good
iiinesionKotori wrote:
good
thank you for modding >o<Garden wrote:
[General][Aishita]
- I feel OD a bit high while playing, <=8 can be fine set it to 8 now
That's all, good luck!
- 00:07:906 (2,4) - 03:53:880 (6) - unstack here plays better, imo ppl don't want to stop at the sliderend and then make a relatively large movement i think these are fine
- 00:09:659 (1,2,3,4,5,6,7,8,1) - seems that nothing in music suggests the stream? actually there is a vague hihat but it starts on blue tick , i remake this part a little
- 01:40:828 (1,2,3,4,1,2,3,4) - wow i love these cute sliders thanks
- 05:31:088 (4,1) - since distance is gradually decreasing here, imo this one is easy to be wrongly read as a 1/1 spacing (where i get a clumsy 100 at last lol stacked it for now
everything that is not mentioned are fixed accordingly or solved in somewayLami wrote:
about the tags : Kaoru is another singer that is not related imo added vocaloid
[Aishita]
- 01:59:139 - you might be conisider guiter sound in 01:58:945 (3) -
but i still worried about this rhythm choice as drum sound is too heavy and unignorable. i feel that the guitar is worth to be mapped as well- 02:38:880 (5,6) - i recommend to use normal rhythm. cuz 02:39:172 - is really no sounds these are fine imo
- 03:28:555 - im pretty sure that you might be forgot drum.. highlighting the strong vocal
- 04:03:815 - same above issue that this drum is enough heavy imo. sometimes drums arent the best thing to follow when you have a lead instrument which the song demands you to map it, the drum maybe there but i think highlighting the guitar is important imo
conisider to make stream in here.- 05:21:542 (1) - ^^
- 05:20:763 (1) - player can't read this vector whether left or right.
every object should be readable. but im not sure this slider..this . q.q i like this slider i will do something if its unrankable , since it doesnt require you to move at all
namirin wwww good luck
wa thanks ><Ascendance wrote:
take my stars \:D/
thanks for modding , stuffs isnt mention is fixed ~ffstar0716 wrote:
[Aishita]
01:02:062 (2) - change to a slider here? there is a "pst" sound there, if you apply this better you silence the slider end. https://osu.ppy.sh/ss/4530698
sorry i dont like it
02:44:529 (1,2,1,2,3,4) - still not recommend you to map this part, that part is totally silence and the first NC is a jump but the second NC become anti jump, without any sound it is very confusing. (i noticed you hitsounded but that doesnt mean anything imo) 01:45:503 - this part has obvious sound but you didn't map, so it is not necessary for you to map that part too. the instrument on the part u mentioned on part that i didnt map , there is totally nothing , so could emphasis the strength of the upcoming vocal , but the part u mention there are still fade , i tried remove them and i still dont feel like its a good pause , i cant really agree with it
05:20:763 (1) - DELTA, good luck with this slider :O
good luck rumia xD
thanks for modding! points that havent been mentioned are fixed in a solution or accordingly~Nerova Riuz GX wrote:
- 00:06:542 (1,1,1,1) - i don't think this pattern/NC spam is necessary. There's nothing which looks the same as this one, and the music has nothing different here. personally this trick provides nothing and just for cool. its nc for people to not mistaking it with stream
- 01:23:685 (1,2,3,4) - this looks kinda weird when most of the circles like these are manually stacked, I guess separating them is a good idea i kinda remapped this part around here
- 01:43:945 (1,2) - 01:44:724 (4,5) - those two spacing is kinda unpredictable under both your slider gimmick and low SV. Two sliders look like almost the same so it makes people shocked by recognizing between 1/2 and 1/4 i had asked for a lot of testplays , and everyone seems to be reading this part normally
- 01:57:776 - i noticed that this vocal is not followed. maybe you just want to create some burst on 01:58:165 (1) - , but I think it's good too if you can stack (5) on (1) and end (4) on that blue tick. the stack can provide something similar here. i am actually emphasising the piano chords which is strong here , tho i did stack on the slider end
- 02:51:347 (2,3) - I'll suggest you to Ctrl+G on these two circles. 02:51:347 (2,3,4) - This straight pattern contains two different spacing/speed, so the movements are not that comfortable as I expected. i did some replacings here
- 05:08:490 (1) - if I were you I would delete that NC because the SV change is too small to be noticed. its fine to keep it either its also indicates the strong beat so its either way work
- 05:20:763 (1) - unrankable. I know it's quite small and can be fully covered by slider circle, but you still can't know it spin clockwise or anti-clockwise by just looking at its shape. yea i know looo i will change this once this set is ready to be checked by bn
- 05:26:997 (1,2,3,1,2,3) - The distance is really big and feels quite intense. That did drop a nice effect, but it's kinda too much. i think the emphasition here is correct . hmm keep it
- 05:33:036 - It's too bad that the rest of this song is not mapped. it has almost 30 seconds and contains same structures on music as well. You shouldn't skip that part. the music is quite repititive from the intro but i will consider mapping it later on if more people insisted it
thanks for the mod!!Lasse wrote:
Hello Rumia-, here for some M4M stuff
thanks for the hitsounds \:D/nice song choice, good luck ranking this!Aishita
00:21:347 (1,2,3,4) - while I agree that this looks nice it doesn't seem to fit that well pattern wise, 00:22:126 (3) - is so strong, that splitting this into a 2-2 instead of a 4 pattern would be nice im actually highlighting the bell sound here
- 00:28:068 - I'm not even 100% sure if there is a sound on the 1/8 tick or not so eh. also, how about http://i.imgur.com/0ZfsJZ8.jpg ? would go nicely with the piano and that sound that starts on 00:28:165 - same for 00:40:438 (2) - i would like to keep this part
- 00:44:724 - is so much stronger in every way than the beat the slider starts on, removing the repeat and adding a ciclre should fit better. either way works fine either , i like to keep this for personal preference
- 01:15:308 (4,5,6,1) - why is the spacing decreasing when the music doesnt get weaker? it seems to get stronger actually with those drums and then even more on 01:15:893 (1) - imo snare drum is higher pitch than bass drum , the intensity is different ,i dont feel right to keep it high spaced jump all the time , the pitch got lower and lower
- 01:18:620 (3) - again, why is this spaced so low compared to 01:18:425 (2) - when it's basically the same+piano? the same reason as earlier
- 01:22:126 (1) - really strong but yet low spacing again. I don't really get it as it is done "properly" for stuff like 01:27:776 (1) - the intensity is different but anyway i did increase some spacing
- 01:59:237 - you map so many 1/8 but ignore them around here? feel a bit weird to have them starting on the middle of a slider im clearly highlighting the piano ?
- 02:22:906 (5) - the others seemed pretty nice mostly, but this one intentionaly following the guitar brush up
- 02:33:230 - ignoring the drum here and then mapping it on the red tick right after feels a bit off, at least make 02:33:036 (7) - a slider or sth? there is nothing to be mapped after (7) , and i dont like how it sound
- 02:40:438 (1,2,3) - movement feels a bit uncomfortable here as you actually have to follow 3 a bit and all i think its fine
- 02:45:308 (1,2,3,4,5) - wow, if intended or not, this is pretty nice with how it's all on the right side of the playfield when the music is only on the right
channel! thanks- 03:38:100 (3,4,5,6) - how about not decreasing spacing so much here/balancing it more? the vocals get higher in pitch or stay the same so it would fit well i think the movement is good enough
- 03:41:802 (3) - again I can't really see why this note should be spaced that low snare>bassdrum
- 03:50:958 (3) - how about spacing this more like 4 and adding a finish for the cymbal? added cymbal , remain spacing
- 04:15:893 (1,2,3,1) - this pattern is like 3-1 musically and you seem to agree by how you nc, yet you arrange it as some stackjed back and forth which makes it seem like it is 2-2 musically this is just a loose suggestion, but it should bring across what I want to say: http://i.imgur.com/xxaciJ2.jpg rearranged myself
- 04:41:997 (2,4) - they become so blocky at this size ;_; it looks like ferrero rocher
- 05:21:542 (1) - I understand that this follow the vocals fine, but those poor 1/8 its fine to highlight cymbals
fixed everything excepts the mentioned above , great and helpful mod , thank you !Beafowl wrote:
00:06:542 (1,1,1) - I think there is no reason to have such a low DS here. Also, the distance between 00:07:126 (1) and 00:07:321 (1) is too high. I suggest to add a higher DS in that part. If you do so, the distance between those two sliders would decrease and that would be much better. since the guitar is dropping down , i think it do make sense as well , but i lowered them to keep the distance between 00:07:126 (1) and 00:07:321 (1) not too high
05:25:828 (3) - Move it down and don't let it stack, this is very hard to read i would prefer to keep this because it doesnt look good on anywhere i place , there is no overlaps around this part so that makes them look random too
05:31:477 (1) - Shorten the spinner to 05:32:743 , add a circle at 05:33:036 and add another spinner afterwards until the vocal ends
its a great suggestion , after some thoughts i want to continue mapping the whole part after this spinner , thanks for suggestion~
2016-02-17 00:52 Rumia-: ok updated dy
2016-02-17 00:53 Rumia-: can mod dy
2016-02-17 00:54 walaowey: alright
2016-02-17 00:54 walaowey: lai
2016-02-17 00:55 Rumia-: im inside editor dy lo
2016-02-17 00:55 walaowey: ya
2016-02-17 00:55 walaowey: i'm inside too lol
2016-02-17 00:55 ACTION is editing [https://osu.ppy.sh/b/901266 *namirin - Mata Futari Koi wo Suru [Aishita]]
2016-02-17 00:55 Rumia-: 00:02:451 (4,2) - btw i stacked this in case
2016-02-17 00:56 Rumia-: since after update lo
2016-02-17 00:56 walaowey: ok
2016-02-17 00:57 walaowey: 01:59:539 -
2016-02-17 00:57 walaowey: this part can place 1/8 note if u want xD
2016-02-17 00:57 walaowey: bcoz the sound there is pretty strong
2016-02-17 00:57 walaowey: but slider still works if u dunwan
2016-02-17 00:57 Rumia-: no im highlighting the strong piano
2016-02-17 00:57 Rumia-: much worth than the drum imo
2016-02-17 00:58 walaowey: ok
2016-02-17 00:58 Rumia-: keep
2016-02-17 00:58 Rumia-: this one is imo not as strong as 2nd kiai
2016-02-17 00:59 walaowey: 02:06:932 (4) -
2016-02-17 00:59 Rumia-: so i prefer to highlight the piano chords mor
2016-02-17 00:59 walaowey: okay
2016-02-17 00:59 Rumia-: ok fixed
2016-02-17 00:59 Rumia-: xd
2016-02-17 01:00 Rumia-: its actually the (2) that wasnt stacked perfectly
2016-02-17 01:00 walaowey: lol
2016-02-17 01:01 walaowey: i thought u perfect stack with (5) too
2016-02-17 01:01 walaowey: 05:23:100 (4) -
2016-02-17 01:02 walaowey: whistle sound all over slider,
2016-02-17 01:02 walaowey: lol
2016-02-17 01:02 Rumia-: hmm?
2016-02-17 01:03 walaowey: errr
2016-02-17 01:03 walaowey: the sound like ppl blowing whistle one
2016-02-17 01:04 Rumia-: ._. did u disable my hitsound
2016-02-17 01:04 Rumia-: or u didnt redl the hs files
2016-02-17 01:05 walaowey: oo LOL
2016-02-17 01:05 walaowey: i update only
2016-02-17 01:05 walaowey: didnt redl orz
2016-02-17 01:06 walaowey: 05:06:152 (5) -
2016-02-17 01:06 walaowey: dun really liek the overlap tbh
2016-02-17 01:06 walaowey: but well, its all up to u xD
2016-02-17 01:06 Rumia-: keep
2016-02-17 01:06 Rumia-: lol
2016-02-17 01:06 Rumia-: i dont like pentagon
2016-02-17 01:09 walaowey: 01:20:958 (3,4,5,6,1) -
2016-02-17 01:09 walaowey: the only 5plet i've notice
2016-02-17 01:09 walaowey: maybe unstack them?
2016-02-17 01:09 walaowey: bcoz other triplet, ez confuse imo
2016-02-17 01:10 Rumia-: kk
2016-02-17 01:11 Rumia-: actually intro got 5plet also
2016-02-17 01:11 Rumia-: but didnt stac xd
2016-02-17 01:11 walaowey: ya i mean unstack 5plet, bcoz other 5plet no stack xD
2016-02-17 01:11 walaowey: i notice u stack triplet only
2016-02-17 01:12 walaowey: 00:44:334 (1) -
2016-02-17 01:12 walaowey: maybe make it a 1/4 slider + circle?
2016-02-17 01:12 walaowey: 00:44:724 - quite strong imo, clickable feeling
2016-02-17 01:13 Rumia-: http://puu.sh/nacJX.png
2016-02-17 01:13 walaowey: lol ok
2016-02-17 01:13 walaowey: same mod xD
2016-02-17 01:14 Rumia-: actually the piano chord also
2016-02-17 01:14 Rumia-: u guys mod never try in game u dont know the feel
2016-02-17 01:15 walaowey: oo ok
2016-02-17 01:16 walaowey: ya bcoz not yet try xD
2016-02-17 01:16 Rumia-: i tried a lot of times before submit tho
2016-02-17 01:17 Rumia-: usually i only unaware of hard to read stuffs
2016-02-17 01:17 Rumia-: so those things i consider the most
2016-02-17 01:17 walaowey: yeah
2016-02-17 01:17 walaowey: those things are important for me too
2016-02-17 01:17 Rumia-: because mapper itself know the object is there , so we cant detect it very well either its readable or not.
2016-02-17 01:17 walaowey: other things like pattern all subjective imo
2016-02-17 01:17 Rumia-: for others
2016-02-17 01:18 walaowey: btw
2016-02-17 01:18 walaowey: wait
2016-02-17 01:19 walaowey: 01:43:945 (1,2) -
2016-02-17 01:19 walaowey: some of this sliders
2016-02-17 01:20 walaowey: 6/8 slider? LOL ,
2016-02-17 01:20 walaowey: sometimes u stack the note under the slider tail and sometime u make them further,
2016-02-17 01:20 walaowey: maybe u can make them more consistent like either stack or unstack
2016-02-17 01:21 walaowey: 01:49:789 (6) -
2016-02-17 01:21 Rumia-: ya 6/8
2016-02-17 01:21 walaowey: and this one, i think its too close to the slider tail
2016-02-17 01:21 Rumia-: that one is actually corrct
2016-02-17 01:21 walaowey: bcoz in the other section, u got 6/8 slider, but this one is 1/4 lol
2016-02-17 01:22 walaowey: the decision is all yours xd
2016-02-17 01:22 Rumia-: shud i stack em
2016-02-17 01:23 walaowey: 02:11:412 (2,3,4) - stack them with (5)? , for neat in editor purpose LOLOLL
2016-02-17 01:23 Rumia-: cuz by your ar reading experience shud be no problem
2016-02-17 01:23 Rumia-: to read
2016-02-17 01:23 walaowey: yeah its ok for me, but i'm not too sure for lower rank player
2016-02-17 01:23 Rumia-: ya alrdy did that before u mod tbh
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 walaowey: LOL
2016-02-17 01:23 walaowey: ok
2016-02-17 01:23 Rumia-: one of the thing i forgot
2016-02-17 01:23 Rumia-: to say
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 Rumia-: let them suffer
2016-02-17 01:24 walaowey: imo, u should maybe let them out abit, for better reading xD
2016-02-17 01:24 walaowey: LOL
2016-02-17 01:24 walaowey: let them suffer ok orz
2016-02-17 01:24 Rumia-: this map has many stacks on slider ends anyway
2016-02-17 01:25 walaowey: 02:19:399 (1,2,3,1,2,3) - perfect for hexagon plz
2016-02-17 01:25 walaowey: LOL jk
2016-02-17 01:25 Rumia-: its actually 2 different triangle lo
2016-02-17 01:26 walaowey: haha i mean 6 circle there, can use hexagon , xDD
2016-02-17 01:26 Rumia-: its also the movement between guitar and the snare
2016-02-17 01:26 walaowey: well, u dun really use hexagon style, its ok xD
2016-02-17 01:26 Rumia-: thats y those polygons arent reliable at all time to express music
2016-02-17 01:26 walaowey: LOL
2016-02-17 01:27 Rumia-: it is good at some songs
2016-02-17 01:27 walaowey: polygon for neat purpose only
2016-02-17 01:27 Rumia-: like daidai
2016-02-17 01:27 walaowey: lol
2016-02-17 01:27 Rumia-: the piano all same pitch
2016-02-17 01:27 Rumia-: and same length
2016-02-17 01:27 Rumia-: so thats a good way to use those stuff
2016-02-17 01:28 Rumia-: from\ my understanding la
2016-02-17 01:28 Rumia-: since i dont use those stuffs really unless necessary
2016-02-17 01:28 walaowey: LOL ya,
2016-02-17 01:28 walaowey: well thats y i dun comment about other mappers patterning
2016-02-17 01:29 walaowey: bcoz eevrybody have their own view for every song
2016-02-17 01:29 Rumia-: i only pointed out the distance
2016-02-17 01:29 walaowey: ya confusing distance
2016-02-17 01:29 Rumia-: which is might be to far / which might be too low
2016-02-17 01:29 walaowey: wei i think ur pattern all ok ady
2016-02-17 01:29 walaowey: oh ya
2016-02-17 01:29 Rumia-: those stuff can tell by playing the map
2016-02-17 01:29 walaowey: got a little blanket thing
2016-02-17 01:29 walaowey: all jumps seems fine to me now
2016-02-17 01:30 Rumia-: btw
2016-02-17 01:30 Rumia-: cinia fc'd hddt this zz
2016-02-17 01:30 walaowey: da fuq
2016-02-17 01:30 Rumia-: like 1 pc
2016-02-17 01:30 Rumia-: =_=
2016-02-17 01:30 walaowey: pro tier
2016-02-17 01:30 Rumia-: fubuki 3 try fc
2016-02-17 01:30 walaowey: fubuki hd ar
2016-02-17 01:31 walaowey: xD
2016-02-17 01:31 Rumia-: ya
2016-02-17 01:31 walaowey: ok looks fine
2016-02-17 01:31 Rumia-: he mcm less playing with nomod
2016-02-17 01:31 walaowey: SP for u
2016-02-17 01:31 walaowey: LOL
thx for the mod!!walaowey wrote:
irc mod , $$ plzblablabla2016-02-17 00:52 Rumia-: ok updated dy
2016-02-17 00:53 Rumia-: can mod dy
2016-02-17 00:54 walaowey: alright
2016-02-17 00:54 walaowey: lai
2016-02-17 00:55 Rumia-: im inside editor dy lo
2016-02-17 00:55 walaowey: ya
2016-02-17 00:55 walaowey: i'm inside too lol
2016-02-17 00:55 ACTION is editing [https://osu.ppy.sh/b/901266 *namirin - Mata Futari Koi wo Suru [Aishita]]
2016-02-17 00:55 Rumia-: 00:02:451 (4,2) - btw i stacked this in case
2016-02-17 00:56 Rumia-: since after update lo
2016-02-17 00:56 walaowey: ok
2016-02-17 00:57 walaowey: 01:59:539 -
2016-02-17 00:57 walaowey: this part can place 1/8 note if u want xD
2016-02-17 00:57 walaowey: bcoz the sound there is pretty strong
2016-02-17 00:57 walaowey: but slider still works if u dunwan
2016-02-17 00:57 Rumia-: no im highlighting the strong piano
2016-02-17 00:57 Rumia-: much worth than the drum imo
2016-02-17 00:58 walaowey: ok
2016-02-17 00:58 Rumia-: keep
2016-02-17 00:58 Rumia-: this one is imo not as strong as 2nd kiai
2016-02-17 00:59 walaowey: 02:06:932 (4) -
2016-02-17 00:59 Rumia-: so i prefer to highlight the piano chords mor
2016-02-17 00:59 walaowey: okay
2016-02-17 00:59 Rumia-: ok fixed
2016-02-17 00:59 Rumia-: xd
2016-02-17 01:00 Rumia-: its actually the (2) that wasnt stacked perfectly
2016-02-17 01:00 walaowey: lol
2016-02-17 01:01 walaowey: i thought u perfect stack with (5) too
2016-02-17 01:01 walaowey: 05:23:100 (4) -
2016-02-17 01:02 walaowey: whistle sound all over slider,
2016-02-17 01:02 walaowey: lol
2016-02-17 01:02 Rumia-: hmm?
2016-02-17 01:03 walaowey: errr
2016-02-17 01:03 walaowey: the sound like ppl blowing whistle one
2016-02-17 01:04 Rumia-: ._. did u disable my hitsound
2016-02-17 01:04 Rumia-: or u didnt redl the hs files
2016-02-17 01:05 walaowey: oo LOL
2016-02-17 01:05 walaowey: i update only
2016-02-17 01:05 walaowey: didnt redl orz
2016-02-17 01:06 walaowey: 05:06:152 (5) -
2016-02-17 01:06 walaowey: dun really liek the overlap tbh
2016-02-17 01:06 walaowey: but well, its all up to u xD
2016-02-17 01:06 Rumia-: keep
2016-02-17 01:06 Rumia-: lol
2016-02-17 01:06 Rumia-: i dont like pentagon
2016-02-17 01:09 walaowey: 01:20:958 (3,4,5,6,1) -
2016-02-17 01:09 walaowey: the only 5plet i've notice
2016-02-17 01:09 walaowey: maybe unstack them?
2016-02-17 01:09 walaowey: bcoz other triplet, ez confuse imo
2016-02-17 01:10 Rumia-: kk
2016-02-17 01:11 Rumia-: actually intro got 5plet also
2016-02-17 01:11 Rumia-: but didnt stac xd
2016-02-17 01:11 walaowey: ya i mean unstack 5plet, bcoz other 5plet no stack xD
2016-02-17 01:11 walaowey: i notice u stack triplet only
2016-02-17 01:12 walaowey: 00:44:334 (1) -
2016-02-17 01:12 walaowey: maybe make it a 1/4 slider + circle?
2016-02-17 01:12 walaowey: 00:44:724 - quite strong imo, clickable feeling
2016-02-17 01:13 Rumia-: http://puu.sh/nacJX.png
2016-02-17 01:13 walaowey: lol ok
2016-02-17 01:13 walaowey: same mod xD
2016-02-17 01:14 Rumia-: actually the piano chord also
2016-02-17 01:14 Rumia-: u guys mod never try in game u dont know the feel
2016-02-17 01:15 walaowey: oo ok
2016-02-17 01:16 walaowey: ya bcoz not yet try xD
2016-02-17 01:16 Rumia-: i tried a lot of times before submit tho
2016-02-17 01:17 Rumia-: usually i only unaware of hard to read stuffs
2016-02-17 01:17 Rumia-: so those things i consider the most
2016-02-17 01:17 walaowey: yeah
2016-02-17 01:17 walaowey: those things are important for me too
2016-02-17 01:17 Rumia-: because mapper itself know the object is there , so we cant detect it very well either its readable or not.
2016-02-17 01:17 walaowey: other things like pattern all subjective imo
2016-02-17 01:17 Rumia-: for others
2016-02-17 01:18 walaowey: btw
2016-02-17 01:18 walaowey: wait
2016-02-17 01:19 walaowey: 01:43:945 (1,2) -
2016-02-17 01:19 walaowey: some of this sliders
2016-02-17 01:20 walaowey: 6/8 slider? LOL ,
2016-02-17 01:20 walaowey: sometimes u stack the note under the slider tail and sometime u make them further,
2016-02-17 01:20 walaowey: maybe u can make them more consistent like either stack or unstack
2016-02-17 01:21 walaowey: 01:49:789 (6) -
2016-02-17 01:21 Rumia-: ya 6/8
2016-02-17 01:21 walaowey: and this one, i think its too close to the slider tail
2016-02-17 01:21 Rumia-: that one is actually corrct
2016-02-17 01:21 walaowey: bcoz in the other section, u got 6/8 slider, but this one is 1/4 lol
2016-02-17 01:22 walaowey: the decision is all yours xd
2016-02-17 01:22 Rumia-: shud i stack em
2016-02-17 01:23 walaowey: 02:11:412 (2,3,4) - stack them with (5)? , for neat in editor purpose LOLOLL
2016-02-17 01:23 Rumia-: cuz by your ar reading experience shud be no problem
2016-02-17 01:23 Rumia-: to read
2016-02-17 01:23 walaowey: yeah its ok for me, but i'm not too sure for lower rank player
2016-02-17 01:23 Rumia-: ya alrdy did that before u mod tbh
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 walaowey: LOL
2016-02-17 01:23 walaowey: ok
2016-02-17 01:23 Rumia-: one of the thing i forgot
2016-02-17 01:23 Rumia-: to say
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 Rumia-: let them suffer
2016-02-17 01:24 walaowey: imo, u should maybe let them out abit, for better reading xD
2016-02-17 01:24 walaowey: LOL
2016-02-17 01:24 walaowey: let them suffer ok orz
2016-02-17 01:24 Rumia-: this map has many stacks on slider ends anyway
2016-02-17 01:25 walaowey: 02:19:399 (1,2,3,1,2,3) - perfect for hexagon plz
2016-02-17 01:25 walaowey: LOL jk
2016-02-17 01:25 Rumia-: its actually 2 different triangle lo
2016-02-17 01:26 walaowey: haha i mean 6 circle there, can use hexagon , xDD
2016-02-17 01:26 Rumia-: its also the movement between guitar and the snare
2016-02-17 01:26 walaowey: well, u dun really use hexagon style, its ok xD
2016-02-17 01:26 Rumia-: thats y those polygons arent reliable at all time to express music
2016-02-17 01:26 walaowey: LOL
2016-02-17 01:27 Rumia-: it is good at some songs
2016-02-17 01:27 walaowey: polygon for neat purpose only
2016-02-17 01:27 Rumia-: like daidai
2016-02-17 01:27 walaowey: lol
2016-02-17 01:27 Rumia-: the piano all same pitch
2016-02-17 01:27 Rumia-: and same length
2016-02-17 01:27 Rumia-: so thats a good way to use those stuff
2016-02-17 01:28 Rumia-: from\ my understanding la
2016-02-17 01:28 Rumia-: since i dont use those stuffs really unless necessary
2016-02-17 01:28 walaowey: LOL ya,
2016-02-17 01:28 walaowey: well thats y i dun comment about other mappers patterning
2016-02-17 01:29 walaowey: bcoz eevrybody have their own view for every song
2016-02-17 01:29 Rumia-: i only pointed out the distance
2016-02-17 01:29 walaowey: ya confusing distance
2016-02-17 01:29 Rumia-: which is might be to far / which might be too low
2016-02-17 01:29 walaowey: wei i think ur pattern all ok ady
2016-02-17 01:29 walaowey: oh ya
2016-02-17 01:29 Rumia-: those stuff can tell by playing the map
2016-02-17 01:29 walaowey: got a little blanket thing
2016-02-17 01:29 walaowey: all jumps seems fine to me now
2016-02-17 01:30 Rumia-: btw
2016-02-17 01:30 Rumia-: cinia fc'd hddt this zz
2016-02-17 01:30 walaowey: da fuq
2016-02-17 01:30 Rumia-: like 1 pc
2016-02-17 01:30 Rumia-: =_=
2016-02-17 01:30 walaowey: pro tier
2016-02-17 01:30 Rumia-: fubuki 3 try fc
2016-02-17 01:30 walaowey: fubuki hd ar
2016-02-17 01:31 walaowey: xD
2016-02-17 01:31 Rumia-: ya
2016-02-17 01:31 walaowey: ok looks fine
2016-02-17 01:31 Rumia-: he mcm less playing with nomod
2016-02-17 01:31 walaowey: SP for u
2016-02-17 01:31 walaowey: LOL
about the sliders , they are really visible ,+ now most of skins hides the sliderhead which makes this more readableDreaM117er wrote:
Ruru~~I'm late
[this is yours]that's all
00:12:971 (1) - wow, snap better. And I think this slider should be Ctrl+G, too far for this song fixed the snap
01:03:230 (6,1) - too far for this, really too far this one actually act like a 1/2 jumps so they are easily to hit
02:43:750 (1,1) - remove NC lol this nc is for pattern
03:11:023 (4) - unused circle?? this is for the piano , it is actually there maybe dim sound
Good luck
thank you momoko-chan , unmention = fixedAsahina Momoko wrote:
namirin!
some suggestionsnamirin
- 00:12:776 (5,1) - swap nc? the nc should be fine because there is an sv on the slider and cymbal makes it a stronger beat to be emphasis
- 01:49:399 (5,6) - maybe not stacking them plays well since the 5 sliders speed and stop aiming doesn't fit here, so move 01:49:789 (6) - around 304/208 should be fine imo moved it somewhere else , thank for suggestion \:D/
good song QAQQAQ
Rokkea wrote:
it was all a coincidence that i like *namirinLove(..?)EDIT (cos i forgot how to mod for some reason): Good luck! I'm looking forward to the day it's ranked. (yay potential pp) yay
- 00:09:659 (1) - idk if i'm nitpicking or not, but maybe remove NC here and add one over at 00:08:880 (5) - and 00:10:049 (3) - for consistency with the earlier parts. remade nc on these part
- 00:12:971 (1) - this is a rly weird jump i feel, like when i do it my cursor ends up in the middle of the slider since it's a large jump, barely avoiding sliderbreaking and i just hold it there till the next slider comes. it feels like there's no real movement there which is weird cos it's a slider, you know. i find having a curved slider that blankets the next which starts at circle (3) better. (though this problem is gone after playing it like 4 times, i'll just leave it here so you can consider what is better for the map) for me the jump is fine , since the piano is really strong and it is well-emphasised
- 00:35:178 (5) - ok so circle (4) is a piano key while circle (5) is *namirin's voice. they're not the same thing so it's kinda weird that you stack these two together. imo a simple linear pattern from (4) to NC(1) should suffice. unstacked and fixed nc
- 00:59:529 (1,2,3,4,5,1) - the piano keys at (1) and (3) are pretty loud, to the point that probably (2) don't really fit. consider changing that into a 1/2 slider removed (2) but i keep those as circle
- 01:01:477 (4,5,6,7) - i think this pattern could be improved as the triangle thing looks a little bad with those circles spaced that inconsistently. a proper triangle shape could do fine, but here's one idea of mine that i really like : http://imgur.com/ooPggEW (1.45x spacing for those 3) did something else but your idea is not bad
- 01:24:659 (8) - this sounds more like 2 separate circles, no? ga o is 1 sound shi n is 1 ji te is 2 , i think its also fit with just 1 slider
- 01:32:938 (4,1) - in some areas you give circles in 1/4 beat low distance spacing (ie 00:37:711 (1,2,3,4) - ), and over here there is a triplet relatively far away from the previous slider.you can say that the distance are clearly different in the editor, but in a cs4.5 map like this, it's quite hard to notice this while playing. maybe consider stacking them to the slider end or overlap slightly such that it's way more obvious. sticking this with my own idea , the emphasis on the pitch works differently and the part u pointed out , also i tested them out , even get quite some number of testplayers with ranging 25k ~ 1k and they seem to be doing fine here
- 01:44:334 (2,3) - there's no sound at (3) unless i heard wrong, so imo 2 circles are misleading, please consider having just 1 1/4 slider instead. (btw there are 2 piano sounds i think, at where (2) is and at 01:44:432 - , maybe you can structure a pattern to capture those keys too) yea fixed
- 01:58:945 (3,4) - very noticeable 5 note stream or piano keys and rum beats mixed together that i really think is more important than the 2nd loud piano key you've mapped at present. yea it is quite noticeable but the loud piano is a way to map it too , you are not wrong but i just find the piano is much better instrument to be map instead of the drum , i did put a circle after the piano to make sure the drum is present there
- 02:01:477 (6) - i'm probably nitpicking again, but that's a not entirely 1/8 beats if you hear the sound at 50% speed. maybe replace it with a 1/4 slider and a circle, though it might not matter much. yea it have a 1/4 gap here but it is also fine , since no one plays it at 50% speed in the game, i also dont want it to be complex at this point
- 02:20:568 (7) - in this jump sequence, the quitar goes up to a high tone, then drops from 02:20:178 - onwards to a low tone. maybe the jumps will feel better if the spacing decreases at this circle, where it can be placed at somewhere around (350,275). did some tweaking here
- 02:27:581 (1,3) - i'm kind of a slider nazi, hence i deMAND THIS SLIDER TO BE SYMMETRICAL!! (turn on grid snap for ez help) =_= fixed
- 02:43:555 (1) - and 02:44:334 (1) - NCs looks nice and all, but they are actually redundant, don't you think? fixed
- 03:25:243 (1,2,1,2) - 2 circles to capture just 1 piano key is a little too much i believe. perhaps you can replace them with sliders with increasing sv? (the other circles are alright at there are 4 piano keys this time, 03:26:023 (1,2) - though you might need to change the spacing of the circles at 03:26:023 (1,2) - ) nope , i think they work perfectly
- 03:44:529 (3,4) - this is really confusing imo like (3) is in a stack which makes it hard to notice it's 1/8, plus it's aiming to the opposite of (4), which just misleads me to think (4) does not exist until later. i recommend at least fix (3) such that it is aiming towards (4). this is the reason of why i used 02:01:477 (6) so the slider went back to the next slider and here you are pointing 2 different thing
- 04:01:087 (3) - oi NC here to tell you've changed the sv again. ok lol dun mad plz
- 04:04:789 (3) - i'd prefer the slider end to be clickable as that part has the same distinctive sound as 04:04:399 (2) - . (like what you did at 04:07:516 (2,3,4) - )
- 04:09:854 (5) - it'll be confusing you overlap like this... *flashbacks to the 1/8 spacing sliders* ..i'm shivering. can be easily distinguished by the slider length , not sure if you arent good enough to read this kind of map ;;
- 04:59:529 - there's that very noticeable sound that i think it's better to map. (norly you wont believe how many times i missed at that section) omg i even cant even hear them ;; am i deaf anyway i am highlighting the guitar and percussion here , the bass is too unobvious imo not worth emphasisng
- 05:12:776 (1,3) - SAME!! to asphalt plz dun ruin my >.< plz
- 05:46:087 (2,3,4) - ya you're mapping to the piano keys, but there's no transitionhere that hints towards it since you've been mapping the other stuff too for a full 5-10 seconds. 05:36:152 (1,2,3,4,1,2,3,4,5,6) - this works as you used only circles to map to the other sounds, which helps as a transition to the circle-only piano keys pattern thing. i really suggest doing the same to that, ie turning 05:45:503 (1) - to 2 circles. fixed somehow
thank you for mod ;;MrSergio wrote:
M4M from your queue~General
- Nothing relevant here~
Aishita
- 00:11:217 (3,4) - This spacing is a bit confusing seeing 00:10:828 (2,3) - , so what about stacking 4 under 3 and 5 under 2 (start)? i repatterned these
02:22:906 (5) - really a bit too cramped x) Suggestion did something too
04:27:581 - Is the break end effect intended? yes
05:38:490 (4,5) - this spacing is really inconsistent with 05:37:321 (1,2,3,4) - . Maybe put a NC on 5 or move them accordingly to the time line i deleted the 6 so i hope its better now
Lovely song ~
That's all :3
the rest are fixed accordingly !Karen wrote:
[Aishita]
- 01:15:698 (6) - is this clap on purpose? yes this is on purpose it is the percussion with different sampleset
cs4,5 jb jb map.
fixed those stuff , except mapping a hammer-on sound like 05:14:835 (6,1) - is not overmap , even if you play guitar you stil have to hammer a finger on the other frett to get that sound , means there are rhythm and it is not a thing to be ignored anyway , im also a guitarist so i know what are those , things like brush ups are maybe considerableNozhomi wrote:
M4M and Check~- General :
- Sure to keep Letterbox ?shouldnt be a problem imo
- Aishita :
- 00:20:387 (2) - Can you equalize spacing here ? Will be more coherent and looks better imo. doesnt play better imo
- 00:27:985 (3) - I'm quite sure it's overmapped :/ I don't hear any sounds on 1/8 tics. Same for 00:31:101 (5) - /00:40:452 (2) - .
- 00:37:627 (7) - This one sounds overmapped too.
- 00:43:861 (3) - ^
- 01:17:660 (4) - ^
- 01:20:485 (6) - ^
these are totally not overmapped , , or else why would other modder never point this out ? i think your speaker might have damage or something , the sound should be clear as sky.- 02:03:244 (5,6) - Pls no these sliders are way to folded on themselve :c moved the head out a little
- 02:24:089 (3,4,5,6,1) - I think it's overmapped here too. I only hear instrument on 1/4 tics. its the same thing as 00:10:063 (1,2,3,4,5) - not overmap .
- 02:28:179 (2) - The spacing you use here is too different from all other similar section on this part. Try to adjust it like other. Also why doing 02:28:374 (3) - differently and not like 02:22:140 (3) - ? Is there again something different ? No :c i want to keep the patternbut i did increase some spacing here
- 05:01:686 - Strange than you didn't map the vocal here. 04:59:738 (2,3,1,2,3,1) - ive been following the same instrument , its not worth to map vocal here
- 05:14:835 (6) - Don't hear anything again :c guitar
Map is good, but is way overmapped imo. Mapping the hold guitar note with triplets / reverse sliders is not good for me, or if there is a sound on them, sorry but I can't hear them at all.
Anyway if you want to talk about them, catch me ingame and we'll see.
Mukyu~
the rest unmentioned are fixed~Xinely wrote:
wtf internet die. placeholder
Ashita
- 00:07:140 (1) - with tail goes to right imo the flow is a bit harsh to me. i would say make the tail to 160,312 for me it is fine
- 00:10:842 (6) - the guitar sounds late here imo, as i hear the snap is 1/16 http://puu.sh/nNhZI/cf6f2204bc.jpg aka extend the slider to 00:10:988 - but im not really sure so i just write in here and let you decide as i pm'd you earlier
- 00:16:686 (1,2,3) - somehow the jump to (1) is too low for this kind strong instrument. i would say move them all to 492,176 i ctrl g the slider i hope its fine
- 00:44:348 (1) - not really fan of slider's tail on downbeat. i would say remove the repeat and map 00:44:738 - with a circle but i find it suitable for the piano
- 01:59:153 - 01:59:251 - would be nice if mapped with streams since the drums are hoping for it </3 , just like 02:05:387 - but the empasition of the piano is a lot stronger imo , i wanted to keep this way since drum isnt the only thing should be map
- 02:30:809 - 02:31:004 - nice spot to make streams too i want to keep it as it is , didnt feel like doing a stream here
- 03:17:076 - 03:17:205 (1) - map with drum hitsounds? they are drums afterall.. soft-hitnormal sounds very weird for me its a custom bass sound i think it works just fine
- 03:25:063 - skip loud drum i cry </3 would be weird if i changed instrument here
- 04:15:322 (2) - even the clap doesnt sound like soft-hitnormal but i hear soft-hitnormal only here. i would say change to drum-hitnormal instead with 60% volume fixed in other way
- 04:55:452 (1) - you're following vocal here? if yes then okay, i just feel weird with skip 04:55:647 - strong music on this yea its vocal
nice one. unexpected rumi could map std with unique style hehe thanks
NewRulerNA wrote:
Mata Futari Koi o Suru
NewRulerNA is right.Even if it is wrote in Wiki 'Mata Futari Koi wo Suru', 'wo' must be 'o' i mean using the modified hepburn method of the romanisation.Ranking Criteria wrote:
Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
Asahina Momoko wrote:
Japanese is hard .-.
You're hard when you're with Momoko wwwwwAsahina Momoko wrote:
Japanese is hard .-.
Damn don't talk about baguette like that.Cherry Blossom wrote:
You're hard when you're with Momoko wwwwwAsahina Momoko wrote:
Japanese is hard .-.
Asahina Momoko wrote:
Japanese is hard .-.
It's funny because you are japanese and you can't know japanese good lolAsahina Momoko wrote:
Japanese is hard .-.