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Koji Kondo - MAP5(Mayoi no Mori)

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on domingo, 08 de mayo de 2016 at 23:08:36

Artist: Koji Kondo
Title: MAP5(Mayoi no Mori)
Source: SUPER MARIO WORLD
Tags: super nintendo snes smw gero まよいのもり forest of illusion
BPM: 127
Filesize: 924kb
Play Time: 00:36
Difficulties Available:
  1. Easy (1,05 stars, 28 notes)
  2. Gero's Maze (2,61 stars, 79 notes)
  3. Hard (2,55 stars, 90 notes)
  4. Normal (1,73 stars, 58 notes)
Download: Koji Kondo - MAP5(Mayoi no Mori)
Information: Scores/Beatmap Listing
---------------
MAP1 | MAP2 | MAP3 | MAP4 | MAP5 | MAP6 | MAP7

Easy: 100%
Normal: 100%
Hard: 100%
Gero's Maze: 100%

Thanks to:
Mapper
  1. Gero: For his diff "Gero's Maze"

Also, check the CTB diffs made by DaxMasterix
Gero
First.

EDIT: Modded via IRC.

Log (Spanish)
2016-01-17 21:08 MoodyRPG: ACTION is editing [https://osu.ppy.sh/b/882093 Koji Kondo - Forest of Illusion [Hard]]
2016-01-17 21:08 MoodyRPG: bueno
2016-01-17 21:08 MoodyRPG: descargalo a ver si funciona
2016-01-17 21:09 Gero: a ver
2016-01-17 21:11 Gero: el BG <3
2016-01-17 21:12 MoodyRPG: credits to Dax
2016-01-17 21:12 Gero: esta genial
2016-01-17 21:13 MoodyRPG: en el foro no carga el BG
2016-01-17 21:13 Gero: updatea
2016-01-17 21:13 Gero: y cargara
2016-01-17 21:14 MoodyRPG: ahora se arreglo
2016-01-17 21:14 MoodyRPG: y las dificultades me marcan todas Easy xD
2016-01-17 21:15 Gero: es por la diff de dax
2016-01-17 21:15 Gero: cuando se rankee podrás verlo bien
2016-01-17 21:15 MoodyRPG: really? no sabia
2016-01-17 21:15 Gero: si es un bug
2016-01-17 21:19 Gero: 00:13:313 (1,1) -
2016-01-17 21:19 Gero: unrankeable
2016-01-17 21:20 Gero: el tiempo entre spinner y una nota después es prácticamente corto
2016-01-17 21:20 MoodyRPG: en?
2016-01-17 21:20 Gero: se necesitan al menos 4 beats en Easy
2016-01-17 21:20 MoodyRPG: elimino el beat ese?
2016-01-17 21:21 Gero: 00:15:675 (1,2) - yo diria eliminar ambos
2016-01-17 21:21 Gero: son 4 blancos
2016-01-17 21:21 Gero: en normal esta bien
2016-01-17 21:27 MoodyRPG: que mas
2016-01-17 21:27 Gero: quieres IRC?
2016-01-17 21:27 MoodyRPG: si quieres
2016-01-17 21:28 Gero: okay
2016-01-17 21:28 Gero: ACTION is listening to [http://osu.ppy.sh/b/882094 Koji Kondo - Forest of Illusion]
2016-01-17 21:28 Gero: deja rebajo
2016-01-17 21:29 Gero: la Easy esta perfecta
2016-01-17 21:30 Gero: ACTION is editing [http://osu.ppy.sh/b/882094 Koji Kondo - Forest of Illusion [Normal]]
2016-01-17 21:31 Gero: 00:15:675 (1) - Considera mover este circulo al centro debido a que podria ser complicado para los newbies de darle click despues del spinner ya que esta muy lejos de ahi
2016-01-17 21:31 MoodyRPG: ok
2016-01-17 21:31 Gero: 00:15:911 - añade algo aquí, es inconsistente con lo que hiciste al inicio, un slider 1/2 encajaría bien
2016-01-17 21:32 Gero: 00:28:195 (4) - para darle mas movimiento al mapa que te parece mover esto a X:314 Y:148, el patrón quedaría bonito igual
2016-01-17 21:33 Gero: 00:28:667 (1,1,2) - lo mismo sobre el 1/2 y la nota despues del slider
2016-01-17 21:33 Gero: ACTION is editing [http://osu.ppy.sh/b/882093 Koji Kondo - Forest of Illusion [Hard]]
2016-01-17 21:34 Gero: 00:02:919 (3,4) - Nazi* podrias arreglar este blanket? [https://osu.ppy.sh/ss/4357862 algo como esto se vería mucho mejor]
2016-01-17 21:34 Gero: 00:08:825 (4,5) - lo mismo
2016-01-17 21:35 Gero: 00:24:533 - remove estas lineas y 00:26:423 - estas, son innecesarias en tu dificultad ya que no lo mapeaste como yo
2016-01-17 21:36 Gero: 00:31:502 (8,1) - Moody, blanket :c
2016-01-17 21:37 Gero: seria todo
2016-01-17 21:37 MoodyRPG: ayayai blankets
2016-01-17 21:39 MoodyRPG: ok
2016-01-17 21:40 Gero: posteo (?
2016-01-17 21:40 MoodyRPG: vale
DaxMasterix
a no pos second kondo koji
Gero
Me aburrí y me puse a buscar la metadata correcta de la canción, bueno aquí la tienes.


Metadata:

Artist: KOJI KONDO (capitalized)
Romanised Artist: KOJI KONDO (capitalized)

Title: MAP5(迷いの森)
Romanised Title: MAP5(Mayoinomori)

Source: スーパーマリオワールド or SUPER MARIO WORLD (capitalized) ~Proof~

No olvides mover a los tags まよいのもり/近藤浩治 ya que también son importantes por lo cual no hay que descartarlos y añadirlos de igual forma.
Backstep
Quick check as you request :3

Easy

00:07:644 (1,2,3) - You can change these sliders into windmill pattern like this? http://puu.sh/mzWuQ/441f37aa85.jpg

Normal

00:13:549 (1) - I'm not sure this spinner recovery it's too short or not? try end at 00:14:730 or remove it and use slider instead.

Hard

00:13:313 (?) - I feel empty this a bit, try add some note?
00:28:431 (?) - Same as above.
00:31:502 (8,1) - You can improve this blanket :)

Gero's Hard

00:10:242 (3) - You can ctrl+g here to make a bit challenge.

For CtB I can't mod sorry, gl with your map! :D
Gero

Backstep wrote:

Gero's Hard

00:10:242 (3) - You can ctrl+g here to make a bit challenge. Applied.
Gero's Maze
osu file format v14

[General]
AudioFilename: Forest of Illusion.mp3
AudioLeadIn: 0
PreviewTime: 15203
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 85,36935
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Forest of Illusion
TitleUnicode:まよいのもり
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Gero's Maze
Source:Super Mario World
Tags:super nintendo snes smw
BeatmapID:882092
BeatmapSetID:405859

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ForestOfIllusion.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,472.44094488189,4,2,0,60,1,0
24533,-100,4,2,0,5,0,0
24651,-100,4,2,0,60,0,0
26423,-100,4,2,0,5,0,0
26541,-100,4,2,0,60,0,0
34100,-100,4,2,0,50,0,0
34573,-100,4,2,0,40,0,0
35045,-100,4,2,0,30,0,0
35518,-100,4,2,0,20,0,0
35990,-100,4,2,0,15,0,0
36462,-100,4,2,0,10,0,0
36935,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 255,128,0
Combo3 : 255,113,113

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lilynya
General
In places like 00:03:864 - 00:06:935 -, the volume of the song is audibly louder. You can consider increasing the hitsound volume for this part.
00:11:423 - 00:12:840 - ^
00:26:541 - 00:28:431 - ^
00:15:209 - 00:22:053 - here the music gets a lot louder
00:30:321 - 00:32:210 - ^

Easy
00:26:541 (5) - uneven slider

Normal
00:13:313 - you missed a really prominent beat here again, consider mapping this

Hard
00:02:919 (3,4) - blanket
00:08:825 (4,5) - ^
00:13:318 - You're missing quite a prominent beat here; you can try ending a slider there (or a short slider + a circle)
00:19:927 (7,8) - blanket
00:20:872 (1,2) - these sliders look quite ugly, I don't recommend mapping slider like that unless it's a longer slider (00:22:053 (4) - )
00:24:179 (5) - ^
00:31:502 (8,1) - blanket

Gero's Hard
00:05:045 (4) - this slider ahhhhh please no it's not 2008
00:18:273 (4) - ^
00:08:352 (3) - again, (this might be a personal thing) but this slider looks really untidy and doesn't fit at all
00:11:423 (1,2) - blanket
00:20:163 (8) - sliders like this suggest a change in pitch, but there a change in pitch here so it ends up looking really out of place. Don't map sliders like these just for the sake of making things more varied, please.
00:06:935 (4) - ^
00:24:179 (5) - this slider flows terrible into 00:24:651 (1) - . I know it looks nice, but to play it you need to do a sort of awkward pull back with your. I would consider aiming 00:24:179 (5) - more at the start of 00:24:651 (1) - to remove that jerky backtrack.

There was not a lot to say about the easier difficulties. Overall the map is quite good.
Gero

Aeii wrote:

Gero's Hard

00:05:045 (4) - this slider ahhhhh please no it's not 2008 Excuse me?
00:18:273 (4) - ^ ^
00:08:352 (3) - again, (this might be a personal thing) but this slider looks really untidy and doesn't fit at all Since when slider art is a bad thing? I don't get it.
00:11:423 (1,2) - blanket This is okay as is.
00:20:163 (8) - sliders like this suggest a change in pitch, but there a change in pitch here so it ends up looking really out of place. Don't map sliders like these just for the sake of making things more varied, please. Hahahahaha.
00:06:935 (4) - ^ ^
00:24:179 (5) - this slider flows terrible into 00:24:651 (1) - . I know it looks nice, but to play it you need to do a sort of awkward pull back with your. I would consider aiming 00:24:179 (5) - more at the start of 00:24:651 (1) - to remove that jerky backtrack. I think it fits well with the background even though is not that bad since the sound at this part is quite constant so I won't change it.
Bonsai
quick mod from #modreqs since I couldn't mod your flashbulb-map~

General
  1. Why is the volume of the mp3 so low at the beginning and fluctuates throughout? O.o I'd find another one, but if you don't at least change the hitsound-volumes as suggested in the previous mod
  2. Does Slider Tick Rate 2 serve any purpose? I don't really see it and it seems rather irritating in the Easy, that's why I'd suggest lowering it to 1 if there's no specific reason
Gero's Hard
  1. 00:26:541 (1,2,3) - It would be cool if you would somehow differentiate that the melody has a very prominent note at 00:28:195 while none at 00:28:431 -, it's not the same as the two previous reverse-sliders at all
  2. 00:13:549 (5) and 00:28:667 (4) - The tone of the lower melody ends one 1/2 earlier, so I'd suggest either shortening those or silencing their ends since there's not beat there
  3. 00:24:179 (5,1) and 00:26:069 (5,1) - I don't really understand why you made those two inconsistent with 00:09:061 (5,1,5,1) -, seems kinda weird to introduce 3/4-sliders so late + they're the only ones, why not make them at the first time too? : \
  4. 00:12:132 (2,4) - those are not stacked properly ^^
  5. ew, weird sliders D^: jk <3
Hard
  1. 00:00:085 (1,2,3,4,5,6,7,8) and 00:15:203 (1,2,3,4,5,6,7,8) - There are only three other stacks in the map, barely having any movement in these combos for so long is quite boring imo, at least un-stack (7,8)
  2. 00:13:077 (5) and 00:28:195 (4) - There aren't any other 1/1-gaps in the map and leaving out the downbeat here feels weird (also mentioned in previous mod already, would be kinda cool if you went through that one first before requesting again : \)
  3. 00:09:061 (5,4) - Those sliders end on really important notes which don't get their deserved emphasis, why don't you shorten these like at the second time too? 00:09:770 (1,2,3) and 00:11:659 (1,2,3) don't feel optimally emphasized, it's way better the other way (which needs those sliders to be shortened)
  4. 00:22:053 (4) and 00:24:179 (5,5) - Those aren't symmetrical 100% / their red anchors are not in the middle :^)
  5. 00:13:549 (1) and 00:28:667 (5) - The tone of the lower melody ends one 1/2 earlier, so I'd suggest either shortening those or silencing their ends since there's not beat there
Normal
  1. 00:07:644 (1,2,3) - Not perfectly symmetrical / triagle since (1,3) are way closer than (2,3) :^) (sry for being nazi, but there's isn't much else to point out in such simple, short maps ^^)
  2. 00:12:841 (3,4) - Why stack those? (4) is a really special note + not moving on these stacks adds to not moving until the spinner starts which tends to be 'boring' ^^ same for 00:27:959 (3,4) ofc
  3. 00:15:675 (1) - Since 00:15:439 isn't mapped bc of the spinner, mapping the tail here seems kinda random, I'd just make this one a circle to keep it more 'consistent' in this tiny dimension - same for 00:30:793 (1) ofc. Or you could just shorten the spinner by 1/1 since the low sound ends there and it feels kinda weird to go over that anyways, and shortening would make this issue irrelevant since you could then map it like the very beginning too
Easy
  1. 00:16:147 - The gap here seems unnecessary large, I highly suggest adding a circle here
  2. Nothing more to say, I find the 5/2-sliders extremely boring but I guess you did it for rhythm-variety so yeah, such is Easy ^^ But maybe you could at least replace 00:17:092 (1) with the rhythm like 00:01:974 (2,3) -?
Good luck!
HappyRocket88
Super Mario World's Mapset!!11!! :DDDDDD

deserves a star
Topic Starter
MoodyRPG

Bonsai wrote:

quick mod from #modreqs since I couldn't mod your flashbulb-map~

General
  1. Why is the volume of the mp3 so low at the beginning and fluctuates throughout? O.o I'd find another one, but if you don't at least change the hitsound-volumes as suggested in the previous mod Added a timing point
  2. Does Slider Tick Rate 2 serve any purpose? I don't really see it and it seems rather irritating in the Easy, that's why I'd suggest lowering it to 1 if there's no specific reason Fixed
Gero's Hard
  1. 00:26:541 (1,2,3) - It would be cool if you would somehow differentiate that the melody has a very prominent note at 00:28:195 while none at 00:28:431 -, it's not the same as the two previous reverse-sliders at all
  2. 00:13:549 (5) and 00:28:667 (4) - The tone of the lower melody ends one 1/2 earlier, so I'd suggest either shortening those or silencing their ends since there's not beat there
  3. 00:24:179 (5,1) and 00:26:069 (5,1) - I don't really understand why you made those two inconsistent with 00:09:061 (5,1,5,1) -, seems kinda weird to introduce 3/4-sliders so late + they're the only ones, why not make them at the first time too? : \
  4. 00:12:132 (2,4) - those are not stacked properly ^^
  5. ew, weird sliders D^: jk <3
Hard
  1. 00:00:085 (1,2,3,4,5,6,7,8) and 00:15:203 (1,2,3,4,5,6,7,8) - There are only three other stacks in the map, barely having any movement in these combos for so long is quite boring imo, at least un-stack (7,8) Fixed the stack
  2. 00:13:077 (5) and 00:28:195 (4) - There aren't any other 1/1-gaps in the map and leaving out the downbeat here feels weird (also mentioned in previous mod already, would be kinda cool if you went through that one first before requesting again : \) Fixed
  3. 00:09:061 (5,4) - Those sliders end on really important notes which don't get their deserved emphasis, why don't you shorten these like at the second time too? 00:09:770 (1,2,3) and 00:11:659 (1,2,3) don't feel optimally emphasized, it's way better the other way (which needs those sliders to be shortened) It keeps the rhythm of the song
  4. 00:22:053 (4) and 00:24:179 (5,5) - Those aren't symmetrical 100% / their red anchors are not in the middle :^) Fixed
  5. 00:13:549 (1) and 00:28:667 (5) - The tone of the lower melody ends one 1/2 earlier, so I'd suggest either shortening those or silencing their ends since there's not beat there Fixed the pattern
Normal
  1. 00:07:644 (1,2,3) - Not perfectly symmetrical / triagle since (1,3) are way closer than (2,3) :^) (sry for being nazi, but there's isn't much else to point out in such simple, short maps ^^) fixed
  2. 00:12:841 (3,4) - Why stack those? (4) is a really special note + not moving on these stacks adds to not moving until the spinner starts which tends to be 'boring' ^^ same for 00:27:959 (3,4) ofc fixed
  3. 00:15:675 (1) - Since 00:15:439 isn't mapped bc of the spinner, mapping the tail here seems kinda random, I'd just make this one a circle to keep it more 'consistent' in this tiny dimension - same for 00:30:793 (1) ofc. Or you could just shorten the spinner by 1/1 since the low sound ends there and it feels kinda weird to go over that anyways, and shortening would make this issue irrelevant since you could then map it like the very beginning too I'd keep for now this pattern, it feels empty if I add a circle imo
Easy
  1. 00:16:147 - The gap here seems unnecessary large, I highly suggest adding a circle here Is really "fast" for newbies players, so no
  2. Nothing more to say, I find the 5/2-sliders extremely boring but I guess you did it for rhythm-variety so yeah, such is Easy ^^ But maybe you could at least replace 00:17:092 (1) with the rhythm like 00:01:974 (2,3) -? Fixed a bit
Good luck!
Thanks for mod guys !

@HappyRocket88: Thank you for the star e.e
Sey
Hello I had been requested to take a look at the CTB difficulty.

[General]
  1. Your current background size is 4:3 but it is very small, so I suggest you to at least use 1024x768 here. If you have troubles in finding a proper background, call me back.
  2. Please make all combo colours consistent. Is there a need for different combo colours in the CTB difficulty?
  3. Add the Guest Mapper's usernames to your tags and make sure that all tags are consistent.
  4. You should consider adding custom hitsounds to this set. Currently you used only whistles and this makes the hitsounding in this set very poor and monotone. If you have troubles in finding proper hitsounds, call me back.
The CTB difficulty is very troublesome, it isn't a Platter and the general spacing in it is too extreme for the general idea of a Platter nor it really suits the song. It needs a revamp, so please take my quick check as serious as possible!

[Dax's Platter]
  1. Before I start modding this I want to bring up that this is BY FAR not a Platter. Making use of AR9 here in combination with an overuse of Hyperdashes makes that a Rain already. Imho, a Rain does however not fit the general song because it's too slow-paced. My mod will contain a lot of sections which will need to be nerfed or else this cannot be qualified as Platter at all. So here we go.
  2. AR9 is a terrible idea for this song. It is way too calm for this, please use AR and OD8 as in most other platters. I would find an AR9 platter interesting on a more fast-paced song but here it makes no sense at all.
  3. 00:01:029 (3,4) - This jump is a little too rough, move (4) a bit more to the right to avoid any weird wall movement pattern.
  4. 00:01:266 (4,1) - Basically needs a revamp, full-screen hypers should especially avoided on Platters. I suggest to do something similar like this and erase the hyper completely:
  5. 00:04:336 (2,3) - Again tough gap here, please move (3) a little more to the right.
  6. 00:05:045 (4,1) - A very similar case applies to this, the suggestion from above can be copied to this section. Please avoid full-screen hypers in general.
  7. 00:11:659 (1,2,3,4,5,6,7) - Highly suggested to avoid using double Hypers on a Platter in general. And again it's arguable whether this fits the music. There is nothing really that highlights this very well. I also want to bring up that the spinner/note distance at 00:13:549 (6,1) - is too low, it provides a too short moment of reaction time to fully catch the spinner. Have a suggestion for the whole pattern:
  8. I think it is not necessary to point them all out in single points anymore, you used more full screen Hypers here, the spacing of them all needs to be decreased in general: 00:16:384 (4,1) - , 00:18:273 (6,1) - , 00:20:163 (4,1) -
  9. 00:19:455 (2,3) - The current jump between this notes is too rough, (3) is way too hard to catch, so move it far more to the right.
  10. 00:26:777 (1,2,3,4,5,6,7,8,1) - Exactly the same as I mentioned at 00:11:659 (1,2,3,4,5,6,7) - applies to this pattern since you just copied it.
  11. This looks like a really short mod but in fact it is a huge revamp of your whole difficulty. The current style of it is generally bad and I will maybe give this a more detailed look again when it got more modders. Right now the difficulty is very troublesome due to the high spacing in general.
DaxMasterix

Sey wrote:

The CTB difficulty is very troublesome, it isn't a Platter and the general spacing in it is too extreme for the general idea of a Platter nor it really suits the song. It needs a revamp, so please take my quick check as serious as possible! Yah I Know, this was mapped for being a Rain. but we think that the map don't need a Rain at all, it's slow and peaceful for force jumps, when I finished it (Rain) I forgot to change the Diff Settings
For being direct, I changed everything, now the map have 0 HyperD and is a quite more easy. The point is, really this map was mapped to be a rain, And I don't know if I can keep this like a Rain, and use the "revamp" map for the platter. Will talk about this later because I know that this really don't need a Hard diff to CtB, but in my politics, CtB don't need easy maps. the standard ones translate very well to the CtB playability (IMO Easy ones, Normal etc)
Going to give the map to the BMapper via PM, Thanks you so much Sey! Sorry for make your eyes blood :?
JBHyperion
Mod via PM request

General Comments:
  1. Song Folder: Is the mp3 supposed to vary in volume throughout? It sounds really strange to me. Also, as mentioned by Sey, you could do with a 1024x768 BG if available, since 800x600 looks pretty stretched on my monitor, even with the pixelart nature of the BG
  2. Song Setup: Just one for Dax, see Rain diff
  3. Metadata: Add DaxMasterix to tags for the CtB GDs
  4. Timing: No issues
  5. Hitsounds: Agreeing with Sey, the use of only soft whistles is really pretty dull, there's almost no emphasis given to anything and it feels plain to play and listen to
  6. AImod: No issues
Difficulty-Specific Comments:

Platter
  1. The drain time of this difficulty is less than 30 seconds which is unrankable. Please map to the end of the mp3 file (Standard diffs end at 00:36:935 for reference)
  2. Is there intended to be no hdash in this difficulty at all? I've seen "white" diffs without hdashes before, but considering the hdash patterns you have in the Rain diff it creates a spread issue to not include any in this diff in my opinion
  3. 00:06:934 (4,1) - 00:22:052 (4,1) - Spacing could be reduced slightly here, since this return jump is slightly unexpected. Alternatively, 00:06:934 (4,1) - 00:22:052 (4,1) - would be good places to put a hyper if you decide to include any in this diff
  4. 00:07:644 (1,2) - 00:22:762 (1,2) - You use these stacked patterns quite a few times and they really kill the flow for me. Some more movement between these would be nice
  5. Not really much else to say since the map is just 15 seconds and then copy/paste/flip. I know the song is repetitive, but you can definitely get some more variety involved here >.>
Rain
  1. As in Platter, you'll need to map the rest of the song to achieve a drain time over 30 seconds
  2. AR should be equal to OD in CtB difficulties, please set OD to 9
  3. Ayy it's almost the exact same as the previous diff only with hypers and timing jumps! Variety is dead! Is this difficulty really necessary on a calm and short song like this?
  4. 00:01:974 (1,2,3,4) - Lack of spacing kills the flow here considering the strong dashes around it, a left/right pattern, even without requiring dash, would fit nicely here
  5. 00:04:336 (2,3) - Nice timing jump, pretty uncomfortable to play considering the wiggle required to hit (2). I'd reduce the distance slightly
  6. 00:05:754 (1,2,3,4) - Same as 00:01:974 (1,2,3,4) - I really expect there to be more movement here
  7. 00:07:644 (1,2) - Same as in Platter, why no movement here?Just doesn't feel all that interesting to play to be honest
  8. 00:11:896 (2,3,4,5,6,7) - This is just hyper abuse, there's no need for a pattern like this given the intensity of the music here
  9. 00:13:549 (8,1) - Recommend leaving a 1/2 space between note+spinner to avoid any readability issues in certain skins
  10. Copy anything you change to the second half since it's the same again orz
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
DaxMasterix

JBHyperion wrote:

Mod via PM request

General Comments:
  1. Song Folder: Is the mp3 supposed to vary in volume throughout? It sounds really strange to me. Also, as mentioned by Sey, you could do with a 1024x768 BG if available, since 800x600 looks pretty stretched on my monitor, even with the pixelart nature of the BG it's the original one (track talking), and I support the 1024x768 team!
  2. Song Setup: Just one for Dax, see Rain diff '-'
  3. Metadata: Add DaxMasterix to tags for the CtB GDs please moody please
  4. Timing: No issues yey
  5. Hitsounds: Agreeing with Sey, the use of only soft whistles is really pretty dull, there's almost no emphasis given to anything and it feels plain to play and listen to wip
  6. AImod: No issues
Difficulty-Specific Comments:

Platter
  1. The drain time of this difficulty is less than 30 seconds which is unrankable. Please map to the end of the mp3 file (Standard diffs end at 00:36:935 for reference) mapped 4 sure
  2. Is there intended to be no hdash in this difficulty at all? I've seen "white" diffs without hdashes before, but considering the hdash patterns you have in the Rain diff it creates a spread issue to not include any in this diff in my opinion added some HDashes
  3. 00:06:934 (4,1) - 00:22:052 (4,1) - Spacing could be reduced slightly here, since this return jump is slightly unexpected. Alternatively, 00:06:934 (4,1) - 00:22:052 (4,1) - would be good places to put a hyper if you decide to include any in this diff added this one, and the mirror one
  4. 00:07:644 (1,2) - 00:22:762 (1,2) - You use these stacked patterns quite a few times and they really kill the flow for me. Some more movement between these would be nice maybe keep the zig zag? , I know but It's hard to me make a patter fun and easy at the same time, talking for easy diffs like Platter, will change this soon, I will think on a better pattern
  5. Not really much else to say since the map is just 15 seconds and then copy/paste/flip. I know the song is repetitive, but you can definitely get some more variety involved here >.> <w< wat r u tlkin abut Pretty sure but, isn't really a rule right? IMO I like to keep the consistency for it, yeah, I hate it too, some maps just copy paste the pattern to make the way too much easy right? I'm a lazy mapper for this? Yeah xD but I can't find another good pattern at all, I like the way how you can play it, still with the doble pattern
Rain
  1. As in Platter, you'll need to map the rest of the song to achieve a drain time over 30 seconds
  2. AR should be equal to OD in CtB difficulties, please set OD to 9 isn't? Oh god.
  3. Ayy it's almost the exact same as the previous diff only with hypers and timing jumps! Variety is dead! Is this difficulty really necessary on a calm and short song like this? no. It's my first Rain so, maybe will take it out to a better place
  4. 00:01:974 (1,2,3,4) - Lack of spacing kills the flow here considering the strong dashes around it, a left/right pattern, even without requiring dash, would fit nicely here Added
  5. 00:04:336 (2,3) - Nice timing jump, pretty uncomfortable to play considering the wiggle required to hit (2). I'd reduce the distance slightly Idk why but is still playable if you move the ryuuta in the way that it can catch the triplet instead of 1-2-1, Idk how explain it better.
  6. 00:05:754 (1,2,3,4) - Same as 00:01:974 (1,2,3,4) - I really expect there to be more movement here Added.
  7. 00:07:644 (1,2) - Same as in Platter, why no movement here?Just doesn't feel all that interesting to play to be honest changed.
  8. 00:11:896 (2,3,4,5,6,7) - This is just hyper abuse, there's no need for a pattern like this given the intensity of the music here I don't think so, it's easy too play since you just need to keep the dash with a zig-zag movemment. The way to make it looks hard for some newbies but still being easy to do, IMO Is pretty cute.
  9. 00:13:549 (8,1) - Recommend leaving a 1/2 space between note+spinner to avoid any readability issues in certain skins kk
  10. Copy anything you change to the second half since it's the same again orz jejeje
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help. Thanks you so much!

Good luck! (: ;)
yeah it's a quite "strange" for me map something like a platter, and something like a rain, isn't my best work at all but, I can learn for my bads, I want those to get rank, see what the people says, etc..
I don't feel proudly at all but It's good IMO, somehow, your map always is good if you're okay with it. you cannot dislike your own maps, and this isn't the exception.
Thanks for it!
Will send the diffs via PM with mudi
Platter Rain
Moody cambia el metadata artist y song title porque se bugean, y eso que tengo el paquete de idiomas, se ven normales in-game pero no en los .osu
Gero
Changed some stuff by my own.

Gero's Maze
osu file format v14

[General]
AudioFilename: Forest of Illusion.mp3
AudioLeadIn: 0
PreviewTime: 15203
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 85,36935
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Forest of Illusion
TitleUnicode:まよいのもり
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Gero's Maze
Source:Super Mario World
Tags:super nintendo snes smw gero daxmasterix
BeatmapID:882092
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ForestOfIllusion.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,472.44094488189,4,2,0,60,1,0
24533,-100,4,2,0,5,0,0
24651,-100,4,2,0,60,0,0
26423,-100,4,2,0,5,0,0
26541,-100,4,2,0,60,0,0
34100,-100,4,2,0,50,0,0
34573,-100,4,2,0,40,0,0
35045,-100,4,2,0,30,0,0
35518,-100,4,2,0,20,0,0
35990,-100,4,2,0,15,0,0
36462,-100,4,2,0,10,0,0
36935,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 255,128,0
Combo3 : 255,113,113

[HitObjects]
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Topic Starter
MoodyRPG
Updated ~
Bursthammy
hi

Easy

00:13:313 (1) - The gap after this spinner, albeit correct amount of spacing for an easy difficulty spinner, feels so underwhelming considering the part of the song that's playing, and for no notes to accompany it. I would try to find some way to work around this spinner so that the following section can also be mapped properly.
00:28:431 (1) - ^ Likewise. Overall, it makes the map feel sorta empty.

Normal

00:32:210 (1,2) - Consider making this slider blanket like so: http://puu.sh/mOrvZ/6977d47f16.jpg

Hard

00:03:155 (4) - This could blanket a little better by pushing the middle node down a little: http://puu.sh/mOrEg/72d8cdd321.jpg
00:08:825 (4,5) - ^ Likewise: http://puu.sh/mOrNo/d96966f72b.jpg
00:13:313 (1) - This slider doesn't really start on a defined note in the song, correct placement would be 1/2 a bar ahead, on the red ticks.

Gero's Maze

00:34:100 (1) - This note really isn't necessary at all.

Good luck.
Kei
Que nostalgia me da esta canción..


  • General
  1. Los tags están inconsistentes según AIMod.
  • [Easy]
  1. 00:12:840 (4) - Qué tal si haces blanket con esta nota?
  2. 00:26:541 (5) - Creo que se ve mejor estéticamente y fluye un poquito mejor si rotas este slider horizontalmente.
  • [Normal]
  1. 00:01:266 (4,1) - Se me ocurrió algo que me gustó mucho. Te sugiero que intentes cambiar la curva de este slider de manera que quede hacia arriba, y luego voltees 00:01:974 (1) verticalmente. Creo que se ve mucho más prolijo y fluye mejor que el pattern actual. Terminarías con algo más o menos así:
  2. 00:06:699 (3) - Creo que jugaría un poco mejor y se vería menos apretado si mueves este slider mas hacia arriba.
  • [Hard]

    En esta dificultad no encontré nada que yo considerara que debería cambiarse. Hay algunos patterns que no me gustan mucho personalmente pero eso ya es sólo mi opinión, y yo respeto ante todo el estilo y decisión del mapper con su mapa. (:

    Lo único que vi que valía la pena hacerle retoque es a blankets como 00:10:951 (4) pero ya es algo mínimo que me da hasta vergüenza enlistarlo.
  • [Gero's Maze]
  1. 00:13:549 (5) - El whistle en el recorrido del slider suena mal en mi opinión. No sé si es intencional pero por si acaso lo menciono igual.
  2. 00:22:053 (4) - Creo que fluiría mejor si pones este slider al comienzo de 00:21:345 (2) en vez de en el final.
  3. 00:28:667 (4) - Ese whistle. ; - ;
  4. 00:33:392 (4) - Lo mismo que mencioné antes. Fluiría mejor si pones este slider al comienzo de 00:32:683 (2) en vez de donde está ahora.

    ______________
Eso es todo lo que encontré. Creo que es el mod mas breve que he hecho hasta la fecha desde que volví a moddear.

Suerte! :D
Topic Starter
MoodyRPG
Thanks guys, fixed most stuff
Irreversible
m4m

[General]

Can you show me why this is the correct metadata?

[Easy]

00:00:085 (1) - I think a straight slider doesn't fit this sound so much. Maybe try a curve or a zig zag?
00:03:864 (1) - Same.
00:12:840 (4) - Blanket is slightly off.
00:13:313 (1) - To be honest I think this spinner is not good. Reason is that it ends 00:15:203 - here, and you can't even map this strong beat and start of the chorus. You should remove it and map it.

[Normal]

00:13:549 (1) - Same as in Easy.

[Hard]

00:10:478 (3,4) - These sliders don't really compliment each other. I would suggest a straight slider for 00:10:951 (4) - as it will compliment the song better (long sound)

[Gero's Maze]

00:13:549 (5) - NC?
00:28:667 (4) - NC?

LOL.... nothing much to say to be honest. Good luck!
[Shiny]
Osu necesita mas de estas canciones de videojuegos clasicos...
Muy buen mapa, les deseo todo el exito para que logren rankearlo! (ojala no quede abandonado)
Topic Starter
MoodyRPG

Irreversible wrote:

m4m

[General]

Can you show me why this is the correct metadata? Check Gero's post in first page

[Easy]

00:00:085 (1) - I think a straight slider doesn't fit this sound so much. Maybe try a curve or a zig zag?
00:03:864 (1) - Same.
00:12:840 (4) - Blanket is slightly off.
00:13:313 (1) - To be honest I think this spinner is not good. Reason is that it ends 00:15:203 - here, and you can't even map this strong beat and start of the chorus. You should remove it and map it.

[Normal]

00:13:549 (1) - Same as in Easy.

[Hard]

00:10:478 (3,4) - These sliders don't really compliment each other. I would suggest a straight slider for 00:10:951 (4) - as it will compliment the song better (long sound)

[Gero's Maze]

00:13:549 (5) - NC?
00:28:667 (4) - NC?

LOL.... nothing much to say to be honest. Good luck!
Thanks Irre, all fixed
Irreversible
All ok now!
Topic Starter
MoodyRPG

Irreversible wrote:

All ok now!
Thanks Irre :3

EDIT: some IRC mod

IRC
18:02 MoodyRPG: Hi Irre, I was wondering if you could recheck my Super Mario World map
18:02 MoodyRPG: only if you can, of course
18:05 Irreversible: is the metadata correct?
18:05 Irreversible: ah nvm
18:05 Irreversible: xD
18:05 MoodyRPG: xD
18:06 Irreversible: easy
18:06 Irreversible: 00:13:313 (5) -
18:06 Irreversible: add nc?
18:06 Irreversible: or no
18:06 Irreversible: don't
18:06 Irreversible: it's easy, no need to spam haah
18:06 MoodyRPG: haha ok
18:06 Irreversible: 00:26:541 (1) - but add here
18:06 MoodyRPG: fixed
18:06 Irreversible: 00:11:423 (3) - and here
18:06 MoodyRPG: fixed
18:08 Irreversible: in all diffs
18:08 Irreversible: can you change the first red line to 30%
18:09 MoodyRPG: the red line?
18:09 Irreversible: time line
18:09 Irreversible: http://puu.sh/o2wiu/a9abcd9fec.png
18:09 Irreversible: set to 30%
18:09 MoodyRPG: ok
18:11 MoodyRPG: fixed in all diffs
18:12 Irreversible: update~
18:12 MoodyRPG: done
18:13 Irreversible: :D
18:13 MoodyRPG: hehe, thanks a lot dude
18:13 MoodyRPG: :)
18:13 Irreversible: o/
HappyRocket88
gogogog!!
Sonnyc
Random bubble check.
[General]
  1. The volume adjustment from 30% to 60% at 00:15:203 felt too much imo. 50% would be enough, and how do you think? Also I think section 00:22:762 ~ 00:30:085 - should be 30% as 00:07:644 ~ 00:14:966.
[Normal]
  1. 00:13:313 (4) - Considering the previous pattern 00:11:423 (1,2,3) is same with 00:09:533 (1,2,3), regarding that pattern finished would be better. Accordingly, I suggest you to add NC here to devide the pattern.
  2. 00:28:431 (4) - Same here.
[Hard]
  1. 00:01:974 (1,2) - Let's reduce this massive jump here. This is the intro of the map, and even the volume is pretty low. Having this aggressive pattern in this quiet section feels unfitting along the atmosphere. Make this smaller as you've done at 00:05:754 (1,2).
  2. 00:24:179 (5,1) - Spacing being broken due to the symmetry was a little sad. Can you think of a better placement? The current one is also fine if you can't found a better alternative.
[Gero's Maze]
  1. 00:28:667 (1) - Is the whistle in the slide intended? It feels pretty loud.
That's all for now. Neat mapset. Let me know when it's ready.
Gero

Sonnyc wrote:

[Gero's Maze]
  1. 00:28:667 (1) - Is the whistle in the slide intended? It feels pretty loud. They're intentional but I've changed the volume so it should be fine now.
Gero's Maze
osu file format v14

[General]
AudioFilename: Forest of Illusion.mp3
AudioLeadIn: 0
PreviewTime: 15203
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 85,36935
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:MAP5(Mayoinomori)
TitleUnicode:MAP5(迷いの森)
Artist:Koji Kondo
ArtistUnicode:近藤浩治
Creator:MoodyRPG
Version:Gero's Maze
Source:SUPER MARIO WORLD
Tags:super nintendo snes smw gero まよいのもり 近藤浩治
BeatmapID:882092
BeatmapSetID:405859

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ForestOfIllusion.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,472.44094488189,4,2,0,30,1,0
85,-100,4,2,0,30,0,0
15203,-100,4,2,0,50,0,0
24533,-100,4,2,0,5,0,0
24651,-100,4,2,0,50,0,0
26423,-100,4,2,0,5,0,0
26541,-100,4,2,0,50,0,0
32210,-100,4,2,0,50,0,0
34100,-100,4,2,0,60,0,0
34573,-100,4,2,0,40,0,0
35045,-100,4,2,0,30,0,0
35518,-100,4,2,0,20,0,0
35990,-100,4,2,0,15,0,0
36462,-100,4,2,0,10,0,0
36935,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 255,128,0
Combo3 : 255,113,113

[HitObjects]
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107,264,557,2,0,L|135:236,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
174,332,1029,1,2,0:0:0:0:
107,264,1266,2,0,P|77:192|107:120,1,160
145,32,1974,6,0,P|107:20|69:31,1,80,0|0,3:0|0:0,0:0:0:0:
218,93,2447,2,0,P|256:104|293:92,1,80,0|0,3:0|0:0,0:0:0:0:
367,32,2919,1,0,3:0:0:0:
434,99,3155,2,0,L|368:244,1,160,0|0,3:0|0:0,0:0:0:0:
299,312,3864,6,0,B|279:315|279:315|259:312,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
366,379,4336,2,0,B|386:376|386:376|406:379,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
299,312,4809,1,2,0:0:0:0:
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412,74,5754,6,0,B|397:111|397:111|412:148,2,80,0|0|0,3:0|0:0|3:0,0:0:0:0:
479,6,6462,1,0,0:0:0:0:
412,74,6699,1,0,3:0:0:0:
344,6,6935,2,0,B|276:6|276:6|257:18|257:18|188:18,1,160,0|0,3:0|0:0,0:0:0:0:
118,89,7644,6,0,B|106:105|102:125|102:125|106:145|118:161,1,80,2|0,0:0|0:0,0:0:0:0:
208,124,8116,1,0,0:0:0:0:
294,213,8352,2,0,B|272:213|256:203|256:203|240:213|218:213,1,80,2|0,0:0|0:0,0:0:0:0:
304,124,8825,1,0,0:0:0:0:
394,89,9061,2,0,B|406:105|410:125|410:125|406:145|394:161,1,80,2|0,0:0|0:0,0:0:0:0:
461,229,9533,6,0,B|449:245|445:265|445:265|449:285|461:301,1,80,2|0,0:0|0:0,0:0:0:0:
376,348,10006,1,0,0:0:0:0:
218,301,10242,2,0,B|256:289|256:289|294:301,1,80,2|0,0:0|0:0,0:0:0:0:
136,348,10714,1,0,0:0:0:0:
51,301,10951,2,0,B|63:285|67:265|67:265|63:245|51:229,1,80,2|0,0:0|0:0,0:0:0:0:
118,161,11423,6,0,P|88:89|118:17,1,160,2|0,0:0|0:0,0:0:0:0:
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118,161,12840,1,2,0:0:0:0:
182,233,13077,2,0,L|262:233,1,80,0|2,0:0|0:0,0:0:0:0:
340,180,13549,6,2,P|168:232|340:284,1,480,0|0,0:0|0:0,0:0:0:0:
262,233,15203,5,2,0:0:0:0:
256,227,15321,1,0,0:0:0:0:
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340,180,15675,1,2,0:0:0:0:
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328,60,16384,2,0,L|172:92,1,160
79,131,17092,6,0,B|64:94|64:94|79:57,1,80,0|0,3:0|0:0,0:0:0:0:
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79,327,18037,1,0,3:0:0:0:
156,268,18273,2,0,B|200:244|248:260|248:260|312:280,1,160,0|0,3:0|0:0,0:0:0:0:
368,194,18982,5,2,0:0:0:0:
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283,119,19691,1,0,0:0:0:0:
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433,124,20163,2,0,B|433:192|433:192|421:211|421:211|421:280,1,160
384,372,20872,6,0,P|422:384|460:373,1,80,0|0,3:0|0:0,0:0:0:0:
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384,372,21817,1,0,3:0:0:0:
346,282,22053,2,0,L|406:134,1,160,0|0,3:0|0:0,0:0:0:0:
293,67,22762,6,0,P|256:54|219:67,1,80,2|0,0:0|0:0,0:0:0:0:
151,134,23234,1,0,0:0:0:0:
219,201,23470,2,0,P|256:214|293:201,1,80,2|0,0:0|0:0,0:0:0:0:
361,134,23943,1,0,0:0:0:0:
428,200,24179,2,0,L|359:298,1,120,2|0,0:0|3:0,0:0:0:0:
383,348,24651,6,0,B|355:320|355:320|316:320,1,80,2|0,0:0|0:0,0:0:0:0:
256,244,25124,1,0,0:0:0:0:
196,320,25360,2,0,B|157:320|157:320|128:348,1,80,2|0,0:0|0:0,0:0:0:0:
59,280,25833,1,0,0:0:0:0:
126,212,26069,2,0,P|145:156|126:100,1,120,2|0,0:0|3:0,0:0:0:0:
162,68,26541,6,0,B|146:56|126:52|126:52|106:56|90:68,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,116,27250,2,0,L|256:36,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
350,68,27959,2,0,B|366:56|386:52|386:52|406:56|422:68,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
384,156,28667,6,2,B|324:256|172:216|160:100|256:48|352:100|340:216|188:256|128:156,1,480,0|0,0:0|0:0,0:0:0:0:
59,223,30321,6,0,B|39:220|39:220|19:223,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
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59,223,31266,1,2,0:0:0:0:
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485,103,33155,1,0,3:0:0:0:
397,66,33392,2,0,L|240:99,1,160,0|0,3:0|0:0,0:0:0:0:
172,167,34100,5,2,0:0:0:0:
256,192,34218,12,2,36935,0:0:0:0:
Topic Starter
MoodyRPG
Updated Gero's Hard

Thanks Sonnyc, fixed all stuff
Sonnyc
Will check again soon, but metadata seems less accurate imo.

Even the cd provided by Gero is written as "KOJI KONDO" (capitalized), I personally feel it is hard to refer as a hard source for the artist unlike the title. It kinda looks like a stylized form for the cd description instead the actual information.

Made some research, but actually couldn't found some official romanized character for the artist. http://m.imdb.com/name/nm0464848/ and http://www.vgmonline.net/kojikondo/ was what I found. Smells pretty inofficial, but anyways should the artist be fine as it is, or should it follow the cd?

Also regarding the actual title, it should be "MAP5(Mayoi no Mori)" according to my Japanese knowledge. Contact a native Japanese or someone reliable for metadata for a better confirmation.

Consider also adding "forest of illusion", the translated text of the title into the tags. Aaand "近藤浩治" seems to be both in the artist and the tags if I haven't mistaken.
Topic Starter
MoodyRPG

Sonnyc wrote:

Will check again soon, but metadata seems less accurate imo.

Even the cd provided by Gero is written as "KOJI KONDO" (capitalized), I personally feel it is hard to refer as a hard source for the artist unlike the title. It kinda looks like a stylized form for the cd description instead the actual information.

Made some research, but actually couldn't found some official romanized character for the artist. http://m.imdb.com/name/nm0464848/ and http://www.vgmonline.net/kojikondo/ was what I found. Smells pretty inofficial, but anyways should the artist be fine as it is, or should it follow the cd?

Also regarding the actual title, it should be "MAP5(Mayoi no Mori)" according to my Japanese knowledge. Contact a native Japanese or someone reliable for metadata for a better confirmation.

Consider also adding "forest of illusion", the translated text of the title into the tags. Aaand "近藤浩治" seems to be both in the artist and the tags if I haven't mistaken.
Adding in tags "forest of illusion" and changed the title
Sonnyc
00:00:085 - Let's remove this useless greenline just to make things sure before going anywhere.
And consider HP6 for Hard. 7 feels too high for this level of beatmap.

Due to a metadata change and a major change in hard, I'll go for a rebubble this case.
Topic Starter
MoodyRPG

Sonnyc wrote:

00:00:085 - Let's remove this useless greenline just to make things sure before going anywhere.
And consider HP6 for Hard. 7 feels too high for this level of beatmap.

Due to a metadata change and a major change in hard, I'll go for a rebubble this case.
Done
Sonnyc
Nominated.
Topic Starter
MoodyRPG

Sonnyc wrote:

Nominated.
Thanks man :)
Aurele
hi, I am just here to polish the map a bit. you can deny any suggestions that seems useless to you. I'm absolutely not here to pop the bubble, aha. Most of the suggestions will be related to consistency of hitsounds, combo colors or spacings.

Easy
  1. 00:01:974 (2) - As for this difficulty, you used a spacing of 1.20x. For this particular slider, there's a spacing of 1.24x after it. I would suggest you to move your next slider (00:02:919 (3) - ) to x:178 y:54 so it could be following the 1.20x spacing consistency.
  2. 00:16:147 (2) - For this slider, there is also a difference of 0.04x with the spacing after the object. To make it more consistent, I am suggesting you to move it to x:369 y:136.
  3. 00:17:092 (3,1) - I was wondering for those two objects why there is a spacing of 1.01x between them instead of 1.20x? There is nothing different in the song that screams a spacing change. I would recommend you to move the slider 00:17:092 (3) - in a way that the spacing will be kept consistent with 1.20x.
  4. 00:20:872 (3) - The spacing for this object is quite odd also. The spacing before the slider is 1.25x while the spacing after the slider is 1.17x. Why not moving this slider to x:100 y:59 to keep it consistent?
Nothing wrong here, the hitsounds are looking great as well as the combo colors. The only things that came to my attention was the spacing, which is quite minor also. If you ever apply all of these suggestions, the difficulty will be good to go!

Normal
  1. 00:15:203 (1) - The hitsound for this circle is quite tricky because in a way, there is missing a whistle sound to follow the consistency of the previous whistle hitsounds (example, this slider 00:00:085 (1) - ) and on other hand, there is also a circle which is not having any hitsounds 00:30:321 (1) - . There is two choices, either you add a whistle on both 00:15:203 (1) - and 00:30:321 (1) - or you delete the whistle on 00:00:085 (1) - since it's pretty much the same part.
  2. 00:28:431 (1) - This slider is not symmetric. Here's the code if you want it. If you also want to keep the spacing consistent, you will need to reconsider moving an object or two.
    Clickerino
    396,44,28431,6,0,B|332:36|332:36|256:104|180:36|180:36|116:44,1,300
That is a neat difficulty, the structure is solid ad the consistency of everything is alright :P

Hard
  1. 00:08:352 (3,4) - I gotta be honest, I really don't like the flow in here, it looks broken because when you are playing from (1,2), the flow is quite okay then, when it's time to catch (3), it's just a copy/paste of (1) with a jump, so it's okay but then, there's the broken flow from (3,4). It would feel more natural if the circle (4) was stacked with the circle (2).
  2. 00:10:951 (4) - For this slider, I would rather suggest you to move it between (1,3), so at around x:135 y:168. Aesthetically, it would be looking better because the previous circle, (2), is also between those two sliders, but above them. So, in another way, it would be looking far better if those where under them. If you apply this, you will need to move the next objects also.
  3. 00:33:392 (4) - Just a little suggestion here. I felt it would be nice if this slider was moved and reshaped in a circular way.
Nice (y)
Topic Starter
MoodyRPG

Gabe wrote:

hi, I am just here to polish the map a bit. you can deny any suggestions that seems useless to you. I'm absolutely not here to pop the bubble, aha. Most of the suggestions will be related to consistency of hitsounds, combo colors or spacings.

Easy
  1. 00:01:974 (2) - As for this difficulty, you used a spacing of 1.20x. For this particular slider, there's a spacing of 1.24x after it. I would suggest you to move your next slider (00:02:919 (3) - ) to x:178 y:54 so it could be following the 1.20x spacing consistency.
  2. 00:16:147 (2) - For this slider, there is also a difference of 0.04x with the spacing after the object. To make it more consistent, I am suggesting you to move it to x:369 y:136.
  3. 00:17:092 (3,1) - I was wondering for those two objects why there is a spacing of 1.01x between them instead of 1.20x? There is nothing different in the song that screams a spacing change. I would recommend you to move the slider 00:17:092 (3) - in a way that the spacing will be kept consistent with 1.20x.
  4. 00:20:872 (3) - The spacing for this object is quite odd also. The spacing before the slider is 1.25x while the spacing after the slider is 1.17x. Why not moving this slider to x:100 y:59 to keep it consistent?
Nothing wrong here, the hitsounds are looking great as well as the combo colors. The only things that came to my attention was the spacing, which is quite minor also. If you ever apply all of these suggestions, the difficulty will be good to go!

Normal
  1. 00:15:203 (1) - The hitsound for this circle is quite tricky because in a way, there is missing a whistle sound to follow the consistency of the previous whistle hitsounds (example, this slider 00:00:085 (1) - ) and on other hand, there is also a circle which is not having any hitsounds 00:30:321 (1) - . There is two choices, either you add a whistle on both 00:15:203 (1) - and 00:30:321 (1) - or you delete the whistle on 00:00:085 (1) - since it's pretty much the same part.
  2. 00:28:431 (1) - This slider is not symmetric. Here's the code if you want it. If you also want to keep the spacing consistent, you will need to reconsider moving an object or two.
    Clickerino
    396,44,28431,6,0,B|332:36|332:36|256:104|180:36|180:36|116:44,1,300
That is a neat difficulty, the structure is solid ad the consistency of everything is alright :P

Hard
  1. 00:08:352 (3,4) - I gotta be honest, I really don't like the flow in here, it looks broken because when you are playing from (1,2), the flow is quite okay then, when it's time to catch (3), it's just a copy/paste of (1) with a jump, so it's okay but then, there's the broken flow from (3,4). It would feel more natural if the circle (4) was stacked with the circle (2).
  2. 00:10:951 (4) - For this slider, I would rather suggest you to move it between (1,3), so at around x:135 y:168. Aesthetically, it would be looking better because the previous circle, (2), is also between those two sliders, but above them. So, in another way, it would be looking far better if those where under them. If you apply this, you will need to move the next objects also.
  3. 00:33:392 (4) - Just a little suggestion here. I felt it would be nice if this slider was moved and reshaped in a circular way.
Nice (y)
Thanks Gabe :)

All fixed
Aurele
Easy
00:18:982 (1) - I can see that this hasn't been fixed. The spacing is still inconsistent.
Topic Starter
MoodyRPG

Gabe wrote:

Easy
00:18:982 (1) - I can see that this hasn't been fixed. The spacing is still inconsistent.

whoops, fixed

Why you aren't BN u.u
Aurele

MoodyRPG wrote:

Gabe wrote:

Easy
00:18:982 (1) - I can see that this hasn't been fixed. The spacing is still inconsistent.

whoops, fixed

Why you aren't BN u.u
lol
Sonnyc
Nominated.
Aurele
Thank you Sonnyc <3
Topic Starter
MoodyRPG

Gabe wrote:

Thank you Sonnyc <3
Kana chan_old
Easy

00:02:919 (3,3) - could be just one note
00:15:675 (1,2) - could be one slider

Normal

00:09:533 (1,3) - move these down a bit so it makes a triangle
00:11:423 (1,2,3) - same here

Hard

Nothing! Great map!

Gero's Maze

00:11:423 (1,2,3,4) - i think this should match the faster rhythm before.
00:18:273 (4) - this would look better with a red dot because 1 and 2 are both angled
Underforest
late, it's bubbled
Gero

Kana chan wrote:

Gero's Maze

00:11:423 (1,2,3,4) - i think this should match the faster rhythm before. I'm not the kind of mappers that use SV changes in Hards difficulties.
00:18:273 (4) - this would look better with a red dot because 1 and 2 are both angled I see nothing wrong with it, this was intentional anyway.
Topic Starter
MoodyRPG

Kana chan wrote:

Easy

00:02:919 (3,3) - could be just one note I'll follow the rhythm here, this should be with that mini-slider
00:15:675 (1,2) - could be one slider ^

Normal

00:09:533 (1,3) - move these down a bit so it makes a triangle I don't think is necessary, is fine like this
00:11:423 (1,2,3) - same here ^

Hard

Nothing! Great map!

Gero's Maze

00:11:423 (1,2,3,4) - i think this should match the faster rhythm before.
00:18:273 (4) - this would look better with a red dot because 1 and 2 are both angled
No changes but thanks for looking the map
HappyRocket88
Placeholder.
Aurele
u better rank it
HappyRocket88
Legend
  1. asdf :arrow: should change
  2. asdf :arrow: suggestions

[General]
  1. 00:11:423 - 00:26:541 - What about using a green line here with 40% of vol to give more priority to the instruments here? As it is now, the music covers almost the whole music not allowing to hear the hitsounds at this part. Hence, it would be way better id this spot were increased to let the hitsounds be heard more adequately.
  2. 00:36:935 - The default soft-hitnormal feels somehow misleading due there's no clear sound to emphasize here. Therefore, it would make more sense if you used a blank file at that spinner end to avoid that noisy sound of the default hitsound.
  3. Values of OD, AR and HP aren't suitable according the drain, density of objects and velocity when a circle appears regarding how the lower difficulties were mapped. Setting OD 3 on this fluent and spaced Easy doesn't fit when the patterning used and the density is rather simple. Same goes to the HP and the AR. On Normla it's questionable but HP 5 and OD 5 are too much. I do believe lowering to 4 would be the best.
[Normal]
  1. 00:13:077 - Leaving this spot with no circle feels way empty compared with the similar parts. The problem is that over this red point there's a strong beat hold by the trumpet which should be highlighted as well as you did with the next beat. Consider applying the same here 00:28:195 -
[Hard]
  1. 00:09:061 (4) - 00:10:951 (4) - Why are they downbeats? They would much better if the downbeat were clickable as well as you did on the upcoming patterns. Variation is important but placing slider-tails when the song suggest those spot to be more emphasized play really awkward. I do believe using 1/2 sliders and circles as it was done here 00:22:762 - would increase signifactly the way players interact with this section.
  2. Please reduce the OD on 1 to get a balance how these values are handled regarding how it scales up among the diffs. It doesn't quite fit when the hardest diff manage the same OD imo.
[Gero's Maze] ¡Hola, Gero! \:3/
  1. 00:34:100 (1) - This whistle sounds really noisy compared how quiet the song turns at the end. ;w;
  2. Just curious why you used 3/4 for one section and not used for the similar part at the beginning. Variation is important but it would make more sense if both section were the same to allow players distinguish the map was made uniformly regarding the rhythm.
  3. 00:28:431 - 00:13:313 - Nuuu why the offbeats here? Clearly the instruments and the song in general calls these beats to be more strong then the previous ones. Hence, leaving them as slider-tails do not give the enough strong this spot is calling. It would be way better if they were clickable as well as you have been doing it till now. Try it!
[]
That's all! Call me back when you've replied to these issues and proceed to qualify.
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