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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Professor Gila
nitip diff salad dari ane (abis edit, terpaksa ane edit beberapa bagian dan diusahain ilangin jump 1/4 nya)
osu file format v14

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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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Topic Starter
Surono
Updated

edit:
oke, wh8 neks??????? ;L_;
snowball112
Heya, random mod

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right.
  2. Similar issue with 00:03:697 (2,3) as ^
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here.
  4. 00:04:864 similar issue to ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531.
  6. 00:31:531 ^
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead.
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531?
  9. 00:55:197 ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate.
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano.
The above two issues reoccur throughout your map, please use the above examples for reference.
Platter
Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531.
  2. 00:04:031 (6) ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo.
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat.
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo.
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531.
Similar stuff to the above examples later in the diff as well, mainly strong beats on sliderends.
Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise.

Good luck

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55).
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case.
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864.
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others.
Volta

snowball112 wrote:

Heya, random mod


Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. hm? no finish at all in those sliders. and only the end or the start are hitsounded like the following notes

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise. i prefer to have consistency with previous slider since the sound is similar. intended to make the long sound empty to make player fail if missed previous pattern too much

Good luck
thank you!
Momota

snowball112 wrote:

Heya, random mod
[box=Platter]Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531. not strong enough i think, i make this pattern like 00:21:864
  2. 00:04:031 (6) ^ ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo. applied
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat. i'll try ctrl+g 6
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo. i think enough dash when stronger beat, i wanna put dash on long sound/music during the breaks, i dont know what the name lol, and that a small jump without press dash
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531. ^

Good luck

thanks for mod snowball :D
SPOILER
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
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SliderTickRate:1

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Topic Starter
Surono

snowball112 wrote:

[Rain]
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.
D:
btw, ty for random1!!!1!! no tacos mod? ayy

Platter Updated

Waiting salad mapper
Professor Gila

snowball112 wrote:

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right. | a bit for sure let them be.....
  2. Similar issue with 00:03:697 (2,3) as ^ | moving 00:03:531 (1,2) to the right a bit let them be.....
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here. | pretty far, but i let the gap there since that still follow the xylophone tones instead of bass
  4. 00:04:864 similar issue to ^ | ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531. | i prefer move 00:10:531 (2) close to end of slider 1
  6. 00:31:531 ^ | i prefer this: https://osu.ppy.sh/ss/5183550
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead. | but there are 2 piano sound from 00:22:197 and 00:22:697
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531? | but it wouldn't be wrong if there's a tick on 1/2 part since i use slidertick ratio into 2 i hate slidertick 2
  9. 00:55:197 ^ | ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate. | i highly prefer sliders to 2 circles :P
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano. | just 1/2 slider from 00:34:864 to 00:35:197
The above two issues reoccur throughout your map, please use the above examples for reference.
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, AIAIAIAIAIAIAIAIAIAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (NYANYI TOUT PETIT MOINEAU PAKE EFEK DISTORSI TREAK TREAKKANNYA)
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 111,175,255
Combo4 : 180,180,180

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368,64,16864,1,0,0:0:0:0:
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264,56,62864,6,0,L|304:104,2,35
328,112,63531,1,0,0:0:0:0:
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Topic Starter
Surono

snowball112 wrote:

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55). O
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case. O
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864. but these makes monotone
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others. thats all will broken the contrast color on left patterns
wuhu, ty for tacos flavour.

Updated

@lidahapi : kok lama-lama stars diff mu makin turun? :(
Professor Gila
Surono: hanya karena ane nerima berbagai mod (bukan yang ditolak), starnya emang turun, dan rata rata mod yang ane terima itu buat ngegampangin diff saladnya (ternyata)
Equim
wake up wake up ^^
Topic Starter
Surono

Equim wrote:

wake up wake up ^^

ye ikr, I just waiting till now... w h e n

someone plss, whats wrong with this dem.. okek madness LIDAHSAPI, kill him
Sc4v4ng3r
Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance.
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat.
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - .
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it.
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized.
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency.
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away.
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players.
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this.
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength.
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion.
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks.
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both.
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes.
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther.
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!
Topic Starter
Surono
Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
Professor Gila
since when Sc4v3ng3r's a BN '^'

RESERVED FOR MOD RESPONSE

kenapa ane jarang on? itu karena lagi hobi main warframe

[Sc4v4ng3r] wrote:

Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance. | since that's 1/2 jump, i decided to make the distance further i reduced them a bit more
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat. | yeeeeeeeeeeeeaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - . | alright (remember, i just accepted the last mod above to do NC but you didn't say the different parts in case if i accepted the last mod above. this may confuse mappers)
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it. | how about by moving 00:11:197 (1) to the right? (look, i honestly don't like to spam some more movements)
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized. | you asked for it
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency. | yyyyyeeeeeeeaaaaaahhhhhh
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away. | moving that further away? it could make a rough play as the player must keep dashing, so i prefer move it closer to 00:50:864 (8)
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players. | should to move 00:52:864 (6) close to 5 so the players won't confuse to dash
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this. | i thought that already close? (you asked for it)
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength. | perhaps?
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion. | doing so will "force" me to rearrange parts at 01:13:864 (2,3,4,5,6,7), please :( :( :( :( :(
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks. | refer to my last respone of mod above
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both. | with 01:18:364 (3)
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes. | you want to make 01:24:864 (4,5) further to the left huh?
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther. | move 2 further to the left?
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!

Surono wrote:

Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
surono you r00d, so r00d
osu file format v14

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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
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CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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Topic Starter
Surono
pls Im not r00dy tabuti, thats a fact `_L`

cute surno is dem, okok {5[4\/4|\|9312}

dem, I make cuuuuuuuteeeeeeeee naem for ya~

Updated
Topic Starter
Surono
how_to_rank_itself.3jgp
Ciyus Miapah
Forever Pending
Topic Starter
Surono

Fort wrote:

Forever Pending

PatZar a.k.a Genotoed wrote:

Forever DQ'd
Blizs
feel song should be ranked ;w;
Topic Starter
Surono

Blizs wrote:

feel song should be ranked ;w;
I am waiting a M A G I C A L, sir... I hope it... ;_;
Doyak
Finally returning the m4m.

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up.
* 01:07:197 - How about a finisher instead? It's the start of the kiai.
Can't point out anything looool good diff

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 -
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too.
* 00:57:531 - d k? it goes up.
* 01:07:197 - finisher?

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part.

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same

Already qualified once, not much to point out!
Topic Starter
Surono
finale tacos have to do check., dem *reply later,. me irl not just breathink dem*

Doyak wrote:

Finally returning the m4m. dem I was beraaathtink

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up. bg paino is dem
* 01:07:197 - How about a finisher instead? It's the start of the kiai. dem finisher asdsafadgasdgasgd
Can't point out anything looool good diff I'll slay chicken with katana :V

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 - dem I want dun dun this
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too. dem noice!1!!
* 00:57:531 - d k? it goes up. dem, I like this kei di
* 01:07:197 - finisher? dont need dat, if applied liek dat next tooo blalalbalba xd

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part. asd fixed all, i dun haev monei

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same OHH MY SHOULDEEERRRRRrrrrr, tatujin taste?!? gyooudd

Already qualified once, not much to point out! dem tacos
ty sir doyok

Updated
Xinely
a bit suggestions for salad
23:11 *Xinely is editing [http://osu.ppy.sh/b/905750 Kanawo - Kohaku no Yume [Volt's Salad]]
23:11 Volta: woh itu bisa
23:12 Xinely: setelah sekian lama awkawk
23:12 Xinely: 00:04:197 - 00:05:197 - whistle
23:12 Xinely: 00:09:031 - bisa add note, ini imo mending di map kan jg km ikut piano seluruhnya
23:13 Xinely: 00:10:531 (5) - bisa x296 biar masih ngedash tapi ga jauh2
23:14 Xinely: 00:31:864 (5,1) - tarik 2 grid ke kanan biar dashnya lebih frenli ke newbie
23:14 Volta: itu sur yg ngehitsound ;w;
23:14 Volta: oke ditambahkeun
23:14 Volta: oo
23:14 Volta: k
23:15 Volta: susah ya ngatur dashnya...
23:15 Volta: mending tako don kat doang..
23:15 Volta: fixed
23:16 Xinely: 00:56:531 (1) - bisa x:224 biar pianonya ke emphasis sama jarak yg lebih panjang
23:17 Xinely: awkawkawk aku malah bingung don kat ini dimana awkawka
23:18 Xinely: 01:09:864 (1,2) - tarik mereka semua ke x:64. gilak itu dashnya ke (1) awkawkwa
23:18 Xinely: 01:12:531 (1) - x:336 biar spacingnya pas buat cymbal walau gak ngedash
23:18 Volta: ahaha abis kiai sih jadi sengaja dilebar2in
23:18 Volta: berlebihan ya..
23:19 Volta: fixed
23:19 Xinely: kelebihan awkawk
23:19 Xinely: 01:17:864 (1) - x:160
23:20 Xinely: 01:18:863 (3) - x:368
23:21 Xinely: 01:21:531 (3) - x:48
23:21 Volta: jadi terlihat lebih rapih.
23:22 Volta: keren2
23:22 Xinely: 01:25:864 (1,2) - gw rasa x:96 lebih pas sih
23:22 Xinely: biar ga susah2 amat
23:23 Xinely: 01:33:864 (1) - kalo ini emang mo dibuat dash coba 2 grid ke kiri, masih bisa ketangkep tanpa dash
23:24 Volta: 2 grid masih bisa ketangkep tanpa dash kalo orangnya jago?
23:25 Xinely: bntar nyoba awkawk
23:25 Xinely: masih bisa sih awkwak
23:25 Volta: derita low bpm, susah ngasih dash
23:25 Xinely: kalo yg bener2 ga bisa itu 01:33:864 (1) - x:40
23:26 Xinely: 01:34:614 (2) - x:264
23:27 Volta: oh, oke
23:28 Xinely: dah sih menurutku
Volta
salad..
osu file format v14

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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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Topic Starter
Surono
yeah tacos just don kat done. or kat done cat, nya~~

wait., benah2 tags.. eww

Updated

makasih mbak Nely owo) *omg, SPnya 69 heu3h3uh3uh3e >w<)*
SYAHME
Good luck on re-qualified.
Topic Starter
Surono
Thank you, Syahme

but atleast I should find couple more mods for salad.. someone mod this diff, please?
SYAHME
Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause.
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this.
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them.
  4. 01:00:197 (4,1) - ^.
  5. 01:05:864 (4,5) - ^.
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here.
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it?
Good luck on ranking this.
Volta

SYAHME wrote:

Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause. i'm trying to just follow the drum. i guess i'm a bit influenced with taiko
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this. since the section is more calm, i use less density there
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them. fixed
  4. 01:00:197 (4,1) - ^. i actually like it here
  5. 01:05:864 (4,5) - ^. ^
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here. added
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it? same as 1st
Good luck on ranking this.
thanks for mod :)

update
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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21197,-100,4,2,1,30,0,0
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Topic Starter
Surono
makasih Syahme!

Updated

ooo tacos man, okey 1 moar..
Lyaneii
A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit.
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play.
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit.
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow.
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern.
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds.
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently.
  3. 00:36:031 (5,6) - Same for this one ↑
  4. 00:38:697 (5,6) - Same for this one ↑
  5. 00:41:364 (5,6) - Same for this one ↑
This rain difficulty is sooo good, I love it!
Arlecchino
dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
SYAHME

-[ Asuna ]- wrote:

dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
Kesian Professor Gila.
Volta

Calibus wrote:

A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning distance to 00:03:197 (1) - will be too far, i want to avoid that
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit. players can catch it without dash if have good timing. so i retained the distance to ensure the player will dash
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play. moved to x:304 instead to have consistency with below part
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ retained, distance is enough here imo
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit. fixed here
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow. movement will be same with 00:48:531 (1) - then when there is stronger sound need to emphasized, so i keep to get flowy movement in this part
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.nice idea. fixed!
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after. fixed. good point.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern. fixed like 1st part
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds. i prefer using sliders here for consistency
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently. i would prefer player to release the dash here after the drum sound at 00:33:197 (2) -
  3. 00:36:031 (5,6) - Same for this one ↑ same as above
  4. 00:38:697 (5,6) - Same for this one ↑ sane as abevoe
  5. 00:41:364 (5,6) - Same for this one ↑ ^
This rain difficulty is sooo good, I love it!
thanks for modding~

salada
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Moeruattack
Kesian Prof Gila :c

Btw, some 3 cent to put on Volta's Salad:

+ Remove widescreen on Volt's Salad
00:10:531 (6) - Move a bit to x:296, so dash not too sudden.
00:31:531 (4) - Move a bit right to x:360, ^.

Done, go rank now :^)
Topic Starter
Surono
@Asuna: cieg azuw menggila tenan professor gila :V yo ben seng penting leres iki map, sir
@Syaheme: :C orangnya tak pernah muncul pun, ya kasian.. (more reason why I deleted his diff will come if he get mad xd)
@muru: :v makasih om buat modnya

waiting FlyingPan
Volta
fixed murut's mod :3
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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19031,-76.9230769230769,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
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88531,-100,4,2,1,30,0,0
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Combo3 : 111,175,255
Combo4 : 180,180,180

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Topic Starter
Surono
Ooooo
Arlecchino
c'mon bruuh

random mod for da salada

Salad



  1. 00:10:197 (5) - idk y, i just want to add NC here for fruit splash at 00:09:197 (4) - , its also have 8 objects include slider, so NC-ing seems more make sense since previous NC stanza is only every 4~5 objects.
  2. 00:10:197 (1) - Its not hard, but the jump feels slightly forcing, i can catch it properly cuz im pro 8-) . No, i mean, we can catch it properly but it takes effort for beginner i guess, the slider movement makes the jump preparation become awkward, and in some case it would make beginner miss'd the tail or even cant catch 00:10:531 (2) - . ok first of all, make sure slider end point is snapped on correct grid, and try to move slider head into x:88 y:256 (actually y possition doesnt matter, but since this is a slider, ohh i think i dont need to explain this, just try something like this). by making this slider a bit more vertically, so this object feels more catchable, little movement fitting the flow, and the tail wont be miss'd by ryuuta.
  3. 00:24:197 (4,1,2) - since the ar is low, i can see these 3 object in-one frame when testing, and im a bit confused bcuz the distance, it has similar distance though has different timeline, its not a big problem i guess, but try to make difference for indicates that these note has different snapped, or try 00:25:531 (3) - ctrl+h this note as what you did at 00:29:864 (1,2,3) - .
  4. 00:31:531 (4,5) - this jump also quite awkward, often miss (5)'s head caused by it, you can make 00:31:531 (4) - more vertically as what i explain in previous mod.
  5. 00:32:531 (1) - remove NC, and NC at 00:31:864 (5) - because your pattern?
  6. 00:35:198 (1) - also remove NC here and NC at 00:34:197 (5) - , so you can more feel the song cuz'd the fruit splash at 00:33:197 (4) - 's tail, when the melody is changed (*timeline pict). if you agree with this NC pattern, try to fix the other one.
  7. 00:59:864 (3,4) - move this to x:424 and then move 01:00:197 (4) - to x:176, the jump between 00:59:864 (3,4) - more felt and the gap between 00:59:531 (2,3) - isnt too big.

    kiai seems already gud for me, just the spin at the end, idk. i think ranking criteria said that < 120bpm still need 1/2 bar between objects and spinner

thats all, ask me if there is sth wrong, and sry if i dont explain it cleary bcuz my bad english Orz
GL with dis sir!
Volta

-[ Asuna ]- wrote:

c'mon bruuh

random mod for da salada

Salad



  1. 00:10:197 (5) - idk y, i just want to add NC here for fruit splash at 00:09:197 (4) - , its also have 8 objects include slider, so NC-ing seems more make sense since previous NC stanza is only every 4~5 objects. fixed
  2. 00:10:197 (1) - Its not hard, but the jump feels slightly forcing, i can catch it properly cuz im pro 8-) . No, i mean, we can catch it properly but it takes effort for beginner i guess, the slider movement makes the jump preparation become awkward, and in some case it would make beginner miss'd the tail or even cant catch 00:10:531 (2) - . ok first of all, make sure slider end point is snapped on correct grid, and try to move slider head into x:88 y:256 (actually y possition doesnt matter, but since this is a slider, ohh i think i dont need to explain this, just try something like this). by making this slider a bit more vertically, so this object feels more catchable, little movement fitting the flow, and the tail wont be miss'd by ryuuta. oohh fixed
  3. 00:24:197 (4,1,2) - since the ar is low, i can see these 3 object in-one frame when testing, and im a bit confused bcuz the distance, it has similar distance though has different timeline, its not a big problem i guess, but try to make difference for indicates that these note has different snapped, or try 00:25:531 (3) - ctrl+h this note as what you did at 00:29:864 (1,2,3) - . ok, made distance shorter and ctrl+h 00:25:531 (3)
  4. 00:31:531 (4,5) - this jump also quite awkward, often miss (5)'s head caused by it, you can make 00:31:531 (4) - more vertically as what i explain in previous mod. fixed
  5. 00:32:531 (1) - remove NC, and NC at 00:31:864 (5) - because your pattern? i'll consider this again, because current NC is in a new stanza
  6. 00:35:198 (1) - also remove NC here and NC at 00:34:197 (5) - , so you can more feel the song cuz'd the fruit splash at 00:33:197 (4) - 's tail, when the melody is changed (*timeline pict). if you agree with this NC pattern, try to fix the other one. ^
  7. 00:59:864 (3,4) - move this to x:424 and then move 01:00:197 (4) - to x:176, the jump between 00:59:864 (3,4) - more felt and the gap between 00:59:531 (2,3) - isnt too big.

    kiai seems already gud for me, just the spin at the end, idk. i think ranking criteria said that < 120bpm still need 1/2 bar between objects and spinner you're right, the new rule stated that. fixed.

thats all, ask me if there is sth wrong, and sry if i dont explain it cleary bcuz my bad english Orz pake bahasa indo juga boleh kok sebenernya
GL with dis sir!
makasih asu(na)!

sambalado
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
19031,-76.9230769230769,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
96676,-66.6666666666667,4,2,1,30,0,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

[HitObjects]
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Arlecchino
ehh orang indo tho :o
sur kok lo gak ngomong si

surono, g-gblk :Y

EDIT : ini gw edit bukan karna mau apa yha, c-cma mau kasih tau 'hello newpaj' aja g-gblk :Y
Volta
b-baka --> g-gblk
Arlecchino
gk usah diperjelas mb ( /,\)
keliatan vvibu-nyakan

anyways, i'll memorize that 'volta' ish indon player *hides
Topic Starter
Surono
udah menggila, mavok, salah manggil lagi (dia laki om, cieeeeeee humu)
mentang2 ada title nominitid dikira bule gitu >:V
k

edit:

Updated
Arlecchino
gak sempet liat flag coun'a sur ;w;
nominititid doesnt matter sur ;w;
dia humu tho sur ;w;
ywes sur, gk ush baper sur ;w;
SYAHME
Come on guys, let's hit 300 posts xd...
Topic Starter
Surono
ASUna becedech nich >:V minggat koe om, gw cuma ingins inich kerank nicccccchhhhhhhhhh ADUCHh mengikhe :V dari korut nih, nukler... :V

Updaeted
DeletedUser_6709840
Some of this may or not be relevant since I've been sniped by a few modders.

From my lazy CtB queue and you asked me to look for what could get you DQ'd if I remember correctly, so here you go since the diffs themselves looked fine.

General

Slider tick rate should be the same for all diffs in CtB and it's different in Momot's Platter. Up to 2 on the Platter diff and it'll be fixed.
Uncheck “widescreen support” on the following difficulties: Volt's Salad(May not be relevant), Oni

Good luck, hopefully that fixes any issues preventing ranking. past modders, but here's what I found.
SYAHME
When this going to re-qualified?
Topic Starter
Surono
idk.. but time~

will sure this should be re-qf, but again.. time..

*okey, will ask volta about Jaeger Suggestion.
ZiRoX
Mod requested in my queue

[Cup]
  1. 00:02:197 (2,3,4,1) - I'd make this pattern have shorter distances, because the song is just starting and the music-box like sounds are really calm. Try these distances: 00:02:531 (3) - x:152, 00:03:197 (1) - x:360.
  2. 00:05:531 (4) - Something similar for this, I'd put this on x:80
[Volt's Salad]
  1. 00:10:197 (1,2) - Even though the song is really low BPM, I'd reduce the strenght of this 1/4 dash a bit to make it a bit more friendly towards newer players. Putting 00:10:531 (2) - on x:264 felt like a good balance as it makes the pattern a bit more lenient but keeps the need for a dash.
  2. 00:18:531 (5,6) - Same on this, I'd reduce the distance a tiny bit, to make it a bit more lenient. Something around x:440 for 00:19:197 (6) - should work.
  3. 00:32:864 (2,3) - Same on this. I'd think having a ~x2.60 distance on this kind of jumps feels really nice (and it's a bit easier than your current dashes), so x:448 works nicely. The same goes for 00:35:531 (2,3) - , 00:38:197 (2,3) - and 00:40:864 (2,3) -, and maybe similar patterns later.
  4. 01:00:197 (4) - Same spacing to this would work nicely, so try putting it on x:192.
  5. 01:05:864 (4) - Reducing here would also be nice; x:112 for a ~x2,80 distance works fine (or x:120 if you want it to stack with the tail of the following sliders OCD problems)
  6. 01:07:197 (1) - Maybe x:360? Similar stuff as mentioned before
  7. 01:08:197 (3) - Maybe x:144?
  8. 01:09:864 (1) - Maybe x:80?
  9. 01:12:531 (1) - Could have a larger distance to it to emphasize the finish a bit more. Around x:368 should be fine.
  10. 01:20:530 (1,2) - I think these should be moved a bit to the left; x:432 feels fine.
[Momot's Platter]
  1. 00:16:197 (4,1) - I expected a larger distance here, to emphasize the downbeat. To fix this, I'd Ctrl+H this whole lot 00:16:530 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - . The distance between 00:16:197 (4,1) - might become too large, so I also suggest moving this whole lot to x:208 00:11:197 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) -
  2. 00:32:864 (4,5,6) - I think the jumps this and the other 5-plets are a bit annoying to play, as the jump to the 3rd note feels a bit off to me. I know there's a drum sound, but I think the piano is a bit more important throughout the whole song. I think a good compromise is to make a pattern like the following, as it emphasizes the drum sound with a sliderhead, and the jump to the 5th note emphasizes both the piano and drum sounds there:
    Note I should also apply this on 5-plets like 00:35:531 (4,5,6) - , 00:38:197 (4,5,6) - and 00:40:864 (3,4,5) -
  3. 00:43:197 (1) - Why is there a single note combo here?
  4. 00:52:864 (5,6,7) - 00:58:197 (7,8,9) - Again, these 5-plets have a weird flow in them. I'd prefer they had a simpler pattern like the one you used on 00:47:531 (4,5,6) -
  5. 01:03:864 (8) - If you deleted this note you could create a nice jump between 01:03:531 (7,9) - , which I think emphasizes the build up a bit more. Sometimes less is better!
  6. 01:07:531 (2,3,4) - 01:10:197 (2,3,4) - Again, these triplets have a weird flow in them. I'd suggest something similar as suggested previously, i.e., a pattern like this:
  7. 01:14:531 (7) - I think this note isn't needed, and could help make the pattern flow a bit better.
  8. 01:14:697 (1,2,3,4) - The jump should be from (3) to (4), and not from (2) to (3), because (4) is the stronger sound.
  9. 01:15:531 (5,6,7) - 01:18:197 (2,3,4) - 01:20:864 (2,3,4) - Other 5-plets with strange flow. Stuff suggested before should also work here.
  10. 01:32:197 (6,1) - This distance felt a bit too large and easy to miss. I suggest you move 01:32:531 (1,2,3,4) - to x:122.
  11. 01:33:864 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd Ctrl+H this to increase the distance between 01:33:531 (4,1) -. You can move it to x:160 if you feel the distance to it becomes too large.
[Volt's Rain]
  1. There's a bit of overmapping in this diff: 00:46:697 (3) - , 01:09:364 (3) -, the repeat on 01:12:531 (1) -, the repeat on 01:13:864 (2) - , 01:17:364 (3) -, 01:20:364 (3) -, 01:25:364 (3) -, the slidertail on 01:30:865 (1) - and the slidertail on 01:36:489 (1) -
  2. 00:05:864 (3) - Given this part is relatively calm, I think the antiflow breaks that feeling a bit. I suggest you curve this slider so it follows the movement from the hyperdash:
  3. 00:32:864 (1,2,3,4) - Same as in the Platter, I think these patterns have a sort of weird flow to them, as the jump to the 3rd note doesn't completely fit to me. I think moving 00:33:197 (2,3) - a bit to the left should solve the issue.
  4. The similar "reduce the distance to the 3rd note" thing applies on 00:35:531 (3,4,5,6) - , 00:38:197 (3,4,5,6) - and 00:40:864 (3,4,5,6) - .
  5. 01:07:531 (2,3,4) - This pattern suddenly has a lot of direction changes, which makes it rather unexpected for players. I think you can Ctrl+G both 01:07:531 (2) - and 01:07:864 (3) - separately, to create a more normal flow.
Topic Starter
Surono
fixed (y)
more close for calm <3

Waiting Momota and Volta.
Arlecchino
mpozz lo j1nk kgk disuruh manggil balik *slapped
*runs
jkjkjkek Gud Lak SER!
Topic Starter
Surono
halo mas tampan :^) yg deket2 cwex eaaaaaaaa eaaaaaaaaaaaaa hehehehe
sheela
Sorry for the long wait. And no kudosu.

  1. In your Taiko difficulties, I personally think the kiai part is lacking finishers. The cymbal crashes in the music are very apparent in the section, so it was weird to see you skip them. I probably guess you didn't want to overuse them, but using the finishers moderately is good to apply here. It's also usual to see 01:24:197 (11) - having a finisher, yet it feels like if this finisher was placed out of blue, at the near end of the kiai time. Onto another point, since this mapset has easier difficulties, you may skip this suggestion for Kantan and Fuutsu, but I recommend you added finishers on some places, that I will mark it for you in the list below.
    So here are places I think you could put a finisher on the object:
    1. 01:07:197 - For Oni and Muzu, the note should be a don for hand-flow comfortability, or the note before should be deleted.
    2. 01:09:864 - Not for easier difficulties.
    3. 01:12:530 - Not for easier difficulties.
    4. 01:17:864 -
    5. 01:20:531 - Not for easier difficulties.
Feel free to call me back whenever everything is up-to-date.
Topic Starter
Surono
finale youre come here, Shela

okey..
01:24:197 - 01:26:864 - why I just fill the finisher at both of these spot? bcus this climax/Strong instrument on this part.. so again, I dont wanna filling any finisher on kiai parts. just wanna get the emphasize of instrument and also I applied 01:07:197 - this point.

I will call you when my GDers are done to responing on ZiRoX's mod.

thank you!
PatZar
ntar juga ke dq lagi
Nishizumi

PatZar wrote:

ntar juga ke dq lagi
Topic Starter
Surono

PatZar wrote:

ntar juga ke dq lagi
Volta
placeholder for eternity
Topic Starter
Surono
youtube]ihh bang sad., stress gw lama2 maen ni game VVVVVVvvvvvvvvv: eh gila, eh apa ya. wew ngeti-[youtube]
Volta

ZiRoX wrote:

Mod requested in my queue

[Volt's Salad]
  1. 00:10:197 (1,2) - Even though the song is really low BPM, I'd reduce the strenght of this 1/4 dash a bit to make it a bit more friendly towards newer players. Putting 00:10:531 (2) - on x:264 felt like a good balance as it makes the pattern a bit more lenient but keeps the need for a dash. no, it can be catched without dash if player has good timing
  2. 00:18:531 (5,6) - Same on this, I'd reduce the distance a tiny bit, to make it a bit more lenient. Something around x:440 for 00:19:197 (6) - should work. stil can be catched without dash
  3. 00:32:864 (2,3) - Same on this. I'd think having a ~x2.60 distance on this kind of jumps feels really nice (and it's a bit easier than your current dashes), so x:448 works nicely. The same goes for 00:35:531 (2,3) - , 00:38:197 (2,3) - and 00:40:864 (2,3) -, and maybe similar patterns later. they will lose their dash :(
  4. 01:00:197 (4) - Same spacing to this would work nicely, so try putting it on x:192. fixed!
  5. 01:05:864 (4) - Reducing here would also be nice; x:112 for a ~x2,80 distance works fine (or x:120 if you want it to stack with the tail of the following sliders OCD problems) fixed to x:112
  6. 01:07:197 (1) - Maybe x:360? Similar stuff as mentioned before
  7. 01:08:197 (3) - Maybe x:144?
  8. 01:09:864 (1) - Maybe x:80?
  9. 01:12:531 (1) - Could have a larger distance to it to emphasize the finish a bit more. Around x:368 should be fine.
  10. 01:20:530 (1,2) - I think these should be moved a bit to the left; x:432 feels fine. fixed all
[Volt's Rain]
  1. There's a bit of overmapping in this diff: 00:46:697 (3) - , 01:09:364 (3) -, the repeat on 01:12:531 (1) -, the repeat on 01:13:864 (2) - , 01:17:364 (3) -, 01:20:364 (3) -, 01:25:364 (3) -, the slidertail on 01:30:865 (1) - and the slidertail on 01:36:489 (1) - hmm i think they're fine to make player move in more specific direction and strength. i'll keep them for now
  2. 00:05:864 (3) - Given this part is relatively calm, I think the antiflow breaks that feeling a bit. I suggest you curve this slider so it follows the movement from the hyperdash: i think the bass fits for the antiflow imo, and i made it not too strong
  3. 00:32:864 (1,2,3,4) - Same as in the Platter, I think these patterns have a sort of weird flow to them, as the jump to the 3rd note doesn't completely fit to me. I think moving 00:33:197 (2,3) - a bit to the left should solve the issue.ok, moved a bit to the left
  4. The similar "reduce the distance to the 3rd note" thing applies on 00:35:531 (3,4,5,6) - , 00:38:197 (3,4,5,6) - and 00:40:864 (3,4,5,6) - . fixed
  5. 01:07:531 (2,3,4) - This pattern suddenly has a lot of direction changes, which makes it rather unexpected for players. I think you can Ctrl+G both 01:07:531 (2) - and 01:07:864 (3) - separately, to create a more normal flow. if i do that 01:07:864 (3) - will lose its hdash, so...
thanks for mod!

Salad
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Rain
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Topic Starter
Surono
some changes on tacos, and now just waiting dem Momotas
Updated

si Reynaldi Dhymas lama, jancieg keburu pada quit osh kwkwkwk *naek kapal yo suwimen om, kapal wibu. laptop rip
Topic Starter
Surono
Momota ohh jancieggggg,. and what happen with *edit* nvm
Volta
rip
Topic Starter
Surono
why this time is so fast, I just remember this will grave 2days more..
will revived if the dumb mapper of platter able to reply the mod.
Momota

ZiRoX wrote:

Mod requested in my queue


[Momot's Platter]
  1. 00:16:197 (4,1) - I expected a larger distance here, to emphasize the downbeat. To fix this, I'd Ctrl+H this whole lot 00:16:530 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - . The distance between 00:16:197 (4,1) - might become too large, so I also suggest moving this whole lot to x:208 00:11:197 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - ctrl+h Ctrl+H this whole lot 00:16:530 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - and fix distance 00:16:197 (4,1) -
  2. 00:32:864 (4,5,6) - I think the jumps this and the other 5-plets are a bit annoying to play, as the jump to the 3rd note feels a bit off to me. I know there's a drum sound, but I think the piano is a bit more important throughout the whole song. I think a good compromise is to make a pattern like the following, as it emphasizes the drum sound with a sliderhead, and the jump to the 5th note emphasizes both the piano and drum sounds there:
    I think it still looks playable when the jump on a drum sound, I'll try like this for now

    Note I should also apply this on 5-plets like 00:35:531 (4,5,6) - , 00:38:197 (4,5,6) - and 00:40:864 (3,4,5) -
  3. 00:43:197 (1) - Why is there a single note combo here? ups, fixed thanks
  4. 00:52:864 (5,6,7) - 00:58:197 (7,8,9) - Again, these 5-plets have a weird flow in them. I'd prefer they had a simpler pattern like the one you used on 00:47:531 (4,5,6) - I think not too weird for this pattern, I just tried something different to the current note for sound like this, keep for now
  5. 01:03:864 (8) - If you deleted this note you could create a nice jump between 01:03:531 (7,9) - , which I think emphasizes the build up a bit more. Sometimes less is better! the jump looks good, but there was a loud sound
  6. 01:07:531 (2,3,4) - 01:10:197 (2,3,4) - Again, these triplets have a weird flow in them. I'd suggest something similar as suggested previously, i.e., a pattern like this:keep for now, same like before
  7. 01:14:531 (7) - I think this note isn't needed, and could help make the pattern flow a bit better. drum sound on there
  8. 01:14:697 (1,2,3,4) - The jump should be from (3) to (4), and not from (2) to (3), because (4) is the stronger sound. the 2 to 3 not a jump, can reach it without dash and move a ryuuta little bit for next stronger sound on 4
  9. 01:15:531 (5,6,7) - 01:18:197 (2,3,4) - 01:20:864 (2,3,4) - Other 5-plets with strange flow. Stuff suggested before should also work here. same like before, ill try to keep this for now
  10. 01:32:197 (6,1) - This distance felt a bit too large and easy to miss. I suggest you move 01:32:531 (1,2,3,4) - to x:122.
  11. 01:33:864 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd Ctrl+H this to increase the distance between 01:33:531 (4,1) -. You can move it to x:160 if you feel the distance to it becomes too large.fixed and move 1 a bit

thanks for mod, i mod this on internet cafe without headphones sorry if I'm wrong reply and the english i use the translate :V
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dem the internet speed so dem to uplod this diff and dl puush
Topic Starter
Surono
and you just replied now?!?!?/1 my slot are full OMG, but I glad you can post it. <3

Momota wrote:

and the english i use the translate :V
Topic Starter
Surono
......... I need fruit guys to check its fresh_chicken fruit or not , then I can able poek Panda Shela. that taco was RIP?!?!/1 ;__;
Volta

buru
Topic Starter
Surono

Volta wrote:


buru
WWKOWKOWKWOKWOKW sabar om UUUUuu: mereka2 lagi pada sibuk atau gak lagi ngemeems sandiwara/dorama UUUuuuu:
AchsanLovers
dem pls rank dis
Topic Starter
Surono
Soon™ November

bingung buat nyari penabuh bedugh...........
Topic Starter
Surono
SOMEBODY?/1/1/ SHINI??? XI NELY?!! AAAaaaaaaa rank this tanks. and..... dem rip taco......................... XI ALAN........
Ulqui
dem sir...
Volta
and dead again ._.
damn cursed map from cursed game
Nishizumi

Volta wrote:

and dead again ._.
damn cursed map from cursed game
and cursed creator.
Topic Starter
Surono
PatZar: meems lo cecede
xi qing an jing, cieggg. nguot


its bout time.,
-Sh1n1-
I'm checking uwu, my new job is killing me uwu sorry for lateness, be patient pls
Topic Starter
Surono
yes, ez pz pp Shini.. Xi Nely told me like that too, ah nvm.. my life kill me too tbh `_L` just relax for now. I will ready if you done for this map.
Topic Starter
Surono
how sad the realita.


edoted edited detied 270117

edotod 020217


[2]
Volta
miracle happening?
Xinely
he read my mind
Topic Starter
Surono
you, you, hey madness.. lets finish this nightmaress. fukc with that old salad mapper >:C

and


fk uuuuu, my frendsssss >:(
autofanboy
mm
Xinely
General :
- ada meta confirmnya gak? internet gw lagi ga mendukung buat brosing
- nah ini hitsound buat awalnya bener2 empty banget.. harusnya bisa ditambah beberapa whistle, possible place nya di 00:00:531 - 00:01:531 - 00:02:197 - 00:02:864 - 00:03:197 - 00:04:197 - 00:04:864 - 00:05:531 - 00:05:864 - 00:06:864 - 00:07:531 - 00:08:197 - 00:08:864 - 00:09:031 - 00:09:197 - 00:11:197 - 00:13:864 - 00:16:531 - 00:21:864 - 00:22:864 - 00:24:531 - 00:24:197 - 00:25:531 - 00:27:197 - 00:26:864 - 00:28:197 - 00:28:864 - 00:29:531 - 00:29:864 - 00:30:864 - 00:32:531 - 00:33:531 - 00:35:197 - 00:36:197 - 00:37:864 - 00:38:864 - 00:39:531 - 00:40:197 - 00:40:531 - 00:41:531 - 00:41:031 -
- 00:43:197 - drum whistle aja? cucok (semua hitsound disini dan diatas apply buat semua ctb diff)

Cup :
- yaolo ritme e.. kebanyakan ngemap taco lu
- 00:43:197 (4,1) - swap nc
- 01:04:031 (5) - ini suer aneh, soalnya dia lanjutan dari suara 01:03:697 - tapi disininya di skip kalo gw rasa enakan di 01:03:864 - jadi ikut drum
- 00:28:864 (2) - x:240 aja biar spacingnya konsisten, keroso beda e awkawk
- 00:39:864 (3) - x:176 biar spacing konsisten jg. tau sih itu ada drum tapi kan sebelah2nya piano dan km map. disini jg ada piano jadi lebih kerasa kek ikut piano makanya spacing mending konsisten
- 00:57:197 (5) - x:384 aja biar spacingnya tetep. kerasa tiba2 flownya berhenti
- 01:09:531 (6) - mundurin dikit ke x:496? ini udah deket tembok. flownya aneh kalo udah natap tembok
- 01:12:531 (1) - karena ada cymbalnya, spacing digedein dikit misal x:208? kalo agree 01:13:531 (2,3) - bisa dipindahin ke x:416
- 01:17:530 (4) - x:304 biar tetep pake normal spacingmu xg 1,3x?
- 01:19:863 (3) - x:112 biar konsisten sama yang 01:08:864 (4,5,6) -
- 01:25:864 (5) - nc mz
- 01:28:531 (3) - ^

Salad :
- bener sih taiko mapper kalo ngemap ctb kyk ngemap taiko awkawkwak confirmed
- 01:00:197 (4) - geser dikit sekitar x:170. masih ketangkep tanpa dash soalnya
- 01:36:864 (6) - sapa tau pengen nc

Platter :
- kadang gw merasa CS 4 terlalu kecil buat platter soalnya salad pake cs 3. coba pake cs 3,7 atau 3,8 gitu?
- 00:20:031 (6) - x:256 biar spacing consistent >_>
- 00:26:531 - mungkin add note krn pianonya jg keras
- 00:38:531 (5,6) - x:140 aja. spacingnya rada gede ga jamin player tingkat platter bisa tangkep apa gak
- 00:41:197 (4,5) - intinya spacing kegedean sama kek diatas. atur sendiri dah
- 00:48:864 (1) - ya tetep dikasih spacing toh buk at least konsisten sama 00:43:531 (1) - lah
- 00:58:197 (7,8,9) - aw no pls anti flow ginian ga pas buat player level platter. ini sih buat lebih ke rain/overdose jadi bikin flownya lebih natural
- 01:10:697 (4) - gedein spacing dikit misal x:192 biar lebih ena
- 01:14:697 (1,2,3) - ini terlalu susah. coba move mereka x:288 jadi biar ada hdash ke (4). ini diff rada lag of hdash buat kiai tbh
- 01:21:364 (4) - sama kek prev, x:224

Rain :
- 00:13:864 (2) - x:80 aja? soalnya hdash mu semua kena nya di drum kalo tiba2 di piano kerasa aneh
- 00:33:364 (3) - x:320 aja? spacingnya ga konsisten pdhl sama2 piano pelan kerasa aneh
- 00:38:697 (5) - ^ x:328
- 00:41:364 (5) - ^ x:192 (emang pianonya lebih keras di bluetick tapi redtick jg ga kalah keras jadi mendingan konsisten aja)
- 00:58:531 (6) - bikin hdash atau reduce spacingnya. ini nyaris ketangkep di pinggir plate wkwk
- 01:15:697 (2) - x:408 aja? jump e kejauhan D:

ya itu, hitsound masih bisa improve
Sc4v4ng3r
I swear my mouse is glitched out and I am doing this mod the 10th time xD

[Cup]
  1. Check over NC, I believe nely already pointed them out for you
  2. 00:03:197 (1,2) - The absolute pitch of (2) doesn't really justify the lower distance than 00:00:531 (1,2) - as the pitch here is lower. I would increase the distance.
  3. 00:12:864 - Ignoring this hi-hats feels damn weird cause hi-hats are part of the drum after all. You only emphasized this once at 00:15:531 (3) - which might feel inconsistent and therefore uncomfortable for some players. I would add a circle here and 00:18:197 - for that reason.
  4. 01:09:864 (1,2) - 0.6x is pushing the distance decrement lol. This is the chorus so such a low distance which you didn't use previously does feel weird. I would increase the distance to 1.0x considering the fact that this is the chorus and the movement should be more harder.
  5. 01:20:531 (1,2) - Less severe but same as above if you applied my point.
  6. 01:30:197 - 01:35:739 - And the hi-hat thingi from earlier applies here as well.
Salad looks cool.

[Momot's Platter]
  1. 00:15:197 (1,2,3,4) - Since you give more movement at the end of the song(i.e. same synth) I would like to see more movement here.
  2. 00:27:531 (4,5,6) - Can you switch up the placement of the sliders at least once? The sliders feel really stale as they are basically making the same movement without any variation in their shapes. You could try to flip (5) horizontally then flip (6) as well, but it's up to you.
  3. 00:38:197 (4,5,6) - I believe nely said something about this having too high of a distance? I can't fully understand but yea you should reduce the distance here.
  4. 00:40:864 (3,4,5) - This however should be reduced as the dashing distance can be viewed as an edge. Until now I still feel that this requires quite a timing to get it right, so it could add unnecessary difficulty spike.
  5. 00:51:531 (5,1,2,3,4) - This whole pattern could be missed if the player dashed towards (1) and overshot a little bit - it's not a forgiving pattern for a calm part. I suggest you to reduce the overall distance of 00:52:031 (1,2,3,4) - as these itself could induce a dash in middle of them.
  6. 00:54:531 (4) - You've been placing dashes for the 1st snare of every measure so this goes against the consistency. Add a dash.
  7. 00:55:531 (6,7) - On the other hand the dash here should be removed, as this is the 2nd snare of the measure.
  8. 00:57:197 (3) - Same thing, 1st snare so add a dash.
  9. 00:58:197 (7,8) - Yea and remove one here.
  10. 01:11:864 (2) - Remove dash for consistency with 01:22:531 (2) - .
  11. 01:13:864 (5) - And suddenly you are placing dashes where you weren't placing them. For consistency with the next section of the chorus remove the dash.
  12. 01:14:197 (6,7,1,2,3,4) - This barrage of anti-flow 1/4s can really be a difficulty spike for platter players. This feels more like a Rain in this section due to this excessive anti-flow - even though there is the Salad to fill in the gap, players are only introduced to this bunch of anti-flows only in this difficulty. I suggest you to remove the dash at (7) as you only added dash for 1st snares on every measure, then remove the dash at 01:14:863 (2) - as well as it is not a tick that has a snare on.
  13. 01:24:197 (2,3) - Why such a low distance? The music doesn't even suggest this with some calm sound or pause or anything, so increase the distance.
  14. 01:27:697 (2,3) - Currently this hyper is 4.6x, which is 1.0x above the normal triggering distance. This is quite far for platter as this difficulty only first introduces the hypers, so I highly suggest you to reduce this down to 3.6x(the triggering distance).
  15. 01:29:531 (4,5) - Unnecessary high distance here compared to the previous similar section makes this an edge movement, which still can be difficult for platter players. Reduce it please, the music is not anything special here.
  16. 01:30:864 (1,2) - On the other hand you should make the dash here more clear, right now it is walkable.
  17. 01:32:197 (6) - The pitch is really low here so I don't see a reason why you placed a dash here. Remove it please.
  18. 01:36:114 (7) - The music's now slowing down but you placed another dash on the 2nd snare of the measure, which for me feels quite overdone for this section and it is out of consistency with other dashes. Remove it.
  19. Feels like you placed dashes carelessly towards the end lol, but other than that it should be fine.
[Volt's Rain]
  1. 00:11:864 (3) - 00:14:531 (4) - 00:17:198 (3) - I think these were fine until I saw the kiai, and the kiai didn't use hypers at all for the snares. Those snares in the chorus and the snares on these ticks don't change in strength or pitch or whatever - so I think that these snare hypers should instead be normal dashes. It just feels weird to have snares as the stronger instrument by placing hypers for every 1st one in a measure then just stopping that from the chorus, which is a lot more intense.
  2. 00:18:864 (6) - I don't think the instrument here is strong enough to warrant a dash - it's not even a snare that you are following. I suggest you to remove the dash here.
  3. 00:54:531 (2) - 00:57:198 (2) - Like the first point, I would keep them as normal dashes for the same reason.
  4. 01:15:697 (2) - The slider shape works but weirdly everytime I try to testplay this I always miss the first droplet thanks to it sticking out to the left. Your choice but maybe you could curve it so that the droplets don't stick out to the wrong direction?
GL!
Volta

Xinely wrote:

Salad :
- bener sih taiko mapper kalo ngemap ctb kyk ngemap taiko awkawkwak confirmed because don and kat is life like yin and yang
- 01:00:197 (4) - geser dikit sekitar x:170. masih ketangkep tanpa dash soalnya fixed
- 01:36:864 (6) - sapa tau pengen nc engga deh, biar konsisten sama 00:19:197 (6) -

Rain :
- 00:13:864 (2) - x:80 aja? soalnya hdash mu semua kena nya di drum kalo tiba2 di piano kerasa aneh hmm tp pianonya cukup kuat disini jadi kurasa layak mendapatkan hdash
- 00:33:364 (3) - x:320 aja? spacingnya ga konsisten pdhl sama2 piano pelan kerasa aneh right, fixed
- 00:38:697 (5) - ^ x:328 ^
- 00:41:364 (5) - ^ x:192 (emang pianonya lebih keras di bluetick tapi redtick jg ga kalah keras jadi mendingan konsisten aja) ^
- 00:58:531 (6) - bikin hdash atau reduce spacingnya. ini nyaris ketangkep di pinggir plate wkwk reduced a bit
- 01:15:697 (2) - x:408 aja? jump e kejauhan D: wkwkw gimana kalo 420? *nawar*

ya itu, hitsound masih bisa improve

Sc4v4ng3r wrote:

I swear my mouse is glitched out and I am doing this mod the 10th time xD

Salad looks cool. thanks!

[Volt's Rain]
  1. 00:11:864 (3) - 00:14:531 (4) - 00:17:198 (3) - I think these were fine until I saw the kiai, and the kiai didn't use hypers at all for the snares. Those snares in the chorus and the snares on these ticks don't change in strength or pitch or whatever - so I think that these snare hypers should instead be normal dashes. It just feels weird to have snares as the stronger instrument by placing hypers for every 1st one in a measure then just stopping that from the chorus, which is a lot more intense. made normal dash in those spots
  2. 00:18:864 (6) - I don't think the instrument here is strong enough to warrant a dash - it's not even a snare that you are following. I suggest you to remove the dash here. no change because it will lose hdash to strong instrument at 00:19:197 (1) - , and i think it's good for the build-up
  3. 00:54:531 (2) - 00:57:198 (2) - Like the first point, I would keep them as normal dashes for the same reason. fixed
  4. 01:15:697 (2) - The slider shape works but weirdly everytime I try to testplay this I always miss the first droplet thanks to it sticking out to the left. Your choice but maybe you could curve it so that the droplets don't stick out to the wrong direction? reduced the distance from xinely's mod
GL!
thank you both mod~

Rain
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11194,21861,32528,43194,53861,67194
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Rain
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905753
BeatmapSetID:411705

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Salad
osu file format v14

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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

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288,120,76864,1,0,0:0:0:0:
480,112,77197,2,0,L|360:112,1,90,8|0,0:0|0:0,0:0:0:0:
160,112,77864,5,4,0:0:0:0:
40,112,78197,2,0,L|144:112,1,90,2|8,0:0|0:0,0:0:0:0:
368,112,78863,1,4,0:0:0:0:
248,112,79530,1,0,0:0:0:0:
104,112,79863,1,8,0:0:0:0:
192,112,80197,1,2,0:0:0:0:
432,128,80530,5,4,0:0:0:0:
328,128,80863,2,0,L|200:128,1,90,2|8,0:0|0:0,0:0:0:0:
48,136,81531,1,4,0:0:0:0:
208,136,82197,1,0,0:0:0:0:
360,136,82530,2,0,L|416:136,2,45,8|0|2,0:0|0:0|0:0,0:0:0:0:
224,136,83197,5,4,0:0:0:0:
96,136,83531,2,0,L|208:136,1,90,2|8,0:0|0:0,0:0:0:0:
424,144,84197,1,4,0:0:0:0:
264,144,84864,1,2,0:0:0:0:
416,144,85197,1,8,0:0:0:0:
336,144,85531,1,2,0:0:0:0:
96,144,85864,5,12,0:0:0:0:
200,144,86197,1,2,0:0:0:0:
432,144,86531,1,12,0:0:0:0:
272,144,86864,1,12,0:0:0:0:
152,144,87531,1,2,0:0:0:0:
352,144,87864,1,8,0:0:0:0:
280,144,88197,1,0,0:0:0:0:
80,208,88531,6,0,L|168:120,1,90
288,128,89198,1,8,0:0:0:0:
136,144,89531,1,2,0:0:0:0:
304,128,90198,1,0,0:0:0:0:
136,128,90531,2,0,L|256:128,1,90,8|0,0:0|0:0,0:0:0:0:
408,208,91198,6,0,L|344:144,1,90
200,128,91864,1,8,0:0:0:0:
352,144,92198,1,2,0:0:0:0:
208,128,92865,1,0,0:0:0:0:
376,128,93198,2,0,L|264:128,1,90,8|0,0:0|0:0,0:0:0:0:
40,208,93864,6,0,L|128:120,1,90
272,144,94614,1,8,0:0:0:0:
120,144,94989,1,2,0:0:0:0:
304,128,95739,1,0,0:0:0:0:
112,128,96114,2,0,L|232:128,1,90,8|0,0:0|0:0,0:0:0:0:
472,80,96864,2,2,P|104:192|40:336,1,540.000020599366
256,192,98739,12,2,101364,0:0:0:0:
Topic Starter
Surono

Xinely wrote:

General :
- ada meta confirmnya gak? internet gw lagi ga mendukung buat brosing aman, biyen wes konfirmasi karo si bakwan
- nah ini hitsound buat awalnya bener2 empty banget.. harusnya bisa ditambah beberapa whistle, possible place nya di 00:00:531 - 00:01:531 - 00:02:197 - 00:02:864 - 00:03:197 - 00:04:197 - 00:04:864 - 00:05:531 - 00:05:864 - 00:06:864 - 00:07:531 - 00:08:197 - 00:08:864 - 00:09:031 - 00:09:197 - 00:11:197 - 00:13:864 - 00:16:531 - 00:21:864 - 00:22:864 - 00:24:531 - 00:24:197 - 00:25:531 - 00:27:197 - 00:26:864 - 00:28:197 - 00:28:864 - 00:29:531 - 00:29:864 - 00:30:864 - 00:32:531 - 00:33:531 - 00:35:197 - 00:36:197 - 00:37:864 - 00:38:864 - 00:39:531 - 00:40:197 - 00:40:531 - 00:41:531 - 00:41:031 - dear mbak e, ngomong ae nada si utama atau si painitisds tytyd atau menggilas. saya ngeklik satu satu.. dan kliatan ada yg maju mundur maju mundur... mau kill saya yaha???!/1///?!?1 cacadas, mod dibawah juag menggilas ini.. itu GDer tapi ngerasa bakal long jornei has began ini cieg baper cieg., MOMOTA DONT TO BE AS LUDAHSAPI ANJRITTTTT >:C
- 00:43:197 - drum whistle aja? cucok (semua hitsound disini dan diatas apply buat semua ctb diff) coecok roempih

Cup :
- yaolo ritme e.. kebanyakan ngemap taco lu :^) truz kenapah, ku kann g sering cetebes *seveg
- 00:43:197 (4,1) - swap nc
- 01:04:031 (5) - ini suer aneh, soalnya dia lanjutan dari suara 01:03:697 - tapi disininya di skip kalo gw rasa enakan di 01:03:864 - jadi ikut drum kui aelah... soalna piano is utamas `_L` *biasa nax tecos.. mengefeel moar for hit-son
- 00:28:864 (2) - x:240 aja biar spacingnya konsisten, keroso beda e awkawk hmm kliatan rapi, oke
- 00:39:864 (3) - x:176 biar spacing konsisten jg. tau sih itu ada drum tapi kan sebelah2nya piano dan km map. disini jg ada piano jadi lebih kerasa kek ikut piano makanya spacing mending konsisten
- 00:57:197 (5) - x:384 aja biar spacingnya tetep. kerasa tiba2 flownya berhenti ekeke mengawkward
- 01:09:531 (6) - mundurin dikit ke x:496? ini udah deket tembok. flownya aneh kalo udah natap tembok
- 01:12:531 (1) - karena ada cymbalnya, spacing digedein dikit misal x:208? kalo agree 01:13:531 (2,3) - bisa dipindahin ke x:416 maknyoes :^
- 01:17:530 (4) - x:304 biar tetep pake normal spacingmu xg 1,3x?
- 01:19:863 (3) - x:112 biar konsisten sama yang 01:08:864 (4,5,6) -
- 01:25:864 (5) - nc mz
- 01:28:531 (3) - ^
maknjoes selaloe djaja!!!!1111

ya itu, hitsound masih bisa improve
ta utek2 hsnya si voltid, si momotid keknya bakal mantab baper jiwa gegara mod panjag gitu.. ntar ta anuin juga dah dia :^

Sc4v4ng3r wrote:

I swear my mouse is glitched out and I am doing this mod the 10th time xD wth dem efforts xd lool

[Cup]
  1. Check over NC, I believe nely already pointed them out for you yush
  2. 00:03:197 (1,2) - The absolute pitch of (2) doesn't really justify the lower distance than 00:00:531 (1,2) - as the pitch here is lower. I would increase the distance. oki
  3. 00:12:864 - Ignoring this hi-hats feels damn weird cause hi-hats are part of the drum after all. You only emphasized this once at 00:15:531 (3) - which might feel inconsistent and therefore uncomfortable for some players. I would add a circle here and 00:18:197 - for that reason. ups, feelsbatman XD yes du ta du sounds <3
  4. 01:09:864 (1,2) - 0.6x is pushing the distance decrement lol. This is the chorus so such a low distance which you didn't use previously does feel weird. I would increase the distance to 1.0x considering the fact that this is the chorus and the movement should be more harder. mmhhh~
  5. 01:20:531 (1,2) - Less severe but same as above if you applied my point. spicy :^
  6. 01:30:197 - 01:35:739 - And the hi-hat thingi from earlier applies here as well. aha~
Salad looks cool. tacos mpper sck

GL!
TY!

Edotnetnod:
njirr be en semua :C me when suww..... a bodo, enjoi lif first

Updated, except Platter.
Sc4v4ng3r
Just got confirmation of metadata from kwan, and it's fine :


So if you are unsure just go to this website and follow the same instruction.
Momota

Xinely wrote:

Platter :
- kadang gw merasa CS 4 terlalu kecil buat platter soalnya salad pake cs 3. coba pake cs 3,7 atau 3,8 gitu?
- 00:20:031 (6) - x:256 biar spacing consistent >_>
- 00:26:531 - mungkin add note krn pianonya jg keras
- 00:38:531 (5,6) - x:140 aja. spacingnya rada gede ga jamin player tingkat platter bisa tangkep apa gak
- 00:41:197 (4,5) - intinya spacing kegedean sama kek diatas. atur sendiri dah
- 00:48:864 (1) - ya tetep dikasih spacing toh buk at least konsisten sama 00:43:531 (1) - lah
- 00:58:197 (7,8,9) - aw no pls anti flow ginian ga pas buat player level platter. ini sih buat lebih ke rain/overdose jadi bikin flownya lebih natural
- 01:10:697 (4) - gedein spacing dikit misal x:192 biar lebih ena
- 01:14:697 (1,2,3) - ini terlalu susah. coba move mereka x:288 jadi biar ada hdash ke (4). ini diff rada lag of hdash buat kiai tbh
- 01:21:364 (4) - sama kek prev, x:224
aplly all

Sc4v4ng3r wrote:

I swear my mouse is glitched out and I am doing this mod the 10th time xD



[Momot's Platter]
  1. 00:15:197 (1,2,3,4) - Since you give more movement at the end of the song(i.e. same synth) I would like to see more movement here.
  2. 00:27:531 (4,5,6) - Can you switch up the placement of the sliders at least once? The sliders feel really stale as they are basically making the same movement without any variation in their shapes. You could try to flip (5) horizontally then flip (6) as well, but it's up to you. keep for now, i think will ok with this on long sound *wat
  3. 00:38:197 (4,5,6) - I believe nely said something about this having too high of a distance? I can't fully understand but yea you should reduce the distance here.
  4. 00:40:864 (3,4,5) - This however should be reduced as the dashing distance can be viewed as an edge. Until now I still feel that this requires quite a timing to get it right, so it could add unnecessary difficulty spike. keep it for now, i think it need 1 click dash for catch it like 00:35:531 -
  5. 00:51:531 (5,1,2,3,4) - This whole pattern could be missed if the player dashed towards (1) and overshot a little bit - it's not a forgiving pattern for a calm part. I suggest you to reduce the overall distance of 00:52:031 (1,2,3,4) - as these itself could induce a dash in middle of them.
  6. 00:54:531 (4) - You've been placing dashes for the 1st snare of every measure so this goes against the consistency. Add a dash.
  7. 00:55:531 (6,7) - On the other hand the dash here should be removed, as this is the 2nd snare of the measure.
  8. 00:57:197 (3) - Same thing, 1st snare so add a dash.
  9. 00:58:197 (7,8) - Yea and remove one here.
  10. 01:11:864 (2) - Remove dash for consistency with 01:22:531 (2) - .
  11. 01:13:864 (5) - And suddenly you are placing dashes where you weren't placing them. For consistency with the next section of the chorus remove the dash.
  12. 01:14:197 (6,7,1,2,3,4) - This barrage of anti-flow 1/4s can really be a difficulty spike for platter players. This feels more like a Rain in this section due to this excessive anti-flow - even though there is the Salad to fill in the gap, players are only introduced to this bunch of anti-flows only in this difficulty. I suggest you to remove the dash at (7) as you only added dash for 1st snares on every measure, then remove the dash at 01:14:863 (2) - as well as it is not a tick that has a snare on. less spacing 7 and fixed on xinely mod
  13. 01:24:197 (2,3) - Why such a low distance? The music doesn't even suggest this with some calm sound or pause or anything, so increase the distance.
  14. 01:27:697 (2,3) - Currently this hyper is 4.6x, which is 1.0x above the normal triggering distance. This is quite far for platter as this difficulty only first introduces the hypers, so I highly suggest you to reduce this down to 3.6x(the triggering distance). i dont know where is 4.6x and make it down to 3.6, its make it hyper dash or not ? sry im new on this, for now keep hdash but less distance maybe
  15. 01:29:531 (4,5) - Unnecessary high distance here compared to the previous similar section makes this an edge movement, which still can be difficult for platter players. Reduce it please, the music is not anything special here.
  16. 01:30:864 (1,2) - On the other hand you should make the dash here more clear, right now it is walkable.
  17. 01:32:197 (6) - The pitch is really low here so I don't see a reason why you placed a dash here. Remove it please.
  18. 01:36:114 (7) - The music's now slowing down but you placed another dash on the 2nd snare of the measure, which for me feels quite overdone for this section and it is out of consistency with other dashes. Remove it.
  19. Feels like you placed dashes carelessly towards the end lol, but other than that it should be fine. yess bcause i feeel when i play some map somehow i missd on last thing on diff, i think the diff just more difficult on end song ` <`)7

GL!
thanks for all mod xinely and Sc4v4ng3r, sry i dont reply on applied mod, i dont know what i do on before mod then i forgot why all my diff object on there
so i dont know what i say on that

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link diff

dont forget
Mereka bilang diriku tak berguna
Tapi sejak remaja
Ku tak pernah meminta

Biaya untuk bergaya
Bukan duit dari orang tua
Lulus sekolah tak mau manja
Ku kerja tuk biaya kuliah

2011 mereka bertanya
Nanti besar elo itu mau jadi apa

Mereka mengejek,
Mereka mencela
Ini anak nakal
Masa depan nggak ada
Memang sekarang aku tak bekerja
Bisnisku lebih dari mereka

Yes
Memang gue anak nakal
Seringkali ngomong kasar
Tapi masih batas wajar

Loe semua lah yang paling benar
Loe semua nilai kita dari luar
Tatoan tapi tak pakai narkoba
Jangan nilai kami dari covernya

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Mereka bilang aku penuh drama
Tak punya bakat aku vlogger biasa
Gak niat tuk kenal iseng aja
Tapi fenomenal kini ku mulai berkarya
Namun kuraih yang sebaliknya
Gue matre yang bayarin dia
Padahal bukan itu faktanya
Dasar loe banci potong aja itunya

Gue cuma pengen tetep jadi apa adanya
Dari pada disukai tapi munafik aslinya

Yes
Memang gue anak nakal
Seringkali ngomong kasar
Tapi masih batas wajar

Loe semua lah yang paling benar
Loe semua nilai kita dari luar

Tatoan tapi tak pakai narkoba
Jangan nilai kami dari covernya

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

edit

oseht, i forgot to change the circle size -_-
Topic Starter
Surono

Momota wrote:

dont forget
Mereka bilang diriku tak berguna
Tapi sejak remaja
Ku tak pernah meminta

Biaya untuk bergaya
Bukan duit dari orang tua
Lulus sekolah tak mau manja
Ku kerja tuk biaya kuliah

2011 mereka bertanya
Nanti besar elo itu mau jadi apa

Mereka mengejek,
Mereka mencela
Ini anak nakal
Masa depan nggak ada
Memang sekarang aku tak bekerja
Bisnisku lebih dari mereka

Yes
Memang gue anak nakal
Seringkali ngomong kasar
Tapi masih batas wajar

Loe semua lah yang paling benar
Loe semua nilai kita dari luar
Tatoan tapi tak pakai narkoba
Jangan nilai kami dari covernya

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Mereka bilang aku penuh drama
Tak punya bakat aku vlogger biasa
Gak niat tuk kenal iseng aja
Tapi fenomenal kini ku mulai berkarya
Namun kuraih yang sebaliknya
Gue matre yang bayarin dia
Padahal bukan itu faktanya
Dasar loe banci potong aja itunya

Gue cuma pengen tetep jadi apa adanya
Dari pada disukai tapi munafik aslinya

Yes
Memang gue anak nakal
Seringkali ngomong kasar
Tapi masih batas wajar

Loe semua lah yang paling benar
Loe semua nilai kita dari luar

Tatoan tapi tak pakai narkoba
Jangan nilai kami dari covernya

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

I'm bad girl
Bila kau tak pernah buat dosa
Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

I'm bad boy
Kau benci ku yang apa adanya
Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa

Dan silahkan sukai mereka
Yang berlaga baik didepan kamera

Silahkan hina ku sepuasnya
Kalian semua suci aku penuh dosa


thanks scevenger for checking metadata, I've confirmation metadata from kwan longtimeago,., but when romanized artists.. kwan say, "Kanao" lel.. so I checkin by myself at website b4 ~w~

Updated dgdgdddfdffffgfgfvmv,v,.

EDOTOD:
Panci Agung, tekos auto mengoke tydack?? kalay tydack itu hanya menjadi tydack veri naisu des.

Momota wrote:

edit

oseht, i forgot to change the circle size -_-
fixed
Volta
apus aja taikonya trus lw bikin overdosis justkiddin
Topic Starter
Surono
a

Panci Terbang wrote:

Si Nely wrote:

FootShoe :
- bener sih ctb mapper kalo ngemap mania kyk ngemap taiko awkawkwak confirmed because don and kat is life like yim and yam

Overdosis :
- 01:15:697 (2) - x:408 aja? jump e ke-LDR-an D: wkwkw gimana kalo 420? *auto hedsut*

ya itu, hitsound masih bisa disweg fothermucker yehayeha
cacadas tacos ez pz, overdosis berakibat kematians. xi nely master sweg avatar osh ~_~ wtf leeel
AchsanLovers

Surono wrote:

Soon™ November

bingung buat nyari penabuh bedugh...........
udah feb 2017 ini :v
still waiting

edit : dem 300 post :v
Topic Starter
Surono
Shadowa Pinkman
pls rank it sur >.<
Topic Starter
Surono
mati lagi....
Volta
SYAHME
Alive?
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