Sorry for the long waaaait ;; I was too busy with rl stuff
Anyway, just leaving some suggestions, feel free to decline everything. >w<
General- modding thingie complaints about drum-hitfinish not being used? I'm too lazy to check each object, so please look into that. ><
Easy - looks pretty much alright to me, I just find
- 00:19:581 (1) - a bit weird. There are much stronger sounds on the white ticks and imo two 1/1 sliders would match with the vocals just as well. Up to you
- Similar here 00:22:108 (1) - . Feels off if you ignore the strong sound here for example 00:22:424 - and 00:23:055 - would play better if clickable, imo. Maybe you can make this part (and similar ones) a bit more interesting with a different rhythm? I mean, yay for 3/2s, they are interesting and add variety, but maybe something like http://puu.sh/rGlDD.jpg could work, too?
- 00:27:160 (1) - 00:29:687 (1) - sounds on the white ticks in the middle could use some more emphasis, no? http://puu.sh/rGlLd.jpg plays a bit better to me (2 works well as a slider too), but it's fine either way
- 00:39:792 (1) - feels off again, because of the sounds here 00:40:108 - 00:40:581 - , again two 1/1 sliders would match the vocals just as well, so that's what I'd prefer.
- 01:42:633 (3) - How about replacing this with two circles? The sound repeats and three circles would create a nice highlight of the end, imo. (Shouldn't last circle have NC tho, as in other diffs?)
Normal- cause of the sound here 00:14:371 - 00:13:739 (2) - feels off to me. Try http://puu.sh/rGm8C.jpg and see what you like better? I certainly prefer the latter, cause while it's not as simplistic as your rhythm it matches the pace of the song better and emphasises vocals and beat.
- 00:15:634 - add a circle cause of the strong beat? Matches well with the overall difficulty of this Normal
same at 00:26:371 - and 00:36:476 - - 00:16:424 (2,3,1) - 00:16:739 - should be clickable just like (3), how about http://puu.sh/rGmju.jpg instead?
- 00:20:213 (2) - and 00:21:476 (2,3) - very different rhythms and I like variety but for beginner/normal players it might be a bit hard to follow this accurately, because the first is mapped to the vocals and the second to the beat. Maybe you wanna stick to either beat or vocals? Vocals for example would work well like this http://puu.sh/rGmxN.jpg and if you wanna stick to the beat you could turn (2) into something more similar to 00:18:792 (2,3) - ?
- 00:32:687 (2) - Consider splitting this up? Long sliders like this feel Idk.. redundant? There is a sound here 00:32:845 - and since 00:33:160 - is the same as 00:34:424 (3) - etc it should be just as clickable, imo. How about http://puu.sh/rGmMW.jpg ?
- 00:55:108 (1,2,3,4) - compared with 00:56:213 (1,2,3) - feels like waaay too much.. D: Can you kinda get them on the same level?
same for 01:38:370 (1,2,3,4,1,2,3) - - 01:09:791 (2,3) - any reason you change the rhythm up here? Seems weird to me, because the vocals are stronger 01:09:633 - I think. If you want to add variety, try http://puu.sh/rGnha.jpg maybe? Adds emphaiss on 01:10:264 -
Hard - Pretty fun diff, the only issue I have witht this is
- theeeeese guys 00:44:213 (1,2,3,4) - 00:49:266 (1,2,3,4) - etc. >: They're pretty misleading as they look exactly like some 1/4s usually do (also exactly like 01:15:001 (3,4,5) - , you might wanna change them up) and that's not appropiate for a Hard diff. Since players don't have to move at all to hit them anyway, why don't you just stack them? You get rid of all readability issues and it doesn't change gameplay in the slightest.
- 00:23:055 (3,4,1) - actually, counts as readability thingie, too.. is this back-forth off-stack necessary? It's the only one in the whole diff and therefore looks totally random? >:
- 01:39:475 (5) - missing NC DDD:
Insane - no complaints! Perfect diff, imo.
You could avoid the overlap with default hp bar tho 00:25:897 (1) - ?
Also would be nice if 00:31:739 (4,5) - were a little closer, the increased DS and the stream play very abrupt and it would be a lot more comfortable if you do sth like http://puu.sh/rGp88.jpg instead o:Milan-'s InsaneI have to admit that I don't like the usage of 'extended' sliders in this diff. Not all of them are bad in general, some actually match really well, but there are also parts that feel forced (to me) and some that even look like they lack extended sliders as they're similar to other rhythms but mapped more... standard.
00:20:845 (1,2) - as an example for the latter.
00:18:318 (5,6,7) - as an example of what feels forced to me. The tick sound on (6) doesn't match at all (imo) with the 'soft' vocals, even if it's a new word/syllable; especially since you ignore 00:18:792 - .. Idk, I don't see any harm in following this sound or rather I don't understand why you sacrifice such a dominant sound for vocals, which you don't follow all the time anyway.
I don't think this necessarily calls for any changes, it's just what I'm uncomfortable with.
Expert- 00:35:055 (3,4,5,6,7,8) - increasing DS so much here seems exaggerated to me, considering that the music doesn't change that much o: Mind moving them a tiny bit closer?
- 01:21:159 - this is the only beat left blank in the entire diff. o.o Did you accidentaly delete an object?
Not much to say here, while I don't particularly like the jumps the diff looks fine technically.
Yup, neat set! Unfortunately, I'm not the right BN to push this forward tho, cause I strugge with the higher diffs. They have a clear structure and look fine, but I can't judge how well things are executed, so best of luck to you! :c