Thanks! I will do my best on ranking it!Hamids- wrote:
Go Go Ranked >< Syutooooooo~
Thanks! I will do my best on ranking it!Hamids- wrote:
Go Go Ranked >< Syutooooooo~
Wonki wrote:
M4M request
0 1 2 3Normal00:39:877 (39877|0) - different sound 00:39:705 (39705|0) - move 2 ok
00:58:670 (58670|2) - it's finish part, it should be better not to stick notes for more playable feeling like this ok
01:30:739 (90739|2,90912|1,91256|3,91601|0,91946|2,92291|0) - change normal note i dont feel that long note I actually forgot it, thanks.
01:35:308 - shoulde be note here impact! Nice suggestion, but I like this one more.
01:47:291 (107291|3,107722|2) - ctrl j is right to player ok
03:04:360 - should be note here finish sound I will change LN sound instead.
04:18:929 - ,04:19:446 - ,04:19:877 - how about add note ? piano sound It's very low sound, Imo It quite not fit in Normal.Hardnice map XD Thanks >_<00:59:705 (59705|1,59705|3,59791|2) - hard to play 00:59:705 (59705|1,59791|2) - ctrl j this
01:30:739 (90739|2,90912|1,91256|3,91601|0,91946|2,92291|0) - change normal note i dont feel that long note Imo, long note will represent soft sound than normal note, so that why I use LN in this case.
01:58:843 (118843|3,119015|3) - this jack not match should be changed. recommend I want the stair represent the pitch of the piano. But If the jack doesn't fit, I will change some pattern.
03:04:360 - how about add note 0? Nope
04:06:084 (246084|0,246256|1) - should ctrl j 04:06:256 - here is more impactful Wow, nice suggestion
Thanks for modding my map. I gonna mod your map soon >_<Critical_Star wrote:
Hi PnX mod request via forum pm
and we agreed to m4m too!
column 1 2 3 4
Easy
00:07:980 - actually there is a drum sound here, u probarly shoudn't miss it
00:10:739 - here too ^ i think is fine add it and it won't make hard for easy diff
00:13:670 (13670|3,14360|3,15049|3,15739|3) - move to 3rd column? just to avoid the same pattern used at 00:08:153 (8153|3,8498|1,8843|3,9187|1,9532|3,9877|1,10222|3) -
00:18:153 - 00:18:325 - the bass sound are pretty obvious here, i think is good to add here. I thinks I doesn't essential to add note there, I want newbie player to focus on only one note.
00:19:532 (19532|3,19705|3) - just thought it would be better to differentiate the kick and bass sound at 00:20:912 (20912|3,21084|3) - so 00:19:532 (19532|3,19705|3,20049|0) - CTRL+H to make them different
00:26:084 (26084|1,26429|2,26601|2) - CTRL+H? like before the reason to make different from 00:25:049 (25049|2,25222|2) -
00:40:912 (40912|2) - this LN should end at 00:41:946 - u may refer to normal diff
01:06:084 (66084|2) - move to col 1 could be more balance
01:11:946 (71946|2) - move to col 1? u can make both hand to play the kick pattern
02:09:187 - i think is fine to have a note for crash here Umm... I have it already, haven't I?
03:08:843 (188843|1,189187|2,189532|3) - move to the left by 1 and 03:09:877 (189877|1) - move to 4 for piano pitch
03:32:291 (212291|1) - move to 3 for balance
03:51:946 (231946|2) - u can make into a LN end 03:52:463 - to emphysize the drum roll here
04:08:153 (248153|2,248498|2,248843|2) - move to col4 or other col u like, these sound are actually different from 04:07:808 (247808|2) -
04:09:532 (249532|0,249877|0,250222|0) - this too, maybe u can move to col2
04:10:912 (250912|3,251256|3,251601|3) - and to col 3 ^
04:12:291 (252291|1,252636|1,252980|1) - maybe col 1 and so on yea, i think u got it xd
Normal
00:40:222 (40222|0) - is this is for the 1/6 drum roll? i think is better to end at 00:40:912 -
01:44:187 - double note for crash?
02:05:998 (125998|2) - this sound are not really audible, i will suggest to remove it
02:47:118 (167118|0,167205|1,167291|2,167377|1,167463|0,167549|3,167636|2,167722|1,167808|3) - this might be a little hard for normal diff, would suggest http://puu.sh/pk5v3/e745fa2b9a.jpg , use LN to cover the drum roll I gonna use LN as you suggest, but change a little of pattern.
02:56:429 (176429|2,176601|3,176687|2,176774|1,176946|0,177032|3,177118|2,177291|0,177377|1,177463|2,177636|3,177722|0,177808|1,177980|3,178067|2,178153|1,178325|2,178412|3,178498|0) - i just got confused this part, i know u want to follow the electic guitar sound and kick sound but u missed some of them, i suggest for to follow only kick sound here to make it simple
03:21:429 - 03:22:463 - missing kick note? i think is good to add them here
03:25:998 - add for kick note since u already mapped kick at 03:25:912 (205912|0) -
03:39:705 (219705|2) - move to 2 for balance, i can see u spreading the kick pattern like 03:38:153 (218153|0,218325|1,218498|0,218670|3) -
04:00:222 (240222|2) - move to 2 and 04:00:394 (240394|0) - to 3 . make a stair here could be nice
04:01:774 (241774|2) - move to 4, the sound is different from 04:01:429 (241429|2) -
04:06:946 - i think the sound should be http://puu.sh/pk8dn/99b44934f3.jpg
04:09:705 - there is a main chord sound here, add? I cannot hear any chord there, maybe it too low to put a note in.
04:17:291 - u can add a note for crash here
Hard
00:00:912 - till 00:06:429 - would prefer to use LN pattern like u do in normal diff, it fit the sound better here I want to create a different from other difficulty. So, I gonna use only double note at now.
00:06:946 - u missed the sound here, refer to normal diff
00:10:567 - 00:13:325 - i recommend to add a note for kick here since this is hard diff. i think is fine. For me, It would be fine but I thinks only those sound can be fine here.
00:13:670 (13670|3,13670|2,14015|0,14015|1,14360|3,14360|2,14705|1,14705|0,15049|2,15049|3,15394|0,15394|1) - would prefer to rearrange them into different column to make something different from 00:08:153 OK!(8153|2,8153|3,8498|1,8498|0,8843|2,8843|3,9187|1,9187|0,9532|2,9532|3,9877|0,9877|1) -
00:30:567 (30567|0) - make double here like 00:33:325 (33325|0,33325|3) -
00:33:325 (33325|3,33325|0,33498|2,33670|0,33670|3,33843|1,34015|0,34015|3,34187|0,34360|3,34360|1,34532|2) - http://puu.sh/pk913/5f70e69ef7.jpg ?
01:06:429 (66429|3) - move to 1 for balance
02:00:049 (120049|3,120136|2) - this snap are different from your Replica diff, should check this again
02:00:567 - u can have double here for louder kick I gonna put It in Replica
02:18:153 (138153|0,138325|1) - mnove to the right by 1 and 02:18:498 (138498|2) - to 2 for balance
02:40:049 (160049|1,160222|0,160394|1,160567|0,160739|0,160912|1,161084|0,161256|1) - look inbalance for left hand, try rearrange them?
02:45:394 - add for snare? i see u map this sound too at this part
02:51:946 (171946|0,172032|2,172118|1,172205|3,172291|0,172377|2,172463|1,172549|3,172636|0,172722|2,172808|1,172894|3) - hmm how about http://puu.sh/pk9QH/680cf53777.jpg? pretty much more pattern variation
02:57:549 (177549|2,177636|1,177722|0,177808|3,177808|1,177894|2,177980|1,178067|0,178153|1,178153|2,178239|3,178325|2,178412|1,178498|2,178498|0) - CTRL+H it could be better, these stream are just repeating from right to left, cx
good luck!
All Applied! >_< Thanks very helpfulDixonBlackwing wrote:
Well, hello PnX
Mod req via PMInsane
- 00:06:515 - 00:06:774 - 00:06:860 - 00:06:946 - all of these has 1/4 snare sound that you follow similar like 00:07:032 (7032|0) - , check other haru modoki if you want to be sure. it's your hardest diff too, so, why not?
- 00:13:584 - add one, 1/4 drum sound.
- 00:15:480 - also add one, another heavy crash sound, you shouldn't ignore this.
- 00:18:038 (18038|3) - i'm sure this is 1/8, or you can ask others for confirmation too.
- 00:20:912 (20912|0,21084|0) - move to column 2, to make it the same column as 00:21:429 (21429|3,21429|1) - , because you did it the same at 00:18:153 (18153|2,18153|0,18325|0,18325|2,18670|2,18670|0) - ,00:23:670 (23670|0,23670|2,23843|0,23843|2,24187|0,24187|2) - ,etc. make it consistent.
- 00:25:222 - 00:25:394 - 00:25:567 - 00:26:084 - 00:26:256 - You didn't use short LN for piano, Okay. but the problem is, you did use short LN at 00:22:118 (22118|2,22463|0,22808|3) - to cover the short piano sound, this inconsistency surely will be a problem, please decide how you will layer the sound and do it consistenly.
- 00:26:343 - also additional 1/4 sound, i don't think this should be missed.
- 00:31:256 - lol i'm quite confused with this tbh , it has the same sound as 00:31:429 - (low kick) , but the differences in note amount is huge, do you see what i mean? the note amount you use ended up contradict each other, makes it confusing for consistency.
for this part, my suggestion is : for the sound like 00:30:912 - 00:31:601 - , etc (crash sound), use triple notes (the current one you use is already correct)
for the sound like 00:30:567 - 00:30:739 - 00:31:256 - 00:31:429 - 00:32:808 - 00:33:325 - ,etc (kick sound). use double notes (it serves to make it consistent within each instrument)
for the sound like 00:31:084 - 00:31:774 - 00:33:843 - 00:34:187 - (snare sound) , use one note.- 00:39:446 (39446|2,39532|3) - these LN are weird, it just didn't work for me.. i would just switch 00:39:446 (39446|2) - into normal note instead.
- 00:40:337 - add one, same sound as 00:40:222 -
- 00:44:532 (44532|2) - idk what you try to layer here.. better to follow the vocal with the LN.
- 00:58:929 (58929|2) - i'm pretty sure this is a ghost note.
- 00:58:670 - http://puu.sh/pkZAH/b93eeda9e0.jpg
- 00:59:963 - 01:00:049 - 01:00:136 - 1/4 snare sound here. better add it for consistncy.
- 01:10:739 (70739|2) - move to 1, more balance
- 01:17:808 - delete one note? you only use one at 01:15:394 - , and they're the same kick sound.
- 01:20:308 - add one, same sound as 01:20:222 -
- 01:20:567 - why double? you only use single at 00:40:567 - , it's not a strong sound either.
- 01:22:980 (82980|1,83153|1,83325|1) - if you can, avoid this, it plays not well for hand.
- 01:29:791 (89791|1,89877|0,89963|1,90049|0) - one hand trill here give an uneasy feeling when i testplay it, try: http://puu.sh/pl0cy/39e7c19620.jpg
- 01:45:912 - here have an additional cymbal sound, might want to take note of that.
- 01:47:722 - this part plays a bit weird, might want to try: http://puu.sh/pl0xp/cdb3fcbd78.jpg
- 01:54:187 (114187|1,114360|1,114532|2) - Ctrl+H. because there's already 01:53:325 (113325|1,113498|1,113843|1) - , try to make it balance.
- 02:00:912 - you forgot to add note for cymbal
- 02:05:567 - so, in this part, i think you better focus on the 1/4 sound and scrap the ln at 02:05:567 (125567|3) - here's what i mean: http://puu.sh/pl0UA/040bd310ec.jpg
- 02:13:067 - hmm, try to compare this part with 00:58:584 - , you see, they're quite different in note amount despite being exact same instrument enrolled here.
- 02:14:705 - add for cymbal, make it consistent as 01:00:222 -
- 02:17:118 - am i seeing dejavu? i mean.. 01:02:636 - ... , you can variate it..
- 02:25:739 - see, there's 1 LN and 1 note for this sound, and yet you add 2 notes at 02:29:187 - which have weaker sound..
- 02:36:429 - http://puu.sh/pl1mf/a38d4c381f.jpg , the current one makes it uncomfortable because of 02:36:429 (156429|1,156544|0,156659|1,156774|0) -
- 02:49:963 - also add for snare here.
- 02:52:894 (172894|3,172980|2) - Ctrl+G here, the shield isn't good.
- 02:56:084 - cymbal sound, better add.
- 03:00:653 - http://puu.sh/pl24k/a29b277778.png
- 03:16:601 (196601|3,196774|1) - i personally won't follow this, better focus on snare completely, this is too transparant and weird.
- 03:25:049 (205049|0,205049|3) - and 03:25:394 (205394|2,205394|1) - why 2 LN? you only follow vocal with 1 LN at 03:25:567 (205567|0) - 03:25:912 (205912|1) - , make it consistent. I wanna make 2 LN per Vocal at first, but cause of the drum, I have to remove some of LN there.
- 03:45:739 (225739|3) - move to 3 to avoid 03:45:739 (225739|3,225912|3,226084|3) -
Ok, that's it , keep learning from other map
Good luck :3
Ahh.. I'm so sorry. I didn't know that you change your name.REUSE-ABLE wrote:
um actaully im Gabriel_Batara lol. so am i hve to mod ur map again or what? XD
L A U R A wrote:
here my mod hope itll be useful >.<replica00:06:429 (6429|2,6601|0,6687|1,6774|3,6860|2,6946|1,7032|0) - delete it i think
00:20:337 (20337|3) - delete this one i think
00:36:946 - 00:58:670 - add 1 note here
00:58:670 - better keep it empty till 00:59:618 - and you can add sv here to move faster for a bit spice :3
00:59:963 (59963|1,60049|2,60136|3) - delete this as well its not really like the song if you add this one Ok!~
02:00:567 (120567|0,120567|1,120912|3,120912|1,120912|0) - maybe like http://prntscr.com/c1gzel
02:05:998 (125998|0) - delete this nice catch
02:06:343 - - add 1 note here instead
02:13:325 (133325|1,133412|0,133498|2,133584|3,133670|1,133756|0,133843|2,133929|1,134015|3,134101|2) - delete this part too ok
02:14:446 (134446|2,134532|1,134618|0) - delete this too ok
03:37:980 - add note here
03:38:670 - add here as well
03:39:360 - here too
03:40:049 - here too
03:40:049 - here too
03:43:498 - here too
03:45:567 - here too
04:14:791 (254791|3) - better start from 04:14:705 BN told me that this one should be here~~
thats all i can do. good luck!!!!! Thanks
Thankslaughingcomet wrote:
Normal seems fine
Hard - 00:57:808 - missed note? for violin? np
02:32:463 (152463|0) - ends at white Ahh.. nice catch
03:48:843 (228843|2,229015|1,229360|3) - sounds like these starts at blue quite no, i didn't sure about that
WolfyArmato- wrote:
Hello, From My Queue. |1|2|3|4|
[Hard]
00:06:429 (6429|2) - move to |2| and move 00:06:687 (6687|1) to |3|? maybe flow better ok
00:34:187 (34187|0) - why jacks here? move to |3| np it will make overall more bored
00:49:705 (49705|3) - ^ to |2| ok
00:54:187 (54187|0) - ^ to |2| np
01:37:463 (97463|3) - delete this if you want to follow the drum ok
01:48:498 (108498|0) - ^ ok
01:44:187 (104187|2) - why triple there? delete it's a cymbal finish desu
02:00:222 (120222|0) - ^ ok
03:13:670 - do like this? http://puu.sh/qyqJe/b7107fd455.PNG np followed other sound
03:15:739 - add note at |2| np
03:17:118 - ^ at |2| np
03:18:498 - ^ at |4| np
03:19:877 - ^ at |2| np
03:16:084 - 03:17:463 - 03:18:843 - 03:20:049 - i think you should make trills here since it's the Hard diff
03:21:170 - there is the drum here, should add note at |4| np
04:02:118 (242118|0) - should hold it till 04:03:153, because in Replica diff you hold it till 04:03:153 will change both diff
04:13:153 (253153|2) - same reason with ^, hold till 04:14:360 np
04:15:394 (255394|0) - do like this? http://puu.sh/qyr4N/82131a694f.PNG //P.S. this LN in Replica end here too ok[Replica]
00:12:636 - http://puu.sh/qynNp/7531869f52.PNG maybe do like this old one have more flow
00:29:015 (29015|0) - move to |3| old one have more balance
00:54:963 (54963|3) - move to |3| maybe flow better for balance
01:06:946 - you can add note at |4| because it's louder than 01:05:739 this point already have triple note and note for cymbal
01:10:739 - http://puu.sh/qyo64/9cdde8c71c.PNG like this? change into new pattern for more balance
01:29:877 (89877|0,89963|0) - why jacks here? i think do like this http://puu.sh/qyobN/9b6b3483c9.PNG To emphasize the continuation of drum sound
01:32:679 - maybe add note here? (1/8) i thinks this one is better
01:33:153 - maybe add note at |4| because this 00:18:670 change in 00:18:670 and this mod is incorrect lolz
01:35:739 - there is the sound here, maybe add note at |2| Many modders told me to remove this note, and i agreed with them. So, no added
01:41:256 - maybe add note at |3| and move 01:41:429 (101429|2) to |2| np
01:44:015 - add note at |3| np
I think this part should add more note, because it's almost near the hook, so do like this 01:53:153 - add note at |4| 01:53:670 - add note at |2| 01:54:015 - add note at |4| np, the hook verse isn't near here and next verse already have turning-point stream.
01:54:618 - there is the drum here, add note at |1| np, it's true that the drum sound is there, but it will decrease more comfort in this pattern too.
02:36:774 - add note at |4| cymbal here nice catch
02:36:774 to 02:42:118 - I think the LN in this part isn't suitable with instrument, you should change all of LNs this this part to circle and spread all of the notes here ahh, it is the violin sound. It will make more variety of overall note for me, but let's me think about it.
02:47:722 (167722|0) - move to |2| same reason as above
02:47:118 - do like this? http://puu.sh/qypiE/e96108c28c.PNG np, this pattern is better. It have more synced with instrument.
03:12:291 - add note at |2|? np
03:25:912 - do ike this? http://puu.sh/qypsA/68f2c5842a.PNG np
03:27:463 - i don't understand why you do triple notes here? but previous parts you do only double notes such as 01:01:256 - 02:15:739 - i think you should make it same, if you want to do triple, please make it into triple, if you want to make double make it into double cuz it's a final verse -- that's it.
thanks, senpai! thanks for a mod~~
Eternalie wrote:
Hey there,
this looks good overall so will try to find some thingys , hope it can helpdadonkey=1/2/3/4
[Replica]
00:17:118 (17118|0) - Move to 2 same pitch as : 00:16:429 (16429|1) - ok
00:25:825 (25825|0) - you should have a note here because of this : 00:20:308 (20308|3,20394|2,20394|1) - (it's the same rythm ) ok
00:40:330 (40330|2,40330|1,40437|3,40545|2,40653|1,40761|0) - this shouldn't be 1/3 ? the snapping is kinda strange as in it's not linear in any snap divisor (so pretty sure it should be 1/3) I refer from other Haru Modoki map and use it as reference.
00:59:446 (59446|2) - add a note ?
01:40:308 (100308|3) - add a note ? same reason as the second suggestion
02:00:682 (120682|3,120682|2) - add two notes there is a drum sound here , also you can add one note to 02:00:797 (120797|1) - on 2 to complete the 1/3 stream (there is also an instru sound here) ok
02:36:084 (156084|1,156084|3) - from here the stream is 1/3 , I just noticed that you used 1/16 and probably did the same for the previous one aswell but well i'm pretty sure it's 1/3 snap
03:19:877 (199877|1) - this should be two notes according to your previous patterns ok
04:14:791 (254791|3) - this LN should start 1/4 earlier imho yep, i thinks the same -- cuz someone told me that snap is incorrect.
[Hard]
00:40:330 (40330|1,40437|2,40545|0,40653|3,40761|1) - really feels like 1/3 , when listening closely the all rythm dosn't seems concistent at all so actually it's maybe just the way the song is idk anymore XD
00:51:256 (51256|3) - should be two notes cause of the snare sound nice catch! thx~
00:58:843 (58843|1,59015|3,59101|2) - how about following the vocals here ? nice suggestion
01:24:877 (84877|0,84877|2) - should be 3 notes according to : 01:27:636 (87636|0,87636|1,87636|3) - ok
02:00:682 (120682|2) - add note in 3 then add : 02:00:797 (120797|1) - a note in 2 (there is drum sounds here) ok
[Normal]
00:51:084 (51084|2) - add note , then add : 00:51:429 (51429|3) - one note aswell (drum sound , and it would make the flow more catchy imo) ok
01:42:808 (102808|2) - should be two notes (snare sound) ok
01:46:084 (106084|3) - ^ add one more note[/color][/color]
catchy~~ , Good Luck :3/ So Helpful. Thx~~~
Thanks for modding my map >.<[1st GCorp] wrote:
Req Mod
Sorry,, I'm Late
|1|2|3|4|Hard01:54:877 (114877|2,114877|3) - why 2 notes? it's sound same as 01:54:963 (114963|1) -
03:44:187 (224187|0) - move to 2 please
03:58:843 (238843|2,239015|3) - ctrl+g please
04:04:532 (244532|0) - move to 3 pleaseReplica00:17:808 (17808|3,17808|0,17894|2,17980|1,18024|3) - http://puu.sh/qHpAt/7d6af9e4fc.jpg please i thinks i like the older one more.
01:26:429 (86429|1,86601|2) - ctrl+g please
01:54:877 (114877|0,114877|3) - why 2 notes? it's sound same as 01:54:963 (114963|1) -
02:25:308 (145308|3,145308|2) - ^ 02:25:222 (145222|0) - i thinks it doesn't have same sound
01:55:049 - add 1 note please
02:47:722 (167722|0) - Move to 2 please
sorry for my little mods
thanks~~~
Thanks for your effortAsrielDr33murr wrote:
Replica00:00:912 (912|1,912|2,2291|0,2291|3,3670|2,3670|1,5049|3,5049|0,6429|2) - Add some short notes in this section that correspond to the constanent sound of the Japanese words (sorry for poor wording) somehow i don't like the vocal in very beginning like here
00:07:118 - 00:07:808 - Modyify the pattern so that a long note can be placed here Just like above
00:16:429 (16429|1,16774|3) - Hold note between these two actually np
00:26:946 (26946|0,29015|0) - Put something here (long notes probably) i thinks only these note can represent this sound.
00:40:330 (40330|2,40330|1) - Snap this to the grid it is their actually snap.
00:59:877 (59877|0) - Remove this why? it have very strong sound.
02:51:946 (171946|1,172032|1) - Make these two hold notes np
02:55:912 (175912|2,175912|1,176084|0,176084|3,176199|1,176314|2,176371|0,176429|3,176429|2,176429|1,176515|0,176601|3,176659|1,176716|2,176774|0,176774|3,176860|2,176946|0,177003|2,177061|1,177118|0,177118|3,177205|1,177291|2,177377|1,177463|3,177463|2,177463|0,177549|1,177636|3,177693|1,177751|2,177808|3,177808|0,177808|1,177894|2,177980|3,178038|1,178095|0,178153|2,178153|1,178153|3,178239|0,178325|1,178325|3,178412|2) - There are a LOT of notes in this section that aren't grid snapped. (intentional?) Absolutely intented, cuz it was 1/6 snap.
Sorry it took so long to get to this mod, I've been really busy lately
Sorry, I've just remapped before your mod. But thanks for modding my map.DustMoon wrote:
Hi~PnX
1|2|3|4|Normal01:28:467 (88467|3,88467|1,88467|0) - hitsound
00:15:912 (15912|1) - move to 4
00:51:601 (51601|2) - delete
01:04:705 (64705|2) - move to 3
01:32:291 (92291|0) - move to 2
02:36:084 (156084|3,156192|2,156299|1,156407|0,156515|1,156623|2) - ^
02:52:980 (172980|0) - move to 3
02:53:325 (173325|0,174360|2,174532|0,174705|2,174877|3,175049|1) - ^
03:15:394 (195394|3,195394|2) - ^
03:38:153 (218153|0) - move to 4
03:39:877 (219877|3) - move to 3
03:51:946 (231946|3,232032|2,232118|1,232205|0,232291|2,232377|3) - change
03:55:567 (235567|1) - ?no sound
04:10:912 (250912|1) - move to 4
04:17:291 (257291|0) - end timeline shoud put this04:23:670 -HardGood luck!00:17:463 (17463|3,17549|0,17636|2,17722|1,17808|3,17894|0,17980|2,18067|1) - ^
00:47:118 (47118|1) - move to 3
01:24:532 (84532|2) - ^
01:46:946 (106946|3) - move to 3
02:01:256 (121256|2) - move to 1
02:11:946 - ^
02:34:360 (154360|2) - move to 4
02:43:498 (163498|2) - move to 2
03:15:394 (195394|3,196601|2,196687|1,196774|0) - ^
03:31:256 (211256|0) - move to 2
04:07:032 (247032|2,247118|1) - move to 4,3
04:19:360 (259360|2,259877|0) - ^
04:17:291 (257291|3) - - end timeline shoud put this04:23:670 -
- Ly0572 - wrote:
allloooo o/
m4m
|1|2|3|4|
feel free to reject~ this is just my pov xDNM01:55:912 - im sure theres a sound here same sound as 01:57:291 (117291|3) - oops. maybe I forgot it~ XD
02:15:394 (135394|2) - delete maybe cuz idk what sound it covers without it, imo i gonna be strange.
02:22:636 (142636|0) - delete cuz u already have Ln~ if u keep two notes 02:22:636 (142636|2,142636|0) - u should double the same parts like 02:24:015 - fixed!
02:24:705 - should be single fixed!
02:35:049 - ^
02:51:946 (171946|0,172291|1,172636|2) - i would change them to Ln since its a drumroll ok
03:00:394 (180394|3,180567|2,180739|1,180912|2,181084|0,181256|3) - keep them 1/1 feels more comfortable i think so.
03:31:256 (211256|0,211429|0) - jack out of nowhere maybe move one note to |4| ok
03:33:153 (213153|3) - move to |1| ok
03:34:015 (214015|1) - move to |4| -comfortability ok
03:34:187 (214187|0) - ^ to |2| ok
03:34:360 (214360|1) - ^ to |1| ok
03:35:049 (215049|3,215394|2,215567|3) - swap col ok
03:36:429 - should be single only similar issue to above
03:36:946 (216946|0) - change to normal note ~ it doesnt fit having 2 ln's
03:38:153 (218153|0,218498|0) - move to |4| left side is kinda heavy accepted
03:40:049 - missing note here accepted
--
will continue later~
aaaaaaaaa back for more lolololNormal03:46:256 (226256|3) - u can change this to Ln for the drumroll like 03:45:739 (225739|0) - maybe i will think about it later.
03:47:463 (227463|0) - i would chaaange to ln this up until 03:48:498 - ok
03:49:187 (229187|3) - move to |1| to avoid notes before a Long note ok
03:49:532 (229532|1) - this one to |3| ok
03:51:256 (231256|3) - to |3| aswell ok
03:51:601 (231601|2) - to |1| for balance ok
04:10:394 - missed aaaa note here ok
04:11:774 - ^ ok
04:13:153 - ^ ok
04:24:705 - end the long note here~ okHard00:12:980 (12980|2,12980|3) - single? I think it has a strong sound more than one note can occupied.
00:41:256 - missed a note I can't hear anything except a small cymbal sound which i don't use it.
00:45:222 - ^
u should definitely add note here 01:10:825 - |3|
01:10:912 - here |1|
and here 01:11:084 - |2|
much better accepted
01:31:946 (91946|3,92291|1) - move one col to the left to make it balance I want it to follow a pitch same as 01:31:256 (91256|3,91601|1) -
than focusing on a balance here
if u accept that then swap these 01:32:636 (92636|0,92808|2) -
02:00:567 (120567|3) - change to aa long note to cover the empty spot there wow, nice suggestion
02:14:015 (134015|0,134101|1) - dunno whaat sound these note represent so maaybe just delete maybe i forgot it lol
02:25:222 (145222|0) - how about start this long note here 02:25:394 - so that u will be able to map the sound here 02:25:308 - ~ you're right
02:42:980 (162980|0,164360|2) - excess layers delete 1234567890- accepted
02:59:101 (179101|2,179187|0) - mehh feels awkward~ swap them ok
03:46:774 - should be doubles ok
04:15:998 - deserves a note might be fineReplica00:17:980 - 1/6 would work here maybe
00:29:015 (29015|3,29015|2,29072|0,29072|1,29187|2,29187|3) - same here
00:59:705 (59705|1,59705|0,59762|2,59762|3,59877|0,59877|1,59877|3) - ^^ I prefer the old one than this pattern
01:09:705 (69705|1) - prefer extending this ln up to 01:10:049 - then 01:10:049 (70049|3) - change into normal note owo i don't think so.
01:10:394 (70394|0) - ^same , extend ln up to 01:10:739 - so u can flip these or rearrange 01:10:739 (70739|0,70825|1,70912|2) -
01:46:256 (106256|1) - based on what i hear this note should be a mini ln to like those 01:46:429 (106429|3,106601|1,106774|2,106946|0) - I think a violin sound right here is too low. so i use cymbal here
02:05:739 (125739|3) - change to ln? accepted
02:08:843 (128843|2) - can be deleted since there is no finish? ok
02:22:636 (142636|3) - ^ ok
02:24:187 - this part should be the triple I forgot it =3= lol
02:35:739 - owo ? y 4? I prefer 4 here but btw i reduce it to 3 cuz of consistency.
02:37:463 - triple
03:11:429 (191429|0,191601|1,191774|2,191946|0,191946|1,192291|2) - similar to hd? maybe rearrange
theres a lot of parts on this dif similar to hard~ did u just buff / added some notes to make it harder? if so , rearrange the pattern maybe i started with this diff and try to reduce a note in other instead owo
GL p o/ thanks for a mod ~
Maxus wrote:
M4M here from PM
[Replica]
00:06:774 - 00:06:946 - I felt it really empty if you don't add note to these 2 points, its audible and makes the stream actually reflect the instrument more properly.
00:15:739 - The drum is too small for double note, better to reduce this to single note.
00:18:038 (18038|3) - Wrong snapped, should be 1/8, precisely at 00:18:024 -
00:26:343 - Add another note for drum here, it's audible.
01:35:308 - I think this needs to be double, the drum is big here.
01:38:153 - Prefer you to layer the piano sound with LN here. I don't prefer a LN here maybe it might look odd here.
01:39:360 (99360|1,99446|2) - I will be honest that this is extremely inaudible, I almost can't hear things here, i don't think you need to layer sound extremely thin like this either. fix mostly of this
02:00:567 - Kinda unclear here, i think the LN at 02:00:739 - is ghost note with inaccurate layering sound, the sound here is actually still 1/3 all the way, the correct layering is http://puu.sh/w0L4W/ff2db9185f.jpg fixed
03:04:360 - Too surprising SV, and the sudden slowdown actually don't really match up imo, I suggest 0,9x instead.
03:09:877 (189877|1,190394|1,190739|2,190912|3) - and also other similar place, actually it would be much variation if you try to layer this with 1/2 LN for BG synth.
03:25:049 - I wonder why this place is so undermapped, other places you map the 1/4 sound occured here, and here only have LN, even if you want variation, i believe it doesn't mean you need to ignore all these sounds, especially when we want to reach the climax ending. okay, i try to think of this part here and i finally notice that. thanks
03:49:015 (229015|2,229187|3) - Better switch places here, Having this LN at the same column with 03:49:360 - is really odd when they have different pitch.
03:58:325 (238325|0) - Turn this into 1/2 LN, there's still synth left.
03:58:498 (238498|2) - Stop this to 03:59:187 - , the synth already end here, continue the LN kinda take away the emphasis which is not good.
04:01:601 (241601|2,241774|3,241946|1) - Correct PR for synth is 1-2-3 here, it is ascending higher instead of repeating.
04:10:394 - Should be double if following the layering at 04:10:049 -
04:19:446 (259446|1,259532|0) - Completely wrong, should be at 1/8 at 04:19:403 - and 04:19:489 -
You're improved much better compared to the last time I mod this, I can help you push this in one condition.
Confirmed all the snap in the map, because it's extremely hard for me to discern some part of the snap because it got blended too thin between each deeper snap, I'm not even completely sure whether i spot all the issues or not. so i need you to ask QAT/other trustable source regarding the snap.
If you're done, call me back, I will do full check. okay i gonna find someone who can check a snap of this map. thanks for modding
Very thank for snap checkingRivals_7 wrote:
PNX ask me to confirm snaps. I'll use the highest diffs to see it
use 1/16
00:40:337 (40337|0) - 00:40:567 (40567|2) - yellow line below
00:40:452 (40452|3) - 00:40:797 (40797|3) - Blue line below
00:40:682 (40682|0) - Red line below
00:40:797 (40797|3) - yellow line below ( 00:40:761 )
02:25:279 (145279|2,145279|3) - pretty sure this is straight up 1/4 so snap it to blue
use 1/16
02:36:199 (156199|0,156199|2,156314|1,156429|3,156544|1,156659|2) - I guess this entire section is the same as the first one.
02:52:593 (172593|2) - yellow line above (1/16)
use 1/12
02:56:199 (176199|1) - one line above
02:57:003 (177003|2,177061|1) - move one line above
02:57:751 (177751|1) - one line above
03:46:486 (226486|0) - straight up 1/4 so snap to blue
03:55:631 (235631|1) - same
04:19:403 (259403|1) - the piano seems to be 1/16 earlier (yellow line below)
maybe thats all. I have 50:50 feeling i spot the guitar part correctly anyways but good Luck o/
Fixed all of them~Maxus wrote:
No kds.
[General]
You lack additional red lines for the piano snapping at the very end, it should be:
04:17:291 - 143 BPM
04:19:493 - 148 BPM
Don't forget to resnap everything within the BPM change range.
[Replica]
00:07:636 - Add clap.
00:35:222 - Add finish.
00:40:890 (40890|3) - I prefer if you don't use this note, it's kinda misleading and a choke material for player. better to delete this, and add one more at 00:40:912 - (this is not simplification, it simply because it has finish sound, you need to make triple chord anyway
00:42:291 - Why Double W?
00:45:394 - Also have F for finish.
00:51:429 - Missing W?
00:51:946 - Should be triple, really strong finish impact.
00:54:705 - Need additional note for finish sound.
00:59:216 (59216|3,59446|1) - Don't think you need these 2 notes, basically i find it more convincing if you just emphasize snare sound instead.
01:02:636 - Delete W hitsound.
01:16:601 (76601|3,76687|2) - Extremely thin to layer.. but imo, better delete note at 01:16:687 (76687|2) - , and move the note at red line to col.3
01:30:394 - Add C to be consistent with HS at 00:15:912 -
01:44:187 - You sure bout this quad? the emphasis isn't strong to begin with, and felt random it just suddennly comes out.
01:46:256 - Add W here, you are being consistent with LN have W hitsound.
01:54:618 - Delete W here, seem to be a mistake.
02:00:682 (120682|2) - Add C here, there's still drum left.
02:05:739 - 02:06:084 - Need to add C here, similar with 01:55:049 - and 01:54:877 -
02:06:256 - Make this single note, no certain emphasis here.
02:22:636 - Missing C hitsound.
02:25:222 (145222|0,145222|1,145265|2,145265|3) - Both double note are wrongly snapped, the double at 02:25:222 (145222|0,145222|1) - Should be 1/16 at 02:25:243 - , and 02:25:265 (145265|2,145265|3) - Should be 1/4 at 02:25:308 -
02:36:623 (156623|2) - Quite sure this is 1/16 at 02:36:644 - , like 00:40:761 (40761|3) -
02:36:752 (156752|1) - Same as 00:40:890 (40890|3) -
02:47:808 (167808|3) - Should be C to follow consistency with 02:50:567 -
02:58:282 (178282|2) - Don't really hear the 1/8 tbh, better delete this, and move 02:58:239 (178239|1) - to col.3
02:58:670 (178670|3) - Delete this C, C only for crash sound, not kick.
03:02:923 (182923|2) - I know there's still small guitar, but basically it will flow better if you just delete this one.
03:35:567 - 03:35:739 - not sure why are these double, basically there's no emphasis there. single stream is better.
03:45:739 (225739|3) - Not F, should be C, there isn't finish sound at all here.
03:48:325 - These should be double if you intend to follow vocal based on your double layering at 03:48:153 - 03:47:808 - 03:47:463 - , if not, better not make them double, because there's literally no other emphasis to support them.
04:05:969 (245969|1) - Please don't layer this, I utterly confused when play this, there isn't any significance of the sound for this to be layered.
Basically , please apply all of the hitsound problem and snap to the other difficulty, to safe time.
[Hard]
00:25:049 (25049|3,25222|3) - pretty awkward the jack being in the same column as 00:22:291 (22291|3,22463|3) - , Try Ctrl+H 00:24:532 (24532|2,24705|1,24705|0,25049|3,25222|3,25480|0,25567|2,25567|3,25912|1,26084|3,26084|0) -
00:40:890 (40890|1) - Same as Replica diff.
01:20:222 (80222|3,80308|2) - Better Ctrl+G this, current pattern makes 01:20:567 (80567|2,80653|3) - awkward.
01:29:015 (89015|1,89187|0,89360|1,89532|0,89705|1,89877|0,90049|1,90136|0,90308|1,90394|0) - Please avoid this, my suggestion is to move 01:29:187 (89187|2,89360|1) - to the right 1x.
01:29:963 (89963|2,90049|1) - Also Ctrl+G this so the flow doesn't get too harsh on the direction.
01:38:153 (98153|1,98325|2) - I know your intention around here, but this is where the piano started, and kinda awkward if you just connect with the pattern before because the piano doesn't get emphasized that way, better to move them to the left 1 time.
01:44:187 (104187|2,104187|3,104705|2,104705|3,105222|3,105567|2,105567|3,106084|2,106084|3,106429|3) - I don't get why you have to make this right hand dominant, not only here, but until 01:52:980 - , This not only makes the pattern awkward to play, but doesn't be coherent with the music as it stands. Better if you sort of balancing the amount of patterning for both hands.
01:55:308 (115308|3,115394|2) - The flow will be better if you Ctrl+G this.
02:10:739 (130739|3,130825|2) - The flow is really awkward here on how the direction and pattern focused at right hand, it's much better make it 1-4.
02:36:752 (156752|1) - Same as replica diff.
02:57:090 (177090|1) - What is this, you don't even use this at replica diff.
02:57:779 (177779|1) - it's 1/6 , not 1/12...
02:57:894 (177894|3) - This should be 1/3..
03:00:797 (180797|2) - why different with replica diff.. use 1/4..
03:02:923 (182923|3) - Don't follow weird snap, white line also has guitar, just use it for this diff.
03:42:118 (222118|1,222463|3) - This is not even at the same pitch with 03:41:601 (221601|1,221774|3) - , idk, why they are in same column. use http://osu.ppy.sh/ss/8232993 instead.
03:46:429 - This is really odd, like this stream pattern is literally first time using 03:46:601 (226601|1,226687|0,226774|1) - and it's at the latter part of the song. better Ctrl+G 03:46:515 (226515|2,226601|1,226687|0) -
03:48:670 (228670|2,229015|2,229360|2) - Please no. they aren't same pitch anymore, not makes sense to make them in same column.
try http://osu.ppy.sh/ss/8233022
03:56:601 (236601|3,236687|1,236774|2) - make it 1-2-3, i don't think flow at 03:56:687 (236687|1,236774|2,236774|0) - is coherent with the overall current pattern either.
03:58:325 - Don't understand why no LN here. you use it at 04:09:360 -
03:58:498 (238498|2) - End this LN at 03:59:187 - , it's where the synth sound also dissapear.
04:07:463 (247463|1,247549|0) - Make this at col 1 and col 4 to avoid that mini trill.
04:09:532 (249532|2) - The same as 03:58:498 (238498|2) -
04:17:032 (257032|0,257118|2,257205|1) - Don't make the stream at one direction, you kinda conflicting yourself with 03:51:946 - , try make 04:17:032 (257032|0,257118|2,257205|1) - at col 4 , 2 and 3.
The snap is unstable with the other diff, please recheck it all, this is really vital, don't careless with this.
[Normal]
00:18:153 (18153|1,18325|1,19532|1,19705|1,20912|1,21084|1) - Don't get it why they are all at same column, you do realize if jack in novice diff needs to be spreaded properly for diff literally for learning.
00:22:291 (22291|0,22463|0,23670|2,23843|2,25049|0,25222|0,26429|2,26601|2) - Don't get too why suddenly it change to "trill jack", i felt the jack were arranged unstructurically..
00:29:015 (29015|1,29187|2,29360|2) - Much better if you Ctrl+H this, the way pattern flows at 00:29:705 (29705|3,30049|2,30222|3,30567|2,30912|3) - makes it too heavy.
00:43:670 (43670|1,44187|2) - Literally just Ctrl+H this to avoid 00:44:187 (44187|2,44360|3,44705|2,44877|2) - .
01:09:532 - Need to be double if following layering at 01:06:774 -
01:16:429 (76429|1,76774|1) - The flow really went abruptly here, you should use http://osu.ppy.sh/ss/8233095 instead.
01:21:256 (81256|3,81256|2) - You do realize the emphasis this instrument uphold is completely different with 01:20:739 - . better make 01:20:739 (80739|2,81084|0,81601|1) - at col 1-2-1.
01:22:291 (82291|3,82291|2,82636|2,82980|3,83153|2,83325|3) - too heavy, move 01:22:636 (82636|2) - to col 2.
01:24:360 - If you want to make one hand trill from here, it's better to have it at right hand, because the next chord double you're going to hit is the one at 01:25:394 (85394|0,85394|1) - , if you trilling at left hand , it makes it needlessly unbalanced. i mean something like http://osu.ppy.sh/ss/8233111
01:40:049 (100049|0,100394|1,100567|0,100912|1,101429|1) - This is not good by any means. move 01:40:394 (100394|1) - to col.3
01:50:567 (110567|3,110739|3) - Random jack appear. it will be alright if you do this consistently, the problem is that this is just suddenly appear out of nowhere.
01:54:360 (114360|1) - move to col 3, no reason to make it same column with 01:53:843 (113843|1,113843|3) -
02:01:946 (121946|2,122118|2) - Random jack.
02:20:912 (140912|2,141084|3,141429|2,141429|3,141946|3,142463|3,142636|2,142980|3) - that col 4 is not good, try lighten it up with http://osu.ppy.sh/ss/8233133
02:29:877 (149877|2,150222|3,150394|2,150912|3,151256|2,151601|3,151946|2,152118|3) - This is a big no. you can easily makes it balanced with http://osu.ppy.sh/ss/8233140
02:36:084 - i wonder why use notes here when you only use LN at 00:40:222 (40222|1) - , and FYI , 02:36:752 (156752|2) - is strictly unrankable in normal diff.
02:37:980 (157980|0) - Move to col 2 for balance.
02:40:567 - Also unbalanced, use http://osu.ppy.sh/ss/8233156
02:44:360 - make this double, crash sound.
02:58:843 (178843|1,179187|0) - Switch column to make stair flow with 02:59:532 (179532|2,179877|1,180222|0) -
03:04:360 - Finish and crash sound, makes this double.
04:06:774 (246774|2) - If you follow drum, this note should be at blue line in 04:06:687 -
04:08:498 - This is literally just copy pasted pattern, at least makes the pattern different.
Kinda dissapointed with hard and normal diff... Felt like those 2 diffs doesn't really got polished properly in patterning. And the HS-ing in the map kinda messy..
Please recheck all of the diffs properly, you are the one that responsible for your map afterall. I totally forgot about other two diff. Sorry about it.
But I do fix a balance and patterning most of them. maybe it quite good than the old one.
Apply all of them and a bit self-fixMaxus wrote:
[General]
I forgot to tell you that the last red timing need to be normalize, i mean you add the green lines at the same timing as the last 2 red timing to make the note still play as usual without it getting "Slower"
The way to do that is :
04:17:291 - 174/143 = 1,22x (add green lines here at 1,22x)
04:19:493 - 174/148 = 1,18x (add green lines here at 1,18x)appiled
[Normal]
00:38:498 (38498|3,38843|3,39360|3,39877|3) - Too heavy, move 00:38:843 (38843|3) - to col 1.
00:40:222 (40222|2) - Missing W
00:44:705 (44705|0,44877|0) - Still a questionable jack, because you didn't make it anywhere in this stanza.
00:58:670 (58670|0) - Missing W
01:06:946 - Missing W, not consistent with the one at 01:08:498 -
01:11:256 (71256|3) - This too, not consistent with 01:00:222 - , kinda confused bout it, your interpretation is alright as long as it's done consistently and fit, just it.
02:17:118 (137118|3,137463|3) - I don't really agree to this one, it makes the next section hitting felt awkward, I will suggest to make 02:16:429 (136429|3,136774|1,136946|2,137118|3) - at col 2,3,4,1.
02:24:532 (144532|1,144705|0,144877|1) - Much better make this 1-2-1 to avoid shield too.
02:26:084 (146084|1,146601|1,147118|1) - This resulting in really cramped pattern, you better make 02:26:084 (146084|1,146429|3,146774|2) - at col 4, 3 , 4
02:34:360 (154360|1,154705|2,154877|1) - This too, makes it more balance by make them at col 3, 2 ,3
02:59:360 (179360|3) - Clearly different pitch with 02:58:670 (178670|3) - , arrange it like http://puu.sh/w8dAm/2b551acebc.jpg
03:37:463 - Missing W too, inconsistent with 03:34:705 -
03:45:739 (225739|0) - Don't really see what this LN for, better become ordinary note.
03:49:532 (229532|2) - Make this into col 2 to form stair, will be much better flow.
03:50:912 - This too, try to make it stair to flow with the violin, use http://puu.sh/w8dLA/52d0aaac99.jpg
[Hard]
I do think OD 8,5 on hard diff kinda inapproriate, 8 is better.
01:55:049 (115049|3) - Ah try move to col 2, the stream flows much better.
02:00:567 (120567|3) - Still need W
02:13:153 (133153|3,134187|3,134705|3) - I don't agree with this, the jack destroy the flow.. try http://puu.sh/w8ebX/41f34cb99b.jpg
02:25:222 (145222|2) - Better be at 02:25:308 -
02:29:877 (149877|2,150394|3) - This LN flows really awkwardly because it kinda forces the pattern at 02:29:532 (149532|1,149532|0,150222|1,150222|0,150567|0) - , i will suggest http://puu.sh/w8emp/1dbbe32a44.jpg
02:36:623 (156623|2) - Wrongly snapped, see replica diff and compare it.
02:56:228 (176228|1) - Wrong snapped again.... see replica diff.
02:58:038 (178038|2) - After i think bout it, it's much better if you move this to the timestamp at 02:57:923 - , and delete note at 02:58:095 (178095|3) - , because in hard it's better if you try to cover more audible guitar.
02:58:153 (178153|0,178239|1,178325|3,178412|2) - I don't think this is the correct snap for guitar tbh, however, at this point, i prefer if you can focus on the drum instead like http://puu.sh/w8eVg/9f48e89152.jpg
[Replica]
02:58:239 (178239|2,178412|1) - Same as Hard diff, i prefer if you delete this and focus on drum just to be safe.
some of the snap in hard still different with Replica, please be very cautious about that.
However, the diff is indeed much better than before.
I think after this one i can bubble, provided that there's no unrankable issues anymore.
12:03 Maxus: Fix the LN snap at the very end, and we're good to go
12:04 PnX: ok
12:04 Maxus: 04:19:898 (259898|0) - this one
12:04 Maxus: Ln tail snapped at white line
12:05 Maxus: 04:17:291 (257291|2) - Same too
12:05 PnX: 04:21:114 - here?
12:05 Maxus: 04:21:520 - here i mean
12:06 PnX: ok, fixed
12:07 Maxus: nice, update it
12:08 Maxus: ah sorry, hard diff, 00:39:446 (39446|2) - should be 1/3
12:09 PnX: you mean a stair from 00:39:360 - till 00:39:532 -
12:09 PnX: like Replica diff?
12:11 Maxus: you can use the one at replica too
12:11 Maxus: in that case, it's 1/6
12:12 Maxus: 04:17:291 (257291|2) - this LN tail still not snapped properly
12:13 Maxus: don't forget to turn off all widescreen support
12:13 PnX: the LN should end 04:17:291 (257291|3) - right?
12:13 PnX: 04:25:168 - here*
12:13 Maxus: 04:17:291 (257291|2) - i mean here, should end at 04:22:330 - in replica diff
12:14 PnX: ok, fixed
12:17 Maxus: 03:04:705 - in normal diff, why there is 0,75x?
12:18 PnX: ahh, maybe i forgot to remove it.
12:18 Maxus: actually i don't recommend SV in normal diff, you better delete them
12:18 Maxus: expect the SV to normalize, don't delete
12:18 Maxus: *except
12:19 PnX: ok fixed
12:22 Maxus: 03:04:360 - in hard diff still use 0,75x, it should be 0,90x (make it consistent()
12:23 PnX: should apply this in Replica too?
12:23 Maxus: isn't replica already 0,9x?
12:23 Maxus: i mean, replica use 0,9x SV, but in hard diff it still uses 0,75x
12:23 PnX: oh,
12:24 PnX: ok
12:24 PnX: and this SV 00:26:946 - ?
12:24 PnX: it should be 0.75 or 0.9
12:24 Maxus: that sv is alright to be 0,75x
12:24 Maxus: but the slowjam part needs to be 0,90x (the one at the latter part)
12:25 PnX: ok fixed
12:25 Maxus: 04:17:291 - normalize this one too at hard diff..
12:25 Maxus: you forgot normalize it
12:27 PnX: ok fixed it and other one too
12:29 Maxus: ah finally, all ok i think
12:30 PnX: owo~
12:30 Maxus: 00:39:302 (39302|1,39417|2) - ah nvm, i mean, this one should follow exact like replica diff
12:30 Maxus: it's in hard diff
12:33 PnX: ok fixed!
12:36 Maxus: ok i think it's good
Fixed almost the issue~Protastic101 wrote:
whew, et maxus with the essays
that being said though, I don't really like the state of the hitsounds as they are now, nor the fact that the similarity between diffs is pretty close, the difference mainly just being the density (as in, the notes are placed in the exact same place a lot of the time), plus diff spread between replica and hard is a bit eh.my turnnn[General][Pop Reasons]
- Not really a fan of the soft-hitclap. I'd use this instead since it's a bit less clanky I guess. https://puu.sh/wrCVd.wav
- Tbh, it probably would have been better to flip the soft-hitnormal and soft-hitwhistles with each other cause the kick (hitnormal) has inconsistent hitsound volumes everywhere due to the fact that if there is no sample placed on a note, that's what ends up playing. On top of that, the hitwhistle is a softer hihat which is more appropriate for a hitnormal imo cause it's not too invasive with the music.
- Might also try using a different hitfinish cause the current one feels a bit too heavy compared to the finishes found in the song. Maybe this would work?
https://puu.sh/ws7mH.wav
00:08:153 - Diff spread between Hard and Replica is like non existent. Like, there's no real bridge going in between the diffs.
One diff is just simple 1/2 jumpstreams and then the next diff up goes into extended 1/4 jumpstreams.
00:29:705 - Here's kind of where I disagree with the density. The hard diff uses broken 1/2 streams with the most common chords being singles and jumps,
but the replica diff uses lots of hands and jumps with minimal use of single notes. What would be best is to make a diff in between the two that uses constant 1/2 similar to the replica diff but with about the same chord density.
00:55:049 - Here, the spread is a bit better between the two diffs cause Hard uses a 1/4 single stream whereas Replica just adds some jumps to it. This kind of idea is what I would do for the beginning stream I mentioned.
01:04:360 - The LNs across difficulties vary here too and I can't really understand why since it seems like they're following the same instruments, the violin.
The replica diff follows the strings exactly but the Hard diff is like a simplification of it despite the overall difficulty of the chart giving room to map the violin line properly
01:33:670 - This section is just really empty in the hard compared to the replica which maps pretty much all of the percussion. The Hard uses mostly 1/2 single bursts with a jump here and there, whereas Replica uses lots of 1/4 rolls and 1/4 jumps.
02:00:567 (120567|0,120797|3) - I dont see a reason to use a strange snap like this for what I assume to be the reverse cymbal here in the Replica diff.
I'd just combine these two LNs into one single LN like you did in the hard diff.
02:19:360 (139360|1) - In replica, I would extend this to 02:19:705 - since the violin has a quarter note hold. In the Hard diff, I would split 02:19:360 (139360|1) - into a few different LNs to match the rhythm of the Replica diff.
02:18:843 (138843|0) - Same as the above in the Hard diff
Ok, so in general, I just wanna point out the fact that the LNs are pretty much in the same column across both diffs for like, 90% of the song.
Like, it's doesn't play badly or anything but it just feels unoriginal imo. Reason here being that if the player were to move up a diff from the Hard or go down a diff from the Replica, they'd expect something kind of different in the feel of the map, but there really isn't a different movement to it since a lot of the notes are more or less in the same place but with lower or higher density.
02:42:291 - Another example are the LNs here where they're all the same in both diffs with exception to 02:42:980 (162980|1,164360|2) - which are extended in Replica but not Hard.
02:57:636 (177636|3,177693|2,177751|1,177866|1,177923|2,177980|3,178038|2,178095|1) - This is just me hating stairs in general, but there's a way better way to arrange this that would play better cause the current pattern adds such unnecessary strain to col 2 and 3 when the rest of the burst is more or less not very dense in the outer columns. I would try to make the pattern a bit more linear here, like so https://osu.ppy.sh/ss/8415953
03:03:498 (183498|0,183670|1,183843|0,184015|1) - This guitar wobble is like some weird af 1/4 + 1/6 mixed poly rhythm. I don't think just mapping it with 1/2 LNs does it justice to represent the sound fully though. Sounds more like this https://osu.ppy.sh/ss/8415965
03:09:877 - I kind of dislike how you mapped everything in this slow section in the Replica diff but only mapped the piano in the Hard diff, without even giving mind to the synth like sounds at 03:09:877 (189877|3,190394|1,190912|2,191429|0,191946|2) - and so on in the Hard cause it all just blends into the same sound and there's no real differentiation between the patterns to show the different parts of the music.
03:15:049 (195049|2) - In the replica, might be cool to extend this as an LN to 03:15:049 (195049|2) - for the open hat here. I'd do the same in the Hard diff too. Another note is that I think it should really just be kept as a single note here as opposed to a double since the sound isn't that well emphasized and doesn't stand out too much from the music.
03:20:912 - The difference in stream density between the two top diffs is astoundingly large here. Replica uses lots of 1/2 jumps + triples to cap off a bar,
but the Hard diff just uses single streams with absolutely no emphasis anywhere in the stream for the louder sounds like 03:21:256 - 03:21:429 - 03:21:601 - and so on.
03:22:980 - 03:23:325 - Talking about the stream, you've got some inconsistent chords in it. These should be triples since they're present when a snare is present in the music, as seen in other places like 03:21:429 (201429|0,201429|3,201429|1,201946|3,201946|1,201946|2,202463|1,202463|0,202463|3) - and so on.
03:47:980 (227980|3,228067|2,228153|1,228239|2,228325|3,228412|2) - (Replica diff) I really just dislike this kind of pattern with a passion cause of the direction turns creating stacks that strain the right hand more than the left hand (see the stacks created here at 03:48:067 (228067|2,228239|2,228412|2) - cause of it).
What I would do instead is something more like this where there's a slightly more even spacing between notes in every column https://osu.ppy.sh/ss/8415997
00:00:912 - Concerning the hitsounds in this section now, I can't actually hear the soft-hitwhistles very well unless I put the music/effect to 10/100. It becomes pretty much inaudible at 60/100 volume and hitsounds shouldn't have to make the player reduce their music volume just to be heard. I would suggest either increasing the volume of the hitwhistle in something like audacity, or just increasing the volume of the timing point here.
I also want to point out that the volumes are inconsistent across difficulties as the total volume of the hitwhistles in Replica are 80% at 00:00:912 (912|3,912|2,2291|1,2291|0,3670|2,3670|1,5049|0,5049|3) - due to double hitsounds, but only 40% at 00:00:912 (912|2,2291|0,3670|1,5049|3) - in both the Hard and Normal diffs because there's only a single hitsound.
So regarding what I mentioned in the General part of this mod, I would suggest you flip the hitwhistle and hitnormal with each other so that you don't have kick hitsounds playing in places such as 00:21:256 (21256|1,22636|1,22980|1,24015|2) - (replica diff) and so on while the sound in the music is just a hihat.
This would also make all the percussion sample volumes consistent with each other because currently, places like 00:19:187 (19187|0,20049|3,20567|0,21429|3) - with the claps are only 40% volume with the snare, but 80% volume with the hitnormals playing over it. If you made the hitwhistle the hitnormal, then you would just have the single clap playing and no inconsistent kicks coming to drown out the snare.
00:22:291 (22291|2,22291|0,22463|0,22463|2) - Stuff like this is also inconsistent since they're at 80% volume and the rest of the map is 40% volume (hitsounds are additive, so two samples placed at the same time is just the original vol multiplied by two, or three samples at the same time by 3 and so on)
Anyways, just wanted to bring these points up since the map feels kind of incomplete to me tbh. I think the best solution for the gaps between Replica and Hard is to simply add an Insane in between the two that focuses a lot on using a lot of the same rhythms as the Replica but with a heavier focus on chords too. As for the hitsounds, I'm basically suggesting that you rehitsound the whole thing which is asking for a lot, but it'll definitely make them more audible and consistent with each other in each diff.
Feel free to call me back once this has been addressed and fixed, and I'll happily return the bubble.
I gonna fix the hitsound issue about this weekend, sorry for a many check but thank for polishing my map very much~.Protastic101 wrote:
erniuoPlease fix your hitsounds (mostly just readd the whistles for the kicks now) Ahh... I've misunderstand about the whistle hitsound.[General]
02:12:894 - lol, nice stacked note
00:40:222 - im pretty sure this is all just straight 1/3 A lot of people told me in that issue. I've just seen ranked map of this song (TV ver.)
and it doesn't use 1/3. So, I gonna stay at this snap right now.
btw, you might wanna get a more audible hitnormal cause the current one is pretty much impossible to hear with full music and effect. Might try this https://puu.sh/wxBfa.wav
last thing, i'd raise your sample volumes up to 50% or something cause 40% is kind of quiet
[Replica]
00:26:946 - Dont really think the SV here is all that necessary tbh. You could probably just have an SV sequence at 00:29:015 - instead, like soyou're right
- 00:29:015 - 0.5x
- 00:29:044 - 1.5x
- 00:29:072 - 0.6x
- 00:29:159 - 2.2x
- 00:29:187 - 0.5x
- 00:29:274 - 1.5x
- 00:29:360 - 0.6x
- 00:29:618 - 2.2x
- 00:29:705 - 1x
02:00:049 - Might add a note here for the piano that comes about. You might be able to make 02:00:107 - a double to differentiate the piano from the snare roll, like so https://osu.ppy.sh/ss/8470388
02:36:515 (156515|1) - Consider moving this to col 1 for a bit more hand balance since I feel like col 2 and 3 have a lot more notes than the outer columns.
02:56:774 (176774|3,176774|0,176946|3,176946|0,177118|3,177118|0,177291|3,177291|0,177463|3,177463|0) - Are these repeating jumps, like, super necessary or something? They're just way too straining to hit imo, not to mention the fact that the stacks are like 7 notes long. I would suggest a rearrangement like so to try and balance out the strain https://osu.ppy.sh/ss/8470441
03:21:170 (201170|2,201343|2,201515|2) - You could probably reduce the stack here a bit and also make it so that the roll flows mostly in just one direction like so https://osu.ppy.sh/ss/8470469
Hitsounds
00:00:912 (912|2,2291|0,3670|1,5049|3) - I'd remove the whistles here since there's no actual kick present in the music
00:08:153 (8153|2,8239|0,8325|1,8412|2,8498|0,8584|1,8670|2,8756|3,8843|1,8929|3,9015|2,9101|1,9187|0,9274|2,9360|1,9446|0,9532|2,9618|0,9705|1,9791|2,9877|3,9963|1,10049|2,10136|3,10222|1) - Add whistles for the drumroll here?
00:10:912 (10912|1,10998|3,11084|2,11170|1,11256|0,11343|2,11429|1,11515|0,11601|2,11687|0,11774|1,11860|2,11946|3,12032|1,12118|2,12205|3,12291|1,12377|3,12463|2,12549|1,12636|0,12722|2,12808|1,12894|3,12980|1) - ^
00:13:670 (13670|2,13756|0,13843|1,13929|2,14015|0,14101|1,14187|2,14274|3,14360|1,14446|3,14532|2,14618|1,14705|3,14791|2,14877|1,14963|0,15049|2,15136|0,15222|1,15308|2,15394|0) - ^
00:16:256 (16256|3,16429|1,16774|3,17118|1,17463|3,17808|0) - Remove whistles as there are no kicks here.
00:17:980 (17980|1,18024|3) - add whistles for kicks
00:19:532 (19532|2,19705|2) - add w
00:19:963 (19963|2) - ^
00:20:394 (20394|0) - ^
00:22:291 (22291|2,22463|2,24532|1,25049|1,25222|1,25480|1,25912|2,26946|2) - ^
00:29:015 (29015|2,29072|1) - ^
00:30:049 (30049|2,30567|1,30739|2,31256|1,31429|2,32808|1,33325|2,33498|1,34015|0,34187|1,35567|1,36084|2,36256|1,36774|0,38325|2,38843|1,39015|2,39877|1) - add whistles. Im not going to go through the rest of the hitsounds since you're missing like 90% of the kicks and I think you get what I mean by this point.
[Insane]
00:26:946 - Same thing I mentioned in the replica diff with SVs
00:57:549 (57549|0,57636|1,57722|2,57808|3,57894|2,57980|1,58067|0) - Would try to avoid using a stair like pattern such as this. Instead, it might help to make it a bit more linear so that it's a bit more balanced on both hands, like this https://osu.ppy.sh/ss/8470654
01:39:963 (99963|3,100049|1,100049|0,100049|2) - Shouldn't this just be two complementary jumps? That's how you've mapped it so far in the map at places like 00:25:480 (25480|2,25480|0,25567|1,25567|3) - for example
01:45:480 (105480|3,105567|0,105567|1,105567|2) - ^
01:50:998 (110998|0,111084|3,111084|2,111084|1) - ^
02:00:222 (120222|3,120222|2,120337|1,120337|0,120452|2,120452|3,120567|1,120567|0) - Shouldnt these just be singles since they're similar in sound to 00:40:222 - which is just a 1/3 tom roll?
02:09:360 - Honestly would be nice if you stop copying and pasting the same 1/4 burst over and over through out the map. It's not really interesting to play after the first 3 times. Might suggest something a bit more varied like this https://osu.ppy.sh/ss/8470755
02:47:118 - For a bit more even symmetry, I'd complete the first roll and then use a note to split into the second roll, like this https://osu.ppy.sh/ss/8470765
02:49:618 (169618|2,169618|1,169705|2,169705|0,169705|3) - Pretty sure this is a pattern you saved for the replica diff cause as I mentioned a few lines ago, you just used complementary jumps like [12][34] or [14][23] or whatever
03:03:843 (183843|1,183843|0,184015|3,184015|2) - I dont think these sounds are strong enough to be deserving of a double tbh. They're toms sure, but they're super quiet.
03:04:360 - You know, spread wise, I'm just saying you should probably make the LNs in replica diff a bit similar to the ones found here cause it doesnt make much sense to have overlapping LNs here but just use a single hold + short notes in the next diff up.
03:14:705 - to 03:15:049 - might be cool to map the 1/4 hihats here, and then add a 1/1 LN at the end to cap it off like so https://osu.ppy.sh/ss/8470821
03:22:118 (202118|1,202205|2,202291|3,202377|2,202463|1) - Not really a fan of turns like this cause it puts more strain on one hand than the other so it's a bit unbalanced. Instead, I'd try to do something like this https://osu.ppy.sh/ss/8470846
03:23:498 (203498|2,203584|1,203670|0,203756|1,203843|2) - same here :/
04:19:388 - Hard diff has the two 1/4 notes here but the insane diff doesnt :veryhardthenk:
[Hard]
00:55:049 - I might try doing some broken streams here instead of a full on 1/4 single stream like this https://osu.ppy.sh/ss/8470878 . Basically there's a 1/2 break after every jump.
01:29:963 (89963|2,90049|1) - might do a control J here to keep the direction the same and avoid the turn at 01:29:791 (89791|2,89877|3,89963|2) -
02:09:360 - I would recommend that same broken stream I suggested at the beginning since this 1/4 is really long and sustained and much harder compared to the rest of the chart. With the 1/2 breaks, you'd give the player a short amount of time to rest and regain their bearings. Maybe, in final verse of this I can use 1/4 jumpstream?
03:16:084 - Starting here, the Hard diff uses 1/4 bursts for the hihats but the Insane diff doesnt, so I feel like it's very odd to have the lower diff be denser in this section than the upper diff :thinking: Ahh.... Just forgot about this issue, I've just thought to make Insane different from other diff.
03:21:084 - Broken streams might help here again. It's basically just a 1/2 pause after every double which is used for all the kicks present.
[Normal]
01:25:394 (85394|1,85394|0,85739|3,85739|2,86084|0,86084|1,86429|3,86429|2,86774|0,86774|1) - Pretty sure you could vary these cause a simple [12][34] 1/1 jumptrill is just slow and boring since it's the same hand movement over and over :/
01:33:325 - Sorry if I'm wrong about this assumption, but this entire section just feels like the same four bars copy and pasted over and over because you only ever use the same [14][23][12][34] pattern and never anything else like [13][24] :thinking: Ahh... It've been so long when I mapped this diff. I've just notice this too~
03:48:153 - Could probably add another LN here for the snare roll since it's kind of monotonous as it is right now with the long hold :/
03:55:394 - For this measure, might help to use some LNs to represent the drum rolls, like this https://osu.ppy.sh/ss/8471174 I think it's too complex for Normal right now but somehow I like this pattern~
04:16:946 (256946|1,257118|2) - Would reverse this by control H to make the weight even across both hands
Sorry about that.~
Protastic101 wrote:
[general]
- lmao, so I think you accidentally set your additions to Normal for every sample in the replica diff, so set it back to auto so that it'll sound as intended
- Also, the hitnormal is kind of loud, so i made it a little softer here https://puu.sh/wJxYe.wav
why does it have my name in the artist tag, i dont even remember having a sample like that- Lastly, could you tone down the hitsound vol from 100% to 50% or something? 100% is pretty loud tbh
[replica]
00:20:912 (20912|1,21084|0) - missing w
00:23:670 (23670|2,23843|3,26429|1,26601|2) - ^
00:31:946 (31946|1,32118|2,32463|2,34705|2,34877|1,37463|1,37636|2,39360|0) - ^
00:39:877 (39877|1) - Remove whistle for consistency cause I notice you've always kept your finishes alone.
00:42:636 (42636|2) - remove whistle, there's no kick here
00:43:325 (43325|1) - ^
00:44:015 (44015|3,46774|2,48153|1,48843|2,49532|3) - ^
00:57:463 (57463|0,57636|3,57808|1,57980|2,58325|2,58498|1) - add w for consistency with the insane diff
01:55:739 (115739|3,117118|1,118498|1,121256|3,122636|1,123325|2,124015|1) - remove w
02:12:118 (132118|0,132291|2,132463|1,132808|1,132980|2) - add w
02:57:291 (177291|1) - replace clap with whistle
[insane]
Storyboarded samples, oh lord. I normally dislike them because they provide feedback to the player without player input, but in this case, they're just there to take up filespace even when they're silenced. Examples are like: Ahh... maybe I accidentally added it.
00:15:480 - soft-hitclap.wav@0%
00:15:480 - soft-hitnormal.wav@0%
00:15:567 - soft-hitnormal.wav@0%
00:15:653 - soft-hitclap.wav@0%
00:15:825 - soft-hitclap.wav@0%
I'd go through and remove all of these in all difficulties since they're dont actually do anything. Also, there's quite a few places I mentioned in the replica diff that applies for the other diffs, so I'd be looking at them for reference while fixing it. Fixed all the issues~
Protastic101 wrote:
I think the soft-hitwhistle is too quiet and hard to hear in the music, so I'd replace it with something a bit stronger like this https://puu.sh/wL7Lp.wav
[Replica]
00:45:222 (45222|2) - Think there's actually a snare in the music here, so I might add a clap
00:51:256 (51256|3) - replace w with c in all diffs
00:54:532 (54532|3) - Pattern suggestion, but I think the 1/6 shield is probably too short of a release and press to comfortably do. For that reason, I would shorten it to 00:54:590 - so that the release has 1/3 a beat of time for the shield, and is in sync with 00:54:475 (54475|2) - I quite not prefer this pattern much.
01:59:877 (119877|0) - Should be a whistle
01:59:705 (119705|1) - missing c
02:09:015 (129015|0) - ^
02:14:446 (134446|1,134532|2,134618|1) - Actually think this is in 1/6 since there's six separate pitches in the run as opposed to only four. Maybe 1/6 is too dense for me.
02:58:498 (178670|2) - add w
03:23:325 (203325|1,203498|1,203670|1,203843|1) - This stack makes me cri. I'd try to shorten it to three notes at most like this https://osu.ppy.sh/ss/8607116
03:34:877 (214877|1) - missing w
[Insane]
01:21:601 (81601|3) - missing w
01:21:946 (81946|2) - ^
01:22:463 (82463|2,82808|0,83153|1,83498|2,83843|3,84187|1,84532|2,85222|1,85567|2,85912|3,86256|0,86601|2,86946|3,87291|1,87980|2,88325|0,88670|1,89015|3,89360|2,89705|1) - tfw you're missing the kicks for an entire phrase
01:54:532 - 01:54:618 - Would start the 1/4 burst here like you did in the replica diff by adding notes in col 2 and 3 respectively. If accepted, add claps there
01:59:877 (119877|1) - Should be a whistle
01:59:705 (119705|3) - missing c. Check to see if this is the case in other diffs, and if it is, fix it please.
02:38:843 (158843|3) - missing chttps://osu.ppy.sh/forum/posting.php?m ... p=6136751#
02:56:774 (176774|3,176946|0) - missing c and w respectively
02:57:980 (177980|1) - remove c
02:58:670 (178670|2) - add w
03:34:877 (214877|0) - missing w
[Hard]
00:26:429 (26429|2,26601|3) - missing w
00:26:946 - delet this slowjam pls. It's not present in the Insane or Replica diffs, so :c
00:57:463 (57463|0,57636|2,57980|3) - add w
02:42:808 (162808|3) - add w
02:46:256 (166256|2,166429|3) - ^
02:54:532 (174532|0,181084|1,181687|3,181774|1,181860|0,181946|3,182377|2,182463|1,182549|0) - ^
03:09:187 (189187|0,190739|3,191946|1,194187|0) - add c
03:34:877 (214877|3) - missing w
03:42:808 (222808|1) - missing w in all diffs
03:57:463 (237463|3) - add w
04:09:015 (249015|3) - ^
[Normal]
00:21:774 (21774|2) - add w
00:39:360 (39360|3) - ^
00:57:463 (57463|2,57636|3,57980|2) - add w
00:58:325 (58325|1,58498|2) - add c
01:45:480 (105480|0) - missing w
02:00:567 (120567|0) - add c
02:12:118 (132118|3,132291|0,132463|3,132808|1,132980|2) - add w
02:12:291 (132291|0,132808|1,132980|2) - add c
02:13:153 (133153|0) - add f
02:30:739 (150739|2) - add w
02:46:429 (166429|2) - add w
02:50:567 (170567|0) - add f
02:51:084 (171084|1,171601|2) - add c
02:55:049 (175049|2) - ^
03:01:946 (181946|3) - add w
03:02:636 (182636|1) - add f
03:09:187 (189187|2,191946|3,194187|1,194877|1) - add c
03:18:153 (198153|0,199532|2) - add c
03:23:843 (203843|2,204187|3) - add w
03:48:153 (228153|1) - add c
03:55:567 (235567|1) - ^
03:55:739 (235739|2) - add f
03:56:256 (236256|1,236601|2) - add c
OwO Thank for very long and quality mod.Protastic101 wrote:
This was literally the fifth map I ever modded lol.
Alright, I think this should be good to go now. ET Maxus will be back to recheck after this for the qualify, so best of luck o/
Thanks for all suggestion, help me a lot~Maxus wrote:
et protas hs checking
btw, To start it off, I just wanna say that how this insane diff went off is unbelievable, mostly only cover drum while ignoring all other variation LN.. I know you want this to be different with Hard and replica diff because this is the diff that was added late into the game, but c'mon.. this is really bland when the composer himself went so far to designed the song theme having all the violin and you just drum all the way here... it's just uninspiring.. you can pull it off much better.
[Insane]
00:08:756 - This stream is unstructured, this can be fixed and solidified with http://osu.ppy.sh/ss/8635888
00:13:670 (13670|1,13756|0,13843|1) - Really awkward the trill, and its flow to the left makes it even more odd transition.. try http://osu.ppy.sh/ss/8635894
00:20:912 (20912|3,21084|2,23670|2,23843|1,26429|2,26601|3) - And ALL other similar part, In order to make this Insane diff more variated, you should re-arrange them so that they can become 1/2 LN, this will provide much better content to this insane diff..
00:29:187 (29187|0,29360|2) - 00:31:946 (31946|2,32118|1) - , and so on, same as above, I believe you got the idea, please apply on all similar part, NOT just these.. until 00:37:636 -
00:57:118 (57118|0,57205|1,57291|0,57463|1,57549|0,57636|1,57808|0,57894|1,58067|0,58153|1) - Not balance at all.. try http://osu.ppy.sh/ss/8635886
01:16:084 - http://osu.ppy.sh/ss/8635778
01:35:394 - Remember when i asked you to make these LN but you don't want to? now is the perfect opportunity to variate this insane by doing it. http://osu.ppy.sh/ss/8635798 http://osu.ppy.sh/ss/8635800 , anyway , you got the idea, apply all on the similar part until 01:52:463 -
02:09:877 - The flow all to the left makes it unbalanced and odd to hit here, use http://osu.ppy.sh/ss/8635904
02:26:429 - 02:30:912 - look at this http://osu.ppy.sh/ss/8635874 , it look the same all over and over again... You can variate by using 1/1 LN following vocal sound since the singer is quite precise here, this will provide variation and differentiation compared with other diff. follow the singer until 02:30:222 - only.
02:36:644 (156644|3,156774|1) - Switch column for balance and flow here.
02:43:325 (163325|2,163325|1,163498|1,163498|2) - There isn't any strong drum to support double being at same column and yet you somehow make them the same..
02:54:015 - and 02:55:394 - Just please don't copy paste and ctrl+H them.. You have more possibility to rearrange them into more different.. just differentiate them with like 13-24 double or 12-34, just don't be same..
02:59:532 - This one suffer the same issues as above ^
02:58:153 - You can at least cover guitar here.. the fact that you sacrifice all the guitar and make copy paste drum pattern just for differentiation is dissapointing to say. pls just follow those guitar because it's really important..
03:03:498 (183498|1,183670|2,183843|0,184015|1,184187|2) - This all should be 1/2 LN for all those really loud guitar..
03:21:256 (201256|1,201256|0,201429|0,201515|1,201687|1,201774|0,201946|1,202032|0,202118|1,202291|0,202463|1,202463|0,202636|1,202722|0,202808|1,202980|0) - I'm sure you can tell how much different the note amount between left hand and right hand by now.. just use http://osu.ppy.sh/ss/8635915 here..
03:38:153 - until 03:45:739 - Even I could tell how long this get copy pasted.. ( Even until 03:51:601 - , oh god), You can literally make this more vocal based focused to have more different length LN variation anyway instead of just follow drum.. what i'm trying to say is just try follow singer again with LN..
04:08:498 - What is this.. please don't make the entire pattern only with 3-2-3-2-3 until 04:16:084 - and change it only a little just because you have to make this insane diff.. Really, The final moment of the song completely dissapear now because you only map it like that.. follow violin is completely alright , really..
I don't think Insane the way it is now is fitting for ranked.. it is too out of place compared with other diff and it ignores too much of what the song offer.. I need this to be adressed properly so that this will have variation to offer instead of just filling for the gap issue.