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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Ansane

- Magic Bomb - wrote:

Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
the truth has been spoken, surono appreciate it.. btw it's ok!

I just want to say : "jangan pernah mengecewakan orang yang telah memberikan kesempatan untuk numpang diff loh.."
*FLYYYYYYYYY
Momota
btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
Kagari

Momota wrote:

btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
i completely agree with this statement... great advice :)
Volta
gw sempet memantau dan ngeliat kegundahan lw sebelum diedit, tp gw menahan diri untuk gak membales karena lagi ngerjain skripsi dan gak mau konsentrasi buyar sampe target hari ini tercapai. maaf kalo di post sebelumnya gw terdengar angkuh ato apa tapi sesungguhnya tidak ada maksud seperti itu, gw hanya mencari apa yang mungkin bisa diperbaiki tapi belum diungkapkan oleh orang lain, dan kalo emang gak sesuai dengan selera ditolak juga gapapa. pas gw coba pasang saran gw gak ada error apa pun dengan garis merahnya jadi gw agak bingung dengan hal tersebut. dengan segenap hati gw juga ingin mapset ini cepet kelar dan drama cepet selesai.

oke itu aja, semoga bisa dimengerti. gw gak akan post apa-apa lagi kecuali ada mod di diff gw. nite.
Absolute Zero
Road to requalification
[Prof. Gila's Salad]
00:11:197 (1) - This slider feels a bit strange because you suddenly stop following the melody. Make this a 1/2 slider + hitcircle instead because there's such a strong melody that you've followed before and it's a little awkward to leave out a strong note.
00:13:864 (1) - ^
00:17:197 (3) - ^
00:38:697 (5,6) - Strangely low movement from (5,6). I would suggest moving (6,7,8) further away because of the long distance gap. Here, it would be fine to make a dash.
00:40:864 (2) - I would suggest making this a 1/4 slider and a hitcircle instead, if you want to follow both the melody and the higher piano.
00:43:197 (1,2,1,2) - AAAA by making these 1/1 sliders you miss so many beats in the melody! Please make these hitcircles 1/2 apart?
00:49:531 (4) - NC?
00:51:864 (3,4,5,6,7,8) - (Am unsure if others would agree with this comment) I would make this timeline like this instead to follow the melody closer.
00:53:864 (1) - Again, you're missing key notes here in the melody. Make this two hitcircles?
00:55:197 (3) - ^
00:56:531 (1) - To keep consistency with the music before, I would suggest making this two hitcircles spaced 1/2 apart.
01:07:197 (3,1) - Strangely low movement between these two? The music picks up but there is literally no reason for the catcher to move. Move (1) further left?
01:08:031 (2,1) - Spacing is again low here, this time for the long gap between the notes.
01:08:864 (1,2) - Make (2) go further to the left, or at least a group between them.
01:09:864 (4,1,2) - Distance is way too low! Increase distance please.
01:14:197 (3,4,5) - These notes aren't in the melody you were following before. Please change the rhythms to match the notes.
01:31:198 (1) - Strange inconsistency with the 1/2 beat you have following the melody. Would suggest making these 3 hitcircles 1/2 length from each other.
Professor Gila
what '^'

now there's some mod from AZ, but now i wanna reply ascendance's '^'

Ascendance wrote:

00:03:197 (3,1,2) - Not a big fan of this stack here, the catcher should really be moving constantly, and this is a good place to start. Ctrl+g'ing 00:03:531 (1,2,3,4) - would make for a dash addition and some added movement, which is needed here, in my opinion. | are you going to make lots of movement for this salad diff?
00:05:864 (3) - You could really add a dash to here. The note is really high and could use some more movement besides a walking distance. | perhaps?
00:11:197 (1,1) - I don't know why these have such strong notes on slider ends. You'd be much better off making these 1/2 sliders with a circle on where the slider USED to end. That way, the note becomes more emphasized, rather than just another object in a slider. You could also make dashes to them, also. | uh i don't think so somehow
00:13:531 (4,1) - Adding some distance (or a dash) between here would be nice due to the heavier piano layer which is added on this note for more emphasis. | yeah yeah
00:15:531 (2,3,4) - This is a really weird decline, I think making them evenly spaced would help the pattern look a little cleaner in my opinion. Also, maybe some added distance at 00:15:531 (2,3) - to compliment the finisher could be nice. | when i replied MBomb's part (if i'm not mistaken), i rearranged the distance there
00:17:197 (3) - Same fix as before with a 1/2 slider and a note. You're really missing a strong beat on these red ticks by having these long sliders, and by switching these patterns a bit, you can help the rhythm out with more close interpretation. | uh no, i shouldn't fix that, since having slider there should be fine
00:19:864 (2) - Tilting this to the right and forcing a dash to 00:20:531 (3) - would be a great way to set up the next section of music here, rather than make the whole distance walkable. | perhaps? also i re arrange the distance for 2
00:24:531 (3,4) - These distances are really quite close, which makes the difficulty feel a bit squished. Try adding a dash between 00:24:364 (2,3) - and moving 00:24:864 (4) - more to the right, making it horizontal so it plays better out of the previous dash pattern. | i only make 00:24:364 (2) to dash
00:25:364 (5,6) - A dash to 6 could be nice too, since the piano is REALLY strong here! | perhaps?
00:27:197 (3,1,2,3) - This whole pattern is cramped on the right grid, you should really add some spacing here to make the difficulty less restricting, and allowing the catcher to move a bit more, rather than making it sharp and choppy. | i shouldn't make too much movement for this salad diff
00:32:864 (1,2,3) - The pattern is really wrong, since you have the dash going to 00:33:364 (3) - when the strong note is at 00:33:197 (2) - . I'd suggest moving (2) to the right alongside (3) and rework the distances to that the dash is kept, but the pattern is more comfortable. | making a dash from 00:33:197 (2) is fine, just in case getting the sound feedback afterwards to dash
00:35:531 (3,4,5) - Same here, really. It also doesn't help that 00:34:864 (1,2,3) - are so close to each other. I'd suggest reworking the entire pattern here to ensure there is more constant movement and good flow, by taking the suggestion I did earlier about the strong note being alongside the slider after the dash. | same case as above
00:37:864 (2,3,4) - Why are these stacked? (3,4) should be farther away from 2 due to their stronger notation in the music, if anything. Move these away and give some distance here, it feels too close. | why you want to make slider 3 to dash while 00:38:531 (4) is enough to make a dash?
00:50:864 (8,1) - Really strong note on 1, adding a dash would be really recommended here | this would be look like make things a bit harder (just like how HR in ctb works)
00:52:531 (5) - NC this for the new line, and add some distance between this and the previous note. | uh no :(
Additionally, adding some dash between 00:52:864 (6,7,8) - would be really good since the notes pick up emphasis here and it could be nice leading up to the kiai. | i think so
00:53:864 (1,3,1,3) - All these 1/1 sliders should be changed to match the emphasis of the song, as stated above. I think there's room for improvement in these patterns as well, with them being a bit too cramped. | i only re arranged the distance there, hope it wouldn't be too awkward
01:00:864 (4) - ctrl+h'ing this works REALLY well here, since it gives room for the catcher to move, and creates a nice jump. | yes and make it a bit closer to 01:01:864 (5) -
JBHyperion pointed out a lot of stuff in the kiai so I'll let this be for now. Please take your time to reconsider this difficulty and don't be stubborn when accepting stuff. If you're going to deny anything, please give a REASON to why you're denying it, and make it a good reason. I don't want to come back here after another Qualify and write the same stuff.
done :3 now gimme a break!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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OverallDifficulty:6.5
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gonna call surono to stop mod my diff here >:c
Topic Starter
Surono

Professor Gila wrote:

gonna call surono to stop mod my diff here >:c
wh

Wohh??? not me, theyre wanted to mod cuz your diff needs improvements. Idk what happen with you or you just trying like have right thinking? or what?

Oke lidah, udah ngebaca statmentnya si momota? oke gw ngerti lu berusaha buat Inovasi diff itu, salad dengan rasa comfortable.. tapi udah liat bagian2 yg menurut momota fatal itu? klau udah fix ya oke. tapi kalau modder dateng kesini jangan salahkan ke aku ya, karena mungkin ini datang karena ada agrumen kamu yg masih menyelekit di modder sebelumnya. dan kenapa mreka memanggil modder lain untuk ngertiin kamu jadi tetep yang aku bilangin, liat postnya si Momota buat kesadaran kamu. gw dulu sebagai mapper juga awal awal dapet mod ya masih respon mengiya iya, tapi lama kelamaan setelah gw ngerasa ngemap gw bener ya gw kadang brani menolak tapi entah kadang gw bakal brubah pikiran karna sadar itu memang bener. jadi terserah kamu kalau kuat ya kuatin, tapi jangan sampe buat mereka geram karna kelakuanmu. FOKUS Modnya bukan cara dia berbicara kalau kamu ga kuat, itu sebabnya kamu kadang cendorong menolak karna masih membawa EGO dari pada LOGIKA. buang dulu rasa ngedrama lu ye? pikirin diff lu dulu

dan Volta, gw maaf juga.. gw ga ngarep lu ngebaca baper ampas gw xd gw tau lu ga bermaksud gitu, kata2 lu emang biasa2 aja dan terkesan cuma bercanda dan ingetin.. yah biasa2 aja gw rasa, cuma pas itu gw lagi naik aja.. gw ga masalhin lu tapi orang di atas ini btw lol makanya lu ikut2an kebawa pake kata2 ampas gw, ya gitulah reaksi gw liat kondisi post2 di page sebelumnya itu.

ok,. lidah comeon hurry up, I want breathing for nothing `L_` ( lu coba bales tu mod dari AZ trus post lagi, gw ga bakal update karna gw sibuk. itu final mod buat lu)

not update yet, waiting lidah respon to AZ mod
Professor Gila
RESERVED FOR AZ'S

Absolute Zero wrote:

Road to requalification
[Prof. Gila's Salad]
00:11:197 (1) - This slider feels a bit strange because you suddenly stop following the melody. Make this a 1/2 slider + hitcircle instead because there's such a strong melody that you've followed before and it's a little awkward to leave out a strong note. | how about make slider tick ratio into 2? honestly i don't like this
00:13:864 (1) - ^ | ^
00:17:197 (3) - ^ | ^
00:38:697 (5,6) - Strangely low movement from (5,6). I would suggest moving (6,7,8) further away because of the long distance gap. Here, it would be fine to make a dash. | no no, i don't want to spam some more movements, actually
00:40:864 (2) - I would suggest making this a 1/4 slider and a hitcircle instead, if you want to follow both the melody and the higher piano. | thanks, but i prefer to keep it
00:43:197 (1,2,1,2) - AAAA by making these 1/1 sliders you miss so many beats in the melody! Please make these hitcircles 1/2 apart? | i just add some objects without remove them whut's AAAA
00:49:531 (4) - NC? | no
00:51:864 (3,4,5,6,7,8) - (Am unsure if others would agree with this comment) I would make this timeline like this instead to follow the melody closer.
^ no
00:53:864 (1) - Again, you're missing key notes here in the melody. Make this two hitcircles? | isn't the droplet have representated so? (by making slider tick ratio 2)
00:55:197 (3) - ^ | ^
00:56:531 (1) - To keep consistency with the music before, I would suggest making this two hitcircles spaced 1/2 apart. | ^
01:07:197 (3,1) - Strangely low movement between these two? The music picks up but there is literally no reason for the catcher to move. Move (1) further left? | a bit
01:08:031 (2,1) - Spacing is again low here, this time for the long gap between the notes. | just move 01:08:864 (1) a bit to the right
01:08:864 (1,2) - Make (2) go further to the left, or at least a group between them. | only 01:09:197 (2) to the left a bit
01:09:864 (4,1,2) - Distance is way too low! Increase distance please. | a bit
01:14:197 (3,4,5) - These notes aren't in the melody you were following before. Please change the rhythms to match the notes. | i don't get the point, so no :(
01:31:198 (1) - Strange inconsistency with the 1/2 beat you have following the melody. Would suggest making these 3 hitcircles 1/2 length from each other. | again, the droplet have representated them by making slider tick ratio 2
damn it, i just reply the mod on my laptop, and the file is not after replying ascendance's :C aaaahhhh, done!

:c :c :c :c :c
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Lirai
Mak sunari dont be sad pls

come join t♂ my party here wwww
Topic Starter
Surono

[s]Momota[/s] DE-CADE wrote:

adohhh Ghalerrrrrr., .
edit:
oh no.. I saw bad sign.. wtf lidah

he just say forget to copy latest mod from ascendance and just reply AZ mod from his old diff??? wtf Lucky I scolding him to put previous post from ascendance mod and adjusting on AZ mod.. wtf man...

oke last...

Updated
ursa
Keep in mind modder spend their time to help the mapper to improve his/her diff, & at least give a proper reason when you accept/decline a mod.


anyway goodluck for the requalify :)
Topic Starter
Surono
Mak Sunari ga kuat......... :(

Mak Sunari pengen nerbangin layangan biar kena pesawat, terus ntar pesawatnya layangannya jatuh deh :o

Arlecchino

PatZar wrote:

tar juga ke dq lagi
^ dukun confirmed


mz sur yang sabar, ttp semangat ya
GL~
Topic Starter
Surono
Ada apa dgn si mapper salad dan ada apa dgn si BN/Modder?

Wew I regret nothink, i laik just breathink °
Hunter Howl
kena dq gara-gara salad yak?

padahal gw pengen nyoba main dengan DT :'(
Raediaufar
Gue gatau ni map sempet quali yha, good luck and have stars
Topic Starter
Surono
Thanks for support, guys!

Please tell me what happen, where are you BNs.. I afraid to summoning the BNs in-game or Forum ;w;
Professor Gila
nitip diff salad dari ane (abis edit, terpaksa ane edit beberapa bagian dan diusahain ilangin jump 1/4 nya)
osu file format v14

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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
Updated

edit:
oke, wh8 neks??????? ;L_;
snowball112
Heya, random mod

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right.
  2. Similar issue with 00:03:697 (2,3) as ^
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here.
  4. 00:04:864 similar issue to ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531.
  6. 00:31:531 ^
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead.
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531?
  9. 00:55:197 ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate.
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano.
The above two issues reoccur throughout your map, please use the above examples for reference.
Platter
Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531.
  2. 00:04:031 (6) ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo.
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat.
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo.
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531.
Similar stuff to the above examples later in the diff as well, mainly strong beats on sliderends.
Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise.

Good luck

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55).
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case.
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864.
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others.
Volta

snowball112 wrote:

Heya, random mod


Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. hm? no finish at all in those sliders. and only the end or the start are hitsounded like the following notes

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise. i prefer to have consistency with previous slider since the sound is similar. intended to make the long sound empty to make player fail if missed previous pattern too much

Good luck
thank you!
Momota

snowball112 wrote:

Heya, random mod
[box=Platter]Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531. not strong enough i think, i make this pattern like 00:21:864
  2. 00:04:031 (6) ^ ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo. applied
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat. i'll try ctrl+g 6
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo. i think enough dash when stronger beat, i wanna put dash on long sound/music during the breaks, i dont know what the name lol, and that a small jump without press dash
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531. ^

Good luck

thanks for mod snowball :D
SPOILER
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 4
GridSize: 16
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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

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SliderTickRate:1

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Topic Starter
Surono

snowball112 wrote:

[Rain]
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.
D:
btw, ty for random1!!!1!! no tacos mod? ayy

Platter Updated

Waiting salad mapper
Professor Gila

snowball112 wrote:

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right. | a bit for sure let them be.....
  2. Similar issue with 00:03:697 (2,3) as ^ | moving 00:03:531 (1,2) to the right a bit let them be.....
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here. | pretty far, but i let the gap there since that still follow the xylophone tones instead of bass
  4. 00:04:864 similar issue to ^ | ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531. | i prefer move 00:10:531 (2) close to end of slider 1
  6. 00:31:531 ^ | i prefer this: https://osu.ppy.sh/ss/5183550
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead. | but there are 2 piano sound from 00:22:197 and 00:22:697
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531? | but it wouldn't be wrong if there's a tick on 1/2 part since i use slidertick ratio into 2 i hate slidertick 2
  9. 00:55:197 ^ | ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate. | i highly prefer sliders to 2 circles :P
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano. | just 1/2 slider from 00:34:864 to 00:35:197
The above two issues reoccur throughout your map, please use the above examples for reference.
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, AIAIAIAIAIAIAIAIAIAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (NYANYI TOUT PETIT MOINEAU PAKE EFEK DISTORSI TREAK TREAKKANNYA)
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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264,96,9197,1,0,0:0:0:0:
240,152,10197,6,0,L|208:184,1,35
184,208,10531,1,0,0:0:0:0:
416,32,11197,6,0,L|352:192,1,140,0|8,0:0|0:0,0:0:0:0:
344,224,12197,1,0,0:0:0:0:
72,128,12531,5,0,0:0:0:0:
208,176,12864,1,0,0:0:0:0:
336,224,13197,1,8,0:0:0:0:
296,280,13531,1,0,0:0:0:0:
96,288,13864,6,0,L|32:160,1,140,0|8,0:0|0:0,0:0:0:0:
64,96,14864,1,0,0:0:0:0:
352,64,15197,5,0,0:0:0:0:
224,104,15531,1,0,0:0:0:0:
136,168,15864,1,8,0:0:0:0:
88,264,16197,1,0,0:0:0:0:
240,64,16531,5,0,0:0:0:0:
368,64,16864,1,0,0:0:0:0:
480,64,17197,2,8,L|416:192,1,140,8|0,0:0|0:0,0:0:0:0:
272,296,18197,5,0,0:0:0:0:
136,288,18531,1,8,0:0:0:0:
304,272,18864,1,0,0:0:0:0:
448,224,19197,6,0,L|392:160,1,70,4|0,0:0|0:0,0:0:0:0:
304,152,19864,2,0,L|352:72,1,70
64,168,20531,1,0,0:0:0:0:
72,88,21864,5,0,0:0:0:0:
168,112,22197,2,0,L|192:160,1,35
368,96,22697,2,0,L|400:128,1,35
281,64,24197,5,0,0:0:0:0:
248,104,24364,1,0,0:0:0:0:
102,64,24531,1,0,0:0:0:0:
56,240,24864,2,0,L|72:288,1,35
392,296,25364,1,0,0:0:0:0:
424,240,25531,1,0,0:0:0:0:
192,288,26531,5,0,0:0:0:0:
288,328,26864,2,0,L|320:296,1,35
400,288,27197,1,0,0:0:0:0:
424,240,27531,6,0,L|440:288,1,35
168,192,28031,1,0,0:0:0:0:
88,168,28197,1,0,0:0:0:0:
344,32,28697,1,0,0:0:0:0:
400,88,28864,1,0,0:0:0:0:
224,96,29531,2,0,L|199:120,1,35
304,136,29864,5,0,0:0:0:0:
384,96,30197,2,0,L|384:160,1,35
104,168,30697,1,0,0:0:0:0:
72,112,30864,1,0,0:0:0:0:
136,56,31531,2,0,L|168:88,1,35
200,120,31864,5,0,0:0:0:0:
352,288,32197,2,0,L|320:320,1,35
240,328,32531,1,0,0:0:0:0:
144,304,32864,6,0,L|176:256,1,35
216,208,33197,1,8,0:0:0:0:
400,144,33364,2,0,L|368:112,1,35
192,128,34197,1,0,0:0:0:0:
64,128,34531,1,8,0:0:0:0:
208,56,34864,6,0,L|240:128,1,70
440,112,35531,2,0,L|464:168,1,35
424,208,35864,1,8,0:0:0:0:
248,136,36031,2,0,L|216:168,1,35
88,152,36864,2,0,L|120:224,1,70,0|8,0:0|0:0,0:0:0:0:
256,288,37531,6,0,L|320:288,1,35
400,296,37864,1,0,0:0:0:0:
376,232,38197,2,0,L|348:184,1,35
304,160,38531,1,8,0:0:0:0:
113,192,38697,2,0,L|79:160,1,35
72,112,39531,1,0,0:0:0:0:
192,128,39864,1,8,0:0:0:0:
280,136,40197,1,0,0:0:0:0:
376,104,40531,5,0,0:0:0:0:
160,88,40864,2,0,L|142:58,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
280,64,41364,2,0,L|240:120,1,35
344,192,42197,1,0,0:0:0:0:
296,144,42531,1,8,0:0:0:0:
168,112,42864,1,0,0:0:0:0:
32,64,43197,6,0,L|96:224,1,140,4|0,0:0|0:0,0:0:0:0:
112,232,44197,1,0,0:0:0:0:
384,192,44531,2,0,L|312:48,1,140
288,56,45531,1,0,0:0:0:0:
112,64,45864,6,0,L|48:224,1,140
96,248,46864,1,0,0:0:0:0:
192,232,47197,2,0,L|352:232,1,140
256,136,48197,1,0,0:0:0:0:
144,72,48531,5,4,0:0:0:0:
256,72,48864,1,0,0:0:0:0:
392,72,49197,1,0,0:0:0:0:
248,72,49531,1,0,0:0:0:0:
152,72,49864,1,0,0:0:0:0:
72,160,50197,1,0,0:0:0:0:
216,128,50531,1,0,0:0:0:0:
48,152,50864,1,0,0:0:0:0:
264,136,51197,5,0,0:0:0:0:
232,64,51531,1,0,0:0:0:0:
312,64,51864,1,0,0:0:0:0:
400,136,52197,1,0,0:0:0:0:
256,128,52531,1,0,0:0:0:0:
80,128,52864,1,0,0:0:0:0:
280,128,53197,1,8,0:0:0:0:
160,104,53531,1,0,0:0:0:0:
64,320,53864,6,0,L|88:176,1,140,0|8,0:0|0:0,0:0:0:0:
168,128,54864,1,0,0:0:0:0:
352,320,55197,2,0,L|456:200,1,140,0|8,0:0|0:0,0:0:0:0:
384,160,56197,1,0,0:0:0:0:
160,128,56531,6,0,L|104:264,1,140,0|8,0:0|0:0,0:0:0:0:
136,312,57531,1,0,0:0:0:0:
328,312,57864,2,0,L|432:200,1,140,0|8,0:0|0:0,0:0:0:0:
392,160,58864,1,0,0:0:0:0:
160,168,59197,5,0,0:0:0:0:
304,96,59531,2,0,L|368:160,1,70,0|8,0:0|0:0,0:0:0:0:
136,160,60197,1,4,0:0:0:0:
376,96,60864,2,0,L|448:120,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,64,61864,1,0,0:0:0:0:
264,56,62864,6,0,L|304:104,2,35
328,112,63531,1,0,0:0:0:0:
392,176,63697,1,0,0:0:0:0:
176,168,64031,1,0,0:0:0:0:
256,192,64531,12,4,65864,0:0:0:0:
376,320,66864,5,8,0:0:0:0:
424,248,67031,1,0,0:0:0:0:
336,248,67197,1,4,0:0:0:0:
88,192,67531,6,0,L|136:160,1,35
328,176,68031,2,0,L|368:128,1,35,0|4,0:0|0:0,0:0:0:0:
432,96,68864,5,0,0:0:0:0:
323,176,69197,1,8,0:0:0:0:
224,96,69531,1,0,0:0:0:0:
136,192,69864,1,4,0:0:0:0:
48,160,70197,5,0,0:0:0:0:
96,88,70364,1,4,0:0:0:0:
320,160,70697,1,0,0:0:0:0:
352,88,70864,1,4,0:0:0:0:
448,320,71864,1,8,0:0:0:0:
400,280,72030,1,0,0:0:0:0:
352,240,72197,1,0,0:0:0:0:
136,320,72531,6,0,L|64:112,1,210,4|4,0:0|0:0,0:0:0:0:
168,104,73864,1,0,0:0:0:0:
256,192,74197,1,0,0:0:0:0:
384,192,74531,1,8,0:0:0:0:
256,192,74864,1,0,0:0:0:0:
136,192,75197,1,4,0:0:0:0:
184,168,75531,6,0,L|208:120,1,35,0|4,0:0|0:0,0:0:0:0:
392,168,76031,2,0,L|416:120,1,35,0|4,0:0|0:0,0:0:0:0:
296,184,76864,1,0,0:0:0:0:
400,104,77197,1,8,0:0:0:0:
272,120,77531,1,0,0:0:0:0:
136,96,77864,5,4,0:0:0:0:
152,160,78197,1,0,0:0:0:0:
184,224,78364,1,0,0:0:0:0:
439,143,78697,2,0,L|464:168,1,35,0|4,0:0|0:0,0:0:0:0:
256,160,79531,1,0,0:0:0:0:
96,160,79864,1,8,0:0:0:0:
192,64,80197,1,0,0:0:0:0:
336,64,80531,1,4,0:0:0:0:
464,96,80864,5,0,0:0:0:0:
440,144,81031,1,4,0:0:0:0:
216,199,81364,2,0,L|191:223,1,35,0|4,0:0|0:0,0:0:0:0:
72,168,82531,1,8,0:0:0:0:
168,152,82697,1,0,0:0:0:0:
264,144,82864,1,0,0:0:0:0:
376,72,83197,5,4,0:0:0:0:
248,64,83531,1,0,0:0:0:0:
128,48,83864,2,8,L|144:128,1,70,8|4,0:0|0:0,0:0:0:0:
144,296,84864,2,0,L|216:224,1,70,0|8,0:0|0:0,0:0:0:0:
272,296,85531,1,0,0:0:0:0:
424,272,85864,1,12,0:0:0:0:
456,152,86197,1,0,0:0:0:0:
392,56,86531,5,12,0:0:0:0:
160,56,86864,1,12,0:0:0:0:
96,32,88531,6,0,L|160:192,1,140,0|8,0:0|0:0,0:0:0:0:
272,128,89531,1,0,0:0:0:0:
408,136,89865,1,0,0:0:0:0:
256,176,90198,1,0,0:0:0:0:
128,224,90531,1,8,0:0:0:0:
272,248,90865,1,0,0:0:0:0:
416,288,91198,6,0,L|480:160,1,140,0|8,0:0|0:0,0:0:0:0:
320,136,92198,1,0,0:0:0:0:
160,64,92531,1,0,0:0:0:0:
256,64,92865,1,0,0:0:0:0:
352,64,93198,1,8,0:0:0:0:
432,64,93531,1,0,0:0:0:0:
432,88,93864,6,0,L|408:168,1,70
304,152,94614,2,0,L|272:64,1,70,8|0,0:0|0:0,0:0:0:0:
184,96,95364,2,0,L|152:176,1,70
176,248,96114,2,0,L|224:320,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,96864,12,2,101364,0:0:0:0:
Topic Starter
Surono

snowball112 wrote:

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55). O
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case. O
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864. but these makes monotone
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others. thats all will broken the contrast color on left patterns
wuhu, ty for tacos flavour.

Updated

@lidahapi : kok lama-lama stars diff mu makin turun? :(
Professor Gila
Surono: hanya karena ane nerima berbagai mod (bukan yang ditolak), starnya emang turun, dan rata rata mod yang ane terima itu buat ngegampangin diff saladnya (ternyata)
Equim
wake up wake up ^^
Topic Starter
Surono

Equim wrote:

wake up wake up ^^

ye ikr, I just waiting till now... w h e n

someone plss, whats wrong with this dem.. okek madness LIDAHSAPI, kill him
Sc4v4ng3r
Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance.
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat.
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - .
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it.
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized.
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency.
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away.
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players.
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this.
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength.
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion.
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks.
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both.
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes.
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther.
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!
Topic Starter
Surono
Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
Professor Gila
since when Sc4v3ng3r's a BN '^'

RESERVED FOR MOD RESPONSE

kenapa ane jarang on? itu karena lagi hobi main warframe

[Sc4v4ng3r] wrote:

Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance. | since that's 1/2 jump, i decided to make the distance further i reduced them a bit more
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat. | yeeeeeeeeeeeeaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - . | alright (remember, i just accepted the last mod above to do NC but you didn't say the different parts in case if i accepted the last mod above. this may confuse mappers)
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it. | how about by moving 00:11:197 (1) to the right? (look, i honestly don't like to spam some more movements)
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized. | you asked for it
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency. | yyyyyeeeeeeeaaaaaahhhhhh
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away. | moving that further away? it could make a rough play as the player must keep dashing, so i prefer move it closer to 00:50:864 (8)
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players. | should to move 00:52:864 (6) close to 5 so the players won't confuse to dash
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this. | i thought that already close? (you asked for it)
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength. | perhaps?
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion. | doing so will "force" me to rearrange parts at 01:13:864 (2,3,4,5,6,7), please :( :( :( :( :(
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks. | refer to my last respone of mod above
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both. | with 01:18:364 (3)
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes. | you want to make 01:24:864 (4,5) further to the left huh?
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther. | move 2 further to the left?
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!

Surono wrote:

Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
surono you r00d, so r00d
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
pls Im not r00dy tabuti, thats a fact `_L`

cute surno is dem, okok {5[4\/4|\|9312}

dem, I make cuuuuuuuteeeeeeeee naem for ya~

Updated
Topic Starter
Surono
how_to_rank_itself.3jgp
Ciyus Miapah
Forever Pending
Topic Starter
Surono

Fort wrote:

Forever Pending

PatZar a.k.a Genotoed wrote:

Forever DQ'd
Blizs
feel song should be ranked ;w;
Topic Starter
Surono

Blizs wrote:

feel song should be ranked ;w;
I am waiting a M A G I C A L, sir... I hope it... ;_;
Doyak
Finally returning the m4m.

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up.
* 01:07:197 - How about a finisher instead? It's the start of the kiai.
Can't point out anything looool good diff

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 -
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too.
* 00:57:531 - d k? it goes up.
* 01:07:197 - finisher?

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part.

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same

Already qualified once, not much to point out!
Topic Starter
Surono
finale tacos have to do check., dem *reply later,. me irl not just breathink dem*

Doyak wrote:

Finally returning the m4m. dem I was beraaathtink

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up. bg paino is dem
* 01:07:197 - How about a finisher instead? It's the start of the kiai. dem finisher asdsafadgasdgasgd
Can't point out anything looool good diff I'll slay chicken with katana :V

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 - dem I want dun dun this
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too. dem noice!1!!
* 00:57:531 - d k? it goes up. dem, I like this kei di
* 01:07:197 - finisher? dont need dat, if applied liek dat next tooo blalalbalba xd

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part. asd fixed all, i dun haev monei

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same OHH MY SHOULDEEERRRRRrrrrr, tatujin taste?!? gyooudd

Already qualified once, not much to point out! dem tacos
ty sir doyok

Updated
Xinely
a bit suggestions for salad
23:11 *Xinely is editing [http://osu.ppy.sh/b/905750 Kanawo - Kohaku no Yume [Volt's Salad]]
23:11 Volta: woh itu bisa
23:12 Xinely: setelah sekian lama awkawk
23:12 Xinely: 00:04:197 - 00:05:197 - whistle
23:12 Xinely: 00:09:031 - bisa add note, ini imo mending di map kan jg km ikut piano seluruhnya
23:13 Xinely: 00:10:531 (5) - bisa x296 biar masih ngedash tapi ga jauh2
23:14 Xinely: 00:31:864 (5,1) - tarik 2 grid ke kanan biar dashnya lebih frenli ke newbie
23:14 Volta: itu sur yg ngehitsound ;w;
23:14 Volta: oke ditambahkeun
23:14 Volta: oo
23:14 Volta: k
23:15 Volta: susah ya ngatur dashnya...
23:15 Volta: mending tako don kat doang..
23:15 Volta: fixed
23:16 Xinely: 00:56:531 (1) - bisa x:224 biar pianonya ke emphasis sama jarak yg lebih panjang
23:17 Xinely: awkawkawk aku malah bingung don kat ini dimana awkawka
23:18 Xinely: 01:09:864 (1,2) - tarik mereka semua ke x:64. gilak itu dashnya ke (1) awkawkwa
23:18 Xinely: 01:12:531 (1) - x:336 biar spacingnya pas buat cymbal walau gak ngedash
23:18 Volta: ahaha abis kiai sih jadi sengaja dilebar2in
23:18 Volta: berlebihan ya..
23:19 Volta: fixed
23:19 Xinely: kelebihan awkawk
23:19 Xinely: 01:17:864 (1) - x:160
23:20 Xinely: 01:18:863 (3) - x:368
23:21 Xinely: 01:21:531 (3) - x:48
23:21 Volta: jadi terlihat lebih rapih.
23:22 Volta: keren2
23:22 Xinely: 01:25:864 (1,2) - gw rasa x:96 lebih pas sih
23:22 Xinely: biar ga susah2 amat
23:23 Xinely: 01:33:864 (1) - kalo ini emang mo dibuat dash coba 2 grid ke kiri, masih bisa ketangkep tanpa dash
23:24 Volta: 2 grid masih bisa ketangkep tanpa dash kalo orangnya jago?
23:25 Xinely: bntar nyoba awkawk
23:25 Xinely: masih bisa sih awkwak
23:25 Volta: derita low bpm, susah ngasih dash
23:25 Xinely: kalo yg bener2 ga bisa itu 01:33:864 (1) - x:40
23:26 Xinely: 01:34:614 (2) - x:264
23:27 Volta: oh, oke
23:28 Xinely: dah sih menurutku
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