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Bossfight - Sonder [CatchTheBeat]

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Topic Starter
WildOne94
This beatmap was submitted using in-game submission on 05 June 2016 at 16:43:49

Artist: Bossfight
Title: Sonder
Tags: glitch hop future bass Newgrounds
BPM: 86
Filesize: 6580kb
Play Time: 03:53
Difficulties Available:
  1. Platter (2.75 stars, 428 notes)
  2. Rain (3.27 stars, 509 notes)
  3. Salad (1.75 stars, 349 notes)
Download: Bossfight - Sonder
Information: Scores/Beatmap Listing
---------------




If you can't see it then you'll just never know it... I feel sorry for you

Ctb Salad - Rain Spread

Salad - Done
Platter - Done
Rain (Literally... To get that joke watch the SB (^:) - Done

SB made by myself


- Magic Bomb -
JBHyperion



Thanks For Stars
klonoa +2
Myself Hue (^: +5
JBHyperion
Some suggestions for Platter after discussion in PM - feel free to ask me for another look if/when you finished the other diffs since this isn't really all that much esp for 2 kudosu hue

Stuff
19:30 WildOne94: XD anyways want to testplay a platter for me XD?
19:30 JBHyperion: sure
19:30 JBHyperion: hit me
19:30 WildOne94: Sorry :(
19:30 *WildOne94 is listening to [http://osu.ppy.sh/b/895273 Bossfight - Sonder]
19:30 WildOne94: *hit's you*
19:35 WildOne94: Tadaaah
19:35 JBHyperion: nice
19:36 JBHyperion: couple of hypers felt a little uncomfortable, probably because low BPM makes hypers hard to do without huge spacing
19:36 WildOne94: That's fair
19:36 WildOne94: I think i know which ones you mean
19:36 WildOne94: The ones that push up against the sides a bit ?
19:36 JBHyperion: perhaps some of the hyper -> antiflow sliders could be curved a bit or something
19:36 JBHyperion: like:
19:37 JBHyperion: O <---o
19:37 JBHyperion: big O is hyper
19:37 JBHyperion: really easy to miss droplets on those
19:37 JBHyperion: and you use them quite a bit in the middle section I think]
19:38 WildOne94: Fairy muff
19:39 WildOne94: I think you meant
19:39 WildOne94: near the end ?
19:39 WildOne94: at last kiai
19:39 WildOne94: Because i don't see many hypers in middle XD
19:39 JBHyperion: 01:35:029 (4,5,6,7,8) - 02:40:611 (1,2,3,4,5,6) - these should be 1/6 though
19:40 JBHyperion: not 1/4
19:40 WildOne94: Oh shit good ears m8
19:41 JBHyperion: examples of antiflow sliders: 01:07:820 (8,1) - 01:13:750 (8,1) - 01:24:913 (10,1) -
19:42 JBHyperion: 02:51:774 (1,2) - this was a hyper that caught me off guard
19:42 JBHyperion: I don't feel it's really necessary since (2) is a weak blue tick sound
19:43 WildOne94: Alrighty
19:43 JBHyperion: 03:15:495 (3,4) - yeah you used 1/6 here but forgot in the other places xD
19:44 JBHyperion: 03:33:634 (1) - nice fucking offscreen slider lmao
19:45 WildOne94: Language please :^)
19:45 JBHyperion: xd
19:45 JBHyperion: also shouldn't 03:44:797 (2) - be NC?
19:45 JBHyperion: all your other long sliders were
19:46 WildOne94: Woops
19:46 WildOne94: Yeah
19:46 WildOne94: my bad
19:46 JBHyperion: np
19:47 WildOne94: And then the rest is the best you have ever seen right (^: ?
19:47 JBHyperion: nice try
19:47 JBHyperion: (:
19:47 JBHyperion: it's not bad
19:47 WildOne94: Hue
19:47 JBHyperion: I'd say it was cute, but could maybe do with being a bit more "interesting"
19:47 JBHyperion: You could play on the mix of drum and synth rhythms a little more for variety
19:47 WildOne94: how could i forget... minty is way more better (^:
19:48 JBHyperion: way "more better" than your grasp on the English language it seems
19:48 WildOne94: Qui Qui
19:49 JBHyperion: want me to post in thread or not bother?
19:49 JBHyperion: it wasn't exactly pages of suggestions
19:49 WildOne94: Sure :)
xi-False
MOD


Salad
-You can add a note here 00:16:018 - at x:240 and if you add a note make it a Whistle hit sounds goes well
same here 00:16:541 - at x:152 place a note also make it whistle
and here as well 00:16:890 - at x:152 but make it Clap sound this time
and Lastly here as well 00:17:239 - at x:252

-I feel like this note 01:02:588 (5) - would be better at x:260

-Move this note 02:41:657 (2) - a bit to the right, at x:304
(Some sections on your beat maps can use more notes to make it sound catchy)

Lol Good luck getting it ranked Mr!
autofanboy
Hello! It was a M4M for Vajuranda

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Difficulty Spread
  1. AR gap between Salad and Platter is really high compared to the one between Platter and Rain. What about either keeping them with uniform gaps, or using default AR settings of 7, 8, 9 respectively? Be reminded that you need to change the OD too.
  2. Increase HP of Rain to 6.

    Tags
  3. You may want to add 'glitch hop', 'future bass' and 'Newgrounds'. - *Proof

    * Nice storyboard!

[ Salad]

  • Gameplay
  1. 00:17:588 (5,1) - You may add a dash here to emphasize the Finish at (1).
  2. 00:29:448 (1,2) - It is perfectly fine to use straight sliders, however the flow would be much better if you bend them a bit inwards (to the center) as it is really easy to miss the tail of (1) or the head of (2) if the players didn't catch at the right moment. Bending a little will allow them to hold their buttons to catch more easily.
  3. 00:29:971 (2,3) - ^
  4. 00:34:332 (5,6,1) - I think it is better to add dash at (6,1) instead of (5,6) as (1) is sounding much stronger and with a Finish hitsound, so it is more prominent.
  5. 01:01:541 (3,4,5,1) - The distances between (3,4) and (5,1) can be larger, I know you tried to add dashes between them but it is still possible to FC without dashing. Hence I suggest moving (4,5) to x:428.
  6. 01:40:960 (8,9,1) - Add dash at (9,1) instead of (8,9)? The dash is not emphasizing the right note in my opinion.
  7. 03:05:378 (5,1) - Add a dash? You may move (5) to x:392 and 03:05:727 (1,2) - to x:140.
  8. 03:10:960 (5,1) - Dash?

[ Platter]

  • Gameplay
    In general, I think the intro part and the first Kiai Time contains so many dashes because most of the distances are so large, players may occasionally dash from time to time. I suggest reducing most of them and only add dashes in rhythm.
  1. 00:09:913 (1,2,3) - This part may seem fine to most of us but in my opinion, this can be difficult to Platter beginners, since this involve multiple dashing at 00:09:216 (5,1,2,3) - , which is hard to newcomers. I suggest reducing the distance by moving (2) closer to the left.
  2. 01:05:727 (1,2,3,4,5,6,7,8) - This may not be intentional. In my opinion this should be trimmed down to simpler patterns, it feels cramped with notes at this point when compared to the parts in the Kiai Time, most of them are not with this density of notes. Please reduce it.
  3. 02:03:285 (4,5,6,1) - Multiple dash usage, I suggest cutting it down by reducing the distances. If possible you may reduce the distance of (5,6).
  4. 02:19:506 (6,7,8) - Double dash in middle, where I find the distance of (6,7) is so big that it may be easy for beginners to miss the jump at (7,8) after the big dash at (6,7). I suggest reducing the distance of (7,8), and so you may move 02:20:727 (8,9,1) - together to the left to reduce the distance. In addition, it seems minor but the tail of 02:19:506 (6) - is out of the editor, please fix it.
  5. 02:55:262 (2,3,4,5) - Comparing to 02:44:099 (2,3,4,5) - , you should remove the HDash at (2,3) and put HDash at (4,5) for consistency.
  6. 03:00:843 (2,3) - ^, so remove the HDash.

    * Nice Platter.

[ Rain]

  • Gameplay
  1. 00:28:750 (6,7,1) - The jump at (6,7) is a bit far in my opinion, which can be easy for players to miss here for not seeing them coming. I suggest moving (6) closer to the left to reduce the distance of (6,7).
  2. 01:35:029 (4,5,6,7,8,9) - Comparing to the Platter, the stream here is not cut suddenly at 01:35:611 - in the Platter but not for the Rain. Hence I suggest adding it back in the Rain here. You may want to rearrange the whole stream pattern and move it closer to the right, so the HDash won't be too strong.
  3. 01:46:018 (6,7,1) - I think the distance of (7,1) should at least be bigger than that of (6,7) since (1) is sounding stronger with the Finish hitsound. So I suggest moving (7) closer to the right while increasing the distance of (7,1). Or, more recommended, you may want to add HDash at (7,1) if possible.
  4. 01:59:971 (4,5,6) - I think it is very easy to miss (6) after catching the HDash of (4,5) as it will drag players away from (6), where (5,6) also require dashing to FC. In that way I suggest moving (6) closer to the right to ease it out.
  5. 02:02:239 (3,4,5) - ^, you may try moving (5) closer to the right. You can drag 02:03:111 (5,6,7,8,9) - whole thing and move to a favorable place.
  6. 02:07:820 (2,3,4) - ^
  7. 02:11:134 (4,5,6,1) - ^, you can reduce all the distance in same scale while maintaining the HDash at 02:12:704 (1,2) - .
  8. 02:35:029 (1,2) - The distance here is way too big, please reduce it. It is really easy to miss here.
  9. 02:40:611 (1,2,3,4,5,6,1,2,3,4,5,6) - It is very strange to suddenly remove the note at 02:41:890 - , which make the stream look incomplete. I would suggest adding it back and you can add HDash every 4 circles, it will be fitting to the rhythm in my opinion.
  10. 02:59:448 (7,8,1) - (7,8) is a massive jump, please shorten it.
  11. 03:02:239 (5,6,1) - I think it is fine to reduce the distance of (5,6), I don't think it is a good spot to include a HDash since it will be very inconsistent comparing to the previous stanzas, at 02:47:936 (7,8) - , 02:53:518 (6,7) - , 02:59:448 (7,8) - and suchlike, they don't have HDash included.
  12. 03:05:029 (7,8,1) - You may move (8) closer to the left. I deem it is possible to reduce the distance yet keeping the HDash working.

Nice difficulties, you may find me again later after finding 3 more mods and have a +12 Star Priority.

Good luck!

AFB
Topic Starter
WildOne94

alienflybot wrote:

Hello! It was a M4M for Vajuranda

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Difficulty Spread
  1. AR gap between Salad and Platter is really high compared to the one between Platter and Rain. What about either keeping them with uniform gaps, or using default AR settings of 7, 8, 9 respectively? Be reminded that you need to change the OD too. - Yeah I see what you mean. It was kinda weird for me to have done this. Fixed to 7, 8, 9
    EDIT: Actually changed Platter to 8.3 as it seems weird with 8 AR and don't want to go through all that Slider velocity stuff XD.
  2. Increase HP of Rain to 6. - Alright cool

    Tags
  3. You may want to add 'glitch hop', 'future bass' and 'Newgrounds'. - *Proof - Added all :)

    * Nice storyboard! - Thanks :D Takes so long when doing it manually instead of using the software ;w;

[ Salad]

  • Gameplay
  1. 00:17:588 (5,1) - You may add a dash here to emphasize the Finish at (1). - Fixed
  2. 00:29:448 (1,2) - It is perfectly fine to use straight sliders, however the flow would be much better if you bend them a bit inwards (to the center) as it is really easy to miss the tail of (1) or the head of (2) if the players didn't catch at the right moment. Bending a little will allow them to hold their buttons to catch more easily. - Alright cool. It fits with 00:35:029 (1,2) - also
  3. 00:29:971 (2,3) - ^ - Yep
  4. 00:34:332 (5,6,1) - I think it is better to add dash at (6,1) instead of (5,6) as (1) is sounding much stronger and with a Finish hitsound, so it is more prominent. - Alright yeah
  5. 01:01:541 (3,4,5,1) - The distances between (3,4) and (5,1) can be larger, I know you tried to add dashes between them but it is still possible to FC without dashing. Hence I suggest moving (4,5) to x:428. - Sure
  6. 01:40:960 (8,9,1) - Add dash at (9,1) instead of (8,9)? The dash is not emphasizing the right note in my opinion. - Fixed
  7. 03:05:378 (5,1) - Add a dash? You may move (5) to x:392 and 03:05:727 (1,2) - to x:140. - Very cool! Fixed
  8. 03:10:960 (5,1) - Dash? - Increased a little but already is kind of a dash ain't it ?

[ Platter]

  • Gameplay
    In general, I think the intro part and the first Kiai Time contains so many dashes because most of the distances are so large, players may occasionally dash from time to time. I suggest reducing most of them and only add dashes in rhythm. - Yeah I fiddled around a little bit and fixed some things here and there
  1. 00:09:913 (1,2,3) - This part may seem fine to most of us but in my opinion, this can be difficult to Platter beginners, since this involve multiple dashing at 00:09:216 (5,1,2,3) - , which is hard to newcomers. I suggest reducing the distance by moving (2) closer to the left. - Fixed already when said gameplay comment
  2. 01:05:727 (1,2,3,4,5,6,7,8) - This may not be intentional. In my opinion this should be trimmed down to simpler patterns, it feels cramped with notes at this point when compared to the parts in the Kiai Time, most of them are not with this density of notes. Please reduce it. - Okay I removed (2)
  3. 02:03:285 (4,5,6,1) - Multiple dash usage, I suggest cutting it down by reducing the distances. If possible you may reduce the distance of (5,6). - Fixed
  4. 02:19:506 (6,7,8) - Double dash in middle, where I find the distance of (6,7) is so big that it may be easy for beginners to miss the jump at (7,8) after the big dash at (6,7). I suggest reducing the distance of (7,8), and so you may move 02:20:727 (8,9,1) - together to the left to reduce the distance. In addition, it seems minor but the tail of 02:19:506 (6) - is out of the editor, please fix it. - Fixed
  5. 02:55:262 (2,3,4,5) - Comparing to 02:44:099 (2,3,4,5) - , you should remove the HDash at (2,3) and put HDash at (4,5) for consistency. - Fixed
  6. 03:00:843 (2,3) - ^, so remove the HDash. - Also added a note and hyper at (4,5) again to stay consistent

    * Nice Platter. Thanks Man :)

[ Rain]

  • Gameplay
  1. 00:28:750 (6,7,1) - The jump at (6,7) is a bit far in my opinion, which can be easy for players to miss here for not seeing them coming. I suggest moving (6) closer to the left to reduce the distance of (6,7). - Fixed (slightly)
  2. 01:35:029 (4,5,6,7,8,9) - Comparing to the Platter, the stream here is not cut suddenly at 01:35:611 - in the Platter but not for the Rain. Hence I suggest adding it back in the Rain here. You may want to rearrange the whole stream pattern and move it closer to the right, so the HDash won't be too strong. - Oh good point. Fixed
  3. 01:46:018 (6,7,1) - I think the distance of (7,1) should at least be bigger than that of (6,7) since (1) is sounding stronger with the Finish hitsound. So I suggest moving (7) closer to the right while increasing the distance of (7,1). Or, more recommended, you may want to add HDash at (7,1) if possible. - increased space but didn't add hyper as I don't think it really fits here as it's not that loud of a crash and feels nicer without a hyper as it's quite a quiet finish sound
  4. 01:59:971 (4,5,6) - I think it is very easy to miss (6) after catching the HDash of (4,5) as it will drag players away from (6), where (5,6) also require dashing to FC. In that way I suggest moving (6) closer to the right to ease it out. - Alright but not too much as I think it's alright
  5. 02:02:239 (3,4,5) - ^, you may try moving (5) closer to the right. You can drag 02:03:111 (5,6,7,8,9) - whole thing and move to a favorable place. - ^
  6. 02:07:820 (2,3,4) - ^ - I am going to leave this one as I think it's quite easy to catch
  7. 02:11:134 (4,5,6,1) - ^, you can reduce all the distance in same scale while maintaining the HDash at 02:12:704 (1,2) - . - Not quite sure what you mean here but fixed around this section anyways a very tiny bit
  8. 02:35:029 (1,2) - The distance here is way too big, please reduce it. It is really easy to miss here. - Woops yeah
  9. 02:40:611 (1,2,3,4,5,6,1,2,3,4,5,6) - It is very strange to suddenly remove the note at 02:41:890 - , which make the stream look incomplete. I would suggest adding it back and you can add HDash every 4 circles, it will be fitting to the rhythm in my opinion. - Added it in but I think the 4,3,5 combo bit work here with the music more imo
  10. 02:59:448 (7,8,1) - (7,8) is a massive jump, please shorten it. - Fixed
  11. 03:02:239 (5,6,1) - I think it is fine to reduce the distance of (5,6), I don't think it is a good spot to include a HDash since it will be very inconsistent comparing to the previous stanzas, at 02:47:936 (7,8) - , 02:53:518 (6,7) - , 02:59:448 (7,8) - and suchlike, they don't have HDash included. - Alright good point. Removed
  12. 03:05:029 (7,8,1) - You may move (8) closer to the left. I deem it is possible to reduce the distance yet keeping the HDash working. - Was really hard to keep that hyper still alive but tried my best to move it closer

Nice difficulties, you may find me again later after finding 3 more mods and have a +12 Star Priority.

Good luck!

AFB
Thanks for mod AFB :D
Really great mod as always :3
ursa
Overall Diff Comment : Your low bpm flow are good & it's fun to play. But i found that there's slider that have position offscreen (like this one) & it makes the slider kinda unconfortable for playing & it's unranked too (& I had an when my maps got DQ'ed because of offscreen slider).

Rain
  1. 00:24:564 (2) - try move this circle to x =248 so you'll got a exta little dash flow to catch this beat
  2. 00:29:448 (1) - it would be good to move this slider to x=448 for making the hyper have an ideal distance
  3. 00:35:553 (2,3) - this part have good potental for a little jump dash, so i think moving into x=304 would be good, for giving a good dash distance to catch
  4. 00:40:436 (8) - i think moving this beat to x=348 will give a good dash jump distance 00:41:134 (2,3) - since the music enters the trance part , i think moving this beat to x=252 would be good
  5. 01:04:681 (5) - the slider actually out of the minimum hitbox & most of the bn/qat' will point this, i think you should fix the slider or try this https://osu.ppy.sh/ss/5195503
  6. 01:05:378 (6) - the music has a potent to hyper jump, i think you should try to move it into x=44
  7. 01:07:471 (7) - the distance kinda feels so short , i think moving the slider to x=376 will give a good position
  8. 02:06:425 (7) - same reason from 01:04:681 (5) , the sliders are out of hitbox range
  9. 02:09:913 (1) - same reason as above , i think moving to x=152 would be better
  10. 02:37:471 (7) - i think you should move this beat to x=32 for a good ideal hyper distance
  11. 02:40:262 (8,1) - the distance gap feels so high
  12. 02:42:006 (7,8,9) - https://osu.ppy.sh/ss/5195685
  13. 02:45:495 (8) - this slide are out of hitbox range too
  14. 03:26:483 (4) - try to keep the slider on hitbox range https://osu.ppy.sh/ss/5195704
  15. 03:33:634 (1,1,1,2,1,1) - the last slider mostly looks offscreen, i think you can reduce the length of sldier by reducing the slider multipier by 0.75
Platter
  1. 00:32:239 - i think you should add beat here , I stongly can feels the empty flow if there's no beat on this part
  2. 00:45:495 (4) - try to avoid the offscreen slide by moving to x=344
  3. 00:51:425 (7,1) - i think the long jump distance kinda high for platter diff , so moving 00:51:425 (7) - to x=376 would fix it
  4. 01:06:425 (4,5,6,7) -
  5. 01:16:541 (6) - x=476
  6. 01:18:111 (5) - x=36
  7. 01:25:262 (1,2,3) - I feels the slider position kinda weird here to play, maybe you should try this placement https://osu.ppy.sh/ss/5196229
  8. 01:33:285 (7,1) - i think you can move the slider to x=472 for better distance
  9. 02:02:762 (3) - i think you can move this slider to x=220 for creating a good little dash movement
  10. 02:43:402 (1) - offscreen slider , maybe rotate by 30 degrees+ selection centre will fix this
  11. 02:46:192 (1,2) - i think you should move this sliders to x=168 to avoid offscreen position on 02:46:192 (1) -
  12. 03:11:309 (1) - move it to x=140 to avoid offscren position
  13. 03:16:890 (1) - try to rotate by 30 degrees+ selection center
  14. 03:19:681 (1) - i think you should move the slider to x=480 for better position
  15. 03:23:518 (3,4) - try to move to x=376

plz contact me ingame since if you had a problem on your diff later , also contact me too for salad diff mod on Irc

goodluck :)
Topic Starter
WildOne94

ursa wrote:

Overall Diff Comment : Your low bpm flow are good & it's fun to play. But i found that there's slider that have position offscreen (like this one) & it makes the slider kinda unconfortable for playing & it's unranked too (& I had an when my maps got DQ'ed because of offscreen slider). Oh yeah cool. Good point. Although some little bit over going the edge are alright since the editor fixes that for you in play but ones like that example you showed me I will fix.

Rain
  1. 00:24:564 (2) - try move this circle to x =248 so you'll got a exta little dash flow to catch this beat - Alright I see no harm in this (Although you don't really dash still XD. It can still be caught with normal movement speed)
  2. 00:29:448 (1) - it would be good to move this slider to x=448 for making the hyper have an ideal distance - Alright I see no harm in this either.
  3. 00:35:553 (2,3) - this part have good potental for a little jump dash, so i think moving into x=304 would be good, for giving a good dash distance to catch - Changed differently to x:256
  4. 00:40:436 (8) - i think moving this beat to x=348 will give a good dash jump distance 00:41:134 (2,3) - since the music enters the trance part , i think moving this beat to x=252 would be good - At first I was not sure but then I tested it out and actually yeah it works quite nicely.
  5. 01:04:681 (5) - the slider actually out of the minimum hitbox & most of the bn/qat' will point this, i think you should fix the slider or try this https://osu.ppy.sh/ss/5195503 - Instead I just flicked the tail in by curving the tail instead.
  6. 01:05:378 (6) - the music has a potent to hyper jump, i think you should try to move it into x=44 - Hmm I don't really want this hyper as it gives a good emphasis for the next section at 01:05:727 (1,2,3,4,5,6,7,8) - Which is a nice build up imo
  7. 01:07:471 (7) - the distance kinda feels so short , i think moving the slider to x=376 will give a good position - Alright fixed
  8. 02:06:425 (7) - same reason from 01:04:681 (5) , the sliders are out of hitbox range - Yep I fixed from your earlier screenshot
  9. 02:09:913 (1) - same reason as above , i think moving to x=152 would be better - Fixed
  10. 02:37:471 (7) - i think you should move this beat to x=32 for a good ideal hyper distance - Fixed (did some previous moving around for this)
  11. 02:40:262 (8,1) - the distance gap feels so high - Tried reducing but wanted to keep the hyper. But yeah reduce a little
  12. 02:42:006 (7,8,9) - https://osu.ppy.sh/ss/5195685 - Alright done something similar but only a little difference with the slider.
  13. 02:45:495 (8) - this slide are out of hitbox range too - Fixed
  14. 03:26:483 (4) - try to keep the slider on hitbox range https://osu.ppy.sh/ss/5195704 - Fixed
  15. 03:33:634 (1,1,1,2,1,1) - the last slider mostly looks offscreen, i think you can reduce the length of sldier by reducing the slider multipier by 0.75 - Alright but did 0.85 instead to keep the glide in play nice.
Platter
  1. 00:32:239 - i think you should add beat here , I stongly can feels the empty flow if there's no beat on this part - I would but it's not following the guitar sound I am focusing on for this diff as I don't want to try overmap.
  2. 00:45:495 (4) - try to avoid the offscreen slide by moving to x=344 - Fixed
  3. 00:51:425 (7,1) - i think the long jump distance kinda high for platter diff , so moving 00:51:425 (7) - to x=376 would fix it - I really like this hyper and moving it any closer would ruin it D: No change
  4. 01:06:425 (4,5,6,7) - What o-o ?
  5. 01:16:541 (6) - x=476 - Sure
  6. 01:18:111 (5) - x=36 - x:20 instead. It's fine here
  7. 01:25:262 (1,2,3) - I feels the slider position kinda weird here to play, maybe you should try this placement https://osu.ppy.sh/ss/5196229 - More or less fixed with some changes here and there
  8. 01:33:285 (7,1) - i think you can move the slider to x=472 for better distance - Fixed differently
  9. 02:02:762 (3) - i think you can move this slider to x=220 for creating a good little dash movement - Alright I see no harm
  10. 02:43:402 (1) - offscreen slider , maybe rotate by 30 degrees+ selection centre will fix this - Fixed
  11. 02:46:192 (1,2) - i think you should move this sliders to x=168 to avoid offscreen position on 02:46:192 (1) - - Fixed
  12. 03:11:309 (1) - move it to x=140 to avoid offscren position - Fixed another way
  13. 03:16:890 (1) - try to rotate by 30 degrees+ selection center - Fixed anotherway
  14. 03:19:681 (1) - i think you should move the slider to x=480 for better position - ^
  15. 03:23:518 (3,4) - try to move to x=376 - Will leave this one

plz contact me ingame since if you had a problem on your diff later , also contact me too for salad diff mod on Irc - Alright will keep in mind :)

goodluck :)
Thanks for the mod Ursa :D
JBHyperion
Another IRC, this time on all diffs

stuff
22:17 JBHyperion: want to irc on Sonder?
22:17 JBHyperion: I'm bored
22:17 WildOne94: Sure XD
22:18 WildOne94: Because IRC's and modding is exciting right (^: ?
22:18 JBHyperion: I enjoy modding
22:18 JBHyperion: ._.
22:18 WildOne94: Tbf it can be sometimes
22:18 JBHyperion: yeah
22:18 WildOne94: But when you get them maps that are like.... ARGGGGGGGGGGGGH
22:18 JBHyperion: sometimes it's a drag
22:18 JBHyperion: which is why I choose carefully what to accept
22:18 JBHyperion: :D
22:18 WildOne94: Good call owo
22:19 JBHyperion: Salad first i guess
22:19 *JBHyperion is editing [https://osu.ppy.sh/b/928444 Bossfight - Sonder [Salad]]
22:19 WildOne94: Like artcore from Ursa was dragging me way down
22:19 WildOne94: Sure ting
22:20 WildOne94: Also if you have any SB suggestions for this one also
22:20 WildOne94: Then it would be kewl
22:20 WildOne94: But can't really think of much more as I don't want to overdo it XD
22:20 JBHyperion: sure I'll try
22:20 JBHyperion: 00:17:588 (5,1) - this doesn't look that big a spacing due to low BPM, perhaps move everything up to this point left a tiny bit so it's more clear you need to dash
22:21 WildOne94: OOkay moved a little to the left
22:21 JBHyperion: cool
22:23 WildOne94: I swear to god my keyboard has been freezing in play a lot more today than usual
22:24 WildOne94: (when testplaying)
22:24 JBHyperion: 00:44:622 (4,5,6,1) - smallest spacing is to (5) which has the strongest sound, jump to (6) isn't really fitting
22:25 JBHyperion: would play better if there were jumps to (5) and (1) but not (6) to match the intensity]
22:26 WildOne94: Alright done
22:26 JBHyperion: screenshot?
22:26 JBHyperion: I couldn't think of an easy fix
22:26 JBHyperion: lol
22:26 WildOne94: XD
22:27 WildOne94: http://puu.sh/p7lMc/2254dad4fe.jpg
22:27 WildOne94: Might move 00:43:576 (1,2,3,4) -
22:27 WildOne94: left a bit
22:28 WildOne94: to about x:48 so more jump to (5) and more room
22:29 JBHyperion: still a jump here 00:45:843 (6,1) - ?
22:30 WildOne94: All workin okay on your end ?
22:30 WildOne94: Tbf a little one but not massive
22:30 JBHyperion: hmm
22:30 JBHyperion: it's the start of a new stanza, pretty strong
22:30 JBHyperion: but I'll leave it to you
22:31 WildOne94: Okay think i got it now
22:33 WildOne94: Made 00:44:622 (4,5) - a little jump but not massive because the big jump part comes at 00:45:843 (6,1) - ofc
22:33 JBHyperion: 00:50:727 (3,4) - 00:54:564 (1,2) - jumps here as well please, this passage is too simple compared to the previous patterns
22:33 JBHyperion: and it will add a nice buildup to the kiai
22:34 JBHyperion: kiai is really nice btw
22:34 JBHyperion: <3
22:35 WildOne94: moved 00:50:727 (3) - to x:460 and leaving 00:54:564 (1,2) - as I wanted to have it like this for how it's turning into a quiet little tune in the BG
22:35 WildOne94: actually
22:35 JBHyperion: (2) has a clap
22:35 WildOne94: Will move a little to the left
22:35 WildOne94: 00:55:262 (2) -
22:35 WildOne94: *
22:35 JBHyperion: yeah
22:35 JBHyperion: sorry
22:35 WildOne94: Why sorry XD?
22:36 JBHyperion: I didn't make it clear enough
22:36 WildOne94: moved to x:108
22:38 WildOne94: you think i should make 00:59:448 (6,7) - into a reverse ?
22:38 WildOne94: I think it could fit more with the moosic too
22:38 JBHyperion: if anything, slider+circle would be better there
22:39 JBHyperion: since the third note is the strongest
22:39 WildOne94: Alright cool. Will keep
22:39 JBHyperion: rather than cirlce+slider which leaves the strong beat on a slider end
22:39 JBHyperion: I mean
22:39 JBHyperion: change the order
22:39 WildOne94: Yeah I see that now
22:39 JBHyperion: :D
22:39 WildOne94: Oh
22:39 WildOne94: Okay XD
22:39 WildOne94: actually
22:39 JBHyperion: oh
22:39 JBHyperion: you'rte following synth?
22:39 WildOne94: 00:59:622 (7) - goes with the lead
22:39 JBHyperion: yeah
22:39 JBHyperion: I just noticed
22:40 WildOne94: Yup yup
22:40 JBHyperion: kk nvm
22:40 JBHyperion: 01:44:099 (4,5) - a little to the right, x-352? Both these jumps before and after are difficult to notice at first
22:40 WildOne94: Sure
22:41 JBHyperion: 02:03:634 (4) - move to left side, x-76 for a nice jump on the clap
22:42 WildOne94: Oooo smexy
22:43 JBHyperion: 02:08:343 (4,5) - jump here would be nice tooooo
22:43 JBHyperion: trying to keep jumps just to 1/1 spaces
22:43 JBHyperion: since you're aiming for a somewhat easier Salad I think
22:43 WildOne94: Okay moved 02:09:216 (5,6) - a bit left
22:43 WildOne94: Tbf all are easier since low bpm XD
22:44 JBHyperion: 02:14:448 (3,4) - you gotta jump jump
22:44 WildOne94: But yeah
22:44 JBHyperion: that's what the bass is for
22:45 WildOne94: 02:14:797 (4) - so move this right a bit ?
22:45 JBHyperion: nah you'll have to do a bit more, since you don't want a jump to (5)
22:46 JBHyperion: (4) to the left would give a direction change which helps make the jump more readable
22:46 JBHyperion: so let's say
22:46 JBHyperion: (4) at x-72
22:46 JBHyperion: then 02:15:146 (5,1) - to x-236?
22:47 JBHyperion: you could still move 02:16:018 (2,3,4,5,1,2,3,4,5,6,1) - right a bit further so that 02:15:495 (1,2) - has the original spacing
22:47 WildOne94: You're a pattern arranger god
22:47 JBHyperion: left
22:47 JBHyperion: even
22:47 JBHyperion: fffffffffff
22:47 JBHyperion: ayyy
22:47 JBHyperion: it comes with practice
22:48 JBHyperion: (^:
22:48 JBHyperion: 02:21:076 - 02:32:239 - I love the flow here
22:48 WildOne94: (^:
22:48 JBHyperion: C:
22:48 WildOne94: FUCK YOU (^:
22:48 JBHyperion: :D:D:D
22:49 JBHyperion: 02:39:913 (5,6) - move each of these towards each other a tiny bit, (6) is a little bit too far for a normal spacing
22:49 JBHyperion: and double dash would be quite tricky here
22:50 WildOne94: I bet you will mention this 03:00:843 (2,3,4) -
22:50 JBHyperion: I haven't got there yet
22:50 JBHyperion: xD
22:50 WildOne94: You will (^:
22:50 WildOne94: and fixed
22:51 JBHyperion: 02:53:867 (4,5,1) - jummmmmmmmmpssssssssss
22:51 WildOne94: 02:58:227 (2,3) - this too
22:51 JBHyperion: (4,5) to x-236, (1) to x-120
22:53 WildOne94: Aye aye captain
22:53 JBHyperion: 03:00:843 (2) - what's wrong with this?
22:53 JBHyperion: oh
22:53 JBHyperion: right
22:53 JBHyperion: (3)
22:53 WildOne94: Since clap on (3)
22:53 WildOne94: yeah
22:53 JBHyperion: STAMP ON THE GOUND
22:53 JBHyperion: JUMP JUMP JUMP JUMP
22:53 WildOne94: XD
22:54 JBHyperion: 03:13:053 (4,5) - RUNNING STEPPING JUMPING JUMPER
22:55 WildOne94: God i haven't heard that song in ages
22:55 JBHyperion: rest is fine
22:55 JBHyperion: sexy fade btw <3
22:55 WildOne94: Hmmm where to move them though
22:55 WildOne94: XD thanks
22:55 WildOne94: Did it on windows movie maker m8 (^:
22:56 WildOne94: The latest technology (^:
22:56 WildOne94: But seriously no
22:57 JBHyperion: 03:13:053 (4,5,6,1,2) -
22:57 JBHyperion: (4) at 408
22:57 JBHyperion: Ctrl+H (5,6) and move to x-176
22:57 JBHyperion: 03:14:099 (1,2) - Ctrl+H and x-348
22:58 JBHyperion: 03:15:495 (1) - then maybe move this left a bit to stop this being too huge
22:59 WildOne94: had to move 03:14:449 (2) - also left
22:59 JBHyperion: let me know if code would be easier
22:59 WildOne94: But yeah fixed
22:59 WildOne94: ty :)
22:59 JBHyperion: kek
22:59 WildOne94: What code ?
22:59 JBHyperion: code for the positions
22:59 JBHyperion: you can just copy them from the .osu
22:59 JBHyperion: helps when you have fiddly slider shapes
23:00 JBHyperion: or long passages
23:00 WildOne94: Ah nah it's fine babe
23:00 JBHyperion: kk
23:00 JBHyperion: wanna do Platter again?
23:00 JBHyperion: probs won't find much but can if you want
23:00 WildOne94: Sure but would you like me to update salad so you can test play whole thing (^: ?
23:01 JBHyperion: may as well waiot til the end
23:01 JBHyperion: wait*
23:01 JBHyperion: omg this typing
23:01 WildOne94: Okedoke smokey
23:01 WildOne94: xD
23:01 *JBHyperion is playing [https://osu.ppy.sh/b/895273 Bossfight - Sonder [Platter]] <CatchTheBeat>
23:01 JBHyperion: why AR8.3 btw?
23:01 JBHyperion: for the streams?
23:02 WildOne94: Yeah it seemed weird in ar8 (which afb told me to change to so it would be 7,8,9 spread)
23:02 JBHyperion: ugh
23:02 WildOne94: The movement didn't feel right
23:02 JBHyperion: I hate when people say stuff like that
23:02 JBHyperion: like
23:02 WildOne94: ;-;
23:02 JBHyperion: it has no value other than being needlessly nazi
23:03 WildOne94: Kyuare is so bad with that
23:03 JBHyperion: who cares if the valuse aren't all equally spaced as long as the maps play well
23:03 JBHyperion: ah well
23:03 JBHyperion: I like it
23:03 JBHyperion: <3
23:04 WildOne94: He kept asking me to change my cs to 3.8 on my platter for chrono
23:04 WildOne94: :D
23:04 WildOne94: It's my GD so my rules
23:05 JBHyperion: huehuehue
23:06 JBHyperion: 00:34:681 (5,1) - hdash here? cymbal sound is pretty strong and it would be good to have some 1/2 hdashes too
23:07 WildOne94: Hmmm as much as I would say yes but I quite like this slow glide that the players get
23:07 JBHyperion: hmk
23:08 JBHyperion: 01:01:716 (4,5) - you can't argue your way out of this one surely
23:08 WildOne94: You want a hyper there o: ?
23:08 JBHyperion: duuuuuuuuuuude
23:09 JBHyperion: that drum is like the strongest sound in the song so far
23:09 JBHyperion: and it doen't even have a jump
23:09 JBHyperion: lol
23:09 WildOne94: Hey hey i was not disagreeing O-o ? I was asking XD
23:09 JBHyperion: XD
23:09 JBHyperion: duuuuuuuuuuuuuuude
23:09 WildOne94: XD
23:10 WildOne94: Yeah added a small jump but not a hyper as think it would be too much with 01:02:588 (6,1) -
23:10 JBHyperion: fair enough
23:10 WildOne94: AS they do say that platters are meant to introduce hypers
23:11 JBHyperion: I know I know
23:11 JBHyperion: 01:30:495 (7,1) - thoughts on making this a hyper? I don't recall you using a strong 1/4 dash previously so this was a bit unexpected for me
23:11 JBHyperion: it would fit nicely with the cymbal as you did before
23:12 WildOne94: Alright cool done
23:13 WildOne94: When you get there you think 01:45:495 (2,3,1) - should be bigger space ?
23:15 JBHyperion: 01:35:611 (9,10,1) - I feel like one of these could be a hyper, both pretty strong sounds and would give a cool effect after the stream
23:16 JBHyperion: as for 01:45:495 (2,3) - I think they're kinda cool as a stack, gives a nice fade out into the break imo
23:16 JBHyperion: a regula rash would be weird here since you'd then have to immediately direction change for 01:46:018 (1) -
23:16 JBHyperion: and hyper defeats the purpose of a fade out
23:17 WildOne94: For 01:35:611 (9,10,1) - it's really hard to try make a convincing and nice looking hyper so might need help with that
23:17 WildOne94: Oh i dind't mean stack for that bit
23:18 WildOne94: I mean space between 01:45:669 (3,1) -
23:18 JBHyperion: oh
23:18 JBHyperion: 01:45:495 (2,3) - to x-94 feels good to me
23:19 WildOne94: hmmm
23:19 WildOne94: 01:44:797 (1,2) - feels too big now
23:19 WildOne94: Curve (1) up a bit ?
23:20 JBHyperion: sure
23:20 JBHyperion: and
23:20 JBHyperion: https://osu.ppy.sh/ss/5253113
23:20 JBHyperion: for that stream bit
23:20 JBHyperion: I used a 1.5x SV
23:20 JBHyperion: the whoosh sound fits the curve really well imo
23:20 WildOne94: Those hypers allowed i guess ?
23:21 JBHyperion: hmmm
23:21 JBHyperion: (86/4)x6
23:21 JBHyperion: equates to 1/4 at 129BPM
23:22 JBHyperion: it would be rankable atm, but not under new rules
23:22 JBHyperion: bummer#
23:22 WildOne94: Yeah ;w;
23:22 JBHyperion: would have to make the hyper between 01:35:727 (10,1) - instead then
23:23 WildOne94: That's what I was trying to do ;-;
23:23 JBHyperion: but aaa spacing
23:23 WildOne94: Only possible way is to make 01:36:425 (1) - got more verticle
23:24 WildOne94: Then I can re-adjust these 01:35:029 (4,5,6,7,8,9,10) - if that's a way
23:24 JBHyperion: yeah
23:24 JBHyperion: https://osu.ppy.sh/ss/5253142
23:24 JBHyperion: something like that
23:27 WildOne94: STILL NOT HYPERING AHHHHHH
23:28 WildOne94: THERE WE GO
23:28 WildOne94: XD
23:28 JBHyperion: you need 2.7x
23:28 JBHyperion: oh
23:28 JBHyperion: nvm
23:28 JBHyperion: nice
23:28 JBHyperion: xddd
23:28 WildOne94: You know when you're moving it little by little to make it hyper but it never does ?
23:29 JBHyperion: yeah
23:30 JBHyperion: 02:03:983 (6,1) - 02:09:739 (8,1) - why no hypers here when you had them at 02:09:739 (8,1) - 00:51:425 (7,1) - etc.?
23:30 JBHyperion: the two sections are basically the same lol
23:30 JBHyperion: 02:15:320 (5,1) - same here
23:31 JBHyperion: 02:20:902 (9,1) - hyper to end the section might also be cool yo
23:31 JBHyperion: there are like no hypers for 40 seconds aaaaaaaaaaaa
23:32 WildOne94: You copied and pasted 02:09:739 (8,1) - twice (^:
23:32 JBHyperion: 00:46:018 (5,1) - *
23:32 JBHyperion: you get what I mean though
23:32 JBHyperion: there are hypers in the first bit but not the second
23:32 WildOne94: Yeah XD
23:33 JBHyperion: c o n s i s t e n c y b o y s
23:33 WildOne94: ayy
23:35 JBHyperion: 02:41:192 (4) - why did you choose to skip this? seems like an odd choice when it's the dsame strength as all the other notes here
23:36 JBHyperion: 02:42:006 (1,2,3) - and these should be 1/6 as well instead of 1/4
23:37 JBHyperion: replacing (2,3) with another slider like (1) might give a nice building up effect
23:39 WildOne94: Hmmm about 02:41:192 -
23:40 WildOne94: I wanted some jumps here. Is it okay for stream jumps ? but little ones ? (woudl that would you think?)
23:40 JBHyperion: yeah, should be fine
23:40 JBHyperion: BPM is low so 129 1/4s are no problem if used sparingly
23:41 WildOne94: Yeah just added. It's cool
23:41 WildOne94: Also just realised 02:42:006 (1,2,3) -
23:41 WildOne94: I don't go on the drums XD
23:41 WildOne94: But yeah will add notes between
23:41 JBHyperion: not the best choice imo, drums totally drown out the synth here
23:42 WildOne94: Yeah
23:43 JBHyperion: 02:44:971 (4,5) - why is this a hyper? You aren't hypering much stronher sounds than this so having one here is really out of place to me, regular jump would be more appropriate
23:45 WildOne94: True
23:45 JBHyperion: contrast with 02:48:285 (7,1) - which isn't a hyper (and probably should be)
23:46 JBHyperion: omg
23:46 JBHyperion: stronher
23:46 JBHyperion: my
23:46 JBHyperion: typing
23:46 JBHyperion: is
23:46 JBHyperion: so
23:46 JBHyperion: ducking
23:46 JBHyperion: bad
23:47 WildOne94: XD
23:48 JBHyperion: 02:51:774 (1,2) - this hyper is really random too :|
23:48 JBHyperion: 02:56:134 (4,5) - as before
23:48 JBHyperion: 02:59:797 (5,1) - and here
23:48 JBHyperion: 03:01:716 (4,5) - let's go round again
23:49 WildOne94: I really like the 02:51:774 (1,2) - hyper. It fits so well with the music imo and fits nicer that first kiai cause of more of an outro hyper
23:50 JBHyperion: how does it fit with the music when (2) is a weak kick drum sound? ._.
23:50 *JBHyperion is confused
23:52 WildOne94: It's still a strong sound which I like so keeping ;-;
23:52 WildOne94: Oh yeah afb said 02:56:134 (4,5) - i should hyper these but i prefer not to XD
23:52 WildOne94: so yeah changing
23:52 JBHyperion: it's not strong at all
23:52 JBHyperion: you literally don't even hyper claps
23:52 JBHyperion: but you hyper one random kick drum
23:52 JBHyperion: but okay
23:52 JBHyperion: someone else can point it out again later I guess
23:53 JBHyperion: I like the 1/4 hypers like those at the end
23:53 JBHyperion: to give a buildup effect and real intensity to the last kiai
23:53 JBHyperion: up to you whether you have them this early
23:53 JBHyperion: I would prefer not to make the last kiai more intense vut it's your choice
23:54 WildOne94: Well it's not exactly anywhere where it's unrankable. I prefer it this way as I think it adds nice with the music
23:55 WildOne94: also dunno where to place 02:56:134 (4,5) -
23:55 JBHyperion: just because something is not unrankable does not make it corrcet or good
23:55 WildOne94: But it's the way i feel is right
23:55 JBHyperion: fair enough
23:56 JBHyperion: but I expect others will point it out
23:56 JBHyperion: as well as me
23:56 WildOne94: Nvm i got it
23:56 WildOne94: Afb never did o:
23:56 JBHyperion: lol
23:56 WildOne94: or Ursa o:
23:57 JBHyperion: sigh
23:57 JBHyperion: okay
23:57 JBHyperion: you do things your way
23:57 JBHyperion: just trying to help but whatever
23:58 WildOne94: Errrm... dude... I ain't doing anything wrong.... You're modding and sometimes things get declined
23:59 WildOne94: It's natural O-o
23:59 JBHyperion: 03:18:634 (5,6,7,1) - Ctrl+H and move to x-132, since all the 1/4 hypers here are going left it will be nice to have some variety
00:00 JBHyperion: I don't have an issue when tyhings are declined for a reason I can understand
00:00 JBHyperion: but I don not understand your reasonuing
00:01 JBHyperion: it makes no sense with your previous mapping concepts
00:01 WildOne94: Because it fits well imo
00:01 WildOne94: If it get's mentioned again
00:01 WildOne94: then I will consider changing it
00:01 JBHyperion: it's incredibly inconsistent with previous patterns and hyper usage, is unexpected in play, and adds nothign to the map
00:01 JBHyperion: but hey, it's your map C:
00:01 JBHyperion: rest is fine after that
00:02 WildOne94: kk
00:04 WildOne94: Okay done
00:05 *JBHyperion is editing [https://osu.ppy.sh/b/932087 Bossfight - Sonder [Rain]]
00:05 JBHyperion: 00:52:995 (3,4) - following the main synth with hypers would probably feel better
00:05 JBHyperion: I would hyper to (5) tbh
00:06 JBHyperion: (4) is pretty weak to my ears
00:06 WildOne94: 00:52:995 (3,4) - I already added a hyper there O-o ?
00:06 WildOne94: Oh
00:06 WildOne94: wait
00:06 WildOne94: nvm didn't read next bit
00:07 JBHyperion: lol
00:07 WildOne94: Yeah okay fixed
00:08 JBHyperion: 00:57:355 (1) - guess you're going for the simpler synth pattern here, though there are some little 1/4 drum bits you could use for variety and buildup if you wanted to
00:08 JBHyperion: e.g. 00:57:966 - 00:59:361 -
00:09 JBHyperion: might be nice leading into kiai
00:10 WildOne94: You mean 1/8's ?
00:11 JBHyperion: oh
00:11 WildOne94: cause i hear one here 00:57:966 -
00:11 JBHyperion: yeah
00:11 JBHyperion: my bad
00:11 JBHyperion: 1/8
00:11 WildOne94: xD
00:11 JBHyperion: not used to this low bpm
00:11 JBHyperion: lol
00:11 WildOne94: Add that one ^
00:11 WildOne94: XD
00:12 WildOne94: Love this part soooooooo much 01:05:727 (1,2,3,4,5,6,7) -
00:12 WildOne94: Fits so so well imo
00:13 JBHyperion: wooo
00:13 WildOne94: brb quickly just going to make a quick sandwich (keep on posting (^:)
00:13 JBHyperion: 01:25:262 (1,2) - two 1/4 sliders would fit better here, since 01:25:611 - is stronger and higher pitched than (2)
00:13 JBHyperion: kk
00:15 JBHyperion: 02:19:506 (3,4,5) - hdash would fit better to (5) for clap and lead into the 1/4 stream
00:16 JBHyperion: 02:37:820 (1,2,3) - 1/4 patterns would aid the buildup in intensity better than 1/2 sliders
00:17 JBHyperion: 02:42:006 (7) - aaaa buildup could be so much cooler here with continuation of 1/6 kick, plus there's a 1/12 blast at 02:41:948 - lol
00:18 WildOne94: Okay back
00:18 JBHyperion: 03:18:809 (5,6) - more 1/12 bursts here ayyyyy
00:18 JBHyperion: wb
00:19 WildOne94: Thanks babe
00:19 JBHyperion: rest is fine
00:23 WildOne94: thanks a lot :)
00:23 JBHyperion: np sugar
-rage
okay i feel so bad because i had to m4m with this but this song is literal perfecttion. i am willing to mod another map of yours ;-; i still owe you one.
for now, have some stars
MBomb
not even 10 posts what a speedranker :^)

[Storyboard]

This may be stupid, so ignore me if it'd be difficult to do, but I think it'd be nice to have it so that the harder the difficulty is, the heavier the rain in the storyboard is. If this is hard to do or whatever, it's not necessary, I just feel it'd be nice if possible.

[Salad]

00:20:204 (4) - Distance to this feels kinda big for a non-dash, may be best to reduce it to like x:172.
00:23:169 (4) - A tad strong too, try x:320.
02:48:983 (1) - This is a pretty strong note right now, and the lack of dash feels strange to me. Maybe Ctrl+H and move it to x:180?
02:51:425 (6) - Maybe try x:216 on this, distance feels kinda far to me right now, a slight reduction would feel nicer.
02:53:867 (4) - Same with this one, distance feels kinda strong, x:248 would be nicer to play.

Really nice difficulty overall, some distances feel a tad strong but I feel it's fine.

[Platter]

I think the AR would be better at AR8, both for spread, and because the bpm isn't that high, AR8 feels fine.

01:16:890 (1) - Maybe curve this instead of having it as a straight line, droplet flow would feel better imo.
02:59:448 (4,5,1) - This is one of the only times where there isn't a HDash to a note like 1, and it feels odd and quite noticable, I'd recommend changing the pattern around a bit to add a HDash to 1 here.
03:21:774 (7) - Might be nice to curve this a bit like this for better flow out of the HDash, as currently a platter player could overdash the slider after the head, because of the direction change being too sudden.

Amazing platter overall.

[Rain]

01:36:425 (1) - Maybe try and curve this slightly more? I feel like the droplets are a bit too close right now, resulting in overdashing.
02:37:820 - to 02:40:611 - Because this is the highest difficulty, maybe have a note on each 1/4 here for the lead in to the kiai?
03:41:832 (2) - Distance to this may feel a bit too strong considering how slow this last section is, I'd prefer not to have any dashes at all, and if you don't know this note is coming, it can result in a dash. Try x:168 instead.

Amazing map, starred. Call me back.

Proof of metadata by the way (Seeing as the other bossfight song has the artist in all caps): https://bossfightmusic.bandcamp.com/album/sonder-2
Topic Starter
WildOne94

- Magic Bomb - wrote:

not even 10 posts what a speedranker :^) - M8 it's been months (^: Careful mapping also (^:

[Storyboard]

This may be stupid, so ignore me if it'd be difficult to do, but I think it'd be nice to have it so that the harder the difficulty is, the heavier the rain in the storyboard is. If this is hard to do or whatever, it's not necessary, I just feel it'd be nice if possible. - I honestly think that's a cool idea but yeah it took me ages to have what I have now and a lot of stress XD. Plus not quite sure on SB's that only are in one diff and not sure what to do about .osb for that one diff at a time.


[Salad]

00:20:204 (4) - Distance to this feels kinda big for a non-dash, may be best to reduce it to like x:172. - Yeah I see your point. Fixed
00:23:169 (4) - A tad strong too, try x:320. - Fixed
02:48:983 (1) - This is a pretty strong note right now, and the lack of dash feels strange to me. Maybe Ctrl+H and move it to x:180? - Ohh good spot. Fixed
02:51:425 (6) - Maybe try x:216 on this, distance feels kinda far to me right now, a slight reduction would feel nicer. - Fixed but had nudged 02:51:774 (1) - to the right also so not so close
02:53:867 (4) - Same with this one, distance feels kinda strong, x:248 would be nicer to play. - Very noice

Really nice difficulty overall, some distances feel a tad strong but I feel it's fine. - :D Thank you

[Platter]

I think the AR would be better at AR8, both for spread, and because the bpm isn't that high, AR8 feels fine. - As said in PM. Leaving this because 8.3 feels smoother with sliders etc. (Yes having it on 8 did make it feel different XD)

01:16:890 (1) - Maybe curve this instead of having it as a straight line, droplet flow would feel better imo. - Hmm yeah very weird here in play. Tried curving and I think it made a little improvement but not so much. Just weird osu ;w;
02:59:448 (4,5,1) - This is one of the only times where there isn't a HDash to a note like 1, and it feels odd and quite noticable, I'd recommend changing the pattern around a bit to add a HDash to 1 here. - Did a lot of changing but yeah I managed to do it. defo did need a hyper here
03:21:774 (7) - Might be nice to curve this a bit like this for better flow out of the HDash, as currently a platter player could overdash the slider after the head, because of the direction change being too sudden. - I know what you mean here as I tried for ages to find something that would work well but curving it as you suggested made it somehow harder to catch the droplets for me. I find it fairly easy to have as it was.

Amazing platter overall. - Thanks again >w<

[Rain]

01:36:425 (1) - Maybe try and curve this slightly more? I feel like the droplets are a bit too close right now, resulting in overdashing. - Yep Fixed
02:37:820 - to 02:40:611 - Because this is the highest difficulty, maybe have a note on each 1/4 here for the lead in to the kiai? - I would if it was an overdose but I kind of wanted to get that feel that the player feels the song and map get slower to faster for the build up if that makes sense. I would feel it would be slightly overmapped also since the stream ahead.
03:41:832 (2) - Distance to this may feel a bit too strong considering how slow this last section is, I'd prefer not to have any dashes at all, and if you don't know this note is coming, it can result in a dash. Try x:168 instead. - Omg I never noticed this LOL! Yeah thanks XD Fixed

Amazing map, starred. Call me back.

Proof of metadata by the way (Seeing as the other bossfight song has the artist in all caps): https://bossfightmusic.bandcamp.com/album/sonder-2
- Yeah thanks for the help with that in pm also as we had a bit of trouble finding this out. (I think Deif got it wrong before as all I see for this song is "Bossfight" and not "BOSSFIGHT" for the mega man song ;w;)

Thanks so much for the mod MB <3 Really good mod.

xi-False wrote:

MOD


(Due to BN reasons I must apply this XD. I will still try to mod your map soon. These suggestions sadly might be a bit old though as I was waiting for the finished version but never happened ;w;)

Salad
-You can add a note here 00:16:018 - at x:240 and if you add a note make it a Whistle hit sounds goes well - Sorry I was focusing mainly on the drums here for salad
same here 00:16:541 - at x:152 place a note also make it whistle - There is no prompt sound here though O_o
and here as well 00:16:890 - at x:152 but make it Clap sound this time - Drum patterns again ;w;
and Lastly here as well 00:17:239 - at x:252 - Already one here (Must have added beforehand)

-I feel like this note 01:02:588 (5) - would be better at x:260 - I would spread 4 and 5 out but there would be no jump otherwise. And I quite like this stacked

-Move this note 02:41:657 (2) - a bit to the right, at x:304 - I will have on x:260 instead.
(Some sections on your beat maps can use more notes to make it sound catchy) - Don't want to overmap ;w;
Thanks for the mod o/
Sorry for leaving it so late
MBomb
Beautiful map, with an amazing storyboard (as well as being one of the only storyboards that doesn't lag my computer).

Bubbled <3

To the next BN: Check to make sure you're fine with AR on the platter. I agree with Wild that it should be fine, but another opinion just to make sure would be nice.
Topic Starter
WildOne94

- Magic Bomb - wrote:

Beautiful map, with an amazing storyboard (as well as being one of the only storyboards that doesn't lag my computer).

Bubbled <3

To the next BN: Check to make sure you're fine with AR on the platter. I agree with Wild that it should be fine, but another opinion just to make sure would be nice.
Ayyyyyy thank you very much for bubble MB.
I hope the next BN understands my situation with the AR at 8.3 because of flow reasons.
JBHyperion
Did some IRC with Wild:
  1. Removed an unused SB object
  2. Clarified some dash usage in Salad
  3. Corrected some incorrect snaps in Platter and Rain
Chat Log
14:51 WildOne94: Heyooo. Just wanted clarify that you wanted to check Sonder again? (Because of what MB said yesterday)
14:51 JBHyperion: I sent you a skype message
14:51 JBHyperion: like 2 hours ago
14:51 JBHyperion: xd
14:51 WildOne94: Oh sorry skype still loading up
14:51 WildOne94: (well done now)
14:51 JBHyperion: ripppppppppp
14:51 JBHyperion: ok let's gogogogo
14:51 WildOne94: Only just got up xddd
14:52 JBHyperion: ohhhhh
14:52 WildOne94: I am excited
14:53 *JBHyperion is editing [https://osu.ppy.sh/b/928444 Bossfight - Sonder [Salad]]
14:53 WildOne94: :)
14:53 JBHyperion: 00:45:843 (6,1) - can you increase this a tiny bit? can juuuuuuuust about be caught without dash, more distance would make it more clear
14:53 WildOne94: Btw just so we're right in thinking that "Bossfight" is correct ?
14:53 WildOne94: Because we think Deif got it wrong last time with "BOSSFIGHT"
14:54 JBHyperion: does he have a soundcloud or bancamp or something?
14:54 JBHyperion: like an official artist page
14:54 WildOne94: Sure. What note should I move where if possible ?
14:54 JBHyperion: (1) to x-396 would be good
14:54 WildOne94: Yeahhttps://bossfightmusic.bandcamp.com/album/sonder-2
14:54 WildOne94: okay fixed
14:54 WildOne94: (nudged 00:46:716 (2) - right also)
14:54 JBHyperion: yeah then "Bossfight" is used everywhere on that page
14:55 WildOne94: Coolio
14:55 JBHyperion: incidentally, however
14:55 JBHyperion: https://soundcloud.com/bossfightswe
14:55 JBHyperion: all lowercase
14:55 JBHyperion: lol
14:55 WildOne94: Yeah it's confusing XD
14:55 JBHyperion: Bandcamp will be more offical
14:55 WildOne94: but I have seen mostly with cap letter at the start
14:56 WildOne94: Including there youtube channel
14:56 WildOne94: Yeah
14:56 JBHyperion: ok if it's the most widely used, we'll stick with that
14:56 WildOne94: Cool
14:58 JBHyperion: 01:32:064 (2,3) - this is tempting to dash for but I don't think there should be one here, stack (2) with 01:33:285 (5) - ?
14:58 WildOne94: Fixed
14:59 WildOne94: would you say here needs to be a tiny bit bigger also ? 01:34:681 (3,4) -
15:00 JBHyperion: x-360?
15:01 WildOne94: Sure
15:01 WildOne94: moved (5) along with it also
15:01 WildOne94: makes a nicer jump 01:36:076 (5,1) - with music
15:01 WildOne94: Unless it's too big ?
15:02 WildOne94: I think it's fine tbh
15:02 JBHyperion: seems fine to me, there's really big emphasis there
15:02 WildOne94: Yeah true
15:03 JBHyperion: 02:14:448 (3,4,5,1) - I think (4) and (1) are both supposed to be jumps but the spacing is a little ambiguous, I'd move (3) to x-304 and (5) to x-252
15:03 WildOne94: Fixed
15:04 JBHyperion: 02:53:867 (4) - x-224 to make this a more clear jump please
15:05 WildOne94: Done
15:06 JBHyperion: that's all for Salad
15:06 WildOne94: :)
15:08 *JBHyperion is editing [https://osu.ppy.sh/b/895273 Bossfight - Sonder [Platter]]
15:08 JBHyperion: 01:16:541 (6,1) - I have to stop here as I expect a little more spacing in the kiai, kinda spoils the flow for me a little
15:09 JBHyperion: could you make (1) a C-shaped slider that ends in the same place?
15:09 JBHyperion: or closer to that anyway
15:09 JBHyperion: something like 1.8-2x spacing would feel smoother
15:09 JBHyperion: than 1.5x
15:10 WildOne94: You mean a C shape that ends on (2) ?
15:10 JBHyperion: no keep the same snapping
15:10 JBHyperion: something like [https://osu.ppy.sh/ss/5320869 this]
15:10 WildOne94: (could you screenshot what you mean if pos)
15:10 WildOne94: Oh ty XD
15:11 WildOne94: Ahhh okay i see
15:12 WildOne94: okay done
15:12 WildOne94: http://puu.sh/phDjR/54a1e9c8e9.jpg
15:12 WildOne94: (just to show on my end)
15:12 JBHyperion: sick that m9
15:12 WildOne94: Hue
15:13 WildOne94: oh just noticed something of my own
15:13 WildOne94: in other diffs 01:46:018 (1,1) -
15:13 WildOne94: I have that spaced out
15:13 WildOne94: Put final note before break to the left also ?
15:13 WildOne94: (hey wait a second who it modding here! not me! XD)
15:14 JBHyperion: self modding is good
15:14 WildOne94: like x:68?
15:14 JBHyperion: totally up to you
15:14 JBHyperion: jump or antijump work nicely there
15:14 WildOne94: Alrighty
15:14 WildOne94: Well will change due to other diffs doing it
15:14 JBHyperion: 01:42:006 (1,2,3) - these should be 1/3 instead of 1/4, there are no drums here I think
15:15 JBHyperion: following synth is a better option
15:15 WildOne94: there is a ticking noise but hmmm
15:15 JBHyperion: hmm
15:15 WildOne94: but yeah I think synth
15:15 JBHyperion: it's very faint
15:15 JBHyperion: but still, synth is the clear dominant sound there
15:16 WildOne94: 01:42:297 (2) - and 01:42:529 (3) - alright ?
15:17 JBHyperion: (1) will also need to removed an replaced with a circle
15:17 JBHyperion: wait
15:17 JBHyperion: oh god
15:18 JBHyperion: no
15:18 JBHyperion: it's 1/12 ;_;
15:18 WildOne94: or extend slider ?
15:18 WildOne94: Yeah ;w;
15:18 WildOne94: should i just keep the 1/4 ?
15:18 JBHyperion: https://osu.ppy.sh/ss/5320944
15:18 JBHyperion: this is the best option imo
15:19 WildOne94: okedoke
15:26 JBHyperion: 02:49:855 - any reason why you chose not to map this 1/4 beat when you did all the others?
15:27 JBHyperion: making (3) a 1/4 slider would be cool
15:27 WildOne94: Yeah good idea. Fixed
15:28 JBHyperion: last diff
15:28 JBHyperion: le Rain
15:28 WildOne94: :)
15:29 WildOne94: was weird how I didn't map that
15:29 JBHyperion: yeah
15:29 JBHyperion: xD
15:29 WildOne94: xD
15:30 JBHyperion: not asking you to change since it's personal taste, but I would have made 00:32:413 (2) into a 1/8 triplet for the guitar grace
15:30 JBHyperion: 00:32:413 (2) -
15:30 JBHyperion: oops
15:31 WildOne94: XD
15:31 JBHyperion: there are lots of similar sounds, I just feel it gives a unique touch, but it's not necessary at all
15:31 JBHyperion: I've used them ever since my first ranked map lol
15:31 WildOne94: Hmmm it is a good idea but would I need to change all of them then ?
15:31 WildOne94: actually
15:31 WildOne94: that might be the only one
15:32 JBHyperion: for consistceny, yes
15:32 JBHyperion: they come every stanza
15:32 JBHyperion: such as 00:37:995 (2) -
15:32 JBHyperion: actually ut's just those two I thinkl
15:32 JBHyperion: then the synth comes in
15:32 WildOne94: will have a quick try
15:33 JBHyperion: kk
15:33 WildOne94: Yeah I like this
15:33 WildOne94: fixed
15:33 JBHyperion: sweeeet
15:33 JBHyperion: groovy guitar strums
15:34 WildOne94: Indeed :D
15:35 JBHyperion: yeah after 00:40:611 (1) - you follow wynth so it wouldn't make sense to add 1/8 guitar after that
15:35 JBHyperion: synth*
15:35 WildOne94: Yeah
15:36 WildOne94: hmmm should i have added a note here ? 00:59:448 -
15:36 JBHyperion: yeah good call
15:36 WildOne94: or even another 1/8 triplet inface
15:36 WildOne94: t
15:36 JBHyperion: closer to (7)
15:37 WildOne94: Yeah like this http://puu.sh/phEAa/1355d78136.jpg
15:37 JBHyperion: yayayayaya that's sick
15:38 WildOne94: Now all it needs it a banging big donk on it
15:39 JBHyperion: 01:10:262 (6) - right a bit please? currently 01:10:611 (7,8) - is a flowstop
15:40 WildOne94: Like how far ? x:432 ?
15:40 JBHyperion: was gonna say 428 but yeah close enough xD
15:40 WildOne94: XD
15:51 JBHyperion: 02:12:704 (1,2) - disagree with this hyper here, (2) is really weak
15:52 WildOne94: Oh that should have been 02:12:878 (2,3) - right ?
15:52 JBHyperion: hmm
15:52 JBHyperion: (5) would be better for the clap, but (3) is also acceptable
15:53 WildOne94: hmm I think I will just remove hyper XD
15:53 JBHyperion: kk
15:54 JBHyperion: 02:40:960 (4,5) - aaaah why jump here when this is a ternary rhythm
15:55 JBHyperion: notes should be paired into 3s
15:55 JBHyperion: jump (3,4), (6,1), etc.
15:56 WildOne94: oh shit arh!
15:56 JBHyperion: 02:41:890 (6,7) - also 1/12 burst between these two and why not continue the 1/3 pattern? (7) feels weird as a single slider
15:56 JBHyperion: kinda anticlimactic
15:56 JBHyperion: I think that's hwo you say that xD
15:57 JBHyperion: "hwo"
15:57 JBHyperion: KILL ME
15:58 WildOne94: xD
15:58 WildOne94: changing now
15:58 JBHyperion: kk
15:58 JBHyperion: I'll just see if there's anything else
15:59 WildOne94: want me to update ?
15:59 JBHyperion: nah
15:59 JBHyperion: not yet
15:59 JBHyperion: 03:18:809 (5,6,7) - these should be 1/12
16:00 JBHyperion: 03:24:739 - map this kick drum?
16:00 WildOne94: also added a note here 03:18:867 -
16:01 JBHyperion: yeah you should have a triplet there in 1/12
16:01 JBHyperion: and then 03:18:983 (8) - on the downbeat
16:01 WildOne94: and yeah added
16:02 WildOne94: Yep
16:02 JBHyperion: 03:19:506 - synth note?
16:03 WildOne94: Oh yeah cool. Makes a little nice jump also then
16:03 JBHyperion: yeee
16:03 WildOne94: when placed at x:164
16:05 JBHyperion: apparently "Rain Drop 7(small)" is unused
16:05 JBHyperion: o_O
16:06 WildOne94: Oh is that in the folder still ?
16:06 JBHyperion: seems so
16:06 JBHyperion: xD
16:06 WildOne94: ah then my bad XD
16:07 WildOne94: removed
16:07 JBHyperion: that should be everything
16:07 WildOne94: Update :) ?
16:07 JBHyperion: yeah
16:08 WildOne94: Updated
16:23 JBHyperion: oh one more thing
16:24 JBHyperion: 03:13:750 (10,11,1) -
16:24 JBHyperion: this hyper is easy to overshoot and droplet miss, so if you could weaken it that would be cool
16:24 JBHyperion: but also
16:24 JBHyperion: there is another 1/12 triplet synth here you can add in
16:24 WildOne94: hmmmm how to do
16:26 WildOne94: I might leave the synth this time though as it would look weird on the timeline and in play imo. Best to keep consistent with the stream
16:26 JBHyperion: https://osu.ppy.sh/ss/5321473
16:26 JBHyperion: see what you make of that
16:26 JBHyperion: synth is very noticeable
16:26 WildOne94: Oh like that
16:26 WildOne94: I see
16:26 JBHyperion: ?even though I missed it just before/
16:27 WildOne94: fixed little differnently
16:27 JBHyperion: kk
16:27 JBHyperion: that's it
16:27 JBHyperion: for real
16:27 JBHyperion: I ho[e
16:27 JBHyperion: hope*
16:27 WildOne94: XD
16:27 WildOne94: updating
16:27 JBHyperion: ffffffffff spelling
16:27 WildOne94: Updated
16:28 JBHyperion: yeah that's totally fine
16:28 WildOne94: :)

Great chill map and cool SB, congrats!

Qualified~
Topic Starter
WildOne94

JBHyperion wrote:

Did some IRC with Wild:
  1. Removed an unused SB object
  2. Clarified some dash usage in Salad
  3. Corrected some incorrect snaps in Platter and Rain
Chat Log
14:51 WildOne94: Heyooo. Just wanted clarify that you wanted to check Sonder again? (Because of what MB said yesterday)
14:51 JBHyperion: I sent you a skype message
14:51 JBHyperion: like 2 hours ago
14:51 JBHyperion: xd
14:51 WildOne94: Oh sorry skype still loading up
14:51 WildOne94: (well done now)
14:51 JBHyperion: ripppppppppp
14:51 JBHyperion: ok let's gogogogo
14:51 WildOne94: Only just got up xddd
14:52 JBHyperion: ohhhhh
14:52 WildOne94: I am excited
14:53 *JBHyperion is editing [https://osu.ppy.sh/b/928444 Bossfight - Sonder [Salad]]
14:53 WildOne94: :)
14:53 JBHyperion: 00:45:843 (6,1) - can you increase this a tiny bit? can juuuuuuuust about be caught without dash, more distance would make it more clear
14:53 WildOne94: Btw just so we're right in thinking that "Bossfight" is correct ?
14:53 WildOne94: Because we think Deif got it wrong last time with "BOSSFIGHT"
14:54 JBHyperion: does he have a soundcloud or bancamp or something?
14:54 JBHyperion: like an official artist page
14:54 WildOne94: Sure. What note should I move where if possible ?
14:54 JBHyperion: (1) to x-396 would be good
14:54 WildOne94: Yeahhttps://bossfightmusic.bandcamp.com/album/sonder-2
14:54 WildOne94: okay fixed
14:54 WildOne94: (nudged 00:46:716 (2) - right also)
14:54 JBHyperion: yeah then "Bossfight" is used everywhere on that page
14:55 WildOne94: Coolio
14:55 JBHyperion: incidentally, however
14:55 JBHyperion: https://soundcloud.com/bossfightswe
14:55 JBHyperion: all lowercase
14:55 JBHyperion: lol
14:55 WildOne94: Yeah it's confusing XD
14:55 JBHyperion: Bandcamp will be more offical
14:55 WildOne94: but I have seen mostly with cap letter at the start
14:56 WildOne94: Including there youtube channel
14:56 WildOne94: Yeah
14:56 JBHyperion: ok if it's the most widely used, we'll stick with that
14:56 WildOne94: Cool
14:58 JBHyperion: 01:32:064 (2,3) - this is tempting to dash for but I don't think there should be one here, stack (2) with 01:33:285 (5) - ?
14:58 WildOne94: Fixed
14:59 WildOne94: would you say here needs to be a tiny bit bigger also ? 01:34:681 (3,4) -
15:00 JBHyperion: x-360?
15:01 WildOne94: Sure
15:01 WildOne94: moved (5) along with it also
15:01 WildOne94: makes a nicer jump 01:36:076 (5,1) - with music
15:01 WildOne94: Unless it's too big ?
15:02 WildOne94: I think it's fine tbh
15:02 JBHyperion: seems fine to me, there's really big emphasis there
15:02 WildOne94: Yeah true
15:03 JBHyperion: 02:14:448 (3,4,5,1) - I think (4) and (1) are both supposed to be jumps but the spacing is a little ambiguous, I'd move (3) to x-304 and (5) to x-252
15:03 WildOne94: Fixed
15:04 JBHyperion: 02:53:867 (4) - x-224 to make this a more clear jump please
15:05 WildOne94: Done
15:06 JBHyperion: that's all for Salad
15:06 WildOne94: :)
15:08 *JBHyperion is editing [https://osu.ppy.sh/b/895273 Bossfight - Sonder [Platter]]
15:08 JBHyperion: 01:16:541 (6,1) - I have to stop here as I expect a little more spacing in the kiai, kinda spoils the flow for me a little
15:09 JBHyperion: could you make (1) a C-shaped slider that ends in the same place?
15:09 JBHyperion: or closer to that anyway
15:09 JBHyperion: something like 1.8-2x spacing would feel smoother
15:09 JBHyperion: than 1.5x
15:10 WildOne94: You mean a C shape that ends on (2) ?
15:10 JBHyperion: no keep the same snapping
15:10 JBHyperion: something like [https://osu.ppy.sh/ss/5320869 this]
15:10 WildOne94: (could you screenshot what you mean if pos)
15:10 WildOne94: Oh ty XD
15:11 WildOne94: Ahhh okay i see
15:12 WildOne94: okay done
15:12 WildOne94: http://puu.sh/phDjR/54a1e9c8e9.jpg
15:12 WildOne94: (just to show on my end)
15:12 JBHyperion: sick that m9
15:12 WildOne94: Hue
15:13 WildOne94: oh just noticed something of my own
15:13 WildOne94: in other diffs 01:46:018 (1,1) -
15:13 WildOne94: I have that spaced out
15:13 WildOne94: Put final note before break to the left also ?
15:13 WildOne94: (hey wait a second who it modding here! not me! XD)
15:14 JBHyperion: self modding is good
15:14 WildOne94: like x:68?
15:14 JBHyperion: totally up to you
15:14 JBHyperion: jump or antijump work nicely there
15:14 WildOne94: Alrighty
15:14 WildOne94: Well will change due to other diffs doing it
15:14 JBHyperion: 01:42:006 (1,2,3) - these should be 1/3 instead of 1/4, there are no drums here I think
15:15 JBHyperion: following synth is a better option
15:15 WildOne94: there is a ticking noise but hmmm
15:15 JBHyperion: hmm
15:15 WildOne94: but yeah I think synth
15:15 JBHyperion: it's very faint
15:15 JBHyperion: but still, synth is the clear dominant sound there
15:16 WildOne94: 01:42:297 (2) - and 01:42:529 (3) - alright ?
15:17 JBHyperion: (1) will also need to removed an replaced with a circle
15:17 JBHyperion: wait
15:17 JBHyperion: oh god
15:18 JBHyperion: no
15:18 JBHyperion: it's 1/12 ;_;
15:18 WildOne94: or extend slider ?
15:18 WildOne94: Yeah ;w;
15:18 WildOne94: should i just keep the 1/4 ?
15:18 JBHyperion: https://osu.ppy.sh/ss/5320944
15:18 JBHyperion: this is the best option imo
15:19 WildOne94: okedoke
15:26 JBHyperion: 02:49:855 - any reason why you chose not to map this 1/4 beat when you did all the others?
15:27 JBHyperion: making (3) a 1/4 slider would be cool
15:27 WildOne94: Yeah good idea. Fixed
15:28 JBHyperion: last diff
15:28 JBHyperion: le Rain
15:28 WildOne94: :)
15:29 WildOne94: was weird how I didn't map that
15:29 JBHyperion: yeah
15:29 JBHyperion: xD
15:29 WildOne94: xD
15:30 JBHyperion: not asking you to change since it's personal taste, but I would have made 00:32:413 (2) into a 1/8 triplet for the guitar grace
15:30 JBHyperion: 00:32:413 (2) -
15:30 JBHyperion: oops
15:31 WildOne94: XD
15:31 JBHyperion: there are lots of similar sounds, I just feel it gives a unique touch, but it's not necessary at all
15:31 JBHyperion: I've used them ever since my first ranked map lol
15:31 WildOne94: Hmmm it is a good idea but would I need to change all of them then ?
15:31 WildOne94: actually
15:31 WildOne94: that might be the only one
15:32 JBHyperion: for consistceny, yes
15:32 JBHyperion: they come every stanza
15:32 JBHyperion: such as 00:37:995 (2) -
15:32 JBHyperion: actually ut's just those two I thinkl
15:32 JBHyperion: then the synth comes in
15:32 WildOne94: will have a quick try
15:33 JBHyperion: kk
15:33 WildOne94: Yeah I like this
15:33 WildOne94: fixed
15:33 JBHyperion: sweeeet
15:33 JBHyperion: groovy guitar strums
15:34 WildOne94: Indeed :D
15:35 JBHyperion: yeah after 00:40:611 (1) - you follow wynth so it wouldn't make sense to add 1/8 guitar after that
15:35 JBHyperion: synth*
15:35 WildOne94: Yeah
15:36 WildOne94: hmmm should i have added a note here ? 00:59:448 -
15:36 JBHyperion: yeah good call
15:36 WildOne94: or even another 1/8 triplet inface
15:36 WildOne94: t
15:36 JBHyperion: closer to (7)
15:37 WildOne94: Yeah like this http://puu.sh/phEAa/1355d78136.jpg
15:37 JBHyperion: yayayayaya that's sick
15:38 WildOne94: Now all it needs it a banging big donk on it
15:39 JBHyperion: 01:10:262 (6) - right a bit please? currently 01:10:611 (7,8) - is a flowstop
15:40 WildOne94: Like how far ? x:432 ?
15:40 JBHyperion: was gonna say 428 but yeah close enough xD
15:40 WildOne94: XD
15:51 JBHyperion: 02:12:704 (1,2) - disagree with this hyper here, (2) is really weak
15:52 WildOne94: Oh that should have been 02:12:878 (2,3) - right ?
15:52 JBHyperion: hmm
15:52 JBHyperion: (5) would be better for the clap, but (3) is also acceptable
15:53 WildOne94: hmm I think I will just remove hyper XD
15:53 JBHyperion: kk
15:54 JBHyperion: 02:40:960 (4,5) - aaaah why jump here when this is a ternary rhythm
15:55 JBHyperion: notes should be paired into 3s
15:55 JBHyperion: jump (3,4), (6,1), etc.
15:56 WildOne94: oh shit arh!
15:56 JBHyperion: 02:41:890 (6,7) - also 1/12 burst between these two and why not continue the 1/3 pattern? (7) feels weird as a single slider
15:56 JBHyperion: kinda anticlimactic
15:56 JBHyperion: I think that's hwo you say that xD
15:57 JBHyperion: "hwo"
15:57 JBHyperion: KILL ME
15:58 WildOne94: xD
15:58 WildOne94: changing now
15:58 JBHyperion: kk
15:58 JBHyperion: I'll just see if there's anything else
15:59 WildOne94: want me to update ?
15:59 JBHyperion: nah
15:59 JBHyperion: not yet
15:59 JBHyperion: 03:18:809 (5,6,7) - these should be 1/12
16:00 JBHyperion: 03:24:739 - map this kick drum?
16:00 WildOne94: also added a note here 03:18:867 -
16:01 JBHyperion: yeah you should have a triplet there in 1/12
16:01 JBHyperion: and then 03:18:983 (8) - on the downbeat
16:01 WildOne94: and yeah added
16:02 WildOne94: Yep
16:02 JBHyperion: 03:19:506 - synth note?
16:03 WildOne94: Oh yeah cool. Makes a little nice jump also then
16:03 JBHyperion: yeee
16:03 WildOne94: when placed at x:164
16:05 JBHyperion: apparently "Rain Drop 7(small)" is unused
16:05 JBHyperion: o_O
16:06 WildOne94: Oh is that in the folder still ?
16:06 JBHyperion: seems so
16:06 JBHyperion: xD
16:06 WildOne94: ah then my bad XD
16:07 WildOne94: removed
16:07 JBHyperion: that should be everything
16:07 WildOne94: Update :) ?
16:07 JBHyperion: yeah
16:08 WildOne94: Updated
16:23 JBHyperion: oh one more thing
16:24 JBHyperion: 03:13:750 (10,11,1) -
16:24 JBHyperion: this hyper is easy to overshoot and droplet miss, so if you could weaken it that would be cool
16:24 JBHyperion: but also
16:24 JBHyperion: there is another 1/12 triplet synth here you can add in
16:24 WildOne94: hmmmm how to do
16:26 WildOne94: I might leave the synth this time though as it would look weird on the timeline and in play imo. Best to keep consistent with the stream
16:26 JBHyperion: https://osu.ppy.sh/ss/5321473
16:26 JBHyperion: see what you make of that
16:26 JBHyperion: synth is very noticeable
16:26 WildOne94: Oh like that
16:26 WildOne94: I see
16:26 JBHyperion: ?even though I missed it just before/
16:27 WildOne94: fixed little differnently
16:27 JBHyperion: kk
16:27 JBHyperion: that's it
16:27 JBHyperion: for real
16:27 JBHyperion: I ho[e
16:27 JBHyperion: hope*
16:27 WildOne94: XD
16:27 WildOne94: updating
16:27 JBHyperion: ffffffffff spelling
16:27 WildOne94: Updated
16:28 JBHyperion: yeah that's totally fine
16:28 WildOne94: :)

Great chill map and cool SB, congrats!

Qualified~
Ahhhh thanks so so much :)

So happy now XD <3
Noffy
-Sh1n1-
nice, Gratz m8 :3
ursa
A good News In the morning , Congrats Wildone :)
-rage
wao qualified so quickly, congrats brotha
phaZ
gratz!
i love this song <3
MBomb
Good job on ranked :D
Julie
CONGRATZ TOM :D!!!

ANOTHER RANK MAP :D!! KEEP IT UP BUDDY!!!!
Topic Starter
WildOne94
Thanks all for support and your lovely comments >///<
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