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*namirin - Mata Futari Koi o Suru

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Topic Starter
Rumia-
This beatmap was submitted using in-game submission on Monday, 21 March, 2016 at 12:43:18 PM

Artist: *namirin
Title: Mata Futari Koi o Suru
Tags: utaite Meat GoodBye vocaloid IA cover someday the two of us will again
BPM: 77
Filesize: 10612kb
Play Time: 05:57
Difficulties Available:
  1. Aishita (4.44 stars, 1151 notes)
Download: *namirin - Mata Futari Koi o Suru
Information: Scores/Beatmap Listing
---------------
namirin daisuki
my first osu!standard only mapset xD
hitsound added - 13/2/2016
bubble 1 - Karen
bubble 2 - Nozhomi
qualify - Xinely - metadata issue -
bubble 3 - Karen
bubble 4 - Xinely
qualify 2 - Nozhomi
Kyrzer
Change the AR to somewhere 8.2 to 8.5 might be better. I can't read AR8 qwq

EDIT: Also, AR8.5 DT is AR10. more fun :3
sionKotori
good
Topic Starter
Rumia-

sionKotori wrote:

good
iiine
@arron fixed , ty
Garden
[General]
  1. delete .osb file?
  2. I feel OD a bit high while playing, <=8 can be fine
[Aishita]
  1. 00:07:906 (2,4) - 03:53:880 (6) - unstack here plays better, imo ppl don't want to stop at the sliderend and then make a relatively large movement
  2. 00:09:659 (1,2,3,4,5,6,7,8,1) - seems that nothing in music suggests the stream?
  3. 00:29:724 (2) - you can make it clearer whether you want to do an overlap here or not
  4. 00:52:711 (2) - nazi thing, unperfect stack
  5. 00:57:971 (3) - ^ now i'm not sure whether it's my editor problem or you did it on purpose lol
  6. 01:40:828 (1,2,3,4,1,2,3,4) - wow i love these cute sliders
  7. 03:30:308 (2) - this is almost totally hidden under 1 (maybe questionable? , unstack the slider body a little bit won't bother i suppose
  8. 03:30:308 (2) - also nc here to make the previous slower slider stand out alone like here: 03:41:023 (1,1) -
  9. 04:47:841 (4) - nc?
  10. 05:17:256 (5) - ^
  11. 05:31:088 (4,1) - since distance is gradually decreasing here, imo this one is easy to be wrongly read as a 1/1 spacing (where i get a clumsy 100 at last lol
That's all, good luck! :)
Topic Starter
Rumia-

Garden wrote:

[General]
  1. I feel OD a bit high while playing, <=8 can be fine set it to 8 now
[Aishita]
  1. 00:07:906 (2,4) - 03:53:880 (6) - unstack here plays better, imo ppl don't want to stop at the sliderend and then make a relatively large movement i think these are fine
  2. 00:09:659 (1,2,3,4,5,6,7,8,1) - seems that nothing in music suggests the stream? actually there is a vague hihat but it starts on blue tick , i remake this part a little
  3. 01:40:828 (1,2,3,4,1,2,3,4) - wow i love these cute sliders :D thanks
  4. 05:31:088 (4,1) - since distance is gradually decreasing here, imo this one is easy to be wrongly read as a 1/1 spacing (where i get a clumsy 100 at last lol stacked it for now
That's all, good luck! :)
thank you for modding >o<
Lami
  • [General]
  1. Found unused .wav files:
    - soft-hitfinish2.wav
  2. Recommend to add some tags.
    example)
    -vocaloid IA Kaoru

    reference: http://www.nicovideo.jp/watch/sm24136314
  3. Set preview time

    [Aishita]
  4. 00:09:951 (3,4) - i suppose 00:10:146 (5,6,7,1) - is based on drum-sounds.
    but 3,4 don't have drum-sound. it might be overmapped.
  5. 01:21:737 - i little feel empty here, according to guiter(?) sounds start here.
    conisider to fill up this rhythm.
  6. 01:45:503 (6) - add NC for emphasis?
  7. 01:59:139 - you might be conisider guiter sound in 01:58:945 (3) -
    but i still worried about this rhythm choice as drum sound is too heavy and unignorable.
  8. 02:18:230 (1,2,3) - 1,2 gap is 1/4 rhythm, and 2,3 gap is 1/6
    In same NC cycle, you conisider it one more time, it's misreadable or not.
    imo, it's little misreadable. cuz same NC and different rhythm.
  9. 02:38:880 (5,6) - i recommend to use normal rhythm. cuz 02:39:172 - is really no sounds
  10. 02:44:919 (2,1) - it's extreamly huge DS in relax music.
  11. 02:52:516 (1,2) - i suggest to use symmetry slider with each other.
    it's little feel random shape.
  12. 03:28:555 - im pretty sure that you might be forgot drum..
  13. 04:03:815 - same above issue that this drum is enough heavy imo.
    conisider to make stream in here.
  14. 05:21:542 (1) - ^
  15. 05:27:192 (2,3) - 1ms unsnapped lol
  16. 05:31:477 (1) - why don't you add finish in here?
  17. 05:20:763 (1) - player can't read this vector whether left or right.
    every object should be readable. but im not sure this slider..

namirin wwww good luck
Topic Starter
Rumia-

Lami wrote:


  • about the tags : Kaoru is another singer that is not related imo added vocaloid
    [Aishita]
  1. 01:59:139 - you might be conisider guiter sound in 01:58:945 (3) -
    but i still worried about this rhythm choice as drum sound is too heavy and unignorable. i feel that the guitar is worth to be mapped as well
  2. 02:38:880 (5,6) - i recommend to use normal rhythm. cuz 02:39:172 - is really no sounds these are fine imo
  3. 03:28:555 - im pretty sure that you might be forgot drum.. highlighting the strong vocal
  4. 04:03:815 - same above issue that this drum is enough heavy imo. sometimes drums arent the best thing to follow when you have a lead instrument which the song demands you to map it, the drum maybe there but i think highlighting the guitar is important imo
    conisider to make stream in here.
  5. 05:21:542 (1) - ^^
  6. 05:20:763 (1) - player can't read this vector whether left or right.
    every object should be readable. but im not sure this slider..this . q.q i like this slider i will do something if its unrankable , since it doesnt require you to move at all

namirin wwww good luck
everything that is not mentioned are fixed accordingly or solved in someway
thanks for modding senpai >.<
Ascendance
take my stars \:D/
Topic Starter
Rumia-

Ascendance wrote:

take my stars \:D/
wa thanks ><
ffstar
[General]
hp5? +1 please ._.

[Aishita]
00:23:880 (3,4,5,1) - it's very weird while the song or rhythm doesn't even fit this pattern, no idea why you want to put an anti jump here, totally not fit
01:02:062 (2) - change to a slider here? there is a "pst" sound there, if you apply this better you silence the slider end. https://osu.ppy.sh/ss/4530698
02:44:529 (1,2,1,2,3,4) - still not recommend you to map this part, that part is totally silence and the first NC is a jump but the second NC become anti jump, without any sound it is very confusing. (i noticed you hitsounded but that doesnt mean anything imo) 01:45:503 - this part has obvious sound but you didn't map, so it is not necessary for you to map that part too.
03:11:023 (3,1,2) - same spacing but different rhythm, either move (2) far a bit or reduce the distance between (3,1)
03:45:503 (1,2,3,4,5,6,7,8) - sorry for saying this, but this pattern isnt fit here. the vocal doesnt have any strong beat at every 1/2 beat, even the bg sound doesnt emphasizing the 1/2 beat, please consider remap this part by following the vocal sound or move this pattern to 03:47:451 - this part
04:44:139 (5) - NC?
05:20:763 (1) - DELTA, good luck with this slider :P

good luck rumia xD
Topic Starter
Rumia-

ffstar0716 wrote:

[Aishita]
01:02:062 (2) - change to a slider here? there is a "pst" sound there, if you apply this better you silence the slider end. https://osu.ppy.sh/ss/4530698
sorry i dont like it
02:44:529 (1,2,1,2,3,4) - still not recommend you to map this part, that part is totally silence and the first NC is a jump but the second NC become anti jump, without any sound it is very confusing. (i noticed you hitsounded but that doesnt mean anything imo) 01:45:503 - this part has obvious sound but you didn't map, so it is not necessary for you to map that part too. the instrument on the part u mentioned on part that i didnt map , there is totally nothing , so could emphasis the strength of the upcoming vocal , but the part u mention there are still fade , i tried remove them and i still dont feel like its a good pause , i cant really agree with it
05:20:763 (1) - DELTA, good luck with this slider :P :O

good luck rumia xD
thanks for modding , stuffs isnt mention is fixed ~
Nerova Riuz GX
  1. 00:06:542 (1,1,1,1) - i don't think this pattern/NC spam is necessary. There's nothing which looks the same as this one, and the music has nothing different here. personally this trick provides nothing and just for cool.
  2. 00:49:984 (3) - NC for the consistency with 02:45:308 (1) - . They are quite similar on music and shape.
  3. 01:18:425 (7) - 01:21:542 (1) - kinda confused about the NCing, they should be both added
  4. 01:23:685 (1,2,3,4) - this looks kinda weird when most of the circles like these are manually stacked, I guess separating them is a good idea
  5. 01:43:945 (1,2) - 01:44:724 (4,5) - those two spacing is kinda unpredictable under both your slider gimmick and low SV. Two sliders look like almost the same so it makes people shocked by recognizing between 1/2 and 1/4
  6. 01:57:776 - i noticed that this vocal is not followed. maybe you just want to create some burst on 01:58:165 (1) - , but I think it's good too if you can stack (5) on (1) and end (4) on that blue tick. the stack can provide something similar here.
  7. 02:51:347 (2,3) - I'll suggest you to Ctrl+G on these two circles. 02:51:347 (2,3,4) - This straight pattern contains two different spacing/speed, so the movements are not that comfortable as I expected.
  8. 03:10:243 (1,2) - This one is unpredictable too, it has a quite slow SV, and people will easily think that (2) is landed on 03:10:633 - .
  9. 03:16:672 (1,2,3,1) - ...to be honest, the pattern can't really clarify that this is a 1/6 stream. since 1/6 is pretty rare in this map, using a slider might be better than using circles.
  10. 03:25:243 (1,2,3,4,5,1) - this pattern is much more unique than 03:26:217 (1,2,3) - , so I think you can add NCs on those doubles
  11. 03:31:867 (2) - it sounds strange. Looks like something starts at 03:32:062 - but not followed. 03:43:945 (1,2,3,4) - This one has almost the same rhythm but with a totally different treatment.
  12. 05:03:230 (4,1) - 05:03:815 (2,3) - why one of them is separated, but the other one is not?
  13. 05:08:490 (1) - if I were you I would delete that NC because the SV change is too small to be noticed.
  14. 05:20:763 (1) - unrankable. I know it's quite small and can be fully covered by slider circle, but you still can't know it spin clockwise or anti-clockwise by just looking at its shape.
  15. 05:26:997 (1,2,3,1,2,3) - The distance is really big and feels quite intense. That did drop a nice effect, but it's kinda too much.
  16. 05:33:036 - It's too bad that the rest of this song is not mapped. it has almost 30 seconds and contains same structures on music as well. You shouldn't skip that part.
Topic Starter
Rumia-

Nerova Riuz GX wrote:

  1. 00:06:542 (1,1,1,1) - i don't think this pattern/NC spam is necessary. There's nothing which looks the same as this one, and the music has nothing different here. personally this trick provides nothing and just for cool. its nc for people to not mistaking it with stream
  2. 01:23:685 (1,2,3,4) - this looks kinda weird when most of the circles like these are manually stacked, I guess separating them is a good idea i kinda remapped this part around here
  3. 01:43:945 (1,2) - 01:44:724 (4,5) - those two spacing is kinda unpredictable under both your slider gimmick and low SV. Two sliders look like almost the same so it makes people shocked by recognizing between 1/2 and 1/4 i had asked for a lot of testplays , and everyone seems to be reading this part normally
  4. 01:57:776 - i noticed that this vocal is not followed. maybe you just want to create some burst on 01:58:165 (1) - , but I think it's good too if you can stack (5) on (1) and end (4) on that blue tick. the stack can provide something similar here. i am actually emphasising the piano chords which is strong here , tho i did stack on the slider end
  5. 02:51:347 (2,3) - I'll suggest you to Ctrl+G on these two circles. 02:51:347 (2,3,4) - This straight pattern contains two different spacing/speed, so the movements are not that comfortable as I expected. i did some replacings here
  6. 05:08:490 (1) - if I were you I would delete that NC because the SV change is too small to be noticed. its fine to keep it either its also indicates the strong beat so its either way work
  7. 05:20:763 (1) - unrankable. I know it's quite small and can be fully covered by slider circle, but you still can't know it spin clockwise or anti-clockwise by just looking at its shape. yea i know looo i will change this once this set is ready to be checked by bn
  8. 05:26:997 (1,2,3,1,2,3) - The distance is really big and feels quite intense. That did drop a nice effect, but it's kinda too much. i think the emphasition here is correct . hmm keep it
  9. 05:33:036 - It's too bad that the rest of this song is not mapped. it has almost 30 seconds and contains same structures on music as well. You shouldn't skip that part. the music is quite repititive from the intro but i will consider mapping it later on if more people insisted it
thanks for modding! points that havent been mentioned are fixed in a solution or accordingly~
Ascendance
sorry for make bg worse ;w;
Lasse
Hello Rumia-, here for some M4M stuff

General

  1. I was like "move the preview point a bit later so there are some vocals and stuff when previewing on the website" but then I opened the map and saw there is none set, lol guess you planned fixing this anyways :v
  2. some of your hitsounds have a slight delay (not unrankable level, but it's so easy to fix)+some have a ton of silence at the end which needlessly wastes space, here are fixed ones: http://puu.sh/n87Ox/5e6bad981d.zip
  3. mp3 quality looks and sounds fine, 191kbit lol
  4. how about changing the blue in your comobo colors for a bit "softer" one, would go better with the other colors

Aishita

  1. 00:19:594 (5) - spacing feels a bit high here compared to surrounding notes, i get that is puts some more emphasis on how strong 00:19:789 (1) - is, but a triple does this nicely already so I'd reduce it a bit or increase 00:19:010 (2,3,4) - slightly
    00:21:347 (1,2,3,4) - while I agree that this looks nice it doesn't seem to fit that well pattern wise, 00:22:126 (3) - is so strong, that splitting this into a 2-2 instead of a 4 pattern would be nice
  2. 00:28:068 - I'm not even 100% sure if there is a sound on the 1/8 tick or not so eh. also, how about http://i.imgur.com/0ZfsJZ8.jpg ? would go nicely with the piano and that sound that starts on 00:28:165 - same for 00:40:438 (2) -
  3. 00:31:477 - this sound pretty much begs to be clickable, I doesn't really belong to the music before anyways so having it on the same repeating sldier feels unfitting
  4. 00:35:178 (5,1) - how about adding a little jump to 1 here? since 1 has pretty much everything, stong piano, guitar strum and vocal it deserves some more emphasis, just like you did on 00:36:152 (3) -
  5. 00:44:724 - is so much stronger in every way than the beat the slider starts on, removing the repeat and adding a ciclre should fit better.
  6. 01:04:984 (1,2,3) - could you fix the ds here? since it is a straight line it is quite noticeable during gameplay on such a slow map
  7. 01:15:308 (4,5,6,1) - why is the spacing decreasing when the music doesnt get weaker? it seems to get stronger actually with those drums and then even more on 01:15:893 (1) -
  8. 01:15:893 (1) - sliderend should be clickable just like done for 01:19:010 (1,2) -
  9. 01:18:620 (3) - again, why is this spaced so low compared to 01:18:425 (2) - when it's basically the same+piano?
  10. 01:22:126 (1) - really strong but yet low spacing again. I don't really get it as it is done "properly" for stuff like 01:27:776 (1) -
  11. 01:24:659 (8) - since you follow the vocals for the whole measure (at least that is what the sliders ending on strong sounds and all) making this vocal clickable would be nice 01:25:049 -
  12. 01:59:237 - you map so many 1/8 but ignore them around here? feel a bit weird to have them starting on the middle of a slider
  13. 02:21:347 (1) - coul you space this more? makes for a nice transition to higher sv and fits the strong sound
  14. 02:22:906 (5) - the others seemed pretty nice mostly, but this one :(
  15. 02:33:230 - ignoring the drum here and then mapping it on the red tick right after feels a bit off, at least make 02:33:036 (7) - a slider or sth?
  16. 02:40:438 (1,2,3) - movement feels a bit uncomfortable here as you actually have to follow 3 a bit and all
  17. 02:45:308 (1,2,3,4,5) - wow, if intended or not, this is pretty nice with how it's all on the right side of the playfield when the music is only on the right
    channel!
  18. 02:51:737 (3,4) - 3 feels stronger with both having vocals/piano but 3 also has a really strong guitar strum so I dont really get why that higher spacing is on 4
  19. 03:10:633 - feels weird for a sliderend considering it is way stronger than the start with vocals, cymbal etc.
  20. 03:22:906 (3) - shouldnt you nc this to be consistent with those before?
  21. 03:38:100 (3,4,5,6) - how about not decreasing spacing so much here/balancing it more? the vocals get higher in pitch or stay the same so it would fit well
  22. 03:41:802 (3) - again I can't really see why this note should be spaced that low
  23. 03:50:958 (3) - how about spacing this more like 4 and adding a finish for the cymbal?
    there are some more spacing thing I might've pointed out, but I could see the pattern behind them so they seem okay (like 03:48:230 (6,7,1) - )
  24. 03:56:217 (4,5,6) - here it's the opposite, lol. Don't really see why 4 should suddenly be spaced that much more. spacing iot more itself seems fine with the music, but this much?
  25. 04:15:893 (1,2,3,1) - this pattern is like 3-1 musically and you seem to agree by how you nc, yet you arrange it as some stackjed back and forth which makes it seem like it is 2-2 musically this is just a loose suggestion, but it should bring across what I want to say: http://i.imgur.com/xxaciJ2.jpg
  26. 04:41:997 (2,4) - they become so blocky at this size ;_;
  27. 04:46:672 (2,3) - - with the chosen sampleset/hitsounding and volume this is pretty much inaudible, you should really raise the volume for the sliderheads
  28. 05:08:490 (1) - change in sv is so minimal, I'd remove the nc which also makes it easier to guess that 05:09:269 (1) - is a sudden slowdown
  29. 05:18:230 (3,4) - overlapping this a bit more to bring it in line with 05:17:841 (2,3) - would look neat
  30. 05:21:542 (1) - I understand that this follow the vocals fine, but those poor 1/8 :(
nice song choice, good luck ranking this!
Topic Starter
Rumia-

Lasse wrote:

Hello Rumia-, here for some M4M stuff
thanks for the hitsounds \:D/

Aishita


  • 00:21:347 (1,2,3,4) - while I agree that this looks nice it doesn't seem to fit that well pattern wise, 00:22:126 (3) - is so strong, that splitting this into a 2-2 instead of a 4 pattern would be nice im actually highlighting the bell sound here
  1. 00:28:068 - I'm not even 100% sure if there is a sound on the 1/8 tick or not so eh. also, how about http://i.imgur.com/0ZfsJZ8.jpg ? would go nicely with the piano and that sound that starts on 00:28:165 - same for 00:40:438 (2) - i would like to keep this part
  2. 00:44:724 - is so much stronger in every way than the beat the slider starts on, removing the repeat and adding a ciclre should fit better. either way works fine either , i like to keep this for personal preference
  3. 01:15:308 (4,5,6,1) - why is the spacing decreasing when the music doesnt get weaker? it seems to get stronger actually with those drums and then even more on 01:15:893 (1) - imo snare drum is higher pitch than bass drum , the intensity is different ,i dont feel right to keep it high spaced jump all the time , the pitch got lower and lower
  4. 01:18:620 (3) - again, why is this spaced so low compared to 01:18:425 (2) - when it's basically the same+piano? the same reason as earlier
  5. 01:22:126 (1) - really strong but yet low spacing again. I don't really get it as it is done "properly" for stuff like 01:27:776 (1) - the intensity is different but anyway i did increase some spacing
  6. 01:59:237 - you map so many 1/8 but ignore them around here? feel a bit weird to have them starting on the middle of a slider im clearly highlighting the piano ?
  7. 02:22:906 (5) - the others seemed pretty nice mostly, but this one :( intentionaly following the guitar brush up
  8. 02:33:230 - ignoring the drum here and then mapping it on the red tick right after feels a bit off, at least make 02:33:036 (7) - a slider or sth? there is nothing to be mapped after (7) , and i dont like how it sound
  9. 02:40:438 (1,2,3) - movement feels a bit uncomfortable here as you actually have to follow 3 a bit and all i think its fine
  10. 02:45:308 (1,2,3,4,5) - wow, if intended or not, this is pretty nice with how it's all on the right side of the playfield when the music is only on the right
    channel! thanks :)
  11. 03:38:100 (3,4,5,6) - how about not decreasing spacing so much here/balancing it more? the vocals get higher in pitch or stay the same so it would fit well i think the movement is good enough
  12. 03:41:802 (3) - again I can't really see why this note should be spaced that low snare>bassdrum
  13. 03:50:958 (3) - how about spacing this more like 4 and adding a finish for the cymbal? added cymbal , remain spacing
  14. 04:15:893 (1,2,3,1) - this pattern is like 3-1 musically and you seem to agree by how you nc, yet you arrange it as some stackjed back and forth which makes it seem like it is 2-2 musically this is just a loose suggestion, but it should bring across what I want to say: http://i.imgur.com/xxaciJ2.jpg rearranged myself
  15. 04:41:997 (2,4) - they become so blocky at this size ;_; it looks like ferrero rocher :D
  16. 05:21:542 (1) - I understand that this follow the vocals fine, but those poor 1/8 :( its fine to highlight cymbals :D
nice song choice, good luck ranking this!
thanks for the mod!!
unmention are fixed!
Beafowl
Hi! Coming from your queue :D

00:05:373 (4) - Blanket with 00:05:763 (1)

00:06:542 (1,1,1) - I think there is no reason to have such a low DS here. Also, the distance between 00:07:126 (1) and 00:07:321 (1) is too high. I suggest to add a higher DS in that part. If you do so, the distance between those two sliders would decrease and that would be much better.

00:21:347 (1) - This slider is hard to read. Maybe you could put it a litte more to the right? (and also move the other following sliders to keep the symmetry)

00:40:438 (2) - I would put this slider outside of the other slider. I think the song isn't very fast and hard, so all notes should be easy to read. Actually you could say the same to 00:27:971 (3) , but I think it looks very nice, don't ask me why :D

00:49:010 (1,2) - Distance is too high, maybe move 00:49:204 (2) up?

00:56:802 (6) - STRG + G for better flow?

02:01:477 (6) - Hard to read

02:06:932 (4,5) - I can imagine very well that some people would struggle at this part. Maybe you could make this to a tripple?

02:44:919 (2) - NC and remove NC at 02:45:308 (1) ? That would fit to that part

02:47:646 (1,1) - Remove NC and add NC at 02:47:841 (2)

04:34:594 (1,1,1,1) - For me no reason to have such a low DS :(

05:25:828 (3) - Move it down and don't let it stack, this is very hard to read

05:31:477 (1) - Shorten the spinner to 05:32:743 , add a circle at 05:33:036 and add another spinner afterwards until the vocal ends
Topic Starter
Rumia-

Beafowl wrote:

00:06:542 (1,1,1) - I think there is no reason to have such a low DS here. Also, the distance between 00:07:126 (1) and 00:07:321 (1) is too high. I suggest to add a higher DS in that part. If you do so, the distance between those two sliders would decrease and that would be much better. since the guitar is dropping down , i think it do make sense as well , but i lowered them to keep the distance between 00:07:126 (1) and 00:07:321 (1) not too high

05:25:828 (3) - Move it down and don't let it stack, this is very hard to read i would prefer to keep this because it doesnt look good on anywhere i place , there is no overlaps around this part so that makes them look random too

05:31:477 (1) - Shorten the spinner to 05:32:743 , add a circle at 05:33:036 and add another spinner afterwards until the vocal ends
its a great suggestion , after some thoughts i want to continue mapping the whole part after this spinner , thanks for suggestion~
fixed everything excepts the mentioned above , great and helpful mod , thank you !
walaowey
irc mod , $$ plz

blablabla
2016-02-17 00:52 Rumia-: ok updated dy
2016-02-17 00:53 Rumia-: can mod dy
2016-02-17 00:54 walaowey: alright
2016-02-17 00:54 walaowey: lai
2016-02-17 00:55 Rumia-: im inside editor dy lo
2016-02-17 00:55 walaowey: ya
2016-02-17 00:55 walaowey: i'm inside too lol
2016-02-17 00:55 ACTION is editing [https://osu.ppy.sh/b/901266 *namirin - Mata Futari Koi wo Suru [Aishita]]
2016-02-17 00:55 Rumia-: 00:02:451 (4,2) - btw i stacked this in case
2016-02-17 00:56 Rumia-: since after update lo
2016-02-17 00:56 walaowey: ok
2016-02-17 00:57 walaowey: 01:59:539 -
2016-02-17 00:57 walaowey: this part can place 1/8 note if u want xD
2016-02-17 00:57 walaowey: bcoz the sound there is pretty strong
2016-02-17 00:57 walaowey: but slider still works if u dunwan
2016-02-17 00:57 Rumia-: no im highlighting the strong piano
2016-02-17 00:57 Rumia-: much worth than the drum imo
2016-02-17 00:58 walaowey: ok
2016-02-17 00:58 Rumia-: keep
2016-02-17 00:58 Rumia-: this one is imo not as strong as 2nd kiai
2016-02-17 00:59 walaowey: 02:06:932 (4) -
2016-02-17 00:59 Rumia-: so i prefer to highlight the piano chords mor
2016-02-17 00:59 walaowey: okay
2016-02-17 00:59 Rumia-: ok fixed
2016-02-17 00:59 Rumia-: xd
2016-02-17 01:00 Rumia-: its actually the (2) that wasnt stacked perfectly
2016-02-17 01:00 walaowey: lol
2016-02-17 01:01 walaowey: i thought u perfect stack with (5) too
2016-02-17 01:01 walaowey: 05:23:100 (4) -
2016-02-17 01:02 walaowey: whistle sound all over slider,
2016-02-17 01:02 walaowey: lol
2016-02-17 01:02 Rumia-: hmm?
2016-02-17 01:03 walaowey: errr
2016-02-17 01:03 walaowey: the sound like ppl blowing whistle one
2016-02-17 01:04 Rumia-: ._. did u disable my hitsound
2016-02-17 01:04 Rumia-: or u didnt redl the hs files
2016-02-17 01:05 walaowey: oo LOL
2016-02-17 01:05 walaowey: i update only
2016-02-17 01:05 walaowey: didnt redl orz
2016-02-17 01:06 walaowey: 05:06:152 (5) -
2016-02-17 01:06 walaowey: dun really liek the overlap tbh
2016-02-17 01:06 walaowey: but well, its all up to u xD
2016-02-17 01:06 Rumia-: keep
2016-02-17 01:06 Rumia-: lol
2016-02-17 01:06 Rumia-: i dont like pentagon
2016-02-17 01:09 walaowey: 01:20:958 (3,4,5,6,1) -
2016-02-17 01:09 walaowey: the only 5plet i've notice
2016-02-17 01:09 walaowey: maybe unstack them?
2016-02-17 01:09 walaowey: bcoz other triplet, ez confuse imo
2016-02-17 01:10 Rumia-: kk
2016-02-17 01:11 Rumia-: actually intro got 5plet also
2016-02-17 01:11 Rumia-: but didnt stac xd
2016-02-17 01:11 walaowey: ya i mean unstack 5plet, bcoz other 5plet no stack xD
2016-02-17 01:11 walaowey: i notice u stack triplet only
2016-02-17 01:12 walaowey: 00:44:334 (1) -
2016-02-17 01:12 walaowey: maybe make it a 1/4 slider + circle?
2016-02-17 01:12 walaowey: 00:44:724 - quite strong imo, clickable feeling
2016-02-17 01:13 Rumia-: http://puu.sh/nacJX.png
2016-02-17 01:13 walaowey: lol ok
2016-02-17 01:13 walaowey: same mod xD
2016-02-17 01:14 Rumia-: actually the piano chord also
2016-02-17 01:14 Rumia-: u guys mod never try in game u dont know the feel
2016-02-17 01:15 walaowey: oo ok
2016-02-17 01:16 walaowey: ya bcoz not yet try xD
2016-02-17 01:16 Rumia-: i tried a lot of times before submit tho
2016-02-17 01:17 Rumia-: usually i only unaware of hard to read stuffs
2016-02-17 01:17 Rumia-: so those things i consider the most
2016-02-17 01:17 walaowey: yeah
2016-02-17 01:17 walaowey: those things are important for me too
2016-02-17 01:17 Rumia-: because mapper itself know the object is there , so we cant detect it very well either its readable or not.
2016-02-17 01:17 walaowey: other things like pattern all subjective imo
2016-02-17 01:17 Rumia-: for others
2016-02-17 01:18 walaowey: btw
2016-02-17 01:18 walaowey: wait
2016-02-17 01:19 walaowey: 01:43:945 (1,2) -
2016-02-17 01:19 walaowey: some of this sliders
2016-02-17 01:20 walaowey: 6/8 slider? LOL ,
2016-02-17 01:20 walaowey: sometimes u stack the note under the slider tail and sometime u make them further,
2016-02-17 01:20 walaowey: maybe u can make them more consistent like either stack or unstack
2016-02-17 01:21 walaowey: 01:49:789 (6) -
2016-02-17 01:21 Rumia-: ya 6/8
2016-02-17 01:21 walaowey: and this one, i think its too close to the slider tail
2016-02-17 01:21 Rumia-: that one is actually corrct
2016-02-17 01:21 walaowey: bcoz in the other section, u got 6/8 slider, but this one is 1/4 lol
2016-02-17 01:22 walaowey: the decision is all yours xd
2016-02-17 01:22 Rumia-: shud i stack em
2016-02-17 01:23 walaowey: 02:11:412 (2,3,4) - stack them with (5)? , for neat in editor purpose LOLOLL
2016-02-17 01:23 Rumia-: cuz by your ar reading experience shud be no problem
2016-02-17 01:23 Rumia-: to read
2016-02-17 01:23 walaowey: yeah its ok for me, but i'm not too sure for lower rank player
2016-02-17 01:23 Rumia-: ya alrdy did that before u mod tbh
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 walaowey: LOL
2016-02-17 01:23 walaowey: ok
2016-02-17 01:23 Rumia-: one of the thing i forgot
2016-02-17 01:23 Rumia-: to say
2016-02-17 01:23 Rumia-: lol
2016-02-17 01:23 Rumia-: let them suffer
2016-02-17 01:24 walaowey: imo, u should maybe let them out abit, for better reading xD
2016-02-17 01:24 walaowey: LOL
2016-02-17 01:24 walaowey: let them suffer ok orz
2016-02-17 01:24 Rumia-: this map has many stacks on slider ends anyway
2016-02-17 01:25 walaowey: 02:19:399 (1,2,3,1,2,3) - perfect for hexagon plz
2016-02-17 01:25 walaowey: LOL jk
2016-02-17 01:25 Rumia-: its actually 2 different triangle lo
2016-02-17 01:26 walaowey: haha i mean 6 circle there, can use hexagon , xDD
2016-02-17 01:26 Rumia-: its also the movement between guitar and the snare
2016-02-17 01:26 walaowey: well, u dun really use hexagon style, its ok xD
2016-02-17 01:26 Rumia-: thats y those polygons arent reliable at all time to express music
2016-02-17 01:26 walaowey: LOL
2016-02-17 01:27 Rumia-: it is good at some songs
2016-02-17 01:27 walaowey: polygon for neat purpose only
2016-02-17 01:27 Rumia-: like daidai
2016-02-17 01:27 walaowey: lol
2016-02-17 01:27 Rumia-: the piano all same pitch
2016-02-17 01:27 Rumia-: and same length
2016-02-17 01:27 Rumia-: so thats a good way to use those stuff
2016-02-17 01:28 Rumia-: from\ my understanding la
2016-02-17 01:28 Rumia-: since i dont use those stuffs really unless necessary
2016-02-17 01:28 walaowey: LOL ya,
2016-02-17 01:28 walaowey: well thats y i dun comment about other mappers patterning
2016-02-17 01:29 walaowey: bcoz eevrybody have their own view for every song
2016-02-17 01:29 Rumia-: i only pointed out the distance
2016-02-17 01:29 walaowey: ya confusing distance
2016-02-17 01:29 Rumia-: which is might be to far / which might be too low
2016-02-17 01:29 walaowey: wei i think ur pattern all ok ady
2016-02-17 01:29 walaowey: oh ya
2016-02-17 01:29 Rumia-: those stuff can tell by playing the map
2016-02-17 01:29 walaowey: got a little blanket thing
2016-02-17 01:29 walaowey: all jumps seems fine to me now
2016-02-17 01:30 Rumia-: btw
2016-02-17 01:30 Rumia-: cinia fc'd hddt this zz
2016-02-17 01:30 walaowey: da fuq
2016-02-17 01:30 Rumia-: like 1 pc
2016-02-17 01:30 Rumia-: =_=
2016-02-17 01:30 walaowey: pro tier
2016-02-17 01:30 Rumia-: fubuki 3 try fc
2016-02-17 01:30 walaowey: fubuki hd ar
2016-02-17 01:31 walaowey: xD
2016-02-17 01:31 Rumia-: ya
2016-02-17 01:31 walaowey: ok looks fine
2016-02-17 01:31 Rumia-: he mcm less playing with nomod
2016-02-17 01:31 walaowey: SP for u
2016-02-17 01:31 walaowey: LOL
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