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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Arlecchino

PatZar wrote:

tar juga ke dq lagi
^ dukun confirmed


mz sur yang sabar, ttp semangat ya
GL~
Topic Starter
Surono
Ada apa dgn si mapper salad dan ada apa dgn si BN/Modder?

Wew I regret nothink, i laik just breathink °
Hunter Howl
kena dq gara-gara salad yak?

padahal gw pengen nyoba main dengan DT :'(
Raediaufar
Gue gatau ni map sempet quali yha, good luck and have stars
Topic Starter
Surono
Thanks for support, guys!

Please tell me what happen, where are you BNs.. I afraid to summoning the BNs in-game or Forum ;w;
Professor Gila
nitip diff salad dari ane (abis edit, terpaksa ane edit beberapa bagian dan diusahain ilangin jump 1/4 nya)
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
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OverallDifficulty:6.5
ApproachRate:6.5
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Topic Starter
Surono
Updated

edit:
oke, wh8 neks??????? ;L_;
snowball112
Heya, random mod

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right.
  2. Similar issue with 00:03:697 (2,3) as ^
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here.
  4. 00:04:864 similar issue to ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531.
  6. 00:31:531 ^
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead.
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531?
  9. 00:55:197 ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate.
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano.
The above two issues reoccur throughout your map, please use the above examples for reference.
Platter
Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531.
  2. 00:04:031 (6) ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo.
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat.
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo.
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531.
Similar stuff to the above examples later in the diff as well, mainly strong beats on sliderends.
Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise.

Good luck

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55).
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case.
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864.
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others.
Volta

snowball112 wrote:

Heya, random mod


Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. hm? no finish at all in those sliders. and only the end or the start are hitsounded like the following notes

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise. i prefer to have consistency with previous slider since the sound is similar. intended to make the long sound empty to make player fail if missed previous pattern too much

Good luck
thank you!
Momota

snowball112 wrote:

Heya, random mod
[box=Platter]Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531. not strong enough i think, i make this pattern like 00:21:864
  2. 00:04:031 (6) ^ ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo. applied
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat. i'll try ctrl+g 6
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo. i think enough dash when stronger beat, i wanna put dash on long sound/music during the breaks, i dont know what the name lol, and that a small jump without press dash
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531. ^

Good luck

thanks for mod snowball :D
SPOILER
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Topic Starter
Surono

snowball112 wrote:

[Rain]
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.
D:
btw, ty for random1!!!1!! no tacos mod? ayy

Platter Updated

Waiting salad mapper
Professor Gila

snowball112 wrote:

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right. | a bit for sure let them be.....
  2. Similar issue with 00:03:697 (2,3) as ^ | moving 00:03:531 (1,2) to the right a bit let them be.....
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here. | pretty far, but i let the gap there since that still follow the xylophone tones instead of bass
  4. 00:04:864 similar issue to ^ | ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531. | i prefer move 00:10:531 (2) close to end of slider 1
  6. 00:31:531 ^ | i prefer this: https://osu.ppy.sh/ss/5183550
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead. | but there are 2 piano sound from 00:22:197 and 00:22:697
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531? | but it wouldn't be wrong if there's a tick on 1/2 part since i use slidertick ratio into 2 i hate slidertick 2
  9. 00:55:197 ^ | ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate. | i highly prefer sliders to 2 circles :P
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano. | just 1/2 slider from 00:34:864 to 00:35:197
The above two issues reoccur throughout your map, please use the above examples for reference.
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, AIAIAIAIAIAIAIAIAIAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (NYANYI TOUT PETIT MOINEAU PAKE EFEK DISTORSI TREAK TREAKKANNYA)
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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136,72,6864,1,0,0:0:0:0:
256,32,7531,6,0,L|128:128,1,140
128,64,8864,1,0,0:0:0:0:
192,96,9031,1,0,0:0:0:0:
264,96,9197,1,0,0:0:0:0:
240,152,10197,6,0,L|208:184,1,35
184,208,10531,1,0,0:0:0:0:
416,32,11197,6,0,L|352:192,1,140,0|8,0:0|0:0,0:0:0:0:
344,224,12197,1,0,0:0:0:0:
72,128,12531,5,0,0:0:0:0:
208,176,12864,1,0,0:0:0:0:
336,224,13197,1,8,0:0:0:0:
296,280,13531,1,0,0:0:0:0:
96,288,13864,6,0,L|32:160,1,140,0|8,0:0|0:0,0:0:0:0:
64,96,14864,1,0,0:0:0:0:
352,64,15197,5,0,0:0:0:0:
224,104,15531,1,0,0:0:0:0:
136,168,15864,1,8,0:0:0:0:
88,264,16197,1,0,0:0:0:0:
240,64,16531,5,0,0:0:0:0:
368,64,16864,1,0,0:0:0:0:
480,64,17197,2,8,L|416:192,1,140,8|0,0:0|0:0,0:0:0:0:
272,296,18197,5,0,0:0:0:0:
136,288,18531,1,8,0:0:0:0:
304,272,18864,1,0,0:0:0:0:
448,224,19197,6,0,L|392:160,1,70,4|0,0:0|0:0,0:0:0:0:
304,152,19864,2,0,L|352:72,1,70
64,168,20531,1,0,0:0:0:0:
72,88,21864,5,0,0:0:0:0:
168,112,22197,2,0,L|192:160,1,35
368,96,22697,2,0,L|400:128,1,35
281,64,24197,5,0,0:0:0:0:
248,104,24364,1,0,0:0:0:0:
102,64,24531,1,0,0:0:0:0:
56,240,24864,2,0,L|72:288,1,35
392,296,25364,1,0,0:0:0:0:
424,240,25531,1,0,0:0:0:0:
192,288,26531,5,0,0:0:0:0:
288,328,26864,2,0,L|320:296,1,35
400,288,27197,1,0,0:0:0:0:
424,240,27531,6,0,L|440:288,1,35
168,192,28031,1,0,0:0:0:0:
88,168,28197,1,0,0:0:0:0:
344,32,28697,1,0,0:0:0:0:
400,88,28864,1,0,0:0:0:0:
224,96,29531,2,0,L|199:120,1,35
304,136,29864,5,0,0:0:0:0:
384,96,30197,2,0,L|384:160,1,35
104,168,30697,1,0,0:0:0:0:
72,112,30864,1,0,0:0:0:0:
136,56,31531,2,0,L|168:88,1,35
200,120,31864,5,0,0:0:0:0:
352,288,32197,2,0,L|320:320,1,35
240,328,32531,1,0,0:0:0:0:
144,304,32864,6,0,L|176:256,1,35
216,208,33197,1,8,0:0:0:0:
400,144,33364,2,0,L|368:112,1,35
192,128,34197,1,0,0:0:0:0:
64,128,34531,1,8,0:0:0:0:
208,56,34864,6,0,L|240:128,1,70
440,112,35531,2,0,L|464:168,1,35
424,208,35864,1,8,0:0:0:0:
248,136,36031,2,0,L|216:168,1,35
88,152,36864,2,0,L|120:224,1,70,0|8,0:0|0:0,0:0:0:0:
256,288,37531,6,0,L|320:288,1,35
400,296,37864,1,0,0:0:0:0:
376,232,38197,2,0,L|348:184,1,35
304,160,38531,1,8,0:0:0:0:
113,192,38697,2,0,L|79:160,1,35
72,112,39531,1,0,0:0:0:0:
192,128,39864,1,8,0:0:0:0:
280,136,40197,1,0,0:0:0:0:
376,104,40531,5,0,0:0:0:0:
160,88,40864,2,0,L|142:58,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
280,64,41364,2,0,L|240:120,1,35
344,192,42197,1,0,0:0:0:0:
296,144,42531,1,8,0:0:0:0:
168,112,42864,1,0,0:0:0:0:
32,64,43197,6,0,L|96:224,1,140,4|0,0:0|0:0,0:0:0:0:
112,232,44197,1,0,0:0:0:0:
384,192,44531,2,0,L|312:48,1,140
288,56,45531,1,0,0:0:0:0:
112,64,45864,6,0,L|48:224,1,140
96,248,46864,1,0,0:0:0:0:
192,232,47197,2,0,L|352:232,1,140
256,136,48197,1,0,0:0:0:0:
144,72,48531,5,4,0:0:0:0:
256,72,48864,1,0,0:0:0:0:
392,72,49197,1,0,0:0:0:0:
248,72,49531,1,0,0:0:0:0:
152,72,49864,1,0,0:0:0:0:
72,160,50197,1,0,0:0:0:0:
216,128,50531,1,0,0:0:0:0:
48,152,50864,1,0,0:0:0:0:
264,136,51197,5,0,0:0:0:0:
232,64,51531,1,0,0:0:0:0:
312,64,51864,1,0,0:0:0:0:
400,136,52197,1,0,0:0:0:0:
256,128,52531,1,0,0:0:0:0:
80,128,52864,1,0,0:0:0:0:
280,128,53197,1,8,0:0:0:0:
160,104,53531,1,0,0:0:0:0:
64,320,53864,6,0,L|88:176,1,140,0|8,0:0|0:0,0:0:0:0:
168,128,54864,1,0,0:0:0:0:
352,320,55197,2,0,L|456:200,1,140,0|8,0:0|0:0,0:0:0:0:
384,160,56197,1,0,0:0:0:0:
160,128,56531,6,0,L|104:264,1,140,0|8,0:0|0:0,0:0:0:0:
136,312,57531,1,0,0:0:0:0:
328,312,57864,2,0,L|432:200,1,140,0|8,0:0|0:0,0:0:0:0:
392,160,58864,1,0,0:0:0:0:
160,168,59197,5,0,0:0:0:0:
304,96,59531,2,0,L|368:160,1,70,0|8,0:0|0:0,0:0:0:0:
136,160,60197,1,4,0:0:0:0:
376,96,60864,2,0,L|448:120,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,64,61864,1,0,0:0:0:0:
264,56,62864,6,0,L|304:104,2,35
328,112,63531,1,0,0:0:0:0:
392,176,63697,1,0,0:0:0:0:
176,168,64031,1,0,0:0:0:0:
256,192,64531,12,4,65864,0:0:0:0:
376,320,66864,5,8,0:0:0:0:
424,248,67031,1,0,0:0:0:0:
336,248,67197,1,4,0:0:0:0:
88,192,67531,6,0,L|136:160,1,35
328,176,68031,2,0,L|368:128,1,35,0|4,0:0|0:0,0:0:0:0:
432,96,68864,5,0,0:0:0:0:
323,176,69197,1,8,0:0:0:0:
224,96,69531,1,0,0:0:0:0:
136,192,69864,1,4,0:0:0:0:
48,160,70197,5,0,0:0:0:0:
96,88,70364,1,4,0:0:0:0:
320,160,70697,1,0,0:0:0:0:
352,88,70864,1,4,0:0:0:0:
448,320,71864,1,8,0:0:0:0:
400,280,72030,1,0,0:0:0:0:
352,240,72197,1,0,0:0:0:0:
136,320,72531,6,0,L|64:112,1,210,4|4,0:0|0:0,0:0:0:0:
168,104,73864,1,0,0:0:0:0:
256,192,74197,1,0,0:0:0:0:
384,192,74531,1,8,0:0:0:0:
256,192,74864,1,0,0:0:0:0:
136,192,75197,1,4,0:0:0:0:
184,168,75531,6,0,L|208:120,1,35,0|4,0:0|0:0,0:0:0:0:
392,168,76031,2,0,L|416:120,1,35,0|4,0:0|0:0,0:0:0:0:
296,184,76864,1,0,0:0:0:0:
400,104,77197,1,8,0:0:0:0:
272,120,77531,1,0,0:0:0:0:
136,96,77864,5,4,0:0:0:0:
152,160,78197,1,0,0:0:0:0:
184,224,78364,1,0,0:0:0:0:
439,143,78697,2,0,L|464:168,1,35,0|4,0:0|0:0,0:0:0:0:
256,160,79531,1,0,0:0:0:0:
96,160,79864,1,8,0:0:0:0:
192,64,80197,1,0,0:0:0:0:
336,64,80531,1,4,0:0:0:0:
464,96,80864,5,0,0:0:0:0:
440,144,81031,1,4,0:0:0:0:
216,199,81364,2,0,L|191:223,1,35,0|4,0:0|0:0,0:0:0:0:
72,168,82531,1,8,0:0:0:0:
168,152,82697,1,0,0:0:0:0:
264,144,82864,1,0,0:0:0:0:
376,72,83197,5,4,0:0:0:0:
248,64,83531,1,0,0:0:0:0:
128,48,83864,2,8,L|144:128,1,70,8|4,0:0|0:0,0:0:0:0:
144,296,84864,2,0,L|216:224,1,70,0|8,0:0|0:0,0:0:0:0:
272,296,85531,1,0,0:0:0:0:
424,272,85864,1,12,0:0:0:0:
456,152,86197,1,0,0:0:0:0:
392,56,86531,5,12,0:0:0:0:
160,56,86864,1,12,0:0:0:0:
96,32,88531,6,0,L|160:192,1,140,0|8,0:0|0:0,0:0:0:0:
272,128,89531,1,0,0:0:0:0:
408,136,89865,1,0,0:0:0:0:
256,176,90198,1,0,0:0:0:0:
128,224,90531,1,8,0:0:0:0:
272,248,90865,1,0,0:0:0:0:
416,288,91198,6,0,L|480:160,1,140,0|8,0:0|0:0,0:0:0:0:
320,136,92198,1,0,0:0:0:0:
160,64,92531,1,0,0:0:0:0:
256,64,92865,1,0,0:0:0:0:
352,64,93198,1,8,0:0:0:0:
432,64,93531,1,0,0:0:0:0:
432,88,93864,6,0,L|408:168,1,70
304,152,94614,2,0,L|272:64,1,70,8|0,0:0|0:0,0:0:0:0:
184,96,95364,2,0,L|152:176,1,70
176,248,96114,2,0,L|224:320,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,96864,12,2,101364,0:0:0:0:
Topic Starter
Surono

snowball112 wrote:

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55). O
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case. O
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864. but these makes monotone
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others. thats all will broken the contrast color on left patterns
wuhu, ty for tacos flavour.

Updated

@lidahapi : kok lama-lama stars diff mu makin turun? :(
Professor Gila
Surono: hanya karena ane nerima berbagai mod (bukan yang ditolak), starnya emang turun, dan rata rata mod yang ane terima itu buat ngegampangin diff saladnya (ternyata)
Equim
wake up wake up ^^
Topic Starter
Surono

Equim wrote:

wake up wake up ^^

ye ikr, I just waiting till now... w h e n

someone plss, whats wrong with this dem.. okek madness LIDAHSAPI, kill him
Sc4v4ng3r
Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance.
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat.
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - .
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it.
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized.
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency.
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away.
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players.
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this.
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength.
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion.
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks.
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both.
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes.
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther.
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!
Topic Starter
Surono
Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
Professor Gila
since when Sc4v3ng3r's a BN '^'

RESERVED FOR MOD RESPONSE

kenapa ane jarang on? itu karena lagi hobi main warframe

[Sc4v4ng3r] wrote:

Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance. | since that's 1/2 jump, i decided to make the distance further i reduced them a bit more
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat. | yeeeeeeeeeeeeaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - . | alright (remember, i just accepted the last mod above to do NC but you didn't say the different parts in case if i accepted the last mod above. this may confuse mappers)
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it. | how about by moving 00:11:197 (1) to the right? (look, i honestly don't like to spam some more movements)
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized. | you asked for it
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency. | yyyyyeeeeeeeaaaaaahhhhhh
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away. | moving that further away? it could make a rough play as the player must keep dashing, so i prefer move it closer to 00:50:864 (8)
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players. | should to move 00:52:864 (6) close to 5 so the players won't confuse to dash
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this. | i thought that already close? (you asked for it)
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength. | perhaps?
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion. | doing so will "force" me to rearrange parts at 01:13:864 (2,3,4,5,6,7), please :( :( :( :( :(
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks. | refer to my last respone of mod above
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both. | with 01:18:364 (3)
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes. | you want to make 01:24:864 (4,5) further to the left huh?
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther. | move 2 further to the left?
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!

Surono wrote:

Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
surono you r00d, so r00d
osu file format v14

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[Editor]
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
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Topic Starter
Surono
pls Im not r00dy tabuti, thats a fact `_L`

cute surno is dem, okok {5[4\/4|\|9312}

dem, I make cuuuuuuuteeeeeeeee naem for ya~

Updated
Topic Starter
Surono
how_to_rank_itself.3jgp
Ciyus Miapah
Forever Pending
Topic Starter
Surono

Fort wrote:

Forever Pending

PatZar a.k.a Genotoed wrote:

Forever DQ'd
Blizs
feel song should be ranked ;w;
Topic Starter
Surono

Blizs wrote:

feel song should be ranked ;w;
I am waiting a M A G I C A L, sir... I hope it... ;_;
Doyak
Finally returning the m4m.

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up.
* 01:07:197 - How about a finisher instead? It's the start of the kiai.
Can't point out anything looool good diff

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 -
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too.
* 00:57:531 - d k? it goes up.
* 01:07:197 - finisher?

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part.

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same

Already qualified once, not much to point out!
Topic Starter
Surono
finale tacos have to do check., dem *reply later,. me irl not just breathink dem*

Doyak wrote:

Finally returning the m4m. dem I was beraaathtink

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up. bg paino is dem
* 01:07:197 - How about a finisher instead? It's the start of the kiai. dem finisher asdsafadgasdgasgd
Can't point out anything looool good diff I'll slay chicken with katana :V

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 - dem I want dun dun this
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too. dem noice!1!!
* 00:57:531 - d k? it goes up. dem, I like this kei di
* 01:07:197 - finisher? dont need dat, if applied liek dat next tooo blalalbalba xd

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part. asd fixed all, i dun haev monei

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same OHH MY SHOULDEEERRRRRrrrrr, tatujin taste?!? gyooudd

Already qualified once, not much to point out! dem tacos
ty sir doyok

Updated
Xinely
a bit suggestions for salad
23:11 *Xinely is editing [http://osu.ppy.sh/b/905750 Kanawo - Kohaku no Yume [Volt's Salad]]
23:11 Volta: woh itu bisa
23:12 Xinely: setelah sekian lama awkawk
23:12 Xinely: 00:04:197 - 00:05:197 - whistle
23:12 Xinely: 00:09:031 - bisa add note, ini imo mending di map kan jg km ikut piano seluruhnya
23:13 Xinely: 00:10:531 (5) - bisa x296 biar masih ngedash tapi ga jauh2
23:14 Xinely: 00:31:864 (5,1) - tarik 2 grid ke kanan biar dashnya lebih frenli ke newbie
23:14 Volta: itu sur yg ngehitsound ;w;
23:14 Volta: oke ditambahkeun
23:14 Volta: oo
23:14 Volta: k
23:15 Volta: susah ya ngatur dashnya...
23:15 Volta: mending tako don kat doang..
23:15 Volta: fixed
23:16 Xinely: 00:56:531 (1) - bisa x:224 biar pianonya ke emphasis sama jarak yg lebih panjang
23:17 Xinely: awkawkawk aku malah bingung don kat ini dimana awkawka
23:18 Xinely: 01:09:864 (1,2) - tarik mereka semua ke x:64. gilak itu dashnya ke (1) awkawkwa
23:18 Xinely: 01:12:531 (1) - x:336 biar spacingnya pas buat cymbal walau gak ngedash
23:18 Volta: ahaha abis kiai sih jadi sengaja dilebar2in
23:18 Volta: berlebihan ya..
23:19 Volta: fixed
23:19 Xinely: kelebihan awkawk
23:19 Xinely: 01:17:864 (1) - x:160
23:20 Xinely: 01:18:863 (3) - x:368
23:21 Xinely: 01:21:531 (3) - x:48
23:21 Volta: jadi terlihat lebih rapih.
23:22 Volta: keren2
23:22 Xinely: 01:25:864 (1,2) - gw rasa x:96 lebih pas sih
23:22 Xinely: biar ga susah2 amat
23:23 Xinely: 01:33:864 (1) - kalo ini emang mo dibuat dash coba 2 grid ke kiri, masih bisa ketangkep tanpa dash
23:24 Volta: 2 grid masih bisa ketangkep tanpa dash kalo orangnya jago?
23:25 Xinely: bntar nyoba awkawk
23:25 Xinely: masih bisa sih awkwak
23:25 Volta: derita low bpm, susah ngasih dash
23:25 Xinely: kalo yg bener2 ga bisa itu 01:33:864 (1) - x:40
23:26 Xinely: 01:34:614 (2) - x:264
23:27 Volta: oh, oke
23:28 Xinely: dah sih menurutku
Volta
salad..
osu file format v14

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PreviewTime: 65864
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
yeah tacos just don kat done. or kat done cat, nya~~

wait., benah2 tags.. eww

Updated

makasih mbak Nely owo) *omg, SPnya 69 heu3h3uh3uh3e >w<)*
SYAHME
Good luck on re-qualified.
Topic Starter
Surono
Thank you, Syahme

but atleast I should find couple more mods for salad.. someone mod this diff, please?
SYAHME
Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause.
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this.
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them.
  4. 01:00:197 (4,1) - ^.
  5. 01:05:864 (4,5) - ^.
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here.
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it?
Good luck on ranking this.
Volta

SYAHME wrote:

Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause. i'm trying to just follow the drum. i guess i'm a bit influenced with taiko
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this. since the section is more calm, i use less density there
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them. fixed
  4. 01:00:197 (4,1) - ^. i actually like it here
  5. 01:05:864 (4,5) - ^. ^
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here. added
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it? same as 1st
Good luck on ranking this.
thanks for mod :)

update
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Surono
makasih Syahme!

Updated

ooo tacos man, okey 1 moar..
Lyaneii
A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit.
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play.
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit.
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow.
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern.
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds.
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently.
  3. 00:36:031 (5,6) - Same for this one ↑
  4. 00:38:697 (5,6) - Same for this one ↑
  5. 00:41:364 (5,6) - Same for this one ↑
This rain difficulty is sooo good, I love it!
Arlecchino
dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
SYAHME

-[ Asuna ]- wrote:

dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
Kesian Professor Gila.
Volta

Calibus wrote:

A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning distance to 00:03:197 (1) - will be too far, i want to avoid that
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit. players can catch it without dash if have good timing. so i retained the distance to ensure the player will dash
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play. moved to x:304 instead to have consistency with below part
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ retained, distance is enough here imo
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit. fixed here
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow. movement will be same with 00:48:531 (1) - then when there is stronger sound need to emphasized, so i keep to get flowy movement in this part
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.nice idea. fixed!
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after. fixed. good point.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern. fixed like 1st part
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds. i prefer using sliders here for consistency
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently. i would prefer player to release the dash here after the drum sound at 00:33:197 (2) -
  3. 00:36:031 (5,6) - Same for this one ↑ same as above
  4. 00:38:697 (5,6) - Same for this one ↑ sane as abevoe
  5. 00:41:364 (5,6) - Same for this one ↑ ^
This rain difficulty is sooo good, I love it!
thanks for modding~

salada
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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184,184,62864,1,0,0:0:0:0:
64,184,63197,1,2,0:0:0:0:
184,104,63531,1,0,0:0:0:0:
256,104,63697,1,0,0:0:0:0:
400,112,64031,1,2,0:0:0:0:
176,112,64531,6,0,L|288:112,1,90,2|0,0:0|0:0,0:0:0:0:
448,112,65197,1,8,0:0:0:0:
368,112,65531,1,0,0:0:0:0:
88,112,65864,1,12,0:0:0:0:
32,112,66531,2,0,L|152:112,1,90,0|8,0:0|0:0,0:0:0:0:
376,112,67197,5,4,0:0:0:0:
472,112,67531,2,0,L|368:112,1,90,2|8,0:0|0:0,0:0:0:0:
128,112,68197,1,4,0:0:0:0:
264,112,68864,1,0,0:0:0:0:
408,112,69197,1,8,0:0:0:0:
320,112,69531,1,2,0:0:0:0:
64,120,69864,5,4,0:0:0:0:
168,120,70197,2,0,L|296:120,1,90,2|8,0:0|0:0,0:0:0:0:
464,136,70864,1,4,0:0:0:0:
304,136,71531,1,0,0:0:0:0:
152,136,71864,2,0,L|96:136,2,45,8|0|2,0:0|0:0|0:0,0:0:0:0:
336,136,72531,5,4,0:0:0:0:
480,136,73197,1,8,0:0:0:0:
352,136,73531,2,0,L|240:136,1,90,4|0,0:0|0:0,0:0:0:0:
160,136,74197,1,2,0:0:0:0:
40,136,74531,1,8,0:0:0:0:
160,136,74864,1,0,0:0:0:0:
408,144,75197,5,4,0:0:0:0:
184,144,75697,1,4,0:0:0:0:
432,152,76197,1,4,0:0:0:0:
288,120,76864,1,0,0:0:0:0:
480,112,77197,2,0,L|360:112,1,90,8|0,0:0|0:0,0:0:0:0:
160,112,77864,5,4,0:0:0:0:
40,112,78197,2,0,L|144:112,1,90,2|8,0:0|0:0,0:0:0:0:
368,112,78863,1,4,0:0:0:0:
248,112,79530,1,0,0:0:0:0:
104,112,79863,1,8,0:0:0:0:
192,112,80197,1,2,0:0:0:0:
464,128,80530,5,4,0:0:0:0:
360,128,80863,2,0,L|232:128,1,90,2|8,0:0|0:0,0:0:0:0:
48,136,81531,1,4,0:0:0:0:
208,136,82197,1,0,0:0:0:0:
360,136,82530,2,0,L|416:136,2,45,8|0|2,0:0|0:0|0:0,0:0:0:0:
224,136,83197,5,4,0:0:0:0:
96,136,83531,2,0,L|208:136,1,90,2|8,0:0|0:0,0:0:0:0:
424,144,84197,1,4,0:0:0:0:
264,144,84864,1,2,0:0:0:0:
416,144,85197,1,8,0:0:0:0:
336,144,85531,1,2,0:0:0:0:
96,144,85864,5,12,0:0:0:0:
200,144,86197,1,2,0:0:0:0:
432,144,86531,1,12,0:0:0:0:
272,144,86864,1,12,0:0:0:0:
152,144,87531,1,2,0:0:0:0:
352,144,87864,1,8,0:0:0:0:
280,144,88197,1,0,0:0:0:0:
80,208,88531,6,0,L|168:120,1,90
288,128,89198,1,8,0:0:0:0:
136,144,89531,1,2,0:0:0:0:
304,128,90198,1,0,0:0:0:0:
136,128,90531,2,0,L|256:128,1,90,8|0,0:0|0:0,0:0:0:0:
408,208,91198,6,0,L|344:144,1,90
200,128,91864,1,8,0:0:0:0:
352,144,92198,1,2,0:0:0:0:
208,128,92865,1,0,0:0:0:0:
376,128,93198,2,0,L|264:128,1,90,8|0,0:0|0:0,0:0:0:0:
40,208,93864,6,0,L|128:120,1,90
272,144,94614,1,8,0:0:0:0:
120,144,94989,1,2,0:0:0:0:
304,128,95739,1,0,0:0:0:0:
112,128,96114,2,0,L|232:128,1,90,8|0,0:0|0:0,0:0:0:0:
472,80,96864,2,2,P|104:192|40:336,1,540.000020599366
256,192,98551,12,2,101364,0:0:0:0:
Moeruattack
Kesian Prof Gila :c

Btw, some 3 cent to put on Volta's Salad:

+ Remove widescreen on Volt's Salad
00:10:531 (6) - Move a bit to x:296, so dash not too sudden.
00:31:531 (4) - Move a bit right to x:360, ^.

Done, go rank now :^)
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