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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Topic Starter
Surono
YEAH THIS Wath happen, Ludahapi sialan!! >:C p/5113290 fuq yu behaviour I will delete u jk lol :\

gini dah orang pake sok2an ngerasa diffnya ga bermaslah :U udah diberi sugesti yang lojis di bales pake EGO :V ccd bener :\/
Momota

JBHyperion wrote:

Saw this was qualified after not knowing anything about it and decided to check it out - I have a few points I wanted to ask about before this gets a full rank.

Additionally in momot's Platter
  1. 00:30:697 (5,6,7) - Minor, but the slight angle on (6) and the lack of spacing between (5,6) creates an awkward flow-stop for me that makes it very easy to dash too early and miss (6)'s tail. I'd prefer if there was a bit more spacing here and (6) was made vertical applied, the ryuuta must move little on slider
  2. 00:43:197 (9,1) - Shouldn't NC be on (9) for the downbeat and strong cymbal sound? applied, and repair nc before this pattern, there is just 2 note nc ;w;
  3. Only two hypers in the whole kiai hmm? 01:12:031 (3,1) - 01:20:197 (3,1) - make good candidates for the stronger, high-pitched piano sound, I wouldn't ignore these i think the hard part is like this pattern 01:15:531 - if i add hdash on 01:12:031 (3,1) - 01:20:197 (3,1) i must add dash on this 01:22:864 (4,5) - 01:09:531(3,1) - and look too much hdash i think, so i keep small dash on that part for now maybe
Cup and Rain are both very nice, but Salad could really use some further polishing imo.

thanks 4 mod btw JBH, i dont know nc allowed only one note ;w;

gogoo rankd agensto
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
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//Break Periods
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Deif
The addressed issues are valid. You might look for more feedback at least to improve the Salad difficulty and probably get more checks for the rest.

Good luck!
Topic Starter
Surono
Thank you, Deif!

Updated platter and call the salad mapper
Yaminoma
jej
Ascendance
Welp let's take a look here. Overall I was pretty disappointed about the response I got to the last mod I made on the salad, which consisted of responses that were inadequate or rejections without any information as to WHY they were rejected. Hopefully, the DQ made you realize that the difficulty isn't good right now, and that things will really need to be fixed. Most specifically, the dashes.

[
Prof. Gila's Salad
]

General



  1. 00:03:197 (3,1,2) - Not a big fan of this stack here, the catcher should really be moving constantly, and this is a good place to start. Ctrl+g'ing 00:03:531 (1,2,3,4) - would make for a dash addition and some added movement, which is needed here, in my opinion.
  2. 00:05:864 (3) - You could really add a dash to here. The note is really high and could use some more movement besides a walking distance.
  3. 00:11:197 (1,1) - I don't know why these have such strong notes on slider ends. You'd be much better off making these 1/2 sliders with a circle on where the slider USED to end. That way, the note becomes more emphasized, rather than just another object in a slider. You could also make dashes to them, also.
  4. 00:13:531 (4,1) - Adding some distance (or a dash) between here would be nice due to the heavier piano layer which is added on this note for more emphasis.
  5. 00:15:531 (2,3,4) - This is a really weird decline, I think making them evenly spaced would help the pattern look a little cleaner in my opinion. Also, maybe some added distance at 00:15:531 (2,3) - to compliment the finisher could be nice.
  6. 00:17:197 (3) - Same fix as before with a 1/2 slider and a note. You're really missing a strong beat on these red ticks by having these long sliders, and by switching these patterns a bit, you can help the rhythm out with more close interpretation.
  7. 00:19:864 (2) - Tilting this to the right and forcing a dash to 00:20:531 (3) - would be a great way to set up the next section of music here, rather than make the whole distance walkable.
  8. 00:24:531 (3,4) - These distances are really quite close, which makes the difficulty feel a bit squished. Try adding a dash between 00:24:364 (2,3) - and moving 00:24:864 (4) - more to the right, making it horizontal so it plays better out of the previous dash pattern.
  9. 00:25:364 (5,6) - A dash to 6 could be nice too, since the piano is REALLY strong here!
  10. 00:27:197 (3,1,2,3) - This whole pattern is cramped on the right grid, you should really add some spacing here to make the difficulty less restricting, and allowing the catcher to move a bit more, rather than making it sharp and choppy.
  11. 00:32:864 (1,2,3) - The pattern is really wrong, since you have the dash going to 00:33:364 (3) - when the strong note is at 00:33:197 (2) - . I'd suggest moving (2) to the right alongside (3) and rework the distances to that the dash is kept, but the pattern is more comfortable.
  12. 00:35:531 (3,4,5) - Same here, really. It also doesn't help that 00:34:864 (1,2,3) - are so close to each other. I'd suggest reworking the entire pattern here to ensure there is more constant movement and good flow, by taking the suggestion I did earlier about the strong note being alongside the slider after the dash.
  13. 00:37:864 (2,3,4) - Why are these stacked? (3,4) should be farther away from 2 due to their stronger notation in the music, if anything. Move these away and give some distance here, it feels too close.
  14. 00:50:864 (8,1) - Really strong note on 1, adding a dash would be really recommended here
  15. 00:52:531 (5) - NC this for the new line, and add some distance between this and the previous note.
  16. Additionally, adding some dash between 00:52:864 (6,7,8) - would be really good since the notes pick up emphasis here and it could be nice leading up to the kiai.
  17. 00:53:864 (1,3,1,3) - All these 1/1 sliders should be changed to match the emphasis of the song, as stated above. I think there's room for improvement in these patterns as well, with them being a bit too cramped.
  18. 01:00:864 (4) - ctrl+h'ing this works REALLY well here, since it gives room for the catcher to move, and creates a nice jump.
  19. JBHyperion pointed out a lot of stuff in the kiai so I'll let this be for now. Please take your time to reconsider this difficulty and don't be stubborn when accepting stuff. If you're going to deny anything, please give a REASON to why you're denying it, and make it a good reason. I don't want to come back here after another Qualify and write the same stuff.

gl here
Topic Starter
Surono
furr of shiid
gw cuma kasian kalau gw balikin ni kata2

nothing on here, dont kill spirit the mapper...
Volta
ditinggal tidur udah sempet qualify dan dq o_o
they're not killing the mapper's spirit. they just want to improve the diff. i was also discouraged by the salad mapper's responses. stop being stubborn and try to accept mods.

trus sur mungkin lu nya aja yang gak bisa masang sv di tacos wokwokw. boleh kok garis merah sama ijo numpuk asal volumenya sama. keliatan bagus padahal kalo masang 1.13x
MBomb
Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
autofanboy
If you need some help, feel free to call me too
JBHyperion

- Magic Bomb - wrote:

Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
Why would anyone "blame" someone who is trying to help improve the map? No-one is trying to derail the thread or spite the mappers... Quite the opposite in fact.

As long as the suggestions continue to help improve and polish the map, more mods and more time in Pending is a GOOD THING.
Professor Gila
Oh wow i just couldn't see what happened yesterday dem ma inet got dc'd suddenly again

yea fine i apologize for every modders around here, especially i refused the mod for "no reason". I'm just learning here just to get the experience, especially how 2 accept the mod, but it wouldn't be wise to accept them all so, gimme some time for that

If i could get online again, i fix them but tell me where to start ._.
Professor Gila
(Intended to double post)

Remember my traits on my userpage how i behave) ._.
Professor Gila
(Intended to double post)

Remember my traits on my userpage how i behave) ._.
Ascendance
Hey there. I should apologize for being a bit rude with my words, I think maybe they came across too mean. I really would love too see this set improved, it's really a nice song. I don't intend on crushing mapper spirits ^^

If you want me to take another look before requalifying, have a nominator poke me and I'll see what I can do. :) Good luck to everyone here
PatZar
WAKWAKKAWKWAKWAKKAWKAWK :v
Professor Gila
but still, i may respond mods "inappropriately" due to my traits ._.

JBHyperion wrote:

Prof. Gila's Salad

My main issue with this diff is how dash is used. Outside of the kiai there are only a handful of dashes and these are nearly all borderline 1/4 jumps which are very challenging to read and annoying to play. There are plenty of good spots to add easy 1/2 dash that were ignored, such as 00:18:864 (3,1) - 00:39:531 (6,7) - 00:40:197 (8,1) - 00:42:864 (6,1) - and so on. Without these, the diff essentially feels like a Cup with a handful of annoying 1/4 dashes thrown in (see below)
  1. 00:03:697 (2,3) - Spacing is very close to requiring dash, could confuse new players as they are unsure whether to dash or not. I'd increase this distance a little (if dash is intended) | yea yea
  2. 00:10:197 (1,2) - For a diff that's intended to introduce dashing, it's very strange that the first dash is a very sharp 1/4 spacing. This will be seriously unexpected for players of this difficulty - Making (1) a circle instead of 1/4 slider to create a 1/2 dash would be best in this situation, but if you must keep the 1/4 dash, (1) should probably be vertical and the overall spacing much less, something like 3.5x instead of the 5.1x you have currently, as demonstrated at 00:40:864 (2,3) | 3.2x?
  3. 00:31:531 (5,1) - As above, slanted 1/4 sliders leading into dash is highly likely to confuse new players, and this spacing is even more sharp than the first one | making them close
  4. 00:32:864 (1,2,3) - Why dash to (3) when the strong drum sound is on (2)? You repeat this throughout such as 00:35:864 (4,5) - 00:38:197 (3,4) - presumably for following the piano pitch, but it's so hard to follow when the drum sounds are that much more prominent | in case to get the feedback to dash after hearing the drum sound, i prefer make them dash (hope this part isn't an awkward part)
  5. 00:58:864 (4,1,2,3) - This is much better as it uses more comfortable but still interesting 1/2 dash patterns, why didn't you do this more often earlier in the song? ): | i don't think about it (i just mapped the song whatsoever)
  6. 01:09:197 (2,3,4) - Why is the dash to (3) when the strong sound with cymbal is on the next note (4)? Leaves this feeling very underemphasized and awkward to play. | distance 01:09:197 (2) is rearranged, overall, i rearranged the distances a bit
  7. 01:12:030 (6,7,1) - For the strong cymbal sound, 1/2 dash to the slider (1) would be both more appropriate for the difficulty and fitting to the rhythm | yeah fixed
  8. 01:14:864 (5,6) - Again, where's the dash for the strong cymbal sound here? There's so much emphasis lost here by mapping this as a normal movement like the surrounding weaker sounds | i don't mean for that part to make a dash here :(
  9. 01:17:531 (5,1) - ^ etc. (there are quite a few of these...) | same case as above
TREAK TREAKKAN PAKE EFEK DISTORSI SAMPE MAMPUS
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Topic Starter
Surono
edit:
thanks lidahapi for your consciousness
23:54 Surono: ohh
23:54 Surono: oke..
23:54 Surono: jadi itu sebenarnya lu off>
23:55 Professor Gila: tadi
23:55 Professor Gila: billing di warnet udah tinggal dikit lagi
23:56 Professor Gila: dan gak bakal sempat buat on lagi
23:56 Surono: oh oke
23:56 Surono: yang satu ini gw maafin, dan btw udah reply ascendance?
23:56 Surono: mumpung dia Online si Mbom
23:57 Professor Gila: buset
23:57 Surono: gw cuma punya waktu 15-30menit untuk online
23:57 Surono: oh blum bales kamu? baru nongol?
23:58 Professor Gila: gak bakal sempat ane yakin
23:58 Professor Gila: coba besok dah kalau bisa
23:58 Surono: ya
23:58 Surono: bisa untuk edit kata2mu di post untuk reply JBH?
23:58 Professor Gila: yang si jbh udah ane reply itu
23:58 Surono: emotnya kurangin tolong, biar dia ga annoy
23:58 Professor Gila: jujur saja sur, mending ada 1 orang yang ngepost reply buat 1 diff
23:58 Surono: dia itu tua umur
23:58 Professor Gila: lah ini, ada 2 mod baut 1 diff?
23:59 Surono: kalau tau kelakuan kamu, ntar jadi drama
23:59 Professor Gila: ntar bisa "konflik"
23:59 Surono: 2 mod untuk 1 diff karna itu improvisasi
23:59 Surono: ya ga lah
23:59 Surono: kamu kan udah bales si JBH, kalau ada point yang bentrok. kamu jelasin kalau itu udah ada dari mod si JBH
23:59 Surono: dan klarifikasi mana yg bener bagus
23:59 Surono: dan itu juga mod ascendance berasal dari permintaan MBomb kan?
00:00 Professor Gila: entahlah
00:00 Surono: ? udah edit postmu? aku ga banyak waktu
00:00 Surono: aku cuma pengen savelog chat ini dan edit kata2 kasarku di post
00:01 Professor Gila: ane juga gak bakal mungkin buat reply sekarang
00:01 Surono: cuma hapus emot2 nya itu
00:01 Professor Gila: udah tengah malam gini
00:01 Professor Gila: kalau buru buru ya kayak tadi lagi
00:01 Professor Gila: malahan
00:01 Professor Gila: mau?
00:01 Surono: cuma hapus emot di Postmu
00:01 Surono: Emotikonnya
00:02 Surono: udah? mau savelog ini..
00:02 Professor Gila: ada di osu
00:02 Surono: dan kata2mu yg kaya mmmmmmmmm, ganti kata oke
00:02 Professor Gila: "log private messages"
00:02 Professor Gila: jadi gak usah ribet main /savelog
00:02 Professor Gila: *terus terusan
00:03 Surono: please? kamu memperhatikan kata2ku ga?
00:03 Surono: aku cuma tanya, "udah blom edit postmu?"
00:05 Professor Gila: TUH UDIN
00:05 Professor Gila: eh sorry caps
00:05 Surono: wew
00:05 Surono: :U
00:06 Professor Gila: sinis sur, minta snickers nya :V
00:06 Surono: :UUUUUUUU bang sads.
00:06 Surono: wew, trek trekan skarang. okelah gw update

Updated
Ansane

- Magic Bomb - wrote:

Also I did ask ascendance to post on thread, so if anyone should be blamed for his post, it's me.
the truth has been spoken, surono appreciate it.. btw it's ok!

I just want to say : "jangan pernah mengecewakan orang yang telah memberikan kesempatan untuk numpang diff loh.."
*FLYYYYYYYYY
Momota
btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
Kagari

Momota wrote:

btw buat prof.g
minta maap jangan lupa ke ascendance, dia marah itu dgn respon mu di mod yang sebelumnya prof.g, kata terakhir dia di mod nya jleb bener itu
style map mu boleh aja dipake, tapi kan ini konteks nya ranked, dimain banyak orang gitu,
kalo masalah respon ke mod, kalo memang ada mod yang buat pattern atau isi map mu lebih baek, ga ada salahnya ngerubah style mu sedikit, mod mereka ga akan ngerubah isi dengan fatal kok, juga misal menolak mod, usahakan jawabnya berisi, jangan cuma no terus udah, pasti dong ada 'inilah kenapa aku mempertahankan pattern ini maka akan kujelaskan mengapa mod mu kutolak untuk saat ini' ga salah kok apply mod kalo memang itu buat jadi lebih baik, tetap ini diff tetap punyamu, bukan punya yang ngemod atau apalah, juga sebelum dq ada mod dari mb kan ? nah disitu kan gw sih melihatnya itu final mod, dimana titik titik yg dibilang mbom itu titik fatal yg harus dibetulkan, kalo ngga terancan dq, menurut gw ya pribadi. juga mod dari bn itu gak sembarangan, pasti isi mod tsb juga berguna, wong namanya bn masuknya aja udah ada testnya.
jadi mod ascendace itu kamu urus juga, dia udah bilang, mod jbh fokus di kiai part, maka ascendance mengurus yang sebelumnya
masih bisa digunakan kok mod nya
terakhir, jangan lupa untuk melihat contoh diff diff lain yang ranked,
komen diff mu sih salad mu masih rasa cup, tapi ada jump jump fatal/kejauhan malah mirip platter ya ga banyak tapi jadinya gak konsisten gitu
lalu jangan karna ini kamu harus mengapply semua mod, misal ada yang mod kurang pas tolak aja, tapi jelaskan mengapa kamu menolak mod itu, supaya yg mod tadi tau.
wes ngono wae
i completely agree with this statement... great advice :)
Volta
gw sempet memantau dan ngeliat kegundahan lw sebelum diedit, tp gw menahan diri untuk gak membales karena lagi ngerjain skripsi dan gak mau konsentrasi buyar sampe target hari ini tercapai. maaf kalo di post sebelumnya gw terdengar angkuh ato apa tapi sesungguhnya tidak ada maksud seperti itu, gw hanya mencari apa yang mungkin bisa diperbaiki tapi belum diungkapkan oleh orang lain, dan kalo emang gak sesuai dengan selera ditolak juga gapapa. pas gw coba pasang saran gw gak ada error apa pun dengan garis merahnya jadi gw agak bingung dengan hal tersebut. dengan segenap hati gw juga ingin mapset ini cepet kelar dan drama cepet selesai.

oke itu aja, semoga bisa dimengerti. gw gak akan post apa-apa lagi kecuali ada mod di diff gw. nite.
Absolute Zero
Road to requalification
[Prof. Gila's Salad]
00:11:197 (1) - This slider feels a bit strange because you suddenly stop following the melody. Make this a 1/2 slider + hitcircle instead because there's such a strong melody that you've followed before and it's a little awkward to leave out a strong note.
00:13:864 (1) - ^
00:17:197 (3) - ^
00:38:697 (5,6) - Strangely low movement from (5,6). I would suggest moving (6,7,8) further away because of the long distance gap. Here, it would be fine to make a dash.
00:40:864 (2) - I would suggest making this a 1/4 slider and a hitcircle instead, if you want to follow both the melody and the higher piano.
00:43:197 (1,2,1,2) - AAAA by making these 1/1 sliders you miss so many beats in the melody! Please make these hitcircles 1/2 apart?
00:49:531 (4) - NC?
00:51:864 (3,4,5,6,7,8) - (Am unsure if others would agree with this comment) I would make this timeline like this instead to follow the melody closer.
00:53:864 (1) - Again, you're missing key notes here in the melody. Make this two hitcircles?
00:55:197 (3) - ^
00:56:531 (1) - To keep consistency with the music before, I would suggest making this two hitcircles spaced 1/2 apart.
01:07:197 (3,1) - Strangely low movement between these two? The music picks up but there is literally no reason for the catcher to move. Move (1) further left?
01:08:031 (2,1) - Spacing is again low here, this time for the long gap between the notes.
01:08:864 (1,2) - Make (2) go further to the left, or at least a group between them.
01:09:864 (4,1,2) - Distance is way too low! Increase distance please.
01:14:197 (3,4,5) - These notes aren't in the melody you were following before. Please change the rhythms to match the notes.
01:31:198 (1) - Strange inconsistency with the 1/2 beat you have following the melody. Would suggest making these 3 hitcircles 1/2 length from each other.
Professor Gila
what '^'

now there's some mod from AZ, but now i wanna reply ascendance's '^'

Ascendance wrote:

00:03:197 (3,1,2) - Not a big fan of this stack here, the catcher should really be moving constantly, and this is a good place to start. Ctrl+g'ing 00:03:531 (1,2,3,4) - would make for a dash addition and some added movement, which is needed here, in my opinion. | are you going to make lots of movement for this salad diff?
00:05:864 (3) - You could really add a dash to here. The note is really high and could use some more movement besides a walking distance. | perhaps?
00:11:197 (1,1) - I don't know why these have such strong notes on slider ends. You'd be much better off making these 1/2 sliders with a circle on where the slider USED to end. That way, the note becomes more emphasized, rather than just another object in a slider. You could also make dashes to them, also. | uh i don't think so somehow
00:13:531 (4,1) - Adding some distance (or a dash) between here would be nice due to the heavier piano layer which is added on this note for more emphasis. | yeah yeah
00:15:531 (2,3,4) - This is a really weird decline, I think making them evenly spaced would help the pattern look a little cleaner in my opinion. Also, maybe some added distance at 00:15:531 (2,3) - to compliment the finisher could be nice. | when i replied MBomb's part (if i'm not mistaken), i rearranged the distance there
00:17:197 (3) - Same fix as before with a 1/2 slider and a note. You're really missing a strong beat on these red ticks by having these long sliders, and by switching these patterns a bit, you can help the rhythm out with more close interpretation. | uh no, i shouldn't fix that, since having slider there should be fine
00:19:864 (2) - Tilting this to the right and forcing a dash to 00:20:531 (3) - would be a great way to set up the next section of music here, rather than make the whole distance walkable. | perhaps? also i re arrange the distance for 2
00:24:531 (3,4) - These distances are really quite close, which makes the difficulty feel a bit squished. Try adding a dash between 00:24:364 (2,3) - and moving 00:24:864 (4) - more to the right, making it horizontal so it plays better out of the previous dash pattern. | i only make 00:24:364 (2) to dash
00:25:364 (5,6) - A dash to 6 could be nice too, since the piano is REALLY strong here! | perhaps?
00:27:197 (3,1,2,3) - This whole pattern is cramped on the right grid, you should really add some spacing here to make the difficulty less restricting, and allowing the catcher to move a bit more, rather than making it sharp and choppy. | i shouldn't make too much movement for this salad diff
00:32:864 (1,2,3) - The pattern is really wrong, since you have the dash going to 00:33:364 (3) - when the strong note is at 00:33:197 (2) - . I'd suggest moving (2) to the right alongside (3) and rework the distances to that the dash is kept, but the pattern is more comfortable. | making a dash from 00:33:197 (2) is fine, just in case getting the sound feedback afterwards to dash
00:35:531 (3,4,5) - Same here, really. It also doesn't help that 00:34:864 (1,2,3) - are so close to each other. I'd suggest reworking the entire pattern here to ensure there is more constant movement and good flow, by taking the suggestion I did earlier about the strong note being alongside the slider after the dash. | same case as above
00:37:864 (2,3,4) - Why are these stacked? (3,4) should be farther away from 2 due to their stronger notation in the music, if anything. Move these away and give some distance here, it feels too close. | why you want to make slider 3 to dash while 00:38:531 (4) is enough to make a dash?
00:50:864 (8,1) - Really strong note on 1, adding a dash would be really recommended here | this would be look like make things a bit harder (just like how HR in ctb works)
00:52:531 (5) - NC this for the new line, and add some distance between this and the previous note. | uh no :(
Additionally, adding some dash between 00:52:864 (6,7,8) - would be really good since the notes pick up emphasis here and it could be nice leading up to the kiai. | i think so
00:53:864 (1,3,1,3) - All these 1/1 sliders should be changed to match the emphasis of the song, as stated above. I think there's room for improvement in these patterns as well, with them being a bit too cramped. | i only re arranged the distance there, hope it wouldn't be too awkward
01:00:864 (4) - ctrl+h'ing this works REALLY well here, since it gives room for the catcher to move, and creates a nice jump. | yes and make it a bit closer to 01:01:864 (5) -
JBHyperion pointed out a lot of stuff in the kiai so I'll let this be for now. Please take your time to reconsider this difficulty and don't be stubborn when accepting stuff. If you're going to deny anything, please give a REASON to why you're denying it, and make it a good reason. I don't want to come back here after another Qualify and write the same stuff.
done :3 now gimme a break!
osu file format v14

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AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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gonna call surono to stop mod my diff here >:c
Topic Starter
Surono

Professor Gila wrote:

gonna call surono to stop mod my diff here >:c
wh

Wohh??? not me, theyre wanted to mod cuz your diff needs improvements. Idk what happen with you or you just trying like have right thinking? or what?

Oke lidah, udah ngebaca statmentnya si momota? oke gw ngerti lu berusaha buat Inovasi diff itu, salad dengan rasa comfortable.. tapi udah liat bagian2 yg menurut momota fatal itu? klau udah fix ya oke. tapi kalau modder dateng kesini jangan salahkan ke aku ya, karena mungkin ini datang karena ada agrumen kamu yg masih menyelekit di modder sebelumnya. dan kenapa mreka memanggil modder lain untuk ngertiin kamu jadi tetep yang aku bilangin, liat postnya si Momota buat kesadaran kamu. gw dulu sebagai mapper juga awal awal dapet mod ya masih respon mengiya iya, tapi lama kelamaan setelah gw ngerasa ngemap gw bener ya gw kadang brani menolak tapi entah kadang gw bakal brubah pikiran karna sadar itu memang bener. jadi terserah kamu kalau kuat ya kuatin, tapi jangan sampe buat mereka geram karna kelakuanmu. FOKUS Modnya bukan cara dia berbicara kalau kamu ga kuat, itu sebabnya kamu kadang cendorong menolak karna masih membawa EGO dari pada LOGIKA. buang dulu rasa ngedrama lu ye? pikirin diff lu dulu

dan Volta, gw maaf juga.. gw ga ngarep lu ngebaca baper ampas gw xd gw tau lu ga bermaksud gitu, kata2 lu emang biasa2 aja dan terkesan cuma bercanda dan ingetin.. yah biasa2 aja gw rasa, cuma pas itu gw lagi naik aja.. gw ga masalhin lu tapi orang di atas ini btw lol makanya lu ikut2an kebawa pake kata2 ampas gw, ya gitulah reaksi gw liat kondisi post2 di page sebelumnya itu.

ok,. lidah comeon hurry up, I want breathing for nothing `L_` ( lu coba bales tu mod dari AZ trus post lagi, gw ga bakal update karna gw sibuk. itu final mod buat lu)

not update yet, waiting lidah respon to AZ mod
Professor Gila
RESERVED FOR AZ'S

Absolute Zero wrote:

Road to requalification
[Prof. Gila's Salad]
00:11:197 (1) - This slider feels a bit strange because you suddenly stop following the melody. Make this a 1/2 slider + hitcircle instead because there's such a strong melody that you've followed before and it's a little awkward to leave out a strong note. | how about make slider tick ratio into 2? honestly i don't like this
00:13:864 (1) - ^ | ^
00:17:197 (3) - ^ | ^
00:38:697 (5,6) - Strangely low movement from (5,6). I would suggest moving (6,7,8) further away because of the long distance gap. Here, it would be fine to make a dash. | no no, i don't want to spam some more movements, actually
00:40:864 (2) - I would suggest making this a 1/4 slider and a hitcircle instead, if you want to follow both the melody and the higher piano. | thanks, but i prefer to keep it
00:43:197 (1,2,1,2) - AAAA by making these 1/1 sliders you miss so many beats in the melody! Please make these hitcircles 1/2 apart? | i just add some objects without remove them whut's AAAA
00:49:531 (4) - NC? | no
00:51:864 (3,4,5,6,7,8) - (Am unsure if others would agree with this comment) I would make this timeline like this instead to follow the melody closer.
^ no
00:53:864 (1) - Again, you're missing key notes here in the melody. Make this two hitcircles? | isn't the droplet have representated so? (by making slider tick ratio 2)
00:55:197 (3) - ^ | ^
00:56:531 (1) - To keep consistency with the music before, I would suggest making this two hitcircles spaced 1/2 apart. | ^
01:07:197 (3,1) - Strangely low movement between these two? The music picks up but there is literally no reason for the catcher to move. Move (1) further left? | a bit
01:08:031 (2,1) - Spacing is again low here, this time for the long gap between the notes. | just move 01:08:864 (1) a bit to the right
01:08:864 (1,2) - Make (2) go further to the left, or at least a group between them. | only 01:09:197 (2) to the left a bit
01:09:864 (4,1,2) - Distance is way too low! Increase distance please. | a bit
01:14:197 (3,4,5) - These notes aren't in the melody you were following before. Please change the rhythms to match the notes. | i don't get the point, so no :(
01:31:198 (1) - Strange inconsistency with the 1/2 beat you have following the melody. Would suggest making these 3 hitcircles 1/2 length from each other. | again, the droplet have representated them by making slider tick ratio 2
damn it, i just reply the mod on my laptop, and the file is not after replying ascendance's :C aaaahhhh, done!

:c :c :c :c :c
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


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Combo3 : 111,175,255
Combo4 : 180,180,180

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Lirai
Mak sunari dont be sad pls

come join t♂ my party here wwww
Topic Starter
Surono

[s]Momota[/s] DE-CADE wrote:

adohhh Ghalerrrrrr., .
edit:
oh no.. I saw bad sign.. wtf lidah

he just say forget to copy latest mod from ascendance and just reply AZ mod from his old diff??? wtf Lucky I scolding him to put previous post from ascendance mod and adjusting on AZ mod.. wtf man...

oke last...

Updated
ursa
Keep in mind modder spend their time to help the mapper to improve his/her diff, & at least give a proper reason when you accept/decline a mod.


anyway goodluck for the requalify :)
Topic Starter
Surono
Mak Sunari ga kuat......... :(

Mak Sunari pengen nerbangin layangan biar kena pesawat, terus ntar pesawatnya layangannya jatuh deh :o

Arlecchino

PatZar wrote:

tar juga ke dq lagi
^ dukun confirmed


mz sur yang sabar, ttp semangat ya
GL~
Topic Starter
Surono
Ada apa dgn si mapper salad dan ada apa dgn si BN/Modder?

Wew I regret nothink, i laik just breathink °
Hunter Howl
kena dq gara-gara salad yak?

padahal gw pengen nyoba main dengan DT :'(
Raediaufar
Gue gatau ni map sempet quali yha, good luck and have stars
Topic Starter
Surono
Thanks for support, guys!

Please tell me what happen, where are you BNs.. I afraid to summoning the BNs in-game or Forum ;w;
Professor Gila
nitip diff salad dari ane (abis edit, terpaksa ane edit beberapa bagian dan diusahain ilangin jump 1/4 nya)
osu file format v14

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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

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Topic Starter
Surono
Updated

edit:
oke, wh8 neks??????? ;L_;
snowball112
Heya, random mod

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right.
  2. Similar issue with 00:03:697 (2,3) as ^
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here.
  4. 00:04:864 similar issue to ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531.
  6. 00:31:531 ^
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead.
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531?
  9. 00:55:197 ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate.
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano.
The above two issues reoccur throughout your map, please use the above examples for reference.
Platter
Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531.
  2. 00:04:031 (6) ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo.
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat.
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo.
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531.
Similar stuff to the above examples later in the diff as well, mainly strong beats on sliderends.
Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise.

Good luck

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55).
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case.
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864.
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others.
Volta

snowball112 wrote:

Heya, random mod


Rain
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. hm? no finish at all in those sliders. and only the end or the start are hitsounded like the following notes

Also, consider changing sliders like the one at 00:22:697 to two single circles, stronger sound on the sliderend, also having a slider here kind of conflicts with the long sound starting at 00:22:864. Good stuff otherwise. i prefer to have consistency with previous slider since the sound is similar. intended to make the long sound empty to make player fail if missed previous pattern too much

Good luck
thank you!
Momota

snowball112 wrote:

Heya, random mod
[box=Platter]Kind of similar stuff as in salad due to some weird object choices in my opinion.
  1. 00:00:864 (2,3) is a strange choice of object use. Maybe try replacing the second slider with two single circles, you have a stronger piano sound on 00:01:531. not strong enough i think, i make this pattern like 00:21:864
  2. 00:04:031 (6) ^ ^
  3. 00:04:864 (1,2) just feels weird because there is a long note between the two sliders, why not use circle - slider - circle instead? Much nicer for emphasis imo. applied
  4. The pattern 00:12:197 (5,6) doesn't make much sense. You have a long sound in the music from 00:12:197 to 00:12:864 and a strong beat on 00:13:197. It would sound much better if you map the slider to the long sound and have a single note for the strong beat. i'll try ctrl+g 6
  5. Jumps like that of 00:11:864 (4,5) feel weird because the dash happens after the stronger beat. How about making the jump between 00:11:698 (3,4) instead and using a slider from 00:12:197 to 00:12:864? Makes more sense with the instrument sounds imo. i think enough dash when stronger beat, i wanna put dash on long sound/music during the breaks, i dont know what the name lol, and that a small jump without press dash
  6. Sliders like 00:43:531 (1,2,3,4) feel off because you have sliderends mapped to the stronger sounds or end sliders when long notes begin, for example at 00:44:531. ^

Good luck

thanks for mod snowball :D
SPOILER
osu file format v14

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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Topic Starter
Surono

snowball112 wrote:

[Rain]
Is the finish on the entire sliders of 00:22:197 (2,3) intended? Following ones only have start or end hitsounded. Edit: I meant whistle, whoops.
D:
btw, ty for random1!!!1!! no tacos mod? ayy

Platter Updated

Waiting salad mapper
Professor Gila

snowball112 wrote:

Salad
  1. The dashes in the beginning between objects like 00:01:031 (3,4) feel far too strong. I suggest you bring the whole thing of 00:00:531 (1,2,3) further to the right. | a bit for sure let them be.....
  2. Similar issue with 00:03:697 (2,3) as ^ | moving 00:03:531 (1,2) to the right a bit let them be.....
  3. I think using a slider at 00:04:864 sounds pretty weird. This is because there are guitar sounds starting at 00:01:531 or 00:02:531 which would justify the use of sliders more, and you map a slider right between those, which doesn't make much sense imo. If you really want a slider in this part, I'd suggest you use one from 00:01:531 to 00:02:197 instead for the drawn-out sound in the music and emphasize stuff like 00:02:531 with single circles for more consistency here. | pretty far, but i let the gap there since that still follow the xylophone tones instead of bass
  4. 00:04:864 similar issue to ^ | ^
  5. I think you should replace the slider starting at 00:10:197 with a single circle and have a nicely spaced 1/2 dash between 00:10:197 and 00:10:531. | i prefer move 00:10:531 (2) close to end of slider 1
  6. 00:31:531 ^ | i prefer this: https://osu.ppy.sh/ss/5183550
  7. You have similar issues to the above later in the song as well, just going to take 00:21:864 (1,2,3) as an example. This choice of objects feels really off because there are longer sounds in the music starting from 00:22:864 for example, which is where your slider ends. A slider starting from such a point would sound much better. Also, for emphasis on the music something like the slider starting at 00:22:197 would sound better if you use single circles instead. | but there are 2 piano sound from 00:22:197 and 00:22:697
  8. The slider starting at 00:53:864 just feels weird because you have the end mapped to a strong beat in the music, how about changing this to a 1/2 slider + circle on 00:54:531? | but it wouldn't be wrong if there's a tick on 1/2 part since i use slidertick ratio into 2 i hate slidertick 2
  9. 00:55:197 ^ | ^
Just to sum up some stuff when you apply my mod and recheck your diff:
  1. You have a bunch of sliders landing on strong beats where circles would be more appropriate. | i highly prefer sliders to 2 circles :P
  2. Emphasis through objects feels off, and this is reflected in the jumps, eg. why is there a jump between 00:34:531 (5,1) when there is a stronger sounding beat that would justify a jump between 00:34:197 (4,5) instead or to the note on 00:35:197. Maybe try a 1/2 slider from 00:34:531 and have a jump between 00:34:864 and 00:35:197 if you want to put emphasis on the piano. | just 1/2 slider from 00:34:864 to 00:35:197
The above two issues reoccur throughout your map, please use the above examples for reference.
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, AIAIAIAIAIAIAIAIAIAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (NYANYI TOUT PETIT MOINEAU PAKE EFEK DISTORSI TREAK TREAKKANNYA)
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


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Combo4 : 180,180,180

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416,64,2197,6,0,L|384:128,1,70
296,64,2864,1,0,0:0:0:0:
80,64,3197,1,0,0:0:0:0:
88,312,3531,5,0,0:0:0:0:
112,256,3697,1,0,0:0:0:0:
416,312,4031,1,0,0:0:0:0:
392,256,4197,1,0,0:0:0:0:
352,64,4864,6,0,L|288:128,1,70
224,96,5531,1,0,0:0:0:0:
432,80,5864,1,0,0:0:0:0:
264,80,6364,5,0,0:0:0:0:
136,72,6864,1,0,0:0:0:0:
256,32,7531,6,0,L|128:128,1,140
128,64,8864,1,0,0:0:0:0:
192,96,9031,1,0,0:0:0:0:
264,96,9197,1,0,0:0:0:0:
240,152,10197,6,0,L|208:184,1,35
184,208,10531,1,0,0:0:0:0:
416,32,11197,6,0,L|352:192,1,140,0|8,0:0|0:0,0:0:0:0:
344,224,12197,1,0,0:0:0:0:
72,128,12531,5,0,0:0:0:0:
208,176,12864,1,0,0:0:0:0:
336,224,13197,1,8,0:0:0:0:
296,280,13531,1,0,0:0:0:0:
96,288,13864,6,0,L|32:160,1,140,0|8,0:0|0:0,0:0:0:0:
64,96,14864,1,0,0:0:0:0:
352,64,15197,5,0,0:0:0:0:
224,104,15531,1,0,0:0:0:0:
136,168,15864,1,8,0:0:0:0:
88,264,16197,1,0,0:0:0:0:
240,64,16531,5,0,0:0:0:0:
368,64,16864,1,0,0:0:0:0:
480,64,17197,2,8,L|416:192,1,140,8|0,0:0|0:0,0:0:0:0:
272,296,18197,5,0,0:0:0:0:
136,288,18531,1,8,0:0:0:0:
304,272,18864,1,0,0:0:0:0:
448,224,19197,6,0,L|392:160,1,70,4|0,0:0|0:0,0:0:0:0:
304,152,19864,2,0,L|352:72,1,70
64,168,20531,1,0,0:0:0:0:
72,88,21864,5,0,0:0:0:0:
168,112,22197,2,0,L|192:160,1,35
368,96,22697,2,0,L|400:128,1,35
281,64,24197,5,0,0:0:0:0:
248,104,24364,1,0,0:0:0:0:
102,64,24531,1,0,0:0:0:0:
56,240,24864,2,0,L|72:288,1,35
392,296,25364,1,0,0:0:0:0:
424,240,25531,1,0,0:0:0:0:
192,288,26531,5,0,0:0:0:0:
288,328,26864,2,0,L|320:296,1,35
400,288,27197,1,0,0:0:0:0:
424,240,27531,6,0,L|440:288,1,35
168,192,28031,1,0,0:0:0:0:
88,168,28197,1,0,0:0:0:0:
344,32,28697,1,0,0:0:0:0:
400,88,28864,1,0,0:0:0:0:
224,96,29531,2,0,L|199:120,1,35
304,136,29864,5,0,0:0:0:0:
384,96,30197,2,0,L|384:160,1,35
104,168,30697,1,0,0:0:0:0:
72,112,30864,1,0,0:0:0:0:
136,56,31531,2,0,L|168:88,1,35
200,120,31864,5,0,0:0:0:0:
352,288,32197,2,0,L|320:320,1,35
240,328,32531,1,0,0:0:0:0:
144,304,32864,6,0,L|176:256,1,35
216,208,33197,1,8,0:0:0:0:
400,144,33364,2,0,L|368:112,1,35
192,128,34197,1,0,0:0:0:0:
64,128,34531,1,8,0:0:0:0:
208,56,34864,6,0,L|240:128,1,70
440,112,35531,2,0,L|464:168,1,35
424,208,35864,1,8,0:0:0:0:
248,136,36031,2,0,L|216:168,1,35
88,152,36864,2,0,L|120:224,1,70,0|8,0:0|0:0,0:0:0:0:
256,288,37531,6,0,L|320:288,1,35
400,296,37864,1,0,0:0:0:0:
376,232,38197,2,0,L|348:184,1,35
304,160,38531,1,8,0:0:0:0:
113,192,38697,2,0,L|79:160,1,35
72,112,39531,1,0,0:0:0:0:
192,128,39864,1,8,0:0:0:0:
280,136,40197,1,0,0:0:0:0:
376,104,40531,5,0,0:0:0:0:
160,88,40864,2,0,L|142:58,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
280,64,41364,2,0,L|240:120,1,35
344,192,42197,1,0,0:0:0:0:
296,144,42531,1,8,0:0:0:0:
168,112,42864,1,0,0:0:0:0:
32,64,43197,6,0,L|96:224,1,140,4|0,0:0|0:0,0:0:0:0:
112,232,44197,1,0,0:0:0:0:
384,192,44531,2,0,L|312:48,1,140
288,56,45531,1,0,0:0:0:0:
112,64,45864,6,0,L|48:224,1,140
96,248,46864,1,0,0:0:0:0:
192,232,47197,2,0,L|352:232,1,140
256,136,48197,1,0,0:0:0:0:
144,72,48531,5,4,0:0:0:0:
256,72,48864,1,0,0:0:0:0:
392,72,49197,1,0,0:0:0:0:
248,72,49531,1,0,0:0:0:0:
152,72,49864,1,0,0:0:0:0:
72,160,50197,1,0,0:0:0:0:
216,128,50531,1,0,0:0:0:0:
48,152,50864,1,0,0:0:0:0:
264,136,51197,5,0,0:0:0:0:
232,64,51531,1,0,0:0:0:0:
312,64,51864,1,0,0:0:0:0:
400,136,52197,1,0,0:0:0:0:
256,128,52531,1,0,0:0:0:0:
80,128,52864,1,0,0:0:0:0:
280,128,53197,1,8,0:0:0:0:
160,104,53531,1,0,0:0:0:0:
64,320,53864,6,0,L|88:176,1,140,0|8,0:0|0:0,0:0:0:0:
168,128,54864,1,0,0:0:0:0:
352,320,55197,2,0,L|456:200,1,140,0|8,0:0|0:0,0:0:0:0:
384,160,56197,1,0,0:0:0:0:
160,128,56531,6,0,L|104:264,1,140,0|8,0:0|0:0,0:0:0:0:
136,312,57531,1,0,0:0:0:0:
328,312,57864,2,0,L|432:200,1,140,0|8,0:0|0:0,0:0:0:0:
392,160,58864,1,0,0:0:0:0:
160,168,59197,5,0,0:0:0:0:
304,96,59531,2,0,L|368:160,1,70,0|8,0:0|0:0,0:0:0:0:
136,160,60197,1,4,0:0:0:0:
376,96,60864,2,0,L|448:120,2,70,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,64,61864,1,0,0:0:0:0:
264,56,62864,6,0,L|304:104,2,35
328,112,63531,1,0,0:0:0:0:
392,176,63697,1,0,0:0:0:0:
176,168,64031,1,0,0:0:0:0:
256,192,64531,12,4,65864,0:0:0:0:
376,320,66864,5,8,0:0:0:0:
424,248,67031,1,0,0:0:0:0:
336,248,67197,1,4,0:0:0:0:
88,192,67531,6,0,L|136:160,1,35
328,176,68031,2,0,L|368:128,1,35,0|4,0:0|0:0,0:0:0:0:
432,96,68864,5,0,0:0:0:0:
323,176,69197,1,8,0:0:0:0:
224,96,69531,1,0,0:0:0:0:
136,192,69864,1,4,0:0:0:0:
48,160,70197,5,0,0:0:0:0:
96,88,70364,1,4,0:0:0:0:
320,160,70697,1,0,0:0:0:0:
352,88,70864,1,4,0:0:0:0:
448,320,71864,1,8,0:0:0:0:
400,280,72030,1,0,0:0:0:0:
352,240,72197,1,0,0:0:0:0:
136,320,72531,6,0,L|64:112,1,210,4|4,0:0|0:0,0:0:0:0:
168,104,73864,1,0,0:0:0:0:
256,192,74197,1,0,0:0:0:0:
384,192,74531,1,8,0:0:0:0:
256,192,74864,1,0,0:0:0:0:
136,192,75197,1,4,0:0:0:0:
184,168,75531,6,0,L|208:120,1,35,0|4,0:0|0:0,0:0:0:0:
392,168,76031,2,0,L|416:120,1,35,0|4,0:0|0:0,0:0:0:0:
296,184,76864,1,0,0:0:0:0:
400,104,77197,1,8,0:0:0:0:
272,120,77531,1,0,0:0:0:0:
136,96,77864,5,4,0:0:0:0:
152,160,78197,1,0,0:0:0:0:
184,224,78364,1,0,0:0:0:0:
439,143,78697,2,0,L|464:168,1,35,0|4,0:0|0:0,0:0:0:0:
256,160,79531,1,0,0:0:0:0:
96,160,79864,1,8,0:0:0:0:
192,64,80197,1,0,0:0:0:0:
336,64,80531,1,4,0:0:0:0:
464,96,80864,5,0,0:0:0:0:
440,144,81031,1,4,0:0:0:0:
216,199,81364,2,0,L|191:223,1,35,0|4,0:0|0:0,0:0:0:0:
72,168,82531,1,8,0:0:0:0:
168,152,82697,1,0,0:0:0:0:
264,144,82864,1,0,0:0:0:0:
376,72,83197,5,4,0:0:0:0:
248,64,83531,1,0,0:0:0:0:
128,48,83864,2,8,L|144:128,1,70,8|4,0:0|0:0,0:0:0:0:
144,296,84864,2,0,L|216:224,1,70,0|8,0:0|0:0,0:0:0:0:
272,296,85531,1,0,0:0:0:0:
424,272,85864,1,12,0:0:0:0:
456,152,86197,1,0,0:0:0:0:
392,56,86531,5,12,0:0:0:0:
160,56,86864,1,12,0:0:0:0:
96,32,88531,6,0,L|160:192,1,140,0|8,0:0|0:0,0:0:0:0:
272,128,89531,1,0,0:0:0:0:
408,136,89865,1,0,0:0:0:0:
256,176,90198,1,0,0:0:0:0:
128,224,90531,1,8,0:0:0:0:
272,248,90865,1,0,0:0:0:0:
416,288,91198,6,0,L|480:160,1,140,0|8,0:0|0:0,0:0:0:0:
320,136,92198,1,0,0:0:0:0:
160,64,92531,1,0,0:0:0:0:
256,64,92865,1,0,0:0:0:0:
352,64,93198,1,8,0:0:0:0:
432,64,93531,1,0,0:0:0:0:
432,88,93864,6,0,L|408:168,1,70
304,152,94614,2,0,L|272:64,1,70,8|0,0:0|0:0,0:0:0:0:
184,96,95364,2,0,L|152:176,1,70
176,248,96114,2,0,L|224:320,1,70,8|0,0:0|0:0,0:0:0:0:
256,192,96864,12,2,101364,0:0:0:0:
Topic Starter
Surono

snowball112 wrote:

Edit 2:

Surono wrote:

D:
btw, ty for random1!!!1!! no tacos mod? ayy
Not much to say, but if you want some more suggestions, sure.
Kantan:
  1. 00:53:197 - k, better contrast to following note and transition to next part where you map k to the drum beat eg. in the pattern of 00:55:197 (53,54,55). O
  2. Remove 01:06:531, nicer emphasis for the finish and better transition to next part. This note here just feels weird because the pitch is different to 01:07:197, but spacing and colour suggest same sounds, which is not the case. O
Futsuu:
  1. 00:32:197 (46,47) - ctrl+g? Would be nice to have k on the strong piano sound like at 00:35:197.
  2. 00:22:864 Maybe d for contrast to 00:25:531?
  3. 00:28:197 maybe k, contrast to 00:30:864. but these makes monotone
Muzukashii:
  1. 01:09:865 (161,162,163,164) - k d kk? Might be better for instrument emphasis, but stacking 3 1/2 k might be too much, maybe try around with this to see which you prefer.
  2. 01:20:531 (191,192,193,194) - ^
  3. 01:15:698 (178,179,180) k dd? Would fit the instrument nicely because sounds on this doublet are lower than the others. thats all will broken the contrast color on left patterns
wuhu, ty for tacos flavour.

Updated

@lidahapi : kok lama-lama stars diff mu makin turun? :(
Professor Gila
Surono: hanya karena ane nerima berbagai mod (bukan yang ditolak), starnya emang turun, dan rata rata mod yang ane terima itu buat ngegampangin diff saladnya (ternyata)
Equim
wake up wake up ^^
Topic Starter
Surono

Equim wrote:

wake up wake up ^^

ye ikr, I just waiting till now... w h e n

someone plss, whats wrong with this dem.. okek madness LIDAHSAPI, kill him
Sc4v4ng3r
Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance.
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat.
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - .
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it.
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized.
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency.
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away.
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players.
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this.
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength.
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion.
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks.
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both.
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes.
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther.
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!
Topic Starter
Surono
Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
Professor Gila
since when Sc4v3ng3r's a BN '^'

RESERVED FOR MOD RESPONSE

kenapa ane jarang on? itu karena lagi hobi main warframe

[Sc4v4ng3r] wrote:

Checking on the Salad difficulty as Suruno requested me.
Please give elaborate reasons to why you decline a suggestion if you need to, we as modders won't understand your intention if you decline them without reason.

[Prof. Gila's Salad]
  1. 00:01:364 (4,5) - I'm just wondering why's this dash's distance farther than those in the kiai(like 01:07:531 (1,2) - ), when the kiai's piano is much more higher pitched, and having more stress on them over these. Since their strength differs by a lot, I would strongly recommend you to reduce their distance. Besides, since this is the beginning of the map, beginners to dashes might get thrown off by this far distance. | since that's 1/2 jump, i decided to make the distance further i reduced them a bit more
  2. 00:03:197 (3,1) - NC should be swapped here as (3) contains a stronger note of piano than (1), so that it can denote the downbeat. | yeeeeeeeeeeeeaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
  3. 00:04:031 (3,4) - These as well, when compared to 01:10:197 (1,2,3,4) - , their strength differs a lot, so I would make these notes be closer to 00:03:531 (1,2) - . | alright (remember, i just accepted the last mod above to do NC but you didn't say the different parts in case if i accepted the last mod above. this may confuse mappers)
  4. 00:12:197 (2,1) - While the distance itself isn't too far on paper, due to the stop-motion on (2), the movement towards (1) might get a little bit harder as it requires the catcher to stop in place then dash towards the next note - as Salad is only an introduction to dashes, stopping the flow might result in these kinds of rough transition. Actually most of the dashes before the kiai feels far due to this, so taking these as examples, please at least make the dashes before the kiai easier by making them follow the flow, not stopping it. | how about by moving 00:11:197 (1) to the right? (look, i honestly don't like to spam some more movements)
  5. 00:20:531 (3) - I don't quite understand the dash here; the piano's sound is not specially stronger over (1) or (2), yet this only having a dash is just overemphasizing this note. Therefore I believe (3) should be brought closer to (2), so that the piano's sound is correctly emphasized. | you asked for it
  6. 00:34:864 (1) - Since you're following the main melody as piano, skipping over the sound at 00:35:031 - doesn't follow the consistency that you were having, and even more so because all the piano's sounds were emphasized in this section. At least make this into a 1/4 repeated slider to emphasize on that piano sound to follow consistency. | yyyyyeeeeeeeaaaaaahhhhhh
  7. 00:51:197 (1) - Currently the dash can be caught without dashing, so I suggest you to move this note further away. | moving that further away? it could make a rough play as the player must keep dashing, so i prefer move it closer to 00:50:864 (8)
  8. 00:52:531 (5) - But since you had a dash on (1) to emphasize on that high pitched piano, this note should be haivng a dash as well, to emphasize on the high pitched piano sound. Emphasizing on strong sounds should be done consistently to avoid any confusion between players. | should to move 00:52:864 (6) close to 5 so the players won't confuse to dash
  9. 01:07:531 (1,2) - Like I'd mentioned earlier on 00:01:364 (4,5) - and 00:04:031 (3,4) - , these are all on the chorus of the song - where the instruments are at the highest pitch/strength. To reflect better on this, I belive those previous distances you had before the kiai should be instead used here(and similar others like 01:10:197 (1,2,3,4) - , 01:15:531 (1,2) - , 01:18:197 (2,3,4) - , etc.). Make sure to go over every similar rhythm and apply this. | i thought that already close? (you asked for it)
  10. 01:11:864 (5,6,7) - Personal opinion but these should be more horizontal like 01:22:531 (4,5,6) - these are, as the piano sounds landing on those notes are all similar in strength. | perhaps?
  11. 01:14:364 - Again, you are missing out on quite a loud sound of piano on this tick, especially when in the whole kiai you've been following piano as your main rhythm. Try to add an object here to follow consistency, so that(again) there will be no confusion. | doing so will "force" me to rearrange parts at 01:13:864 (2,3,4,5,6,7), please :( :( :( :( :(
  12. 01:14:697 - 01:15:031 - Yeaaaaa basically this point's gonna have the same reason like the above point, for consistency, try to add objects onto these ticks. | refer to my last respone of mod above
  13. 01:17:864 (1,2,3) - I'm not too sure why did you decide to go for a vertical pattern on these, when there's a piano sound clearly heard on (2). Even on the first part of the chorus you at least made a small movement(at 01:07:197 (3) - ). To promote more movement on those clearly heard piano sounds, at least try to move (2) away from (1) so that a movement is required to catch them both. | with 01:18:364 (3)
  14. 01:25:864 (6) - The dash here doesn't feel too strong when it's the pinnacle of the chorus - in fact it isn't even a dash when it should be, to reflect on the high pitched piano. I strongly suggest you to move (6) farther away, by moving 01:24:864 (4) - more towards the left, then moving (5) to the left as well, until (6) reaches the triggering distance for normal dashes. | you want to make 01:24:864 (4,5) further to the left huh?
  15. 01:26:864 (2) - Again, looks like this is an intended dash - and right now it is a walkable dash. Make the distance between the previous note and this note farther. | move 2 further to the left?
Overall the weaker emphasis on the kiai than before the kiai caught my attention the most - in fact this might be questionnable to DQs.
GL!

Surono wrote:

Oke this time....... dem, Suruno sounds cute `L_`

nggggghhhh, calling the dem mapper of stale salad
surono you r00d, so r00d
osu file format v14

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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
pls Im not r00dy tabuti, thats a fact `_L`

cute surno is dem, okok {5[4\/4|\|9312}

dem, I make cuuuuuuuteeeeeeeee naem for ya~

Updated
Topic Starter
Surono
how_to_rank_itself.3jgp
Ciyus Miapah
Forever Pending
Topic Starter
Surono

Fort wrote:

Forever Pending

PatZar a.k.a Genotoed wrote:

Forever DQ'd
Blizs
feel song should be ranked ;w;
Topic Starter
Surono

Blizs wrote:

feel song should be ranked ;w;
I am waiting a M A G I C A L, sir... I hope it... ;_;
Doyak
Finally returning the m4m.

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up.
* 01:07:197 - How about a finisher instead? It's the start of the kiai.
Can't point out anything looool good diff

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 -
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too.
* 00:57:531 - d k? it goes up.
* 01:07:197 - finisher?

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part.

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same

Already qualified once, not much to point out!
Topic Starter
Surono
finale tacos have to do check., dem *reply later,. me irl not just breathink dem*

Doyak wrote:

Finally returning the m4m. dem I was beraaathtink

[Katana]
* 00:29:864 (27,28) - Swap these? It's going up. bg paino is dem
* 01:07:197 - How about a finisher instead? It's the start of the kiai. dem finisher asdsafadgasdgasgd
Can't point out anything looool good diff I'll slay chicken with katana :V

[Footshoe]
* 00:05:197 - k? as 00:00:531 (1,2,3,4) - these were all d's and the pitch goes down from 00:05:197 - to 00:05:864 - dem I want dun dun this
* 00:20:531 - I hope this was different than 00:20:197 - because it gives somewhat different feeling than 00:19:197 (28,29,30,31) - these four. Some maybe just a k for that one? or something like http://puu.sh/pIroC/93ec494efe.jpg looks good for me too. dem noice!1!!
* 00:57:531 - d k? it goes up. dem, I like this kei di
* 01:07:197 - finisher? dont need dat, if applied liek dat next tooo blalalbalba xd

[Moo zoo cash]
* 00:43:864 - k as it goes down at 00:44:531 - here. 00:49:197 - same
* 00:45:531 - d cuz 00:45:864 - this only sounds higher
* 00:50:531 - I think dkk fits here better.
* 01:26:531 - d would emphasize 01:26:864 - this k better and break some monotonous k's in this part. asd fixed all, i dun haev monei

[Oh knee]
* 00:19:197 (53,54,55,56,57,58,59,60,61) - The piano sounds are very bright and high, I hope I can see more k's than d's. How about http://puu.sh/pIsK1/9bef46486e.jpg ? ofc 01:36:864 (49,50,51,52,53,54,55,56,57) - same OHH MY SHOULDEEERRRRRrrrrr, tatujin taste?!? gyooudd

Already qualified once, not much to point out! dem tacos
ty sir doyok

Updated
Xinely
a bit suggestions for salad
23:11 *Xinely is editing [http://osu.ppy.sh/b/905750 Kanawo - Kohaku no Yume [Volt's Salad]]
23:11 Volta: woh itu bisa
23:12 Xinely: setelah sekian lama awkawk
23:12 Xinely: 00:04:197 - 00:05:197 - whistle
23:12 Xinely: 00:09:031 - bisa add note, ini imo mending di map kan jg km ikut piano seluruhnya
23:13 Xinely: 00:10:531 (5) - bisa x296 biar masih ngedash tapi ga jauh2
23:14 Xinely: 00:31:864 (5,1) - tarik 2 grid ke kanan biar dashnya lebih frenli ke newbie
23:14 Volta: itu sur yg ngehitsound ;w;
23:14 Volta: oke ditambahkeun
23:14 Volta: oo
23:14 Volta: k
23:15 Volta: susah ya ngatur dashnya...
23:15 Volta: mending tako don kat doang..
23:15 Volta: fixed
23:16 Xinely: 00:56:531 (1) - bisa x:224 biar pianonya ke emphasis sama jarak yg lebih panjang
23:17 Xinely: awkawkawk aku malah bingung don kat ini dimana awkawka
23:18 Xinely: 01:09:864 (1,2) - tarik mereka semua ke x:64. gilak itu dashnya ke (1) awkawkwa
23:18 Xinely: 01:12:531 (1) - x:336 biar spacingnya pas buat cymbal walau gak ngedash
23:18 Volta: ahaha abis kiai sih jadi sengaja dilebar2in
23:18 Volta: berlebihan ya..
23:19 Volta: fixed
23:19 Xinely: kelebihan awkawk
23:19 Xinely: 01:17:864 (1) - x:160
23:20 Xinely: 01:18:863 (3) - x:368
23:21 Xinely: 01:21:531 (3) - x:48
23:21 Volta: jadi terlihat lebih rapih.
23:22 Volta: keren2
23:22 Xinely: 01:25:864 (1,2) - gw rasa x:96 lebih pas sih
23:22 Xinely: biar ga susah2 amat
23:23 Xinely: 01:33:864 (1) - kalo ini emang mo dibuat dash coba 2 grid ke kiri, masih bisa ketangkep tanpa dash
23:24 Volta: 2 grid masih bisa ketangkep tanpa dash kalo orangnya jago?
23:25 Xinely: bntar nyoba awkawk
23:25 Xinely: masih bisa sih awkwak
23:25 Volta: derita low bpm, susah ngasih dash
23:25 Xinely: kalo yg bener2 ga bisa itu 01:33:864 (1) - x:40
23:26 Xinely: 01:34:614 (2) - x:264
23:27 Volta: oh, oke
23:28 Xinely: dah sih menurutku
Volta
salad..
osu file format v14

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Topic Starter
Surono
yeah tacos just don kat done. or kat done cat, nya~~

wait., benah2 tags.. eww

Updated

makasih mbak Nely owo) *omg, SPnya 69 heu3h3uh3uh3e >w<)*
SYAHME
Good luck on re-qualified.
Topic Starter
Surono
Thank you, Syahme

but atleast I should find couple more mods for salad.. someone mod this diff, please?
SYAHME
Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause.
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this.
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them.
  4. 01:00:197 (4,1) - ^.
  5. 01:05:864 (4,5) - ^.
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here.
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it?
Good luck on ranking this.
Volta

SYAHME wrote:

Random mod, not from my modding queue.
[General]
  1. Please unchecked widescreen support for Salad.
[Volt's Salad]
  1. 00:11:197 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - try place a note on certain white tick in this part, to keep the flows going without temporary pause. i'm trying to just follow the drum. i guess i'm a bit influenced with taiko
  2. 00:43:531 - 00:48:864 - I'm just curious, there is a strong piano beat here. Why don't you place a note here? just like you did at 00:54:197 (2) - this. since the section is more calm, i use less density there
  3. 00:48:531 (1,2) - I actually don't like this stack, please make more far between them. fixed
  4. 01:00:197 (4,1) - ^. i actually like it here
  5. 01:05:864 (4,5) - ^. ^
  6. 01:27:531 (5,6) - 01:28:197 - this part missing the third note. It's feel empty here. added
  7. 01:29:864 - 01:32:531 - 01:35:364 - I don't know why these empty, maybe you don't want to map it? same as 1st
Good luck on ranking this.
thanks for mod :)

update
osu file format v14

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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
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Topic Starter
Surono
makasih Syahme!

Updated

ooo tacos man, okey 1 moar..
Lyaneii
A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit.
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play.
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit.
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow.
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern.
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds.
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently.
  3. 00:36:031 (5,6) - Same for this one ↑
  4. 00:38:697 (5,6) - Same for this one ↑
  5. 00:41:364 (5,6) - Same for this one ↑
This rain difficulty is sooo good, I love it!
Arlecchino
dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
SYAHME

-[ Asuna ]- wrote:

dem salad lawase ndi? ww
kesian dh sut enem bntang lho sir :'v
g-gud lak eniweis o/
Kesian Professor Gila.
Volta

Calibus wrote:

A mod from my modding queue :D
[Volt's Salad]
  1. 00:02:531 (4) - Move this one to x:56 to create more movement in the beginning distance to 00:03:197 (1) - will be too far, i want to avoid that
  2. 00:05:197 (4) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  3. 00:10:197 (5,6) - This seems like quite a hard pattern for something to be in salad, try reducing the distance a bit. players can catch it without dash if have good timing. so i retained the distance to ensure the player will dash
  4. 00:12:864 (4,5) - Try moving (4) to x:336 to create a small dash, makes the movement in salad more interesting to play. moved to x:304 instead to have consistency with below part
  5. 00:15:531 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ retained, distance is enough here imo
  6. 00:18:198 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
  7. 00:31:531 (4,5) - Same as before, reduce the distance a bit. fixed here
  8. 00:45:864 (1) - Try moving this to x:400 so you get a counter-movement, creates a good flow. movement will be same with 00:48:531 (1) - then when there is stronger sound need to emphasized, so i keep to get flowy movement in this part
  9. 00:51:197 (1) - As this pattern is mimicked, you should just ctrl+H this one above ↑ same as above
  10. 01:00:197 (4) - Move this one to x:216 to create a dash, as this is a strong sound.nice idea. fixed!
  11. 01:00:864 (1,2,3,4) - Move these four to (1) x:336 - (2) x:168 - (3) x:304 - (4) x:464 to create more movement in the transition of the patterns before and after. fixed. good point.
  12. 01:30:198 (4,5) - (I just realized that this is the same pattern as 00:12:864 (4,5)) Move this one to x:336 to create more movement in that pattern. fixed like 1st part
  13. 01:32:865 (4,5) - As this pattern is mimicked, you should just ctrl+H this one above ↑ ^
Really nice difficulty though, nice and calm.
[Volt's Rain]
  1. 00:22:196 (2,4,3,4,4,5,6,3,4) - Maybe try two notes like this instead of a slider at some points(I am not sure if you should do all though.), that way you can create more of a (Swing?, I have no idea how to call it.), it just creates more movement, because those are two kind of strong piano sounds. i prefer using sliders here for consistency
  2. 00:33:364 (3,4) - Try creating this a dash, because it seems like that plays way better than currently. i would prefer player to release the dash here after the drum sound at 00:33:197 (2) -
  3. 00:36:031 (5,6) - Same for this one ↑ same as above
  4. 00:38:697 (5,6) - Same for this one ↑ sane as abevoe
  5. 00:41:364 (5,6) - Same for this one ↑ ^
This rain difficulty is sooo good, I love it!
thanks for modding~

salada
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Moeruattack
Kesian Prof Gila :c

Btw, some 3 cent to put on Volta's Salad:

+ Remove widescreen on Volt's Salad
00:10:531 (6) - Move a bit to x:296, so dash not too sudden.
00:31:531 (4) - Move a bit right to x:360, ^.

Done, go rank now :^)
Topic Starter
Surono
@Asuna: cieg azuw menggila tenan professor gila :V yo ben seng penting leres iki map, sir
@Syaheme: :C orangnya tak pernah muncul pun, ya kasian.. (more reason why I deleted his diff will come if he get mad xd)
@muru: :v makasih om buat modnya

waiting FlyingPan
Volta
fixed murut's mod :3
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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19031,-76.9230769230769,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
96676,-66.6666666666667,4,2,1,30,0,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Topic Starter
Surono
Ooooo
Arlecchino
c'mon bruuh

random mod for da salada

Salad



  1. 00:10:197 (5) - idk y, i just want to add NC here for fruit splash at 00:09:197 (4) - , its also have 8 objects include slider, so NC-ing seems more make sense since previous NC stanza is only every 4~5 objects.
  2. 00:10:197 (1) - Its not hard, but the jump feels slightly forcing, i can catch it properly cuz im pro 8-) . No, i mean, we can catch it properly but it takes effort for beginner i guess, the slider movement makes the jump preparation become awkward, and in some case it would make beginner miss'd the tail or even cant catch 00:10:531 (2) - . ok first of all, make sure slider end point is snapped on correct grid, and try to move slider head into x:88 y:256 (actually y possition doesnt matter, but since this is a slider, ohh i think i dont need to explain this, just try something like this). by making this slider a bit more vertically, so this object feels more catchable, little movement fitting the flow, and the tail wont be miss'd by ryuuta.
  3. 00:24:197 (4,1,2) - since the ar is low, i can see these 3 object in-one frame when testing, and im a bit confused bcuz the distance, it has similar distance though has different timeline, its not a big problem i guess, but try to make difference for indicates that these note has different snapped, or try 00:25:531 (3) - ctrl+h this note as what you did at 00:29:864 (1,2,3) - .
  4. 00:31:531 (4,5) - this jump also quite awkward, often miss (5)'s head caused by it, you can make 00:31:531 (4) - more vertically as what i explain in previous mod.
  5. 00:32:531 (1) - remove NC, and NC at 00:31:864 (5) - because your pattern?
  6. 00:35:198 (1) - also remove NC here and NC at 00:34:197 (5) - , so you can more feel the song cuz'd the fruit splash at 00:33:197 (4) - 's tail, when the melody is changed (*timeline pict). if you agree with this NC pattern, try to fix the other one.
  7. 00:59:864 (3,4) - move this to x:424 and then move 01:00:197 (4) - to x:176, the jump between 00:59:864 (3,4) - more felt and the gap between 00:59:531 (2,3) - isnt too big.

    kiai seems already gud for me, just the spin at the end, idk. i think ranking criteria said that < 120bpm still need 1/2 bar between objects and spinner

thats all, ask me if there is sth wrong, and sry if i dont explain it cleary bcuz my bad english Orz
GL with dis sir!
Volta

-[ Asuna ]- wrote:

c'mon bruuh

random mod for da salada

Salad



  1. 00:10:197 (5) - idk y, i just want to add NC here for fruit splash at 00:09:197 (4) - , its also have 8 objects include slider, so NC-ing seems more make sense since previous NC stanza is only every 4~5 objects. fixed
  2. 00:10:197 (1) - Its not hard, but the jump feels slightly forcing, i can catch it properly cuz im pro 8-) . No, i mean, we can catch it properly but it takes effort for beginner i guess, the slider movement makes the jump preparation become awkward, and in some case it would make beginner miss'd the tail or even cant catch 00:10:531 (2) - . ok first of all, make sure slider end point is snapped on correct grid, and try to move slider head into x:88 y:256 (actually y possition doesnt matter, but since this is a slider, ohh i think i dont need to explain this, just try something like this). by making this slider a bit more vertically, so this object feels more catchable, little movement fitting the flow, and the tail wont be miss'd by ryuuta. oohh fixed
  3. 00:24:197 (4,1,2) - since the ar is low, i can see these 3 object in-one frame when testing, and im a bit confused bcuz the distance, it has similar distance though has different timeline, its not a big problem i guess, but try to make difference for indicates that these note has different snapped, or try 00:25:531 (3) - ctrl+h this note as what you did at 00:29:864 (1,2,3) - . ok, made distance shorter and ctrl+h 00:25:531 (3)
  4. 00:31:531 (4,5) - this jump also quite awkward, often miss (5)'s head caused by it, you can make 00:31:531 (4) - more vertically as what i explain in previous mod. fixed
  5. 00:32:531 (1) - remove NC, and NC at 00:31:864 (5) - because your pattern? i'll consider this again, because current NC is in a new stanza
  6. 00:35:198 (1) - also remove NC here and NC at 00:34:197 (5) - , so you can more feel the song cuz'd the fruit splash at 00:33:197 (4) - 's tail, when the melody is changed (*timeline pict). if you agree with this NC pattern, try to fix the other one. ^
  7. 00:59:864 (3,4) - move this to x:424 and then move 01:00:197 (4) - to x:176, the jump between 00:59:864 (3,4) - more felt and the gap between 00:59:531 (2,3) - isnt too big.

    kiai seems already gud for me, just the spin at the end, idk. i think ranking criteria said that < 120bpm still need 1/2 bar between objects and spinner you're right, the new rule stated that. fixed.

thats all, ask me if there is sth wrong, and sry if i dont explain it cleary bcuz my bad english Orz pake bahasa indo juga boleh kok sebenernya
GL with dis sir!
makasih asu(na)!

sambalado
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
19031,-76.9230769230769,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
96676,-66.6666666666667,4,2,1,30,0,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Arlecchino
ehh orang indo tho :o
sur kok lo gak ngomong si

surono, g-gblk :Y

EDIT : ini gw edit bukan karna mau apa yha, c-cma mau kasih tau 'hello newpaj' aja g-gblk :Y
Volta
b-baka --> g-gblk
Arlecchino
gk usah diperjelas mb ( /,\)
keliatan vvibu-nyakan

anyways, i'll memorize that 'volta' ish indon player *hides
Topic Starter
Surono
udah menggila, mavok, salah manggil lagi (dia laki om, cieeeeeee humu)
mentang2 ada title nominitid dikira bule gitu >:V
k

edit:

Updated
Arlecchino
gak sempet liat flag coun'a sur ;w;
nominititid doesnt matter sur ;w;
dia humu tho sur ;w;
ywes sur, gk ush baper sur ;w;
SYAHME
Come on guys, let's hit 300 posts xd...
Topic Starter
Surono
ASUna becedech nich >:V minggat koe om, gw cuma ingins inich kerank nicccccchhhhhhhhhh ADUCHh mengikhe :V dari korut nih, nukler... :V

Updaeted
DeletedUser_6709840
Some of this may or not be relevant since I've been sniped by a few modders.

From my lazy CtB queue and you asked me to look for what could get you DQ'd if I remember correctly, so here you go since the diffs themselves looked fine.

General

Slider tick rate should be the same for all diffs in CtB and it's different in Momot's Platter. Up to 2 on the Platter diff and it'll be fixed.
Uncheck “widescreen support” on the following difficulties: Volt's Salad(May not be relevant), Oni

Good luck, hopefully that fixes any issues preventing ranking. past modders, but here's what I found.
SYAHME
When this going to re-qualified?
Topic Starter
Surono
idk.. but time~

will sure this should be re-qf, but again.. time..

*okey, will ask volta about Jaeger Suggestion.
ZiRoX
Mod requested in my queue

[Cup]
  1. 00:02:197 (2,3,4,1) - I'd make this pattern have shorter distances, because the song is just starting and the music-box like sounds are really calm. Try these distances: 00:02:531 (3) - x:152, 00:03:197 (1) - x:360.
  2. 00:05:531 (4) - Something similar for this, I'd put this on x:80
[Volt's Salad]
  1. 00:10:197 (1,2) - Even though the song is really low BPM, I'd reduce the strenght of this 1/4 dash a bit to make it a bit more friendly towards newer players. Putting 00:10:531 (2) - on x:264 felt like a good balance as it makes the pattern a bit more lenient but keeps the need for a dash.
  2. 00:18:531 (5,6) - Same on this, I'd reduce the distance a tiny bit, to make it a bit more lenient. Something around x:440 for 00:19:197 (6) - should work.
  3. 00:32:864 (2,3) - Same on this. I'd think having a ~x2.60 distance on this kind of jumps feels really nice (and it's a bit easier than your current dashes), so x:448 works nicely. The same goes for 00:35:531 (2,3) - , 00:38:197 (2,3) - and 00:40:864 (2,3) -, and maybe similar patterns later.
  4. 01:00:197 (4) - Same spacing to this would work nicely, so try putting it on x:192.
  5. 01:05:864 (4) - Reducing here would also be nice; x:112 for a ~x2,80 distance works fine (or x:120 if you want it to stack with the tail of the following sliders OCD problems)
  6. 01:07:197 (1) - Maybe x:360? Similar stuff as mentioned before
  7. 01:08:197 (3) - Maybe x:144?
  8. 01:09:864 (1) - Maybe x:80?
  9. 01:12:531 (1) - Could have a larger distance to it to emphasize the finish a bit more. Around x:368 should be fine.
  10. 01:20:530 (1,2) - I think these should be moved a bit to the left; x:432 feels fine.
[Momot's Platter]
  1. 00:16:197 (4,1) - I expected a larger distance here, to emphasize the downbeat. To fix this, I'd Ctrl+H this whole lot 00:16:530 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - . The distance between 00:16:197 (4,1) - might become too large, so I also suggest moving this whole lot to x:208 00:11:197 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) -
  2. 00:32:864 (4,5,6) - I think the jumps this and the other 5-plets are a bit annoying to play, as the jump to the 3rd note feels a bit off to me. I know there's a drum sound, but I think the piano is a bit more important throughout the whole song. I think a good compromise is to make a pattern like the following, as it emphasizes the drum sound with a sliderhead, and the jump to the 5th note emphasizes both the piano and drum sounds there:
    Note I should also apply this on 5-plets like 00:35:531 (4,5,6) - , 00:38:197 (4,5,6) - and 00:40:864 (3,4,5) -
  3. 00:43:197 (1) - Why is there a single note combo here?
  4. 00:52:864 (5,6,7) - 00:58:197 (7,8,9) - Again, these 5-plets have a weird flow in them. I'd prefer they had a simpler pattern like the one you used on 00:47:531 (4,5,6) -
  5. 01:03:864 (8) - If you deleted this note you could create a nice jump between 01:03:531 (7,9) - , which I think emphasizes the build up a bit more. Sometimes less is better!
  6. 01:07:531 (2,3,4) - 01:10:197 (2,3,4) - Again, these triplets have a weird flow in them. I'd suggest something similar as suggested previously, i.e., a pattern like this:
  7. 01:14:531 (7) - I think this note isn't needed, and could help make the pattern flow a bit better.
  8. 01:14:697 (1,2,3,4) - The jump should be from (3) to (4), and not from (2) to (3), because (4) is the stronger sound.
  9. 01:15:531 (5,6,7) - 01:18:197 (2,3,4) - 01:20:864 (2,3,4) - Other 5-plets with strange flow. Stuff suggested before should also work here.
  10. 01:32:197 (6,1) - This distance felt a bit too large and easy to miss. I suggest you move 01:32:531 (1,2,3,4) - to x:122.
  11. 01:33:864 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd Ctrl+H this to increase the distance between 01:33:531 (4,1) -. You can move it to x:160 if you feel the distance to it becomes too large.
[Volt's Rain]
  1. There's a bit of overmapping in this diff: 00:46:697 (3) - , 01:09:364 (3) -, the repeat on 01:12:531 (1) -, the repeat on 01:13:864 (2) - , 01:17:364 (3) -, 01:20:364 (3) -, 01:25:364 (3) -, the slidertail on 01:30:865 (1) - and the slidertail on 01:36:489 (1) -
  2. 00:05:864 (3) - Given this part is relatively calm, I think the antiflow breaks that feeling a bit. I suggest you curve this slider so it follows the movement from the hyperdash:
  3. 00:32:864 (1,2,3,4) - Same as in the Platter, I think these patterns have a sort of weird flow to them, as the jump to the 3rd note doesn't completely fit to me. I think moving 00:33:197 (2,3) - a bit to the left should solve the issue.
  4. The similar "reduce the distance to the 3rd note" thing applies on 00:35:531 (3,4,5,6) - , 00:38:197 (3,4,5,6) - and 00:40:864 (3,4,5,6) - .
  5. 01:07:531 (2,3,4) - This pattern suddenly has a lot of direction changes, which makes it rather unexpected for players. I think you can Ctrl+G both 01:07:531 (2) - and 01:07:864 (3) - separately, to create a more normal flow.
Topic Starter
Surono
fixed (y)
more close for calm <3

Waiting Momota and Volta.
Arlecchino
mpozz lo j1nk kgk disuruh manggil balik *slapped
*runs
jkjkjkek Gud Lak SER!
Topic Starter
Surono
halo mas tampan :^) yg deket2 cwex eaaaaaaaa eaaaaaaaaaaaaa hehehehe
sheela
Sorry for the long wait. And no kudosu.

  1. In your Taiko difficulties, I personally think the kiai part is lacking finishers. The cymbal crashes in the music are very apparent in the section, so it was weird to see you skip them. I probably guess you didn't want to overuse them, but using the finishers moderately is good to apply here. It's also usual to see 01:24:197 (11) - having a finisher, yet it feels like if this finisher was placed out of blue, at the near end of the kiai time. Onto another point, since this mapset has easier difficulties, you may skip this suggestion for Kantan and Fuutsu, but I recommend you added finishers on some places, that I will mark it for you in the list below.
    So here are places I think you could put a finisher on the object:
    1. 01:07:197 - For Oni and Muzu, the note should be a don for hand-flow comfortability, or the note before should be deleted.
    2. 01:09:864 - Not for easier difficulties.
    3. 01:12:530 - Not for easier difficulties.
    4. 01:17:864 -
    5. 01:20:531 - Not for easier difficulties.
Feel free to call me back whenever everything is up-to-date.
Topic Starter
Surono
finale youre come here, Shela

okey..
01:24:197 - 01:26:864 - why I just fill the finisher at both of these spot? bcus this climax/Strong instrument on this part.. so again, I dont wanna filling any finisher on kiai parts. just wanna get the emphasize of instrument and also I applied 01:07:197 - this point.

I will call you when my GDers are done to responing on ZiRoX's mod.

thank you!
PatZar
ntar juga ke dq lagi
Nishizumi

PatZar wrote:

ntar juga ke dq lagi
Topic Starter
Surono

PatZar wrote:

ntar juga ke dq lagi
Volta
placeholder for eternity
Topic Starter
Surono
youtube]ihh bang sad., stress gw lama2 maen ni game VVVVVVvvvvvvvvv: eh gila, eh apa ya. wew ngeti-[youtube]
Volta

ZiRoX wrote:

Mod requested in my queue

[Volt's Salad]
  1. 00:10:197 (1,2) - Even though the song is really low BPM, I'd reduce the strenght of this 1/4 dash a bit to make it a bit more friendly towards newer players. Putting 00:10:531 (2) - on x:264 felt like a good balance as it makes the pattern a bit more lenient but keeps the need for a dash. no, it can be catched without dash if player has good timing
  2. 00:18:531 (5,6) - Same on this, I'd reduce the distance a tiny bit, to make it a bit more lenient. Something around x:440 for 00:19:197 (6) - should work. stil can be catched without dash
  3. 00:32:864 (2,3) - Same on this. I'd think having a ~x2.60 distance on this kind of jumps feels really nice (and it's a bit easier than your current dashes), so x:448 works nicely. The same goes for 00:35:531 (2,3) - , 00:38:197 (2,3) - and 00:40:864 (2,3) -, and maybe similar patterns later. they will lose their dash :(
  4. 01:00:197 (4) - Same spacing to this would work nicely, so try putting it on x:192. fixed!
  5. 01:05:864 (4) - Reducing here would also be nice; x:112 for a ~x2,80 distance works fine (or x:120 if you want it to stack with the tail of the following sliders OCD problems) fixed to x:112
  6. 01:07:197 (1) - Maybe x:360? Similar stuff as mentioned before
  7. 01:08:197 (3) - Maybe x:144?
  8. 01:09:864 (1) - Maybe x:80?
  9. 01:12:531 (1) - Could have a larger distance to it to emphasize the finish a bit more. Around x:368 should be fine.
  10. 01:20:530 (1,2) - I think these should be moved a bit to the left; x:432 feels fine. fixed all
[Volt's Rain]
  1. There's a bit of overmapping in this diff: 00:46:697 (3) - , 01:09:364 (3) -, the repeat on 01:12:531 (1) -, the repeat on 01:13:864 (2) - , 01:17:364 (3) -, 01:20:364 (3) -, 01:25:364 (3) -, the slidertail on 01:30:865 (1) - and the slidertail on 01:36:489 (1) - hmm i think they're fine to make player move in more specific direction and strength. i'll keep them for now
  2. 00:05:864 (3) - Given this part is relatively calm, I think the antiflow breaks that feeling a bit. I suggest you curve this slider so it follows the movement from the hyperdash: i think the bass fits for the antiflow imo, and i made it not too strong
  3. 00:32:864 (1,2,3,4) - Same as in the Platter, I think these patterns have a sort of weird flow to them, as the jump to the 3rd note doesn't completely fit to me. I think moving 00:33:197 (2,3) - a bit to the left should solve the issue.ok, moved a bit to the left
  4. The similar "reduce the distance to the 3rd note" thing applies on 00:35:531 (3,4,5,6) - , 00:38:197 (3,4,5,6) - and 00:40:864 (3,4,5,6) - . fixed
  5. 01:07:531 (2,3,4) - This pattern suddenly has a lot of direction changes, which makes it rather unexpected for players. I think you can Ctrl+G both 01:07:531 (2) - and 01:07:864 (3) - separately, to create a more normal flow. if i do that 01:07:864 (3) - will lose its hdash, so...
thanks for mod!

Salad
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
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SliderTickRate:2

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Rain
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11194,21861,32528,43194,53861,67194
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Rain
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:905753
BeatmapSetID:411705

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:3.5
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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188,188,97989,1,0,0:0:0:0:
56,188,98176,1,0,0:0:0:0:
320,184,98364,1,0,0:0:0:0:
256,192,98551,12,2,101364,0:0:0:0:
Topic Starter
Surono
some changes on tacos, and now just waiting dem Momotas
Updated

si Reynaldi Dhymas lama, jancieg keburu pada quit osh kwkwkwk *naek kapal yo suwimen om, kapal wibu. laptop rip
Topic Starter
Surono
Momota ohh jancieggggg,. and what happen with *edit* nvm
Volta
rip
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