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*namirin - Mata Futari Koi o Suru

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sorciere
it was all a coincidence that i like *namirin

Love(..?)
  1. 00:09:659 (1) - idk if i'm nitpicking or not, but maybe remove NC here and add one over at 00:08:880 (5) - and 00:10:049 (3) - for consistency with the earlier parts.
  2. 00:12:971 (1) - this is a rly weird jump i feel, like when i do it my cursor ends up in the middle of the slider since it's a large jump, barely avoiding sliderbreaking and i just hold it there till the next slider comes. it feels like there's no real movement there which is weird cos it's a slider, you know. i find having a curved slider that blankets the next which starts at circle (3) better. (though this problem is gone after playing it like 4 times, i'll just leave it here so you can consider what is better for the map)
  3. 00:35:178 (5) - ok so circle (4) is a piano key while circle (5) is *namirin's voice. they're not the same thing so it's kinda weird that you stack these two together. imo a simple linear pattern from (4) to NC(1) should suffice.
  4. 00:59:529 (1,2,3,4,5,1) - the piano keys at (1) and (3) are pretty loud, to the point that probably (2) don't really fit. consider changing that into a 1/2 slider
  5. 01:01:477 (4,5,6,7) - i think this pattern could be improved as the triangle thing looks a little bad with those circles spaced that inconsistently. a proper triangle shape could do fine, but here's one idea of mine that i really like : http://imgur.com/ooPggEW (1.45x spacing for those 3)
  6. 01:24:659 (8) - this sounds more like 2 separate circles, no?
  7. 01:32:938 (4,1) - in some areas you give circles in 1/4 beat low distance spacing (ie 00:37:711 (1,2,3,4) - ), and over here there is a triplet relatively far away from the previous slider.you can say that the distance are clearly different in the editor, but in a cs4.5 map like this, it's quite hard to notice this while playing. maybe consider stacking them to the slider end or overlap slightly such that it's way more obvious.
  8. 01:44:334 (2,3) - there's no sound at (3) unless i heard wrong, so imo 2 circles are misleading, please consider having just 1 1/4 slider instead. (btw there are 2 piano sounds i think, at where (2) is and at 01:44:432 - , maybe you can structure a pattern to capture those keys too)
  9. 01:58:945 (3,4) - very noticeable 5 note stream or piano keys and rum beats mixed together that i really think is more important than the 2nd loud piano key you've mapped at present.
  10. 02:01:477 (6) - i'm probably nitpicking again, but that's a not entirely 1/8 beats if you hear the sound at 50% speed. maybe replace it with a 1/4 slider and a circle, though it might not matter much.
  11. 02:20:568 (7) - in this jump sequence, the quitar goes up to a high tone, then drops from 02:20:178 - onwards to a low tone. maybe the jumps will feel better if the spacing decreases at this circle, where it can be placed at somewhere around (350,275).
  12. 02:27:581 (1,3) - i'm kind of a slider nazi, hence i deMAND THIS SLIDER TO BE SYMMETRICAL!! (turn on grid snap for ez help)
  13. 02:43:555 (1) - and 02:44:334 (1) - NCs looks nice and all, but they are actually redundant, don't you think?
  14. 03:25:243 (1,2,1,2) - 2 circles to capture just 1 piano key is a little too much i believe. perhaps you can replace them with sliders with increasing sv? (the other circles are alright at there are 4 piano keys this time, 03:26:023 (1,2) - though you might need to change the spacing of the circles at 03:26:023 (1,2) - )
  15. 03:44:529 (3,4) - this is really confusing imo like (3) is in a stack which makes it hard to notice it's 1/8, plus it's aiming to the opposite of (4), which just misleads me to think (4) does not exist until later. i recommend at least fix (3) such that it is aiming towards (4).
  16. 04:01:087 (3) - oi NC here to tell you've changed the sv again.
  17. 04:04:789 (3) - i'd prefer the slider end to be clickable as that part has the same distinctive sound as 04:04:399 (2) - . (like what you did at 04:07:516 (2,3,4) - )
  18. 04:09:854 (5) - it'll be confusing you overlap like this... *flashbacks to the 1/8 spacing sliders* ..i'm shivering.
  19. 04:59:529 - there's that very noticeable sound that i think it's better to map. (norly you wont believe how many times i missed at that section)
  20. 05:12:776 (1,3) - SAME!!
  21. 05:46:087 (2,3,4) - ya you're mapping to the piano keys, but there's no transitionhere that hints towards it since you've been mapping the other stuff too for a full 5-10 seconds. 05:36:152 (1,2,3,4,1,2,3,4,5,6) - this works as you used only circles to map to the other sounds, which helps as a transition to the circle-only piano keys pattern thing. i really suggest doing the same to that, ie turning 05:45:503 (1) - to 2 circles.
EDIT (cos i forgot how to mod for some reason): Good luck! I'm looking forward to the day it's ranked. (yay potential pp)
Seijiro
M4M from your queue~

General
  • Nothing relevant here~

Aishita
  • 00:11:217 (3,4) - This spacing is a bit confusing seeing 00:10:828 (2,3) - , so what about stacking 4 under 3 and 5 under 2 (start)?

    00:40:438 (2,3) - Is this similar to 00:27:971 (3,4) - ? If so, I'd use the same kind of spacing for the sake of consistency
    (00:31:087 (5,6) - btw, same)

    02:01:477 (6,1) - I'd rather space them out a little as I mentioned already above ^

    02:02:646 (3,4) - Why is this stacked while 01:19:399 (2,3) - isn't? I find the stack a bit uncomfortable to play, above all because you usually use the stacked notes for 1/2 notes (00:53:880 (5,1) - 01:06:347 (5,1) - 01:11:023 (5,1) - and many more) which makes you think that it is actually a 1/2 note there too
    02:10:828 (6,1) - same ^

    02:13:945 (1,2) - Just to show you how that stack is misleading. Keep this one and change the ones above imo

    02:22:906 (5) - really a bit too cramped x) Suggestion

    03:59:529 (3,4) - space them a bit (reference above ^)
    04:01:477 (4,1) - same

    04:08:100 (3) - I'd stack this on top of the next slider instead since it is quite a strong beat

    04:09:464 (4,5) - This spacing might be confused with 01:19:010 (1,2,3) - and such

    04:27:581 - Is the break end effect intended?

    05:25:243 (1,2) - space them out a bit
    05:35:763 (8,1) - same ^

    05:36:542 (2,3,4) - nazi, but not perfectly triangular

    05:38:490 (4,5) - this spacing is really inconsistent with 05:37:321 (1,2,3,4) - . Maybe put a NC on 5 or move them accordingly to the time line

    05:43:165 (3,1) - space them out a bit ^

    05:46:282 - 05:46:672 - what happened here o.O? Where are the beats? nvm, I noticed the piano the fourth time I listened to the part but it's indeed a bit misleading the first time lol

    05:54:854 (1,2) - space them out a bit ^

    05:57:191 (1,3) - Swap NC maybe, to emphasize the last beats which are on the high pitch notes of the piano

Lovely song ~
That's all :3
Topic Starter
Rumia-
Rokkea

Rokkea wrote:

it was all a coincidence that i like *namirin

Love(..?)
  1. 00:09:659 (1) - idk if i'm nitpicking or not, but maybe remove NC here and add one over at 00:08:880 (5) - and 00:10:049 (3) - for consistency with the earlier parts. remade nc on these part
  2. 00:12:971 (1) - this is a rly weird jump i feel, like when i do it my cursor ends up in the middle of the slider since it's a large jump, barely avoiding sliderbreaking and i just hold it there till the next slider comes. it feels like there's no real movement there which is weird cos it's a slider, you know. i find having a curved slider that blankets the next which starts at circle (3) better. (though this problem is gone after playing it like 4 times, i'll just leave it here so you can consider what is better for the map) for me the jump is fine , since the piano is really strong and it is well-emphasised
  3. 00:35:178 (5) - ok so circle (4) is a piano key while circle (5) is *namirin's voice. they're not the same thing so it's kinda weird that you stack these two together. imo a simple linear pattern from (4) to NC(1) should suffice. unstacked and fixed nc
  4. 00:59:529 (1,2,3,4,5,1) - the piano keys at (1) and (3) are pretty loud, to the point that probably (2) don't really fit. consider changing that into a 1/2 slider removed (2) but i keep those as circle
  5. 01:01:477 (4,5,6,7) - i think this pattern could be improved as the triangle thing looks a little bad with those circles spaced that inconsistently. a proper triangle shape could do fine, but here's one idea of mine that i really like : http://imgur.com/ooPggEW (1.45x spacing for those 3) did something else but your idea is not bad :)
  6. 01:24:659 (8) - this sounds more like 2 separate circles, no? ga o is 1 sound shi n is 1 ji te is 2 , i think its also fit with just 1 slider
  7. 01:32:938 (4,1) - in some areas you give circles in 1/4 beat low distance spacing (ie 00:37:711 (1,2,3,4) - ), and over here there is a triplet relatively far away from the previous slider.you can say that the distance are clearly different in the editor, but in a cs4.5 map like this, it's quite hard to notice this while playing. maybe consider stacking them to the slider end or overlap slightly such that it's way more obvious. sticking this with my own idea , the emphasis on the pitch works differently and the part u pointed out , also i tested them out , even get quite some number of testplayers with ranging 25k ~ 1k and they seem to be doing fine here
  8. 01:44:334 (2,3) - there's no sound at (3) unless i heard wrong, so imo 2 circles are misleading, please consider having just 1 1/4 slider instead. (btw there are 2 piano sounds i think, at where (2) is and at 01:44:432 - , maybe you can structure a pattern to capture those keys too) yea fixed
  9. 01:58:945 (3,4) - very noticeable 5 note stream or piano keys and rum beats mixed together that i really think is more important than the 2nd loud piano key you've mapped at present. yea it is quite noticeable but the loud piano is a way to map it too , you are not wrong but i just find the piano is much better instrument to be map instead of the drum , i did put a circle after the piano to make sure the drum is present there
  10. 02:01:477 (6) - i'm probably nitpicking again, but that's a not entirely 1/8 beats if you hear the sound at 50% speed. maybe replace it with a 1/4 slider and a circle, though it might not matter much. yea it have a 1/4 gap here but it is also fine , since no one plays it at 50% speed in the game, i also dont want it to be complex at this point
  11. 02:20:568 (7) - in this jump sequence, the quitar goes up to a high tone, then drops from 02:20:178 - onwards to a low tone. maybe the jumps will feel better if the spacing decreases at this circle, where it can be placed at somewhere around (350,275). did some tweaking here
  12. 02:27:581 (1,3) - i'm kind of a slider nazi, hence i deMAND THIS SLIDER TO BE SYMMETRICAL!! (turn on grid snap for ez help) =_= fixed
  13. 02:43:555 (1) - and 02:44:334 (1) - NCs looks nice and all, but they are actually redundant, don't you think? fixed
  14. 03:25:243 (1,2,1,2) - 2 circles to capture just 1 piano key is a little too much i believe. perhaps you can replace them with sliders with increasing sv? (the other circles are alright at there are 4 piano keys this time, 03:26:023 (1,2) - though you might need to change the spacing of the circles at 03:26:023 (1,2) - ) nope , i think they work perfectly
  15. 03:44:529 (3,4) - this is really confusing imo like (3) is in a stack which makes it hard to notice it's 1/8, plus it's aiming to the opposite of (4), which just misleads me to think (4) does not exist until later. i recommend at least fix (3) such that it is aiming towards (4). this is the reason of why i used 02:01:477 (6) so the slider went back to the next slider and here you are pointing 2 different thing
  16. 04:01:087 (3) - oi NC here to tell you've changed the sv again. ok lol dun mad plz
  17. 04:04:789 (3) - i'd prefer the slider end to be clickable as that part has the same distinctive sound as 04:04:399 (2) - . (like what you did at 04:07:516 (2,3,4) - )
  18. 04:09:854 (5) - it'll be confusing you overlap like this... *flashbacks to the 1/8 spacing sliders* ..i'm shivering. can be easily distinguished by the slider length , not sure if you arent good enough to read this kind of map ;;
  19. 04:59:529 - there's that very noticeable sound that i think it's better to map. (norly you wont believe how many times i missed at that section) omg i even cant even hear them ;; am i deaf anyway i am highlighting the guitar and percussion here , the bass is too unobvious imo not worth emphasisng
  20. 05:12:776 (1,3) - SAME!! to asphalt plz dun ruin my >.< plz
  21. 05:46:087 (2,3,4) - ya you're mapping to the piano keys, but there's no transitionhere that hints towards it since you've been mapping the other stuff too for a full 5-10 seconds. 05:36:152 (1,2,3,4,1,2,3,4,5,6) - this works as you used only circles to map to the other sounds, which helps as a transition to the circle-only piano keys pattern thing. i really suggest doing the same to that, ie turning 05:45:503 (1) - to 2 circles. fixed somehow
EDIT (cos i forgot how to mod for some reason): Good luck! I'm looking forward to the day it's ranked. (yay potential pp) yay
MrSergio

MrSergio wrote:

M4M from your queue~

General
  • Nothing relevant here~

Aishita
  • 00:11:217 (3,4) - This spacing is a bit confusing seeing 00:10:828 (2,3) - , so what about stacking 4 under 3 and 5 under 2 (start)? i repatterned these


    02:22:906 (5) - really a bit too cramped x) Suggestion did something too

    04:27:581 - Is the break end effect intended? yes

    05:38:490 (4,5) - this spacing is really inconsistent with 05:37:321 (1,2,3,4) - . Maybe put a NC on 5 or move them accordingly to the time line i deleted the 6 so i hope its better now


Lovely song ~
That's all :3
thank you for mod ;;
thank you for modding ! unreplied = fixed
will edit this for mrsergio replies, too tired atm
will get on your map soon
OblivioN
wow,fin.
Tenseki
wwwwwwwwww
Karen
[Aishita]
  1. disable countdown
  2. 00:12:776 (7,1) - can stack
  3. 01:43:945 (1,2) - decrease spacing since you made the same spacing for 01:44:334 (2,3) - , confusing la
  4. 01:52:321 (4,5) - can avoid overlap, no need such small spacing
  5. 02:46:282 (1) - this should be a slider instead i think, both finish sound and strong vocal start here, should be emphasized
  6. 04:47:841 (1,2,3,4) - what are you following? seems different from 04:49:984 (2,3) - here what you followed, suggest to map 04:48:425 - 04:48:815 - these
  7. 05:08:490 (2) - nc for sv change
  8. 05:42:776 (2,3) - no stack la, very easy to choke, it looks like 1/4 reverse slider according to what you did before, make them like 02:18:620 (2,3) -
  9. increase overall volume by 10% - 20%, i can't hear those claps and finishes clearly tbh.
  10. 01:15:698 (6) - is this clap on purpose?
  11. 02:52:516 (1) - remove whistle on slider body zz, if want use whistle, add them on head and tail, since the slider body sound is really bad
  12. 04:33:815 (4) - ^
  13. 05:07:711 (3) - ^

cs4,5 jb
Topic Starter
Rumia-

Karen wrote:

[Aishita]
  1. 01:15:698 (6) - is this clap on purpose? yes this is on purpose it is the percussion with different sampleset

cs4,5 jb jb map.
the rest are fixed accordingly !
also fixed break effect to be snapped earlier
minor offset change
thx ren chan ><
Karen
Boom
Topic Starter
Rumia-
thank you!!
Nozhomi
M4M and Check~

- General :

  1. There is a little delay on your soft-hitfinish.wav : take this -> http://puu.sh/nLzil/69fed37ef7.wav .
  2. Sure to keep Letterbox ?

- Aishita :

  1. 00:12:790 (7) - Blablabla pattern blablabla pls no! It's a strong sound, there is no reason to kill spacing here just for pattern sake. Honestly moving it to 164:120 makes more sense to me.
  2. 00:20:387 (2) - Can you equalize spacing here ? Will be more coherent and looks better imo.
  3. 00:27:985 (3) - I'm quite sure it's overmapped :/ I don't hear any sounds on 1/8 tics. Same for 00:31:101 (5) - /00:40:452 (2) - .
  4. 00:37:627 (7) - This one sounds overmapped too.
  5. 00:43:861 (3) - ^
  6. 01:17:660 (4) - ^
  7. 01:20:485 (6) - ^
  8. 02:03:244 (5,6) - Pls no these sliders are way to folded on themselve :c
  9. 02:10:842 (6,1) - Why decide to make 02:11:231 (1) - clickable and not 02:14:348 - ? There is a difference between them ? I don't see any reason to do a 3/4 slider + circle and not the other one too.
  10. 02:24:089 (3,4,5,6,1) - I think it's overmapped here too. I only hear instrument on 1/4 tics.
  11. 02:28:179 (2) - The spacing you use here is too different from all other similar section on this part. Try to adjust it like other. Also why doing 02:28:374 (3) - differently and not like 02:22:140 (3) - ? Is there again something different ? No :c
  12. 03:02:952 (4) - Overmapped like other (tbh that's a bad idea to map the guitar note as triplet if it's what you did).
  13. 03:17:205 (2) - Maybe NC it for the rhythm change.
  14. 03:58:959 (1) - Same overmap again ;w;
  15. 05:01:686 - Strange than you didn't map the vocal here.
  16. 05:14:835 (6) - Don't hear anything again :c

Map is good, but is way overmapped imo. Mapping the hold guitar note with triplets / reverse sliders is not good for me, or if there is a sound on them, sorry but I can't hear them at all.
Anyway if you want to talk about them, catch me ingame and we'll see.
Mukyu~
Topic Starter
Rumia-

Nozhomi wrote:

M4M and Check~

- General :

  1. Sure to keep Letterbox ?shouldnt be a problem imo

- Aishita :

  1. 00:20:387 (2) - Can you equalize spacing here ? Will be more coherent and looks better imo. doesnt play better imo
  2. 00:27:985 (3) - I'm quite sure it's overmapped :/ I don't hear any sounds on 1/8 tics. Same for 00:31:101 (5) - /00:40:452 (2) - .
  3. 00:37:627 (7) - This one sounds overmapped too.
  4. 00:43:861 (3) - ^
  5. 01:17:660 (4) - ^
  6. 01:20:485 (6) - ^
    these are totally not overmapped , , or else why would other modder never point this out ? i think your speaker might have damage or something , the sound should be clear as sky.
  7. 02:03:244 (5,6) - Pls no these sliders are way to folded on themselve :c moved the head out a little
  8. 02:24:089 (3,4,5,6,1) - I think it's overmapped here too. I only hear instrument on 1/4 tics. its the same thing as 00:10:063 (1,2,3,4,5) - not overmap .
  9. 02:28:179 (2) - The spacing you use here is too different from all other similar section on this part. Try to adjust it like other. Also why doing 02:28:374 (3) - differently and not like 02:22:140 (3) - ? Is there again something different ? No :c i want to keep the patternbut i did increase some spacing here
  10. 05:01:686 - Strange than you didn't map the vocal here. 04:59:738 (2,3,1,2,3,1) - ive been following the same instrument , its not worth to map vocal here
  11. 05:14:835 (6) - Don't hear anything again :c guitar

Map is good, but is way overmapped imo. Mapping the hold guitar note with triplets / reverse sliders is not good for me, or if there is a sound on them, sorry but I can't hear them at all.
Anyway if you want to talk about them, catch me ingame and we'll see.
Mukyu~
fixed those stuff , except mapping a hammer-on sound like 05:14:835 (6,1) - is not overmap , even if you play guitar you stil have to hammer a finger on the other frett to get that sound , means there are rhythm and it is not a thing to be ignored anyway , im also a guitarist so i know what are those , things like brush ups are maybe considerable
things that are not mention are fixed.
also fixed the hitsound delay
thanks for checking
Nozhomi
Ok so it appears I was a baka so ok everything should be clear now.
#2
Topic Starter
Rumia-
\o/
HelloSCV
oh you
Topic Starter
Rumia-
scv okaeri!!!
so many stars ;-; thank you ! !
Xinely
wtf internet die. placeholder



  • Ashita
  1. 01:23:504 (5) - i guess add NC here for consistency
  2. 00:01:102 - imo better use addition normal for this head. the cymbal is crash and imo normal default finish sounds better to cover it
  3. 00:04:121 - clear 1/8 sound here. probably map it as triplet?
  4. 00:07:140 (1) - with tail goes to right imo the flow is a bit harsh to me. i would say make the tail to 160,312
  5. 00:10:842 (6) - the guitar sounds late here imo, as i hear the snap is 1/16 http://puu.sh/nNhZI/cf6f2204bc.jpg aka extend the slider to 00:10:988 - but im not really sure so i just write in here and let you decide
  6. 00:13:569 - same as 00:01:102 -
  7. 00:16:686 (1,2,3) - somehow the jump to (1) is too low for this kind strong instrument. i would say move them all to 492,176
  8. 00:44:348 (1) - not really fan of slider's tail on downbeat. i would say remove the repeat and map 00:44:738 - with a circle
  9. 00:50:972 (1) - missing finish sound. also suggest normal addition if you agree with before
  10. 00:56:816 (6) - same as before. imo the jump is too low to next slider. i would say 24,92 here
  11. 01:15:907 (1) - strong music for both head and tail.. would be nicer to seperate by 2 circles and jump for them
  12. 01:17:270 - vocal is quite important for relax part. i think better to be mapped
  13. 01:19:998 (4) - seperate to 2 circles? i cry with loud piano mapped with tail
  14. 01:34:218 (6) - ^ (since both pianos are strong so map 2 circles with jump would be nicer)
  15. 01:52:335 (4) - 72,120? i saw many 1/4 slider jump with higher spacing before kiai. would be weird if you use low spacing for kiai
  16. 01:59:153 - 01:59:251 - would be nice if mapped with streams since the drums are hoping for it </3 , just like 02:05:387 -
  17. 02:08:114 - needs finish imo, i hear cymbal on bg music
  18. 02:16:296 (4) - 316,280? low spacing looks bad here imo, also consistency with 02:17:465 (2) -
  19. 02:18:147 - nice spot to make triplet here. drum is so strong
  20. 02:30:809 - 02:31:004 - nice spot to make streams too
  21. 02:33:829 (3) - missing finish on head
  22. 03:01:881 (1) - 03:14:348 (1) - same as 01:15:907 (1) -
  23. 03:17:076 - 03:17:205 (1) - map with drum hitsounds? they are drums afterall.. soft-hitnormal sounds very weird for me
  24. 03:25:063 - skip loud drum i cry </3
  25. 03:31:296 (4) - this only follow vocal that isnt very strong so i think the jump is a bit overdone.. how about reduce a bit with move to 272,216?
  26. 04:03:829 - 04:03:926 - can map them for streams, i cry </3
  27. 04:15:322 (2) - even the clap doesnt sound like soft-hitnormal but i hear soft-hitnormal only here. i would say change to drum-hitnormal instead with 60% volume
  28. 04:51:556 (2) - 348,132? the music is weak. else the vocal for next slider is strong so imo jump is better placed for vocal
  29. 04:55:452 (1) - you're following vocal here? if yes then okay, i just feel weird with skip 04:55:647 - strong music on this
  30. 05:19:024 (1) - so cry see cymbal mapped with tail, i would say end the slider at 05:19:705 - and map 05:19:803 - with circle like you did with sliders end to 1/8
  31. 05:21:556 (1) - if follow vocal then ok but i think this part is stream party since drums are loud and strong, fit to map hard to catch the 05:22:140 (1) - lol
  32. 05:37:335 (1,3) - and similar sounds since too many im tired to write lol, decrease volume 10% i guess. soft-hitnormal sounds too strong really
  33. 05:45:907 (2,3,4,5) - i hope you can give hitsounds for them. they are loud piano and feel weird w/o hitsound

nice one. unexpected rumi could map std with unique style ;)
Topic Starter
Rumia-

Xinely wrote:

wtf internet die. placeholder



  • Ashita
  1. 00:07:140 (1) - with tail goes to right imo the flow is a bit harsh to me. i would say make the tail to 160,312 for me it is fine
  2. 00:10:842 (6) - the guitar sounds late here imo, as i hear the snap is 1/16 http://puu.sh/nNhZI/cf6f2204bc.jpg aka extend the slider to 00:10:988 - but im not really sure so i just write in here and let you decide as i pm'd you earlier
  3. 00:16:686 (1,2,3) - somehow the jump to (1) is too low for this kind strong instrument. i would say move them all to 492,176 i ctrl g the slider i hope its fine
  4. 00:44:348 (1) - not really fan of slider's tail on downbeat. i would say remove the repeat and map 00:44:738 - with a circle but i find it suitable for the piano
  5. 01:59:153 - 01:59:251 - would be nice if mapped with streams since the drums are hoping for it </3 , just like 02:05:387 - but the empasition of the piano is a lot stronger imo , i wanted to keep this way since drum isnt the only thing should be map
  6. 02:30:809 - 02:31:004 - nice spot to make streams too i want to keep it as it is , didnt feel like doing a stream here
  7. 03:17:076 - 03:17:205 (1) - map with drum hitsounds? they are drums afterall.. soft-hitnormal sounds very weird for me its a custom bass sound i think it works just fine
  8. 03:25:063 - skip loud drum i cry </3 would be weird if i changed instrument here
  9. 04:15:322 (2) - even the clap doesnt sound like soft-hitnormal but i hear soft-hitnormal only here. i would say change to drum-hitnormal instead with 60% volume fixed in other way
  10. 04:55:452 (1) - you're following vocal here? if yes then okay, i just feel weird with skip 04:55:647 - strong music on this yea its vocal

nice one. unexpected rumi could map std with unique style ;) hehe thanks
the rest unmentioned are fixed~
thank you xinely :D
Xinely
Ok let's go ~
Topic Starter
Rumia-
thank you !!111~
meii18
I'm late D: congratz btw
sionKotori
gratz
Topic Starter
Rumia-
thank you ♥~
Silky
sorry qwq

gratz!
Avishay
Congratulations!
Hikona
Congratulations for ranking map!
Thank' you
Akasha-
congratulations
NewRulerNA
Mata Futari Koi o Suru
meii18

NewRulerNA wrote:

Mata Futari Koi o Suru

Ranking Criteria wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
NewRulerNA is right.Even if it is wrote in Wiki 'Mata Futari Koi wo Suru', 'wo' must be 'o' i mean using the modified hepburn method of the romanisation.
Topic Starter
Rumia-

blame momoko2k16 loo xd
Asahina Momoko
Japanese is hard .-.
JBHyperion

Asahina Momoko wrote:

Japanese is hard .-.
Cherry Blossom

Asahina Momoko wrote:

Japanese is hard .-.
You're hard when you're with Momoko wwwww
Nozhomi

Cherry Blossom wrote:

Asahina Momoko wrote:

Japanese is hard .-.
You're hard when you're with Momoko wwwww
Damn don't talk about baguette like that.
Nice Rumia :3
Xinely

Asahina Momoko wrote:

Japanese is hard .-.
Underforest

Asahina Momoko wrote:

Japanese is hard .-.
It's funny because you are japanese and you can't know japanese good lol
Okoratu
both are correct romanisations just not the modified hepburn which is to be used according to the ranking criteria.
IamKwaN
Please replace the romanised title by Mata Futari Koi o Suru as mentioned by NewRulerNA.
Topic Starter
Rumia-
fixed ba
Karen
woooo
Xinely
Okay lets try again
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