forum

Slider skinning options

posted
Total Posts
8
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +39
Topic Starter
Neet_o
As of now, we only get the option for sliders to change between a styles, and to change the color of the track and border. I understand why fully skinnable sliders would be an issue, but I have a few suggestions that would improve the quality of skins in general:

1. Allow for transparency of slidertracks and sliderborders to be changed.
For sliders, it is not as important for them to be immediately noticed; they can be a darker color and will hold no loss in clarity while reading. So, a more transparent slider overall would make the game easier to read and understand, because consecutive circles would be less obstructed by an opaque slider. A fully transparent slidertrack is an interesting idea, and would be a much wanted aspect for the lots of people who play with minimalist skins.

2. Allow slidertracks to be a solid color with a new slider style.
If the slidertrack is set to 0,0,0, my intention is for the slidertrack to be black, but there are are still white parts on the slider. The current selection of slider styles is extremely restrictive, and does not fit the theme of the majority of skins made. Allowing for a solid color would give a more universal, and better fitting option to skins. This also mirrors the intention of more transparent sliders, because a solid, flat color would be less distracting than what is available.

3. Allow for the width of sliderborders to be changed (inward only).
This would give a new dimension to the possibility of themes within skins. A wider sliderborder could make only a thin part of the slidertrack to be visible, and would also increase readability for sliders that go in weird directions or overlap, i.e.BD's Piranha fish slider. Having them be more thin would be nice if my hitcircles have a thin outer circle, because it would create more consistency. Again, less distracting.

Sliders are just as important to gameplay as the hitcircles themselves. Hitcircles can be modified to an incredible extent to make the user better able to read maps, and the restrictions on sliders is flat out frustrating. Sliders don't have anywhere near the same versatility as the rest of the elements.

Most of us use skins that are easy to understand, unlike the hilariously distracting default skin that no one uses. This game is much more fun to play when you can actually tell what's going on. I think everyone would appreciate changes like this.
Dinostache
Awesome :)
Haskorion
Can you think of the mischief these could cause?
  1. When setting both border and track at full transparency you basically make them invisible or at full opacity hide perfect stacks that directly sit under the slider especially when using hidden which take off the approachcircles.
    Track only would make maps with monotone backgrounds blend the border into the background and become super hard to read.
    Borders only would be detrimental to your aim since it could destroy your reading of real CS5 or higher with other skins in combination with scaled down circles.
    The hitcircle images are skinned at roughly CS4 and scaling down the image to match the invisible border would do nothing to the actual hitbox. If you hit the very border the hit is still count and when using scaled down circles you basically strip the player off this information since clicks outside the circle where they actually shouldn't count are registered as ones and therefore damage the reading with other skins. Not everyone will stick to playing with one skin only so don't damage these players reading skills.
  2. On full background dim, a solid slider without that gradient inwards and black sliderborder is practically invisible. The gradient is there to prevent this.
  3. Width of borders can also be easily abused as stated in my previous example of the solid slider if there is no maximum width since borders don't use a gradient.
Endaris

Neet_o wrote:

Most of us use skins that are easy to understand, unlike the hilariously distracting default skin that no one uses. This game is much more fun to play when you can actually tell what's going on. I think everyone would appreciate changes like this.
Are you sane?
The default skin is absolutely sexy, you just have to replace 4 elements which are 300s, followpoints, sliderfollowcircle and spinner. You probably don't even play maps that are hard to read if you think that it is hilariously distracting, it's fucking awesome.

Aside from that you should a) search before you make a thread, cause there's t/103885 t/200343 t/148453
So the first two ideas are duplicates.

The last one is new if i'm not wrong even though I can't see the appeal.
Topic Starter
Neet_o

Haskorion wrote:

Can you think of the mischief these could cause?
  1. When setting both border and track at full transparency you basically make them invisible or at full opacity hide perfect stacks that directly sit under the slider especially when using hidden which take off the approachcircles.
    Track only would make maps with monotone backgrounds blend the border into the background and become super hard to read.
    Borders only would be detrimental to your aim since it could destroy your reading of real CS5 or higher with other skins in combination with scaled down circles.
    The hitcircle images are skinned at roughly CS4 and scaling down the image to match the invisible border would do nothing to the actual hitbox. If you hit the very border the hit is still count and when using scaled down circles you basically strip the player off this information since clicks outside the circle where they actually shouldn't count are registered as ones and therefore damage the reading with other skins. Not everyone will stick to playing with one skin only so don't damage these players reading skills.
  2. On full background dim, a solid slider without that gradient inwards and black sliderborder is practically invisible. The gradient is there to prevent this.
  3. Width of borders can also be easily abused as stated in my previous example of the solid slider if there is no maximum width since borders don't use a gradient.
Full or no transparency for the entire slider is not the intention, nor is getting rid of sliderborders. With the current system, I can have a black slidertrack and sliderborder, making sliders practically impossible to read, but no one does that unless you're this guy. There are plenty of elements that already exist that can be abused to create something impossible to read. Sure, this may create a couple of issues when using extremes, but they would be generally unused, just like the black & black combination I already talked about.

The current settings would stay as a default, but the intention is to give an option to these sorts of things. Having sliders (both track and border) match the intended transparancy and size of my hitcircle elements would create a more easily read skin. Consider a skin like this. The gradient of the slidertrack can be distracting at times, because it does not match the aesthetic and is out of place, not to mention it is generally unnecessary (most players use this slider style because it is the least distracting out of our current options, but it still far from perfect). Having it be completely transparent would solve this, as well as make consecutive notes that may appear under it more visible.

Currently, it is impossible to create sliders that match the intended effects of most skins unless you somehow build it around the sliders. The current settings are NOT perfect, but they're as good as they can be without options like this. I only want versatility for something that lacks options that the other elements provide. What we have works, but I want something better, and I don't think these changes would be difficult to implement or cause problems in reading, given the skin-creator doesn't do obviously stupid things with it.
Topic Starter
Neet_o

Endaris wrote:

Neet_o wrote:

Most of us use skins that are easy to understand, unlike the hilariously distracting default skin that no one uses. This game is much more fun to play when you can actually tell what's going on. I think everyone would appreciate changes like this.
Are you sane?
The default skin is absolutely sexy, you just have to replace 4 elements which are 300s, followpoints, sliderfollowcircle and spinner. You probably don't even play maps that are hard to read if you think that it is hilariously distracting, it's fucking awesome.

Aside from that you should a) search before you make a thread, cause there's t/103885 t/200343 t/148453
So the first two ideas are duplicates.

The last one is new if i'm not wrong even though I can't see the appeal.
I'll ignore your insults for now, but the default skin requires several (not just the ones you pointed you) elements/settings to be modified to be read at the same level as most user-created skins.

Only the first one is an obvious duplicate outside of borders being included. When I talk about a solid color for a slider, I mean without a gradient. I couldn't find duplicates outside of my own searches.

The appeal to sliderborder width would be to match the size of my hitcircle elements, however they may be. Wider or thinner, being able to adjust this slightly would be a QoL improvement.
Bara-
Endaris's reply with the duplicate links showed the first 2 ideas are already requested before. I do agree with the third one.
And two more thing
The default skin isn't hard to play with. The only thing I NEED to change are the godawful hitsounds. All other elements (except maybe particles/300) are all fine to play with
And please don't double post. Use the edit button when you want to add more information
Topic Starter
Neet_o

Baraatje123 wrote:

Endaris's reply with the duplicate links showed the first 2 ideas are already requested before. I do agree with the third one.
And two more thing
The default skin isn't hard to play with. The only thing I NEED to change are the godawful hitsounds. All other elements (except maybe particles/300) are all fine to play with
And please don't double post. Use the edit button when you want to add more information
The link for the second suggestion is not the same as what I'm asking from how I interpreted it. It is not a duplicate of that, and if there was a duplicate elsewhere I could not find it. Also, I did not find anything about sliderborder transparency, which was half of the first suggestion along with the transparency of the slidertrack dup.

I'm kinda new to the forums here, sorry.
Please sign in to reply.

New reply