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*namirin - Mata Futari Koi o Suru

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Topic Starter
Rumia-

Karen wrote:

[Aishita]
  1. 01:15:698 (6) - is this clap on purpose? yes this is on purpose it is the percussion with different sampleset

cs4,5 jb jb map.
the rest are fixed accordingly !
also fixed break effect to be snapped earlier
minor offset change
thx ren chan ><
Karen
Boom
Topic Starter
Rumia-
thank you!!
Nozhomi
M4M and Check~

- General :

  1. There is a little delay on your soft-hitfinish.wav : take this -> http://puu.sh/nLzil/69fed37ef7.wav .
  2. Sure to keep Letterbox ?

- Aishita :

  1. 00:12:790 (7) - Blablabla pattern blablabla pls no! It's a strong sound, there is no reason to kill spacing here just for pattern sake. Honestly moving it to 164:120 makes more sense to me.
  2. 00:20:387 (2) - Can you equalize spacing here ? Will be more coherent and looks better imo.
  3. 00:27:985 (3) - I'm quite sure it's overmapped :/ I don't hear any sounds on 1/8 tics. Same for 00:31:101 (5) - /00:40:452 (2) - .
  4. 00:37:627 (7) - This one sounds overmapped too.
  5. 00:43:861 (3) - ^
  6. 01:17:660 (4) - ^
  7. 01:20:485 (6) - ^
  8. 02:03:244 (5,6) - Pls no these sliders are way to folded on themselve :c
  9. 02:10:842 (6,1) - Why decide to make 02:11:231 (1) - clickable and not 02:14:348 - ? There is a difference between them ? I don't see any reason to do a 3/4 slider + circle and not the other one too.
  10. 02:24:089 (3,4,5,6,1) - I think it's overmapped here too. I only hear instrument on 1/4 tics.
  11. 02:28:179 (2) - The spacing you use here is too different from all other similar section on this part. Try to adjust it like other. Also why doing 02:28:374 (3) - differently and not like 02:22:140 (3) - ? Is there again something different ? No :c
  12. 03:02:952 (4) - Overmapped like other (tbh that's a bad idea to map the guitar note as triplet if it's what you did).
  13. 03:17:205 (2) - Maybe NC it for the rhythm change.
  14. 03:58:959 (1) - Same overmap again ;w;
  15. 05:01:686 - Strange than you didn't map the vocal here.
  16. 05:14:835 (6) - Don't hear anything again :c

Map is good, but is way overmapped imo. Mapping the hold guitar note with triplets / reverse sliders is not good for me, or if there is a sound on them, sorry but I can't hear them at all.
Anyway if you want to talk about them, catch me ingame and we'll see.
Mukyu~
Topic Starter
Rumia-

Nozhomi wrote:

M4M and Check~

- General :

  1. Sure to keep Letterbox ?shouldnt be a problem imo

- Aishita :

  1. 00:20:387 (2) - Can you equalize spacing here ? Will be more coherent and looks better imo. doesnt play better imo
  2. 00:27:985 (3) - I'm quite sure it's overmapped :/ I don't hear any sounds on 1/8 tics. Same for 00:31:101 (5) - /00:40:452 (2) - .
  3. 00:37:627 (7) - This one sounds overmapped too.
  4. 00:43:861 (3) - ^
  5. 01:17:660 (4) - ^
  6. 01:20:485 (6) - ^
    these are totally not overmapped , , or else why would other modder never point this out ? i think your speaker might have damage or something , the sound should be clear as sky.
  7. 02:03:244 (5,6) - Pls no these sliders are way to folded on themselve :c moved the head out a little
  8. 02:24:089 (3,4,5,6,1) - I think it's overmapped here too. I only hear instrument on 1/4 tics. its the same thing as 00:10:063 (1,2,3,4,5) - not overmap .
  9. 02:28:179 (2) - The spacing you use here is too different from all other similar section on this part. Try to adjust it like other. Also why doing 02:28:374 (3) - differently and not like 02:22:140 (3) - ? Is there again something different ? No :c i want to keep the patternbut i did increase some spacing here
  10. 05:01:686 - Strange than you didn't map the vocal here. 04:59:738 (2,3,1,2,3,1) - ive been following the same instrument , its not worth to map vocal here
  11. 05:14:835 (6) - Don't hear anything again :c guitar

Map is good, but is way overmapped imo. Mapping the hold guitar note with triplets / reverse sliders is not good for me, or if there is a sound on them, sorry but I can't hear them at all.
Anyway if you want to talk about them, catch me ingame and we'll see.
Mukyu~
fixed those stuff , except mapping a hammer-on sound like 05:14:835 (6,1) - is not overmap , even if you play guitar you stil have to hammer a finger on the other frett to get that sound , means there are rhythm and it is not a thing to be ignored anyway , im also a guitarist so i know what are those , things like brush ups are maybe considerable
things that are not mention are fixed.
also fixed the hitsound delay
thanks for checking
Nozhomi
Ok so it appears I was a baka so ok everything should be clear now.
#2
Topic Starter
Rumia-
\o/
HelloSCV
oh you
Topic Starter
Rumia-
scv okaeri!!!
so many stars ;-; thank you ! !
Xinely
wtf internet die. placeholder



  • Ashita
  1. 01:23:504 (5) - i guess add NC here for consistency
  2. 00:01:102 - imo better use addition normal for this head. the cymbal is crash and imo normal default finish sounds better to cover it
  3. 00:04:121 - clear 1/8 sound here. probably map it as triplet?
  4. 00:07:140 (1) - with tail goes to right imo the flow is a bit harsh to me. i would say make the tail to 160,312
  5. 00:10:842 (6) - the guitar sounds late here imo, as i hear the snap is 1/16 http://puu.sh/nNhZI/cf6f2204bc.jpg aka extend the slider to 00:10:988 - but im not really sure so i just write in here and let you decide
  6. 00:13:569 - same as 00:01:102 -
  7. 00:16:686 (1,2,3) - somehow the jump to (1) is too low for this kind strong instrument. i would say move them all to 492,176
  8. 00:44:348 (1) - not really fan of slider's tail on downbeat. i would say remove the repeat and map 00:44:738 - with a circle
  9. 00:50:972 (1) - missing finish sound. also suggest normal addition if you agree with before
  10. 00:56:816 (6) - same as before. imo the jump is too low to next slider. i would say 24,92 here
  11. 01:15:907 (1) - strong music for both head and tail.. would be nicer to seperate by 2 circles and jump for them
  12. 01:17:270 - vocal is quite important for relax part. i think better to be mapped
  13. 01:19:998 (4) - seperate to 2 circles? i cry with loud piano mapped with tail
  14. 01:34:218 (6) - ^ (since both pianos are strong so map 2 circles with jump would be nicer)
  15. 01:52:335 (4) - 72,120? i saw many 1/4 slider jump with higher spacing before kiai. would be weird if you use low spacing for kiai
  16. 01:59:153 - 01:59:251 - would be nice if mapped with streams since the drums are hoping for it </3 , just like 02:05:387 -
  17. 02:08:114 - needs finish imo, i hear cymbal on bg music
  18. 02:16:296 (4) - 316,280? low spacing looks bad here imo, also consistency with 02:17:465 (2) -
  19. 02:18:147 - nice spot to make triplet here. drum is so strong
  20. 02:30:809 - 02:31:004 - nice spot to make streams too
  21. 02:33:829 (3) - missing finish on head
  22. 03:01:881 (1) - 03:14:348 (1) - same as 01:15:907 (1) -
  23. 03:17:076 - 03:17:205 (1) - map with drum hitsounds? they are drums afterall.. soft-hitnormal sounds very weird for me
  24. 03:25:063 - skip loud drum i cry </3
  25. 03:31:296 (4) - this only follow vocal that isnt very strong so i think the jump is a bit overdone.. how about reduce a bit with move to 272,216?
  26. 04:03:829 - 04:03:926 - can map them for streams, i cry </3
  27. 04:15:322 (2) - even the clap doesnt sound like soft-hitnormal but i hear soft-hitnormal only here. i would say change to drum-hitnormal instead with 60% volume
  28. 04:51:556 (2) - 348,132? the music is weak. else the vocal for next slider is strong so imo jump is better placed for vocal
  29. 04:55:452 (1) - you're following vocal here? if yes then okay, i just feel weird with skip 04:55:647 - strong music on this
  30. 05:19:024 (1) - so cry see cymbal mapped with tail, i would say end the slider at 05:19:705 - and map 05:19:803 - with circle like you did with sliders end to 1/8
  31. 05:21:556 (1) - if follow vocal then ok but i think this part is stream party since drums are loud and strong, fit to map hard to catch the 05:22:140 (1) - lol
  32. 05:37:335 (1,3) - and similar sounds since too many im tired to write lol, decrease volume 10% i guess. soft-hitnormal sounds too strong really
  33. 05:45:907 (2,3,4,5) - i hope you can give hitsounds for them. they are loud piano and feel weird w/o hitsound

nice one. unexpected rumi could map std with unique style ;)
Topic Starter
Rumia-

Xinely wrote:

wtf internet die. placeholder



  • Ashita
  1. 00:07:140 (1) - with tail goes to right imo the flow is a bit harsh to me. i would say make the tail to 160,312 for me it is fine
  2. 00:10:842 (6) - the guitar sounds late here imo, as i hear the snap is 1/16 http://puu.sh/nNhZI/cf6f2204bc.jpg aka extend the slider to 00:10:988 - but im not really sure so i just write in here and let you decide as i pm'd you earlier
  3. 00:16:686 (1,2,3) - somehow the jump to (1) is too low for this kind strong instrument. i would say move them all to 492,176 i ctrl g the slider i hope its fine
  4. 00:44:348 (1) - not really fan of slider's tail on downbeat. i would say remove the repeat and map 00:44:738 - with a circle but i find it suitable for the piano
  5. 01:59:153 - 01:59:251 - would be nice if mapped with streams since the drums are hoping for it </3 , just like 02:05:387 - but the empasition of the piano is a lot stronger imo , i wanted to keep this way since drum isnt the only thing should be map
  6. 02:30:809 - 02:31:004 - nice spot to make streams too i want to keep it as it is , didnt feel like doing a stream here
  7. 03:17:076 - 03:17:205 (1) - map with drum hitsounds? they are drums afterall.. soft-hitnormal sounds very weird for me its a custom bass sound i think it works just fine
  8. 03:25:063 - skip loud drum i cry </3 would be weird if i changed instrument here
  9. 04:15:322 (2) - even the clap doesnt sound like soft-hitnormal but i hear soft-hitnormal only here. i would say change to drum-hitnormal instead with 60% volume fixed in other way
  10. 04:55:452 (1) - you're following vocal here? if yes then okay, i just feel weird with skip 04:55:647 - strong music on this yea its vocal

nice one. unexpected rumi could map std with unique style ;) hehe thanks
the rest unmentioned are fixed~
thank you xinely :D
Xinely
Ok let's go ~
Topic Starter
Rumia-
thank you !!111~
meii18
I'm late D: congratz btw
sionKotori
gratz
Topic Starter
Rumia-
thank you ♥~
Silky
sorry qwq

gratz!
Avishay
Congratulations!
Hikona
Congratulations for ranking map!
Thank' you
Akasha-
congratulations
NewRulerNA
Mata Futari Koi o Suru
meii18

NewRulerNA wrote:

Mata Futari Koi o Suru

Ranking Criteria wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
NewRulerNA is right.Even if it is wrote in Wiki 'Mata Futari Koi wo Suru', 'wo' must be 'o' i mean using the modified hepburn method of the romanisation.
Topic Starter
Rumia-

blame momoko2k16 loo xd
Asahina Momoko
Japanese is hard .-.
JBHyperion

Asahina Momoko wrote:

Japanese is hard .-.
Cherry Blossom

Asahina Momoko wrote:

Japanese is hard .-.
You're hard when you're with Momoko wwwww
Nozhomi

Cherry Blossom wrote:

Asahina Momoko wrote:

Japanese is hard .-.
You're hard when you're with Momoko wwwww
Damn don't talk about baguette like that.
Nice Rumia :3
Xinely

Asahina Momoko wrote:

Japanese is hard .-.
Underforest

Asahina Momoko wrote:

Japanese is hard .-.
It's funny because you are japanese and you can't know japanese good lol
Okoratu
both are correct romanisations just not the modified hepburn which is to be used according to the ranking criteria.
IamKwaN
Please replace the romanised title by Mata Futari Koi o Suru as mentioned by NewRulerNA.
Topic Starter
Rumia-
fixed ba
Karen
woooo
Xinely
Okay lets try again
Nozhomi
Ok let's go again~
Sotarks
Gratz!! Such a nice song!
Topic Starter
Rumia-
thank you~
Seijiro
Ohoh~ gratz :3
Lami
祝贺你 Rumi-chan :3
sorciere
congratulations!
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