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Arctic Monkeys - From the Ritz to the Rubble

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Nezzar
newbie modding o.o
[All]
01:04:890 (1) - AI mods complaining about this note being unsnapped (appeared in insane, milan's diff, hard)

[Extra]
00:43:266 (1,2,3,4) - does not quite match the following 4 & the previous four, consider something like this? https://osu.ppy.sh/ss/5718703
00:58:424 (1,2) - maybe larger distance
01:21:001 (2,3) - missing a beat in between? maybe make a slider from middle to the origianl position of 3 will be better
01:24:948 (3,4) - larger distance? or closer to 5

[Milan-'s good shit ok_hand]
00:47:371 (1,2,3) - a bit hard to catch, maybe make them all facing same direction?

[Insane]
00:52:424 (1,2,3,4) - same as 00:43:266 from extra

[Hard]
00:50:055 (1) - seems it does not look good under low ar
01:43:264 (1) - suggesting single note as a slider here is a bit weird

[Normal & Easy]
Nothing spotted

Just a few opinion :p sorry for short mod :(
Topic Starter
BOUYAAA

DenierNezzar wrote:

newbie modding o.o
[All]
01:04:890 (1) - AI mods complaining about this note being unsnapped (appeared in insane, milan's diff, hard) did

[Extra]
00:43:266 (1,2,3,4) - does not quite match the following 4 & the previous four, consider something like this? https://osu.ppy.sh/ss/5718703 no idc about super consistency in my diffs the feeling they have while playing is the same and i think that's what matters

00:58:424 (1,2) - maybe larger distance yes buffed it a little bit
01:21:001 (2,3) - missing a beat in between? maybe make a slider from middle to the origianl position of 3 will be better the stop is here on purpose because the song "stops" here
01:24:948 (3,4) - larger distance? or closer to 5 the distance feels just right to me for reasons i already mentionned in Secretpipe's mod

[Insane]
00:52:424 (1,2,3,4) - same as 00:43:266 from extra same thing too

[Hard]
00:50:055 (1) - seems it does not look good under low ar can't do too much about that, it sticks out to make sure readability is at it's best
01:43:264 (1) - suggesting single note as a slider here is a bit weird i'll leave that here for not since it follows the music

[Normal & Easy]
Nothing spotted

Just a few opinion :p sorry for short mod :(
Thanks for the mod!
Milan-
thanks fixed some of the suggestions!!!
osu file format v14

[General]
AudioFilename: ARCTIC TIMING.mp3
AudioLeadIn: 0
PreviewTime: 81
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12002,22108,32213,42318,60003,64897,75476,85581,103266
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.699999

[Metadata]
Title:From The Ritz To The Rubble
TitleUnicode:From The Ritz To The Rubble
Artist:Arctic Monkeys
ArtistUnicode:Arctic Monkeys
Creator:BOUYAAA
Version:Milan-'s good shit :ok_hand:
Source:
Tags:rock alternative punk garage blues thatever people say that's what i'm not milan-
BeatmapID:1039328
BeatmapSetID:415039

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"mcOzISY.jpg",0,0
//Break Periods
2,60237,64297
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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179,193,51792,1,0,0:0:0:0:
250,336,51950,1,0,0:0:0:0:
83,331,52108,1,8,0:0:0:0:
83,330,52424,6,0,P|99:313|121:305,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
216,133,52581,2,0,P|197:148|185:168,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
28,235,52739,2,0,P|50:226|74:226,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
294,316,52897,6,0,P|244:310|210:248,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
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278,205,54476,2,0,P|285:227|300:246,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
464,316,54634,2,0,P|430:313|389:324,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
258,378,54792,1,8,0:0:0:0:
270,367,55108,5,0,0:0:0:0:
117,333,55266,2,0,P|99:304|103:242,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
211,273,55581,1,0,0:0:0:0:
117,142,55739,1,0,0:0:0:0:
211,273,55897,2,0,L|308:261,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
399,99,56213,6,0,L|204:73,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
117,142,56687,1,0,0:0:0:0:
211,273,56845,2,0,P|226:231|222:188,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
131,47,57160,1,8,0:0:0:0:
131,47,57476,6,0,P|96:61|76:64,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
275,110,57634,2,0,P|240:96|220:93,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
401,26,57792,2,0,P|366:40|346:43,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
268,213,57950,6,0,P|321:187|378:198,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
371,340,58424,6,0,P|363:312|365:275,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
512,183,58581,2,0,P|486:195|460:200,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
321,93,58739,2,0,P|344:90|368:93,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
268,213,58897,6,0,P|214:187|157:198,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
48,296,59371,5,8,0:3:0:0:
136,94,59529,1,8,0:3:0:0:
24,212,59687,1,4,0:3:0:0:
59,133,59845,1,4,0:3:0:0:
127,330,60037,5,4,0:0:0:0:
434,100,64897,5,8,0:0:0:0:
273,141,65054,1,8,0:0:0:0:
454,21,65212,1,8,0:0:0:0:
272,140,65370,6,0,P|215:114|153:121,1,128,4|8,0:0|0:0,0:0:0:0:
300,246,65843,1,0,0:0:0:0:
380,172,66001,2,0,B|391:107|391:107|365:50,1,128,0|8,0:0|0:0,0:0:0:0:
449,256,66475,1,0,0:0:0:0:
368,329,66633,6,0,L|218:319,1,128,0|8,0:0|0:0,0:0:0:0:
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496,179,67580,1,8,0:0:0:0:
496,179,67738,1,0,0:0:0:0:
404,61,67896,6,0,P|381:119|399:179,1,128,0|8,0:0|0:0,0:0:0:0:
286,295,68370,2,0,P|304:234|281:176,1,128,0|0,0:0|0:0,0:0:0:0:
170,113,68843,1,8,0:0:0:0:
97,242,69001,2,0,L|150:237,1,32,0|0,0:0|0:0,0:0:0:0:
84,254,69159,6,0,L|215:241,1,128,0|8,0:0|0:0,0:0:0:0:
293,378,69633,2,0,P|261:375|234:360,1,64,0|0,0:0|0:0,0:0:0:0:
392,332,69948,1,0,0:0:0:0:
313,254,70106,2,0,P|305:208|319:162,1,96,8|0,0:0|0:0,0:0:0:0:
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223,118,70738,2,0,P|214:86|218:43,1,64,8|0,0:0|0:0,0:0:0:0:
427,90,71054,2,0,L|419:235,1,128,0|8,0:0|0:0,0:0:0:0:
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312,215,71685,6,0,L|332:358,1,128,0|8,0:0|0:0,0:0:0:0:
419,217,72159,1,0,0:0:0:0:
466,316,72317,2,0,L|458:360,2,32,0|0|0,0:0|0:0|0:0,0:0:0:0:
419,217,72633,2,0,P|410:185|421:133,1,64,8|0,0:0|0:0,0:0:0:0:
486,34,72948,6,0,L|345:51,1,128,0|8,0:0|0:0,0:0:0:0:
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235,53,73896,1,8,0:0:0:0:
243,66,74054,1,0,0:0:0:0:
330,186,74212,1,0,0:0:0:0:
322,199,74370,1,0,0:0:0:0:
370,75,74527,1,8,0:0:0:0:
227,175,74685,5,8,0:3:0:0:
218,188,74764,1,8,0:3:0:0:
208,200,74843,1,8,0:3:0:0:
341,293,75001,1,4,0:3:0:0:
332,306,75080,1,4,0:3:0:0:
322,318,75159,1,4,0:3:0:0:
497,175,75475,6,0,P|435:186|380:155,1,128,4|8,0:0|0:0,0:0:0:0:
436,295,75948,1,0,0:0:0:0:
335,252,76106,2,0,P|272:257|227:300,1,128,0|8,0:0|0:0,0:0:0:0:
251,168,76580,1,0,0:0:0:0:
231,313,76738,5,0,0:0:0:0:
119,233,76896,2,0,P|105:205|103:173,1,64,0|8,0:0|0:0,0:0:0:0:
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237,181,77685,2,0,L|338:171,1,96,8|0,0:0|0:0,0:0:0:0:
347,160,78001,6,0,P|378:195|369:280,1,128,0|8,0:0|0:0,0:0:0:0:
480,182,78475,1,0,0:0:0:0:
432,84,78633,2,0,P|441:43|466:14,1,64,0|0,0:0|0:0,0:0:0:0:
347,160,78948,2,0,L|276:150,1,64,8|0,0:0|0:0,0:0:0:0:
394,271,79264,6,0,P|342:256|255:291,1,128,0|8,0:0|0:0,0:0:0:0:
186,343,79738,2,0,P|141:359|70:337,1,96,0|0,0:0|0:0,0:0:0:0:
81,337,80054,2,0,L|77:288,1,32,0|0,0:0|0:0,0:0:0:0:
179,144,80212,2,0,L|169:247,1,96,8|0,0:0|0:0,0:0:0:0:
160,257,80527,6,0,L|152:109,1,128,0|8,0:0|0:0,0:0:0:0:
348,82,81001,1,0,0:0:0:0:
267,9,81159,2,0,L|260:136,1,128,0|8,0:0|0:0,0:0:0:0:
348,82,81633,1,0,0:0:0:0:
168,91,81791,6,0,L|54:74,1,96,0|0,0:0|0:0,0:0:0:0:
56,67,82106,1,8,0:0:0:0:
117,164,82264,1,0,0:0:0:0:
0,242,82422,2,0,L|77:235,1,64,0|0,0:0|0:0,0:0:0:0:
272,165,82738,2,0,P|225:172|190:204,1,96,8|0,0:0|0:0,0:0:0:0:
186,225,83054,6,0,L|197:357,1,128,0|8,0:0|0:0,0:0:0:0:
360,231,83527,2,0,L|371:104,1,128,0|0,0:0|0:0,0:0:0:0:
290,304,84001,1,8,0:0:0:0:
452,274,84159,2,0,L|456:230,1,32,0|0,0:0|0:0,0:0:0:0:
461,287,84317,6,0,L|471:159,1,128,0|8,0:0|0:0,0:0:0:0:
399,12,84791,1,0,0:0:0:0:
378,116,84948,1,0,0:0:0:0:
276,156,85106,1,0,0:0:0:0:
393,125,85264,5,12,0:0:0:0:
393,125,85580,6,0,P|416:124|440:120,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
297,44,85738,2,0,P|273:43|249:39,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
277,203,85896,2,0,P|288:181|294:158,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
118,48,86054,6,0,P|123:99|182:142,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
62,241,86527,6,0,P|81:227|102:216,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
297,299,86685,2,0,L|234:284,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
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293,200,87001,6,0,P|234:199|193:158,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
229,20,87475,6,0,P|237:41|237:86,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
380,79,87633,2,0,P|395:60|404:38,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
456,222,87791,2,0,P|433:230|409:233,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
277,205,87948,1,8,0:0:0:0:
293,200,88264,5,0,0:0:0:0:
142,251,88422,1,12,0:0:0:0:
311,292,88580,1,0,0:0:0:0:
219,147,88738,2,0,L|231:57,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
72,89,89054,2,0,L|83:176,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
101,327,89370,5,0,0:0:0:0:
180,168,89527,1,0,0:0:0:0:
192,349,89685,2,0,L|281:331,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
171,269,90001,1,0,0:0:0:0:
347,275,90159,1,0,0:0:0:0:
273,135,90317,1,8,0:0:0:0:
272,135,90633,6,0,P|264:157|260:180,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
364,29,90791,2,0,P|383:14|405:5,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
345,185,90948,2,0,P|354:207|368:226,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
280,22,91106,6,0,P|221:29|181:71,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
127,213,91580,6,0,P|132:189|132:165,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
68,15,91738,2,0,P|73:38|73:62,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
196,257,91896,2,0,P|214:235|228:208,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
19,169,92054,6,0,P|17:228|36:285,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
176,347,92527,6,0,L|93:343,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
295,256,92685,2,0,L|212:252,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
412,165,92843,2,0,L|329:161,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
190,156,93001,1,8,0:0:0:0:
174,146,93317,5,0,0:0:0:0:
295,256,93475,1,12,0:0:0:0:
323,93,93633,1,0,0:0:0:0:
464,212,93791,2,0,L|374:204,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
229,89,94106,2,0,L|319:81,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
279,266,94422,5,0,0:0:0:0:
402,125,94580,1,0,0:0:0:0:
279,266,94738,2,0,P|235:268|192:258,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
376,204,95054,1,0,0:0:0:0:
229,89,95212,1,0,0:0:0:0:
411,21,95370,1,8,0:0:0:0:
427,33,95685,6,0,P|404:41|385:56,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
268,243,95843,2,0,P|287:228|299:208,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
483,138,96001,2,0,P|461:147|437:147,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
241,77,96159,6,0,P|184:61|131:86,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
196,208,96633,6,0,L|185:137,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
45,98,96791,2,0,L|56:27,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
125,243,96948,2,0,L|132:290,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
271,126,97106,6,0,P|286:69|260:16,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
131,85,97580,6,0,L|219:69,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
337,221,97738,2,0,L|270:211,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
113,174,97896,2,0,L|201:158,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
372,140,98054,1,8,0:0:0:0:
386,131,98370,5,0,0:0:0:0:
448,302,98527,2,0,P|459:260|453:217,1,88.000002685547,12|0,0:0|0:0,0:0:0:0:
287,172,98843,1,0,0:0:0:0:
479,125,99001,1,0,0:0:0:0:
302,57,99159,2,0,L|211:54,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
108,213,99475,6,0,L|304:195,1,176.000005371094,0|8,0:0|0:0,0:0:0:0:
389,240,99948,1,0,0:0:0:0:
312,382,100106,2,0,P|297:341|301:298,1,88.000002685547,0|0,0:0|0:0,0:0:0:0:
374,146,100422,1,8,0:0:0:0:
374,146,100738,6,0,P|392:124|399:97,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
220,91,100896,2,0,P|243:93|266:100,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
303,281,101054,2,0,P|295:253|270:223,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
125,84,101212,6,0,P|140:141|185:178,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
266,81,101685,6,0,P|242:83|219:90,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
79,212,101843,2,0,L|11:198,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
252,249,102001,2,0,P|275:251|298:258,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
161,384,102159,6,0,P|139:329|152:271,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
271,168,102633,5,8,0:3:0:0:
79,212,102791,1,8,0:3:0:0:
201,117,102948,1,4,0:3:0:0:
116,130,103106,1,4,0:3:0:0:
280,257,103264,5,4,0:0:0:0:

btw how to snap 01:00:037 - ?
Topic Starter
BOUYAAA
01:00:037 - is snapped on the white tick before the timing point, it's fixed now

Updated!
Stjpa
i hate extras

and the singer is stoned af

[Easy]
  1. 00:14:529 (1) - Mostly just gonna point aesthetic things for this diff because it's p good. How about flattening this slider a little more? So something like this. Just looks cleaner and fits better to the map since you used a lot of straight sliders (worst reasoning ever lol).
  2. 00:46:739 (4) - Are you sure that you don't wanna curve it a bit? Flow is so cut off this way.
  3. 00:59:371 (3,4) - Spacing error.
  4. 01:21:791 (2,3) - Lower density comes out of a sudden lol.

    Other than that I find it quite random how you used the 3/2 repeat slider, maybe place them like every third measure or whenever the guitar is the most audible? That would make the diff itself probably easier too since the SR is kinda high due the 1/1 spam at some places.

[Normal]
  1. I don't really understand why you use a lot of different rhythms in the beginning where some even seem to be for vocals and later on you permanently use the one for the guitar in the background. Pretty sure that would be kind of confusing for newer plays since they won't be able to figure out what they need to listen to.
  2. 00:45:003 (1,2) - I think having them stacked would be way easier for the player since the vocals don't have a strong emphasis itself and the other objects are still more focused on the instruments rather than the vocals.
  3. Maybe it's just me but the second kiai sounds like it has some more hitsounding and thus gives more rhythm feedback than for example the first or third one. Intended?
  4. 00:52:424 (1,2) - Considering that you mapped these sounds with two 1/2 sliders all the time you might wanna stick to that as the player most likely will remember that and not expect anything else. And you never used somewhere else the same pattern for this sound xd.
  5. 01:09:633 - Shouldn't here be a circle like on 01:19:738 ?

[Hard]
  1. HP6 seems quite harsh to me because it's a bit hard to build up the HP again after missing some objects.
  2. 00:19:818 (2) - Stronger sound on slidertail LUL. Why don't you just copy the same pattern from before to emphasize this properly?
  3. 00:21:476 (3) - I guess this should have two circles as well because it has another sound on the tail unlike the other ones.
  4. 00:35:687 (3,3) - If this overlap was intended you might wanna make it overlap the same as 00:23:055 (3,1) . I'm a consistency nazi ok.
  5. 00:44:371 (2,3) - I can't tell if this flow is even appropriate for people in this skill level. When I spectated people who approximately play Hard diffs they followed every pattern as precisely as possible. So the flow you chose here would make it really weird for them because they're not sliders. 00:49:424 (2,3) - This one is a bit different tho because they just have to move down and not have to change the direction twice in a very short time. But you have to change them anyway because the following pattern is not overlapping with 00:44:687 (4) - which you did later on all the time.
  6. 01:11:370 (3,1) - Feels somewhat odd that there was no emphasis at all before so you might wanna put one here for the vocals? But I suck at emphasis modding anyway, I'm more like a consistency / pattern guy eks dee.
  7. 01:31:580 (1,2,3,4) - Mfw you never stacked before and suddenly this appears.

[Insane]
  1. 00:14:213 (4) - The flow to the next object feels really weird since (1) forces you to follow the slider properly rather than doing a straight movement through it. And since (4) also shows more to the right it's a bit counter intuitive. So just CTRL + H it to make it similar to 00:18:003 (4,1) . (jesus I really can't mode flow lol)
  2. 00:27:634 (2) - Shouldn't it be closer to the previous one than to the next one to emphasize the snare harder than the guitar?
  3. 01:12:948 (1,2) - When this pattern appeared before ( 01:09:791 (3,4) ) it felt more like it was for the vocals as they were not worth any emphasis at all but this one is somewhat confusing. A slider would probably more appropriate because of the longer S he's saying.
  4. 01:24:948 (3,4) - Better emphasize a strong vocal with sum custom stack right?????? :^)
Not much to say about this diff, the custom stacks just feel kinda random but that's it.

[Expert]
  1. 00:12:950 (4,5,1) - Pretty sure there are some more places where you could have used triplets but for some reason you only used them here.
  2. 00:39:476 (3,4,1,2,3) - The vocals aren't even close to being dense enough to use 5 circles in a row imo.

Mod is not as good as I wanted it to be, but this map seems to be pretty fine already but since I rarely feel safe to nominate something that contains a harder diff and I really couldn't mod this anyway I'm not going to do it. Sorry mate.
Topic Starter
BOUYAAA

Stjpa wrote:

i hate extras me too!!!!

and the singer is stoned af me too!!!!

[Easy]
  1. 00:14:529 (1) - Mostly just gonna point aesthetic things for this diff because it's p good. How about flattening this slider a little more? So something like this. Just looks cleaner and fits better to the map since you used a lot of straight sliders (worst reasoning ever lol). lul
  2. 00:46:739 (4) - Are you sure that you don't wanna curve it a bit? Flow is so cut off this way. i think it's fine as the downwards movement is kept curve wouldn't achieve much, it just makes things messy imo
  3. 00:59:371 (3,4) - Spacing error. oops
  4. 01:21:791 (2,3) - Lower density comes out of a sudden lol. if we're talking about clicking patterns this is the exact same density as the whole map has

    Other than that I find it quite random how you used the 3/2 repeat slider, maybe place them like every third measure or whenever the guitar is the most audible? That would make the diff itself probably easier too since the SR is kinda high due the 1/1 spam at some places. Easy diffs deserve to be a bit more than 2/2 spam because what new players usually do is that they start out playing normal because anything lower has so simplified rythms and low AR it is actually harder to follow. As for the 3/2 sliders i highly doubt they add copmplexity to the diff as they do not have to be clicked (hence the usage of repeat sliders...) pretty sure this is pretty common tbh

[Normal]
  1. I don't really understand why you use a lot of different rhythms in the beginning where some even seem to be for vocals and later on you permanently use the one for the guitar in the background. Pretty sure that would be kind of confusing for newer plays since they won't be able to figure out what they need to listen to. Rythm is used in different ways in the beginning because bass pattern is not consistent. This also makes up for some variety and fun rythm. When drum layer comes in the song's rythm becomes very consistent and thus my mapping tries to reflect that.
  2. 00:45:003 (1,2) - I think having them stacked would be way easier for the player since the vocals don't have a strong emphasis itself and the other objects are still more focused on the instruments rather than the vocals. stacks kill readability. Also i don't get your point lol, from a pure emphasis perspective 00:45:160 (2) - totally deserves some spacing as there is a finish hitsound on it's head
  3. Maybe it's just me but the second kiai sounds like it has some more hitsounding and thus gives more rhythm feedback than for example the first or third one. Intended? uh no it's not intentional i think it's fixed now
  4. 00:52:424 (1,2) - Considering that you mapped these sounds with two 1/2 sliders all the time you might wanna stick to that as the player most likely will remember that and not expect anything else. And you never used somewhere else the same pattern for this sound xd. yea good point
  5. 01:09:633 - Shouldn't here be a circle like on 01:19:738 ? no for song intensity reasons

[Hard]
  1. HP6 seems quite harsh to me because it's a bit hard to build up the HP again after missing some objects. HP6 is pretty standard for herd level diffs and my ncing doesn't do naything special, this should be fine
  2. 00:19:818 (2) - Stronger sound on slidertail LUL. Why don't you just copy the same pattern from before to emphasize this properly? Idk what you mean, there is no similar pattern before. I do this to emphasize vocals correctly, i do this in all my diffs. I tried to avoid doing 2*1/4 gaps in a row, that slider fits very well.
  3. 00:21:476 (3) - I guess this should have two circles as well because it has another sound on the tail unlike the other ones. did
  4. 00:35:687 (3,3) - If this overlap was intended you might wanna make it overlap the same as 00:23:055 (3,1) . I'm a consistency nazi ok. Blankets though :(
  5. 00:44:371 (2,3) - I can't tell if this flow is even appropriate for people in this skill level. When I spectated people who approximately play Hard diffs they followed every pattern as precisely as possible. This should be fine, single tappers should be able to play that ez pz So the flow you chose here would make it really weird for them because they're not sliders. 00:49:424 (2,3) - This one is a bit different tho because they just have to move down and not have to change the direction twice in a very short time you realise these play like a stack yea. But you have to change them anyway because the following pattern is not overlapping with 00:44:687 (4) - which you did later on all the time. further explanation on that in "secretpipe" 's mod. It serves as an introdution to what notes are snaped to. The first one is different to teach the player that in further repetitions of that chorus the he will have to be careful because it is 1/1 and not 1/2 (even though imo, approach circles should be enough)
  6. 01:11:370 (3,1) - Feels somewhat odd that there was no emphasis at all before so you might wanna put one here for the vocals? But I suck at emphasis modding anyway, I'm more like a consistency / pattern guy eks dee. eks dee
  7. 01:31:580 (1,2,3,4) - Mfw you never stacked before and suddenly this appears. mfw no face

[Insane]
  1. 00:14:213 (4) - The flow to the next object feels really weird since (1) forces you to follow the slider properly rather than doing a straight movement through it. And since (4) also shows more to the right it's a bit counter intuitive. So just CTRL + H it to make it similar to 00:18:003 (4,1) . (jesus I really can't mode flow lol) i made u a nice drawing explaining why i think it's not that bad http://puu.sh/qQr33/34297caf69.jpg i think i did a pretty good job on it. i'm an art major btw
  2. 00:27:634 (2) - Shouldn't it be closer to the previous one than to the next one to emphasize the snare harder than the guitar? i don't think this matters as both are very strong beats. The beat with the bass sound is the second most important beat in the measure (it's a syncope of the 3rd beat)
  3. 01:12:948 (1,2) - When this pattern appeared before ( 01:09:791 (3,4) ) it felt more like it was for the vocals as they were not worth any emphasis at all but this one is somewhat confusing. A slider would probably more appropriate because of the longer S he's saying. uh yea idk what i'm doing
  4. 01:24:948 (3,4) - Better emphasize a strong vocal with sum custom stack right?????? :^) Of course not!
Not much to say about this diff, the custom stacks just feel kinda random but that's it.

[Expert]
  1. 00:12:950 (4,5,1) - Pretty sure there are some more places where you could have used triplets but for some reason you only used them here. i don't like experimenting with overmaps that much. This is for vocals
  2. 00:39:476 (3,4,1,2,3) - The vocals aren't even close to being dense enough to use 5 circles in a row imo. opinions

Mod is not as good as I wanted it to be, but this map seems to be pretty fine already but since I rarely feel safe to nominate something that contains a harder diff and I really couldn't mod this anyway I'm not going to do it. Sorry mate. Kill me
Hey thanks for the mod i really appreciate it !
Stjpa
Where's my kd. :(
Topic Starter
BOUYAAA

Stjpa wrote:

Where's my kd. :(
lol oops

my mistake i'll give you one more
Exote
a bit of this, a bit of that
01:59 Exote: hey?
01:59 BOUYAAA: hii
01:59 Exote: ouou
01:59 *Exote is editing [http://osu.ppy.sh/b/904009 Arctic Monkeys - From The Ritz To The Rubble [Normal]]
01:59 Exote: pretty good song
01:59 Exote: and ugh
01:59 Exote: i was looking through the set
01:59 BOUYAAA: Thanks!
02:00 Exote: there are different DSs in normal diff
02:00 Exote: idk if they are by mistake or intentional
02:00 BOUYAAA: uh
02:00 BOUYAAA: can you point them out
02:00 Exote: 00:16:424 (2,3,1) -
02:00 Exote: this for example
02:00 BOUYAAA: pretty sure they are mistakes
02:00 Exote: the intro is mapped with 0,8 DS as far as i see
02:00 Exote: and then
02:00 Exote: yea
02:01 Exote: this is a clear example
02:01 Exote: 00:16:897 (3) - spaced further than 2 and closer to 1
02:01 BOUYAAA: indeed
02:01 Exote: 00:17:687 (2,1) -
02:01 Exote: those two as well
02:02 Exote: 00:24:318 (3,1) -
02:02 Exote: etc
02:02 BOUYAAA: what the hell happenned
02:02 BOUYAAA: xd
02:02 Exote: lmao xd
02:02 Exote: no idea
02:02 Exote: 00:29:687 (1,2) - those arent 0,9 either
02:02 Exote: and it's 0,9, not 0,8* my bad
02:03 Exote: if u have different sv i guess thats fine, but sv stays consistent throughout the whole map ;/\
02:03 BOUYAAA: yes i'll have to fix it
02:03 Exote: looks like
02:03 BOUYAAA: this is not intentional
02:03 Exote: its mostly the beginning
02:03 Exote: 00:50:055 (1,2) - or no
02:03 Exote: damn
02:03 Exote: i have no idea how such stuff happen
02:03 Exote: lol
02:04 Exote: yeap,the final part is like this too, so like better check the entire diff
02:04 Exote: i want to mod ur set tbhhh
02:04 BOUYAAA: i mapped the thing in several sessions lul so that might explain it
02:05 BOUYAAA: i'l recheck everything yea
02:05 Exote: ohhhh
02:05 Exote: yeaaah
02:05 BOUYAAA: no idea why this is a thing
02:05 Exote: well u might have forgotten to switch DS
02:06 BOUYAAA: well it doesn't really matter tbh, i'll have to recheck everything anyways
02:06 Exote: yep
02:06 Exote: anyway
02:06 Exote: i'd tone down hard's od down to 6 and insane to 7
02:07 Exote: expert diff is really fun btw
02:07 Exote: love the kiai jumps
02:08 BOUYAAA: i think milan bullies me into reducing insane's od a little
02:08 BOUYAAA: i'll compare it with whatever other insane of the same skill level have
02:08 Exote: i'd be cool, even tho it's only jumps od is still a bit harsh for a 4.5 diff
02:08 Exote: it*
02:09 BOUYAAA: yea you're porbably right
02:09 BOUYAAA: i'l most likely reduce it by .5 or something
02:09 Exote: thats fine as well
Cryptic
From my queue - I love your maps + song choices so I'm glad you requested.
This'll be a light check, just things that really stand out to me. I'll come back to it when I'm feeling a bit better.

[Easy]
  1. 01:09:790 (3,1) - Fix the DS here to be more consistent.
  2. 01:21:791 (2,3) - Kind of weird to throw this pattern in so late in the song. I think that this should be standardized to be similar to the rest of the map before going forward.
[Normal]
  1. In general I'm a bit confused by the DS shift in this difficulty, is it intentional and if so, why?
  2. 00:43:582 (2,1,2) - In order to follow your DS patterns here, the distance between 2>1 should be approx 1.0.
  3. 00:47:055 (3,1) - Fix the DS here as well.
  4. 00:48:634 (2,1) - This distance between these is the same as you were using before the "chorus" but not the same as here: 00:47:687 (2,1) - . Are these inconsistencies or what?
  5. My mod will mostly be repeating itself so I'll cut off this part here, let me know whats up with the weird DS shifts on this diff. (Sure, DS shifts are allowed in Normals, but they should make sense and if there is a pattern here I think its too complex for a Normal.)
[Hard]
  1. Skipping over this for now, getting some more opinions on some concerns I have that are potentially purely subjective.
[Insane]
  1. 00:42:318 (1,2,3,4,1,2,3,4,1,2,3,4) - I think the DS change here should be a bit more consistent between the 3 (so the changes between the three should be more consistent) which would better reflect the music. This applies to basically all the jumps like this so I'll only list it here.
  2. 00:52:424 (1,2,3,4) - Why the different pattern here?
  3. 01:09:791 (3,4) - 01:19:896 (4,5) - 01:24:948 (3,4) - Why not just do a regular stack here since thats what you were doing in the beginning? Is this for variation? And if so, why?
  4. 01:30:633 (1,2,3,4,1,2,3,4) - No matter how I look at it these are way too small.
  5. Basically long story short, standardize those jumps more since its the same musically. If you want to add variation, have the pattern vary in an ABAB format or something along that line.
[Milan-'s Insane]
  1. Tbh some of these 3/4th sliders sound really awkward. The ones that really stood out to me are 00:16:739 (9) - 00:18:318 (5) - 01:10:106 (4) - Honestly just silencing them should be fine, all of them or just the ones that are really abrasive. Diff itself looks solid, but I'll give it a more thorough check when I come back to this.
[Expert]
  1. 00:31:897 (6,7,8,9,1) - Whats with the decel stream here? It feels kind of clunky IMO. I think its probably because it doesn't start deceling until 00:32:055 (8) - and so it just ends up looking like you ran out of room and had to condense the end.
  2. 01:41:685 (1,2,3,4,1,2,3,4,1) - The design of these definitely puts the emphasis on the wrong notes. Note how the 3,4s of both get less emphasis than the initial 1,2s and also how the 2>3 spacing gets the most emphasis by a fairly good margin.
Yeah, call me back when you get another BN and I'll do a more thorough check then. Or if you can't find one which seems to be a common occurrence now-a-days just call me back in a week or two.
Yuii-
I am stalking Cryptic!! Give him kds, not me!!!

Finish hitsound is extremely loud, consider lowering the volume of green lines whenever you are using them on the Kiai. 00:52:424 (1,2,3,4,1,2,3,4,1,2,3,4) - Turns out to be super loud, for example. Try around 50%~55% volume on sections like that. And same applies whenever you are using any Finish hs.

As for the Hard difficulty, the only thing I am able to say it might look weird is 00:50:055 (1) - (and 01:27:948 (4,1) - of course). Better spacing them like every other double+break. If you do that, you might want to reconsider changing 00:54:634 (2,1) - since it'd be the only time you'd overlap 1/1 after a break... or are you doing it anywhere else? For example, in the other Kiai (the one at the very end), there are two examples of an overlap being stacked after a break with a slider.
Also, 01:04:897 (1) - placing that circle in the other side of the triangle flows way better with 01:05:370 (1) - .
Last, but not least, 00:21:476 (1,2) - these should be stacked.

Everything else is 8-)
Milan-

Cryptic wrote:

[Milan-'s Insane]
  1. Tbh some of these 3/4th sliders sound really awkward. The ones that really stood out to me are 00:16:739 (9) - 00:18:318 (5) - 01:10:106 (4) - Honestly just silencing them should be fine, all of them or just the ones that are really abrasive. Diff itself looks solid, but I'll give it a more thorough check when I come back to this.
Uhm not sure what to say tbh.. the first and third ones are totally mapping to a background guitar/bass sound, second is like introducing vocals for the next pattern. I don't like much silencing sliders, they tend to destroy the harmony I want to create. All are on purpose ;( thank for mod!
Topic Starter
BOUYAAA

Cryptic wrote:

From my queue - I love your maps + song choices so I'm glad you requested. Thanks dude!
This'll be a light check, just things that really stand out to me. I'll come back to it when I'm feeling a bit better.

[Easy]
  1. 01:09:790 (3,1) - Fix the DS here to be more consistent.yes
  2. 01:21:791 (2,3) - Kind of weird to throw this pattern in so late in the song. I think that this should be standardized to be similar to the rest of the map before going forward. shouldn't be a problem since clicking pattern isn't anything special but did it anyways because i never do 1/1 circles anyways
[Normal]
  1. In general I'm a bit confused by the DS shift in this difficulty, is it intentional and if so, why? nothing here is intentional, i went through the diff (again) to make sure it's the same everywhere. everything should be fixed now.
  2. 00:43:582 (2,1,2) - In order to follow your DS patterns here, the distance between 2>1 should be approx 1.0.
  3. 00:47:055 (3,1) - Fix the DS here as well.
  4. 00:48:634 (2,1) - This distance between these is the same as you were using before the "chorus" but not the same as here: 00:47:687 (2,1) - . Are these inconsistencies or what?
  5. My mod will mostly be repeating itself so I'll cut off this part here, let me know whats up with the weird DS shifts on this diff. (Sure, DS shifts are allowed in Normals, but they should make sense and if there is a pattern here I think its too complex for a Normal.)
[Hard]
  1. Skipping over this for now, getting some more opinions on some concerns I have that are potentially purely subjective.
[Insane]
  1. 00:42:318 (1,2,3,4,1,2,3,4,1,2,3,4) - I think the DS change here should be a bit more consistent between the 3 (so the changes between the three should be more consistent) which would better reflect the music. This applies to basically all the jumps like this so I'll only list it here. I actually have reasonign for this. I don't usually put too much attention in perfect consistency in my maps. I think it won't benefit me in this case as the concept in itself (spacing increasing gradually) is respected throughout the whole map. Gameplay isn't affected by this as the DS used shouldn't matter as much in the higher difficulties, i usually place my objects without using any DS at all and try to juge if things look and feel consistent by testpaying. If anything i think changing this would be detrimental to my map, because the human brain adapts very easily to repetition and considering i use very similar patterns i think having slight inconsistencies helps (Side note : this concept of avoiding repetition is applied in music too where artists manually unsnap notes - by amounts that are often too small to notice - so the brain can't "adapt" to the melody that easily. This is the reason why some songs are such a headache to time sometimes, musicians are well aware that their timing is inconsistent, but they are also probably aware what benefits it has on the listener. If you think these things are interesting you can google it, i think the term for it is "swing" and there should be a few articles talking about it.) I hope this wall of text makes sense to you lol
  2. 00:52:424 (1,2,3,4) - Why the different pattern here? should be more like the others now
  3. 01:09:791 (3,4) - 01:19:896 (4,5) - 01:24:948 (3,4) - Why not just do a regular stack here since thats what you were doing in the beginning? Is this for variation? And if so, why? oh us the ones after the intro are sopposed to be unstacked a little in this diff, so i unstacked this one : 00:26:529 (3,4) - and another one later i forgot to put the timestamp, things should be how they were intended now
  4. 01:30:633 (1,2,3,4,1,2,3,4) - No matter how I look at it these are way too small. buffed
  5. Basically long story short, standardize those jumps more since its the same musically. If you want to add variation, have the pattern vary in an ABAB format or something along that line.
[Expert]
  1. 00:31:897 (6,7,8,9,1) - Whats with the decel stream here? It feels kind of clunky IMO. I think its probably because it doesn't start deceling until 00:32:055 (8) - and so it just ends up looking like you ran out of room and had to condense the end. i remapped that part in reverse, that's why this was a thing lol. I guess it looked cool so it didn't bother me that much, shoudl be fixed now.
  2. 01:41:685 (1,2,3,4,1,2,3,4,1) - The design of these definitely puts the emphasis on the wrong notes. Note how the 3,4s of both get less emphasis than the initial 1,2s and also how the 2>3 spacing gets the most emphasis by a fairly good margin. your timestamp is weird but it should be good now
Yeah, call me back when you get another BN and I'll do a more thorough check then. Or if you can't find one which seems to be a common occurrence now-a-days just call me back in a week or two. squichu liked the song and said he's gonna check the map, idk when though.
Thanks alot!
Topic Starter
BOUYAAA
Hey it's xX-Yuii-Xx !!!!

Yuii- wrote:

I am stalking Cryptic!! Give him kds, not me!!! no B)

Finish hitsound is extremely loud, consider lowering the volume of green lines whenever you are using them on the Kiai. 00:52:424 (1,2,3,4,1,2,3,4,1,2,3,4) - Turns out to be super loud, for example. Try around 50%~55% volume on sections like that. And same applies whenever you are using any Finish hs. mmmh, maybe i just have shitty headphones but they are just loud enough imo, reduced volume by like 10% though

As for the Hard difficulty, the only thing I am able to say it might look weird is 00:50:055 (1) - (and 01:27:948 (4,1) - of course). Better spacing them like every other double+break. If you do that, you might want to reconsider changing 00:54:634 (2,1) - since it'd be the only time you'd overlap 1/1 after a break... or are you doing it anywhere else? For example, in the other Kiai (the one at the very end), there are two examples of an overlap being stacked after a break with a slider. These are intentional, i strongly feel 1/1 gaps are wayyyy more readable when they are close to each other. Each 1/1 gap is stacked here i think except the first which should have been the first iteration of that pattern. The one who suggested that is Joezapy, i think doing this is a smart way to introduce the player to the complexity of the rythm and the pattern while not overwhelming him by doing both at the same time. The idea is that the first time the player will encounter the rythm he will learn how it goes and that should be making it easier when he encounters the stacked 1/1 pattern later on. Would be cool if you could read his mod and tell me what you think about it. The guy is 60k too, so his feedback might be valuable on this i feel.
Also, 01:04:897 (1) - placing that circle in the other side of the triangle flows way better with 01:05:370 (1) - . done i think?
Last, but not least, 00:21:476 (1,2) - these should be stacked. yes

Everything else is 8-)
Thanks!!!
Cryptic
Also just as a quick note, I headed over to the official website to do a light metadata check and if you look here I believe the correct title would be "From the Ritz to the Rubble" rather than the current capitalization.

Feel free to get a second opinion on that.
Topic Starter
BOUYAAA

Cryptic wrote:

Also just as a quick note, I headed over to the official website to do a light metadata check and if you look here I believe the correct title would be "From the Ritz to the Rubble" rather than the current capitalization.

Feel free to get a second opinion on that.
https://images-na.ssl-images-amazon.com ... Qw83lL.jpg

Ok this is confusing. On their official youtube channel they capitalize every first letter even though they don't do it on the album cover lol https://www.youtube.com/watch?v=EqkBRVukQmE

I should probably go with the official website though
This guy agrees (also he's a bn we should trust him!!!) :
http://puu.sh/riid8/952ceb54a7.jpg
Milan-
they said it changes when the sun goes down
Sieg
quite mild mapping, cute
Topic Starter
BOUYAAA
Applied Sieg's hitsounds, made some changes to it and reported Milan for that joke
Sieg
now rank it, lol
actually idk if I'm free to bubble it but quality is really good
Ascendance

BOUYAAA wrote:

Applied Sieg's hitsounds, made some changes to it and reported Milan for that joke
Be sure to post the logs if you're giving kudosu.
Sieg

Ascendance wrote:

BOUYAAA wrote:

Applied Sieg's hitsounds, made some changes to it and reported Milan for that joke
Be sure to post the logs if you're giving kudosu.
kd is given for the major help with hitsounding, there is no logs tho, thanks for your attention
Ascendance
You should probably deny your kd then :d
It's on the BN test :P
Topic Starter
BOUYAAA
glad to see I'd have failed the bn test!
2016-09-24 19:13 Sieg: yo dude, would you mind to give me a try to make something with hitsounds on your AM's beatmap? quite awesome expert diff btw
2016-09-24 19:15 BOUYAAA: hi thanks!
2016-09-24 19:15 BOUYAAA: You mean you wanna try to hitsound my map?
2016-09-24 19:15 Sieg: kind of I'll just try and leave it for you to decide if any
2016-09-24 19:16 BOUYAAA: yea sure
2016-09-24 19:16 Sieg: niice
2016-09-24 19:16 Sieg: thanks
2016-09-24 22:11 Sieg: yo https://puu.sh/rmuXA/41bc88fa62.zip try them, you don't have to use ofc :3 don't forget to backup first
2016-09-24 22:12 Sieg: tho they simple
2016-09-24 22:15 BOUYAAA: checking in a sec

Idk if milan still wants to make changes to his diff but Squichu seems busy with work. I don't think he'll mind if someone else bubbles. Feel free to do so if you want. I'll annoy cryptic later.
Ascendance
If he HITSOUNDED your map, he definitely doesn't get kd. I thought he was just helping with your hitsounds. He can't bubble it either.
Milan-
wat r u doing ascendance
Ascendance

Milan- wrote:

wat r u doing ascendance
kiling myself
Topic Starter
BOUYAAA
The map was already hitsounded before he arrived with the same patterns lol. If he would have provided the new samples and suggested his changes (which there arn't many of) via a simple mod it would have achieved the same thing. I think the KD was very well deserved as he provided time and ressources I wouldn't have had to try and improve my map.

z
Exote
is this happening pls faster
Topic Starter
BOUYAAA
trying to bend spacetime as we speak
Bonsai
Nobody really cares how this stuff is treated and it doesn't really matter either, either grab your kudosu or feel free to icon it lol, I grab kds for timings too / have nominated mapsets where I reworked a lot of complicated timing too, it's not like there's gonna be any issue with that anyways~
Squichu
Sorry for the long waaaait ;; I was too busy with rl stuff
Anyway, just leaving some suggestions, feel free to decline everything. >w<

General
  1. modding thingie complaints about drum-hitfinish not being used? I'm too lazy to check each object, so please look into that. ><
Easy - looks pretty much alright to me, I just find
  1. 00:19:581 (1) - a bit weird. There are much stronger sounds on the white ticks and imo two 1/1 sliders would match with the vocals just as well. Up to you
  2. Similar here 00:22:108 (1) - . Feels off if you ignore the strong sound here for example 00:22:424 - and 00:23:055 - would play better if clickable, imo. Maybe you can make this part (and similar ones) a bit more interesting with a different rhythm? I mean, yay for 3/2s, they are interesting and add variety, but maybe something like http://puu.sh/rGlDD.jpg could work, too?
  3. 00:27:160 (1) - 00:29:687 (1) - sounds on the white ticks in the middle could use some more emphasis, no? http://puu.sh/rGlLd.jpg plays a bit better to me (2 works well as a slider too), but it's fine either way
  4. 00:39:792 (1) - feels off again, because of the sounds here 00:40:108 - 00:40:581 - , again two 1/1 sliders would match the vocals just as well, so that's what I'd prefer.
  5. 01:42:633 (3) - How about replacing this with two circles? The sound repeats and three circles would create a nice highlight of the end, imo. (Shouldn't last circle have NC tho, as in other diffs?)
Normal
  1. cause of the sound here 00:14:371 - 00:13:739 (2) - feels off to me. Try http://puu.sh/rGm8C.jpg and see what you like better? I certainly prefer the latter, cause while it's not as simplistic as your rhythm it matches the pace of the song better and emphasises vocals and beat.
  2. 00:15:634 - add a circle cause of the strong beat? Matches well with the overall difficulty of this Normal
    same at 00:26:371 - and 00:36:476 -
  3. 00:16:424 (2,3,1) - 00:16:739 - should be clickable just like (3), how about http://puu.sh/rGmju.jpg instead?
  4. 00:20:213 (2) - and 00:21:476 (2,3) - very different rhythms and I like variety but for beginner/normal players it might be a bit hard to follow this accurately, because the first is mapped to the vocals and the second to the beat. Maybe you wanna stick to either beat or vocals? Vocals for example would work well like this http://puu.sh/rGmxN.jpg and if you wanna stick to the beat you could turn (2) into something more similar to 00:18:792 (2,3) - ?
  5. 00:32:687 (2) - Consider splitting this up? Long sliders like this feel Idk.. redundant? There is a sound here 00:32:845 - and since 00:33:160 - is the same as 00:34:424 (3) - etc it should be just as clickable, imo. How about http://puu.sh/rGmMW.jpg ?
  6. 00:55:108 (1,2,3,4) - compared with 00:56:213 (1,2,3) - feels like waaay too much.. D: Can you kinda get them on the same level?
    same for 01:38:370 (1,2,3,4,1,2,3) -
  7. 01:09:791 (2,3) - any reason you change the rhythm up here? Seems weird to me, because the vocals are stronger 01:09:633 - I think. If you want to add variety, try http://puu.sh/rGnha.jpg maybe? Adds emphaiss on 01:10:264 -
Hard - Pretty fun diff, the only issue I have witht this is
  1. theeeeese guys 00:44:213 (1,2,3,4) - 00:49:266 (1,2,3,4) - etc. >: They're pretty misleading as they look exactly like some 1/4s usually do (also exactly like 01:15:001 (3,4,5) - , you might wanna change them up) and that's not appropiate for a Hard diff. Since players don't have to move at all to hit them anyway, why don't you just stack them? You get rid of all readability issues and it doesn't change gameplay in the slightest.
  2. 00:23:055 (3,4,1) - actually, counts as readability thingie, too.. is this back-forth off-stack necessary? It's the only one in the whole diff and therefore looks totally random? >:
  3. 01:39:475 (5) - missing NC DDD:
Insane - no complaints! Perfect diff, imo.
You could avoid the overlap with default hp bar tho 00:25:897 (1) - ?
Also would be nice if 00:31:739 (4,5) - were a little closer, the increased DS and the stream play very abrupt and it would be a lot more comfortable if you do sth like http://puu.sh/rGp88.jpg instead o:


Milan-'s Insane
I have to admit that I don't like the usage of 'extended' sliders in this diff. Not all of them are bad in general, some actually match really well, but there are also parts that feel forced (to me) and some that even look like they lack extended sliders as they're similar to other rhythms but mapped more... standard.
00:20:845 (1,2) - as an example for the latter.
00:18:318 (5,6,7) - as an example of what feels forced to me. The tick sound on (6) doesn't match at all (imo) with the 'soft' vocals, even if it's a new word/syllable; especially since you ignore 00:18:792 - .. Idk, I don't see any harm in following this sound or rather I don't understand why you sacrifice such a dominant sound for vocals, which you don't follow all the time anyway.
I don't think this necessarily calls for any changes, it's just what I'm uncomfortable with.

Expert
  1. 00:35:055 (3,4,5,6,7,8) - increasing DS so much here seems exaggerated to me, considering that the music doesn't change that much o: Mind moving them a tiny bit closer?
  2. 01:21:159 - this is the only beat left blank in the entire diff. o.o Did you accidentaly delete an object?
Not much to say here, while I don't particularly like the jumps the diff looks fine technically.

Yup, neat set! Unfortunately, I'm not the right BN to push this forward tho, cause I strugge with the higher diffs. They have a clear structure and look fine, but I can't judge how well things are executed, so best of luck to you! :c
Topic Starter
BOUYAAA

Squichu wrote:

Sorry for the long waaaait ;; I was too busy with rl stuff
Anyway, just leaving some suggestions, feel free to decline everything. >w<

General
  1. modding thingie complaints about drum-hitfinish not being used? I'm too lazy to check each object, so please look into that. ><
Easy - looks pretty much alright to me, I just find
  1. 00:19:581 (1) - a bit weird. There are much stronger sounds on the white ticks and imo two 1/1 sliders would match with the vocals just as well. Up to you this complements the music better imo, I tried with 2*1/1 sliders and it just feels super weird to miss the bass
  2. Similar here 00:22:108 (1) - . Feels off if you ignore the strong sound here for example 00:22:424 - and 00:23:055 - would play better if clickable, imo. Maybe you can make this part (and similar ones) a bit more interesting with a different rhythm? I mean, yay for 3/2s, they are interesting and add variety, but maybe something like http://puu.sh/rGlDD.jpg could work, too? I might reconsider this if person that wants to icon mentions it but for me this was done to follow the lead guitar. The held sliders sounds pretty good here imo in combination with the reverse on the bass
  3. 00:27:160 (1) - 00:29:687 (1) - sounds on the white ticks in the middle could use some more emphasis, no? http://puu.sh/rGlLd.jpg plays a bit better to me (2 works well as a slider too), but it's fine either way did something else, it's a bit harder but random 1/1 breaks is something i don't like
  4. 00:39:792 (1) - feels off again, because of the sounds here 00:40:108 - 00:40:581 - , again two 1/1 sliders would match the vocals just as well, so that's what I'd prefer. bass and vocals should be emphasized here imo
  5. 01:42:633 (3) - How about replacing this with two circles? The sound repeats and three circles would create a nice highlight of the end, imo. (Shouldn't last circle have NC tho, as in other diffs?) k
Normal
  1. cause of the sound here 00:14:371 - 00:13:739 (2) - feels off to me. Try http://puu.sh/rGm8C.jpg and see what you like better? I certainly prefer the latter, cause while it's not as simplistic as your rhythm it matches the pace of the song better and emphasises vocals and beat. it's barely audible to me, i'd rather keep it as is
  2. 00:15:634 - add a circle cause of the strong beat? Matches well with the overall difficulty of this Normal
    same at 00:26:371 - and 00:36:476 - i want to keep the intro's density low to contrast with the rest, adding those might go against what i planned Added the 2 others
  3. 00:16:424 (2,3,1) - 00:16:739 - should be clickable just like (3), how about http://puu.sh/rGmju.jpg instead? I kinda disagree, this is just a matter of taste to me
  4. 00:20:213 (2) - and 00:21:476 (2,3) - very different rhythms and I like variety but for beginner/normal players it might be a bit hard to follow this accurately, because the first is mapped to the vocals and the second to the beat. Maybe you wanna stick to either beat or vocals? Vocals for example would work well like this http://puu.sh/rGmxN.jpg and if you wanna stick to the beat you could turn (2) into something more similar to 00:18:792 (2,3) - ? all diffs follow something different here, this should not be a problem, clicking pattern is still very simple
  5. 00:32:687 (2) - Consider splitting this up? Long sliders like this feel Idk.. redundant? There is a sound here 00:32:845 - and since 00:33:160 - is the same as 00:34:424 (3) - etc it should be just as clickable, imo. How about http://puu.sh/rGmMW.jpg ? made it consistent with the rest
  6. 00:55:108 (1,2,3,4) - compared with 00:56:213 (1,2,3) - feels like waaay too much.. D: Can you kinda get them on the same level?
    same for 01:38:370 (1,2,3,4,1,2,3) - I don't see how this would be an issue, the music changes density too. Also i usually design my normals to be normals and not easies with some 1/2. Nothing excessive here imo
  7. 01:09:791 (2,3) - any reason you change the rhythm up here? Seems weird to me, because the vocals are stronger 01:09:633 - I think. If you want to add variety, try http://puu.sh/rGnha.jpg maybe? Adds emphaiss on 01:10:264 - i follow bass during the whole section here, i find it a bit awkward to switch focus just now
Hard - Pretty fun diff, the only issue I have witht this is
  1. theeeeese guys 00:44:213 (1,2,3,4) - 00:49:266 (1,2,3,4) - etc. >: They're pretty misleading as they look exactly like some 1/4s usually do (also exactly like 01:15:001 (3,4,5) - , you might wanna change them up) and that's not appropiate for a Hard diff. Since players don't have to move at all to hit them anyway, why don't you just stack them? You get rid of all readability issues and it doesn't change gameplay in the slightest. Idk hard players are not babies anymore, they're already able to read approach circles at that level. I doubt stacking them will make any difference if not confuse them more. Unstacking them was my way of putting an additionnal visual hint to indicate that those are indeed 1/2. I stacked the triple though
  2. 00:23:055 (3,4,1) - actually, counts as readability thingie, too.. is this back-forth off-stack necessary? It's the only one in the whole diff and therefore looks totally random? >: it isn't
  3. 01:39:475 (5) - missing NC DDD: uh
Insane - no complaints! Perfect diff, imo.
You could avoid the overlap with default hp bar tho 00:25:897 (1) - ? put it down a bit but idc tbh
Also would be nice if 00:31:739 (4,5) - were a little closer, the increased DS and the stream play very abrupt and it would be a lot more comfortable if you do sth like http://puu.sh/rGp88.jpg instead o: I like that, i hope it's better now


Milan-'s Insane
I have to admit that I don't like the usage of 'extended' sliders in this diff. Not all of them are bad in general, some actually match really well, but there are also parts that feel forced (to me) and some that even look like they lack extended sliders as they're similar to other rhythms but mapped more... standard.
00:20:845 (1,2) - as an example for the latter.
00:18:318 (5,6,7) - as an example of what feels forced to me. The tick sound on (6) doesn't match at all (imo) with the 'soft' vocals, even if it's a new word/syllable; especially since you ignore 00:18:792 - .. Idk, I don't see any harm in following this sound or rather I don't understand why you sacrifice such a dominant sound for vocals, which you don't follow all the time anyway.
I don't think this necessarily calls for any changes, it's just what I'm uncomfortable with.

Expert
  1. 00:35:055 (3,4,5,6,7,8) - increasing DS so much here seems exaggerated to me, considering that the music doesn't change that much o: Mind moving them a tiny bit closer? moving them closer looks ugly. the ds isn't that much higher than the rest, it just feels more intense because elsewhere there are sliders to rest on, this part has been made a bit more tense on purpose because of the separations in vocals or w/e. Still angles are pretty easy, this is very manageable
  2. 01:21:159 - this is the only beat left blank in the entire diff. o.o Did you accidentaly delete an object?
Not much to say here, while I don't particularly like the jumps the diff looks fine technically. yes the bass marks a stop here, this is intentional

Yup, neat set! Unfortunately, I'm not the right BN to push this forward tho, cause I strugge with the higher diffs. They have a clear structure and look fine, but I can't judge how well things are executed, so best of luck to you! :c luck is really something I'm lacking of atm
Thanks for the mod!

If anyone is lurking and wants to icon *cough*Sieg*cough* feel free to do so btw
Bonsai
Things are well executed, do it
Milan-
the first one doesn't need to be extended bc the vocals arent as crazy/nonsense as before but instead they snap correctly for whatever reason.
the second, i can see why it sounds overdone, but at the same time i can see why it doesn't, i could use a 1/4 reverse if necessary at all there to cover the red tick. uh
it's hard to argue bc it's mostly based on feeling the momentum of the verse rather than stick to something and try hard to cover it all the time, but either way i tried to be as constant as posible as you can see extended sliders used for the guitar background and 1/4 sliders for vocals nonsense ;_;
Cryptic
But I am the right BN.
Hitsounds are pretty g compared to last time, I'm diggin' it. Talk to Sieg about the custom normal Hit-Finish being too quiet, though. I can barely hear it when volumes are equal. Same for the Hit-Clap in normal.

For the Hard, why does the DS change on the 1,2>3,4 style jumps for the second kiai? What makes the two kiais different to warrant that?
For the Insane, fix this blanket for no reason at all 01:14:527 (2,1) - other than the fact that I wanted to mention something for this diff.

Milan's diff has grown on me a lot.

For the Expert, 00:46:581 (3,4,5) - feels really lackluster for the music, primarily DS-wise between 4,5.

Call me back when the HS's are fixed and you apply/deny these suggestions.
Topic Starter
BOUYAAA

Cryptic wrote:

But I am the right BN. My saviour!!!!!!
Hitsounds are pretty g compared to last time, I'm diggin' it. Talk to Sieg about the custom normal Hit-Finish being too quiet, though. I can barely hear it when volumes are equal. Same for the Hit-Clap in normal. Raised finish by 1.5 db and drum by 0.5 db as i think it's loud enough

For the Hard, why does the DS change on the 1,2>3,4 style jumps for the second kiai? What makes the two kiais different to warrant that? tried to normalize things a little
For the Insane, fix this blanket for no reason at all 01:14:527 (2,1) - other than the fact that I wanted to mention something for this diff. did, also did in hard lol

Milan's diff has grown on me a lot.

For the Expert, 00:46:581 (3,4,5) - feels really lackluster for the music, primarily DS-wise between 4,5. When playing i think it's fine because of the flow break. Kinda works like 00:56:213 (1,2) -. If we're talking relative spacing just considering these 3 notes then it still works because 3 has a stronger beat than 5

Call me back when the HS's are fixed and you apply/deny these suggestions.
Cryptic
b1
Let's begin.
Topic Starter
BOUYAAA

Cryptic wrote:

b1
Let's begin.
IT'S A MIRACLE
Exote
FATE
Iceskulls
[general]
  1. Unused hitsounds:
    drum-hitfinish.wav
    soft-hitfinish6.wav

    RC wrote:

    There must not be any unused files in the map's folder
  2. delay > 5ms:
    drum-hitfinish.wav
    normal-hitfinish.wav

    RC wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.

    sound obviously start after 0.005 so before that was a delay

    drumfinish is unused so i provide only normalfinish
    use this instead http://puu.sh/rU0WD/fd88c09337.wav
[easy]
  1. fine
[normal]
  1. 00:44:213 (1,2) - shouldn't spacing here be 1.0x so that it will make spacing consistent with others ?
  2. 00:46:739 (2,3) -00:54:634 (2,1) - 01:30:317 (3,1) - 01:42:001 (2,1) - same
[hard]
  1. 01:09:475 (2,3,4) -01:19:580 (2,3,4) - rhythm play pretty weird and feel inconsistent with the surrounding rhythm too since those are the only time that you map the 3rd white tick , i think this rhythm will be better
  2. 01:26:527 (1,2) - 01:30:633 (1,2) - 01:32:527 (1,2) -01:35:685 (1,2) - why noy jumps like the part before break now (e.g. 00:43:266 (1,2) - ) ?
    you only did it here 01:37:580 (1,2) - tho lol yea i think make them a bit more consistent would be better cus it make thing more solid imo
  3. 01:39:475 (1,2) - kinda unexpected cus you didn't jumps like this in the first kiai 00:56:213 (1,2) - and make it feel weird for me to play
[milan]
  1. 01:05:370 - same timing line but different volume

    RC wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
[insane]
  1. 00:20:213 (4,5,6) - mm why the spacing here is different from 00:19:581 (1,2,3) - ? i think make them consistent would make them flow better
[expert]
  1. 00:12:318 (2,3) - wow didn't expect this to be low spacing like this lol , i think higher spacing would work better for this since it's the emphasized beat
  2. 01:20:527 (1,2,3,4) - pretty weird that you suddenly change the rhythm here and it make thing play a bit awkward imo , you can try this rhythm instead it would work better imo
pop because red unrankable
Topic Starter
BOUYAAA

CelsiusLK wrote:

[general]
  1. Unused hitsounds:
    drum-hitfinish.wav
    soft-hitfinish6.wav

    RC wrote:

    There must not be any unused files in the map's folder
  2. delay > 5ms:
    drum-hitfinish.wav
    normal-hitfinish.wav

    RC wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.

    sound obviously start after 0.005 so before that was a delay

    drumfinish is unused so i provide only normalfinish
    use this instead http://puu.sh/rU0WD/fd88c09337.wav
Fixed, that's probably not cryptic's fault btw

[easy]
  1. fine
Fixed

[normal]
  1. 00:44:213 (1,2) - shouldn't spacing here be 1.0x so that it will make spacing consistent with others ?
  2. 00:46:739 (2,3) -00:54:634 (2,1) - 01:30:317 (3,1) - 01:42:001 (2,1) - same fixed
[hard]
  1. 01:09:475 (2,3,4) -01:19:580 (2,3,4) - rhythm play pretty weird and feel inconsistent with the surrounding rhythm too since those are the only time that you map the 3rd white tick , i think this rhythm will be better the first one in intentional, i'm trying to follow the bass line here, but i agree about the second one and applied your suggestion
  2. 01:26:527 (1,2) - 01:30:633 (1,2) - 01:32:527 (1,2) -01:35:685 (1,2) - why noy jumps like the part before break now (e.g. 00:43:266 (1,2) - ) ?
    you only did it here 01:37:580 (1,2) - tho lol yea i think make them a bit more consistent would be better cus it make thing more solid imo hm, idk i'm not sure that really matters though, I used these sliders to not overdo the "jump" section here and tried to avoid jumps, even thoug some of them oppose and others point in the same direction, slider liniency kinda makes them very similar when actually playing the diff
  3. 01:39:475 (1,2) - kinda unexpected cus you didn't jumps like this in the first kiai 00:56:213 (1,2) - and make it feel weird for me to play jump is g o n e
[milan]
  1. 01:05:370 - same timing line but different volume

    RC wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
    F i x e d
[insane]
  1. 00:20:213 (4,5,6) - mm why the spacing here is different from 00:19:581 (1,2,3) - ? i think make them consistent would make them flow better no idea at all
[expert]
  1. 00:12:318 (2,3) - wow didn't expect this to be low spacing like this lol , i think higher spacing would work better for this since it's the emphasized beat emphasis is now bueno 👌
  2. 01:20:527 (1,2,3,4) - pretty weird that you suddenly change the rhythm here and it make thing play a bit awkward imo , you can try this rhythm instead it would work better imo o yea that was done intentionally, i kinda feel the music goes to a stop here, imo those stacked circles are very satisfying to play idk lol
pop because red unrankable
Thanks!!!
Iceskulls
Rebubble!
Cryptic
Rechecked. and also made sure I could qualify with rule changes. Everything looks good. Qualified.
Makeli
very yes
Exote
oyyyy gratz<3
Topic Starter
BOUYAAA
Thanks people !
Milan-
people !
Froskya
Congratz!! :333
Myxo
Great map, congratz!
Gonzvlo
Congrats, time to download the client in this pc just to test this map!
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