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ALI Project - Seishoujo Ryouiki

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Topic Starter
MaxwellDemon
This beatmap was submitted using in-game submission on Saturday, August 23, 2008 at 5:47:11 AM

Artist: ALI Project
Title: Seishoujo Ryouiki
BPM: 137
Filesize: 7350kb
Play Time: 04:15
Difficulties Available:
  1. Easy (2.3 stars, 252 notes)
  2. Normal (3.91 stars, 331 notes)
  3. Hard (4.79 stars, 492 notes)
  4. Insane (4.81 stars, 641 notes)
Download: ALI Project - Seishoujo Ryouiki
Information: Scores/Beatmap Listing
---------------
Wheeee... this beatmap was a pain to map. =.=;;

I'll map an easy/normal later on, followed by an insane (one of the part I really wanted to map I had to put a break in because Hard is 10mil. XD)

The standard plz, timing check, and stuff. :P

UPDATE: Normal and insane now included... some issues that concerns this going into ranking:
- Normal is FOUR stars... however, I find this to be the easiest for this song... I might attempt again if mods find normal too hard
- Insane is... well... insane. We are gonna need some top players' help for this to see if it is passable.
- There is now an easy~

Other than that... tear into the beat placements! :D
hunnykilla
Cool map, nice background.

Good but i keep getting 100s, maybe it'll change with the timing? haha or maybe im just not good anymore.
Also, the slider numbered 13 is tricky at 1:33. And theres a long break at 3:08 that lasts nearly for 30 seconds but hey, if its all for the 10 mil its good.
Topic Starter
MaxwellDemon
Changed the offset. :o
Also upped the health drain a bit. :3

All in all though, definitely need some timing help! XO
eirrol
Interasting. I never thought that this song can be mapped!
I might be the only one who thinks about this but at 0:28:60 and 0:36:36 these quarter beats are confusing... Is it better to use 1/6 beat snap?
Topic Starter
MaxwellDemon
I actually thought this song was very mappable, so I was a little surprised that after so many attempts, this song is still not ranked... So, if I need 1/6th divisor, I have a feeling my timing is slightly off. :P
Saturos
The little bit that I played with it, seems like a lot of this map actually falls on 1/8 notes. BPM and offset seem correct.

Have fun fixing this up. I don't envy you. <3
Topic Starter
MaxwellDemon
Huuuge, huge thanks to peppy for finding the correct offset, the map now sounds 150% better!
I will work on an easy and then an insane later on (maybe after more modding is done). >:3
eirrol
Your timing is not off. 1/6 divisor allows you to map 1/3 notes. It's very necessary in this kind of songs.
Insane? This map is hard enough! Insane is not necessary!!

Topic Starter
MaxwellDemon
I don't think 1/3 is necessary at all for this song. Thanks for suggesting it anyway. :P
And well, there is this one instrumental part I reaaally want to map, so that's why insane is coming. THAT bit might need 1/3th beats. XD
eirrol
So I guess you are going to just filp over Hard for Insane then!
Topic Starter
MaxwellDemon
... I get a little bit more creative than that. XD
CheeseWarlock
Is it all up-to-date with the edits? The offset sounds too high to me... I set it to 1,098 and it sounds a lot cleaner.

EDIT: At 1:54 in Hard, beats 13 and 14 are off. Use 1/2 snap there. I don't think the mistake is repeated anywhere else.
Topic Starter
MaxwellDemon
The offsets are correct. :P

1,098 would make the beats sound very, very awkward. Good eye for those beats! I actually didn't catch that. XD
Ivalset
Sexy bitch in a tophat.

James
whats hard on MD's insane? got it on first try. lots of slider miss and spinners tho

Topic Starter
MaxwellDemon
You know, tons of people asked me to put the Hp drain down by a notch, so that's what I did... but after I saw James's comment... HP drain is back up~.
James
im just too pro to play~
Topic Starter
MaxwellDemon
Hahaha, alright.
Anywho, since the insane of this is above 5 stars in peppy's formula, peppy told me to tell all mods to not rank this map until the issues had been looked into and fixed (though agony have a similar problem and nothing have been affected yet).
I'd still however appreciate if the mods would look into this! :P
eirrol

MaxwellDemon wrote:

Hahaha, alright.
Anywho, since the insane of this is above 5 stars in peppy's formula, peppy told me to tell all mods to not rank this map until the issues had been looked into and fixed (though agony have a similar problem and nothing have been affected yet).
I'd still however appreciate if the mods would look into this! :P
This is just too hard for a mouse. Touchscreen? I can do it with hard rock+hidden+sundden death!
chan
I think this is more or less ok, I got a lot of beats about 20ms early but maybe that's just me? My main critique is that the notes could be placed more in time with the music. For example:

[normal]
00:18:40 (5) - start 1/2 beat later?
00:26:94 (5) - space note instead of stack
00:38:77 (2) - end 1/2 beat earlier?
00:39:86 (3) - end 1/2 beat earlier?
00:40:74 (4) - start 1/2 beat later?

This is a non-exhaustive run through the map. Not unrankable as is, just want to see if you think these suggestions sound/play better or not.

One more thing, noticed you matched the note colours to the background. Matching, but hard to see some of the approach circles for me.
Topic Starter
MaxwellDemon
Oh, I forgot to set the same lighter colors I did with insane. Fixed that now.

Also looking at the changes you suggested for normal:

00:38:77 (2) - This was covered by the previous slider though?
00:39:86 (3) - Same thing here? :o
00:40:74 (4) - And here too... :?

Hmmm, I don't know, I found the vocal to be the strongest point of this song rather than the instruments, but that could just be me and it's totally debatable. XD

After all, normal is probably my weakest maps. Hard and insane are probably better. :(
Sinistro
Normal
01:15:56 (6) - Nudge it on the grid so that it overlaps perfectly with the slider's endpoint.
01:35:70 (7) - Sounds better if it's half a beat longer imo.
01:54:21 (5,6) - Move these 1/4 forward to match the similar combo you got at 00:34:39 (4,5,6,7,8).

That 30 second break is pushing it a bit, as well as the 6 + 10 seconds of spinning, but the overall difficulty is low, so they are cleared quickly, I guess. Consider having the last spinner end on 04:29:13?

Hard
Maybe it's the not-so-inner wuss in me, but this feels more difficult than Hard. I know, there's hard and there's Hard, but still...maybe lower the difficulty settings (apart from circle size) a notch?

00:47:97 (1) - Its end doesn't seem to be mapped to anything. Shorten or lengthen it half a beat?
01:35:70 (15) - Likewise, either lengthen or shorten it half a beat.
02:06:80 (1) - Same.
03:03:73 (1,2,3,4) - This combo sounds better snapped on 1/3. Of course, that means the last one will fall on the spinner's start point. Either delete 4 or move the spinner's start forward a bit.
04:17:31 (4,5,6,7) - Same.

Insane
01:35:70 (6) - As the one in Hard.
01:54:21 (5,6) - As the one in Easy.
02:06:80 (1) - As the one in Hard.
02:37:89 (8) - Nudge it on the grid so it overlaps with the preceding hitcircles.
02:45:89 (6,7,8,9) - Same as above.
03:03:73 (1,2,3,4) - As the one in Hard.
03:44:57 (9,10) - Nudge on the grid so they overlap etc., you know the drill.
03:58:59 (9,10) - Same as above.
04:17:31 (1,2,3,4) - As the one in Hard.

Max score of 18.5 million an issue~?
Topic Starter
MaxwellDemon
Fixed all issues plus an easy~
awp
Non-Insane Difficulties:
Try to put something in the middle of that 30 second break. You can probably leave Easy as is, but for the rest the break feels a bit long.

Hard
04:12:38 (4) - this sounds weird on the quarter to me. Like, like it's a quarter beat early =\

Insane:
Small circles and big jumps are a bad mix D=
02:39:86 (2,3,4) - Beatspacing: No fucking way

Normal's fine, gotta make this post to download and test easy.

Easy:

00:47:97 (1) - Make the slider end at 51:47 - On Easy, I'd expect more breathing room between a spinner and another non-spinner hitobject. But that makes 01:03:29 (1,1) kinda tricky.
04:12:38 (4) - Again, the quarter just sounds ehhhhhh to me

Easy's kinda difficult for Easy but in terms of relative difficulty it fits well.
Topic Starter
MaxwellDemon
All fixed again. XD
Sinistro
Seems A-ok now. Bubbled~
Topic Starter
MaxwellDemon
Yay~

Cyclone made a note that offset feels off and he suggested 1,085. awp, can you look into this?

On another note, insane now has bigger circle and more combos... so hopefully it's now easier. :?
awp
Load, cock, aim, fire! Poppin' dis bubblez

<3
Topic Starter
MaxwellDemon
Damnit, someone needs to unrank this. Something screwed up a slider in insane. :(

Fixing at the moment.

Fixed... those that are interested can find insane here... until peppy fix this. ;_;

Download: ALI Project - Seishoujo Ryouiki (MaxwellDemon) [Insane].osu
awp
03:20:35 (4) - wow that's fucked

I didn't to a final check past 2:40 lol yeah this should get really get fixed

not like anyone's gonna get that far in the beatmap though
Topic Starter
MaxwellDemon
It is fixed now. Sorry for the trouble. :P
Sparky_old
Very nicely done, one of my favorites from Rozen Maiden, cute background too. Thanks for beatmaping this song, great work Maxwell.
Heatherfield
OA9, small circles

that was really challenging and fun to play, this is one of my favorite old maps, really awesome job
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