Team Grimoire - C18H27NO3(extend)

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Topic Starter
egg and cheese

Lumision wrote:

love the sb and map! :D
<3 thanks man, for storyboard praise cheesecake :P
Cheesecake
:oops:
Topic Starter
egg and cheese
i'll never let this graveyard!
mithew
never really liked jumpy maps (cause i suck at them!) but this one is pretty cool


00:34:494 (1,2,3) - would probably be better as a line and not curved
00:35:922 (2,7) - this overlap is kind of weird, i don't know but at 9.8 AR a lot of the overlaps are hard to read which doesn't really fit the type of map this is going for
00:55:636 (2) - make the sv higher here!!1
01:04:494 (2,3) - the distance between these two should be the same as the rest of the combo
01:07:636 (2,1,2) - would be kind of cool if this was spaced out more
01:16:922 (2,3) - random spacing increase
01:20:494 (2,3,4) - 01:20:494 (2,3,4) - even out the distance between these (2) is feeling lonely!
01:41:779 (7) - this is way to unexpected and hard to read under a slider idk
02:36:779 (1) - looks kinda ugly here
02:54:065 (2,1,2) - too horizontal looks ugly
03:07:065 (1,2,3,4) - how come this is less spaced than the rest of the jumps
03:12:779 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty cool pattern but it plays so awkwardly maybe make 03:13:351 (1,2,1,2) - more parallel like 03:12:779 (1,2,1,2) -
03:19:636 (1,2,3,4) - another random spacing change (song calls for higher spacing here imo)
03:54:494 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i really like the way this stream looks but it just feels so weird transitioning into it from the jumps, would probably be better if it didnt break flow so much at the second half of it

i think you should tone down the spacing for the ending since the song is super duper quiet

overall pretty good map there's just a lottt of random spacing changes (or what feel random to me) and i don't like how the whole map is similarly spaced especially when the kiai times call for much more than the same spacing the as the rest of the map
Topic Starter
egg and cheese

mithew wrote:

never really liked jumpy maps (cause i suck at them!) but this one is pretty cool


00:34:494 (1,2,3) - would probably be better as a line and not curved this way the curve catches the circular flow that was present before
00:35:922 (2,7) - this overlap is kind of weird, i don't know but at 9.8 AR a lot of the overlaps are hard to read which doesn't really fit the type of map this is going for (2) isn't visible anymore at the time the next notes get close
00:55:636 (2) - make the sv higher here!!1 mm seems fun
01:04:494 (2,3) - the distance between these two should be the same as the rest of the combo moved 2 closer
01:07:636 (2,1,2) - would be kind of cool if this was spaced out more increased on (1)
01:16:922 (2,3) - random spacing increase only had the (1,2) and (3,4) spacing as a thing here, they should be about the same, didnt really care about the (2,3) spacing tbh xd
01:20:494 (2,3,4) - 01:20:494 (2,3,4) - even out the distance between these (2) is feeling lonely! uh (2) has no friends since he bullied (4)
01:41:779 (7) - this is way to unexpected and hard to read under a slider idk since it's stacked and high ar it's fine tbh
02:36:779 (1) - looks kinda ugly here who needs aesthetics pfft
02:54:065 (2,1,2) - too horizontal looks ugly but it follows the jump perfectly ;w;
03:07:065 (1,2,3,4) - how come this is less spaced than the rest of the jumps we start slow and then build the rythm up!
03:12:779 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty cool pattern but it plays so awkwardly maybe make 03:13:351 (1,2,1,2) - more parallel like 03:12:779 (1,2,1,2) - fixd?
03:19:636 (1,2,3,4) - another random spacing change (song calls for higher spacing here imo) maybe, idk, the song is decreasing here tho! will leave this one open
03:54:494 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i really like the way this stream looks but it just feels so weird transitioning into it from the jumps, would probably be better if it didnt break flow so much at the second half of it uh indicator of the section end!

i think you should tone down the spacing for the ending since the song is super duper quiet maybe. it's to be expected from a 7,7* map tho

overall pretty good map there's just a lottt of random spacing changes (or what feel random to me) and i don't like how the whole map is similarly spaced especially when the kiai times call for much more than the same spacing the as the rest of the map will look through later zzz
oy thanks for le mod!
Topic Starter
egg and cheese
yes i can pass this on my own

sonic8889
M4M from my queue ;o
m4m map: https://osu.ppy.sh/s/472474
sorry for not modding sooner, i didnt get on yesterday ha

Pure Darkness


00:06:779 (3) - This should be a NC cause timing change

00:11:351 (3) - ^Same

00:20:494 (1) - ^

00:49:065 (3) - Put this on sliderend? to replicate the curvy slider that did the same thing.

00:49:922 (4) - Move this so that the followpoint overlaps the followpoint made by 00:49:351 (1,2)

00:58:779 (2,3,4,5) - Should reduce distance. Bass(?) is emphasized but is way too much for the start imo.

01:01:208 (4,5,6,7) - The distance here between the jumps are large compared to the triangle before ( 01:00:779 (1,2,3) ). You should reduce it to better match, or increase the triangle.

01:02:208 (2) - this is very far from the next note, it doesn't look like it fits and the followpoints should overlap.

01:02:351 (3) - Isn't under the slider, and if it's intentional, move up 1 grid cause it's crooked

01:02:779 (5,6) - Looks like a "rabbit's jump" kind of jump, really big, doesn't fit and imo doesn't play well either. It's supposed to be a hard map but full-screen jumps should be used sparingly.

01:04:494 (2,3) - Reduce size of these jumps to look neater + match spacing of the star

01:05:636 (2) - ^same, too look neater and match spacing of upcoming jumps

01:05:922 (4) - Place this where 01:06:351 (7) is

01:07:208 (5) - Place where 01:06:779 (2) is

01:08:494 (6) - You should move this to the start of the upcoming slider.

01:09:494 (5) - Same^ (to this slider: 01:09:922 (1) )

01:09:494 (5,6) - Reduce spacing, nothing is emphasized here and looks lazily placed, it's reaching fullscreen jump + plays as if it's overmapped

01:11:065 (1,3) - Move these closer to the center note

01:12:922 (5,6,7) - This triangle is huge compared to the triangle before. Either reduce one or make the other bigger

01:14:351 (7) - Move closer, it's insanely far compared to 01:14:065 (5)

01:16:922 (2,3) - Huge distance gap. Change ;o

01:17:351 (4,5,6,7) - These 4 jumps look sloppy, should change. for example, put both of these; 01:17:494 (5,7) on top of each other. instantly looks neater

01:17:636 (6) - Also you should reduce the distance of this, it's reaching fullscreen jump

01:18:351 (4) - You should move this more to the left and up to make a thin looking "N" instead of a note and a V

01:18:779 (6,7) - Move so that the followpoint is perfectly straight

01:19:351 (2,3,4,5,6,7) - feels very awkward and overmapped. You should change it

01:20:636 (3) - Place this note on the middle line on the grid.

01:21:065 (5) - ^same, you could even put them on top of eachother

01:22:922 (4) - move to the right just a bit so that the triangle looks more equal. Or just make the triangle look more equal ;p

01:26:636 (5) - Stack on the triangle's point ( 01:26:351 (3) ) it'll look neater

01:29:064 (6) - Take off NC and,

01:29:136 (1) - Make this NC to complete the moving triangle effect

01:32:351 (6) - I feel this is too far, move a bit closer to the slider

01:35:208 (2) - You can center this more in-between the repeating slider and the curved slider

01:35:922 (6) - Very low

01:36:351 (2,3,4,5) - Tidy up this bowtie jump

01:40:208 (4,5,6) - Feels like rabbit's jumping style, all fullscreen jumps, should change

01:42:779 (6) - ^same

01:45:065 (7) - Place on center line on the grid

01:45:636 (3,5) - Overlap

02:03:065 (1,4) - ^same

02:46:208 (1,3) - Move closer together, There's no need for such a big difference in distance from the center note for such a slow part

02:50:208 (3) - Move to the right more to make a thin V, not a wide V. It just flat out plays nicer

02:51:494 (4) - imo this should be move to the sliderend

03:02:494 (1) - Move this up and left to make an hourglass rather than a weird triangle

03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I dont think fullscreen jumps for 16 notes straight is necessary here ;o same for all sections in front that play the same way

03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - This really plays like rabbit's jumps and feels super over-mapped. You should make the jumps either, smaller or grow from small to big

03:33:208 (4) - Make a thin backwards N, not a wide one

03:44:779 (5) - Move just a bit closer to the note before

03:53:351 (1,2,3,4,5,6,7,8) - Make these jumps look neater. Overlapping followpoints + straighter followpoints

04:02:922 (4,5,6) - huge triangle lower distance ;o

04:12:351 (6,7) - Make followpoint straight

04:12:494 (7,8) - Same

04:25:065 (6,7) - fullscreen jump usage, nothing is emphasized enough here. Make smaller

04:26:636 (2) - Overlap onto 04:26:922 (4)

04:27:636 (1,2,3,4,5,6) - ^^do the same thing here

04:29:065 (3) - Fullscreen jump

04:29:351 (4,5) - ^same

04:30:065 (1) - Overlap 04:30:494 (4)

04:32:922 (5,6,7) - Triangle is huge compared to the one before, should change either one to be bigger/smaller

04:34:779 (2,3,4,5) - Tidy up, looks like rabbit's jumps

04:39:779 (6) - fullscreen jump, make shorter

04:40:779 (4,5,6,7) - Make a thinner "N" to play better and not look bad, cause wider N style jumps always look sloppy ;'o

04:42:636 (2) - ^same

05:05:351 (1,2,3,4) - ^same

04:41:922 (4,5,6) - Inconsistent distance spacing

04:43:922 (3,4,5) - ^same

thats my mod. Sorry if it seems super nazi :o:o it's just while playing your map, the smaller jumps seemed more fun than the super large fullscreen jumps that were very common. You should really only use those for super emphasized parts, because how your map is right now, half of the non-kiai sections feel like maps that just have jumps placed with no order. Obv, there is an order, but the jumps are so big that in play it doesn't feel like it. basically the same feel as rabbit's jumping style. the kiai sections feel fine tho, as even though they're big they have very discernible patterns. I feel like if you shorten the jumps and exaggerate them less, this map will be very polished and play much better.

I know that you're going for a random style map, cause the song is, but half the map being fullscreen jumps just doesn't make for a nice looking or playing map. Plus, imo the song is not so random to the point where the spacing can be exaggerated randomly and it would make sense every time. I think you should sacrifice some of the randomness for a better looking and playing map ;o
Good luck ranking it! ;);)
Topic Starter
egg and cheese

sonic8889 wrote:

M4M from my queue ;o
m4m map: https://osu.ppy.sh/s/472474
sorry for not modding sooner, i didnt get on yesterday ha

Pure Darkness


00:06:779 (3) - This should be a NC cause timing change

00:11:351 (3) - ^Same

00:20:494 (1) - ^ i guess i could do that, but nah, its optional at this point. tbh eventho there is this rythm change it isnt too significant to completely misread it. also notice how i decreased spacing for these situations

00:49:065 (3) - Put this on sliderend? to replicate the curvy slider that did the same thing. mayb wrong timestamp but imma leave this note right here for the emphasis of the map's sake

00:49:922 (4) - Move this so that the followpoint overlaps the followpoint made by 00:49:351 (1,2) good point tho i did this on purpose ;w;

00:58:779 (2,3,4,5) - Should reduce distance. Bass(?) is emphasized but is way too much for the start imo. might, have been nuked for it being too easy in the past

01:01:208 (4,5,6,7) - The distance here between the jumps are large compared to the triangle before ( 01:00:779 (1,2,3) ). You should reduce it to better match, or increase the triangle. nerfed (5) a bit

01:02:208 (2) - this is very far from the next note, it doesn't look like it fits and the followpoints should overlap. the distance is fine tho i moved it to match the slider

01:02:351 (3) - Isn't under the slider, and if it's intentional, move up 1 grid cause it's crooked changed around a bit

01:02:779 (5,6) - Looks like a "rabbit's jump" kind of jump, really big, doesn't fit and imo doesn't play well either. It's supposed to be a hard map but full-screen jumps should be used sparingly. this is clear emphasis in the song tho, the spacing imo had to be intense here because of the harder bumps that are happening at this moment a

01:04:494 (2,3) - Reduce size of these jumps to look neater + match spacing of the star did something else

01:05:636 (2) - ^same, too look neater and match spacing of upcoming jumps idk a bit

01:05:922 (4) - Place this where 01:06:351 (7) is unstacked on purpose

01:07:208 (5) - Place where 01:06:779 (2) is nah would actually influence the playability of the little section!

01:08:494 (6) - You should move this to the start of the upcoming slider. imo no! they are unstacked with a reason. switching here from circular to full linear flow would legit play worse, that's why i have the little gap in between!

01:09:494 (5) - Same^ (to this slider: 01:09:922 (1) ) nah the overlap is fine dudde

01:09:494 (5,6) - Reduce spacing, nothing is emphasized here and looks lazily placed, it's reaching fullscreen jump + plays as if it's overmapped it has the same spacing as 01:09:065 (2,3,4) - had wait wat are u saying!

01:11:065 (1,3) - Move these closer to the center note emphasis for part ending so kinda a stream indicator if you know what i mean

01:12:922 (5,6,7) - This triangle is huge compared to the triangle before. Either reduce one or make the other bigger changed bit

01:14:351 (7) - Move closer, it's insanely far compared to 01:14:065 (5) ya because the stuff is changing and i want the clear difference to be tehre!

01:16:922 (2,3) - Huge distance gap. Change ;o a little

01:17:351 (4,5,6,7) - These 4 jumps look sloppy, should change. for example, put both of these; 01:17:494 (5,7) on top of each other. instantly looks neater ya um i wanted the difference to be clear they go the same way tbh and the emphasis is alive rn so i like that. i thought i stacked (5,7) already

01:17:636 (6) - Also you should reduce the distance of this, it's reaching fullscreen jump it is nowhere screen lo!

01:18:351 (4) - You should move this more to the left and up to make a thin looking "N" instead of a note and a V i dont get what you mean sry a pic wouldve helped ):

01:18:779 (6,7) - Move so that the followpoint is perfectly straight im not straight

01:19:351 (2,3,4,5,6,7) - feels very awkward and overmapped. You should change it standard linear flow pattern everyone uses these days tbh!

01:20:636 (3) - Place this note on the middle line on the grid. nah i think its fine

01:21:065 (5) - ^same, you could even put them on top of eachother did soemthing esl

01:22:922 (4) - move to the right just a bit so that the triangle looks more equal. Or just make the triangle look more equal ;p fixd overlap (^:

01:26:636 (5) - Stack on the triangle's point ( 01:26:351 (3) ) it'll look neater u fukin with ma overlaps????

01:29:064 (6) - Take off NC and,

01:29:136 (1) - Make this NC to complete the moving triangle effect that'd look more terrible imo LOL also i wanted to indicate the triple fully in this situation so didnt rly care about the triangle!

01:32:351 (6) - I feel this is too far, move a bit closer to the slider it really isnt that far as the spacing in the pattern is kept kinda consistent

01:35:208 (2) - You can center this more in-between the repeating slider and the curved slider would break emphasis that im applying here

01:35:922 (6) - Very low like my iq xd wait wat

01:36:351 (2,3,4,5) - Tidy up this bowtie jump reduced spacing a little

01:40:208 (4,5,6) - Feels like rabbit's jumping style, all fullscreen jumps, should change aint no one gonna touch ma dong!

01:42:779 (6) - ^same 01:42:494 (4,5) - has more spacing wat !

01:45:065 (7) - Place on center line on the grid egein for the same emphasising reasons that you hear (the woosh voice idk how to describe this)

01:45:636 (3,5) - Overlap idk seems fine to me considering

02:03:065 (1,4) - ^same ^

02:46:208 (1,3) - Move closer together, There's no need for such a big difference in distance from the center note for such a slow part indicating the start of the new hell

02:50:208 (3) - Move to the right more to make a thin V, not a wide V. It just flat out plays nicer 02:49:922 (1,2,3) - is now a perfect triangle tho ):

02:51:494 (4) - imo this should be move to the sliderend fixed overlap instead

03:02:494 (1) - Move this up and left to make an hourglass rather than a weird triangle what do you mean sorry!

03:04:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I dont think fullscreen jumps for 16 notes straight is necessary here ;o same for all sections in front that play the same way it might be a bit overdone but seeing such an oppertunity when you're mapping a map like this you just have to get it going imo! it's the perfect emphasising spot!

03:22:636 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1) - This really plays like rabbit's jumps and feels super over-mapped. You should make the jumps either, smaller or grow from small to big hitsounds legit emphasise for this, also the organ you hear at the background it's emphasised with that!

03:33:208 (4) - Make a thin backwards N, not a wide one 03:32:922 (2,3,4) - triangle so i stacked (1) with (3)

03:44:779 (5) - Move just a bit closer to the note before same spacing as 03:44:494 (3,4) - sry!

03:53:351 (1,2,3,4,5,6,7,8) - Make these jumps look neater. Overlapping followpoints + straighter followpoints i think the emphasising thing repeats + i made the jump section have a little bit of crossing on purpose so that's a thing

04:02:922 (4,5,6) - huge triangle lower distance ;o ya mayb

04:12:351 (6,7) - Make followpoint straight

04:12:494 (7,8) - Same im not straight

04:25:065 (6,7) - fullscreen jump usage, nothing is emphasized enough here. Make smaller same reasoning as before

04:26:636 (2) - Overlap onto 04:26:922 (4) nah my patterning doesnt want this!

04:27:636 (1,2,3,4,5,6) - ^^do the same thing here come on this is mean ):

04:29:065 (3) - Fullscreen jump it fits with the rest of the section tho!

04:29:351 (4,5) - ^same ^same

04:30:065 (1) - Overlap 04:30:494 (4) haha there is none! get pixeled!

04:32:922 (5,6,7) - Triangle is huge compared to the one before, should change either one to be bigger/smaller ): okdad

04:34:779 (2,3,4,5) - Tidy up, looks like rabbit's jumps put (5) in middle of (2,3)

04:39:779 (6) - fullscreen jump, make shorter n o i m o

04:40:779 (4,5,6,7) - Make a thinner "N" to play better and not look bad, cause wider N style jumps always look sloppy ;'o

04:42:636 (2) - ^same

05:05:351 (1,2,3,4) - ^same uh i changed it a bit but not significantly

04:41:922 (4,5,6) - Inconsistent distance spacing oops!

04:43:922 (3,4,5) - ^same spacing here is fine tho

thats my mod. Sorry if it seems super nazi :o:o it's just while playing your map, the smaller jumps seemed more fun than the super large fullscreen jumps that were very common. You should really only use those for super emphasized parts, because how your map is right now, half of the non-kiai sections feel like maps that just have jumps placed with no order. Obv, there is an order, but the jumps are so big that in play it doesn't feel like it. basically the same feel as rabbit's jumping style. the kiai sections feel fine tho, as even though they're big they have very discernible patterns. I feel like if you shorten the jumps and exaggerate them less, this map will be very polished and play much better. i think most jumps are p fine tho it might be a little too inconsistent so i might change some small patterns around in the meanwhile but we'll see

I know that you're going for a random style map, cause the song is, but half the map being fullscreen jumps just doesn't make for a nice looking or playing map. Plus, imo the song is not so random to the point where the spacing can be exaggerated randomly and it would make sense every time. I think you should sacrifice some of the randomness for a better looking and playing map ;o me_irl ):
Good luck ranking it! ;);)
thanks for modding this grave LOL

sorry for declining so much of your mod, i saw you put effort in the map and that makes me smile :D
next time include screenshots sometimes to make your point clear becus sometimes it can be really confusing and unclear what u want
Mapper
general

- ar10

pure darkness

00:11:065 (2) - i feel like this circle could be placed somewhere else for better flow, maybe like x:240
01:02:494 - blanket (6) with (4)
01:07:636 (2) - add nc and delete the nc after
01:17:779 (7) - i dont like this note being stacked with (5) id move it somewhere else
01:47:065 (4) - this looks better imo
01:54:494 (1,2) - these repeat sliders are a little bit too long, maybe change them to 4 smaller ones
01:59:065 (1,2) - ^
02:03:636 (1,2) - ^^
02:09:922 - this looks better imo
02:31:065 (1,2) - place the red tick in the middle of the sliders to make it look better
02:48:208 (1,2) - change to slider
03:33:993 - looks better like this
05:06:494 (2) - add nc and delete the nc after

sick map dude, gl with rank
Topic Starter
egg and cheese

havkz wrote:

general

- ar10 nop! ar is free of choice and i like the current one more
fuck ar10 x xd


pure darkness

00:11:065 (2) - i feel like this circle could be placed somewhere else for better flow, maybe like x:240 ill consider this, i don't really see the point in doing it anyways as the creation of the V and the notes after it now link nicely
01:02:494 - blanket (6) with (4) prefer my current way off flow
01:07:636 (2) - add nc and delete the nc after sorry not sure about this! i've been told to swap and hold by many different people so ill keep it like this because imo it's easier to read
01:17:779 (7) - i dont like this note being stacked with (5) id move it somewhere else keeping this open
01:47:065 (4) - this looks better imo it might look better sure! but it ruins the flow that i want to have going here
01:54:494 (1,2) - these repeat sliders are a little bit too long, maybe change them to 4 smaller ones
01:59:065 (1,2) - ^
02:03:636 (1,2) - ^^ nah, wanted the section to be unique, like no one else would do it. this was the result. also the mixup imo is fun + it makes the player able to rest a bit (which is needed at this point)
02:09:922 - this looks better imo would make it irregular with the other streams tbh! because of the spacing that clearly is higher in your example!!
02:31:065 (1,2) - place the red tick in the middle of the sliders to make it look better done on purpose to not be mainstream
02:48:208 (1,2) - change to slider wanted the long sliders to emphasise the sound like 02:50:494 (1,1) - i guess you can call it a alkgjalksgj sound
03:33:993 - looks better like this fixed
05:06:494 (2) - add nc and delete the nc after same as before

sick map dude, gl with rank thanks!
not very smart
hi, m4m from your queueueueueu

s̶b̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶e̶p̶i̶l̶e̶p̶s̶y̶ sb is making my eyes water after modding :o

  • [Pure Dankmemes]
  1. 00:34:494 (1,2,3,4,1,2,3,4,5,6) - maybe this should be mapped the same rhythm as 00:29:922 (1,2,3,4,5,6,1,2,3,4,5,6) -
  2. 00:37:351 (4,5,6,7,8) - maybe slider -> triple like you did here 00:32:779 (4,5,6,7) -
  3. 00:39:636 (3) - why is this so s p a c e d tho
  4. 00:42:779 (2,3) - can you make the spacing from 2 to 3 the same as 00:42:494 (1,2) -
  5. 00:45:065 (2,3,4) - reverse slider?, its the same sound as 00:40:494 (2) -
    meanwhile 00:42:779 (2) - and 00:47:351 (2,3) - sound the same
  6. 00:57:065 (5,6,7,8,1) - maybe rotate 00:56:779 (1,2,3,4) - 180 degrees and ctrl+g so that it emphasizes the wee woo wah
  7. 01:05:922 (4) - no blanket with 01:05:351 (1) - ? :<
  8. 01:30:494 (1) - check stream curve
  9. 01:39:351 (5) - can u move to be blanketed by 01:38:351 (7) - ?
  10. 01:42:922 (7) - why not a full slider like this one? 01:38:351 (7) -
  11. 01:47:494 - what, no slider at all?
  12. 01:48:208 (1,2,3,4,5,6,7,8,1) - maybe make the spacing get lower towards the end?
  13. 02:09:922 (1,2,3,4,5,6,7,8) - transition looks kinda funky, move a little to the left?
  14. 02:43:494 (4,5,1) - this feels kinda surprising, maybe reverse slider or ctrl+g for smoother/quicker transition?
  15. 02:51:494 (4) - this spacing feels like too much, and i think it would look nicer being blanketed by 02:50:494 (1) -
  16. 02:54:494 - i think the increase in spacing should be more like a staircase (for a lack of a better word)
    like 02:54:494 (1,2,1,2) - are even, then increase at 02:55:065 (1,2,1,2) - but keep it even, then increase once more at 02:55:636 (1,2,1,2) - but still keep it even
  17. 03:22:636 - hoyl is this spacing neccessary? even more spaced than chorus
  18. 03:21:922 (2,1,2,1,2,1,2,3) - maybe reduce spacing here for a bit (bc it gets softer here and to emphasize the next bit more)
  19. 03:35:065 - wow thats freaky and i love it at the same time
  20. 03:44:208 (1,2,3,4) - maybe this can be emphasized more (or all sliders?)
  21. 03:54:065 (6,7,8) - ^
  22. 04:20:779 - spacing here is huge compared to earlier 00:58:494 - at the same sounds
  23. 05:06:494 (2) - i feel like this would be cooler if it were in the middle
  24. 05:13:065 (4,1,2) - do this again? 05:08:494 (6,1) -
  25. 05:23:922 (2) - just like earlier, maybe make this three circles like 05:28:494 (2,3,4) - ? its the same sound
    meanwhile 05:26:208 - and 05:30:779 - are the same sound
  26. 05:33:636 - oo thats creepy


ok my eyes hurt now x_x
sorry for bad mod, im still noob

GL with your map! :D
Topic Starter
egg and cheese

Flezlin wrote:

hi, m4m from your queueueueueu

s̶b̶ ̶g̶i̶v̶e̶s̶ ̶m̶e̶ ̶e̶p̶i̶l̶e̶p̶s̶y̶ sb is making my eyes water after modding :o

  • [Pure Dankmemes]
  1. 00:34:494 (1,2,3,4,1,2,3,4,5,6) - maybe this should be mapped the same rhythm as 00:29:922 (1,2,3,4,5,6,1,2,3,4,5,6) - not rly the drums are different :v
  2. 00:37:351 (4,5,6,7,8) - maybe slider -> triple like you did here 00:32:779 (4,5,6,7) - uh it is the same? the notes before the 1/8 sliders are mapped in a identical way
  3. 00:39:636 (3) - why is this so s p a c e d tho emphasis!
  4. 00:42:779 (2,3) - can you make the spacing from 2 to 3 the same as 00:42:494 (1,2) -
  5. 00:45:065 (2,3,4) - reverse slider?, its the same sound as 00:40:494 (2) -
    meanwhile 00:42:779 (2) - and 00:47:351 (2,3) - sound the same ya i get the point but i did the changes on purpose so you wouldnt have 4x the same boring thing ;w;
  6. 00:57:065 (5,6,7,8,1) - maybe rotate 00:56:779 (1,2,3,4) - 180 degrees and ctrl+g so that it emphasizes the wee woo wah ill look into this later
  7. 01:05:922 (4) - no blanket with 01:05:351 (1) - ? :< 01:05:351 (1,4,7) - is now all on the same line tho~
  8. 01:30:494 (1) - check stream curve ya i know the curve isnt right but since the change is big i sorta wanted to emphasise that
  9. 01:39:351 (5) - can u move to be blanketed by 01:38:351 (7) - ? sure!
  10. 01:42:922 (7) - why not a full slider like this one? 01:38:351 (7) - listen to the main sound! the reverse catches the change that happens at 01:43:065 - which is not present at 01:38:494 -
  11. 01:47:494 - what, no slider at all? maybe, considering
  12. 01:48:208 (1,2,3,4,5,6,7,8,1) - maybe make the spacing get lower towards the end? get the point but i wanted the stream shape to be stable so the flow somehow doesnt break with the jumps
  13. 02:09:922 (1,2,3,4,5,6,7,8) - transition looks kinda funky, move a little to the left? did somthing
  14. 02:43:494 (4,5,1) - this feels kinda surprising, maybe reverse slider or ctrl+g for smoother/quicker transition? wanted to keep it a surprise sorry!
  15. 02:51:494 (4) - this spacing feels like too much, and i think it would look nicer being blanketed by 02:50:494 (1) - i know what blankets are ;w;
  16. 02:54:494 - i think the increase in spacing should be more like a staircase (for a lack of a better word)
    like 02:54:494 (1,2,1,2) - are even, then increase at 02:55:065 (1,2,1,2) - but keep it even, then increase once more at 02:55:636 (1,2,1,2) - but still keep it even uh i wanted to have 02:54:494 (1,2) - different from the rest of the pattern because of the new sound i start emphasising later on in the upcoming pattern
  17. 03:22:636 - hoyl is this spacing neccessary? even more spaced than chorus YES THIS IS NEEDED
  18. 03:21:922 (2,1,2,1,2,1,2,3) - maybe reduce spacing here for a bit (bc it gets softer here and to emphasize the next bit more) no! more stupid insane stuff!
  19. 03:35:065 - wow thats freaky and i love it at the same time x)
  20. 03:44:208 (1,2,3,4) - maybe this can be emphasized more (or all sliders?) linear jumps for the emphasis ;w;
  21. 03:54:065 (6,7,8) - ^ i clearly hear 3 beats here :V
  22. 04:20:779 - spacing here is huge compared to earlier 00:58:494 - at the same sounds because ending! i wanted the map to still be somehow become more difficult overtime
  23. 05:06:494 (2) - i feel like this would be cooler if it were in the middle
  24. 05:13:065 (4,1,2) - do this again? 05:08:494 (6,1) - nah! i want the jumping to start at 05:13:351 (1) - because of the big white tick so i went for it!
  25. 05:23:922 (2) - just like earlier, maybe make this three circles like 05:28:494 (2,3,4) - ? its the same sound
    meanwhile 05:26:208 - and 05:30:779 - are the same sound dont hate on my variation!
  26. 05:33:636 - oo thats creepy xd


ok my eyes hurt now x_x
sorry for bad mod, im still noob

GL with your map! :D
thank!
will start on your mod hopefully tomorrow, otherwise rip ill be on vacation ;w;
MisterDinner
I LOVE YOU KITCHEN GUN BANG BANG BANG BANG

- Well first i have an idea, you could make the streams that are mapped to samples that increase in pitch start very close together and drastically increase in spacing, vice versa for decreasing volume. Say at 01:32:779 (1) - the stream could shrink and expand as that sound progresses.
- You could decrease spacing a bit in the calm parts (as calm as this song gets anyways) like in azure arbitrator, so you dont accidentally kill Rafis or something when he tries this DT HR HD, like 03:04:208 (1) - 03:06:351 (2) - the spacing is especially ludicrous for the intensity of the part.
- You could increase the speed of those kick sliders so the player is required to stay in the middle of the track the best he or she can to add an extra level of skill required
02:54:065 (2) - Im aware that this is 7. something stars, but in this part that jump could cause problems

Thats it, thats all i see wrong, but mind you it took me 75 levels to hit 1000pp so...
But im kind of a 7* enthusiast so I had to try and help, im ecstatic whenever something like this get gets ranked.
P.s thx for the nightmares from the story board.
p.p.s I love the idea of a map getting more and more difficult as it goes on.
p.p.p.s Im excited to see megumin and gayz flock to this map lol
I LOVE YOU KITCHEN GUN
Topic Starter
egg and cheese

MisterDinner wrote:

I LOVE YOU KITCHEN GUN BANG BANG BANG BANG >it should be 3x bang!

- Well first i have an idea, you could make the streams that are mapped to samples that increase in pitch start very close together and drastically increase in spacing, vice versa for decreasing volume. Say at 01:32:779 (1) - the stream could shrink and expand as that sound progresses. i have 2 reasons to not do this!!
1. im a lazy fuck and dont wanna change the entire sections around it zz
2. it can ruin the momentum the map gives in the first place from the jumps! the stream spacing is based on the sound, but also from the jumps beforehand! if i were to change the streams, that'd mean i have to change the entire map around. not this time aa

- You could decrease spacing a bit in the calm parts (as calm as this song gets anyways) like in azure arbitrator, so you dont accidentally kill Rafis or something when he tries this DT HR HD, like 03:04:208 (1) - 03:06:351 (2) - the spacing is especially ludicrous for the intensity of the part. hell no boi i am not nerfing anything it seems completely fine ya!
also even if the song may not be too strong at those points i still believe i am allowed to put these kind of jumps in there because imo the wubs are the true highlight in the song

- You could increase the speed of those kick sliders so the player is required to stay in the middle of the track the best he or she can to add an extra level of skill required keeping this open, this might trigger a lot of people and me because of the constant SV changes
02:54:065 (2) - Im aware that this is 7. something stars, but in this part that jump could cause problems i dont see why it creates problems, it's a standard linear flow jump pattern, it won't harm anyone

Thats it, thats all i see wrong, but mind you it took me 75 levels to hit 1000pp so... level means nothing! it's about playcount. level system is broken anyways xdd
But im kind of a 7* enthusiast so I had to try and help, im ecstatic whenever something like this get gets ranked. ! thank
P.s thx for the nightmares from the story board. xd
p.p.s I love the idea of a map getting more and more difficult as it goes on. thankk!
p.p.p.s Im excited to see megumin and gayz flock to this map lol same tbh
I LOVE YOU KITCHEN GUN
C00L

Beafowl wrote:

plz rank gud map
silly g00se
http://osu.ppy.sh/ss/5823757 I did it xdddd As a barely below 5k
^Tecu-sama told me to write this here :d
Mazziv
2016-08-13 11:39 Mazziv: ready for a nazi mod on that map?
2016-08-13 11:39 Mazziv: i wanna try again
2016-08-13 11:39 HighTec: give me your best shot
2016-08-13 11:39 Mazziv: irc mod
2016-08-13 11:39 Mazziv: doe
2016-08-13 11:39 HighTec: DO
2016-08-13 11:39 HighTec: IT
2016-08-13 11:39 Mazziv: 00:03:636 (1,1) - why
2016-08-13 11:40 Mazziv: i would use a smaller ds for the intro
2016-08-13 11:40 Mazziv: since it has no reason to be spaced
2016-08-13 11:40 HighTec: i actually
2016-08-13 11:40 HighTec: have some of it scaled down already
2016-08-13 11:40 HighTec: xd
2016-08-13 11:40 HighTec: but not uploadedd
2016-08-13 11:40 Mazziv: 00:03:636 - has a sound
2016-08-13 11:40 Mazziv: but you didnt emphasize it
2016-08-13 11:40 Mazziv: and since theres not much to emphasize in the intro
2016-08-13 11:41 Mazziv: you should try to emphasize this SWOOOOSH
2016-08-13 11:41 HighTec: ill see what i can make out of it
2016-08-13 11:41 Mazziv: with a slider or something
2016-08-13 11:42 Mazziv: 00:07:636 (5) - NC here
2016-08-13 11:42 HighTec: ya maybe, but i also kinda want to keep the white tick rythm going so its more consistent
2016-08-13 11:42 Mazziv: and change the nc so its 1-2
2016-08-13 11:42 HighTec: if I were to NC that the whole consistency behind the NCing as before would be broken
2016-08-13 11:42 Mazziv: because 00:11:065 (2,3,4,1) - would be one combo too
2016-08-13 11:42 Mazziv: if you nc the 5
2016-08-13 11:43 HighTec: but then i have to switch the first NCing around too because it'd break consistency pls ;w
2016-08-13 11:43 HighTec: i get the point but not rly wanting to break some sht
2016-08-13 11:43 Mazziv: 00:12:208 (3) - the sv is way too fast for the calm part
2016-08-13 11:43 Mazziv: also
2016-08-13 11:43 Mazziv: MUTE THOSE FUCKING SLIDERBODYS
2016-08-13 11:44 Mazziv: 00:10:494 (1,4) -
2016-08-13 11:44 HighTec: SV catches same space as the spacing tbh
2016-08-13 11:44 Mazziv: ...
2016-08-13 11:44 HighTec: ye i didnt wanna stack that
2016-08-13 11:44 HighTec: B)
2016-08-13 11:45 Mazziv: do it
2016-08-13 11:45 Mazziv: it doesnt look like u did it on purpose
2016-08-13 11:45 HighTec: okfix
2016-08-13 11:45 HighTec: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-08-13 11:45 Mazziv: it feels like the fast sv is forced in the beginning
2016-08-13 11:45 Mazziv: because theres no reason to have fast sv imo
2016-08-13 11:46 Mazziv: and m u t e s l i d e r b o d y
2016-08-13 11:46 HighTec: its lower than in the rest of the map tbh
2016-08-13 11:46 HighTec: ye ill contact my hitsound guy for that
2016-08-13 11:46 HighTec: xd
2016-08-13 11:46 Mazziv: hitsoundguy.jpeg
2016-08-13 11:47 HighTec: d
2016-08-13 11:47 Mazziv: 00:17:351 (1) - could have more spacing to emphasize the piano
2016-08-13 11:47 Mazziv: 00:22:779 (3,2) - -______ -
2016-08-13 11:48 HighTec: yes
2016-08-13 11:48 Mazziv: 00:24:779 (1,2) - looks good
2016-08-13 11:48 Mazziv: 00:25:351 (1,2) - what the fuck bernie
2016-08-13 11:48 Mazziv: 00:25:351 (1,2) - not even same spacing as 00:25:636 (2,4) -
2016-08-13 11:48 HighTec: a
2016-08-13 11:48 Mazziv: aaaa
2016-08-13 11:48 HighTec: shut up marcel
2016-08-13 11:48 Mazziv: i never nazi'd so hard but its fun kinda
2016-08-13 11:49 Mazziv: 00:28:779 (1,2,3) - nice triangle please? ;W;
2016-08-13 11:49 HighTec: uh it wasnt rly meant to be a triangle but ok
2016-08-13 11:49 Mazziv: 00:32:779 (4,1) - a
2016-08-13 11:49 Mazziv: WHAT ELSE IS IT THAN?
2016-08-13 11:50 HighTec: not visible during gameplay no change on that overlap <3
2016-08-13 11:50 Mazziv: 00:43:636 (1,2,3) - doesnt really fit into the rest of the patterns
2016-08-13 11:51 Mazziv: 00:45:922 (1) - wheres the slider?
2016-08-13 11:51 HighTec: that my son
2016-08-13 11:51 HighTec: is me running out of creativity
2016-08-13 11:51 Mazziv: skystar meme
2016-08-13 11:51 HighTec: and that is for variation purposes
2016-08-13 11:51 Mazziv: the music doesnt change doe
2016-08-13 11:51 Mazziv: so keep it like that so the rhythm is consistant
2016-08-13 11:51 Mazziv: u fuck
2016-08-13 11:52 Mazziv: 00:49:636 (2,3,4) - ask mr monstrata on how to make triangles
2016-08-13 11:52 HighTec: 00:39:065 (1,2,3,4) - 00:41:351 (1,2) - 00:43:636 (1,2,3) - 00:45:922 (1,2,3) - consistently different
2016-08-13 11:52 HighTec: <3
2016-08-13 11:52 Mazziv: cuz that my nigga is not a trinagle
2016-08-13 11:52 HighTec: that triangle was made
2016-08-13 11:52 HighTec: with ctrl+shift+d
2016-08-13 11:53 Mazziv: imo with sliders it sounds better
2016-08-13 11:53 Mazziv: v:
2016-08-13 11:53 Mazziv: THAT TRIANGLE IS NOT MADE WITH CTRL+SHIFT D
2016-08-13 11:53 HighTec: IT
2016-08-13 11:53 HighTec: WAS
2016-08-13 11:53 HighTec: WH
2016-08-13 11:53 Mazziv: CLICK ON 2
2016-08-13 11:54 Mazziv: AND TELL ME THE SPACING IS THE SAME BETWEEN 2-3 AND 1-2
2016-08-13 11:54 HighTec: just
2016-08-13 11:54 HighTec: whwhw
2016-08-13 11:54 HighTec: okfixing now fukooff
2016-08-13 11:55 Mazziv: THANSK
2016-08-13 11:55 Mazziv: 00:49:779 (3,1) - BLANK
2016-08-13 11:55 Mazziv: ET
2016-08-13 11:55 Mazziv: 00:50:208 (5,2) - NOT EPRFECLTY STACKED
2016-08-13 11:56 HighTec: now that i changed the triangle
2016-08-13 11:56 HighTec: i wanna ignore blanket but fixed stack
2016-08-13 11:56 Mazziv: a
2016-08-13 11:56 Mazziv: 00:58:494 - the sliders in this section sound super random
2016-08-13 11:57 HighTec: it'd be stupid
2016-08-13 11:57 Mazziv: i see no pattern behind dem
2016-08-13 11:57 HighTec: if it were full circles tho
2016-08-13 11:57 Mazziv: yeah but try to give it a pattern or rhythm like
2016-08-13 11:57 HighTec: 00:59:351 (6,3,6) - these should be fixed i guess
2016-08-13 11:58 HighTec: for the rest it is a bit consistent
2016-08-13 11:58 Mazziv: yes
2016-08-13 11:58 HighTec: placed some more circles on 00:59:922 (3) -
2016-08-13 11:59 HighTec: 01:02:779 (5,6) - and yes i hope u understand this
2016-08-13 11:59 Mazziv: listen to teh song without hitosunds
2016-08-13 11:59 HighTec: i mostly
2016-08-13 11:59 Mazziv: 1 and 4 would fit for a slider
2016-08-13 11:59 HighTec: have effect sounds off
2016-08-13 11:59 HighTec: during mapping xd
2016-08-13 11:59 Mazziv: yes i do
2016-08-13 12:00 Mazziv: i noticed that when i saw the part
2016-08-13 12:00 HighTec: 01:01:922 (1,4) - like done here so
2016-08-13 12:00 Mazziv: cuz the sliders sound super weird
2016-08-13 12:00 Mazziv: yes!
2016-08-13 12:00 Mazziv: exactly
2016-08-13 12:00 HighTec: fine ill see what i can do with it zz
2016-08-13 12:01 Mazziv: 00:58:494 (1,2,3,4) - try this to
2016-08-13 12:01 Mazziv: make it something like
2016-08-13 12:02 Mazziv: http://puu.sh/qzKjc.jpg
2016-08-13 12:02 Mazziv: so u have that circular flow
2016-08-13 12:03 HighTec: ya i guess
2016-08-13 12:03 Mazziv: 00:59:922 (3) - ctrl+g and move 00:59:779 (2) - a bit down so you have that weird triangle
2016-08-13 12:03 HighTec: but i wanted it to be a bit linear at the beginning which it is a bit now
2016-08-13 12:04 Mazziv: 00:59:779 (2) - no
2016-08-13 12:04 HighTec: i think ill experiment it a bit around
2016-08-13 12:04 Mazziv: 01:00:351 (5) -
2016-08-13 12:04 Mazziv: this
2016-08-13 12:04 Mazziv: lo
2016-08-13 12:05 Mazziv: 01:04:779 (4,5,6,7,1) - use the ctrlshiftd memes for the star
2016-08-13 12:05 Mazziv: it looks like me irl
2016-08-13 12:05 HighTec: LOL
2016-08-13 12:05 Mazziv: 01:07:351 (1) - ctrl+g
2016-08-13 12:05 HighTec: ilike how it plays tho ;(
2016-08-13 12:05 Mazziv: for better flow
2016-08-13 12:06 Mazziv: nothing changes playwise if you make it a good looking star
2016-08-13 12:06 Mazziv: only aesthetics
2016-08-13 12:06 HighTec: it does !!!
2016-08-13 12:06 Mazziv: and move 01:07:636 (2) - to the new sliderend
2016-08-13 12:06 Mazziv: how
2016-08-13 12:06 HighTec: changes in spacing xd
2016-08-13 12:07 Mazziv: to emphasize a repetetiv kick(or snare idk what music is)
2016-08-13 12:07 HighTec: i gues
2016-08-13 12:07 HighTec: okfixed move on
2016-08-13 12:07 Mazziv: theres no reason to change spacing if the music doesnt give you a reason too
2016-08-13 12:08 Mazziv: i skip the part with the slider mess u created
2016-08-13 12:08 HighTec: i said
2016-08-13 12:08 HighTec: that i fixed it
2016-08-13 12:08 HighTec: u fuk
2016-08-13 12:08 Mazziv: i know
2016-08-13 12:08 Mazziv: but it applies to every part
2016-08-13 12:08 Mazziv: to everything
2016-08-13 12:08 Mazziv: pishi taught me this
2016-08-13 12:08 HighTec: o
2016-08-13 12:09 Mazziv: i actually learned something
2016-08-13 12:09 Mazziv: im proud ofmyself
2016-08-13 12:09 Mazziv: call me senpai or some shit
2016-08-13 12:09 HighTec: you learned from my mistakes?
2016-08-13 12:09 HighTec: wh
2016-08-13 12:10 Mazziv: 01:55:636 (1,2,1,2,1,2,1,2) - has 1-2 nc
2016-08-13 12:10 Mazziv: 01:53:494 (2,3,4,5,6,7,8) -
2016-08-13 12:10 Mazziv: AND THIS!?1!?!?!
2016-08-13 12:10 HighTec: uh
2016-08-13 12:10 HighTec: ops
2016-08-13 12:10 HighTec: xd
2016-08-13 12:10 HighTec: i think
2016-08-13 12:10 HighTec: i mustve forgotten it
2016-08-13 12:10 HighTec: while changing up the pattern
2016-08-13 12:11 Mazziv: 01:43:921 (5) - remove the nc here?
2016-08-13 12:11 HighTec: there
2016-08-13 12:11 HighTec: is a slight spacing change tho
2016-08-13 12:11 Mazziv: 01:47:494 (6) - not having a slider as before
2016-08-13 12:11 Mazziv: prev: 0,70
2016-08-13 12:11 Mazziv: next : 0,69
2016-08-13 12:11 Mazziv: slight
2016-08-13 12:12 HighTec: ;d
2016-08-13 12:12 Mazziv: remove the nc fam
2016-08-13 12:12 Mazziv: not worth
2016-08-13 12:12 HighTec: 01:47:494 (6,1,2,3) - wanted this jump pattern to be a thing
2016-08-13 12:12 HighTec: ok ill do it pls dot hurt me dad
2016-08-13 12:12 Mazziv: but it lacks in rhythm
2016-08-13 12:12 Mazziv: so either remove the sliders before
2016-08-13 12:12 Mazziv: or make here one too
2016-08-13 12:12 HighTec: WAIT
2016-08-13 12:13 HighTec: I HAVE THE BEST SOLUTION
2016-08-13 12:13 Mazziv: make a dick slider
2016-08-13 12:14 HighTec: http://puu.sh/qzKGL/2673c2ce25.jpg
2016-08-13 12:14 HighTec: literally
2016-08-13 12:14 HighTec: reversed it
2016-08-13 12:14 HighTec: but then with slider first
2016-08-13 12:15 HighTec: job well done B)
2016-08-13 12:15 Mazziv: +1
2016-08-13 12:16 Mazziv: 01:49:636 (6) - for me here the spacing of the stream should change
2016-08-13 12:17 Mazziv: 01:54:494 (1,2) - looks super weird and i think 4 sliders would fit way more(like you did later on)
2016-08-13 12:18 HighTec: i know it looks weird but wanted the section to be unique
2016-08-13 12:18 HighTec: also kinda a break for the intensity you had before
2016-08-13 12:18 Mazziv: but you lose tons of momentum with those sliders
2016-08-13 12:18 HighTec: 02:02:494 (1,2,3,4) - i did this to fit the stream tho
2016-08-13 12:18 Mazziv: yeah i know
2016-08-13 12:18 Mazziv: it makes sense
2016-08-13 12:19 HighTec: i wanted it to break the momentum xd
2016-08-13 12:19 Mazziv: u also have the bonsai syndrom
2016-08-13 12:19 HighTec: also i think some variation is nice \o/
2016-08-13 12:19 HighTec: wh
2016-08-13 12:19 Mazziv: let me show u what the bonsai syndrom is
2016-08-13 12:20 Mazziv: l
2016-08-13 12:20 Mazziv: ur slider
2016-08-13 12:20 Mazziv: )
2016-08-13 12:20 Mazziv: good looking slider
2016-08-13 12:20 Mazziv: see?
2016-08-13 12:20 Mazziv: thats the bonsai syndrom
2016-08-13 12:20 Mazziv: use more curves u fuck
2016-08-13 12:20 HighTec: o
2016-08-13 12:20 Mazziv: 01:58:779 (3) - ctrl+g lo
2016-08-13 12:21 HighTec: i dont think ctrl+g is better so untouchd
2016-08-13 12:21 Mazziv: 01:58:636 (2,2) - HOYL
2016-08-13 12:24 Mazziv: 02:31:065 (1,2) - has a bigger spacing than 02:29:922 (1,2) -
2016-08-13 12:24 Mazziv: and 02:29:922 (1,2) - is much further away on the timeline
2016-08-13 12:24 Mazziv: 02:31:636 (2,2) - i dont even
2016-08-13 12:24 Mazziv: 02:36:779 (1,2) - unrankable
2016-08-13 12:24 HighTec: that overlap is ages away
2016-08-13 12:24 Mazziv: if you use a reverse slider
2016-08-13 12:24 Mazziv: youre not allowed to put a note on it
2016-08-13 12:25 Mazziv: just place it a bit aside from it
2016-08-13 12:25 HighTec: its completely fine
2016-08-13 12:25 HighTec: idk
2016-08-13 12:25 HighTec: i asked bara and otehrs
2016-08-13 12:25 HighTec: they said fine
2016-08-13 12:25 Mazziv: ive been told not allowed cuz ranking criteria
2016-08-13 12:25 Mazziv: lo
2016-08-13 12:25 Mazziv: w/e
2016-08-13 12:25 Mazziv: lets mo ve on
2016-08-13 12:26 Mazziv: 02:41:065 (3) - try
2016-08-13 12:26 Mazziv: that the slidertail has teh same spacing to the sliderend of 02:40:208 (1) -
2016-08-13 12:27 Mazziv: 02:40:208 (1) - 02:40:208 (1,3) - a
2016-08-13 12:27 HighTec: i guess i can try but looks weird, would make it kinda unclear that it 1/8
2016-08-13 12:27 HighTec: all those overlaps are not visible ingame tho <3
2016-08-13 12:27 Mazziv: 02:44:208 (3,4) - why reduce the spacing
2016-08-13 12:28 HighTec: people
2016-08-13 12:28 HighTec: told me to do that
2016-08-13 12:28 HighTec: idk
2016-08-13 12:28 Mazziv: 02:48:779 (1,2,3,4) - HOW DID YOU LIKE
2016-08-13 12:28 Mazziv: NOT EMPHASIZE THAT!?!?!
2016-08-13 12:29 Mazziv: https://www.youtube.com/watch?v=7tHjDwmKpfs
2016-08-13 12:29 HighTec: it fine
2016-08-13 12:29 HighTec: wh
2016-08-13 12:30 Mazziv: emphasize it with sliders
2016-08-13 12:30 Mazziv: since u spam circles anyway
2016-08-13 12:31 HighTec: why use sliders at that moment when it clearly are 4 strong beats
2016-08-13 12:31 HighTec: wh
2016-08-13 12:31 Mazziv: to emphasize the wub?
2016-08-13 12:31 HighTec: dont wanna skip the beats sry
2016-08-13 12:33 Mazziv: 03:01:351 (1,2,3,4) - wha bout this sldiering?
2016-08-13 12:34 HighTec: mm mayb
2016-08-13 12:34 HighTec: ill think about that
2016-08-13 12:34 Mazziv: 03:24:779 (1,1,1,1) - stack em/use low spacing to do a build up
2016-08-13 12:34 Mazziv: 03:29:351 (1,2,1,2) - increas spacing
2016-08-13 12:34 Mazziv: 03:31:636 (1,2,3,4) - go crazy
2016-08-13 12:35 HighTec: o
2016-08-13 12:35 Mazziv: HOYL SHIT THAT SECOND KIAI STORYBOARD
2016-08-13 12:35 Mazziv: SCARE ME
2016-08-13 12:35 HighTec: mayb
2016-08-13 12:35 HighTec: LOL did u get jumpscared
2016-08-13 12:36 Mazziv: 03:53:922 (1) - nc here?
2016-08-13 12:36 Mazziv: YES
2016-08-13 12:36 Mazziv: FUCK OFF
2016-08-13 12:36 Mazziv: U AND UR FUCKING HITOSUND SNAD STORYBOARD
2016-08-13 12:36 Mazziv: DEGEN
2016-08-13 12:36 HighTec: that nc is fine
2016-08-13 12:36 HighTec: SB ISNT MINE LOL
2016-08-13 12:37 HighTec: http://puu.sh/qzLqG/a7dda09b27.png
2016-08-13 12:37 Mazziv: Cheesecake
2016-08-13 12:37 Mazziv: i will fucking eat him
2016-08-13 12:37 HighTec: LOL
2016-08-13 12:38 Mazziv: 04:22:494 (5) - i think this feels clunky to play
2016-08-13 12:38 HighTec: i like it tho
2016-08-13 12:38 Mazziv: 04:24:779 (5) - ctrlg
2016-08-13 12:38 Mazziv: please
2016-08-13 12:38 Mazziv: for flows sake
2016-08-13 12:39 HighTec: ctrl+g would insert negative flow
2016-08-13 12:39 HighTec: nah
2016-08-13 12:40 Mazziv: let me show u what i mean my dude
2016-08-13 12:41 HighTec: moving 04:24:494 (3) - would improve it tho
2016-08-13 12:42 Mazziv: http://puu.sh/qzLB1.jpg
2016-08-13 12:42 HighTec: oo in that sense
2016-08-13 12:43 HighTec: okgotcha
2016-08-13 12:43 Mazziv: so u have that big circular movement
2016-08-13 12:43 HighTec: yaya
2016-08-13 12:44 Mazziv: well
2016-08-13 12:44 Mazziv: nvm that
2016-08-13 12:44 Mazziv: since thats the part where u have the inconsistant slidermemes
2016-08-13 12:45 HighTec: xd
2016-08-13 12:45 Mazziv: 04:43:065 (5,6) - u emphasized the new sound that came in with 04:38:494 (1) -
2016-08-13 12:45 Mazziv: right?
2016-08-13 12:45 Mazziv: the dunno what it is sounmd
2016-08-13 12:45 HighTec: a alkgjaslkgja sound tbh
2016-08-13 12:46 HighTec: and i think ?
2016-08-13 12:46 Mazziv: 04:39:065 (1) - slider here then,
2016-08-13 12:46 Mazziv: 04:39:636 (5) -
2016-08-13 12:47 HighTec: ending has less sliders for increased cancer
2016-08-13 12:47 Mazziv: 04:39:922 - here and 04:40:208 - here
2016-08-13 12:47 Mazziv: try to emphasize the sound with sliders
2016-08-13 12:47 Mazziv: so its not the slider note note slider note note rhythm
2016-08-13 12:48 HighTec: i could but kinda dont wanna all the time
2016-08-13 12:48 HighTec: i want more cancer
2016-08-13 12:48 Mazziv: well for ranked you can go full cancer
2016-08-13 12:48 Mazziv: only if you want to be the next alien
2016-08-13 12:48 HighTec: xd
2016-08-13 12:49 Mazziv: 05:22:494 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,3,4,1) - lower the ds
2016-08-13 12:49 Mazziv: to like ant size
2016-08-13 12:49 HighTec: no
2016-08-13 12:49 HighTec: x
2016-08-13 12:49 HighTec: d
2016-08-13 12:49 HighTec: or perhaps
2016-08-13 12:49 HighTec: abit
2016-08-13 12:49 Mazziv: cant judge the rest cuz i got epilepsy kappa
2016-08-13 12:50 HighTec: xd
Topic Starter
egg and cheese
as a side note arphimigon also gave me some advice so made changes according that too

mazziv is gya btw
Coin
fix pretty pls a



Also fix the links in special thanks section!

gl
Topic Starter
egg and cheese

Onur636 wrote:

fix pretty pls a



Also fix the links in special thanks section!

gl
u nazi rrrrr
fixd desc
show more
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