distance pls ctrl g would work I feel that a higher spacing there would break the flow.
01:58:212 (1,2) - wayyyy too much distance It plays by itself.
02:16:673 (1) - centering this inbetween 02:16:212 (1,1,1) - would look a bit better tbh, 326|255 should be good Fixed, nice catch.
this diff is so good hOLY Glad you like it!
good luck~DeRandom Otaku wrote:
SPOILERm4m from ur qGeneral
- Disable widescreen support and countdown they are both unnecessary Fixed on all diff. I never think about those things lol
Normal
- 00:02:519 - make this clickable? remove repeat of slider and add circle instead I feel the reverse represents that sound pretty well though.
- 00:45:596 (2,2) - small overlaps like this look aagly :< .... overlap them more and just remove overlap Well, I like how it looks though xD
- 00:52:981 (1,2) - 00:54:212 (3,4) - since its the easiest diff of the set , flows like this could be a bit hard to read for newbies Can't see what's wrong (2) is right under (1) how could you be confused?
- 01:21:289 (5,2) - not parallel .-. fixed a bit the blanket.
holy.. soo many spinnersPolka's Advanced
I'll let Polka decide whether he wants to change something or not anyway.
- 00:56:519 (2,3) - stack for consistency The rhythm is the same, the pattern doesn't need to be the same
- 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left Flow seems good to me
Hard
- 00:12:981 (3,4,1,2,3) - they look kinda weird tbh .. maybe change pattern here ? no, it's fine.
- 00:17:904 (3,1) - stack like 00:17:289 (1,3) - I feel it would make it harder to read and since it's not a really big deal I'll let it this way.
- 00:57:289 (3,1) - stack Fixed!
- 01:55:442 (4) - replace with 2 circles? I get your point, but I like how it flows right now.
Aia's Insane
- 01:01:519 (6,1) - not stacked properly
cool diffUnfading Nightmares
ok thats it i guess.. cute map
- 00:18:519 - The cymbal sound here needs more emphasizing while ur spacing between 00:18:365 (4,1) - is lower than 00:17:904 (3,4) - Fixed
- 00:32:673 (1,1,1,1) - u really dont need these NCs I do. To show the speed up via the NCs too.
- 01:17:289 (6,7,1) - same as 00:18:519 - Fixed
- 01:27:442 (1,2,3) - people might misread it as a skystar triple :^) Went fine in testplays.
- 01:32:365 (1,2,3) - linear-ish flows like this are pain to play ;-; I feel it plays by itself though... To me at least xD
- 01:45:058 - theres clearly a sound there how about replacing 01:44:981 (5) - with a 1/4 slider? Souds better
- 01:51:904 (4,1) - spacing is overkill It's the most intense part of the song, and it's not the hardest pattern tbh
- 01:56:827 (4,1) - space these more plox I feel it would break the flow
https://osu.ppy.sh/s/489013 my map so u wont have to go back to ur q
gl gl
Thanks!
I'll get to your maps probably tonight or tomorrow night!
No changes here.DeRandom Otaku wrote:
Polka's Advanced
gl gl
- 00:56:519 (2,3) - stack for consistency I feel the song is slightly starting to pick up, thus that should emphasized with an increased gap between the notes.
- 01:18:827 (1,2) - the flow is kinda meh .. move 2 to left Can't do that without shattering DS sorry
Thanks mate, it was unexpected !Deramok wrote:
i didn't read through previous mods.. so already denied things might pop up again, sorry for that, but i couldn't be bothered checking them since i decided to try modding this on a whim at 7amunfading nightmares
- 00:01:289 (1,2,1,2,3) - the latter three notes follow a different beat than the sliders on 1 and 2. which is fine on it's own, but you leave out the first note of said new beat between 2 and 1. which i can't really make sense of. You mean that there's an empty tick and you don't get why? It's because that note is actually pretty low, so I choosed to not map it to make it more like an echoe than a note that would be mapped such as a beat.
- 00:02:519 (4) - here, in the very same meassure, you have same sound pattern as in the point above, yet you mapped it differently on the hits, for consistency reasons i'd rather follow the same sounds in both beats. by which the slider end of 4 and the start of 1 go after the sounds of the same beat as you bridged over unmapped with 4. I'm not sure to get it x: But you wonder why I mapped (4) a 1/2 slider, it's because I wanted to emphasize the sound at the beginning of the slider which is way stronger than the one at the middle or even after.
- 00:02:981 (1) - small thing, but having a slider end on a concluding, stronger note of the pattern is doable, but questionable imo. Well it follows the melody just fine.
- 00:05:904 (4,5,1) - not sure why you'd put the spacing increase on 4-5 instead of 5-1 as 5-1 is definitely the stronger note. also i find it intriguing that you increase rather than decrease the spacing in the entire pattern (which is quite nice looking btw), since the pitch gets lower and less stressed. It's a thing to put a high spacing on strong notes. It's even overused now. But I wouldn't say it's the only technique for a jump. And a jump on low notes can be different but just as good, also, via 00:06:212 (1) - the pattern radically slows down which allows to put a lot of emphasize in that slider sound. Way more than the jumps just before.
- 00:14:520 (2) - i'd suggest breaking up this one slider into singletaps in order to emphazise the piano. for example with the first note on the sliderstart of the current slider and the second one on the start of 00:14:827 (1) - Changed in my own way to make it more in harmony with the music.
- 00:17:289 (1,3) - why did you simplify those beats i wonder. both the piano and the drum beat play as 1/2 through those 1/1 sliders For violins (or smthing)
- 00:22:212 (1) - i hear no need to use a 1/8 repeat here, especially not since this is the exact same sound but you didn't go 1/8 there 00:22:673 (2) - also the 1/4 gap before and after the repeat sound like they should have hits on them too if the rest is mapped as well, as it is. Right, fixed the first point, but still leaving the pattern with a reverse, the kick sliders are here for the "coming up" in the music.
- 00:25:212 (4,5) - concidering you put tripples in these places, these seem to be missing 00:23:750 (2,3) - 00:33:750 (2,3) - At the beginning I always used the same rhythm. 00:23:750 (2,3,4,5) - Focus on piano, 00:24:981 (3,4,5,6) - hihats. 00:26:212 (3,4) - piano 00:26:981 (1) - "break" 00:28:673 (1,2) - piano 00:29:904 (3,4,5) - hihats. 00:31:904 (1,2) - break. 00:33:596 (1,2) - piano. 00:34:981 (3,4) - hihats etc. xD Otherwise, it would be only triples, and that's not what I want as those sounds aren't really audible, it's more a pretty fast pace they give than some concrete beats.
- 00:37:904 (5,6) - i'd suggest to emphasise the strong beats within these sliders. for example by using notes instead of 00:37:904 (5) - Naaaah, not touching those, they're here at the same position from the beginning to the end, this is THE part I want to emphasize that way. I even put special hitsounds for those etna xD
- 00:45:443 (8) - 00:48:519 (3) - i'd put an etna slider here in the same manner as 00:44:212 (7) - Makes sense. Fixed.
- 00:46:058 (3) - sound like 5 hits to me. but i would just go with singles altogether since you didn't map those quints in any of the previous instances. Putting 5 notes for background sounds is exactly what I hate in new mapping xD. Also, I could go for full 1/2 but since the music seems to come higher and higher, I'm making the pace faster by adding a triple there.
- 00:50:365 (7,1) - you guess it, consistency with 00:49:135 (7,8,1) - I prefer to not add one here because if 00:49:135 (7,8,1) - feels it's a continous melody, 00:50:519 (1) - feels that the pace is kinda changing from there.
- 00:52:365 (3,1) - from what i hear the slider ends of those don't exist. but i guess etnas like these aren't uncommon nowadays. And once more, those are the same sounds I'm representing from the beginning.
- 00:56:212 (7,8) - having a bigger spacing on this is fine but.. this does seem a bit very big compared to the rest of the map, even the kiai doesn't have any jumps of this caliber. It's really not hard to hit so w/e.
- 01:04:673 (1,2) - suggesting replacement of those with a slider to give more spotlight to the strong note on 1, especially since the one on 2 is really weak. or the oposite with replacing the other splits of two and leaving the linked one as the only one. just something to make that strong note stick out. That wouldn't play that great :c Also, I feel the pattern already intensify the first combo notes enough the way it is.
- 01:32:673 (3,1) - no tripple while 01:35:135 (3,4,5) - Obviously because I'm not showing the same thing.
- 01:37:135 (4,1) - suggesting the use of an etna since this is pretty clearly 1/4 and not 1/2 Right. But I don't feel it would play that great as it's on red tick. So I prefer to focus on the melody that definetly calls for 1/2 circles.
- 01:40:519 (7,8) - i don't see where the cap comes from, especially as the 1/4 picks up audibly on 7 Because I'm representing the melody that creates such a vague (going high and low). The 5 notes stream is common enough to make it really easy to play and I feel that it represents the music more this way than spamming stream just because there's a note...y'know xD
- 01:54:212 (6,7) - in a sound pattern like this i'd rather pronounce 01:53:750 (3,4) - these notes with the largest spacing rather than the ones that fade out the soundpattern. Well, I'm not against a suggestion with an example cause not really sure how to make it here. That's why I just went for something pretty standard by making the whole pattern constant.
- on the rest of the spacing and patterns i can't complain since they play quite neatly~
aia's insane
- 00:02:519 (6) - same deal as in the upper diff.. maybe i'm just silly if two mappers do the same thing and i still don't see why That sound is pretty strong though. Definetly calls for a 1/1 slider to emphasize it xD
- 00:13:596 (1,6) - 00:17:904 (3) - not sure if it's appropriate to mix up the mapped rhythms like this, seems arbitrary to me, but it's probably just fine (mixing up as in using the main beat on those but ignoring it on 00:14:673 (4) - in favour of a long note on the piano, while the main beat 1/1 sliders ignored the piano instead) Same as in my map, it represents the violins.
- 00:26:212 (3) - 00:29:904 (3) - i think the first of the repititions is unnecessary
- 00:30:212 (4) - should be a tripple with all of those sounds mapped out otherwise. if you change it up in this manner it'll seem confusing and has to be read purely on sight.
- 00:32:519 (3,4) - might want to make some sort of quint out of this as well
- 00:35:981 (2) - i would not map this note since you don't map the same kind by using 00:35:750 (1,4) - to overbridge them
- 00:52:442 (2) - overmapped?
- 00:54:519 (3) - 00:58:212 (2) - 00:58:827 (4) - again i don't agree with the first repitition (for the last of the three i'd set a note before where it starts though)
- besides that this map looks too clean for me to find flaws
hard
- 00:14:673 (4,1) - suggesting to start the slider on the red tick (where 4 is) to emphasise the piano But the violins :c
- i don't know much at all about what to look at on hard and downwards, so the mods on these will be short to say the least v__v
polka's advanced
- 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in
- 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice
- 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here
- 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) -
normal
- so.many.spinners. x)
but seriously.. i don't even know what to look for at this kind of difficulty. looks all fine in my eyes
let's hope i formatted this properly
No changes here.Deramok wrote:
polka's advanced
- 00:09:596 (2) - i would suggest not having anything in the place the sliderend is in There isn't?
- 00:15:135 (2) - 00:27:442 (2) - this slider appears sudden because the sound before it isn't mapper. so a note before this slider would be nice It's what the music calls for.
- 00:24:058 (4,2) - to me these seem to start out of nowhere, not following any particular strong beat in the beginning.. might just be a thing people do in normal diffs tho. not enough experience here What elese should I do? In easier difficulties, undermapping is important.
- 01:09:596 (2,3) - i'd put these the other way around on the timeline. to emphasise the base beat or whatever it's called. just like you did it on these 01:07:135 (2,3) - I did that to help vary the patterns and keep things from getting repetitive.
C00l is making it!PolkaMocha wrote:
Do you need me to make like, a light insane or something to fix the spread?
C00LYales wrote:
C00l is making it!PolkaMocha wrote:
Do you need me to make like, a light insane or something to fix the spread?
In one year lolC00L wrote:
yales when u back ;w;
thanks!-Alcaida wrote:
Hello!
Useless mod!
[Lunatic]
I think that you should remove nc here 00:03:135 (1) - = nc here 00:03:750 (3) - fixed
You can also remove nc here 00:04:981 (1) - Nope, new stenza
00:11:750 (3,4,5,6) - this pattern mapped like all notes has the same sounds, but it's not like that.Ds plz It's not because it's not jumping everywhere it's meaningless
00:43:442 (2,3,4,5,6) - ^ and all moments which you mapped like this same
00:14:519 (4,1) - I'm sure that you did it on purpose, but it looks a little ugly. Fix plz Were you talking about the overlap? not sure why you think it's "ugly" but well, I didnt like the part so changed for now
00:16:058 (1,2) - sounds like this 00:17:904 (3,4) - but you mapped them differently fixed
00:48:058 (1,2,3,4) - mmm... Why "4" so far from "3"? mh, why not? lol it's probably for the same reason you wanted me to include different spacing there 00:11:750 (3,4,5,6) -
01:36:827 (1,1,1) - remove nc or nc here 02:06:365 (2,3,4) - nope, sounds are different.
01:52:827 (4,5,6,1) - "6" and "1" can disappointing player because you placed 4 like two last notes (1/2 and 1/4)(just opinion) well, this is just reading factor ^^
02:00:827 (2,3) - (and others) different sounds(can you? understand me?) It fits. who said that "when 2 circles are stacked it has to be the same sound" x.x
[Unfading Nightmares]
00:02:058 (1,2,3) - play with ds nope
00:43:442 (2,3,4,5,6) - and other patterns like this ^ nah, random spacing isn't my thing ^^
00:32:673 (1) - remove nc no, it's fine
00:32:981 (1) - ^ ^
00:33:596 (1) - maybe remove nc? This one is debatable indeed, but I think it makes the pattern more light so it's good
01:45:519 (6) - nc from here will be better It won't, it would actually be missleading and I don't get why you should put a NC on a blue tick in the first place :p
02:16:212 (1,1,1) - remove nc Why? It fits great for a final
hm
I will write a mod to other diffs a bit later
Next Omoi map rank when
See you later and good luck!
Thanks!Underforest wrote:
mod v1 in 2018
m4m
[normal]
00:28:365 (1,3) - this may look cool but I don't think overlap is a good idea I'll seek for more opinions then.
00:37:289 (2,1) - avoid doing this in normals, beginner players are not able to look the slider 1 head and can confuse them fixed
00:45:596 (2,2) - ^ not sure those are actually bad, but I fixed in case.
01:07:750 (5,1) - ^ fixed
01:13:904 (1,1,1,1,1,1,1,1,1,1) - please avoid overusing spinners, it's unrankable and rather not needed because music is still going and there's no accurate point to place a circle in these beats. just map these parts It's not unrankable. Also I don't dislike the way it fits the music whether than just "filling" as you usually see in other maps. I got rid off 4 of them though to make the end a bit more "light"
01:18:212 (5,6) - this is too fast as rhythm just goes, just use circles changed with a 1/1 slider instead for star rating issue.
[advanced]
looks good
[hard]
00:12:981 (3,4,1,2,3) - again, avoid overlaps here, this also looks very bad I really like how it looks.
00:17:289 (1,3,1) - these overlaps can be confusing I think it's ok for a hard diff.
diff is good too, but you can replace spinners with some of mapping I'll see with other opinions, and if hard diff needs to get boosted for the spread rofl
[lunatic]
00:24:058 (3,4) - why didn't you applied jumping to the circles? it looks inconsistent with the music, you can do this thing to similar patterns too I feel it fits the piano great.
01:18:519 (4) - ctrl+g? I like the flow herem and it would mess up a bit the next 1/4 too.
won't mod extra to be fair with our maps modding time
also your map is clean, just need some polishment and rearrange but looks ok for now owo
good luck~
Thank you very much!Lafayla wrote:
Hellogoodluck, thankLunatic
00:03:750 (1) - maybe this is too simplified? ik you're expressing 00:04:365 (2) - as calm but perhaps making 00:03:750 (1) - as 2 1/2 sliders or just adding circle at 00:04:212 - would be better I like the way it is simplified right now. There's nothing in the music that calls for a speed up, it's just the intro, and gives more impact to 00:04:981 (1,2,3,4) - imo
00:09:442 (1,4) - not a pretty overlap imo, maybe a ctrl h and flipping to other side of 2 and 3 like this is another option Not that I dislike my overmap but since next sliders are also overlapping I took your idea to make it more light.
it looks like you are emphasizing melody in this section, maybe 00:29:135 (5) - being stacked isn't a good idea to show melody emphasis, something you could do though is just move 00:28:981 (4) - into the stack of 00:28:673 (2,3) - so that both melody pitches at 00:29:135 (5,6) - get spacing fixed as suggested, nice catch
00:35:135 (3,4) - maybe doing something unique with this pattern with this pattern looking flipping the slider heads is a good idea because melody, unless you aren't following melody anymore, which i think you still are I get your point, but I like the global flow of this pattern. I feel it represents the overall music (if not precisely) well here
00:46:520 (6,7) - im not a fan of this normal whistle but it does kind of match the melody here so :/ maybe swapping it for a custom thats something less harsh/more smooth would be better, also applies for the other ones in this section I don't think I dislike it...idk. I'll try to seek for more opinions about it!
00:58:827 (6) - recieves no emphasis compared to 00:53:904 (6) - I feel that from 00:57:904 (1) - this point the whole music gets more "global" such as a build up so I don't think I need to give special emphasize here
01:04:981 (1) - because of the bent downward angle, it forces players to do weird motion when snapping to 01:05:289 (1) - Slightly fixed?
I don't think players follow sliders this accurately though, while I play it I just go in a straight line. But I hope the minor modification will help.
01:12:519 (5) - because you gave this circle similar spacing to 01:12:673 (1) - < that slider doesn't feel very emphasized for that melody crash in, reducing the spacing of 01:12:519 (5) - slightly while maintaining the spacing of 01:12:519 (5,1) - the same would be better I kinda get your point,
but I kinda disagree here. The 1/1 slider slows the movement of the previous jump which consequently gives emphasis to it.
01:17:442 (6) - the stack notes force stopped movement which indirectly emphasizes 01:17:442 (6) - which isn't very significant, it would be a good idea to either cut down its spacing or to make those stacks flow instead of holding down movement I didn't totally agree with your point here but fixed to fix the next point xd
01:17:596 (1) - doesn't feel very emphasized currently fixed
01:49:289 (7) - this imo should be slightly more spaced than the spacing 01:49:135 (6) - gets even if I get the concept, it doesn't bother me more than that tbh
01:55:442 (8,9,10,1) - this is a bit of an awkward angle if i was being honest, also it would look at lot better if the distance bettween 01:55:135 (6,8) - were the same as the distance of 01:55:289 (7,9) - I really like this kind of angles though! I did, regardless, an improvement on the pattern's balance.
Thanks!AMX wrote:
Hi!
Only modding Hard+ since I didnt find anything on the others.
Hard
00:17:904 (3,1,2) - Overlap equally for aesthetics fixed
00:42:365 (3) - NC If I put one here I feel i'd need to put another one on the next slider which wouldn't make more sense, so I prefer let it as it is.
01:13:904 (1) - Make it clickable imo, strong sound, u can add the spinner after that. Not that I don't get your point, but I really prefer that spins on a beat like that, because it somehow gives a concrete reason to spin in my point of view.
01:46:981 (5,1) - Why stack these 2? 01:47:135 (1) - is a strong sound mh, I don't think it means I hide it, but fixed just in case.
Lunatic
00:56:519 (7) - Ctrl+G for better flow? This 1/4 slider is always more spaced even on the hard diff, it's really the part I want to emphasize the most.
01:26:519 (1,2,3) - Why not do the same thing with the sliders as u did with the Hard dif? It fits very well Okay!~
02:15:443 (1,2,1,2,1) - Kinda undermapped, it's the last notes and the song is very intense here and it's just 1/2 sliders. You can easily maps some jumps or something here. changed
Unfading Nightmares
00:04:981 (1,2,3) - Kinda big spacing for this slow part It is indeed but it's another interpretation to the music. Let's say the whole song was this "calm" it doesnt mean you wouldn't add some jumps so yea :p
00:56:212 (7,8) - Reduce spacing its not that strong sound I feel it's actually pretty strong, also flow is good here. Which doesn't really feel like a jump section as hitting those 2 notes isn't that hard.
01:04:519 (1,2,1,2) - This jump is very hard to do imo, i'd nerf the spacing a bit nerfed a tiny bit
Couldnt really find anything more, take a star! GL
Thanks for the checkTheLeviathan wrote:
M4M
Unfading Nightmares
00:44:058 (6,7,1) - this is awkward playing, so here you have 1/2 no gap between note and kickslider, then you have this jump after 1/4 slider and next note -
which does not emphasize anything in my opinion. I would recommend to do the revert thing. Keep spacin in between 6,7 - and remove gap with 7,1 http://prntscr.com/hzfn3v I'm not sure to get your point. And can't see the difference from what it is right now with the screenshot. Although I do think it emphasize 00:44:365 (1) - pretty well as it is
00:44:981 (5,6,7,8) - again i don't understand the idea here - changing pattern so roughly in the middle, i played it like 1/4 stack of notes - that's how it looks like at least. And it's not even dictaded by the music i can't hear it. So i recommend to keep the track with pattern - keep spacing, or, at least, stack those in top of each other, so it recognizable like stacked 1/2 double That's a reading problem. It's not 1/4 because the music keeps on 1/2. Also,
the music isn't flat, it's not a metronome you know, so I'm representing it by increasing/decreasing spacing.
00:45:904 (2,3) - again this type of pattern is screaming about 1/4 followed by beat note. Please keep spacing, or stack on top of each other. I don't want to pinpoint every single similar note placement on map, there are quite a lot there. But also note that this is just my personal opinion, you may same way think that it's completely fine and it reads well enough this way Yep, this is just reading factor. Rhythm is obvious enough in my point of view to let it as it is.
00:47:289 (1,2,3) - see here - proves what i've been saying before. your triplet, has same spacing, as your 1/2 doubles - confusing Nah it doesn't prove much. It's not because the spacing is the same that it has to play the same. It's in the music.
01:04:519 (1) - There is nothing playing under this 1/2 ? There is a pretty huge beat.
01:04:750 (2) - same ^ same
http://prntscr.com/hzfuq7 - this matches music perfectly ^ No I can hear the beats missing and letting a red tick empty out of noehwere plays really bad.
01:23:135 (4) - id on't like the placement of this note, it doesn't "fit" with pattern and music, move it down and left a bit , you can stack it with 01:24:058 (3) - I think it fits. And why would it not fit here but fit in another place? o.o
01:53:904 (4,5,6,7) - this flows and plays were much bettr. You of course can adjust placements, but you got the idea of sharp angles http://prntscr.com/hzfxao In your screenshot 2, 3 and 4 flows poorly + spacing from 6 to 7 is random as 7 is actually really quiet com,pared to other, but it has the highest spacing in your pattern. + my pattern looks better in my opinion, taste though.~
Could be perfect spinner in the end - if you mind Nope, lots of map use a spinner like that, but to me, it "fills" but doesnt "fits"
Lunatic
00:46:673 (7) - 01:01:596 (1) - too much clockwise movement, maybe you could come up with some idea to fit something counter-clockwise here well.. .that makes it a good flow.
02:00:827 (2,3,4,5,6,7) - those doubles, they kinda don't fit the music. They would fit perfectly, if you would have doubles starting with 02:00:673 (1) - strong note. I would make back fourth jumps like http://prntscr.com/hzg1ug - not exactly like this, but you got the idea I don't think it calls for a jump nope
For comparison, 02:10:519 (1,2,3,4,5,6,7,8) - these doubles, are perfect- only because they start with strong beat But this is leading to the last kiai, intensity has to be different.
Hard
00:26:827 (4,5) - i know it's a jump, but i would keep spacing consistent here personally, so i would move revers slider to the end of 3, maybe not stack it
Especially taking in count you keep it consistent throughout whole map, almost This is the part I want to emphasize the most and I used same technique in all other diffs you checked.
00:46:519 (4,5) - and 00:26:827 (4,5) - are same idea, but different spacing
01:11:442 (1,2) - don't stack these please, it's not wrong, it just will play much better if it won't be stacked I disagree, flow is good here.
01:21:289 (1,2) - again, i highly recommend not stacking 1 / 1 notes. To not make it so i'm just saying stuff just to say something, you have already 1/2 stacks throughout whole map. Stacking also 1/1s is feeling sloppy to play, and doesn't look that good. That's my personal opinion Nope,
a movement here wouldnt fit in my opinion and it emphasize 01:21:596 (2) -
01:51:981 - unused inheritance point, but who cares I do care about it, but it's not unused as I stopped the kiai there to make another fountain here 01:52:058 -
Sorry I don't know how to mod easy/normals so that's gona be it from me
Good luck
Thanks!J a c k wrote:
Hey M4MNormal
- 00:26:827 (7,1) - I would stack them because it looks better, is easier to play and because you stacked 00:06:519 (2,3) - as well so I would keep this consistent, same goes for other 1/2 gaps Well.. If I were to change it'd actualle be 00:06:519 (2) - to avoid the stack.
But I don't want this part to have to much movement- 00:50:519 (3,4,1) - It would look better if it was a perfect triangle with equal distances between all circles, this is just an example but it goes for the entire map I don't dislike isosceles triangle neither though
- 00:51:442 (1,2) - Blanket is noticeably off (also in some other places) Is it? o.o I tried to fix a bit but ye.. o.o
- 01:11:135 (4,5) - Don't do this, it's confusing because it looks like a 1/2 gap Well, I don't know, except at the beginning i always stacked 1/1 rather than 1/2. I think what's confusing in normal is just stacks by itself but here since it's 1/1 you have the time to notice I think.
- 01:44:058 (2,3) - You could blanket these Nahh, blanket doesn't look that cute
- 02:12:981 (1,2,3,4) - This pattern is not very appealing visually, I recommend you to make the short sliders straight and also make sure that it's symmetrical I don't dislike my pattern though lol. I fixed the non-symmetrical slider though.
- 02:14:827 (5,6) - Don't stack them, looks like 1/2 I don't know, i'll try to get other opinions on it, I think it's fine.
Veridian's Advanced
- 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well
- 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) -
- 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) -
Hard
- 01:22:673 (2,3) - This looks very messy imo, I would change it Why? o.o What is messy?
- 00:17:289 (1,3) - Stack them perfectly, not only here (decrease stack leniency) custom stack looks better
- 00:26:519 (3,4,5) - Awkward flow why?
- 00:28:365 (1,3) - There is no reason to have a overlap here Not sure to get your point? there's no reason to have a reason for an overlap I think. It's just a pattern.
- 00:48:981 (4,5,1) - Don't stack, looks like a triple, 00:50:212 (4,5,1) - too Nah, it's just fine
- 01:11:442 (1,2) - I don't think you need to stack these, the gap feels weird (this is not only the case here) and I also think that the transition to 01:12:365 (3) - is very weird because the slider is pointed towards the opposite direction I think the stack represents the music pretty well here though,
also flow is fine here.- 02:14:212 (1,2,3,4,5,6,7,8,1) - Kinda overmapped imo, the music is not noticeably more intense here Overmapped? o.o It isn't, also the music IS more intense here. And it's the final, it fits great.
Lunatic
- 00:09:904 (2) - It should be closer to the next note and further apart from the previous one because 00:09:904 (2,3,4) - are the same Not that I don't get your point but it plays just fine. a higher spacing would make 00:10:135 (3) - on blue tick harder to deal with.
- 00:14:673 - There's a sound here that should be emphasized somehow imo. I suggest replacing 00:14:519 (4) - by 2 circles or something like that Added.
- 00:16:519 (2,3) - This is not very linear, it creates uncomfortable flow and doesn't look very good Changed a tiny bit the angle, but ye...
nothing i can really do here if I don't want to mess up the overlaps.- You should decide whether to use 00:24:519 (6,7,1) - or 00:25:135 (3,4,5) - for triples in the entire diff because then you have things like 00:28:673 (2,3,4) - and it's confusing and inconsistent Nah it's ok like this. 00:24:519 (6,7) - actually slow down more than 00:25:135 (3,4) - nothing really confusing about it, and keeping only the spaced one would feel weird.
- 00:42:135 - You missed a sound here Added
- 02:00:827 (2,3,4,5,6,7,8,9) - You shouldn't stack them because you never did it anywhere else and right before this you have 02:00:596 (5,1) - which is 1/4 rhythm same than 02:10:519 (1,2,3,4,5,6,7,8) - and after the 1/4 doesnt bother me more than that
Unfading Nightmares
- 00:33:135 (1) - This shouldn't overlap with 00:32:673 (1) - because the whole pattern is already very confusing Changing the combo color won't change the pattern though, especially because it's confusing the combo color also fits.
- I'm really impressed by this diff, good job!
Hello, thanks for your check.JeZag wrote:
hello, i had a quick look at your highest difficulty, and i dont like your choice of using flow breaks starting at 00:43:135 (1) -
(so for example, 00:44:058 (6,7) - 00:44:981 (5,6) - etc)
my problem with it is that its a reading gimmick thats only used in this one section of the map and does not occur anywhere else in the diff.
furthermore, i cannot hear anything exceptional (i.e. notes whose tones are repeating and/or exact same sounds/samples that are repeated) that justifies this gimmick.
i believe it is a reading gimmick because it AR 9 makes these stacks seem like 1/8 patterns, especially since the spacing is exactly the same as other 1/8 rhythms in the diff like 00:47:289 (1,2,3) -
if you choose to keep the diff this way, can you explain your reasoning and justification? (i mean it could just be that im bad at reading)
Not sure to get your point ._.JeZag wrote:
on another note, i personally dont like the flow at 00:44:212 (7,1,2) - because 00:44:212 (7,1) - makes me snap to 1.
then, after this is a continuously flowing pattern 00:44:365 (1,2,3,4) - in the same direction, which feels bad to me. i can explain more about why it feels bad to me, but its pretty subjective i guesssss
J a c k wrote:
Veridian's Advanced
- 00:03:750 (1,2,3) - Bad flow here, the transition should be linear, same here: 00:06:981 (3,4,1) - and in other places as well Why
- 00:46:673 (2,3) - Stack them perfectly, same here: 00:51:596 (2,3) - ok
- 01:21:289 (1,2) - They should be parallel, also at 01:22:673 (2,3) - ok
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260,240,128673,2,0,L|172:244,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
136,200,128981,1,8,0:0:0:0:
68,80,129289,6,0,P|136:60|212:84,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
256,116,129750,1,0,0:0:0:0:
312,80,129904,2,0,L|396:76,1,68.7500020980836,0|2,0:0|0:0,0:0:0:0:
444,48,130212,1,10,1:0:0:0:
472,180,130519,6,0,P|496:235|456:327,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
420,348,130981,1,0,0:0:0:0:
356,320,131135,2,0,L|256:324,2,68.7500020980836,2|0|2,0:3|0:0|0:3,0:0:0:0:
280,204,131750,6,0,L|112:208,1,137.500004196167,4|8,0:1|0:0,0:0:0:0:
88,164,132212,1,0,0:0:0:0:
44,216,132365,2,0,L|48:288,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
144,312,132981,6,0,L|147:380,2,68.7500020980836,4|2|8,0:1|0:0|0:0,0:0:0:0:
204,276,133442,1,2,0:0:0:0:
204,276,133596,2,0,P|256:256|356:288,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
392,312,134058,1,2,0:0:0:0:
444,268,134212,6,0,L|440:180,1,68.7500020980836,4|2,0:1|0:0,0:0:0:0:
484,148,134519,1,8,0:0:0:0:
380,56,134827,2,0,B|312:76|312:76|244:60,1,137.500004196167,8|8,0:0|0:0,0:0:0:0:
192,16,135289,1,2,0:0:0:0:
144,64,135442,6,0,L|44:68,2,68.7500020980836,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,172,136058,2,0,L|312:168,2,68.7500020980836,8|8|8,0:0|0:0|0:0,0:0:0:0:
116,248,136673,5,4,0:0:0:0:
256,192,136750,12,4,139135,0:0:0:0:
Thanks for this useful mod !!Noffy wrote:
200+ sp o: Yales vs. Mirash, who'll be the winner?
Hello~
Sorry for the delay \qvq/
returning m4m!
hopefully helpful
[General][Normal]
- I know SV changes are generally discouraged in lower diffs like easy/normal/advanced, but the intro is so quiet that the sv not being lowered like in the higher difficulties feels.. off. I suggest having an inherited point at the start for like, .75sv, and have it change to 1.0 at 00:11:135 - . In normal, this would definitely not be deterimental to the player since there would be a spinner inbetween too. I get your point, but I'd really like to stay safe as much as possible for normal (the spread being kinda borderline). Even if a lower DS would make sense, I don't dislike the fast pace at the beginning, and I don't think it doesn't fit most likely because this is the first section introduced, so the player doesn't really know the overall speed of the map... I don't know if that's clear xd
- while the 10% volume in the intro works well for hitsounded objects, the ones without additions (primarily present in higher diffs) are really lacking in feedback, i.e. 00:04:981 (1,2,3,1,2,3,4,5) - here on top where every other object is difficult to hear. up to 15% I really don't want to make this too strong.
- If you're gonna put the diffname as "Polka's" you should really add "PolkaMocha" to tags (also you have Veridian in tags twice) Added,
and removed 1 Veridian, nice catch.[Polka's Advanced]
- 00:04:981 (1) - http://puu.sh/z91Pg/5e2e3195b5.jpg maybe set the points like this instead for smoothnesses \ovo/? kinda fixed I think.
- 00:31:750 (1,2) - Maybe make the same as 00:26:827 (7,1,2) - ? I feel that prior rhythm you used suits the song better o: I actually prefer the second one, because all diffs have a slider reverse at these melody parts. I feel it would kinda be boring to put only those in normal though.
- 00:33:289 (1,2,3,4,5) - cute! thanks
- 00:45:596 (2) - shorten by 1/1 to move 00:46:827 (1) - up to 00:46:519 - , that's where the more noteable sound is, and similar 1/2 reverses start at the same times (00:51:442 (1) - , 00:56:365 (1) - )
> suggested visual: part 1 , part 2 . makes sense, fixed as suggested.
hai polkaa[Hard]
- 00:04:673 - feels empty without a circle here when there's the audible piano, and it concludes the melody 00:03:750 (1,2,3) - follows. Suggestion: add circle.
- 00:22:212 (1) - the bump is so harsh it messes with the feeling of sv a bit, revise like http://puu.sh/z94Rx/29033e1078.jpg mayhap?
- 00:46:519 (1,2) - sssstack is offff I personally think it looks better like this though xd
- 01:38:519 (1) - should be extended to reverse at 01:38:750 - instead of 01:38:673 - , it's audibly different from 01:39:135 (2) - in speed of the piano, yet they're the same length, so the resulting rhythm vs. song sounds a bit off currently. Since it's a reverse, the 3/4 rhythm wouldn't be hard to play either. (also you did the 3/4 at 01:48:365 (1) - so...)
- 01:39:750 (1,2) - cute!!
[Lunatic]
- 00:12:827 (2,3,4,1,2,3) - really cool!!! gosh, finally someone who doesn't dislike overlapping pattern on purpose cool xddd thanks!!!
- 00:28:365 (1) - current wave is rather flat and sad, maybe make it an ittybitmore curvy? like: http://puu.sh/z95qi/7231b1a31e.jpg fixed
- 01:26:519 (1,1,1) - ultra cool!! (same for lunatic) thanks
- 01:40:981 (1) - 01:50:827 (1) - mmm.. weird/dissappointing this is the only diff that has these bits as a spinner, and the recovery. I think a rhythm like this http://puu.sh/z95xH/b404f99b71.jpg could fit as well, as the 1/4 gaps would reflect the non-stop nature of the instrument here, without having to have it as a spinner. fixed
\ovo/ no suggestions here
[Unfading Nightmares]
- 00:22:673 (2) - I didnt feel like this got as much emphasis as 00:22:212 (1) - did despite their mapping similar sounds. Mayhaps delete 00:22:827 (3) - and make 00:22:673 (2) - a reverse slider instead, so that you get cute repeat rhythm additional: this could help 00:22:981 (4) - stand out more rhythmically too. drums aside, there's kind of build up in the music from this part. That's what I'm trying to represent here.
- 00:32:212 (1,2,1,1,1,1,1) - while this part of the song is pretty intense, this pattern felt.. really weirdly hard relative to other parts of the map. it has 1/4 sliders like you use a lot, and high spacing between, yes, but the largely linear fashion just.. makes it really hard to hit, even in comparison to like 01:31:750 (1,2,3,4) - . I'd heavily suggest figuring out a way to revise this pattern :s I know it might be hard to hit, but I think it fits, and looks really cool, 4 diffs were made before to prevent this kind of pattern imo, I think it's fine for an extra.
- 00:43:135 - for this first part of the section, I dont see why you're mixing the regular spacing and the closer spacing for the paired 1/2 notes, like 00:43:750 (4,5,6,7) - vs. 00:44:981 (5,6,7,8) - , when starting at 00:48:058 - nearly all sets of 2 notes are paired with more spacing inbetween them. I think maybe it'd be cool if, for 00:43:135 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - you used the paired spacing more often, with the smaller 1.0 spacing between each set of two notes, so that when 00:48:058 - starts it feels more like a buildup since then it'd be mixing the more variable spacing in too? I feel the the first part is actually preparing the second. I tried your suggestion, but then I feel that the second part would lose its impact :c I did put as a double 00:43:750 (4,5) - to stay constant and it'd feel less surprising at the kick slider.
- 00:56:212 (7,8,1) - emhpasis felt off here, since 00:56:365 (8,1) - are loudest, but 00:56:212 (7,8) - get biggest spacing... >.< spacing isn't everything. 00:56:365 (8,1) - it's the most sharp angle flow-wise. the whole pattern your hand kinda do a circle, but suddenly has to go back up to catch that note.
Concluding notes: Fantastic set!! best of luck!!
Karen wrote:
fix metadata, the source is wrong fixed
Unfading NightmaresLunatic
- 00:22:673 (2,3) - how about making a reverse slider here like 00:22:212 (1) - so they follow the same sound? I get your point, but what I want to represent with this pattern is the build-up going on at this moment.
- 00:37:904 (5) - nc for consistency with 00:28:058 (1) -
- 00:47:750 (5) - ^ or just remove the nc on the first one
- 00:57:596 (5) - and 00:52:673 (1) - , i can't understand the nc system
Well, the thing with those NCs are just to make the sliders go by 2. To me, the NC goes as a set with the patterns. like this 00:28:365 (1,2,1,2,1,2) - or here 01:40:981 (1,2,1,2,1,2,1,2) - or the famous 1-2 pattern. I don't mind removing it if anything but I like the style effect and I think it also lighter the pattern, also if I would NC to all similar rhythm in this song, it'd be overdone and it's not my intention.- 01:04:365 (1,2,1,2,1,2,1) - it's kinda hard to play imo, try to make the flow more linear? like https://puu.sh/zcgyu/be9c4fe45a.png fixed I think
- 00:09:904 (2,3) - maybe nc like you did in the top diff fixed
- 01:46:981 - why not end the spinner here instead? the length just increase some unnecessary dofficulty makes enough sense, fixed.