holy. the limiting to 1 diff per difficulty level will ruin good spreads NotLikeThis
Don't worry, just make a 1 star diff of itHomestuck wrote:
RIP my two hour long undertale marathon
Side wrote:
PLz n0 k1ll m4pp3r sp1r17 kthx
How come we don't have a "+1" button? Because this comment is PERFECT.Asahina Momoko wrote:
the best ironic phrase 2k16ztrot wrote:
Hello everyone, ztrot here with some exciting new news!
Yes. I seriously don't understand what good this could possibly accomplish.PinkHeart wrote:
So that means I can't rank two Insane of different styles just because they got same stars?
I love you CXu, you resume it perfectly ♥CXu wrote:
I feel discouraged at trying to map now :'(PoisonPanda wrote:
This is absurd.
Goodbye guest difficulties.
Goodbye long, difficult marathon maps.
Goodbye big mapsets with a variety of difficulties to play.
Well, i can already smell that this will crash some currently pending beatmaps.ztrot wrote:
At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
fuck a donkey™Anxient wrote:
itll be soon until peppy comes in and tells everyone to wank wank dick dicks shut the fuck up
So you're stating that easier diffs require much less effort than Ultras so it's an unimportant thing? Is this game exist only for the 8 star maps?ztrot wrote:
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
I don't know why is that even need to be more clear. Good mapsets with good difficulties and spread should be ranked. No? How does having more diffs would even hurt it?ztrot wrote:
it is to streamline the mapping process make things more clear as I have stated
Actually I think that Easy Normal Hard Insane Expert Ultra nameset is nothing but a name. So the community already knows that what fits to each difficulty, so they know that Light Insane is easier than Insane and harder than Hard. Why having this kind of difficulty is bad? Who decided that "next to Hard should be always harder as much as the Insane - Hard gap"? Is (Insane - Hard)/2 gap bad? Why?ztrot wrote:
That being said as long as there is progression why do you need two insanes in the same set?
Len wrote:
its very interesting rule
Waiting for this!!Len wrote:
calm down moe ppls
we can make 1903280192380912star diff and can get ranke now
its very interesting rule
Don't be ridiculous. Of course you don't get a choice in what happens.Bara- wrote:
Can;t there be a "cummunity's voice" poll about it?
This.Idealism wrote:
WutFace DansGame
Really now? This is going to kill at least half of the current mapsets from having a chance of being ranked. Come on now...
and what about the mappers who exist out there that love a song so much they map tons of difficulties for it all on their own? rip to them too.Shiguri wrote:
rip lazy mappers