22:17 JBHyperion: want to irc on Sonder?
22:17 JBHyperion: I'm bored
22:17 WildOne94: Sure XD
22:18 WildOne94: Because IRC's and modding is exciting right (^: ?
22:18 JBHyperion: I enjoy modding
22:18 JBHyperion: ._.
22:18 WildOne94: Tbf it can be sometimes
22:18 JBHyperion: yeah
22:18 WildOne94: But when you get them maps that are like.... ARGGGGGGGGGGGGH
22:18 JBHyperion: sometimes it's a drag
22:18 JBHyperion: which is why I choose carefully what to accept
22:18 JBHyperion:
22:18 WildOne94: Good call owo
22:19 JBHyperion: Salad first i guess
22:19 *JBHyperion is editing [https://osu.ppy.sh/b/928444 Bossfight - Sonder [Salad]]
22:19 WildOne94: Like artcore from Ursa was dragging me way down
22:19 WildOne94: Sure ting
22:20 WildOne94: Also if you have any SB suggestions for this one also
22:20 WildOne94: Then it would be kewl
22:20 WildOne94: But can't really think of much more as I don't want to overdo it XD
22:20 JBHyperion: sure I'll try
22:20 JBHyperion: 00:17:588 (5,1) - this doesn't look that big a spacing due to low BPM, perhaps move everything up to this point left a tiny bit so it's more clear you need to dash
22:21 WildOne94: OOkay moved a little to the left
22:21 JBHyperion: cool
22:23 WildOne94: I swear to god my keyboard has been freezing in play a lot more today than usual
22:24 WildOne94: (when testplaying)
22:24 JBHyperion: 00:44:622 (4,5,6,1) - smallest spacing is to (5) which has the strongest sound, jump to (6) isn't really fitting
22:25 JBHyperion: would play better if there were jumps to (5) and (1) but not (6) to match the intensity]
22:26 WildOne94: Alright done
22:26 JBHyperion: screenshot?
22:26 JBHyperion: I couldn't think of an easy fix
22:26 JBHyperion: lol
22:26 WildOne94: XD
22:27 WildOne94:
http://puu.sh/p7lMc/2254dad4fe.jpg22:27 WildOne94: Might move 00:43:576 (1,2,3,4) -
22:27 WildOne94: left a bit
22:28 WildOne94: to about x:48 so more jump to (5) and more room
22:29 JBHyperion: still a jump here 00:45:843 (6,1) - ?
22:30 WildOne94: All workin okay on your end ?
22:30 WildOne94: Tbf a little one but not massive
22:30 JBHyperion: hmm
22:30 JBHyperion: it's the start of a new stanza, pretty strong
22:30 JBHyperion: but I'll leave it to you
22:31 WildOne94: Okay think i got it now
22:33 WildOne94: Made 00:44:622 (4,5) - a little jump but not massive because the big jump part comes at 00:45:843 (6,1) - ofc
22:33 JBHyperion: 00:50:727 (3,4) - 00:54:564 (1,2) - jumps here as well please, this passage is too simple compared to the previous patterns
22:33 JBHyperion: and it will add a nice buildup to the kiai
22:34 JBHyperion: kiai is really nice btw
22:34 JBHyperion: <3
22:35 WildOne94: moved 00:50:727 (3) - to x:460 and leaving 00:54:564 (1,2) - as I wanted to have it like this for how it's turning into a quiet little tune in the BG
22:35 WildOne94: actually
22:35 JBHyperion: (2) has a clap
22:35 WildOne94: Will move a little to the left
22:35 WildOne94: 00:55:262 (2) -
22:35 WildOne94: *
22:35 JBHyperion: yeah
22:35 JBHyperion: sorry
22:35 WildOne94: Why sorry XD?
22:36 JBHyperion: I didn't make it clear enough
22:36 WildOne94: moved to x:108
22:38 WildOne94: you think i should make 00:59:448 (6,7) - into a reverse ?
22:38 WildOne94: I think it could fit more with the moosic too
22:38 JBHyperion: if anything, slider+circle would be better there
22:39 JBHyperion: since the third note is the strongest
22:39 WildOne94: Alright cool. Will keep
22:39 JBHyperion: rather than cirlce+slider which leaves the strong beat on a slider end
22:39 JBHyperion: I mean
22:39 JBHyperion: change the order
22:39 WildOne94: Yeah I see that now
22:39 JBHyperion:
22:39 WildOne94: Oh
22:39 WildOne94: Okay XD
22:39 WildOne94: actually
22:39 JBHyperion: oh
22:39 JBHyperion: you'rte following synth?
22:39 WildOne94: 00:59:622 (7) - goes with the lead
22:39 JBHyperion: yeah
22:39 JBHyperion: I just noticed
22:40 WildOne94: Yup yup
22:40 JBHyperion: kk nvm
22:40 JBHyperion: 01:44:099 (4,5) - a little to the right, x-352? Both these jumps before and after are difficult to notice at first
22:40 WildOne94: Sure
22:41 JBHyperion: 02:03:634 (4) - move to left side, x-76 for a nice jump on the clap
22:42 WildOne94: Oooo smexy
22:43 JBHyperion: 02:08:343 (4,5) - jump here would be nice tooooo
22:43 JBHyperion: trying to keep jumps just to 1/1 spaces
22:43 JBHyperion: since you're aiming for a somewhat easier Salad I think
22:43 WildOne94: Okay moved 02:09:216 (5,6) - a bit left
22:43 WildOne94: Tbf all are easier since low bpm XD
22:44 JBHyperion: 02:14:448 (3,4) - you gotta jump jump
22:44 WildOne94: But yeah
22:44 JBHyperion: that's what the bass is for
22:45 WildOne94: 02:14:797 (4) - so move this right a bit ?
22:45 JBHyperion: nah you'll have to do a bit more, since you don't want a jump to (5)
22:46 JBHyperion: (4) to the left would give a direction change which helps make the jump more readable
22:46 JBHyperion: so let's say
22:46 JBHyperion: (4) at x-72
22:46 JBHyperion: then 02:15:146 (5,1) - to x-236?
22:47 JBHyperion: you could still move 02:16:018 (2,3,4,5,1,2,3,4,5,6,1) - right a bit further so that 02:15:495 (1,2) - has the original spacing
22:47 WildOne94: You're a pattern arranger god
22:47 JBHyperion: left
22:47 JBHyperion: even
22:47 JBHyperion: fffffffffff
22:47 JBHyperion: ayyy
22:47 JBHyperion: it comes with practice
22:48 JBHyperion: (^:
22:48 JBHyperion: 02:21:076 - 02:32:239 - I love the flow here
22:48 WildOne94: (^:
22:48 JBHyperion: C:
22:48 WildOne94: FUCK YOU (^:
22:48 JBHyperion:
:D:D
22:49 JBHyperion: 02:39:913 (5,6) - move each of these towards each other a tiny bit, (6) is a little bit too far for a normal spacing
22:49 JBHyperion: and double dash would be quite tricky here
22:50 WildOne94: I bet you will mention this 03:00:843 (2,3,4) -
22:50 JBHyperion: I haven't got there yet
22:50 JBHyperion: xD
22:50 WildOne94: You will (^:
22:50 WildOne94: and fixed
22:51 JBHyperion: 02:53:867 (4,5,1) - jummmmmmmmmpssssssssss
22:51 WildOne94: 02:58:227 (2,3) - this too
22:51 JBHyperion: (4,5) to x-236, (1) to x-120
22:53 WildOne94: Aye aye captain
22:53 JBHyperion: 03:00:843 (2) - what's wrong with this?
22:53 JBHyperion: oh
22:53 JBHyperion: right
22:53 JBHyperion: (3)
22:53 WildOne94: Since clap on (3)
22:53 WildOne94: yeah
22:53 JBHyperion: STAMP ON THE GOUND
22:53 JBHyperion: JUMP JUMP JUMP JUMP
22:53 WildOne94: XD
22:54 JBHyperion: 03:13:053 (4,5) - RUNNING STEPPING JUMPING JUMPER
22:55 WildOne94: God i haven't heard that song in ages
22:55 JBHyperion: rest is fine
22:55 JBHyperion: sexy fade btw <3
22:55 WildOne94: Hmmm where to move them though
22:55 WildOne94: XD thanks
22:55 WildOne94: Did it on windows movie maker m8 (^:
22:56 WildOne94: The latest technology (^:
22:56 WildOne94: But seriously no
22:57 JBHyperion: 03:13:053 (4,5,6,1,2) -
22:57 JBHyperion: (4) at 408
22:57 JBHyperion: Ctrl+H (5,6) and move to x-176
22:57 JBHyperion: 03:14:099 (1,2) - Ctrl+H and x-348
22:58 JBHyperion: 03:15:495 (1) - then maybe move this left a bit to stop this being too huge
22:59 WildOne94: had to move 03:14:449 (2) - also left
22:59 JBHyperion: let me know if code would be easier
22:59 WildOne94: But yeah fixed
22:59 WildOne94: ty
22:59 JBHyperion: kek
22:59 WildOne94: What code ?
22:59 JBHyperion: code for the positions
22:59 JBHyperion: you can just copy them from the .osu
22:59 JBHyperion: helps when you have fiddly slider shapes
23:00 JBHyperion: or long passages
23:00 WildOne94: Ah nah it's fine babe
23:00 JBHyperion: kk
23:00 JBHyperion: wanna do Platter again?
23:00 JBHyperion: probs won't find much but can if you want
23:00 WildOne94: Sure but would you like me to update salad so you can test play whole thing (^: ?
23:01 JBHyperion: may as well waiot til the end
23:01 JBHyperion: wait*
23:01 JBHyperion: omg this typing
23:01 WildOne94: Okedoke smokey
23:01 WildOne94: xD
23:01 *JBHyperion is playing [https://osu.ppy.sh/b/895273 Bossfight - Sonder [Platter]] <CatchTheBeat>
23:01 JBHyperion: why AR8.3 btw?
23:01 JBHyperion: for the streams?
23:02 WildOne94: Yeah it seemed weird in ar8 (which afb told me to change to so it would be 7,8,9 spread)
23:02 JBHyperion: ugh
23:02 WildOne94: The movement didn't feel right
23:02 JBHyperion: I hate when people say stuff like that
23:02 JBHyperion: like
23:02 WildOne94: ;-;
23:02 JBHyperion: it has no value other than being needlessly nazi
23:03 WildOne94: Kyuare is so bad with that
23:03 JBHyperion: who cares if the valuse aren't all equally spaced as long as the maps play well
23:03 JBHyperion: ah well
23:03 JBHyperion: I like it
23:03 JBHyperion: <3
23:04 WildOne94: He kept asking me to change my cs to 3.8 on my platter for chrono
23:04 WildOne94:
23:04 WildOne94: It's my GD so my rules
23:05 JBHyperion: huehuehue
23:06 JBHyperion: 00:34:681 (5,1) - hdash here? cymbal sound is pretty strong and it would be good to have some 1/2 hdashes too
23:07 WildOne94: Hmmm as much as I would say yes but I quite like this slow glide that the players get
23:07 JBHyperion: hmk
23:08 JBHyperion: 01:01:716 (4,5) - you can't argue your way out of this one surely
23:08 WildOne94: You want a hyper there o: ?
23:08 JBHyperion: duuuuuuuuuuude
23:09 JBHyperion: that drum is like the strongest sound in the song so far
23:09 JBHyperion: and it doen't even have a jump
23:09 JBHyperion: lol
23:09 WildOne94: Hey hey i was not disagreeing O-o ? I was asking XD
23:09 JBHyperion: XD
23:09 JBHyperion: duuuuuuuuuuuuuuude
23:09 WildOne94: XD
23:10 WildOne94: Yeah added a small jump but not a hyper as think it would be too much with 01:02:588 (6,1) -
23:10 JBHyperion: fair enough
23:10 WildOne94: AS they do say that platters are meant to introduce hypers
23:11 JBHyperion: I know I know
23:11 JBHyperion: 01:30:495 (7,1) - thoughts on making this a hyper? I don't recall you using a strong 1/4 dash previously so this was a bit unexpected for me
23:11 JBHyperion: it would fit nicely with the cymbal as you did before
23:12 WildOne94: Alright cool done
23:13 WildOne94: When you get there you think 01:45:495 (2,3,1) - should be bigger space ?
23:15 JBHyperion: 01:35:611 (9,10,1) - I feel like one of these could be a hyper, both pretty strong sounds and would give a cool effect after the stream
23:16 JBHyperion: as for 01:45:495 (2,3) - I think they're kinda cool as a stack, gives a nice fade out into the break imo
23:16 JBHyperion: a regula rash would be weird here since you'd then have to immediately direction change for 01:46:018 (1) -
23:16 JBHyperion: and hyper defeats the purpose of a fade out
23:17 WildOne94: For 01:35:611 (9,10,1) - it's really hard to try make a convincing and nice looking hyper so might need help with that
23:17 WildOne94: Oh i dind't mean stack for that bit
23:18 WildOne94: I mean space between 01:45:669 (3,1) -
23:18 JBHyperion: oh
23:18 JBHyperion: 01:45:495 (2,3) - to x-94 feels good to me
23:19 WildOne94: hmmm
23:19 WildOne94: 01:44:797 (1,2) - feels too big now
23:19 WildOne94: Curve (1) up a bit ?
23:20 JBHyperion: sure
23:20 JBHyperion: and
23:20 JBHyperion:
https://osu.ppy.sh/ss/525311323:20 JBHyperion: for that stream bit
23:20 JBHyperion: I used a 1.5x SV
23:20 JBHyperion: the whoosh sound fits the curve really well imo
23:20 WildOne94: Those hypers allowed i guess ?
23:21 JBHyperion: hmmm
23:21 JBHyperion: (86/4)x6
23:21 JBHyperion: equates to 1/4 at 129BPM
23:22 JBHyperion: it would be rankable atm, but not under new rules
23:22 JBHyperion: bummer#
23:22 WildOne94: Yeah ;w;
23:22 JBHyperion: would have to make the hyper between 01:35:727 (10,1) - instead then
23:23 WildOne94: That's what I was trying to do ;-;
23:23 JBHyperion: but aaa spacing
23:23 WildOne94: Only possible way is to make 01:36:425 (1) - got more verticle
23:24 WildOne94: Then I can re-adjust these 01:35:029 (4,5,6,7,8,9,10) - if that's a way
23:24 JBHyperion: yeah
23:24 JBHyperion:
https://osu.ppy.sh/ss/525314223:24 JBHyperion: something like that
23:27 WildOne94: STILL NOT HYPERING AHHHHHH
23:28 WildOne94: THERE WE GO
23:28 WildOne94: XD
23:28 JBHyperion: you need 2.7x
23:28 JBHyperion: oh
23:28 JBHyperion: nvm
23:28 JBHyperion: nice
23:28 JBHyperion: xddd
23:28 WildOne94: You know when you're moving it little by little to make it hyper but it never does ?
23:29 JBHyperion: yeah
23:30 JBHyperion: 02:03:983 (6,1) - 02:09:739 (8,1) - why no hypers here when you had them at 02:09:739 (8,1) - 00:51:425 (7,1) - etc.?
23:30 JBHyperion: the two sections are basically the same lol
23:30 JBHyperion: 02:15:320 (5,1) - same here
23:31 JBHyperion: 02:20:902 (9,1) - hyper to end the section might also be cool yo
23:31 JBHyperion: there are like no hypers for 40 seconds aaaaaaaaaaaa
23:32 WildOne94: You copied and pasted 02:09:739 (8,1) - twice (^:
23:32 JBHyperion: 00:46:018 (5,1) - *
23:32 JBHyperion: you get what I mean though
23:32 JBHyperion: there are hypers in the first bit but not the second
23:32 WildOne94: Yeah XD
23:33 JBHyperion: c o n s i s t e n c y b o y s
23:33 WildOne94: ayy
23:35 JBHyperion: 02:41:192 (4) - why did you choose to skip this? seems like an odd choice when it's the dsame strength as all the other notes here
23:36 JBHyperion: 02:42:006 (1,2,3) - and these should be 1/6 as well instead of 1/4
23:37 JBHyperion: replacing (2,3) with another slider like (1) might give a nice building up effect
23:39 WildOne94: Hmmm about 02:41:192 -
23:40 WildOne94: I wanted some jumps here. Is it okay for stream jumps ? but little ones ? (woudl that would you think?)
23:40 JBHyperion: yeah, should be fine
23:40 JBHyperion: BPM is low so 129 1/4s are no problem if used sparingly
23:41 WildOne94: Yeah just added. It's cool
23:41 WildOne94: Also just realised 02:42:006 (1,2,3) -
23:41 WildOne94: I don't go on the drums XD
23:41 WildOne94: But yeah will add notes between
23:41 JBHyperion: not the best choice imo, drums totally drown out the synth here
23:42 WildOne94: Yeah
23:43 JBHyperion: 02:44:971 (4,5) - why is this a hyper? You aren't hypering much stronher sounds than this so having one here is really out of place to me, regular jump would be more appropriate
23:45 WildOne94: True
23:45 JBHyperion: contrast with 02:48:285 (7,1) - which isn't a hyper (and probably should be)
23:46 JBHyperion: omg
23:46 JBHyperion: stronher
23:46 JBHyperion: my
23:46 JBHyperion: typing
23:46 JBHyperion: is
23:46 JBHyperion: so
23:46 JBHyperion: ducking
23:46 JBHyperion: bad
23:47 WildOne94: XD
23:48 JBHyperion: 02:51:774 (1,2) - this hyper is really random too
23:48 JBHyperion: 02:56:134 (4,5) - as before
23:48 JBHyperion: 02:59:797 (5,1) - and here
23:48 JBHyperion: 03:01:716 (4,5) - let's go round again
23:49 WildOne94: I really like the 02:51:774 (1,2) - hyper. It fits so well with the music imo and fits nicer that first kiai cause of more of an outro hyper
23:50 JBHyperion: how does it fit with the music when (2) is a weak kick drum sound? ._.
23:50 *JBHyperion is confused
23:52 WildOne94: It's still a strong sound which I like so keeping ;-;
23:52 WildOne94: Oh yeah afb said 02:56:134 (4,5) - i should hyper these but i prefer not to XD
23:52 WildOne94: so yeah changing
23:52 JBHyperion: it's not strong at all
23:52 JBHyperion: you literally don't even hyper claps
23:52 JBHyperion: but you hyper one random kick drum
23:52 JBHyperion: but okay
23:52 JBHyperion: someone else can point it out again later I guess
23:53 JBHyperion: I like the 1/4 hypers like those at the end
23:53 JBHyperion: to give a buildup effect and real intensity to the last kiai
23:53 JBHyperion: up to you whether you have them this early
23:53 JBHyperion: I would prefer not to make the last kiai more intense vut it's your choice
23:54 WildOne94: Well it's not exactly anywhere where it's unrankable. I prefer it this way as I think it adds nice with the music
23:55 WildOne94: also dunno where to place 02:56:134 (4,5) -
23:55 JBHyperion: just because something is not unrankable does not make it corrcet or good
23:55 WildOne94: But it's the way i feel is right
23:55 JBHyperion: fair enough
23:56 JBHyperion: but I expect others will point it out
23:56 JBHyperion: as well as me
23:56 WildOne94: Nvm i got it
23:56 WildOne94: Afb never did o:
23:56 JBHyperion: lol
23:56 WildOne94: or Ursa o:
23:57 JBHyperion: sigh
23:57 JBHyperion: okay
23:57 JBHyperion: you do things your way
23:57 JBHyperion: just trying to help but whatever
23:58 WildOne94: Errrm... dude... I ain't doing anything wrong.... You're modding and sometimes things get declined
23:59 WildOne94: It's natural O-o
23:59 JBHyperion: 03:18:634 (5,6,7,1) - Ctrl+H and move to x-132, since all the 1/4 hypers here are going left it will be nice to have some variety
00:00 JBHyperion: I don't have an issue when tyhings are declined for a reason I can understand
00:00 JBHyperion: but I don not understand your reasonuing
00:01 JBHyperion: it makes no sense with your previous mapping concepts
00:01 WildOne94: Because it fits well imo
00:01 WildOne94: If it get's mentioned again
00:01 WildOne94: then I will consider changing it
00:01 JBHyperion: it's incredibly inconsistent with previous patterns and hyper usage, is unexpected in play, and adds nothign to the map
00:01 JBHyperion: but hey, it's your map C:
00:01 JBHyperion: rest is fine after that
00:02 WildOne94: kk
00:04 WildOne94: Okay done
00:05 *JBHyperion is editing [https://osu.ppy.sh/b/932087 Bossfight - Sonder [Rain]]
00:05 JBHyperion: 00:52:995 (3,4) - following the main synth with hypers would probably feel better
00:05 JBHyperion: I would hyper to (5) tbh
00:06 JBHyperion: (4) is pretty weak to my ears
00:06 WildOne94: 00:52:995 (3,4) - I already added a hyper there O-o ?
00:06 WildOne94: Oh
00:06 WildOne94: wait
00:06 WildOne94: nvm didn't read next bit
00:07 JBHyperion: lol
00:07 WildOne94: Yeah okay fixed
00:08 JBHyperion: 00:57:355 (1) - guess you're going for the simpler synth pattern here, though there are some little 1/4 drum bits you could use for variety and buildup if you wanted to
00:08 JBHyperion: e.g. 00:57:966 - 00:59:361 -
00:09 JBHyperion: might be nice leading into kiai
00:10 WildOne94: You mean 1/8's ?
00:11 JBHyperion: oh
00:11 WildOne94: cause i hear one here 00:57:966 -
00:11 JBHyperion: yeah
00:11 JBHyperion: my bad
00:11 JBHyperion: 1/8
00:11 WildOne94: xD
00:11 JBHyperion: not used to this low bpm
00:11 JBHyperion: lol
00:11 WildOne94: Add that one ^
00:11 WildOne94: XD
00:12 WildOne94: Love this part soooooooo much 01:05:727 (1,2,3,4,5,6,7) -
00:12 WildOne94: Fits so so well imo
00:13 JBHyperion: wooo
00:13 WildOne94: brb quickly just going to make a quick sandwich (keep on posting (^:)
00:13 JBHyperion: 01:25:262 (1,2) - two 1/4 sliders would fit better here, since 01:25:611 - is stronger and higher pitched than (2)
00:13 JBHyperion: kk
00:15 JBHyperion: 02:19:506 (3,4,5) - hdash would fit better to (5) for clap and lead into the 1/4 stream
00:16 JBHyperion: 02:37:820 (1,2,3) - 1/4 patterns would aid the buildup in intensity better than 1/2 sliders
00:17 JBHyperion: 02:42:006 (7) - aaaa buildup could be so much cooler here with continuation of 1/6 kick, plus there's a 1/12 blast at 02:41:948 - lol
00:18 WildOne94: Okay back
00:18 JBHyperion: 03:18:809 (5,6) - more 1/12 bursts here ayyyyy
00:18 JBHyperion: wb
00:19 WildOne94: Thanks babe
00:19 JBHyperion: rest is fine
00:23 WildOne94: thanks a lot
00:23 JBHyperion: np sugar